<<silently>>
<<set $pNome="Chuck">><<set $pCognome="Wagon">>
<<set $aNome="Wally">><<set $aCognome="Snivels">>
<<set $cNome="Hank">><<set $cCognome="ThunderPants">>
<<set $sNome="Mimi ">><<set $sCognome="Fluff">>
<<set $x1Nome="Larry">><<set $x1Cognome="Fumbles">>
<<set $hellCorp="Hell Corp">>
<<set $HellCorp=$hellCorp>>
<<set $x2NomeInfemiera="Grunhilda">>
<<set $x2NomeSorella="Orcilla">>
<</silently>>\
<b>A Day in a Hell Corp</b><div>
//You're a poor devil, clumsy and lazy (<i>$pNome $pCognome</i>), just like any other common immortal punching the clock to make a living. Your job is to torment souls. Crushed by an irate and irascible boss (<i>$cNome $cCognome</i>) and messed up by your jack-of-all-trades assistant (<i>$aNome $aCognome</i>), you daydream of a vacation in an earthly paradise between one torture session and the next!//
</div>
<<button "Onward !">>\
<<goto [[bedRoom]]>>\
<</button>>
<br>
<div style="text-align: right;"><<link "Credits & Walkthrough" "walkthrough">><</link>></div>
<hr>
<<silently>>
<<set $kInventory=0>>
<<set $bedRoom11=0>>
<<set $bedRoom21=0>>
<<set $bedRoom31=0>>
<<set $bedRoom41=0>>
<<set $bedRoom51=0>>
<<set $bedRoom11explosion=0>>
<<set $bedRoomOpenDoor=0>>
<<set $ascensoreDialogoFineTurno=0>>
<<set $leggiLaBacheca=0>>
<<set $reparto1GolosiTortureLivello=2>>
<<set $q1Resolve=0>>
<<set $q1InfermieraPresente=0>>
<<set $q1Guttelax=0>>
<<set $q1Biglietti=1>>
<<set $q1Dialogo1=0>>
<<set $q1Dialogo2=0>>
<<set $q1TentativoFialeRubare=0>>
<<set $q2Resolve=0>>
<<set $reparto2traditoriVHSLivello=2>>
<<set $reparto2traditoriTipoPaziente=0>>
<<set $q2ResolveHaiSomministrato=0>>
<<set $q2cod001="cod007">>
<<set $q2cod002="cod006">>
<<set $q2cod003="cod005">>
<<set $q2cod004="cod007">>
<<set $q2cod005="cod003">>
<<set $q2cod006="cod002">>
<<set $q2cod007="cod001">>
<<set $q3scendiScale=0>>
<<set $q3Resolve=0>>
<<set $textSpeed="3s">>
<<set $q4ChewingumResolved=0>>
<<set $q4Chewingum=0>>
<<set $reparto3AvariTortureLivello=2>>
<<set $q5Resolve=0>>
<<set $q5TalkAvariCount = 0 >>
<<set $q5TalkAssitenteCount = 0 >>
<<set $q5TalkSindacalistaCount = 0 >>
<<set $q5TalkCapoCount = 0 >>
<<set $x2NomeSorella="Orcilla">>
<<set $q6LussuriosiResolve=0>>
<<set $reparto4LussuriosiTortureLivello=2>>
<<set $reparto4LussuriosiDialogoIP0=1>>
<<set $reparto4LussuriosiDialogoIP1=0>>
<<set $reparto4LussuriosiDialogoIP2=0>>
<<set $reparto4LussuriosiDialogoIP3=0>>
<<set $reparto4LussuriosiDialogoIP4=0>>
<<set $reparto4LussuriosiDialogoIP5=0>>
<<set $reparto4LussuriosiFlagFinale=0>>
<<set $reparto4LussuriosiDialogoIP5unaSolaVolta=0>>
<<set $flagEsceSindacalista=0>>
<<set $flagMangiaLassativo=0>>
<</silently>>
<<silently>><<run UIBar.stow()>><</silently>>
<div>Just woke up, tangled in sheets of thorns, with a pillow that whispers nightmares. Another day of torment awaits. Between a lava coffee and your demonic boss, you dream of a vacation in paradise while your assistant makes things even worse. At work, you just hope there’s no overtime today.
</div>
<div style="display: inline;">The alarm clock rings [</div><div id="idAlarmClock" class="blink_me" style="display: inline;color:red"><b> 6:6.6 </b></div>]
<<if $bedRoom11explosion==0>>\
<<link "Look around the room" "bedRoom51examine">><</link>>
<<else>>\
<<link "Look around the room" "bedRoom51examineExplosion">><</link>>
<</if>>\
<<if $bedRoom11==0>>\
<<link "Grab the hammer and deliver justice to the alarm clock." "bedRoom11">><</link>>\
<<else>>\
<s style="opacity: 0.5;">Grab the hammer and deliver justice to the alarm clock.</s>\
<</if>>
<<if $bedRoomOpenDoor==0>>\
<<if $bedRoom21==0>>\
<<link "Roll to the other side of the bed, like a well-wrapped burrito." "bedRoom21">><</link>>\
<<else>>\
<s style="opacity: 0.5;">Roll to the other side of the bed, like a well-wrapped burrito.</s>\
<</if>>
<<if $bedRoom31==0>>\
<<link "Fight the snooze button, but not too hard." "bedRoom31">><</link>>\
<<else>>\
<s style="opacity: 0.5;">Fight the snooze button, but not too hard.</s>\
<</if>>
<<if $bedRoom41==0>>\
<<link "Stare at the alarm clock with pure hatred, hoping it self-destructs." "bedRoom41">><</link>>\
<<else>>\
<s style="opacity: 0.5;">Stare at the alarm clock with pure hatred, hoping it self-destructs.</s>\
<</if>>
<</if>>\
<<if $bedRoomOpenDoor==0>>\
<<link "A closed door" "bedRoomClosedDoor">><</link>> 🔒
<<else>>\
<<link "Step out the door" "corridoio">><</link>>
<</if>>
<<silently>>
<<set $bedRoom11=1>>
<<set $bedRoom11explosion=1>>
<<set $bedRoomOpenDoor=1>>
<</silently>><div>
The moment you grab that hammer and smack the alarm clock, everything goes kaboom in a total mess. But the alarm clock? It's still there, perfectly fine, like nothing ever happened. Oh, the irony! And just then, the hellish door opens up, ready to take you to work. Good day, huh? 😅
</div>
<<return>>
<<silently>>
<<set $bedRoom21=1>>
<</silently>><div>
With a big ol' sigh, you curl up like a poorly made burrito and roll right off the bed. The landing? Not so great: a hard thud on the carpet that leaves you half-dazed. Not exactly the graceful escape you had in mind!
But hey, at least the bed ain't holding you back anymore! 🤣
</div>
<<return>>
<<silently>>
<<set $bedRoom31=1>>
<<set $bedRoomOpenDoor=1>>
<</silently>><div>
Alas, you gotta hit that alarm button. You sigh, with the sheets still wrapped around you like thorny vines. Like a sleepy zombie, you fight with the alarm button, trying not to smash it into pieces. But nope, the alarm keeps staring at you like it won the battle.
Resigned, you slowly get up as the hellish door swings open, ready to launch you into another day of work... well, torture. Good luck! 😅
</div>
<<return>>
<<silently>>
<<set $bedRoom41=1>>
<</silently>><div>
And the alarm? It stares back at you even harder.
Those red numbers are watching you like they're daring you to really destroy it.
It’s a true stare-down, you against that evil time machine.
It’s almost like it whispers:
"You really thought you could beat me? I'm an alarm clock, not a rookie!"
And there you are, eyes wide open, until you realize that...
the only one getting tired in this epic showdown...
is you. 😊.
</div>
<<return>>
<<silently>>
<<set $leggiLaBacheca=1>>
<</silently>>\
<div style="text-align:center"><b style><h1>Company Bulletin</h1></b></div>\
<div style="text-align:center">HELL CORP ANNOUNCES THE CONTEST OF THE YEAR!</div>
<div style="text-align:center">Win an ALL-INCLUSIVE VACATION TO A PARADISE DESTINATION!</div>
<div>🔥 Dreaming of escaping from the infernal grind? 🔥 Want to relax on a sun-kissed beach, surrounded by palm trees, sipping cocktails made with liquid fire? 🔥 Your moment has arrived!
By entering our special contest, you can earn bonus points for every tormented soul in the following ways:
<b>1. Creative Torment</b>: Invent new, never-before-seen punishments! The highest bonuses will go to those who can bring innovation to the torments.
<b>2. Intensified Punishment</b>: Increase the suffering of already damned souls. The more agonizing the torment, the more points you collect!
<b>3. Duration of the Punishment</b>: Souls that endure the longest will have a higher value, so... prolong their agony!
<u><b>EXTRA POINTS</b></u>: Torture the most difficult and resistant souls to accumulate a point multiplier.
</div>
<<return>>
<div>The room looks like it just crawled out of a nightmare, but with a hellish twist. Piles of dirty clothes form little mountains at the foot of the bed, where a shirt with "Born to Raise Hell" printed on it lies discarded.
Posters of cursed metal bands and horror flicks are ripped from the walls, some with eyes that seem to follow every movement you make. The unmade bed has blankets that look like they were dragged straight out of hell itself, all tangled and knotted, as if they’d been through a nighttime battle with living nightmares.
On the floor, cans of "Demon Fuel" energy drink and empty snack bags with names like "Hellfire Chips" and "Soul Nachos" are scattered everywhere, next to a hellish game console still puffing weak red smoke.
Up on the ceiling, a fan with burning blades spins lazily, while from the poster of a tropical beach, a beacon of hope shines...
a way out of this infernal chaos.
</div>
<<return>>
<div>The room looks like it’s exploded: clothes scattered everywhere, posters ripped from the walls, cans and snack bags strewn across the floor. The fan spins lazily with burning blades. Amid the chaos, the alarm clock is still there, a silent witness to the disaster.
</div>
<<return>>
<div>Alas, the opening mechanism is linked to the satanic alarm clock.
It’s your turn! With a resigned sigh, like some sort of magic or curse,
you’ll have to face the alarm clock!
</div>
<<return>><div>Welcome to the "Hallway of Despair at Hell Corp,"
where each morning features the most hilarious spectacle of office survival!
A long, narrow corridor lined with rooms like yours, and then... the ELEVATOR!
Oh, that elevator...
The only escape, each one a kind of "runway of demotivation."
<<link "head towards the elevator" "ascensoreDown">><</link>>
<<link "return to the bedroom" "bedRoom">><</link>>
</div>
<div>The $hellCorp elevator is a real show! The doors are decorated with little devil figures that seem to be laughing at you while you wait. Inside, the walls are lined with distorted mirrors that reflect grotesque and comical images of anyone who steps in. The background music is a mix of evil laughter and the sound of chains clinking. And then there's the magic button: the "Don’t Work" button. It’s a bright red button, right next to the floor numbers.
[ push/down ] : <<if $ascensoreDialogoFineTurno==0>>\
<<link "Lower floor Hell Corp." "dialogoFineTurno">><</link>>\
<<else>>\
<<link "Lower floor Hell Corp." "hellCorpEntrance">><</link>>
<</if>>
<<link "Back to the hallway below." "corridoio">><</link>>
</div>
<<silently>><<set $ascensoreDialogoFineTurno=1>><</silently>>
<div>As soon as you hit the elevator button, your old buddy $x1Nome shows up:
<<timed $textSpeed transition>>
$x1Nome: leaning against the elevator wall "Yo, bro, I'm straight up zonked, ya know? First shift of the week and I'm already ready to bounce."
$pNome: laughing casually "Chill, bro! I already did my thing, ya feel me? Messed with a couple of customers, now I'm just chilling, like I'm on vacation."
