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<div class='titlescreen'></div>\
<div class='startmenu'>\
[[Walk across the sands->intro]]
[[Credits]]
<a href="#" class="tooltip"><<link "Font type & size">><<run UI.settings()>><</link>><span>best formatting with medium + serif
or small + dyslexia-friendly</span></a>
\</div><img src="images/deserto1.jpg" style="display:none;">
<img src="images/deserto2.jpg" style="display:none;">
<img src="images/deserto3.jpg" style="display:none;">
<img src="images/8LSITDlogo1.jpg" style="display:none;">
<img src="images/cartridgecloseup.png" style="display:none;">
<img src="images/conecloseup.png" style="display:none;">
<img src="images/cucumbercloseup.png" style="display:none;">
<img src="images/deserto2cartuccia.png" style="display:none;">
<img src="images/deserto2cetriolo.png" style="display:none;">
<img src="images/deserto2cono.png" style="display:none;">
<img src="images/deserto2edicola.png" style="display:none;">
<img src="images/deserto2imma.png" style="display:none;">
<img src="images/deserto2maglietta.png" style="display:none;">
<img src="images/deserto2selenite.png" style="display:none;">
<img src="images/deserto2vimini.png" style="display:none;">
<img src="images/immaintro.png" style="display:none;">
<img src="images/immanew.png" style="display:none;">
<img src="images/logo.png" style="display:none;">
<img src="images/meanwhilepic.png" style="display:none;">
<img src="images/newsstandcloseup.png" style="display:none;">
<img src="images/path.png" style="display:none;">
<img src="images/protag.png" style="display:none;">
<img src="images/selenitecloseup.png" style="display:none;">
<img src="images/step1.png" style="display:none;">
<img src="images/step2.png" style="display:none;">
<img src="images/step3.png" style="display:none;">
<img src="images/step4.png" style="display:none;">
<img src="images/step5.png" style="display:none;">
<img src="images/step6.png" style="display:none;">
<img src="images/step7.png" style="display:none;">
<img src="images/step8.png" style="display:none;">
<img src="images/tshirtcloseup.png" style="display:none;">
<img src="images/wickercloseup.png" style="display:none;">
<img src="images/titlescreen.png" style="display:none;">
<img src="images/neo1.png" style="display:none;">
<img src="images/neo3.png" style="display:none;">
<img src="images/neo4.png" style="display:none;">
<<cacheaudio "intro" "audio/02_Acte_1.mp3">>
<<cacheaudio "absolutenegation" "audio/641703__theflyfishingfilmmaker__violin-single-note-swell.wav">>
<<cacheaudio "newimma" "audio/sfx-a-state-of-delirium-effect-367299.mp3">>
<<cacheaudio "gnossiennemain" "audio/erik-satie-gnossienne-4-classical-remix-7472.mp3">>
<<cacheaudio "gnossienne2" "audio/erik-satie-gnossienne-1-classical-remix-piano-and-sax-8150.mp3">>
<<cacheaudio "gnossienne3" "audio/erik-satie-gnossienne-3-classical-remix-saxophone-8936.mp3">>
<<cacheaudio "gnossienne4" "audio/erik-satie-gnossienne-4-classical-remix-saxophone-2-10516.mp3">>
<<cacheaudio "gnossienne5" "audio/erik-satie-trois-gnossienne-classical-remix-10673.mp3">>
<<createplaylist "bgm_main">>
<<track "gnossiennemain" volume 1>>
<<track "gnossienne2" volume 1>>
<<track "gnossienne3" volume 1>>
<<track "gnossienne4" volume 1>>
<<track "gnossienne5" volume 1>>
<</createplaylist>>
<<set $steps to 0>>
<<set $itemA to 0>>
<<set $itemB to 0>>
<<set $itemC to 0>>
<<set $itemD to 0>>
<<set $itemE to 0>>
<<set $itemF to 0>>
<<set $itemG to 0>>
<<set $itemH to 0>>
<<set $itemprogression to 0>>
<<set $itemcombo1noun to either ('The story of', 'The tale of', 'The fragment of', 'The union between', 'The joining of', 'The confluence of', 'The matrimony of matter between', 'The unity of', 'The meeting of', 'The melting of', 'The unification of', 'The melding of', 'The alliance between', 'The banding of', 'The intersection of', 'The hybridization of', 'The crossing of')>>
<<set $itemcombo2noun to either ('The story of', 'The tale of', 'The fragment of', 'The union between', 'The joining of', 'The confluence of', 'The matrimony of matter between', 'The unity of', 'The meeting of', 'The melting of', 'The unification of', 'The melding of', 'The alliance between', 'The banding of', 'The intersection of', 'The hybridization of', 'The crossing of')>>
<<set $itemcombo3noun to either ('The story of', 'The tale of', 'The fragment of', 'The union between', 'The joining of', 'The confluence of', 'The matrimony of matter between', 'The unity of', 'The meeting of', 'The melting of', 'The unification of', 'The melding of', 'The alliance between', 'The banding of', 'The intersection of', 'The hybridization of', 'The crossing of')>>
<<set $itemcombo4noun to either ('The story of', 'The tale of', 'The fragment of', 'The union between', 'The joining of', 'The confluence of', 'The matrimony of matter between', 'The unity of', 'The meeting of', 'The melting of', 'The unification of', 'The melding of', 'The alliance between', 'The banding of', 'The intersection of', 'The hybridization of', 'The crossing of')>>
<<set $conechosen to 0>>
<<set $cucumberchosen to 0>>
<<set $cartridgechosen to 0>>
<<set $wickerchosen to 0>>
<<set $tshirtchosen to 0>>
<<set $newsstandchosen to 0>>
<<set $selenitechosen to 0>>
<<set $conedetail to 0>>
<<set $conehalf to 0>>
<<set $coneanecdote to 0>>
<<set $conesymbol to 0>>
<<set $conemood to 0>>
<<set $cucumberdetail to 0>>
<<set $cucumberhalf to 0>>
<<set $cucumberanecdote to 0>>
<<set $cucumbersymbol to 0>>
<<set $cucumbermood to 0>>
<div id="passages"></div><div id="bottombar"><div id="bbblock"><div id="bbtext">\
<<set $steps to $steps + 1>><div class='buttons'>\
<a href="#" class="tooltip"><<link "▮">><<run UI.settings()>><</link>><span>font type & size</span></a> \
<a href="#" class="tooltip"><<link "▼">><<run UI.saves()>><</link>><span>Save/Load</span></a> \
<a href="#" class="tooltip"><<link '⦿'>><<fullscreen>><</link>><span>Fullscreen</span></a> \
<a href="#" class="tooltip"><<link "⦁">><<run Fullscreen.exit()>><</link>><span>Exit fullscreen</span></a> \
<<if $steps > 1>><a href="#" class="tooltip"><<back "◄">><span>Undo one step</span></a>\<</if>>\
</div>\
</div></div></div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
You have reached the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Climb it from within. There is a cone of light in the middle, but stay close to the margins, in the darkness. Then, from the top, descend. Orange to white to orange again, $conedetailrite.
Seal your choice. Descend. Feel the message in the air around you. Slowly, with purpose, slide down <<cycle "$coneanecdote" autoselect>>
<<option "just one face (warning, warning, warning)" 1>>
<<option "six faces (warning, warning, warning)" 2>>
<<option "zero or one face (warning, warning, warning)" 3>>
<<option "fading faces (warning, warning, warning)" 4>>
<</cycle>> in flickering geometry until you walk on sand again.
