Your first goal is to get out of the basement. Your conscience, such as it is, won't let you leave as long as you think the service will be over soon. Examining the book from which Stu is chanting will disabuse you of that notion real quick. x stu x book u Upstairs, take everything that isn't nailed down, like a good adventurer. x cans get cans x boxes open boxes get paper open fridge get bag Now you stumble across the problem: there's an adventurer who is about to foil your cult's plans. There's also a locked door to deal with eventually. n x walter smell walter w x ark x teens buy bacon Continue exploring the restaurant. Examining the chandelier also reveals something important -- the theft was captured on film. n x chandelier x camera n sw x trunk x flashlight get flashlight x dvds get dvds x car x footprints enter car ne w Now you need to talk to your friend Jeff. It seems Jeff is in pretty dire straits himself. You'll need to find a way to free him while not getting eaten by the beetle. If you consult the tomes downstairs, you'll learn that the beetle is easily distracted by sudden, random movements, and especially by the color red. out get balloon n x counter x oval x beetle x bookcase open door d x tomes consult tomes about beetle get glove u You can defeat the beetle by making use of the balloon. inflate balloon break oval drop balloon close door With Jeff freed, you can pump him for information. Might as well grab that monitor, too, while you're here. z bump fist a how a beetle a young woman t heart a monitor get monitor s enter car Jeff mentioned that the young woman knew about Carver's Cave. There were also muddy footprints on your car. Better check out the cave. e ne out d n Hm, can't get in. Friction is your enemy here. The greasy sheets of wax paper come in handy. remove robe grease me with paper turn on flashlight n The serpent's blood has a very useful quality: it burns through metal. This might help with your locked door problem. To get the blood, you'll need a suitable container (the ziploc bag) and the latex glove. x serpent x blood wear glove get blood s You can't leave with the bag. So perhaps you and the bag can leave separately. The current in the water will help you out. Make sure you close the bag first. x pool close bag put bag in pool s d get bag u u enter car sw Now to finally get in that office door. You can't unlock it, but you can use the serpent's blood to burn your way through. out s s x lock put bag in lock squeeze bag w The security system can tell us who the pesky investigator is. Make sure to print a picture and grab it. connect monitor press rewind think press print get image e n n enter car Now to inquire with your ex-girlfriend about the woman in the picture. Your ex is a little brusque, but is still helpful, provided you return her DVDs. n out ring bell x sam a how a hijab a seeing a uma a woman t spell a dvds give dvds to sam enter car sw You have the ingredients for Jeff to cast the spell. Only one hitch: at the crucial moment, you sneeze, ruining the ritual. The solution? Raise your hood. out n give hairclip to Jeff give image to Jeff wear hood So the adventurer's in a synagogue. You will need a ticket to follow her inside. (This is 100% true on Yom Kippur, incidentally). Tickets are not for sale, so you'll need to steal one. That volunteer accepting bags of canned goods has one dangling from an unworn jacket. You just need to distract her. Following the unwitting example of another donor, you can sabotage the bag, forcing her to chase after cans that are rolling down the street. x van x volunteer x jacket s w n e se get bag put cans in bag rip bag nw w give bag to volunteer get ticket Now we just give the ticket and enter the chapel. We scan the crowd a few times to find Leah, until we spot her. She's got a satchel with her, and inside is the Heart! Just take it, and your nightmare is over... s give ticket to woman x crowd x crowd x crowd x leah x satchel get heart After this, there are several endings possible. You can try doing nothing, giving the Heart to Stu, eating the Heart, escaping to the south with or without the Heart, and finally, blowing the horn.