<<next>>
$x1Nome: eyes wide "For real? You already did your rounds? Like, you already got those damn points?"
$pNome: "What points? Easy, bro. Mess with their orders, throw in some random stuff... and boom, bonuses. I even got to crash for a bit."
<<next>>
$x1Nome: "Yo, bro, you're killing it, man. I'm still here thinking about grabbing some wine. My vibes are off today, I might just slack off tomorrow."
$pNome: "Easy, man. Throw some lettuce and a carrot at them, give them the 'it's all good' face—watch them freak, and you're golden."
<<next>>
$x1Nome: "True that, bro. I'mma do that... minimal effort, max chilling tonight."
$pNome: "And bro, remember, life's a trip, man, just go with the flow."
<<next>>
<<if $bedRoom11explosion==1>>\
$x1Nome : " I think I just heard an explosion from the rooms... "
$pNome : "Nah... must be your imagination..."
<</if>>\
<<next>>
<<link "you gotta head to work now ..." "hellCorpEntrance">><</link>>
<</timed>>
</div><div>HellCorp, man, it's a freakin' nightmare from the outside! Black basalt building, huge and scary, always got this red smoke cloud. Windows are all jagged and weird, glowing orange and red, real creepy. And over the entrance, "Hell Corp" flashes in fire letters. Oh, and don’t forget the damn infernal bulletin board at the entrance! There’s an absolute obligation to freely and carefully read all the policies and warnings before stepping into the Hell Corp chaos.</div>
To get in:
<<if $leggiLaBacheca==0>>
<<link "gotta check the Hell board first" "bacheca">><</link>>
<s style="opacity: 0.5;">head to work</s>
<<else>>
<s style="opacity: 0.5;">gotta check the Hell board first</s>
<<link "head to work" "hellCorpHall">><</link>>
<</if>>
<div>Elevator Hall: the escape button...back to the dorms</div>
[ push/up ] <<link "up to the dorm level" "ascensoreDown">><</link>>
<div>The $hellCorp lobby? Total madhouse, but like, in a fun, hellish way. Right at the door, there's this ratty red carpet that says "Welcome to Hell." The front desk is this huge black rock thing with fake flames, and behind it sits $sNome, the secretary. She's a total hottie devil-lady, but super spacey. Her hair's always a mess, and her glasses are always sliding down her nose – she's a trip. Always lost in magazines and daydreams, she forgets everything and leaves papers everywhere. But she's got this killer laugh and smile, so everyone loves her, even though she's a total klutz. 😈📂. <<if $q4Chewingum==0>>You also spot a piece of gum 🍬 on the desk, sticking some papers together.<</if>>
</div>\
<<if $q4Chewingum==0>><<link "Snag the gum." "takeChewingum">><</link>><</if>>
<<link "Chat with the secretary." "dialogoDiavolessa">><</link>>
Head down one of the hospital's crazy hallways.
<<link "North hallway, let's go." "corridoioNord">><</link>>
<<link "West hallway, sounds good." "corridoioOvest">><</link>>
<<link "Back to the entrance." "hellCorpEntrance">><</link>>
<div>Whoa, that sweet tooth ward, man, it's a real food paradise! Walls covered in big, dripping chocolate cakes and sticky caramel fountains. Wobbly carts full of treats everywhere, with little sweet-tooth devils running around, stealing cream puffs and licking their sticky fingers.
Nurses in ice cream-stained aprons trying to keep things straight, but they just end up slipping on banana peels or diving headfirst into whipped cream pools. Every corner's full of laughs and sugary chaos, a place where even the devil can't say no to another cookie.
Torture Level: [\
<<if $reparto1GolosiTortureLivello==0>>-<</if>>\
<<if $reparto1GolosiTortureLivello==1>>😈<</if>>\
<<if $reparto1GolosiTortureLivello==2>>😈😈<</if>>\
<<if $reparto1GolosiTortureLivello>=3>>😈😈😈<</if>>]
<<if $q1Resolve==0>>\
<br>Your trusty... assistant is here!
<<if $q1Dialogo1==0>>\
<br><<link "talk to $aNome" "q1Dialogo1">><</link>>
<<else>>
<s style="opacity: 0.5;">talk to $aNome</s>
<</if>>\
<</if>>\
<br><<link "check diets" "q1Reparto1GolosiDieta">><</link>>
<<if $q1Guttelax==0>>\
<<if $q1Resolve==0>>\
<br><<link "proceed with daily diet distribution" "q1Reparto1GolosiDietaOK">><</link>>
<<else>>\
<br><s style="opacity: 0.5;">proceed with daily diet distribution</s>
<</if>>\
<<else>>\
<<if $q1Resolve==0>>\
<br><<link "proceed with daily diet distribution (with whale laxative)" "q1Reparto1GolosiDietaKO">><</link>>
<<else>>\
<br><s style="opacity: 0.5;">proceed with daily diet distribution (with laxative)</s>
<</if>>\
<</if>>\
</div>\
<br><<link "return to the north hallway" "corridoioNord">><</link>>
incoming call !!!
boss 1
incoming call !!!
boss 1
You have with you :
<<if $kInventory==0>>
nothing ...
<<else>>
...
<</if>>
<<return>>
<div>Man, picture this: a crazy orc kitchen. Clumsy orcs and busy little devils, cookin' up a storm. Dragon eggs explodin', pots bubblin' over – the whole shebang! Demon head chef? He's crackin' that whip, keepin' everyone movin'. Weird stuff cookin', laughs everywhere. And get this – even with all the chaos, every dish? A funny masterpiece, with a bit of soot and hellfire.
Right now, they're all busy, ain't even lookin' at ya. Somethin's cookin'!
</div>
<<link "Head back to the North Hall" "corridoioNord">><</link>>
<div>Man, the orc infirmary at HellCorp is a total mess. Steamin' stills, potions in all sorts of crazy colors. Shelves packed with weird critters in jars, potions with whacked-out labels, and smokin' cauldrons and dirty spellbooks addin' to the chaos. In this hellhole, the sufferin's doubled 'cause of expired meds.</div>
<<if $q1InfermieraPresente!=0>>\
<div>Then there's $x2NomeInfemiera, the nurse. Got a big ol' hump and a nose like a smashed potato. Real picky 'bout checkin' every med and potion with those crossed eyes and a cracked monocle. She's always trippin' over stuff, and that cauldron's always bubblin'.</div>\
<</if>>\
Got some potions and meds around, stills and brews.
<<link "Head back to the North Hall" "corridoioNord">><</link>>
<<if $q1Guttelax==0>>\
<<if $q1InfermieraPresente==0>><br>$x2NomeInfemiera: Nurse is outta here right now.
<<if $q1Guttelax==0>>\
<<if $q1Guttelax==0>>\
<<link "Check out the Stills and Potions" "q1guardaAlambicchiPozioni">><</link>>\
<<if $q1Dialogo2==1 && $q1Resolve==0>>\
<br><<link "Take a peek at the laxative vial" "q1esaminaLaFialaDiLassativo">><</link>>\
<</if>>\
<<else>>\
<br><s style="opacity: 0.5;">Take a peek at the laxative vial</s>
<</if>>\
<<if $q1Guttelax==0>>\
<<if $q1Dialogo2==1 && $q1Resolve==0>>\
<br><<link "Snag the laxative vial" "q1prendiLaFialaDiLassativo">><</link>>
<</if>>\
<<else>>\
<br><s style="opacity: 0.5;">Snag the laxative vial</s>
<</if>>\
<</if>>\
<</if>>\
<<if $q1InfermieraPresente!=0>>\
<<if $q1Guttelax==0>>\
<br><<link "Check out the Stills and Potions" "q1guardaAlambicchiPozioni">><</link>>\
<<if $q1Dialogo2==1 && $q1Resolve==0>>\
<br><<link "Take a peek at the laxative vial" "q1esaminaLaFialaDiLassativo">><</link>>\
<br><<link "Snag the laxative vial" "q1prendiLaFialaDiLassativoINF">><</link>>\
<</if>>\
<<else>>\
<<if $q1Dialogo2==1 && $q1Resolve==0>>\
<br><s style="opacity: 0.5;">Take a peek at the laxative vial</s>\
<br><s style="opacity: 0.5;">Snag the laxative vial</s>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<<if $q1InfermieraPresente==1>><br>$x2NomeInfemiera - Hey there, ain't got time to waste, back to work! We gotta win this thing!<</if>>\
<</if>>
<<silently>>
<<set $q1InfermieraPresente=$q1InfermieraPresente+1>>
<<if $q1InfermieraPresente>=2>>
<<set $q1InfermieraPresente=0>>
<</if>>
<</silently>><div>The corridor of the hospital ward north of Hell Corp is a real spectacle of chaos and the grotesque. The walls are covered with black and red tiles, with graffiti of little devils that seem to move. The lights flicker, creating disturbing shadows. Ramshackle medical carts and rusty surgical instruments are scattered everywhere. Orc nurses run back and forth, tripping over their own feet, while screaming patients are carried on creaking stretchers. An atmosphere of total disorder, where every step is an adventure into the bizarre.</div>
<<link "back to the Hall" "hellCorpHall">><</link>>
Proceed towards the special wards :
<<link "Swing by the pharmacy" "farmacia">><</link>>
<<link "Head towards the kitchen" "cucina">><</link>>
Proceed towards the other corridors.
<<link "Just drift back to the Hell Corp hall." "hellCorpHall">><</link>>
Proceed toward the inpatient areas :
<<link "Step on into the Gluttons' Ward" "reparto1golosi">><</link>>
<<link "Go on in the Traitors' Ward" "reparto2traditori">><</link>>
<div>The hallway of the hospital ward west of Hell Corp is a total madhouse. The walls are covered in stains of unidentified substances that seem to move on their own. The flickering lights create a spooky atmosphere, while the walls creak as if they're alive. Scattered along the hallway are wobbly medical carts filled with bizarre and unsettling tools, like dragon bone pliers and giant syringes. Hunched and staggering nurses run back and forth, often bumping into walls and each other, adding to the confusion. From the rooms, you hear screams and evil laughter, and a constant smell of sulfur fills the air. It's a place of pure disorder and madness, where every step is an adventure into the grotesque. At the end of the hallway, a window.
</div> <<link "look out the window" "corridoioOvestFinestra">><</link>>
proceed to the other hallways:
<<link "Head back to the hall" "hellCorpHall">><</link>>
<<link "go to the South hallway" "corridoioSud">><</link>>
<<silently>>\
<<set $date to new Date()>>
<<set $giorno = $date.getDay()>>
<<set $mese = $date.getMonth()>>
<</silently>>\
<<if $giorno==31 && $mese==10>>\
there's a small door with Halloween written on it:
<<link "enter the small door" "halloween">><</link>>\
<<else>>\
<br>there's a small door with Halloween written on it, Opening 10/31, but it's closed now.
<<link "enter the small door" "halloween2">><</link>>
<</if>>
<div><b>Diet of the Week</b>
Man, this week's diet? It's like, welcome to the sweet tooth ward of hell, where every meal's a feast for those gluttony sinners! Day starts with pancakes stacked sky-high, buttery croissants, and hot chocolate thick as lava. Lunch? We're talking towering cakes and chocolate fountains with marshmallows. Snack time? Cream puffs that explode in your mouth and cookies that just call your name. Dinner's the grand finale, with mousse, tiramisu—Italy's legendary coffee-infused dessert—and soufflés that look like magic on a plate. Every meal here's a temptation you can't resist! .
