Inventory
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
Special Items:
$specialItemsDoll:
"Is that so? That's wonderful.
I'm relieved. Thank you.
You're a good person."
[["You're welcome"->Elevator Password]]Doll:
"Is that so?
……
Could you come back and tell me when you find out?
But I have nothing left to give you."
[["I will"->Elevator Password]]The solution is to throw what we have to distract the whale,
then pray it spares us.
[[Throw items]]<span class="green">Obtained Soul Fragment.</span><<set $rightHand to "Soul Fragment">>
<span class="green">The northern door clicks and rattles.</span>
[[Return->Exhibition Room 01]]The letter reads:
"We drifted to this desolate land on the Mayflower,
determined to start anew.
Souls wandered the cemetery,
we collected them in vessels, turning them into dolls.
Making them household servants."
[[Return->Open Chest]]You search your memory for this scent,
"That's right... it's the smell of Fanta soda..."
[[Return->Low Cemetery]]<span class="green">Obtained Soul Fragment.</span><<set $pocket to "Soul Fragment">>
<span class="green">The southern door clicks and rattles.</span>
[[Return->Exhibition Room 03]]A square hall.
There's a small [[Statue->Third Floor Statue]] in the corner.
Doors to the [[North->King's Chamber]], [[West->Third Floor Storage]], and [[East->Laboratory]].
<<if not $speakToBoatman>>
You meet the [[Boatman]] who's about to go downstairs.
<</if>>
[[Second Floor]]A storage room for miscellaneous items.
The walls are covered with [[Harpoons]].
[[Return->Third Floor]]Pray here?
(Praying resets floor variables)
[[Pray->Third Floor Statue Prayer]]
[[Don't Pray->Third Floor]]<<set $dukePos to "room">>
<<set $speakToBoatman to false>>
Prayer complete. The world feels renewed.
[[Return->Third Floor]]"That weapon you're holding... $rightHand? Not a bad choice.
Alright, board the ship.
Two people are enough—you're the outsider who stirs fate, and I am the Duke of the Dead Sea.
If we can't do it, more people would just be cannon fodder."
[[Board Ship->Sail to Deep Sea]]
[[Wait->Castle Dock]]<span class="green">Obtained Soul Fragment.</span><<set $leftHand to "Soul Fragment">>
<span class="green">The western door clicks and rattles.</span>
[[Return->Exhibition Room 02]]The second floor is mostly empty, with only an [[Elevator]] in the center connecting to upper floors.
An old chair stands near the elevator.
A [[doll]] rests on the chair.
A [[Statue->Second Floor Statue]] lies under the chair.
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
Special Items: $specialItems
Two small doors: [[East->Exhibition Room 01]] and [[North->Exhibition Room 03]].
[[Castle First Floor Hall]]Pray here?
(Praying resets floor parameters)
[[Pray->Second Floor Statue Prayer]]
[[Don't Pray->Second Floor]]<<set $doll to "dead">>
Prayer complete. The world feels renewed.
[[Return->Second Floor]]<<if $rightHand is "Full Bottle">>
Received Duke of the Dead Sea's Invitation as thanks.
<<set $specialItems.push("Duke's Invitation")>>
<<set $rightHand to "Empty">>
[[Continue->Chapter 1 End]]
<<else>>
You don't seem to have Fanta.
[[Return->Talk to Gravedigger]]
<</if>>Doll:
"These are... Leah's <span class="red">memories</span>?
Did her wish come true?
I hope she married the Viscount."
[["I don't know"]]
[["They lived happily"]]
<<set $leftHand to "Empty">>
<<set $rightHand to "Empty">>
<<set $pocket to "Empty">>Lost the mackerel.
The man gives you two watermelons from the field.
<<set $pocket to "Two Watermelons">>
Man says:
"Take them.
You're visiting the Duke, right?
His whole family loves these."
You return the fishing rod after thanking him.
<<set $rightHand to "Empty">>
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
[[Return->Melon Field]]"The password to the fourth floor is <span class="green">234</span>.
The rest is up to you, outsider..."
The Duke of the Dead Sea dies.
Obtained Kingslayer.
<<set $specialItems.push("Kingslayer")>>
[[Continue->White Whale's Recovery]]Eyeless Doll:
"Hello,
It's been long since anyone visited.
I am the chronicler of this land.
Would you like to hear today's record?
—'Another peaceful day. Someone's fishing below the cliffs.'"
[[About this Lighthouse's History]]Pale yellow slimes.