[[Seal your choice. Circle the monument->conego3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step1'></div><<silently>>
<<if $itemA == 1 or $itemB == 1>>
<<if $itemA == 2 or $itemB == 2>><<set $itemcombo1 to "the road cone and the aardvark cucumber">><<set $itemcombo1addon to ", cucumber atop the cone, aardvark under the cone, vertical snout, or is it aardvark atop and cucumber underneath, now raise it again and it’s empty, like a magician’s trick.">>
<<elseif $itemA == 3 or $itemB == 3>><<set $itemcombo1 to "the ink cartridge and the road cone">><<set $itemcombo1addon to ", all plastic, all cast away.">>
<<elseif $itemA == 4 or $itemB == 4>><<set $itemcombo1 to "wicker and the road cone">><<set $itemcombo1addon to ". You can use a road cone as a basket. Are woven warnings the future?">>
<<elseif $itemA == 5 or $itemB == 5>><<set $itemcombo1 to "the commemorative t-shirt and the road cone">><<set $itemcombo1addon to ", within imaginary borders of danger and belonging.">>
<<elseif $itemA == 6 or $itemB == 6>><<set $itemcombo1 to "the newsstand and the road cone">><<set $itemcombo1addon to ", a row of small souvenirs.">>
<<elseif $itemA == 7 or $itemB == 7>><<set $itemcombo1 to "selenite and the road cone">><<set $itemcombo1addon to ". Layers over layers cast across the street.">>
<</if>>
<<elseif $itemA == 2 or $itemB == 2>>
<<if $itemA == 3 or $itemB == 3>><<set $itemcombo1 to "the ink cartridge and the aardvark cucumber">><<set $itemcombo1addon to ". In the earth there is a blank page.">>
<<elseif $itemA == 4 or $itemB == 4>><<set $itemcombo1 to "wicker and the aardvark cucumber">><<set $itemcombo1addon to ", wherein roots grow across the tender weave.">>
<<elseif $itemA == 5 or $itemB == 5>><<set $itemcombo1 to "the commemorative t-shirt and the aardvark cucumber">><<set $itemcombo1addon to ". Here’s to last year’s banquet, and to roots dispersed.">>
<<elseif $itemA == 6 or $itemB == 6>><<set $itemcombo1 to "the aardvark cucumber and the newsstand">><<set $itemcombo1addon to ", wherein we wave to the fossils as they leave.">>
<<elseif $itemA == 7 or $itemB == 7>><<set $itemcombo1 to "selenite and the aardvark cucumber">><<set $itemcombo1addon to ", a mystery of rough white rinds.">>
<</if>>
<<elseif $itemA == 3 or $itemB == 3>>
<<if $itemA == 4 or $itemB == 4>><<set $itemcombo1 to "wicker and the ink cartridge">><<set $itemcombo1addon to ". Picture a reproduction of three-dimensional forms. The voids in between.">>
<<elseif $itemA == 5 or $itemB == 5>><<set $itemcombo1 to "the ink cartridge and the commemorative t-shirt">><<set $itemcombo1addon to ", unfathomable inner workings.">>
<<elseif $itemA == 6 or $itemB == 6>><<set $itemcombo1 to "the ink cartridge and the newsstand">><<set $itemcombo1addon to ": a print unmade cannot wash out in the sun.">>
<<elseif $itemA == 7 or $itemB == 7>><<set $itemcombo1 to "selenite and the ink cartridge">><<set $itemcombo1addon to ". It does not have to be brittle, you see.">>
<</if>>
<<elseif $itemA == 4 or $itemB == 4>>
<<if $itemA == 5 or $itemB == 5>><<set $itemcombo1 to "wicker and the commemorative t-shirt">><<set $itemcombo1addon to ". An inheritance of impermanent weavings. The love was there.">>
<<elseif $itemA == 6 or $itemB == 6>><<set $itemcombo1 to "wicker and the newsstand">><<set $itemcombo1addon to ", where the magazines breathe.">>
<<elseif $itemA == 7 or $itemB == 7>><<set $itemcombo1 to "selenite and wicker">><<set $itemcombo1addon to ", advanced weaving for silicium visitors. What sublime patterns.">>
<</if>>
<<elseif $itemA == 5 or $itemB == 5>>
<<if $itemA == 6 or $itemB == 6>><<set $itemcombo1 to "the commemorative t-shirt and the newsstand">><<set $itemcombo1addon to ". It’s in the past. We should leave it there.">>
<<elseif $itemA == 7 or $itemB == 7>><<set $itemcombo1 to "selenite and the commemorative t-shirt">><<set $itemcombo1addon to ". Long cracks spread across the skin.">>
<</if>>
<<elseif $itemA == 6 or $itemB == 6>>
<<if $itemA == 7 or $itemB == 7>><<set $itemcombo1 to "the newsstand and selenite">><<set $itemcombo1addon to ": this paper aquarium has translucent walls.">>
<</if>>
<</if>>
<</silently>><div class='container'><div class='povrite'>\
<<include "conevariables">>\
You have reached the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Climb it from within. There is a cone of light in the middle, but stay close to the margins, in the darkness. Then, from the top, descend. Orange to white to orange again, $conedetailrite.
Seal your choice. Descend. Feel the message in the air around you. Slowly, with purpose, slide down $coneanecdoterite in flickering geometry until you walk on sand again.
Seal your choice. Circle the monument. Scatter across the sands. Be a line of yourself, a <<cycle "$conesymbol" autoselect>>
<<option "threshold" 1>>
<<option "dark map" 2>>
<<option "message" 3>>
<<option "shape incomprehensible from above and below" 4>>
<</cycle>>.
[[Seal your choice. Walk away->conego4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
You have reached the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Climb it from within. There is a cone of light in the middle, but stay close to the margins, in the darkness. Then, from the top, descend. Orange to white to orange again, $conedetailrite.
Seal your choice. Descend. Feel the message in the air around you. Slowly, with purpose, slide down $coneanecdoterite in flickering geometry until you walk on sand again.
Seal your choice. Circle the monument. Scatter across the sands. Be a line of yourself, a $conesymbolrite.
Seal your choice. Walk away. For the last step, and this is crucial, forget the remnants of your selves. Their <<cycle "$conemood" autoselect>>
<<option "alert" 1>>
<<option "abandoned" 2>>
<<option "unheeded" 3>>
<<option "unblinking" 4>>
<</cycle>> <<cycle "$conehalf" autoselect>>
<<option "army" 1>>
<<option "network" 2>>
<<option "constellation" 3>>
<<option "absence" 4>>
<</cycle>> will mount guard until the sands claim them.
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->conegocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step3'></div><div class='container'>\
<div class='tbcredits'>\
<p style="font-family: Lexend; text-align: center; font-size: 28px;">\
CREDITS
<img style="vertical-align: bottom;" src="images/logo.png">
\</p>\
•<a href="https://laughingpineapple.itch.io" target="_blank">laughingpineapple</a>: concept, planning, research, writing, programming, UI, QA
•<a href="https://andrea-mckid.itch.io/" target="_blank">McKid</a>: concept, planning, research, art, visual design
•Music: <a href="https://archive.org/details/Satie_Le_fils_des_etoiles/02_Acte_1.mp3" target="_blank">Erik Satie's Les fils de l'etoiles</a>, <a href="https://pixabay.com/users/22721863/?tab=music&order=latest&pagi=1" target="_blank">Erik Satie's Gnossiennes (Nesrality remixes)</a>, <a href="https://freesound.org/people/TheFlyFishingFilmmaker/sounds/641703/" target="_blank">violin single note swell</a>
•Testing: Siver, Quill, Toasty, Ven
•Made in <a href="https://twinery.org/" target="_blank">Twine</a>
•Tipping our hat to: André Breton and that whole bunch of totally serious communists he hung out with a/o fell out with on the regular and also Kay Sage; Maya Deren's Meshes of the Afternoon; Breton's Manifestos of Surrealism; Breton's and Soupault's Les Champs Magnetiques; Moebius's 40 Days dans le Désert B; Kentucky Route Zero; Aleksei Kruchenykh's Victory over the sun; Vane (2019); Graógramán der Bunte Tod; Raymond Queneau's Cent mille milliards de poèmes; Jorge Luis Borges like in general; a rubber band which maybe didn't snap
➼ <<back "Back">>
</div></div><div class='container'><div class='pov'>\
The air is empty in the desert, and the sand is fine. Behind your back, in the hollow past a row of dunes, a trail catches fire. Elsewhere, a publicist jots down the words "worm" and "pilates", underlines them thrice, nods wistfully and goes back to sleep. [[One step after the other, your journey continues->intro2]]
\</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
\
<div class='immaintro'></div>
<<audio "intro" play>><div class='container'><div class='pov'>\
In the valley that stretches out before you, seven monuments still rise toward the sky, forgotten, shifting, trembling, clinging to the veil of their worn-out forms. They call to you, who traces such beautiful lines across the sands. And you know what to do: the rite that dots all your wanderings, such a simple thing, a dance, a brief communion.