<<if $q1Resolve==1>>With the addition of a laxative, this devilish menu turns into a hilarious challenge: every bite is an irresistible temptation, but the finale... well, let’s just say it’s explosive! The real test? Making it to the bathroom in time!<</if>>
</div>
<<return>>
<div>You serve the diet to the gluttons, and they eat it with gusto, asking for seconds and not complaining when it's gone. It's more like a wedding buffet than a diet! Did something go wrong with the tortures? Maybe we confused the punishment with a banquet? The prisoners are licking their fingers and asking for the menu! Too good? That's impossible! Maybe we messed up the recipe. Instead of vegetables, we put chocolate. And instead of water, wine!
</div>
<<set $reparto1GolosiTortureLivello=1>>\
<<set $q1Resolve=1>>
<<return>>
<div>You serve the diet to the gluttons, and they eat it with gusto, asking for seconds and not complaining when it's gone. It's more like a wedding buffet than a diet! Did something go wrong with the tortures? No way! The prisoners are licking their fingers and asking for the menu! Too good? You let out a deep laugh. That's impossible! Instead of chocolate, we put vegetables. And instead of wine, water! No way, we did worse...
<b style="color:red">...an ingredient you put in tells me they're gonna go out with a bang!</b>
</div>
<<silently>><<set $reparto1GolosiTortureLivello=3>>\
<<set $q1Resolve=1>>\
<<set $q1Guttelax=0>><</silently>>\
<<return>><div><<if $q1Dialogo2==0>>\
$aNome: "Ah, so you want some info about what's been going on with the diet? Here's the deal: the kitchen's been shaking things up—and I've caught wind they've revamped the whole meal plan. But before I drop any details, you're gonna have to hook me up with a couple tickets to the next Devils football game. You know how it is—I just can't get enough of that quarterback—and a bag of caramel popcorn would really seal the deal. Give me those stadium tickets first, and then maybe I'll spill a few hints about the changes."
$pNome: "So, you're telling me you won't tell me anything unless I get you tickets and popcorn?"
$aNome: "Exactly! Don't expect info to fall from the sky here in hell. You gotta make things interesting, right? "
<<else>>
$pNome: "I knew I could count on you! And you can always count on me for any info... especially if there's a football game and some tasty snacks involved. "
<</if>>\
<<if $q1Dialogo2==0>>\
<br><<link "reluctantly decide to give him the game tickets" "q1dialogo2">><</link>>
<br><<link "Sorry, $aNome, but I'm keeping my tickets for the Little Devils Rugby Club game! And the popcorn? Well, I'm eating that myself while I watch your horns curl up in disappointment! " "reparto1golosi">><</link>>
<</if>>\
</div>
<<return>>
<div><b>Whale-Sized Laxative!</b>
The "Guts-Buster Potion" is a seriously strong, funny laxative in the Hell Corp orc kitchen. Got this creepy glow and stuff like hellfire chili and cursed plum juice. Just a drop sends folks runnin' to the bathroom, with laughs and chaos everywhere. Orc nurses cook this stuff up real serious, with a bit of meanness, makin' sure anyone who drinks it gets a wild ride. .
</div>
<<return>><div>You take advantage of the nurse being gone and, quick as a wink,
grab that super-strong whale laxative.
They're gonna have a bad time in the Gluttons' Ward, for sure.
<<silently>><<set $q1Guttelax=1>><<run UIBar.unstow()>><</silently>>
</div>
<<return>>
<div><<if $q1TentativoFialeRubare==0>>
You try to sneak up to the potion shelf, eyes glued to that laxative vial you want so bad. Just as you're reachin' for it, the orc nurse, $x2NomeInfemiera, freezes you with a look, in her too-tight coat and cracked monocle.
$x2NomeInfemiera: "Hey there, kid! We ain't got time to mess around here! How 'bout you leave that vial be? Gotta stir this cauldron before it blows!"
You jump back, and the vial makes this creepy gurgle, like it knew what you were up to.
<</if>>
<<if $q1TentativoFialeRubare==1>>
You tiptoe to the shelf, eyes locked on that laxative vial like a hawk on a rabbit. You're about to grab it when a metal voice stops you dead. It's $x2NomeInfemiera, the head nurse, in her loud flowery coat and a monocle that looks like it's gonna fall off.
$x2NomeInfemiera: "Hey, you! What do you think you're doin'? Got nothin' better to do than cause trouble? Put that vial down and come help out! We got a cauldron 'bout to explode, and I ain't cleanin' that mess again!"
You turn red as a beet. The vial, like it's mockin' you, makes a creepy gurgle.
<</if>>
<<if $q1TentativoFialeRubare>=2>>
You go to the potion shelf like a moth to a flame, eyes shinin' with greed. The laxative vial winks at you, like it's invitin' you on an adventure. But just as you're grabbin' the precious stuff, you hear a dry, metal cough behind you. It's $x2NomeInfemiera, the scariest nurse in the whole place, in her black and white striped coat that makes her look like a runnin' zebra.
$x2NomeInfemiera: "Hey, you! What're you up to? Don't you know potions ain't toys? If you drink that stuff, you'll be in the bathroom for a week! And who's gonna clean up? Me?!"
$pNome: "You turn redder than a ripe tomato and try to explain, but $x2NomeInfemiera shuts you up with a wave of her hand."
$x2NomeInfemiera: "Quiet, quiet! Now go clean that cauldron, it's gone crazy and started doin' the tango!"
You sigh, but you do what she says. As you head to the cauldron, you hear a gurgle from the laxative vial. You turn and see it stickin' its tongue out at you. You can't help but laugh.
<</if>>
</div><<silently>><<set $q1TentativoFialeRubare=$q1TentativoFialeRubare+1>><</silently>>
<<return>><div>Reluctantly, you take the tickets for the Devils football game and hand them over to $aNome, the little suck-up devil, along with a bag of caramel popcorn.
$pNome: "Here are the tickets, $aNome. Hold on tight, these are for the game of the century!"
$aNome: "Oh, thank you, thank you! I knew I could count on you! And this popcorn! Ah, my lucky day!"
As he munches on the popcorn, between bites, he finally gives you the information you were looking for :
$aNome: "So, like I was saying... go to the nurse who sometimes takes off 'cause she abuses laxatives, grab one, and put it in the food! "
</div>\
<<silently>>
<<set $q1Dialogo2=1>>\
<<set $q1Dialogo1=1>>\
<<set $q1Biglietti=0>><<run UIBar.unstow()>>\
<</silently>>
<<link "return" "reparto1golosi">><</link>>
<div>Whoa, in that orc infirmary, those alembics and potions, they're one crazy, funny mess!
Alembics: All scattered on the shelves, these alembics got wild shapes, like glass giraffes or hunchback witches. They're bubbling and gurgling, with colorful smoke and funny sounds, like whistles and burps. Some of the stoppers pop off like champagne, making it even wilder.
Potions: The potions, in bottles all shapes and sizes, colors like rainbows and glowing. Labels all scribbled and unreadable, like spider tracks, and the effects are crazy, like laughing fits or turning into dancing pumpkins. It's a real hoot!
</div>
<<return>>
<div><<silently>><<set $diavolessaDialogo=random(0,2)>><</silently>>\
<<if $diavolessaDialogo==0>>\
$pNome: stretches "Hey, hot stuff, you know if there are any cookies in the meeting room?"
$sNome: playing with a lock of hair "Hmm, cookies? Oh yeah, I think I saw some... or were they donuts? Or were they brochures? You know, all these offices look the same..."
$pNome: "Yeah, so much alike that sometimes I wonder if I'm still in bed... yawns loudly"
$sNome: "Ah, I have the same dream all the time... like, I'm about to stamp something and then I drop the stamp! Do you know how heavy it is?"
$pNome: "And you, do you always have such deep dreams? How do you sleep so much with all these screams in the background?"
$sNome: "Well... I'm used to it! I find the screams so... winks relaxing. Ah! Anyway, I really need to find a new horn-polisher... this one’s all ruined!"
$pNome: "Yeah, I feel you! Hard to keep 'em shiny without a good product, huh? You know what? I think it's time for a break. Just to get some movement in..."
$sNome: nods "Yep, movement's important. Like they say: 'Mens sana in corporea...' or something like that!"
$pNome: with a smirk "Exactly, gorgeous..."
<<else>>\
<<if $diavolessaDialogo==1>>
$pNome: shrugs "You know, I was thinking... to win that paradise vacation, I should crank up the punishments for the greedy ones, like... only soup and water. What do you think?"
$sNome: dreamily "Oh, what a genius idea! I did a candy and pomegranate juice diet last week! It was... intense."
$pNome: "Ah, lucky you! I don’t really like intensity, you know... it’s already hard enough just getting to the desk every morning."
$sNome: sighs "Ugh, you’re so right! I find stamping in the entrance so heavy... that badge is so freakin' heavy. The other day I almost asked someone to carry it for me!"
$pNome: "Yeah, stamping’s the most thankless job. I even suggested sending a hologram in my place... but do you know what they said?"
$sNome: waves a hand "Oh, let me guess! Not in the budget!"
$pNome: "Exactly! Even hell’s not what it used to be... they’re cutting corners everywhere! Hey, wanna go grab a break at the soul essence dispenser?"
$sNome: excited "Oh yes, I love the vanilla-flavored soul essence! And maybe you can tell me about that idea of turning desks into beds…"
<<else>>
$pNome: leaning on the desk, yawns "Hey, how long do you think we’ve been here? I mean, like, how many years?"
$sNome: applies lip gloss "Eh, who keeps track? Time never passes here... Ah! But the other day, I saw a clock in the punishment hallway. It was stopped, but it looked cute."
$pNome: "Oh yeah? I put one on my desktop sometimes, but it always freezes at 9:01... like it knows I don’t want to work."
$sNome: giggles "I get that, my alarm sometimes rings, but I tell it: 'Wake up, darling, we’re in hell, no rush.' But then they say I’m late. Whatever..."
$pNome: "Late for what, though? Eternity doesn’t have a schedule. I’d suggest abolishing fixed hours... like they do in the best departments."
$sNome: nodding seriously "Yeah, that’d be innovative. What should we call it? Eternal Flexibility?"
$pNome: "Eh, that sounds almost... professional. I’ll suggest it to the boss. Maybe you should tell him too, he always listens to you..."
$sNome: laughing "Oh, please, it’s just because I make his coffee exactly the way he likes it: black as night and cold as a tundra!"
$pNome: "Well, make me one too, just to pretend I’m awake..."
<</if>>\
<</if>>\
</div>
<<return>>
You have with you :<div class="ui-bar">\
<<if ( $q1Guttelax +
$q1Biglietti +
$q4Chewingum +
0
) >0 >> \
<<if $q1Guttelax ==1 >><p>- a vial of laxative</p><</if>>\
<<if $q1Biglietti ==1 >><p>- two tickets to the stadium</p><</if>>\
<<if $q4Chewingum ==1 >><p>- a chewed piece of gum</p><</if>>\
<<else>>\
<p>- nothing</p>\
<</if>>\
</div><div style="text-align: right;"><<return>></div>\
<hr>\
<b>CREDITS</b>\
<hr>
Special Thanks : A heartfelt thank you to my beta testers: D.L., C.M., and B.C. Your feedback and support were invaluable throughout development.
Cover Artwork : The cover image was created by Me, using Blender 4.3, with Sculpting Mode and Compositing techniques.
<hr>\
<b>WALKTHROUGH</b>\
<hr>
BEDROOM
Like every day, you drag yourself to work, feeling lazy and low on energy. You're gonna have to battle with that alarm clock, but watch out!
You're dreaming of a vacation...
OUTSIDE HALLWAY
You move down the hall and bump into your old buddy.
ELEVATOR
He’s finishing his shift and tells you how his night went.
HELL CORP ENTRANCE
The Hell Corp rules are clear: you gotta check the bulletin board before heading in.
That's where you spot the big contest— a vacation to that paradise island you’ve been longing for.