Don't worry, they're harmless.
[[Return->Low Cemetery]]Cluttered with miscellaneous items.
In the corner, you find a [[Fishing Rod]] and [[Iron Sword]].
Near the left wall is a [[Treasure Chest]].
[[Return->Castle First Floor Hall]]Tombstones here are overgrown with bushes.
An oasis of life in death's domain.
You see [[something]] moving in the bushes.
<<if $orangeSlimeState is "Alive">>
Deep in the bushes, you see a large orange mass—the ruler of this place.
A [[sweet smell]] hangs in the air.
[[Attack the orange mass]]
<<elseif $orangeSlimeState is "Frozen">>
The giant orange slime is frozen.
You need tools to [[cut it apart]].
<<elseif $orangeSlimeState is "Cut">>
The giant orange slime is frozen and cut into pieces.
You need a container to [[collect them]].
<</if>>
Your current item: $rightHand
[[West->Necropolis]]You pour out the Soul Vial.
The glowing orb floats out slowly and enters the doll.
<<set $doll to "alive">><<set $rightHand to "Empty Bottle">>
<span class="green">You can now talk to the doll.</span>
[[Return->doll]]The Duke approaches you,
points his longsword at you, and says,
"You killed her, outsider.
You killed Leah.
Yes, you let me kill her,
which means you killed her.
You know you're the one steering fate.
So <span class="red">I'll kill you to avenge Leah</span>."
<<set $whalePos to "dead">>
[[Continue->Death]]Chronicler:
"I'm too tired from talking, come back later.
When?
Hmm... I want a good sleep,
how about in 20 years?"
<<set $sphinxPos to "sleep">>
[[Exit->Lighthouse]]Chronicler:
"That was before the God fell.
Humans stole fire, dominated the Necropolis, sought to rebuild Eden here.
This caused the Necropolis to expand, spreading <span class="red">Dirt</span>.
Even angels fell because of it.
Humans became the Necropolis's 'Stake.'
To remake the world, God first had to remove the 'Stake,' sparking a long war.
That era was called the 'Dirt Epoch.'
This lighthouse was built after the Dirt Epoch ended."
[[About...]]Melon Field Owner:
"I can lend you fishing gear,
but you'll need to find your own bait."
[[Ask for fishing rod]]
[[Return->Ask for watermelons]]Doll:
"Key card? Leah gave me one, I think. Let me look."
The doll rummages in its mouth and pulls out a card.
<span class="green">Obtained Key Card.</span>
<<set $specialItems.push("Key Card")>>
[[Return->doll]]You dodge the Duke's attack and wound him with $rightHand.
"Told you,
$rightHand really is a fine weapon."
The Duke laughs while clutching his wound, blood gushing out.
The Duke staggers to the White Whale,
strokes it lovingly,
then slumps against it.
[[Continue->White Whale's Truth]][[Open eyes->Necropolis]]
<<set $toolList to ["Iron Sword", "Freeze Ray", "Pistol", "Empty Bottle", "Full Bottle"]>>
<<set $orangeSlimeStates to ["Alive", "Frozen", "Cut"]>>
<<set $orangeSlimeState to "Alive">>
<<set $gotDeadSeaInvitation to false>>
<<set $specialItems to []>>
<<set $firstTimeEnterDeadsea to false>>
<<set $leftHand to "Empty">>
<<set $rightHand to "Empty">>
<<set $pocket to "Empty">>
<<set $firstTimeEnterDeadsea to true>>
<<set $firstFloorGurdian to "alive">>
<<set $elevatorPass to 999>>
<<set $doll to "dead">>
<<set $dukePos to "room">>
<<set $speakToBoatman to false>>
<<set $lastAnswer to "Unsatisfied">>
<<set $sphinxPos to "lighthouse">>You make cuts in the fish with the kitchen knife,
sprinkle salt (accidentally too much!),
then put it in the oven.
Fifteen minutes later, you have grilled fish.
<<set $pocket to "Grilled Mackerel">>
[[Return->Kitchen]]<<if $pocket is "Empty">>
Man says:
"Wait, you're going to visit the Duke empty-handed?
At least bring a gift?
I'll nap more. Come back when you're ready."
[[Return->small boats]]
<<else>>
The man unties the rope. The boat sails into the dark, silent sea.
[[Continue->First Encounter]]
<</if>>You reach the cliff edge.
Highest point in the Dead Sea. Must have great views on clear days.
Nearby is the [[Lighthouse]].
