Game.txt. This file has four sets of tags--intro, win, message, and lose. .__Initial State__. A text adventure by Matt Barton. Send me an email at matt@armchairarcade.com. You awaken as if from a long sleep drenched in dreams so vivid that even wakefulness will not clear them from your sorry head. Yet their images are fleeting, and you recall nothing tangible--only terror, utter despair, forced solitude. Your muscles ache terribly, and only that pain and the fear of those dreams keep you from slipping back into a timeless sleep. No, you are awake now, and must deal with a life you would not choose. Nothing has been forgiven, but all has been forgotten. You are returned to the initial state. I will help you, but only by responding to simple commands like examine, open, take, and use. Type "help" for more tips. If you require anything else, you may ask, but my frustration will be yours. I do not speak your language well enough to ignore what's unimportant. Enter "Q" to quit, and you may as well. You have already lost this game. .__Help__. This game assumes that you are somewhat familiar with the genre of adventure games. If you're not, just remember that I do not understand the niceties of your language. If you're having problems making yourself understood, try keeping it simple, and make sure your spelling is accurate. In most cases, a simple two-word command like "open door" will get the job done, but occasionally you will need commands like "use key on door." Some objects can be "used" by themselves, but others only in conjunction with another object. The basic commands are EXAMINE, TAKE, DROP, OPEN, CLOSE, and USE, though some objects accept shortcuts like UNLOCK, which cycles through your inventory to try to find a key that unlocks a door. One-word commands include the cardinal directions (N, S, E, W), I for inventory, and Q for quit. Type "LOOK" to see the room you're in. Type "VERBOSE" to toggle room descriptions and "OPTIONS" to set text width and height and "COLOR" to toggle the text and background color. Explore every room, collect and use objects to circumvent obstacles, and above all, try to learn as much as you can about the story as you go. You can email the author at matt@armchairarcade.com. You take a deep breath as the inner airlock closes and the room begins dropping pressure. By the time the outer door opens, you are only fractionally conscious, but still manage to give yourself a kick off the hull to propel yourself towards the bodies of your ancestors. As you feel the black cold of unwaking death wrap a shroud around you, your last sensation is of your freezing body colliding with the perfectly preserved bodies of the rest of your cruel species, now extinct and erased from the universe. It could just be a the last gasp of your disturbed imagination, but you could swear you feel one hand from that mass of bodies grasping yours...And a quiet, feminine whisper in your ear. What did it say? You could not make it out. But that sound was the sweetest you had ever heard, and if you could delude yourself into hearing in that rasp some hint of mercy, some trace of forgiveness...Some slight acceptance. Well, it's about as close to heaven as you have ever been, and as far from hell as you will ever be.