Unfortunately, the word's out, and now everyone wants that vacation.
HELL CORP HALL
You chat a bit with the airheaded secretary, but don’t get anywhere.
You might want to grab some chewing gum for another quest later.
NORTH HALLWAY
You can go to the kitchen.
Or to the pharmacy.
Or to the greedy department.
Or to the traitor department.
WEST HALLWAY
You can only look at the view outside.
And there’s a little door that'll open up for Halloween.
GLUTTONS WARD
You walk into the gluttons' ward and find your unreliable assistant. Turns out, they've got some dirt: the kitchen crew made the diets taste better.
But, of course, they want something in return—tickets to the party. You’ve gotta hand over something. Then, they'll spill the beans on how to mess with the diets..
INFIRMARY
... As your trusty (ha!) assistant tipped you off, you head to the pharmacy department.
You'll need to go in and out a few times, depending on whether the orc nurse is there.
Then you can grab the whale laxative vial.
Head back to the greedy department and mix it into the food. That’ll get you the highest score.
TRAITOR WARD
Here you’ll find traitors of all sorts, and their punishment is watching a VHS tape.
Yep, DVDs, USB drives, or HellFlix haven’t reached here yet!
They’re tortured by these tapes.
But here’s the kicker— the tapes have been sabotaged. If you check them out, they’re all comedies or random.
You’ll need to check the medical folder and the VHS filing cabinet to figure out the code to input. You can figure out the sequence by looking at the descriptions of the tapes:
In order:
Group 1 / code001
Group 2 / code002
Group 3 / code003
Group 4 / code004
Once that’s done, head to the south hallway and take the stairs down to the lower floor.
LOWER FLOOR
Before you enter the special departments, the guard checks you.
You’ll need to finish the work in the greedy and traitor departments first.
STAIRCASE DESCENT
While you’re going down the stairs in the dark, your boss calls.
He’s mad as heck and tells you there’s a holy water leak in the VIP room (Very Damned Person). You need to fix it somehow.
SPECIAL WARD
The solution? Stick the secretary’s chewed gum on the ceiling.
If you don’t have it, go back and get it. Then, enter the room and climb up on the table to seal the leak.
EAST HALLWAY
You can go to the Avarice department.
You can go to the Lust department.
You can enter the Warehouse.
STINGY WARD
There’s a union strike here. All the greedy folks want more money and less torture.
They’re not budging on their demands. You can’t move forward yet, so talk to the union leader and the boss.
You’ll need to do some negotiating. The solution will happen by chance, thanks to your assistant, who’ll guide you through:
Talk to the assistant, call the boss, negotiate with the union leader, listen to the greedy folks.
Once that’s sorted, you can apply the torture. But wait, you’ll find out the boss and the union leader are in cahoots!
When the boss tells you that the solution is brilliant, you can administer the torture
LUSTFUL WARD
Now the situation in the Lust department is serious.
They’ve called in a cheerleader agency to organize some speed dating. If they succeed, no more infernal tortures!
However, you notice a lot of hustle and bustle over at the warehouse nearby, and you need to figure out what’s going on.
Exit the department and head over.
You’ll meet the orc nurse, who after a few attempts, will tell you she’s looking for a husband for her sister (Orcilla)
After some persistence, you’ll manage to arrange a speed date with the lusty folks, and... well, it’s gonna be true torture!
Talk to the nurse.
Ask her what she’s thinking.
Keep talking about her sister.
Try again.
Keep insisting.
Make your final move.
Then, head back to the department and fix things. Call the doorman to clear the bus and have her sister come over!
TOWARDS THE PARADISE VACATION
If you’re sure you’ve scored the highest points, it’s time to visit the boss and claim your ticket to the long-awaited paradise vacation.
From the East Hallway, head down the stairs to -2.
You’ll walk through three long hallways, and guess what? You’ll randomly end up at the secretary’s office!
Who knows if you should eat that cake?
Continue on to the boss’s office and...
... and keep going toward the boss’s office and...
... and keep going toward the boss’s office and...
Finally, face-to-face to claim your vacation, but...
... ehm ...
...
... Outside the office...
... huh ...
...
<div style="text-align: right;"><<return>></div>
<hr>
<div>$pNome walks up to the window and sees this messed-up, creepy wasteland. Rivers of glowing lava snake through broken rocks, lighting up this dark, twisted place. Deformed critters wander around, making these moaning sounds like a bunch of off-key cats. The ash-covered hills look like dust mountains after a million years without spring cleaning. In the distance, smoke columns rise up all mean, like a dragon's doing some serious barbecue. The sky, covered in black clouds, makes everything feel even more heavy and empty.
</div>
<<return>><div><<set $room to "reparto2traditori">>This here's the Traitor's Ward in $hellCorp. Souls tied down to creaky beds, rusty chains holdin' 'em tight. Right in front, old tape player, big red button. Push it, and a tape slides in, like some devil's jukebox. Shows 'em their bad deeds, all goofy and shame-filled.
That tape machine? Looks like one of them old '50s jukeboxes, but twisted. Rusty metal, fire painted on the sides, and devil horns stickin' out the top.
</div>
<<link "See the tape titles." "q2EsaminaJukeBox">><<set $reparto2traditoriTipoPaziente=1>><</link>>
<<link "Check the tapes in the players." "q2ControllaJukeBox">><</link>>
<<link "go back to the north hallway" "corridoioNord">><</link>>
Torture Level: [\
<<if $reparto2traditoriVHSLivello==0>>-<</if>>\
<<if $reparto2traditoriVHSLivello==1>>😈<</if>>\
<<if $reparto2traditoriVHSLivello==2>>😈😈<</if>>\
<<if $reparto2traditoriVHSLivello>=3>>😈😈😈<</if>>\
]
<<if $q2Resolve==0>>\
<<if $q2ResolveHaiSomministrato==0>>\
<br><<link "Give 'em their daily dose of video." "q2PulsantoneVHS">><</link>><<set $reparto2traditoriTipoPaziente=1>>\
<<else>>\
<br><s style="opacity: 0.5;">Give 'em their daily dose of video.</s>\
<</if>>\
<<else>>\
<br><s style="opacity: 0.5;">Give 'em their daily dose of video.</s>\
<</if>>
Here's the kinds of folks we got in here:
<br><b style="color:red">Group 1</b>: Wannabe Lovers 😘. <<link "See their file." "q2EsaminaCartellaMedica">><<set $reparto2traditoriTipoPaziente=1>><</link>>
Tape code to give: [ <<if $q2cod001!="cod001">><b style="color:red" class="blink_me_slow">$q2cod001</b> ] <<else>> <b style="color:green">$q2cod001</b> ] <</if>> Pick a tape:
<<button "cod001">><<set $q2cod001 = "cod001">><<goto $room>><</button>>\
<<button "cod002">><<set $q2cod001 = "cod002">><<goto $room>><</button>>\
<<button "cod003">><<set $q2cod001 = "cod003">><<goto $room>><</button>>\
<<button "cod004">><<set $q2cod001 = "cod004">><<goto $room>><</button>>\
<<button "cod005">><<set $q2cod001 = "cod005">><<goto $room>><</button>>\
<<button "cod006">><<set $q2cod001 = "cod006">><<goto $room>><</button>>\
<<button "cod007">><<set $q2cod001 = "cod007">><<goto $room>><</button>>\
<br><b style="color:red">Group 2</b>: Promise Breakers 🤞. <<link "See their file." "q2EsaminaCartellaMedica">><<set $reparto2traditoriTipoPaziente=2>><</link>>
Tape code to give: [ <<if $q2cod002!="cod002">><b style="color:red" class="blink_me_slow">$q2cod002</b> ] <<else>> <b style="color:green">$q2cod002</b> ] <</if>> Pick a tape:
<<button "cod001">><<set $q2cod002 = "cod001">><<goto $room>><</button>>\
<<button "cod002">><<set $q2cod002 = "cod002">><<goto $room>><</button>>\
<<button "cod003">><<set $q2cod002 = "cod003">><<goto $room>><</button>>\
<<button "cod004">><<set $q2cod002 = "cod004">><<goto $room>><</button>>\
<<button "cod005">><<set $q2cod002 = "cod005">><<goto $room>><</button>>\
<<button "cod006">><<set $q2cod002 = "cod006">><<goto $room>><</button>>\
<<button "cod007">><<set $q2cod002 = "cod007">><<goto $room>><</button>>\
<br><b style="color:red">Group 3</b>: Suck-Ups 🙌. <<link "See their file." "q2EsaminaCartellaMedica">><<set $reparto2traditoriTipoPaziente=3>><</link>>
Tape code to give: [ <<if $q2cod003!="cod003">><b style="color:red" class="blink_me_slow">$q2cod003</b> ] <<else>> <b style="color:green">$q2cod003</b> ] <</if>> Pick a tape:
<<button "cod001">><<set $q2cod003 = "cod001">><<goto $room>><</button>>\
<<button "cod002">><<set $q2cod003 = "cod002">><<goto $room>><</button>>\
<<button "cod003">><<set $q2cod003 = "cod003">><<goto $room>><</button>>\
<<button "cod004">><<set $q2cod003 = "cod004">><<goto $room>><</button>>\
<<button "cod005">><<set $q2cod003 = "cod005">><<goto $room>><</button>>\
<<button "cod006">><<set $q2cod003 = "cod006">><<goto $room>><</button>>\
<<button "cod007">><<set $q2cod003 = "cod007">><<goto $room>><</button>>\
<br><b style="color:red">Group 4</b>: Tax Dodgers 🕵️. <<link "See their file." "q2EsaminaCartellaMedica">><<set $reparto2traditoriTipoPaziente=4>><</link>>
Tape code to give: [ <<if $q2cod004!="cod004">><b style="color:red" class="blink_me_slow">$q2cod004</b> ] <<else>> <b style="color:green">$q2cod004</b> ] <</if>> Pick a tape:
<<button "cod001">><<set $q2cod004 = "cod001">><<goto $room>><</button>>\
<<button "cod002">><<set $q2cod004 = "cod002">><<goto $room>><</button>>\
<<button "cod003">><<set $q2cod004 = "cod003">><<goto $room>><</button>>\
<<button "cod004">><<set $q2cod004 = "cod004">><<goto $room>><</button>>\
<<button "cod005">><<set $q2cod004 = "cod005">><<goto $room>><</button>>\
<<button "cod006">><<set $q2cod004 = "cod006">><<goto $room>><</button>>\
<<button "cod007">><<set $q2cod004 = "cod007">><<goto $room>><</button>>\
<div><<silently>><<set $q2ResolveHaiSomministrato=1>><</silently>>
You're shoving those VHS tapes in like some kinda freaky circus ringmaster. Each tape goes in with this big dramatic flourish, and the traitors, strapped to their creaky beds, can't do nothin' but watch...
<<if $q2cod001=="cod001" && $q2cod002=="cod002" && $q2cod003=="cod003" && $q2cod004=="cod004">>\
<<set $q2Resolve=1>><<set $reparto2traditoriVHSLivello=3>>
Perfect, everything went smooth. Those VHS tapes hit the bullseye. The traitors, watchin' their lives flash before their eyes on those tapes, are losin' their minds, makin' $hellCorp's twisted justice a total win! 😊
<<else>>\
<<set $q2Resolve=1>><<set $reparto2traditoriVHSLivello=1>>
Whoops, somethin' went sideways! The traitors are actually diggin' the VHS tapes, laughin' their heads off and thinkin' this whole punishment thing is a riot. 😅🎉
<</if>>\
</div>
<<return>>
<div><b>Medical File</b>
<<if $reparto2traditoriTipoPaziente==1>>
These folks try to be all charming and romantic, but they always end up in a mess. They're like characters in a soap opera, always chasing drama and getting into complicated situations.