[[Climb down->Northern Lighthouse]]A white lighthouse stands on the cliff,
signal light rotating with mechanical clanks.
Light struggles through fog, signaling ships home.
<<if $rightHand is "Folding Ladder">>
Use the ladder to [[climb up->Northern Cliff]].
<<else>>
No way up found.
<</if>>
<<if $whalePos is "lighthouseBeach">>
An [[injured White Whale]] is beached, reddening nearby water.
<</if>>
[[South->Dead Sea Beach]]Place for cooking.
A [[Kitchen Knife]] on the long table.
[[Salt Shaker]] in the cabinet.
An [[Oven]] against the wall.
A [[Trash Can]] in the corner.
[[Return->Castle First Floor Hall]]<<if $rightHand is "Iron Sword" or $rightHand is "Kitchen Knife" >>
Your $rightHand strikes the guard, clanging against metal.
Your arm goes numb as if hitting iron.
The guard swings its sword, cutting you in half.
BAD END—Outmatched.
<<elseif $rightHand is "Salt Shaker">>
You sprinkle salt on the guard. It staggers, then turns into a salt pillar.
<span class="green">Guard defeated</span>.
Something emerges—a white orb floating in air.
<<set $firstFloorGurdian to "soul">>
[[Return->Castle First Floor Hall]]
<<else>>
You try to defeat the guard with $rightHand.
It draws its weapon and cuts you down.
BAD END—Reckless Death.
<</if>>You and the Duke reach the injured whale.
The Duke climbs onto its head along its back.
"At last..."
The Duke raises his longsword high...
[[Stop him]]
[[Watch silently]]Doll:
"Can you find Leah for me?
She's my friend. I haven't seen her in ages.
She said she was getting married, but she's just a girl.
If you find her, I'll tell you the elevator password."
<<if $leftHand is "Soul Fragment" and $rightHand is "Soul Fragment" and $pocket is "Soul Fragment">>
[[Hand over Soul Fragments]]
<<else>>
<<if not $specialItems.includes("Key Card")>>[[About Key Card]]<</if>>
<</if>>
[[Return->doll]]Gravedigger says in a low voice:
"Hey, it's sweltering today.
I'd love some chilled Fanta. Can you get it?
I'll reward you...
Say, an invitation from the Duke?"
<<if $rightHand is "Full Bottle">>
[[Hand Over Chilled Fanta]]
<<else>>
[[Ask how to make chilled Fanta]]
<</if>>
[[Return->Gravedigger's Spot]]You find a [[Crystal Coffin]] and a [[Folding Ladder]].
[[Downstairs->Second Floor]]<<if $lastAnswer is "Very Satisfied">>
[[Enter Lighthouse->Lighthouse Interior]]
<<else>>
Wrong answer.
[[Return->Lighthouse]]
<</if>>Seeing the patterns on its skin,
you realize it's a watermelon.
[[Return->Melon Field]]Some leftovers inside.
Obtained leftovers.
<<set $leftHand to "Leftovers">>
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
[[Return->Kitchen]]The castle hall is empty,
with a [[Grand Staircase]] leading upstairs.
<<if $firstFloorGurdian is "alive">>
But a [[Guard]] blocks the stairs.
<<elseif $firstFloorGurdian is "soul">>
A [[white orb]] floats on the stairs.
<<elseif $firstFloorGurdian is "gone">>
No trace of the guard remains.
<<elseif $firstFloorGurdian is "passable">>
The [[Guard]] won't stop you now.
<</if>>
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
Special Items: $specialItems
Small doors: [[East->Kitchen]] and [[West->Storage]].
Return to [[Castle Dock]]Stone steps with posts securing small boats.
[[Take boat back to beach->Dead Sea Beach]]
<<if $dukePos is "berth">>
The [[Duke of the Dead Sea->Board the Ship]] stands near a whaling boat.
A [[Longsword]] hangs at his waist.
<</if>>
You could [[fish->Castle Fishing]] here with proper tools.
Climbing the steps leads to the castle gate.
[[Enter Castle->Castle First Floor Hall]]
A [[small statue->Castle Statue]] near the gate.The boat docks by stone steps.
Stone posts secure boats along the steps.
Climbing up leads to the castle.
The boatman says he must report the whale sighting to the Duke and leaves first.
[[Enter Castle->Castle First Floor Hall]]Pray here?