Trace your steps toward...\
\
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemA to 1>><<set $itemAname to "the road cone">><<set $conechosen to 1>><<goto [[conego]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemA to 2>><<set $itemAname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumbergo]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemA to 3>><<set $itemAname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgego]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemA to 4>><<set $itemAname to "wicker">><<set $wickerchosen to 1>><<goto [[wickergo]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemA to 5>><<set $itemAname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtgo]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemA to 6>><<set $itemAname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandgo]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemA to 7>><<set $itemAname to "selenite">><<set $selenitechosen to 1>><<goto [[selenitego]]>><</link>></div>
<</if>>\
\</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
\
<<include "deserto2illus">>\
<<set $randomgenderAB to either ("mf", "mn","fn", "fm", "nf", "nm")>>
<<set $itemprogression to 1>>\
<<playlist "bgm_main" fadeto 0.5>>
<div class='container'><div class='pov'>\
The air is empty in the desert, and the sand is fine. Behind your back, in the hollow past a row of dunes, a trail catches fire. Elsewhere, a publicist jots down the words "worm" and "pilates", underlines them thrice, nods wistfully and goes back to sleep. One step after the other, your journey continues.
Ideas try to form all around you, in the desert. Sand rattles and writhes, grain climbing atop grain, but even when you kneel and try to help them by raising them by the fistful, they are tired, spent, and fall back through your fingers into a shapeless expanse. Leave this residue. [[Your yearning pushes you onwards->intro3]]
\</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
\
<div class='immaintro'></div>
<div class='container'><div class='pov'>\
The air is empty in the desert, and the sand is fine. Behind your back, in the hollow past a row of dunes, a trail catches fire. Elsewhere, a publicist jots down the words "worm" and "pilates", underlines them thrice, nods wistfully and goes back to sleep. One step after the other, your journey continues.
Ideas try to form all around you, in the desert. Sand rattles and writhes, grain climbing atop grain, but even when you kneel and try to help them by raising them by the fistful, they are tired, spent, and fall back through your fingers into a shapeless expanse. Leave this residue. Your yearning pushes you onwards.
You feel your way to the true light of the image, that long, immense, reasoned derangement of the senses which bridges the contradiction between the imagined and the real. All your wanderings will always take you there. At last, without fail, you cross a ridge and <<link "step into a secluded valley...">><<goto [[selection1]]>><</link>>
\</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
\
<div class='immaintro'></div>\
<<audio "intro" fadeoverto 10 0>><div class='container'><div class='pov'>\
<<include "variablesupdate">>\
As you leave the monument to $itemAname, the full expanse of the valley once again stretches out before you. There are no distances, of course – the valley is the desert is the grain of sand you are standing on, the absolute center of existence. Set your step forward as if in a dream.
Having shed all distances, what there is is a truth: each object hides another. Through the course set by your flame, which continues to burn on the eve of death and above the storms, $itemAname reveals...
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemB to 1>><<set $itemBname to "the road cone">><<set $conechosen to 1>><<goto [[coneback]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemB to 2>><<set $itemBname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumberback]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemB to 3>><<set $itemBname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgeback]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemB to 4>><<set $itemBname to "wicker">><<set $wickerchosen to 1>><<goto [[wickerback]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemB to 5>><<set $itemBname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtback]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemB to 6>><<set $itemBname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandback]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemB to 7>><<set $itemBname to "selenite">><<set $selenitechosen to 1>><<goto [[seleniteback]]>><</link>></div>
<</if>>\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $itemprogression to 2>>\
<<playlist "bgm_main" shuffle>><div class='container'><div class='pov'>\
A revelation is what you do, it's what you are. The truth of $itemAname and $itemBname quivers in your hands, alive, alight with the awe of the distance between words. Shine a light across the chasm. Shout their beauty.
\
[[Unveil them->fireA+B2]]\
\
\
<<include "itemcomboAB">>\
<<include "A+Bvar">>\
<<set $ABsetfinal = $ABset>>
<<set $ABsetfinaltransparent = $ABset>>
<<set $ABsetreplay = $ABset>>
\</div></div>\
<div class='step8'></div>
<<include "deserto2illus">>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
The flames dwindle down into ashes. The valley trembles and sighs as the monuments to $itemAname and $itemBname crumble into sand, spent at last. Nothing more can be said about them. But what <<cycle "$impression" autoselect>>
<<option "beauty" beauties>>
<<option "symbols" symbols>>
<<option "sparks" sparks>>
<<option "meanings" meanings>>
<</cycle>> you plucked from them in your last dance together still hangs in the air; elsewhere, you trust, someone will find it instead of treading sand.
And you go forth. Cut through exhausted dunes and still air.
Trace your steps toward...\
\
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemC to 1>><<set $itemCname to "the road cone">><<set $conechosen to 1>><<goto [[conego]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemC to 2>><<set $itemCname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumbergo]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemC to 3>><<set $itemCname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgego]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemC to 4>><<set $itemCname to "wicker">><<set $wickerchosen to 1>><<goto [[wickergo]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemC to 5>><<set $itemCname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtgo]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemC to 6>><<set $itemCname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandgo]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemC to 7>><<set $itemCname to "selenite">><<set $selenitechosen to 1>><<goto [[selenitego]]>><</link>></div>
<</if>>\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhilesaftermath">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $randomgenderCD to either ("mf", "mn","fn", "fm", "nf", "nm")>>
<<set $itemprogression to 3>>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
You knew how to dance along the symbols back when this place was a garden of stone. One, two, three, a dozen monuments welcomed your visit before their joint <<cycle "$impression" autoselect>>
<<option "beauties" beauties>>
<<option "symbols" symbols>>
<<option "sparks" sparks>>
<<option "meanings" meanings>>
<</cycle>> would be too vast to contemplate. As you leave those impossible whims behind, the full expanse of the valley which is the desert once again stretches out before you; the rest is sand. Centuries of possibilities were ground down into years, then months. This is it. And you know what to do.
Through the course set by your flame, which continues to burn on the eve of death and above the storms, $itemCname reveals...
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemD to 1>><<set $itemDname to "the road cone">><<set $conechosen to 1>><<goto [[coneback]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemD to 2>><<set $itemDname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumberback]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemD to 3>><<set $itemDname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgeback]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemD to 4>><<set $itemDname to "wicker">><<set $wickerchosen to 1>><<goto [[wickerback]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemD to 5>><<set $itemDname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtback]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemD to 6>><<set $itemDname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandback]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemD to 7>><<set $itemDname to "selenite">><<set $selenitechosen to 1>><<goto [[seleniteback]]>><</link>></div>
<</if>>\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $itemprogression to 4>>\<div class='container'><div class='pov'>\
Elsewhere, two women speak of $itemBname and find sand in their mouths. How odd, they think: $itemBname has stood the test of time as a nice memory between the two of them, their little inside joke since high school, but as one of them brings it up for a quick laugh, she can't find it in herself to summon a feeling to go with it. The word is spent and dry. They spit it out with a vague sense of discomfort.