The (cod???) code on the VHS? Yeah, that's been wiped clean.
They gotta watch this VHS where their mother-in-law gives 'em endless marriage advice, and they gotta rewind it every time it's over. Each piece of advice is longer and more boring than the last, and they're stuck listening and nodding, while she just keeps yapping. It's like being trapped in an infinite loop of mother-in-law wisdom!
<</if>>\
<<if $reparto2traditoriTipoPaziente==2>>
Politicians who make promises they can't possibly keep, like building castles in the sky. They're always promising the moon, but they never deliver.
The (cod???) code on the VHS? Gone.
They gotta watch a VHS where every useless speech gets turned into a lesson on how to fold napkins properly, repeated over and over. Each lesson's interrupted by ads for totally useless products.
<</if>>\
<<if $reparto2traditoriTipoPaziente==3>>
These guys try to suck up to their bosses with loads of flattery, hoping to climb the career ladder. They're always ready to kiss the feet of anyone with a bit of power.
The (cod???) code on the VHS? Deleted.
They gotta watch a VHS where every time they gossip, they get turned into a megaphone that blares out all their most embarrassing secrets. No more lying for them!
<</if>>\
<<if $reparto2traditoriTipoPaziente==4>>
Masters of tax evasion, always finding a loophole. They've got a special talent for dodging taxes, just like Houdini escaping from chains.
The (cod???) code on the VHS? Erased.
They gotta watch an endless bureaucracy tutorial, with a clerk explaining in a loop how to fill out a tax return using medieval scrolls and mental calculations. And at the end, they gotta give it all to charity.
<</if>>
</div>
<<return>>
<table border="1">
<tr>
<th>Code</th>
<th style="text-align:center">Title</th>
<th>Description</th>
</tr>
<tr>
<td>cod001</td>
<td style="text-align:center">Mother-in-Law Mayhem (on VHS)</td>
<td>A VHS tape where the mother-in-law dishes out endless marriage advice, and they gotta rewind it every time it ends.</td>
</tr>
<tr>
<td>cod002</td>
<td style="text-align:center">Napkin Folding Follies (on VHS)</td>
<td>A VHS tape where every pointless speech gets turned into a lesson on how to fold napkins fancy-like, with annoying commercials thrown in.</td>
</tr>
<tr>
<td>cod003</td>
<td style="text-align:center">The Megaphone of Secrets (on VHS)</td>
<td>A VHS tape where every time they talk smack, they get turned into a megaphone that blares out all their most embarrassing secrets.</td>
</tr>
<tr>
<td>cod004</td>
<td style="text-align:center">Bureaucratic Brain Freeze (on VHS)</td>
<td>A VHS tape with a never-ending bureaucracy tutorial, explained in a loop with old-timey scrolls and brain-melting calculations, and they gotta donate it all to charity.</td>
</tr>
<tr>
<td>cod005</td>
<td style="text-align:center">The Ultimate Prank Showdown</td>
<td>A town's split into two sides, battling it out with crazier and funnier pranks. Who's gonna win the prank war?</td>
</tr>
<tr>
<td>cod006</td>
<td style="text-align:center">Office Shenanigans</td>
<td>A bunch of coworkers try to survive the workday with a series of goofy accidents, pranks, and mix-ups that land them in some wild and funny situations.</td>
</tr>
<tr>
<td>cod007</td>
<td style="text-align:center">Tim & Tom's Tangled Troubles</td>
<td>Two clumsy buddies always get into trouble, but they always manage to wiggle their way out in some seriously funny and unexpected ways.</td>
</tr>
</table>
<<return>>
<div><<if $q2cod001=="cod001" && $q2cod002=="cod002" && $q2cod003=="cod003" && $q2cod004=="cod004">>
Deep in the heart of the $hellCorp traitor ward, surrounded by creaky beds and old-school cassette players. You're about to start dishing out some righteous punishment. You check the VHS tapes, and yep, <b style="color:green">they're finally in the right order</b>, ready to roll.
Just like you planned, and those traitors ain't gonna escape the $hellCorp's comedic justice!
<<else>>
Deep in the heart of the $hellCorp traitor ward, surrounded by creaky beds and old-school cassette players. You're about to start dishing out some righteous punishment, but you notice something's off. The VHS tapes <b style="color:red">don't seem to be in their proper order</b>, and you suspect someone's been messing with the tape dispenser.
You start checking each tape carefully and find that the codes have been swapped, probably to sabotage the punishments or mess with the traitors' heads.
<</if>>\
</div>
<<return>>
<div> A closet where Halloween and the creepy high-five each other! An old streetlamp with some serious mood swings lights up pumpkins with cartoon-villain grins. On the shelves, you'll find masks that make old Uncle Sam look like a runway model, and a cauldron that looks like some weird kid's broken toy bin.
There's a dummy that seems to be asking you for the time, and plastic skeletons that had a real bad meeting. A black cloak waves like it's in a Broadway musical, and a pair of clawed gloves are the perfect accessory for anyone wanting to scare the mailman.
And finally, some spooky old photos that remind you you're never really alone. A perfect closet for anyone wanting to celebrate Halloween with a good mix of laughs and shivers!
</div>
<<return>><div>And who knows what's hiding behind that little door? 😱 Could be a cauldron full of spooky sweets, or maybe some devilish trick ready to make everyone jump outta their skin! You gotta watch out, 'cause Halloween night's famous for its tricks and treats... and here at Hell Corp, anything goes! 👻 ...
</div>
<<return>>
<div>The south hallway of Hell Corp hospital is a real comedy show. The walls are covered in weird graffiti and stains of mysterious stuff that look like they're breakdancing. The neon lights, all flickering and shaky, make shadows that look like they're at a Halloween party. Rusty medical carts, full of medieval-looking surgical tools, are scattered everywhere like they're part of an obstacle course. Ghostly-looking nurses move all wonky, bumping into walls and each other, like in a slapstick comedy. Screams and evil laughs come from the rooms, while a strong smell of sulfur and formaldehyde fills the air. A staircase leads you down to floor -1.</div> <<set $scendi=0>>\
<<if $scendi != 2>>You also see an old buddy of yours, the guard, wandering around the wards, checking up on your work: <</if>>\
<<if $q1Resolve == 0>><br>- What a lazy bum! You still haven't finished the gluttons section. <<else>><<set $scendi=$scendi+1>><</if>>\
<<if $q2Resolve == 0>><br>- What a slacker! You still haven't finished the traitors section. <<else>><<set $scendi=$scendi+1>><</if>>\
<<if $scendi != 2>>\
<br> Oh, look who's taking a break! Maybe it's time to get back to the wards and do something useful, huh?
<s style="opacity: 0.5;">go downstairs</s>
<<else>>\
<br>What kinda crazy stuff did you cook up in those wards? I can only imagine the masterpieces...
<br><<link "go downstairs" "scale">><</link>>\
<</if>>\
<br><<link "go towards the west hallway" "corridoioOvest">><</link>>
<div><<if $q3scendiScale==0>><<set $q3scendiScale=1>>\
<<set $cNome="Hank">><<set $cCognome="ThunderPants">>\
As you're heading down the dark stairs, barely seeing where you're going with just the dim light from your phone, the boss calls 😈📱👔⚡ [<div id="idAlarmClock" class="blink_me" style="display: inline;color:red"><b>📞 </b></div>] !!!
<<timed $textSpeed transition>>
$cNome $cCognome : "Where the heck are you, slacker..."
<<next>>
$cNome $cCognome : "There's a problem in the VIP room, what the..."
<<next>>
$cNome $cCognome : "Holy water's leaking from above, like crazy"
<<next>>
$cNome $cCognome : "Fix it somehow, you good-for-nothing"
<<next>>
<<link "go back up the stairs to the south hallway" "corridoioSud">><</link>>
<<link "continue down to floor -1" "piano_1">><</link>>
<</timed>>
<<else>>
The ward stairs, kinda dark and creepy, feel like a never-ending tunnel. You can barely see a thing, so you're just feeling your way down. The only light's from your old company cell phone, making shaky shadows on the steps. Every step's a gamble, like you don't know what's lurking in the next dark corner. It's kinda like being in a horror movie, but with a funny twist! 🕵️♂️📱
️<<link "go back up the stairs to the south hallway" "corridoioSud">><</link>>
<<link "continue down to floor -1" "piano_1">><</link>>
<</if>>
<div>floor -1. This place is all damp and creepy, like a wet sock left behind a radiator, y'know? The east hallway stretches out like a shriveled-up sausage, lit by lights that flicker like drunk ballerinas. The walls, cold and metal, whisper secrets about machines that go "bzzzz" and shadows doing the Macarena.
And then, there's the VIP special suites... a luxury and terror oasis, like an all-inclusive resort in hell. Croc-skin couches, soft as expired pudding, welcome the tired traveler, while a crackling fireplace throws shadows that look like ninja bunnies.
The bar promises forbidden pleasures, like cocktails with little umbrellas and fried scorpions. But your eye gets caught by a piece of art, a sneering smile that seems to say, "Welcome to my failed magic show!"
</div>
<<link "go up the stairs to the south hallway" "corridoioSud">><</link>>
<<link "enter the special wards" "vip">><</link>>
<<link "go to the east hallway" "corridoioEst">><</link>>
<div>Kinda reluctantly, you reach for the gum and grab it with two fingers, trying to peel it off. Right then, $sNome: with this totally disgusted look, she raises an eyebrow and makes a face, like you just committed the worst crime ever.
You, like, totally embarrassed, try to get the gum off without making a huge mess, but it just gets funnier and funnier. $sNome: She shakes her head and goes back to pretending to work, leaving you there to fight with the stubborn gum.
</div>
<<set $q4Chewingum=1>><<run UIBar.unstow()>>
<<return>><div><p>Okay, so the east hallway? It's like a hospital that totally went bonkers. The walls, they used to be all plain white, but now they're covered in crazy colorful graffiti of medical stuff dancing around. And the neon lights stuck to the low ceiling? They're all flickery, making the hallway look like some kind of hospital disco.</p>
<<link "Go into the Stingy's ward." "reparto3Avari">><</link>>
<<link "Head to the lustful's ward" "reparto4lussuriosi">><</link>>
<<link "Go into the drug storage" "repartoMagazzino">><</link>>
<<link "Proceed to floor -1" "piano_1">><</link>>
<<link "Go down the stairs to floor -2 and head to the boss's office" "scalegiu2">><</link>>
</div>
<div>You're in the VIP room, a fancy, cozy spot with crocodile-skin couches, a crackling fireplace, and a bar stocked with top-shelf booze...and some weird poisons. A modern art piece shows this smirk that's almost inviting you in.
The torture room: Super classy and posh, with Louis XVI-style furniture and silk-lined walls. In the middle, a white marble massage table, surrounded by gold-plated torture tools: crown-shaped dumbbells, gem-studded barbells, and an electric chair with snakeskin upholstery.
<<if $q4ChewingumResolved==0>>\
<br><div>There's a tiny hole in the ceiling, and holy water's dripping down, like, ✨.</div>\
<<if $q4Chewingum==1>>\
<br><div>...but you've got chewing gum, which could totally plug that hole.</div>\
<<if $q4ChewingumResolved==0>>\
<br><<link "plug the hole with the chewing gum" "vipTappaBuco">><</link>>
<<else>>\
<br><s style="opacity: 0.5;">plug the hole with the chewing gum</s>
<</if>>\
<<else>>\
<br><div>To plug that hole, you might need something soft and sticky ... maybe something I saw at the secretary's desk could work.</div>\
<</if>>\
<<else>>\
<br><div>Looks like the holy water leak is stopped! ⚙️🪙✨!</div>\
<</if>>\
</div>\
<<link "go back to floor -1" "piano_1">><</link>>
<div>$pNome, horns and tail and all, comes face-to-face with his worst nightmare... a hole in the ceiling dripping holy water! With this kinda disgusted-worried look, he pulls out some chewing gum.
