Walk-through for Unnkulia X Note: I kept this walk-through as short and meagre as possible on purpose. If you follow this walk-through straight-ahead, you won't see a number of places in the game, and miss some things that might be fun. My idea was to encourage the player to explore the game on his own as much as possible. Cell: 1. relax 2. stand 3. take rope 4. tie rope to door handle 5. tie rope to grating 6. shout 7. z (guard comes in, grating is removed) 8. e (getting to the clearing) Clearing: 9. e (getting to the monastery entrance) (score goes up by 5, tot. 5) Entrance to abandoned monastery: 10. e (getting to the entrance hall) Large hall: 11. s (getting to the tower with the sleeping guard) Inside tower: 12. look under bed (find acmid) 13. take acmid 14. take clock 15. n (getting back to the entrance hall) Large hall: 16. n (getting to the carpet room) Carpet room: 17. set clock 18. sleep (getting to the natural cave, become a beast) (score goes up by 1, tot. 6) Natural Cave: 19. z 20. z 21. z 22. z 23. z (clock goes off, waking you. Return to carpet room; exit to the west now open) (score goes up by 4, tot. 10) Carpet room: 24. drop clock 25. w (getting inside tower) Inside tower: 26. take candle (score goes up by 25, tot. 35) 27. take matchbox 28. turn wheel 29. e (getting back to the carpet room) Carpet room: 30. s (getting back to the entrance hall) Large hall: 31. e (getting to the back door to entertainment park) Back door to entertainment park: 32. open matchbox 33. take match 34. light match 35. light candle 36. n (getting to the junk room) Junk room: 37. untie wire 38. take wire 39. unbend wire 40. s (getting back to the back door to entertainment park) Back door to entertainment park: 41. s (getting to the dining hall) Dining hall: 42. sw (getting to the kitchen) Kitchen: 43. put wire in slot (score goes up by 1, total 36) 44. move wire (score goes up by 4, total 40) 45. drop wire 46. open door 47. e (getting to the monastery egg store) Monastery egg store: 48. push button (setting off alarm system) 49. w (getting back to the kitchen) Kitchen: 50. ne (getting back to the dining hall) Dining hall: 51. n (getting back to the back door to entertainment park) Back door to entertainment park: 52. break alarm system 53. e (door is now open) (getting to the surveillance room) (score goes up by 10, tot. 50) Surveillance room: 54. ne (getting to the moon observatory) Moon observatory: 55. turn off candle 55. pull curtain 56. look through pipe (learning the lunzak spell) (score goes up by 7, tot. 57) 57. se (getting to the building site) Building site: 58. d (entering the ditch) In the ditch: 59. take helmet 60. lunzak (loosing weight) 61. jump (getting out) Building site: 62. e (getting to the viewing lounge) Viewing lounge: 63. x railing (finding pipe) (score goes up by 3, tot. 60) 64. take pipe 65. d (getting to the pool) Muddy pool: 66. e (getting to the beach) Beach: 67. e (getting to the lobby) Lobby: 68. se (wrench is brought into the lobby) 69. take wrench 70. attach pipe to wrench (score goes up by 5, tot. 65) 71. se (getting to the stair landing) Stair landing: 72. unscrew inscription panel with acmid 73. drop acmid 74. unscrew bolt with wrench 75. drop wrench 76. open door 77. e (getting to the maintenance room) Maintenance room: 78. turn off knife-switch 79. w (getting back to the stair landing) Stair landing: 80. d (getting to the lobby) Lobby: 81. w (getting to the beach) Beach: (The jet of water is now gone) 82. u (getting into the pipe, score goes up by 7, tot. 72) Inside the pipe, at the pipe mouth: 83. drop all 84. up (getting into a dark area) In the dark: 85. up (getting into the pipe appendix) Inside the pipe, in a narrow appendix: 86. up (getting to the tank room) Tank room: 87. x door (finding the key) 88. take key 89. unlock door with key 90. drop key 91. d (getting into the pipe appendix) Inside the pipe, in a narrow appendix: 92. d (getting into a dark area) In the dark: 93. d (getting to the pipe mouth) Inside the pipe, at the pipe mouth: 94. take all 95. d (getting back to the beach) Beach: 96. pull parasol 97. take parasol 98. e (getting to the lobby) Lobby: 99. se (getting to the stair landing) Stair landing: 100. move panel 101. w (getting to the small foyer) Small foyer: 102. sw (getting to the photo gallery) Photo gallery: 103. open parasol 104. w (getting to the disturbing room) Disturbing room: 105. s (getting to the publishing centre) (score goes up by 5, tot. 77) Publishing centre: 106. push button (score goes up by 1, tot. 78) (getting to featureless hallway; getting the visiting card) Featureless hallway: 107. x card (learning the three-letter-code written on the back side of the card, it will be needed later; at the end of this turn, the card will be replaced by another card, which is worthless) 108. drop card 109. drop parasol 110. sw (getting to the garden) Garden: 111. nw (getting to the maze) A room in