Here, in the territory of the real, the truth of $itemCname and $itemDname quivers in your hands, alive, alight. Linger in the act of creation. Let the <<cycle "$impression" autoselect>>
<<option "beauty" beauties>>
<<option "symbols" symbols>>
<<option "sparks" sparks>>
<<option "meanings" meanings>>
<</cycle>> you plucked follow each other with bravery across the abyss, held together by the bonds of grammar and hope. Shout their beauty.
\
[[Unveil them->fireC+D2]]\
\
\
<<include "itemcomboCD">>\
<<include "C+Dvar">>\
<<set $CDsetfinal = $CDset>>
<<set $CDsetfinaltransparent = $CDset>>
<<set $CDsetreplay = $CDset>>
\</div></div>\
<div class='step8'></div>
<<include "deserto2illus">>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
The flames dwindle down into ashes. The valley trembles and sighs as the monuments to $itemCname and $itemDname crumble into sand, spent at last. In truth you hoped that this one simple rite would not be the last you'd see of them too, that there would still be time to play with them, still time to dream. Atoms of meaning scatter.
Your yearning pushes you onward, but in memory of them, you sit and rest.
[[You remember a garden->selection5b]]
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhilesaftermath">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $randomgenderEF to either ("mf", "mn","fn", "fm", "nf", "nm")>>
<<set $itemprogression to 5>>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
One day, a long time ago, you came to this place and now an animal cannot be distinguished from a fire or a stone. Elsewhere, posters, milk carton ads and skyscraper-tall holograms alike are all engulfed in sand. The news report an epidemic of dreams of dry drowning. Is it cruel? Are you?
It doesn't matter. Your yearning pushes you forward. Through the course set by your flame, which continues to burn on the eve of death and above the storms, with intent and with joy, $itemEname reveals...
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemF to 1>><<set $itemFname to "the road cone">><<set $conechosen to 1>><<goto [[coneback]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemF to 2>><<set $itemFname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumberback]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemF to 3>><<set $itemFname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgeback]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemF to 4>><<set $itemFname to "wicker">><<set $wickerchosen to 1>><<goto [[wickerback]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemF to 5>><<set $itemFname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtback]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemF to 6>><<set $itemFname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandback]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemF to 7>><<set $itemFname to "selenite">><<set $selenitechosen to 1>><<goto [[seleniteback]]>><</link>></div>
<</if>>\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $itemprogression to 6>>\<div class='container'><div class='pov'>\
You look at the empty spaces where $itemAname and $itemDname used to be. Elsewhere, a cinematic trailer three minutes and fifty-seven seconds long shows only sand.
But here, in the common space, the truth of $itemEname and $itemFname quivers in your hands, alive, alight. Know they will not withstand this. Shout their beauty anyway.
\
[[Unveil them->fireE+F2]]\
\
\
<<include "itemcomboEF">>\
<<include "E+Fvar">>\
<<set $EFsetfinal = $EFset>>
<<set $EFsetfinaltransparent = $EFset>>
<<set $EFsetreplay = $EFset>>
\</div></div>\
<div class='step8'></div>
<<include "deserto2illus">>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
The flames die down, taking $itemEname and $itemFname with them. And as the valley settles, as even the <<cycle "$impression" autoselect>>
<<option "beauty" beauties>>
<<option "symbols" symbols>>
<<option "sparks" sparks>>
<<option "meanings" meanings>>
<</cycle>> of exhaustion, expenditure, burning, desolation, dissipation, waste and ruin have long been ground down to sand, one lone monument remains.
Trace your steps toward...\
\
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemG to 1>><<set $itemGname to "the road cone">><<set $conechosen to 1>><<goto [[conego]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemG to 2>><<set $itemGname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumbergo]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemG to 3>><<set $itemGname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgego]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemG to 4>><<set $itemGname to "wicker">><<set $wickerchosen to 1>><<goto [[wickergo]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemG to 5>><<set $itemGname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtgo]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemG to 6>><<set $itemGname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandgo]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemG to 7>><<set $itemGname to "selenite">><<set $selenitechosen to 1>><<goto [[selenitego]]>><</link>></div>
<</if>>\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhilesaftermath">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $randomgenderGH to either ("mf", "mn","fn", "fm", "nf", "nm")>>
<<set $itemprogression to 7>>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
Your flame carries the truth of $itemGname, precious <<cycle "$impression" autoselect>>
<<option "beauty" beauties>>
<<option "symbol" symbols>>
<<option "spark" sparks>>
<<option "meaning" meanings>>
<</cycle>> that it is, and casts it across an empty expanse. There is nothing left. You stand alone among the tired sands. An age passes in perfect stillness.
At last, as the truth of $itemGname grows heavy...
\
<div class='arrow'>➼ <<link "Approach yourself">><<set $itemH to 8>><<set $itemHname to "the whole">><<set $yourselfchosen to 1>><<goto [[yourselfback]]>><</link>></div>
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\
<<set $itemprogression to 8>>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
\
Now you see it. The truth of $itemGname quivers in your hands, alive, alight, an atom and the whole, as you yourself lay unmade with it, juxtaposed to it, at once seamless and a universe apart. And you know what to do.
\
[[Unveil it->fireG+H2]]\
\
\
<<include "itemcomboGH">>\
<<include "G+Hvar">>\
<<set $GHsetfinal = $GHset>>
<<set $GHsetfinaltransparent = $GHset>>
<<set $GHsetreplay = $GHset>>
\</div></div>\
<div class='step8'></div>
<<include "deserto2illus">>\<div class='container'>\
<<timed 1s t8n>>\
<div class='absolutenegation'>\
<div class='center'>\
<<link "ABSOLUTE NEGATION">><<goto[[ending1]]>><<audio "absolutenegation" play>><</link>>
</div></div>\
<</timed>>\
</div>
<div class='container'><div class='povrite'>\
<<include "conegender">>\
<<include "conevariables">>\
You have reached the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
\
[[Unravel it->conego1]]
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='conecloseup'></div>
</div><div class='container'><div class='povrite'>\
<<include "cucumbergender">>\
<<include "cucumbervariables">>\
You reach the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
\
[[Unravel it->cucumbergo1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='cucumbercloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "cartridgegender">>\
<<include "cartridgevariables">>\
You have reached the unflowing monument to the ink cartridge. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
\
[[Unravel it->cartridgego1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='cartridgecloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "wickergender">>\
<<include "wickervariables">>\
You have reached the monument to wicker, the minor weave. Storms and the dryness of the desert air have left its snapped reeds sticking out to the sky, a tribute to its age. Even in this state of disrepair, for now, it stands.
\
[[Ravel and unravel it->wickergo1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='wickercloseup'></div>
</div><div class='container'>
<div class='povrite'>\
<<include "tshirtgender">>\
<<include "tshirtvariables">>\
You have reached the official t-shirt of the monument to the commemorative t-shirt. The monument is not here. It's in the past.
\
[[Reach it and unravel it->tshirtgo1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>➼ <<back "No. This is not the place">>
</div>
<div class='tshirtcloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "newsstandgender">>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
\
[[Unravel it->newsstandgo1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='newsstandcloseup'></div>
</div><div class='container'><div class='povrite'>\
<<include "selenitegender">>\
<<include "selenitevariables">>\
You have reached the palace of strata, the monument to selenite, a name given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
\
[[Unravel it->selenitego1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='selenitecloseup'></div>
</div><div class='container'><div class='povrite'>\
<<include "conegender">>\
<<include "conevariables">>\
In the distance awaits the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
\
[[Unravel it->coneback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='conecloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "cucumbergender">>\
<<include "cucumbervariables">>\
In the distance awaits the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
\
[[Unravel it->cucumberback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='cucumbercloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "cartridgegender">>\
<<include "cartridgevariables">>\
The unflowing monument to the ink cartridge awaits in the distance. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
[[Unravel it->cartridgeback1]]
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='cartridgecloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "wickergender">>\
<<include "wickervariables">>\
The monument to wicker, the minor weave, awaits in the distance, filling the sky with fine reeds cast across its spokes. But no: it is a mirage, or a future sign. To honour its potential, the monument's coils are scattered on the sand.