(Praying resets chapter parameters)
[[Pray->Castle Statue Prayer]]
[[Don't Pray->Castle Dock]]<<set $leftHand to "Empty">>
<<set $rightHand to "Empty">>
<<set $pocket to "Empty">>
<<set $firstFloorGurdian to "alive">>
<<set $elevatorPass to 999>>
<<run $specialItems.delete("Key")>>
<<set $lastAnswer to "Unsatisfied">>
<<set $sphinxPos to "lighthouse">>
Prayer complete. The world feels renewed.
[[Return->Castle Dock]]
<<set $whalePos to "sea">>You squint for a better look.
The castle isn't on an island, but on stone foundations rising from the sea.
Stone stairs descend from the gate into water.
Cannons line the castle walls.
What were they meant to attack?
[[Return->Dead Sea Beach]]<<if $leftHand neq "Empty" and $rightHand is "Fishing Rod">>
You use $leftHand.
<<set $leftHand to "Empty">>
<<if random(100) < 70>>
The rod bends heavily.
You caught a mackerel!
<<set $pocket to "Mackerel">>
<<else>>
No luck. Nothing caught.
<</if>>
<<else>>
You lack fishing equipment...
<</if>>
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
[[Return->Castle Dock]]Rows upon rows of tombstones stretch endlessly.
[[White orbs]] float above them.
You stand in a small clearing.
A [[wooden sign]] is nearby.
You don't know why you're here—only that you want to return home.
<<if $specialItems.includes("Duke's Invitation") is false>>
A giant figure toils in the fog. He is called [[Gravediggers->Gravedigger's Spot]].
<<if $rightHand is "Full Bottle">>\
An empty [[wooden cart]] sits behind him.
<<else>>\
A [[wooden cart]] sits behind him.
<</if>>
<<else>>
<span class="green">You have the Duke's invitation. Try heading west</span>.
<</if>>
[[East->Low Cemetery]]
[[West->Dead Sea Path]]You collect the white orb in an empty bottle.
Obtained Soul Vial.
<<set $rightHand to "Soul Vial">>
Current item: $rightHand
[[Return->Necropolis]]An armored guard, half human height.
You assume it's a dwarf.
But closer inspection reveals a toy soldier.
<<if not $specialItems.includes("Key")>>A key hangs from its belt.<</if>>
A living toy soldier? Wish I had this as a kid.
Current items:
Right Hand: $rightHand
Pocket: $pocket
[[Attack]]
<<if $pocket is "Grilled Mackerel" and not $specialItems.includes("Key")>>
<span class="green">The guard stares at your pocket for some reason...</span>
[[Give grilled fish to guard]]
<<else>>
Maybe bribe it instead of attacking?
<</if>>
[[Return->Castle First Floor Hall]]A small wooden chest.
Requires a key.
<<if $specialItems.includes("Key")>>
[[Open Chest]]
<</if>>
[[Return->Storage]]Cluttered with broken dolls and lab equipment—
flasks, scalpels... unnameable tools.
A [[Notebook]] lies on the table.
[[Return->Third Floor]]<<if $rightHand is "Iron Sword">>
Your sword hits the slime, but the wound heals instantly.
Cold weapons are ineffective.
But you can still [[escape->Low Cemetery]].
<<elseif $rightHand is "Pistol">>
You fire. The bullet buries into the slime with a bang.
No visible damage.
But you can still [[escape->Low Cemetery]].
<<elseif $rightHand is "Freeze Ray">>
You pull the trigger. The gun emits blue light.
Light spreads, landing on the slime.
Frost forms where it hits.
The slime slows.
The slime freezes.
<<set $orangeSlimeState to "Frozen">>
[[Continue->Low Cemetery]]
<<elseif $rightHand is "Empty" or $rightHand is "Empty">>
Unarmed, you dissolve in slime.
—BAD END: Reckless Death
<<else>>
You attack with $rightHand and dissolve in slime.
—BAD END: Reckless Death
<</if>>You offer the grilled fish. <<set $pocket to "Empty">>
The guard hesitates, accepts it, and steps aside.
<span class="green">The path upstairs is clear</span>.
<span class="green">The guard gives you a key</span>.
Obtained key. <<set $specialItems.push("Key")>> <<set $firstFloorGurdian to "passable">>
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
Special Items: $specialItems
[[Continue->Poisoned]]Pray here?
(Praying resets chapter parameters)
[[Pray]]
[[Return->Dead Sea Beach]]<<if not $metWhiteWhale>>
A man lies in one boat.
He covers his eyes with a black hat, seemingly asleep.
Hearing footsteps, he opens his eyes.