So, our antihero, with a clumsy leap, jumps onto the table. First move? Epic fail, the gum falls and sticks to his tail.
Second try? Even worse, he ends up with a foot in a bucket some jerk angel left there, now all rusty—real funny, guys.
After a bunch of tries and a couple of hilariously bad falls, he finally seals the hole with the chewing gum.
Totally triumphant, he's just standing there, gazing at his handiwork like he just solved one of the universe's biggest mysteries.
</div>
<<set $q4ChewingumResolved=1>><<set $q4Chewingum=0>><<run UIBar.unstow()>>
<<return>>
<div>The Stingy Ward. Man, it's a totally weird place, all about saving every little thing and it's a mess
<<if $q5Resolve==0>>.\
<br> Like, they got no stuff and the union's all yelling 'bout their pay, so the whole place is just crazy and noisy.
<<else>>\
<br>Looks like things are back to that creepy quiet in the ward, with everyone just waiting to get tortured for a raise.
<</if>>
Livello torture :[ \
<<if $reparto3AvariTortureLivello ==0>>-<</if>>\
<<if $reparto3AvariTortureLivello ==1>>😈<</if>>\
<<if $reparto3AvariTortureLivello ==2>>😈😈<</if>>\
<<if $reparto3AvariTortureLivello >=3>>😈😈😈<</if>>]
<<if $q5Resolve==0>>\
<<link "Administer the agreed-upon tortures as per the contract." "q5ResolveKO">><</link>>\
<<else>>\
<s style="opacity: 0.5;">Administer the agreed-upon tortures as per the contract.</s>\
<</if>>
<<if $q5Resolve==0>>\
<<link "listen to what the Stingy say" "q5TalkAvari">><</link>>
<<link "deal with the union representative" "q5TalkSindacalista">><</link>>
<<link "talk to the assistant" "q5TalkAssistente">><</link>>
<<link "call the boss" "q5TalkCapo">><</link>>
<</if>>\
</div>
<<link "exit the ward" "corridoioEst">><</link>>
<div>\
<<set $q5Resolve=1>>\
<<if $q5TalkAvariCount>=2>>\
<br><p>Yeah, I'd say the solution we came up with makes everyone happy, except for the cheapskates.</p>
<br><p>Oh snap, look at that – the boss is calling the union rep's cell. Kinda seems like this whole thing was planned out.</p>\
<<set $reparto3AvariTortureLivello=3>>\
<<else>>\
<br><p>Alright, so you went with what the stingy folks wanted: less torture and more pay. The boss is gonna be PISSED...</p>\
<<set $reparto3AvariTortureLivello=1>>\
<</if>>\
</div>
<<return>>
<div>\
<p>protest of the cheapskates</p>\
<<if $q5TalkAvariCount>=2>>\
<br><p>Cheapskates: (Cheering) Hooray! Finally a solution we like! More cash!</p>\
<</if>>\
<<if $q5TalkAvariCount==1>>\
<br><p>Cheapskates: We don't wanna read confusing contracts full of ads! We want it clear and... more money!</p>\
<</if>>\
<<if $q5TalkAvariCount==0>>\
<br><p>Cheapskates: We want more money! (Waving signs with slogans like) "More dough, less pain!"</p>\
<</if>>\
</div>
<<return>>
<div>\
<p>Talk Assistant</p>\
<<if $q5TalkAssitenteCount>=2>>\
<<set $q5TalkCapoCount = 3 >>\
<br><p>$aNome: What if we, like, pretended to count real money, but it was totally fake? That way everyone would be happy! Maybe that's the answer for the boss, he might go for it.</p>
<</if>>\
<<if $q5TalkAssitenteCount==1>>\
<<set $q5TalkCapoCount = 2 >>\
<br><p>$aNome: Oh! We could use... that money from before! Tell the boss that!</p>\
<</if>>\
<<if $q5TalkAssitenteCount==0>>\
<<set $q5TalkCapoCount = 1 >>\
<br><p>$aNome: Uh, maybe we could... nah, wait... what if... nope, that won't work... just call the boss.</p>
<</if>>\
</div>
<<return>><div>\
<br><p>union rep's speech</p>\
<<if $q5TalkSindacalistaCount>=2>>\
<<set $q5TalkAvariCount = 2>>\
<br><p>Union Rep: Finally, a solution that doesn't need a freakin' PhD to understand the contract details! Let the games begin... or rather, let 'em start counting the cash (even if it's fake). Yeah, I'd say we're good.</p>\
<</if>>\
<<if $q5TalkSindacalistaCount==1>>\
<<set $q5TalkAvariCount = 1>>\
<br><p>Union Rep: Alright, alright. But how are we gonna actually fix this mess? There's gotta be a better way, right?</p>\
<</if>>\
<<if $q5TalkSindacalistaCount==0>>\
<br><p>Union Rep: Morning, folks, pleasure to be here. My people are getting ripped off on pay and tortured way too much! We ain't movin' from this spot.</p>\
<</if>>\
</div>
<<return>>
<div>\
<br><p>Boss calls</p>\
<div style="display: inline;">📞 Calling: [</div><div id="idAlarmClock" class="blink_me" style="display: inline;color:red"><b> $cNome $cCognome </b></div>] 😈👔 ...
<<timed $textSpeed transition>>\
<<if $q4ChewingumResolved==0>>\
<br><p>$cNome: Hey slacker! I told you to fix that leak in the VIP room, dammit! 👿😡</p>\
<</if>>\
<<next>>\
<<if $q5TalkCapoCount>=2>>\
<<set $q5TalkAssitenteCount = 2 >>\
<<set $q5TalkSindacalistaCount = 2 >>\
<br><p>$pNome: What if we, like, pretended to count real money, but it was totally fake? That way everyone would be happy!</p>
<p>$cNome: Genius! That way we can keep up the torture without them complaining too much. And they'll think they're getting paid more.</p>
<p>Alright, alright. Now we can get back to work. And remember, even in hell, the books gotta balance! Sounds like a sweet deal, I'll slip the union guy some cash.</p>\
<</if>>\
<<if $q5TalkCapoCount==1>>\
<<set $q5TalkAssitenteCount = 1 >>\
<<set $q5TalkSindacalistaCount = 1 >>\
<br><p>$pNome: Oh! We could use... that money from before!</p>\
<p>$cNome: Hold on a sec... fake money? What if they figure out the trick? I don't want another riot like the last time we tried to pay 'em in chocolate coins! (Scratches his head, worried). Try pitching something to the union rep.</p>\
<</if>>\
<<if $q5TalkCapoCount==0>>\
<br><p>$pNome: Your Majesty, I'm calling about the complaints in the stingy ward...</p>\
<p>$cNome: Ah yeah, they're whining 'cause the torture ain't profitable enough. Those cheapskates! Well, apparently even in hell there are offshore accounts. Sort something out with the union guy.</p>\
<</if>>\
<</timed>>\
</div>
<<return>><div>Lustful Department
<<if $q6LussuriosiResolve==0>>
Like in life, these guys are set up for speed dating, but with fake girls. But something seems off in the department today, it's totally chaotic. You hear yelling coming from the parking lot right outside the department. You can check out what's happening by looking out the window that faces the parking lot. You thought you caught a quick glimpse of $x2NomeInfemiera heading into the storage room near the department.
<</if>>
<<if $q6LussuriosiResolve==1>>\
<<if $reparto4LussuriosiFlagFinale==0>>\
<br> Like in life, these guys are set up for speed dating: They won! It's a party in the department and one of 'em is getting ready to call the janitor to let the girls in. The boss is gonna go ballistic and there goes that sweet paradise vacation.
<<else>>\
<br> Like in life, these guys are set up for speed dating: Unfortunately, they have no idea what's coming, especially what you pulled off, with all the hugs and kisses from your little sister...
<</if>>\
<</if>>\
Torture Level: [\
<<if $reparto4LussuriosiTortureLivello ==0>>-<</if>>\
<<if $reparto4LussuriosiTortureLivello ==1>>😈<</if>>\
<<if $reparto4LussuriosiTortureLivello ==2>>😈😈<</if>>\
<<if $reparto4LussuriosiTortureLivello >=3>>😈😈😈<</if>>]\
<<if $q6LussuriosiResolve==0>>\
<<if $reparto4LussuriosiDialogoIP5==1>>\
<br><<link "You've got the answer right here, do something now... !" "repartoLussuriosiFinale">><</link>>
... Maybe we did it; now it's just a matter of crossing our fingers. 🤞!
<<else>>\
<br><<link "Nothing to do, they won... they'll do the speed date however they want" "repartoLussuriosiFinaleKO">><</link>>
... The solution becomes difficult here 🤔; you cannot find it. However, it occurred to you that $x2NomeInfemiera has a sister—if only you could arrange a speed date.
<</if>>\
<</if>>\
<br><<link "check out the window" "reparto4lussuriosiFinestra">><</link>>
</div>
<<link "Return to the East Corridor." "corridoioEst">><</link>>
<div>Looking out the window...
<<if $q6LussuriosiResolve==0>>
Damn it, these guys are crafty as hell. For the speed dating, they got a busload of cheerleaders to show up. They're gonna have a blast, but not so much for you...
<<else>>\
<<if $reparto4LussuriosiFlagFinale==0>>\
<br>you see the bus with the cheerleaders getting closer and closer and they'll be in the department soon... !
<<else>>\
<br>you see the bus with the cheerleaders in the distance, driving away from Hell Corp !
<</if>>\
<</if>>\
</div>
<<return>><div>The warehouse section at Hell Corp is totally wild, like something out of a dream:
Endless shelves, crammed with boxes that have labels.Flickering neon lights, goofy forklifts and lifts kinda dancing around, weird uniforms and futuristic gear with helmets and antennas,animated stuffed animals moving around on the highest shelves, basically weird smells, like a mix of plastic, dust, and cotton candy.
You head into the warehouse where $x2NomeInfemiera is doing something.
<<set $numeroCasuale = random(0,4)>>
<<if $numeroCasuale == 0>><<link "$x2NomeInfemiera: Did you find the meds you were looking for in the warehouse? 💊📦" "dialogoIPinutile">><</link>><</if>>\
<<if $numeroCasuale == 1>><<link "$x2NomeInfemiera: Heard any news from $hellCorp? 🏢🔥" "dialogoIPinutile">><</link>><</if>>\
<<if $numeroCasuale == 2>><<link "$x2NomeInfemiera: Ever think about opening a pharmacy here in hell? 🌡️😈" "dialogoIPinutile">><</link>><</if>>\
<<if $numeroCasuale == 3>><<link "$x2NomeInfemiera: What do you think about those lustful guys doing speed dating? 💘😈" "dialogoIPinutile">><</link>><</if>>\
<<if $numeroCasuale == 4>><<link "$x2NomeInfemiera: Ever tried cooking with hellfire? 🔥👩🍳" "dialogoIPinutile">><</link>><</if>>\
<<if ($reparto4LussuriosiDialogoIP0==1)>><<link "Talk to $x2NomeInfemiera and, if you can, ask for a favor... 😈💬🩺" "dialogoIP0">><</link>><</if>>\
<<if ($reparto4LussuriosiDialogoIP1==1)>><<link "Ask $x2NomeInfemiera what she's thinking about? 🤔💭" "dialogoIP1">><</link>><</if>>\
<<if ($reparto4LussuriosiDialogoIP2==1)>><<link "Keep talking to $x2NomeInfemiera about her sister... 😈👭💬" "dialogoIP2">><</link>><</if>>\
<<if ($reparto4LussuriosiDialogoIP3==1)>><<link "Try again with $x2NomeInfemiera! 😈🤞💬" "dialogoIP3">><</link>><</if>>\
<<if ($reparto4LussuriosiDialogoIP4==1)>><<link "Keep pushing $x2NomeInfemiera about her sister?! 😈👭💬" "dialogoIP4">><</link>><</if>>\
<<if ($reparto4LussuriosiDialogoIP5==1)&&( ($reparto4LussuriosiDialogoIP5unaSolaVolta==0))>><<link "Make the final move with $x2NomeInfemiera!! 😈👊💬" "dialogoIP5">><</link>><</if>>\
<<link "leave the warehouse" "corridoioEst">><</link>>\
</div>
<div>
$x2NomeInfemiera: (busy) "Oh, finally someone! Hope you're not here for another crazy favor..."