[[Ravel and unravel it->wickerback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='wickercloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "tshirtgender">>\
<<include "tshirtvariables">>\
This is not an event. This is not a representation of an event. The monument to the commemorative t-shirt awaits in the distance, but it can only be found in the past.
\
[[Reach it and unravel it->tshirtback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='tshirtcloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "newsstandgender">>\
<<include "newsstandvariables">>\
In the distance awaits the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
\
[[Unravel it->newsstandback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='newsstandcloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "selenitegender">>\
<<include "selenitevariables">>\
The palace of strata, the monument to selenite, awaits in the distance. The name it bears was given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
\
[[Unravel it->seleniteback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>\
<<if $itemprogression < 7>>➼ <<back "No. This is not the place">>\
<<else>>The sands wait, expectant\
<</if>>
</div>\
<div class='selenitecloseup'></div>\
</div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
In the distance awaits the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Dozens of you are scattered like tired sentinels along the monument's outer perimeter. Who put them there? For the first step, and this is crucial: walk past them and forget them. Their $conemoodrite $conehalfrite will mount guard until the sands claim them.
Seal your choice. Reach the monument and circle it. Cast the selves aside until you are singular in front of the singular monument. All the same, pay great attention to the <<cycle "$conesymbol" autoselect>>
<<option "threshold" 1>>
<<option "dark map" 2>>
<<option "message" 3>>
<<option "shape incomprehensible from above and below" 4>>
<</cycle>> which the figures leave behind you.
\
[[Seal your choice. Stand before it->coneback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
In the distance awaits the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Dozens of you are scattered like tired sentinels along the monument's outer perimeter. Who put them there? For the first step, and this is crucial: walk past them and forget them. Their $conemoodrite $conehalfrite will mount guard until the sands claim them.
Seal your choice. Reach the monument and circle it. Cast the selves aside until you are singular in front of the singular monument. All the same, pay great attention to the $conesymbolrite which the figures leave behind you.
Seal your choice. Stand before it. Feel the message in the air around you. Slowly, with purpose, ascend through <<cycle "$coneanecdote" autoselect>>
<<option "just one face (warning, warning, warning)" 1>>
<<option "six faces (warning, warning, warning)" 2>>
<<option "zero or one face (warning, warning, warning)" 3>>
<<option "fading faces (warning, warning, warning)" 4>>
<</cycle>> in flickering geometry.
\
[[Seal your choice. Reach the summit->coneback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
In the distance awaits the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Dozens of you are scattered like tired sentinels along the monument's outer perimeter. Who put them there? For the first step, and this is crucial: walk past them and forget them. Their $conemoodrite $conehalfrite will mount guard until the sands claim them.
Seal your choice. Reach the monument and circle it. Cast the selves aside until you are singular in front of the singular monument. All the same, pay great attention to the $conesymbolrite which the figures leave behind you.
Seal your choice. Stand before it. Feel the message in the air around you. Slowly, with purpose, ascend through $coneanecdoterite in flickering geometry.
Seal your choice. Reach the summit. From this vantage point, count the stripes you crossed throughout your ascent, the thresholds of orange to white to orange again, <<cycle "$conedetail" autoselect>>
<<option "fifty-three for strength in numbers" 1>>
<<option "the same number as the coral snake" 2>>
<<option "ninety-five for duplicated sun" 3>>
<<option "one for each year you've spent here counting" 4>>
<</cycle>>. It is done. You can leave through the stairs inside. There is a cone of light in the middle, but stay close to the margins, in the darkness.
\</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step7'></div><<silently>>
<<if $conedetail == 1>>
<<set $conedetailrite to "fifty-three for strength in numbers">>
<<set $conedetailoutput to "Stripe, streak, line, band, banding together, strength in numbers in the face of the unknown.">>
<<elseif $conedetail == 2>>
<<set $conedetailrite to "the same number as the coral snake">>
<<set $conedetailoutput to "Whether the brightly colored, ringed patterns are classical Batesian mimicry, classical Müllerian mimicry, a modified form of Müllerian mimicry, or no mimicry at all, remains to be proven.">>
<<elseif $conedetail == 3>>
<<set $conedetailrite to "ninety-five for duplicated sun">>
<<set $conedetailoutput to "Frail derelict plastic bleached by the sun still will survive us.">>
<<elseif $conedetail == 4>>
<<set $conedetailrite to "one for each year you've spent here counting">>
<<if $conegendersimple is "m">><<set $conedetailoutput to "Little known fact, he says, their stripes grow over the decades like rings in a tree, and for a moment his friend believes it.">>
<<elseif $conegendersimple is "f">><<set $conedetailoutput to "Little known fact, she says, their stripes grow over the decades like rings in a tree, and for a moment her friend believes it.">>
<<elseif $conegendersimple is "n">><<set $conedetailoutput to "Little known fact, they say, their stripes grow over the decades like rings in a tree, and for a moment their friend believes it.">>
<</if>>
<</if>>
<<if $conehalf == 1>>
<<set $conehalfrite to "army">>
<<set $conehalfoutput to "A chessboard lies on the ground. Eight cones face their counterparts lined up on the squares, orange versus white, protecting a line of geometric shapes, while ">>
<<set $conehalfoutputback to "a chessboard lies on the ground. Eight cones face their counterparts lined up on the squares, orange versus white, protecting a line of geometric shapes.">>
<<elseif $conehalf == 2>>
<<set $conehalfrite to "network">>
<<set $conehalfoutput to "White and orange stripes twirl and unfurl, slither across the ground, whisper beware, beware, ">>
<<set $conehalfoutputback to "white and orange stripes twirl and unfurl, slither across the ground, whisper beware, beware, beware.">>
<<elseif $conehalf == 3>>
<<set $conehalfrite to "constellation">>
<<set $conehalfoutput to "Road cones surround this fact not in a row, but as a constellation, bearing its message: ">>
<<set $conehalfoutputback to "road cones surround this fact not in a row, but as a constellation.">>
<<elseif $conehalf == 4>>
<<set $conehalfrite to "absence">>
<<set $conehalfoutput to "But there are no cones here, ergo, there is no danger, and ">>
<<set $conehalfoutputback to "that there are no cones here, ergo, there is no danger.">>
<</if>>
<<if $coneanecdote == 1>>
<<set $coneanecdoterite to "just one face (warning, warning, warning)">>
<<set $coneanecdoteoutput to "Like the projection of a three-dimensional geometric shape is itself a shape of a different order.">>
<<elseif $coneanecdote == 2>>
<<set $coneanecdoterite to "six faces (warning, warning, warning)">>
<<set $coneanecdoteoutput to "An endlessly stackable repetition of the warning. (Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away.)">>
<<elseif $coneanecdote == 3>>
<<set $coneanecdoterite to "zero or one face (warning, warning, warning)">>
<<set $coneanecdoteoutput to "The warning rolls away, pushed by gravity, a breeze, a child’s playful prodding.">>
<<elseif $coneanecdote == 4>>
<<set $coneanecdoterite to "fading faces (warning, warning, warning)">>
<<set $coneanecdoteoutput to "Now the old warning persists but it has melted into the environment, a chameleon in waiting.">>
<</if>>
<<if $conesymbol == 1>>
<<set $conesymbolrite to "threshold">>
<<if $conegendersimple is "m">><<set $conesymboloutput to "The point is, he says, a threshold.">>
<<elseif $conegendersimple is "f">><<set $conesymboloutput to "The point is, she says, a threshold.">>
<<elseif $conegendersimple is "n">><<set $conesymboloutput to "The point is, they say, a threshold.">>
<</if>>
<<elseif $conesymbol == 2>>
<<set $conesymbolrite to "dark map">>
<<set $conesymboloutput to "What is this all about if not dots on a dark map, a flash of orange in the depths of a cave.">>
<<elseif $conesymbol == 3>>
<<set $conesymbolrite to "message">>
<<set $conesymboloutput to "Connect the dots, retrace the message.">>
<<elseif $conesymbol == 4>>
<<set $conesymbolrite to "shape incomprehensible from above and below">>
<<set $conesymboloutput to "What does a pigeon know of geometry’s abstract rule? What does a person?">>
<</if>>
<<if $conemood == 1>>
<<set $conemoodrite to "alert">>
<<set $conemoodoutput to "So it warns, it warns, it warns.">>
<<elseif $conemood == 2>>
<<set $conemoodrite to "abandoned">>
<<set $conemoodoutput to "Abandoned by the side of the abyss.">>
<<elseif $conemood == 3>>
<<set $conemoodrite to "unheeded">>
<<set $conemoodoutput to "In the corners stands a multitude, unheeded.">>
<<elseif $conemood == 4>>
<<set $conemoodrite to "unblinking">>
<<set $conemoodoutput to "Fixed, unblinking, rigid, immobile, stiff, alive.">>
<</if>>
<</silently>><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
You reach the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Spring! Get on your knees, worship and sniff and dig, reach deep to $cucumberhalfrite darkness with its many vines. What mirror lies beyond the monument? A body, $cucumberdetailrite (it squeals).