He checks your invitation and nods—he'll take you to the castle.
[[Go to Castle]]
Your pocket contains: $pocket
<<else>>
A sign on a boat reads: Boatman on break. Please tie back after use.
[[Take boat to castle->Castle Dock]]
<</if>>
[[Return->Dead Sea Beach]]Stairs to the second floor.
<<if $firstFloorGurdian is "alive">>
The guard gestures for you not to proceed.
Find a way.
<<else>>
You can now go to the [[Second Floor]].
<</if>>
[[Return->Castle First Floor Hall]]A child's doll.
Crudely made but clearly cherished.
<<if $doll is "dead">>
<span class="red">Why can the first-floor guard move but not this?</span>
<<elseif $doll is "alive">>
[[Talk to Doll]]
<<elseif $doll is "gone">>
The doll's soul is gone.
<</if>>
<<if $rightHand is "Soul Vial">>[[Use Soul Vial]]<</if>>
[[Return->Second Floor]]Contains [[a letter]] and an [[empty bottle]].
[[Return->Storage]]Reluctantly, you throw $pocket into the sea.
<<if $pocket is "Two Watermelons">>
The whale opens its massive mouth and swallows them whole,
then rolls away peacefully.
The wave it creates nearly capsizes the boat,
but it stabilizes. Crisis averted.
The boatman sighs, "We owe you our lives."
You proceed to the castle.
<<set $metWhiteWhale to true>>
[[Continue->Castle Dock Scene]]
<<else>>
The whale ignores $pocket.
It charges, smashing the boat to pieces.
You're thrown into the sea, dragged into darkness.
—BAD END: Death by Disrespect
<</if>>
<<set $pocket to "Empty">><<if $rightHand is "Iron Sword">>
You cut a piece from the slime with the sword.
You place the piece on the ground.
<<set $orangeSlimeState to "Cut">>
<<else>>
You lack proper tools.
<</if>>
[[Return->Low Cemetery]]<<set $rightHand to "Folding Ladder">>
Obtained Folding Ladder.
Could reach high places now... like the lighthouse?
[[Return->Fourth Floor]]Duke of the Dead Sea:
"Is that so? Come back if you change your mind."
[[Return->King's Chamber]]<<if random(100) < 70>>
Obtained earthworm!
<<set $leftHand to "Earthworm">>
<<else>>
No luck. Found nothing.
<</if>>
Your left hand holds: $leftHand
[[Return->Melon Field Wall]]Duke of the Dead Sea:
"Good. I'll wait at the dock.
Bring your weapon."
<<set $dukePos to "berth">>
[[Confirm->King's Chamber]]<<if $rightHand is "Empty Bottle">>
You put frozen slime pieces into the bottle.
Obtained Chilled Fanta!
<<set $rightHand to "Full Bottle">>
<<else>>
You lack proper tools.
<</if>>
[[Return->Low Cemetery]]Piled with corpses from different times.
The Necropolis is where timelines converge—everyone's final rest.
The gravedigger says you may take one item from the bodies before he buries them and leaves.
Choose item:
<<listbox "$rightHand" autoselect>>
<<option "Empty">>
<<option "Iron Sword">>
<<option "Freeze Ray">>
<<option "Pistol">>
<<option "Empty Bottle">>
<</listbox>>
[[Return->Necropolis]]Scrawled writing:
"Necropolis
Hazard Level D
East: Low Cemetery
West: Dead Sea"
[[Return->Necropolis]]You attack the Duke with $rightHand. He dodges and runs you through.
As consciousness fades, you hear:
"Rest.
The Necropolis is where souls end,
all who come here are already dead.
And death here means rebirth.
Those of us with lingering forms are mere errors.
May your next life bring happiness."
Normal End — ReincarnationYou walk a sandy path dotted with soft grains.
Palm-like plants grow sparsely.
An armed man stands ahead blocking the path.
<<if $specialItems.includes("Duke's Invitation") is false>>
He raises a palm.
A halt signal.
<span class="red">You need the Duke's invitation to pass.</span>
<<else>>
<span class="green">The man checks your invitation and steps aside.</span>
[[Proceed->Gatekeeper]]
<</if>>
[[East->Necropolis]]Before you lies an endless sea.
Lead-gray water flows sluggishly.
All seems melancholy under thick fog.
A brick wall lines the beach.
It stretches beyond sight, separating Necropolis from Dead Sea.
A [[small statue]] stands not far away.
Several [[small boats]] are tied nearby.
A [[castle->Castle View]] stands in the sea's mist.