$pNome: "Nah, nah, chill...it's just, uhm..."
but it seems like $x2NomeInfemiera is kinda spaced out...
<<set $reparto4LussuriosiDialogoIP0=0>>\
<<set $reparto4LussuriosiDialogoIP1=1>>\
</div>
<<return>>
<div>
$pNome: "You're totally spaced out today. What's on your mind?"
$x2NomeInfemiera: "Oh, nothin' special... Well, actually, I'm lookin' for a husband for my sister $x2NomeSorella."
$pNome: "what a coincidence I was... Well, listen... I was thinkin' about your little sister."
$x2NomeInfemiera: (nods seriously) "She's got zero social life, period. Even her Hellflix profile tells her to get out more."
<<set $reparto4LussuriosiDialogoIP0=0>>\
<<set $reparto4LussuriosiDialogoIP1=0>>\
<<set $reparto4LussuriosiDialogoIP2=1>>\
</div>
<<return>>
<div>
$pNome: (coughs awkwardly) "Uh, well, I heard they're puttin' together a speed date thing over in the Lustful department..."
$x2NomeInfemiera: (laughs sarcastically) "Speed date? An $x2NomeSorella? Are you outta your mind? Those lustful guys wouldn't even last one look!"
$pNome: "Come on, think about the chance! Maybe someone has, like, specific tastes. Or maybe... you know... there's a blind lustful guy!"
$x2NomeInfemiera: "All I'm gonna say is this: the last guy who saw $x2NomeSorella took off and jumped into the lava lake. On purpose."
<<set $reparto4LussuriosiDialogoIP0=0>>\
<<set $reparto4LussuriosiDialogoIP1=0>>\
<<set $reparto4LussuriosiDialogoIP2=0>>\
<<set $reparto4LussuriosiDialogoIP3=1>>\
</div>
<<return>>
<div>
$x2NomeInfemiera: puts up a fight, but you keep pushin'
$pNome: "You always blow things outta proportion. Anyway, could be fun, right? And hey, if she joins in, those lustful guys'll get distracted and who knows..."
$x2NomeInfemiera: (sighs, totally fed up) "Listen, no way. $x2NomeSorella doesn't even have the right clothes for a speed date."
$pNome: "I got this! I already spotted a sequined devil costume back in the warehouse!"
<<set $reparto4LussuriosiDialogoIP0=0>>\
<<set $reparto4LussuriosiDialogoIP1=0>>\
<<set $reparto4LussuriosiDialogoIP2=0>>\
<<set $reparto4LussuriosiDialogoIP3=0>>\
<<set $reparto4LussuriosiDialogoIP4=1>>\
</div>
<<return>>
<div>
$x2NomeInfemiera: (horrified) "You wanna put that getup on her? She's gonna look even more... ridiculous!"
$pNome: "That's the whole point! She'll be so out there, she'll be unforgettable! Trust me on this, $x2NomeInfemiera. This is her shot!"
$x2NomeInfemiera: (long pause) "... And if it bombs?"
$pNome: "If it bombs... I'll introduce her to the janitor goblin. He always says he's lookin' for someone with personality."
<<set $reparto4LussuriosiDialogoIP0=0>>\
<<set $reparto4LussuriosiDialogoIP1=0>>\
<<set $reparto4LussuriosiDialogoIP2=0>>\
<<set $reparto4LussuriosiDialogoIP3=0>>\
<<set $reparto4LussuriosiDialogoIP4=0>>\
<<set $reparto4LussuriosiDialogoIP5=1>>\
</div>
<<return>>
<div>
$x2NomeInfemiera: agrees, kinda
$x2NomeInfemiera: (like, totally giving up) "Fine. But if anything goes south, I'm shippin' you off to the accounting department. For good."
$pNome: "Deal! $x2NomeSorella's gonna kill it at the speed date, just watch!"
$x2NomeInfemiera: (mumbles) "...Or maybe she'll screw it up big time. But hey, at least it'll be kinda funny."
$pNome: "Deal! $x2NomeSorella's gonna kill it at the speed date, just watch!"
$x2NomeInfemiera: "hands you $x2NomeSorella's phone number... and... she'll be totally on time! 😄📞"
<<set $reparto4LussuriosiDialogoIP5unaSolaVolta=1>>\
</div>
<<return>>
<div>With a slick plan, you grab the phone and call the janitor at $hellCorp. You sound convincing and trick him into thinking the cheerleader bus got moved to another spot for a special event. The janitor's confused but buys it, and sends the bus packing.
While that's happening, you grab the phone and call $x2NomeSorella. You sound urgent and tell her what's up, getting her to hustle over to the department right away.
$x2NomeSorella, not giving a damn, zooms towards the department, but $x2NomeInfemiera was actually the one who got her to come.
Things are crazy, but your plan's coming together.
<<set $q6LussuriosiResolve=1>>\
<<set $reparto4LussuriosiDialogoIP5=0>>\
<<set $reparto4LussuriosiTortureLivello =3>>\
<<set $reparto4LussuriosiFlagFinale=1>>\
</div>
<<return>><div>Man, things are bad here, the Lustful guys won and one of them's calling the janitor to let the bus with the cheerleaders in. It's gonna be a real blast for them, and your boss is gonna flip out, so much for that sweet paradise vacation!
<<set $q6LussuriosiResolve=1>>\
<<set $reparto4LussuriosiDialogoIP0=0>>\
<<set $reparto4LussuriosiDialogoIP1=0>>\
<<set $reparto4LussuriosiDialogoIP2=0>>\
<<set $reparto4LussuriosiDialogoIP3=0>>\
<<set $reparto4LussuriosiDialogoIP4=0>>\
<<set $reparto4LussuriosiDialogoIP5=0>>\
<<set $reparto4LussuriosiTortureLivello =1>>\
<<set $reparto4LussuriosiFlagFinale=0>>\
</div>
<<return>><div>
<<if $numeroCasuale == 0>>$x2NomeInfemiera: Yeah 😄, but I had to wrestle a goblin for the last box of aspirin. 🧙♂️💊<</if>>\
<<if $numeroCasuale == 1>>$x2NomeInfemiera: Yeah 😅, they're talkin' 'bout adding a new department for lazy folks. Gonna be a hit! 🛌<</if>>\
<<if $numeroCasuale == 2>>$x2NomeInfemiera: Oh, yeah! 😅 But I'm afraid customers would complain about the hellish service. 🔥<</if>>\
<<if $numeroCasuale == 3>>$x2NomeInfemiera: Well 😅, at least they don't gotta worry 'bout parking for their damned souls. 👻🚗.<</if>>\
<<if $numeroCasuale == 4>>$x2NomeInfemiera: Yeah 😅, but my soufflé blew up and summoned a little kitchen demon. 👩🍳🔥👹<</if>>\
</div>
<<return>>
<div>Two sets steps, long path go to Boss man place. Air feel heavy, no sound. Stay strong 🫣, go ask him about happy vacation to Paradise... 😱!
<<link "walk long path now" "corridoioCapo1">><</link>>
<<link "climb back steps" "corridoioEst">><</link>>
</div>
<div>First long path look like bad dream for house fixer man from old times. Walls got flower paper, all yellow now. Light tubes shake like scared bird. Red floor blanket saw big food fight, did not win. Every step, you hear funny sound, like spirit cats cry soft.
Path bend like snake, keep going to Boss man place, no end in sight...
<<link "walk on down path, strong steps" "corridoioCapo2">><</link>>
See steps where you come from, far away now.
<<link "go back to steps, small steps backward" "scalegiu2">><</link>>
</div>
<div>Second path wider, more light, but still strange kind. Walls got face pictures, look like drawn by sad heart person. Top low down, water drip from pipes, like pipes cry for sad story. Sometime door open by itself, make noise, show rooms full of old things from sell place.
Many more steps now, but no go forward, like walking in circle hotel...
<<link "Go on ahead... talk to face pictures like old friends" "corridoioCapo3">><</link>>
Maybe better go back little, go back to work place.
<<link "Step back slow, talk mad at dripping pipes" "corridoioCapo2">><</link>>
</div>
<div>Third path longest, most strange of all. Walls got funny glass, make everything look not real. Pass by one, your face change like spirit from other place. Weak light from shaky oil fire make shadows dance, like shadow walk not straight. Floor black and white stones, try make you fall down. End of path, big dark wood door stand there, like mad guard watch you come.
Front of you door with 'Boss' mark. Better name be 'No more shiny rocks from here'.
<<link "Go forward, make funny walk, knock door, go in" "ufficioSegretariaCapo">><</link>>
He be mad like always, wake him up.
<<link "Step back slow, try stand straight on stone floor..." "corridoioCapo2">><</link>>
</div>
<div> <b style="color:red"> Boss's Office : <u> $cNome, $cCognome</u> </b>
You step into the room before the boss's office, where his secretary is waiting for you; A bureaucratic trench with piles of paper that look like they're defying physics, an office plant jungle with more leaves than résumés received. The secretary, with her dazzling smile and a mischievous look, seems to be chilling among stamps and phone calls, coffee and gum. Always keeping an eye on the boss, naturally! 🎭📞☕
Performance Checklists [ <b>$pNome $pCognome</b> ]
<hr>\
<b>Gluttony Dept</b> -> Status::[<<if $q1Resolve==0>><b style="color:red"> X </b><<else>><b style="color:green"> V </b><</if>>] Level::[ \
<<if $reparto1GolosiTortureLivello==0>>-<</if>>\
<<if $reparto1GolosiTortureLivello==1>>😈<</if>>\
<<if $reparto1GolosiTortureLivello==2>>😈😈<</if>>\
<<if $reparto1GolosiTortureLivello>=3>>😈😈😈<</if>>]
<b>Traitors Dept</b> -> Status::[<<if $q2ResolveHaiSomministrato==0>> <b style="color:red"> X </b><<else>><b style="color:green"> V </b><</if>>] Level::[ \
<<if $reparto2traditoriVHSLivello==0>>-<</if>>\
<<if $reparto2traditoriVHSLivello==1>>😈<</if>>\
<<if $reparto2traditoriVHSLivello==2>>😈😈<</if>>\
<<if $reparto2traditoriVHSLivello>=3>>😈😈😈<</if>>]
<b>Miser Level</b> -> Status::[<<if $q5Resolve==0>> <b style="color:red"> X </b><<else>><b style="color:green"> V </b><</if>>] Level::[ \
<<if $reparto3AvariTortureLivello ==0>>-<</if>>\
<<if $reparto3AvariTortureLivello ==1>>😈<</if>>\
<<if $reparto3AvariTortureLivello ==2>>😈😈<</if>>\
<<if $reparto3AvariTortureLivello >=3>>😈😈😈<</if>>]
<b>Lustful Level</b> -> Status::[<<if $q6LussuriosiResolve==0>> <b style="color:red"> X </b> <<else>><b style="color:green"> V </b><</if>>] Level::[ \
<<if $reparto4LussuriosiTortureLivello ==0>>-<</if>>\
<<if $reparto4LussuriosiTortureLivello ==1>>😈<</if>>\
<<if $reparto4LussuriosiTortureLivello ==2>>😈😈<</if>>\
<<if $reparto4LussuriosiTortureLivello >=3>>😈😈😈<</if>>]
<b>VIP Room</b> -> Status::[<<if $q4ChewingumResolved==0>> X <<else>><b style="color:green"> V </b><</if>>]
<<silently>>
<<set $scoreTorture= $reparto1GolosiTortureLivello+$reparto2traditoriVHSLivello+$reparto3AvariTortureLivello+$reparto4LussuriosiTortureLivello >>
<<set $scoreQuest = $q1Resolve+$q2ResolveHaiSomministrato+$q5Resolve+ $q6LussuriosiResolve+$q4ChewingumResolved>>
<</silently>>\
<b>score : quest = $scoreQuest of 5 ; torture = $scoreTorture of 12 .</b>
<hr>\
<<if $flagEsceSindacalista==0>><<set $flagEsceSindacalista=1>> <br>... 😎 the Union Rep steps out of the boss's office door : (chuckles) Thanks for the generosity, Boss. Remember, one hand washes the other...<</if>>\
<<if $flagMangiaLassativo==0>><<set $flagMangiaLassativo=1>>\
<<if $q2ResolveHaiSomministrato==1>> <br>$sNome $sCognome, the Boss's secretary : Heard the cake from the Gluttony Dept is awesome, I'll give it to the boss to try <</if>>\
<<if $q2ResolveHaiSomministrato==1>> ... 😨<<link "hate to say it but you might wanna eat the cake with the laxative ..." "mangiaTorta">><</link>><</if>>\
<</if>>\
<<if ($scoreTorture+$scoreQuest)==17>>\
<br><<link "go see the Boss" "ufficioCapoOK">><</link>>\
<<else>>\
<br><<link "go see the Boss" "ufficioCapoReturn">><</link>>\
<</if>>\
</div>\
<br><<link "go back ..." "corridoioCapo3">><</link>>
<div> <b style="color:red"> Boss's Office: <u> $cNome, $cCognome</u> </b>
The door slams shut behind you as you step in, it feels like there's no way out...