Seal your choice. Let the season pass. Summer! Take one step back. An eternity of stillness. In a thousand thousand years, take with you <<cycle "$cucumberanecdote" autoselect>>
<<option "the passing of time" 1>>
<<option "an unwillingness to change" 2>>
<<option "the turning of history over itself" 3>>
<<option "the coarseness of age" 4>>
<</cycle>>.
[[Seal your choice. Let the season pass->cucumbergo3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step1'></div><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
You reach the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Spring! Get on your knees, worship and sniff and dig, reach deep to $cucumberhalfrite darkness with its many vines. What mirror lies beyond the monument? A body, $cucumberdetailrite (it squeals).
Seal your choice. Let the season pass. Summer! Take one step back. An eternity of stillness. In a thousand thousand years, take with you $cucumberanecdoterite.
Seal your choice. Let the season pass. Autumn! Circle the monument. The question of humidity: it is a cycle. Walk it. Evaporate. Precipitate. Condense <<cycle "$cucumbersymbol" autoselect>>
<<option "forgotten waters" 1>>
<<option "resilient waters" 2>>
<<option "ripening waters" 3>>
<<option "spaces carved by water" 4>>
<</cycle>>.
\
[[Seal your choice. Let the season pass->cucumbergo4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
You reach the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Spring! Get on your knees, worship and sniff and dig, reach deep to $cucumberhalfrite darkness with its many vines. What mirror lies beyond the monument? A body, $cucumberdetailrite (it squeals).
Seal your choice. Let the season pass. Summer! Take one step back. An eternity of stillness. In a thousand thousand years, take with you $cucumberanecdoterite.
Seal your choice. Let the season pass. Autumn! Circle the monument. The question of humidity: it is a cycle. Walk it. Evaporate. Precipitate. Condense $cucumbersymbolrite.
Seal your choice. Let the season pass. Winter! Step away. How to say goodbye, a giving and a taking. The monument gets thinner out here. Breathe in <<cycle "$cucumbermood" autoselect>>
<<option "the pickiness of codependency" 1>>
<<option "the unsustainability of loneliness" 2>>
<<option "loneliness as an armour and a cage" 3>>
<<option "the sacrality of digestion" 4>>
<</cycle>> and take that with you, too.\
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->cucumbergocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step3'></div><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
In the distance awaits the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Summer! How to be joined together, a giving and a taking. The monument is still rarefied out here. Breathe in $cucumbermoodrite. It's in you now.
Seal your choice. Let the season pass. Autumn! Reach the monument and circle it. The question of humidity: it is a cycle. Walk it. Evaporate. Precipitate. Condense <<cycle "$cucumbersymbol" autoselect>>
<<option "forgotten waters" 1>>
<<option "resilient waters" 2>>
<<option "ripening waters" 3>>
<<option "spaces carved by water" 4>>
<</cycle>>.
\
[[Seal your choice. Let the season pass->cucumberback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
In the distance awaits the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Summer! How to be joined together, a giving and a taking. The monument is still rarefied out here. Breathe in $cucumbermoodrite. It's in you now.
Seal your choice. Let the season pass. Autumn! Reach the monument and circle it. The question of humidity: it is a cycle. Walk it. Evaporate. Precipitate. Condense $cucumbersymbolrite.
Seal your choice. Let the season pass. Winter! Stand before it. An eternity of stillness. In a thousand thousand years, take with you <<cycle "$cucumberanecdote" autoselect>>
<<option "the passing of time" 1>>
<<option "an unwillingness to change" 2>>
<<option "the turning of history over itself" 3>>
<<option "the coarseness of age" 4>>
<</cycle>>.
\
[[Seal your choice. Let the season pass->cucumberback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
In the distance awaits the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Summer! How to be joined together, a giving and a taking. The monument is still rarefied out here. Breathe in $cucumbermoodrite. It's in you now.
Seal your choice. Let the season pass. Autumn! Reach the monument and circle it. The question of humidity: it is a cycle. Walk it. Evaporate. Precipitate. Condense $cucumbersymbolrite.
Seal your choice. Let the season pass. Winter! Stand before it. An eternity of stillness. In a thousand thousand years, take with you $cucumberanecdoterite.
Seal your choice. Let the season pass. Spring! Join it. At last in the monument's full presence get on your knees, worship and sniff and dig, reach deep to <<cycle "$cucumberhalf" autoselect>>
<<option "ripening" 1>>
<<option "hollowed" 2>>
<<option "insightful" 3>>
<<option "abandoned" 4>>
<</cycle>> darkness with its many vines. What mirror lies beyond the monument? A body, <<cycle "$cucumberdetail" autoselect>>
<<option "inured to emptiness" 1>>
<<option "itself a dark shape" 2>>
<<option "trusted, resilient" 3>>
<<option "a nocturnal teacher" 4>>
<</cycle>>. It squeals.