Follow the path [[east->Necropolis]] to return.
Follow the wall [[north->Northern Lighthouse]] or [[south->Melon Field]].The man looks you over and says:
"Outsider, you've stirred the Dead Sea's fate.
Join me. Let us slay the [[King of the Dead Sea]].
Afterward, I'll tell you how to leave.
Why slay it?
Because this sea can have only one king.
I won't tolerate its rampage."
[[Accept Request]]
[[Decline Request]]—The white whale you just saw.
[[Return->Duke of the Dead Sea]]Inside lies a girl in a white wedding dress.
You notice a scar above her right eyebrow.
You know only her body remains.
Her soul still lingers somewhere in this sea.
You'll meet again—this is why you came.
True End — Duke of the Dead SeaTall white lighthouse.
<<if $sphinxPos is "lighthouse">>
Answer the Sphinx's question to enter!
Sphinx: Are you satisfied with this story?
Your answer:
<<listbox "$lastAnswer" autoselect>>
<<option "Unsatisfied">>
<<option "Neutral">>
<<option "Okay">>
<<option "Satisfied">>
<<option "Very Satisfied">>
<</listbox>>
[[Confirm->Answer Question]]
<<else>>
The Sphinx that was here is gone...
<</if>>
[[Return->Northern Cliff]]An [[eyeless doll]] sits at a table.
Notebooks cover the floor.
A spiral staircase leads up.
[[Exit->Lighthouse]]A dim white mist.
Cold to the touch.
[[Continue->Leah's Memory 1]]The Duke sounds a horn.
Its deep tone echoes across the Dead Sea.
As you wonder what he's doing, a thunderous roar—
Cannon fire from the castle.
His plan all along—he arranged the bombardment.
Most shots hit the sea,
but some strike the whale.
It shrieks, writhes, then swims toward shore—
Herded by the cannon fire.
"After it!" The Duke steers the boat shoreward.
<<set $whalePos to "lighthouseBeach">>
[[Continue->Northern Lighthouse]]An oven for cooking.
A [[note]] lies under it.
<<if $pocket is "Mackerel">>
[[Make grilled fish]]
<</if>>
[[Return->Kitchen]]<<if $dukePos is "room">>
A man gazes at the gray sea from the window.
You know he is the [[Duke of the Dead Sea]].
<<elseif $dukePos is "berth">>
The Duke waits at the dock.
<<else>>
An empty room with fine window views.
<</if>>
[[Return to hall->Third Floor]]Near the [[brick wall->Melon Field Wall]],
a basketball court-sized field.
[[Round things]] grow here.
A [[man->Melon Field Owner]] stands nearby.
[[South->Fishing Pier]]
[[North->Dead Sea Beach]]Gray-haired man in gray work clothes.
He seems to own the field.
[[Ask for watermelons]]
[[Return->Melon Field]]Soil near the wall is fertile.
Dig?
[[Dig soil]]
[[Return->Melon Field]]The elevator door is locked but has a keypad.
Enter code: <<numberbox "$elevatorPass" 999>>
[[Confirm]]
[[Return->Second Floor]]Doll:
"Say hi to Leah for me, okay...
The elevator code is <span class="green">666</span>."
[[Return->Second Floor]]
<<set $doll to "gone">>Like glowing fog.
Cold to the touch.
Current item: $rightHand
<<if $rightHand is "Empty Bottle">>
[[Collect soul]]
<<else>>
Need a container to collect it...
<</if>>
<<if not $specialItems.includes("Key")>>
<span class="green">You pick up a key!</span><<set $specialItems.push("Key")>>
<</if>>
[[Return->Castle First Floor Hall]]Souls of the dead.
They fade after lingering briefly.
<<if $rightHand is "Empty Bottle">>
[[Collect soul->Collect Soul in Necropolis]]
<</if>>
[[Return->Necropolis]]Looking closer, you see a scar above its eye.
Hard to imagine what caused such a wound.
[[Return->First Encounter]]You feared the whale might die,
but as the tide rises,
it swims back to sea.
The Duke's body is washed away.
<<set $whalePos to "sea">>
<<set $dukePos to "dead">>
[[Return->Northern Lighthouse]]"When Leah was dying,
I extracted her soul.
I tried many vessels,
but her soul was too weak,
unable to settle.
When I went to the Necropolis for a solution,
the whale capsized our boat and swallowed Leah's soul.
It was smaller then. I scarred its eye but failed to kill it.
It vanished afterward."