the maze: 112. n A room in the maze: 113. ne A room in the maze: 114. nw (getting to the small entrance hall) Small entrance hall: 115. w (getting to the laboratory) Laboratory: 116. move table 117. open door 118. w (getting to the tank room) Tank room: 119. fill helmet with oil 120. e (getting to the laboratory) Laboratory: 121. pour oil on plant 122. drop helmet 123. take flowers (score goes up by 15 points, tot. 93) 124. e (getting to the small entrance hall) Small entrance hall: 125. se (getting to the maze) A room in the maze: 126. sw A room in the maze: 127. s A room in the maze: 128. se (getting to the garden) Garden: 129. e (getting to the path under a bridge) Path under a bridge: 130. e (getting to the main entrance to Acme Ehntehrtejnmejnt Paahrk) Main entrance to Acme Ehntehrtejnmejnt Paahrk: 131. x conductor (finding the remote control unit) 132. take remote control 133. sw (getting to the crossing) Crossing: 134. s (getting to the auction room) Auction room: 135. se (getting to the theatre) Theatre: 136. x remote control 137. push remote control 138. drop remote control 139. sw (getting to the recess room) Recess room: Here, you need the three-letter-code written on the visiting card (see turn 107). E. g., if the code was "AbC", your next steps would be the following: 140. turn red dial to "A" 141. turn green dial to "b" 142. turn blue dial to "C" (revealing secret passage, score goes up by 10, tot. 103) 143. n (getting to the stage) Stage: 144. pull lever 145. d (getting under the stage) Under the stage: 146. take match 147. light match 148. light candle 149. n (getting to the ladder) Under the stage, at the ladder: 150. u (getting inside rostrum) Inside rostrum: 151. turn off candle 152. knock walls 153. open lid 154. take hammer (score goes up by 25, tot. 128) 155. d (getting into a dark area) In the dark: 156. s (getting to room under the stage) Under the stage: 157. u (getting to the stage) Stage: 158. s (getting to the recess room) Recess room: 159. s (getting to the strange plain) Strange plain: 160. lunzak 161. s (getting to the foot-hills; score goes up by 3, tot. 131) Foot-hills: 162. s (getting to the canyon top) Canyon top: 163. d (getting to the narrow ledge inside the canyon) On a narrow ledge in the canyon: 164. z 165. z 166. z (cage will appear) 167. s (getting inside the cage) In the cage: 168. z 169. z 170. z (cage stops, the ugly guy comes in) 171. kiss guy (receiving a ring; score goes up by 30, total 161) 172. s (getting to the rocky plateau) Rocky plateau: 173. w (getting to the mountain foot) At a mountain foot: 174. n (getting to the small zoo) Small zoo: 175. take gnooby cage 176. w (getting to the restaurant) Restaurant: 177. n (getting to the small bar) Small bar: 178. give flowers to bartendress (she gives you a box of chocolates, from which the ribbon falls to the floor) 179. drop chocolates 180. take ribbon (score goes up by 25, total 186) 181. w (getting to the long hall) Long hall: 182. free gnooby (he eats the western exit free; score goes up by 14, total 200) 183. drop cage 184. w (getting outside monastery) Outside monastery: 185. n (getting to the ravine outside monastery) In a ravine outside monastery: 186. n (getting to the embankment top) Embankment top: 187. n (getting to the monastery entrance) Entrance to abandoned monastery: 188. d (getting to the small underground chamber) Small underground chamber: 189. rub ring (the way south is now free; score goes up by 30, total 230) 190. s (getting to Duhdha's Place) Duhdha's Place: 191. put candle in socket 192. set machine 193. attach hammer to lever 194. take match 195. light match 196. light candle 197. drop all but dress 198. sit on chair (getting on the chair) Sitting on an uncomfortable wooden chair: 199. relax 200. z (getting a hit on the head; getting to the Spherical room; score goes up by 30, total 260) Spherical room: 201. take newspaper 202. wave it (getting to the endless wooden plane; score goes up by 40, total 300) Endless wooden plane: 203. x me (finding out you are a fly; getting back to the chair in Duhdha's Place) Duhdha's Place, on the chair: 204. fly Duhdha's Place: 205. n (getting to the small underground chamber) Small underground chamber: 206. u (getting to the monastery entrance) 207. w (getting to the small clearing beside a shed) Small clearing beside a shed: 208. s (getting near the fence) Near a fence: 209. s (getting to the large building) Beside a large building: 210. enter hole (getting to the bottom of stairs) Bottom of stairs: 211. up (getting to the middle of stairs) Middle of stairs: 212. up (getting to the top of the stairs) Top of stairs: 213. e (getting to the closet) Closet: 214. n (getting to the top of the Well) Top of the Well: 215. take straw 216. drop straw (breaking the floor and thus setting the Well free; becoming a girl again; getting to the infinite shaft) Falling down a shaft: 217. z 218. z 219. z YOU HAVE WON!!!