\</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step7'></div>
<<silently>>
<<if $cucumberdetail == 1>>
<<set $cucumberdetailrite to "inured to emptiness">>
<<set $cucumberdetailoutput to "The head of an aardvark is a system of caves, fertile ground.">>
<<elseif $cucumberdetail == 2>>
<<set $cucumberdetailrite to "itself a dark shape">>
<<if $cucumbergendersimple is "m">><<set $cucumberdetailoutput to "There is the empty shape of an aardvark, and within it he knows that there used to be a cucumber.">>
<<elseif $cucumbergendersimple is "f">><<set $cucumberdetailoutput to "There is the empty shape of an aardvark, and within it she knows that there used to be a cucumber.">>
<<elseif $cucumbergendersimple is "n">><<set $cucumberdetailoutput to "There is the empty shape of an aardvark, and within it they know that there used to be a cucumber.">>
<</if>>
<<elseif $cucumberdetail == 3>>
<<set $cucumberdetailrite to "trusted, resilient">>
<<if $cucumbergendersimple is "m">><<set $cucumberdetailoutput to "Oh, to be an aardvark, he thinks as he swats an ant.">>
<<elseif $cucumbergendersimple is "f">><<set $cucumberdetailoutput to "Oh, to be an aardvark, she thinks as she swats an ant.">>
<<elseif $cucumbergendersimple is "n">><<set $cucumberdetailoutput to "Oh, to be an aardvark, they thinks as they swat an ant.">>
<</if>>
<<elseif $cucumberdetail == 4>>
<<set $cucumberdetailrite to "a nocturnal teacher">>
<<set $cucumberdetailoutput to "Through an aardvark it is possible to walk across walls, but only at night.">>
<</if>>
<<if $cucumberhalf == 1>>
<<set $cucumberhalfrite to "ripening">>
<<set $cucumberhalfoutput to "The ground is ripe with a network of dark globules, and ">>
<<set $cucumberhalfoutputback to "the ground is ripe with a network of dark globules.">>
<<elseif $cucumberhalf == 2>>
<<set $cucumberhalfrite to "hollowed">>
<<set $cucumberhalfoutput to "The burrow is empty, the space of the vegetable is empty, the earth is hollow and carved out, so">>
<<set $cucumberhalfoutputback to "the burrow is empty, the space of the vegetable is empty, the earth is hollow and carved out.">>
<<elseif $cucumberhalf == 3>>
<<set $cucumberhalfrite to "insightful">>
<<set $cucumberhalfoutput to "Through an aardvark’s guidance, deep and hidden knowledge can be accessed:">>
<<set $cucumberhalfoutputback to "through an aardvark’s guidance, deep and hidden knowledge can be accessed.">>
<<elseif $cucumberhalf == 4>>
<<set $cucumberhalfrite to "abandoned">>
<<set $cucumberhalfoutput to "This empty space is left for others to fill:">>
<<set $cucumberhalfoutputback to "the empty space is left for others to fill.">>
<</if>>
<<if $cucumberanecdote == 1>>
<<set $cucumberanecdoterite to "the passing of time">>
<<set $cucumberanecdoteoutput to "The clock is ember and holds fossils.">>
<<elseif $cucumberanecdote == 2>>
<<set $cucumberanecdoterite to "an unwillingness to change">>
<<if $cucumbergendercomplex is "mm">><<set $cucumberanecdoteoutput to "I’ll go, he says, change diet, get a makeover. Not yet, he answers. Please?">>
<<elseif $cucumbergendercomplex is "mf">><<set $cucumberanecdoteoutput to "I’ll go, he says, change diet, get a makeover. Not yet, she answers. Please?">>
<<elseif $cucumbergendercomplex is "mn">><<set $cucumberanecdoteoutput to "I’ll go, he says, change diet, get a makeover. Not yet, they answer. Please?">>
<<elseif $cucumbergendercomplex is "ff">><<set $cucumberanecdoteoutput to "I’ll go, she says, change diet, get a makeover. Not yet, she answers. Please?">>
<<elseif $cucumbergendercomplex is "fm">><<set $cucumberanecdoteoutput to "I’ll go, she says, change diet, get a makeover. Not yet, he answers. Please?">>
<<elseif $cucumbergendercomplex is "fn">><<set $cucumberanecdoteoutput to "I’ll go, she says, change diet, get a makeover. Not yet, they answer. Please?">>
<<elseif $cucumbergendercomplex is "nn">><<set $cucumberanecdoteoutput to "I’ll go, they say, change diet, get a makeover. Not yet, they answer. Please?">>
<<elseif $cucumbergendercomplex is "nm">><<set $cucumberanecdoteoutput to "I’ll go, they say, change diet, get a makeover. Not yet, he answers. Please?">>
<<elseif $cucumbergendercomplex is "nf">><<set $cucumberanecdoteoutput to "I’ll go, they say, change diet, get a makeover. Not yet, she answers. Please?">>
<</if>>
<<elseif $cucumberanecdote == 3>>
<<set $cucumberanecdoterite to "the turning of history over itself">>
<<set $cucumberanecdoteoutput to "Look: two creatures are going through the motions of the same day they had four million, three thousand and seven years ago.">>
<<elseif $cucumberanecdote == 4>>
<<set $cucumberanecdoterite to "the coarseness of age">>
<<if $cucumbergendersimple is "m">><<set $cucumberanecdoteoutput to "Rough skin tickles his fingers as he caresses it absentmindedly. He can’t quit.">>
<<elseif $cucumbergendersimple is "f">><<set $cucumberanecdoteoutput to "Rough skin tickles her fingers as she caresses it absentmindedly. She can’t quit.">>
<<elseif $cucumbergendersimple is "n">><<set $cucumberanecdoteoutput to "Rough skin tickles their fingers as they caress it absentmindedly. They can’t quit.">>
<</if>>
<</if>>
<<if $cucumbersymbol == 1>>
<<set $cucumbersymbolrite to "forgotten waters">>
<<set $cucumbersymboloutput to "As the saying goes: waters long forgotten but still growing underground.">>
<<elseif $cucumbersymbol == 2>>
<<set $cucumbersymbolrite to "resilient waters">>
<<set $cucumbersymboloutput to "This is how you survive, how you claw your way through drought.">>
<<elseif $cucumbersymbol == 3>>
<<set $cucumbersymbolrite to "ripening waters">>
<<set $cucumbersymboloutput to "The cucumber ripens beneath the surface of the ground.">>
<<elseif $cucumbersymbol == 4>>
<<set $cucumbersymbolrite to "spaces carved by water">>
<<set $cucumbersymboloutput to "And underneath, in the empty spaces, water drips downward.">>
<</if>>
<<if $cucumbermood == 1>>
<<set $cucumbermoodrite to "the pickiness of codependency">>
<<if $cucumbergendersimple is "m">><<set $cucumbermoodoutput to "He shakes his head at the fruit bowl. No strawberries. No tomatoes either.">>
<<elseif $cucumbergendersimple is "f">><<set $cucumbermoodoutput to "She shakes her head at the fruit bowl. No strawberries. No tomatoes either.">>
<<elseif $cucumbergendersimple is "n">><<set $cucumbermoodoutput to "They shake their head at the fruit bowl. No strawberries. No tomatoes either.">>
<</if>>
<<elseif $cucumbermood == 2>>
<<set $cucumbermoodrite to "the unsustainability of loneliness">>
<<set $cucumbermoodoutput to "Their bond is such that when the one disappears, so does the other, leaving twin holes in the world. Emptiness grows.">>
<<elseif $cucumbermood == 3>>
<<set $cucumbermoodrite to "loneliness as an armour and a cage">>