[[Continue->It's Up to You]]<<set $rightHand to "Salt Shaker">>
Obtained Salt Shaker.
Inscribed: "The whole land is brimstone and salt, a burning waste; nothing sown, nothing growing".
Current item: $rightHand
[[Return->Kitchen]]Code entered: $elevatorPass
<<if $elevatorPass is 666>>
The elevator opens.
[[To third floor->Third Floor]]
<<elseif $elevatorPass is 234>>
The elevator opens.
[[To fourth floor->Fourth Floor]]
<<else>>
Incorrect code.
<</if>>
[[Return->Elevator]]<<set $firstTimeEnterDeadsea to false>>
<<set $leftHand to "Empty">>
<<set $rightHand to "Empty">>
<<set $pocket to "Empty">>
<<set $metWhiteWhale to false>>
Prayer complete. The world feels renewed.
[[Return->Dead Sea Beach]]<<set $rightHand to "Empty Bottle">>
Obtained Soul Container.
Current item: $rightHand
[[Return->Open Chest]]"Our ship ran aground here. Status, wealth—meaningless.
When lost, only Leah stayed by my side.
I always saw her more as a sister than fiancée.
Don't let her see this—she'd get mad.
She's precious family. Protecting her became my purpose.
We didn't know what threats awaited.
Without power, you protect no one.
For her, I'll become king here."
[[Next page->Notebook 02]]"Why did this happen to her...
Stranded here was bad enough.
Time runs short.
If medicine can't save her,
I'll use my own methods.
Her body will decay.
Before her soul follows,
transfer it to another vessel.
But... what vessel?"
[[Return->Laboratory]]The boat sails smoothly.
The boatman rows intently—he takes his job seriously.
Midway to the castle,
a hill rises from the calm sea.
"No way, no way," the boatman rows frantically away.
A massive body surfaces—a [[white whale]].
It heads straight for the boat.
Escape seems impossible.
Then you think of [[a solution]].The gravedigger drinks the soda in one gulp, satisfied.
The cart behind him is now empty.
He tells you:
"Goodbye. I'm off work.
How do I leave? Walking. I live in that town.
This place grows on you.
Want to leave the Necropolis? Hmm... dunno.
Ask someone else. The Duke might know—he's the smartest here.
Thanks for the Fanta."
He pushes the cart into the fog.
[[Continue->Necropolis]]It reads:
"To Guard:
Feel free to use the oven, but dump trash in the sea afterwards,
don't let it stink up the trash can.
One question—
Grilled fish is nutritious, but doesn't it get boring eating it daily?"
[[Return->Oven]]Boatman:
"Know the Duke's fiancée?
That whale ate her.
For revenge, the Duke mounted cannons,
but the whale vanished after that.
Just hearsay—I wasn't a boatman then.
Why tell you?
I felt you should know.
Well, I'm heading home. Farewell."
<<set $speakToBoatman to true>>
[[Return->Third Floor]]……
<blockquote>
The Viscount brought Leah a talking doll to keep her company. She was delighted.
……
He reported daily on the castle's progress. She listened happily, but grew paler.
Leah fell gravely ill. She'd been bedridden for long.
</blockquote>
[[Continue->Memory 3 Continued]]……
<blockquote>
Leah drifted here on the Viscount's ship.
Facing this strange land, she often wept alone.
To comfort her, he promised her a white wedding dress when the castle was complete.
Leah stopped crying.
</blockquote>
[[Continue->Memory 2 Continued]]……
<blockquote>
Leah was betrothed before she could remember.
Ten years his junior.
A loveless political union.
Still, she dreamed of being a bride.
</blockquote>
[[Continue->Memory 1 Continued]]<<set $rightHand to "Kitchen Knife">>
Obtained Kitchen Knife.
Current item: $rightHand
[[Return->Kitchen]]The guard turns into a salt pillar after eating!
Probably too much salt!
<span class="green">Guard defeated</span>.
Something emerges—a white orb floating in air.
<<set $firstFloorGurdian to "soul">>
[[Return->Castle First Floor Hall]]Melon Field Owner:
"Son, I can't just give them away.
Bring me some fish for dinner,
and I'll give you one."
<<if $pocket is "Mackerel">>
[[Hand Over Mackerel]]
<<else>>
[[About Fishing]]
<</if>>
[[Return->Melon Field Owner]]The man gives you a crude fishing rod.
<<set $rightHand to "Fishing Rod">>
Current item: $rightHand
[[Return->Melon Field Owner]]"I heard you can find Fanta ingredients in the Low Cemetery,
don't know specifics.
