# Adventure_CVG_Nov81.pdf

Two articles about the original Adventure, both from
issue #1 (November 1981) of Computer & Video Games
magazine (UK).

# ComputorEdge.txt

IF article from ComputorEdge Magazine, February 1998,
by Charles Carr.

# Family_Computing_Dec83_Roberta_Williams.pdf

An early interview with Roberta Williams of Sierra
On-line, focusing on the company's first text/graphic
adventures, from Family Computing December 1983.

# Family_Computing_Dec84_Murder_at_220_Merrill.pdf

"Murder at 220 Merrill: A Text Adventure Mystery", by
Jeanie Franz Ransom. A short story about a man who gets
sucked into a mystery text adventure, from
Family Computing December 1984.

# Family_Computing_Oct83_Lure_Fantasy_Adventure_Games.pdf

"The Lure of Fantasy and Adventure Games," from Family
Computing Oct 1983. Covers both text and graphic
adventures, as well as a "Programming Your Own Adventure
Game" sidebar.

# IF_Guide.txt

A guide to Interactive Fiction for graphical game
players, first edition, by Alan Hook.

# Scott_Adams_Adventure_Column_CVG_Dec81.pdf

An article about Scott Adams and his early adventures,
from the monthly "Adventure" column of the UK magazine
Computer & Video Games (December 1981).

# Slaying_Dragons_Electronic_Games_Mar82.pdf

"Slaying Dragons: An Introduction to Computer Adventures",
from Electronic Games magazine (March 1982).

# SoftwareOnTheIslandOfMisfitToys.pdf

A research paper on abandonware for a University of
Maryland course on Ethics in the Information age, written
by Laura Peters. Infocom and Magnetic Scrolls are main
subjects.

# ahoy88.zip

Text and accompanying program of the article
"Programming Your Own Text Games", by Cleveland M.
Blakemore, which appeared in issues 54 and 55 (June
and July 1988) of Ahoy! (an 8-bit Commodore magazine).
Transcribed by Patrick Kellum

# byte80_nicholson.html

"Creating a Fantasy World on the 8080", by
Robert T. Nicholson. An article originally published in
the July 1980 issue of BTYE magazine, transcribed into
HTML by David Welbourn.

# byte87_betz.html

"An Adventure Authoring System", by David Betz. The
article gives in-depth information about the AdvSys
authoring system. Originally published in the May 1987
issue of BTYE magazine, and transcribed into HTML by
David Welbourn.

# byte87_buckles.html

"Interactive Fiction as Literature", an early literary
analysis of interactive fiction. Originally written by
Mary Ann Buckles and published in the May 1987 issue
of BYTE magazine, and transcribed into HTML by
David Welbourn.

# egames85.html

Two articles originally published in Electronic Games,
circa 1985: "The infinitely improbable DOUG ADAMS" by
Roe R. Adams III, and "Booted Up Any Good Books Lately?"
by Charles Ardai.
Transcribed into HTML by David Welbourn.

# german_articles.zip
tuid: a3ege93gjofe5q0m

Three German reviews, typed in by Miron Schmidt:

- Infocom: Arthur, from ASM 10/98
- Magnetic Scrolls: The Pawn, from DOS 2/88
- Romantic Encounters at the Dome, from DOS 4/89

# original_adventure.zip

"Somewhere Nearby is Colossal Cave: Examining
Will Crowther's Original 'Adventure' in Code and in
Kentucky", by Dennis G. Jerz. Published in Digital
Humanities Quarterly, Summer 2007.

NameLast modifiedSize

Parent Directory  -
Adventure_CVG_Nov81.pdf2013-07-04 13:41 591K
ahoy88.zip1997-12-10 05:00 18K
byte80_nicholson.html2007-05-06 16:51 13K
byte87_betz.html2007-05-06 16:54 35K
byte87_buckles.html2006-01-28 20:48 24K
ComputorEdge.txt1998-03-02 05:00 6.4K
egames85.html2009-05-10 01:19 35K
Family_Computing_Dec83_Roberta_Williams.pdf2013-07-01 18:19 2.2M
Family_Computing_Dec84_Murder_at_220_Merrill.pdf2013-07-02 00:52 1.9M
Family_Computing_Oct83_Lure_Fantasy_Adventure_Games.pdf2013-07-01 04:18 4.0M
german_articles.zip1998-02-22 05:00 4.9K
IF_Guide.txt2012-05-07 16:12 5.8K
Index2013-07-25 16:22 3.1K
original_adventure.zip2007-08-14 16:00 2.7M
Scott_Adams_Adventure_Column_CVG_Dec81.pdf2013-07-06 05:30 308K
Slaying_Dragons_Electronic_Games_Mar82.pdf2013-07-06 05:19 1.1M
SoftwareOnTheIslandOfMisfitToys.pdf2007-02-17 20:54 366K

The IF Archive is a public service of the Interactive Fiction Technology Foundation.

Terms of Use - About Us