The boss's office looks like... but before anything else...
<<timed $textSpeed transition>>\
<u style="color:red"> $cNome, $cCognome</u>: "Sit down! Your checklist looks like some half-done mess by a modern artist.
<<if $scoreQuest!=5>>The tasks are unfinished, and the others look like a kid scribbled 'em during recess."<</if>>\
<<next>>
<u style="color:red"> $cNome, $cCognome</u>: "Lazy bum! Slacker! Get your butt back to work and finish that checklist right, or you'll be stuck here 'til turtles win the 100-meter dash!"
<<next>>
<u style="color:red"> $cNome, $cCognome</u> glares at you with a look that could petrify Medusa herself. Then, with a theatrical flourish, points to the door, like an orchestra conductor motioning for the first chair violin to leave the stage. You figure it's best to bounce and get back to work pronto, otherwise the next act could be even more hilarious... and tragic. 🐢🏃♂️🎭
<<next>>
<u style="color:red"> $cNome, $cCognome</u> If you don't finish the job like I told you, you Slacker, Lazybones, Shirker, Blunderer, the only vacation you'll get is… <<link "Another Day in Hell Corp !">><<run Engine.restart()>><</link>>
<</timed>>\
</div>
<<return>>
<div><b style="color:red"> Boss's Office : <u> $cNome, $cCognome</u> </b>
<br>
The moment you step in, the door slams shut, and you feel like you can't get out...
<<timed $textSpeed transition>>
The office is opulent, with fiery desks and a huge poster featuring the company slogan: "Hell is productivity." On the walls, diplomas with unlikely titles like "Master of Organized Chaos" and "Doctor of Ambiguity" add a touch of absurdity. The boss, a tiny little devil with a smoking cigar, is lounging in an inhuman leather armchair, smiling absently while flipping through a travel catalog.
<<next>>
$cNome : "Ah, $pNome! Our employee of the month. Come on in, I was just waiting for you."
<<next>>
$pNome : "Yeah, boss. I'm here to pick up my prize: the paradise vacation!"
<<next>>
$cNome : "Sure, sure. But first... let's chat for a sec. You know, things are never that simple."
<<next>>\
<br>$pNome : <<link "What do you mean, boss?" "ufficioCapoNextA1">><</link>>
<br>$pNome : <<link "Don't tell me there's another form to fill out..." "ufficioCapoNextB1">><</link>>
<br>$pNome : <<link "I worked hard for this prize, I deserve it!" "ufficioCapoNextC1">><</link>>
<</timed>>
</div><div><<set $flagMangiaLassativo=1>>
Oh man, that sabotaged cake turned out to be a double-edged sword. 🎂😨
<<timed $textSpeed transition>>\
Just to keep it from the boss ... you wolfed it down in one bite. 😵💫
<<next>>
As you're chewing, ... you feel the first signs of your stomach acting up. 🤯
<<next>>
Funny rumbling noises fill the office, 😬
<<next>>
$pNome tries to keep a straight face, but it's no use. 😆
<<next>>
$sNome peeks over, looking confused. 🤣
<<next>>
$pNome awkwardly backs away from the desk, picking up speed, 🏃💨
<</timed>>\
</div>
<<return>><div> ... um ...
<<timed $textSpeed transition>>
$cNome : "Well, $pNome, we gotta figure out if you're really the best fit for this prize."
<<next>>
$pNome : "What?! I put hundreds of gluttons on punitive diets! I even banned infernal chocolate!"
<<next>>
$cNome : "Yeah, yeah, great work. But there's more to a paradise vacation than just that..."
<<next>>
<<link "keep talking..." "ufficioCapoOK2">><</link>>
<</timed>>
</div>
<div> ... um ...
<<timed $textSpeed transition>>
$cNome : "Ah, that'd be nice, but nope. This is a decision that goes way beyond bureaucracy."
<<next>>
$pNome : "I thought bureaucracy was the heart of Hell."
<<next>>
$cNome : "True, but the heart of *my* office is making... um... strategic decisions..."
<<next>>
<<link "keep talking..." "ufficioCapoOK2">><</link>>
<</timed>>
</div>
<div> ... um ...
<<timed $textSpeed transition>>
$cNome : ".... nobody's denying that, $pNome. You've been a model employee. But eternity is all about sacrifices, don't you think?"
<<next>>
$pNome : "Sacrifices? I already gave up my day off to rack up infernal points!"
<<next>>
$cNome : "Exactly, and that's why we need to talk..."
<<next>>
<<link "keep talking..." "ufficioCapoOK2">><</link>>
<</timed>>
</div>
<div>Meanwhile, the secretary, $sNome $sCognome, walks in, and the boss signals her to read a document.<<set $textSpeed="4s">>
<<timed $textSpeed transition>>
$sNome : (reading absently) "Due to company needs and the office Boss's extraordinary managerial qualities, the paradise vacation will be awarded to the..."
<<next>>
... the Boss himself.
<<next>>
$pNome: WHAT?!
<<next>>
$cNome : "Easy there, $pNome. It's just a simple act of leadership. When I think about it, taking myself to paradise is a sacrifice I'm making for the company."
<<next>>
$sNome : (smiling) "And I'll be going with him, of course. He can't exactly manage paradise all by himself!"
<<next>>
$pNome : "But... but I'm staying here? To work?!"
<<next>>
$cNome : "Exactly! Hell Corp needs you, $pNome. You're irreplaceable. Isn't that a nice feeling?"
<<next>>
$pNome : (to himself) Not really.
<<next>>
<<link "keep talking..." "ufficioCapoOK3">><</link>>
<</timed>>
</div>
<div> While the boss and the secretary get ready for their "tough" vacation,
<<timed $textSpeed transition>><<set $textSpeed="5s">>\
$pNome : gets lost in his thoughts, while a pile of steaming paperwork drifts past his eyes...
<<next>>
A new slogan appears on the wall: "Hell Never Closes."
<<next>>
$pNome : (sighing) Maybe next year...
<<next>>
The End?
<<next>>
<<if $flagMangiaLassativo==0>> $cNome : "... oh, I forgot, I left you a cake to eat!"<</if>>\
<<next>>
<<link "leave the office heartbroken..." "granFinale">><</link>>
<</timed>>
</div>
<div>Coming out of the boss's office, head down, you run into your old, untrustworthy coworker $aNome ...
<<timed $textSpeed transition>><<set $textSpeed="6s">>\
$aNome (waving tickets): "Hey, $pNome! Ready for another night of pure, hellish fun? Maybe a little company policy review, whaddya say?"
$pNome (shaking head, exasperated): "Forget it, $aNome. Been there, done that. Have fun at the game, at least one of us will have something good today."
<<next>>
$aNome (looks at him for a sec, then sighs): "Listen, $pNome... I know you gave me these tickets for info. A deal's a deal. But who are you kidding? Watching you go home alone is more depressing than a Monday in hell."
$pNome (raises an eyebrow): "$aNome... are you telling me that you, the savviest dealmaker in this joint, want to give me back the tickets?"
<<next>>
$aNome (makes a face): "Not exactly. I just want someone to complain about the team with, cuss out the ref, and eat junk food without having to listen to the damned whine about carbs."
$pNome (watches him for a moment, then smiles): "So you wanna go to the game with me."
<<next>>
$aNome (shrugs with fake indifference): "You're my best colleague, $pNome. Going alone would be... how should I put it... not very hellish."
$pNome (takes the ticket and looks at it, thinking): "You know, $aNome... sometimes you're almost a decent devil."
<<next>>
$aNome (shudders): "Brrr, don't spread that around too much. Gotta maintain a reputation."
$pNome (laughs): "Let's go before you change your mind."
<<next>>
The two walk off together, laughing, as Hell Corp gleams in eternal damnation behind them. But for one night, just one, hell can wait.
<<next>>
<<link "Another Day in Hell Corp !">><<run Engine.restart()>><</link>>
<</timed>>
</div>
<<silently>>
<<set $reparto1GolosiTortureLivello = 1>>
<<set $reparto2traditoriVHSLivello = 1>>
<<set $reparto3AvariTortureLivello = 1>>
<<set $reparto4LussuriosiTortureLivello = 1>>
<<set $reparto1GolosiTortureLivello = 3>>
<<set $reparto2traditoriVHSLivello = 3>>
<<set $reparto3AvariTortureLivello = 3>>
<<set $reparto4LussuriosiTortureLivello = 3>>
<<set $q1Resolve = 1>>
<<set $q2ResolveHaiSomministrato = 1>>
<<set $q5Resolve = 1>>
<<set $q6LussuriosiResolve = 1>>
<<set $q4ChewingumResolved = 1>>
<<set $pNome="Chuck">><<set $pCognome="Wagon">>
<<set $aNome="Wally">><<set $aCognome="Snivels">>
<<set $cNome="Hank">><<set $cCognome="ThunderPants">>
<<set $sNome="Mimi ">><<set $sCognome="Fluff">>
<<set $x1Nome="Larry">><<set $x1Cognome="Fumbles">>
<<set $hellCorp="Hell Corp">>
<<set $HellCorp=$hellCorp>>
<<set $x2NomeInfemiera="Grunhilda">>
<<set $x2NomeSorella="Orcilla">>
<<set $q1Guttelax =0 >>
<<set $q1Biglietti =1 >>
<<set $q4Chewingum =0 >>
<<set $flagEsceSindacalista=0>>
<<set $flagMangiaLassativo=0>>
<<set $textSpeed="3s">>
<</silently>>
deleteme
<<set $x2NomeInfemiera="GRUNILDA">>
<<link "GOOOOO" "ufficioSegretariaCapo">><</link>>