Go see for yourself."
[[Return->Gravedigger's Spot]]Gravediggers wield massive shovels, digging graves.
[[Talk to Gravedigger]]
[[Necropolis]]<<set $rightHand to "Fishing Rod">>
Obtained Fishing Rod.
Current item: $rightHand
[[Return->Storage]]<<if $leftHand is "Earthworm" and $rightHand is "Fishing Rod">>
You use the earthworm.
<<set $leftHand to "Empty">>
<<if random(100) < 70>>
The rod bends heavily.
You caught a mackerel!
<<set $pocket to "Mackerel">>
<<else>>
No luck. Nothing caught.
<</if>>
<<else>>
You lack fishing equipment...
<</if>>
Your current items:
Left Hand: $leftHand
Right Hand: $rightHand
Pocket: $pocket
[[Return->Fishing Pier]]A stone pier jutting into the sea. Good for [[fishing]].
[[North->Melon Field]]<<set $rightHand to "Iron Sword">>
Obtained Iron Sword.
Current item: $rightHand
[[Return->Storage]]"This sword's been in my family for generations.
But that's ancient history.
It has no name.
If we succeed today, let's call it Kingslayer."
[[Return->Castle Dock]]The path ends at a brick wall.
The wall stands twice a man's height, stretching endlessly.
A guard stands at a gate in the wall.
He checks your invitation and steps aside.
[[Proceed->Dead Sea Beach]]The Duke looks at you, silent, then says:
"Is that so?
If that's your decision...
Then this must be right.
But I can't turn back now.
So <span class="red">I'll kill you first, then deal with the King</span>."
[[Duel]]<<if $pocket is "Soul Fragment" or $specialItems.includes("Key Card")>>
A square room.
An oil painting on the east wall—
<blockquote>
A man holding a girl's hand in a garden.
A large white villa in the background.
<<if $rightHand neq "Soul Fragment">>
Their faces are blurred, obscured by [[something->Soul Fragment 01]].
<<else>>
Their faces are painted vaguely.
<</if>>
</blockquote>
Doors: [[West->Second Floor]] and [[North->Exhibition Room 02]].
<<else>>
Electronic lock on door. Requires key card.
[[Return->Second Floor]]
<</if>><<if $rightHand neq "Soul Fragment">>
The door won't open.
[[Return->Exhibition Room 01]]
<<else>>
A square room. Oil painting on north wall—
<blockquote>
On a beach, a man holds a girl's hand, gazing at a beached ship.
Their backs turned—faces unseen.
Sky painted gray and gloomy.
</blockquote>
<<if $leftHand neq "Soul Fragment">>You find [[dim white mist->Leah's Memory 2]] in the corner.<</if>>
Doors: [[South->Exhibition Room 01]] and [[West->Exhibition Room 03]].
<</if>><<if $rightHand neq "Soul Fragment">>
The door won't open.
[[Return->Second Floor]]
<<elseif $leftHand neq "Soul Fragment">>
The door won't open.
[[Return->Exhibition Room 02]]
<<else>>
An empty square room.
<<if $pocket neq "Soul Fragment">>
You find [[dim white mist->Leah's Memory 3]] in the corner.
A locked door to the south. You can go [[east->Exhibition Room 02]].
<<else>>
Doors: [[South->Second Floor]] and [[East->Exhibition Room 02]].
<</if>>
<</if>>Just as you doubt the whale will come, a hill rises in the distance.
It. The King of the Dead Sea.
The Duke draws his longsword, ready.
You grip $rightHand tightly.
As it nears,
you wonder if two people is reckless.
<<set $dukePos to "lighthouse">>
[[Continue->Cannon Fire]]<<set $rightHand to "Harpoon">>
Obtained $rightHand.
[[Return->Third Floor Storage]]The blade falls, piercing the whale's wound, destroying its brain.
The whale dies silently.
A white orb floats from the wound.
A massive white orb—symbol of life force, and the Dead Sea King's fall.
The Duke reaches for it,
tears inexplicably streaming.
He spreads his arms as if to embrace it,
but it floats skyward, unstoppable.
The Duke kneels silently on the whale's back, watching it vanish.
[[Continue->Duke's Threat]]You collect the white orb in an empty bottle.
Obtained Soul Vial.
<<set $rightHand to "Soul Vial">>
<<set $firstFloorGurdian to "gone">>
[[Return->Castle First Floor Hall]]