<<if $cucumbergendersimple is "m">><<set $cucumbermoodoutput to "His outer skin is tough, too tough when nobody digs deep.">>
<<elseif $cucumbergendersimple is "f">><<set $cucumbermoodoutput to "Her outer skin is tough, too tough when nobody digs deep.">>
<<elseif $cucumbergendersimple is "n">><<set $cucumbermoodoutput to "Their outer skin is tough, too tough when nobody digs deep.">>
<</if>>
<<elseif $cucumbermood == 4>>
<<set $cucumbermoodrite to "the sacrality of digestion">>
<<set $cucumbermoodoutput to "Like a rite of buried faeces transfers love.">>
<</if>>
<</silently>>\<<silently>>
<<include "variablesupdate">>
<<if $itemA == 1>>
<<set $A1 to $conedetailoutput>>
<<set $A2 to $conehalfoutput>>
<<set $A3 to $coneanecdoteoutput>>
<<set $A4 to $conesymboloutput>>
<<set $A5 to $conemoodoutput>>
<<elseif $itemA == 2>>
<<set $A1 to $cucumberdetailoutput>>
<<set $A2 to $cucumberhalfoutput>>
<<set $A2b to $cucumberhalfoutputback>>
<<set $A3 to $cucumberanecdoteoutput>>
<<set $A4 to $cucumbersymboloutput>>
<<set $A5 to $cucumbermoodoutput>>
<<elseif $itemA == 3>>
<<set $A1 to $cartridgedetailoutput>>
<<set $A2 to $cartridgehalfoutput>>
<<set $A2b to $cartridgehalfoutputback>>
<<set $A3 to $cartridgeanecdoteoutput>>
<<set $A4 to $cartridgesymboloutput>>
<<set $A5 to $cartridgemoodoutput>>
<<elseif $itemA == 4>>
<<set $A1 to $wickerdetailoutput>>
<<set $A2 to $wickerhalfoutput>>
<<set $A2b to $wickerhalfoutputback>>
<<set $A3 to $wickeranecdoteoutput>>
<<set $A4 to $wickersymboloutput>>
<<set $A5 to $wickermoodoutput>>
<<elseif $itemA == 5>>
<<set $A1 to $tshirtdetailoutput>>
<<set $A2 to $tshirthalfoutput>>
<<set $A2b to $tshirthalfoutputback>>
<<set $A3 to $tshirtanecdoteoutput>>
<<set $A4 to $tshirtsymboloutput>>
<<set $A5 to $tshirtmoodoutput>>
<<elseif $itemA == 6>>
<<set $A1 to $newsstanddetailoutput>>
<<set $A2 to $newsstandhalfoutput>>
<<set $A2b to $newsstandhalfoutputback>>
<<set $A3 to $newsstandanecdoteoutput>>
<<set $A4 to $newsstandsymboloutput>>
<<set $A5 to $newsstandmoodoutput>>
<<elseif $itemA == 7>>
<<set $A1 to $selenitedetailoutput>>
<<set $A2 to $selenitehalfoutput>>
<<set $A2b to $selenitehalfoutputback>>
<<set $A3 to $seleniteanecdoteoutput>>
<<set $A4 to $selenitesymboloutput>>
<<set $A5 to $selenitemoodoutput>>
<</if>>
<<if $itemB == 1>>
<<set $B1 to $conedetailoutput>>
<<set $B2 to $conehalfoutput>>
<<set $B3 to $coneanecdoteoutput>>
<<set $B4 to $conesymboloutput>>
<<set $B5 to $conemoodoutput>>
<<elseif $itemB == 2>>
<<set $B1 to $cucumberdetailoutput>>
<<set $B2 to $cucumberhalfoutput>>
<<set $B2b to $cucumberhalfoutputback>>
<<set $B3 to $cucumberanecdoteoutput>>
<<set $B4 to $cucumbersymboloutput>>
<<set $B5 to $cucumbermoodoutput>>
<<elseif $itemB == 3>>
<<set $B1 to $cartridgedetailoutput>>
<<set $B2 to $cartridgehalfoutput>>
<<set $B2b to $cartridgehalfoutputback>>
<<set $B3 to $cartridgeanecdoteoutput>>
<<set $B4 to $cartridgesymboloutput>>
<<set $B5 to $cartridgemoodoutput>>
<<elseif $itemB == 4>>
<<set $B1 to $wickerdetailoutput>>
<<set $B2 to $wickerhalfoutput>>
<<set $B2b to $wickerhalfoutputback>>
<<set $B3 to $wickeranecdoteoutput>>
<<set $B4 to $wickersymboloutput>>
<<set $B5 to $wickermoodoutput>>
<<elseif $itemB == 5>>
<<set $B1 to $tshirtdetailoutput>>
<<set $B2 to $tshirthalfoutput>>
<<set $B2b to $tshirthalfoutputback>>
<<set $B3 to $tshirtanecdoteoutput>>
<<set $B4 to $tshirtsymboloutput>>
<<set $B5 to $tshirtmoodoutput>>
<<elseif $itemB == 6>>
<<set $B1 to $newsstanddetailoutput>>
<<set $B2 to $newsstandhalfoutput>>
<<set $B2b to $newsstandhalfoutputback>>
<<set $B3 to $newsstandanecdoteoutput>>
<<set $B4 to $newsstandsymboloutput>>
<<set $B5 to $newsstandmoodoutput>>
<<elseif $itemB == 7>>
<<set $B1 to $selenitedetailoutput>>
<<set $B2 to $selenitehalfoutput>>
<<set $B2b to $selenitehalfoutputback>>
<<set $B3 to $seleniteanecdoteoutput>>
<<set $B4 to $selenitesymboloutput>>
<<set $B5 to $selenitemoodoutput>>
<</if>>
<<if $itemA < $itemB>><<set $ABhalf = ["$A2 $B2b"]>>
<<else>><<set $ABhalf = ["$B2 $A2b"]>>
<</if>>
<<set $ABset = ["$ABhalf", "$A1", "$A3", "$A4", "$A5", "$B1", "$B3", "$B4", "$B5"]>>
<<run $ABset.shuffle()>>
<</silently>>$itemcombo1noun <<print $itemcombo1>><<print $itemcombo1addon>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<print $ABsetfinal.shift()>> <<silently>>
<<include "conegender">>
<<include "cucumbergender">>
<<include "cartridgegender">>
<<include "wickergender">>
<<include "tshirtgender">>
<<include "newsstandgender">>
<<include "selenitegender">>
<<include "yourselfgender">>
<<include "conevariables">>
<<include "cucumbervariables">>
<<include "cartridgevariables">>
<<include "wickervariables">>
<<include "tshirtvariables">>
<<include "newsstandvariables">>
<<include "selenitevariables">>
<<include "yourselfvariables">>
<</silently>><<silently>>
<<if $cartridgedetail == 1>>
<<set $cartridgedetailrite to "it doesn't work">>
<<if $cartridgegendersimple is "m">><<set $cartridgedetailoutput to "He holds the empty cartridge and imagines a field of wheat spread over the blank paper.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgedetailoutput to "She holds the empty cartridge and imagines a field of wheat spread over the blank paper.">>
<<elseif cartridgegendersimple is "n">><<set $cartridgedetailoutput to "They hold the empty cartridge and imagine a field of wheat spread over the blank paper.">>
<</if>>
<<elseif $cartridgedetail == 2>>
<<set $cartridgedetailrite to "it's stuck">>
<<set $cartridgedetailoutput to "A stuck print job can halt everything.">>
<<elseif $cartridgedetail == 3>>
<<set $cartridgedetailrite to "it dried up">>
<<set $cartridgedetailoutput to "Dried ink won’t drop.">>
<<elseif $cartridgedetail == 4>>
<<set $cartridgedetailrite to "it's not printing">>
<<set $cartridgedetailoutput to "Initiate the next phase of cleaning only if the print quality is poor. ">>
<</if>>
<<if $cartridgehalf == 1>>
<<set $cartridgehalfrite to "Plastic reigns,">>
<<set $cartridgehalfoutput to "It exists in a labyrinth behind a plastic veil where ">>
<<set $cartridgehalfoutputback to "it exists in a labyrinth behind a plastic veil.">>
<<elseif $cartridgehalf == 2>>
<<set $cartridgehalfrite to "Semiconductors are the judges of the real,">>
<<set $cartridgehalfoutput to "Near the entrance, a metal usher is alienated by counting imaginary pages, while ">>
<<set $cartridgehalfoutputback to "near the entrance, a metal usher is alienated by counting imaginary pages.">>
<<elseif $cartridgehalf == 3>>
<<set $cartridgehalfrite to "Frequent use is necessary,">>
<<if $cartridgegendersimple is "m">><<set $cartridgehalfoutput to "He unclogs it slowly with warm water and ">> <<set $cartridgehalfoutputback to "she unclogs it slowly with warm water.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgehalfoutput to "She unclogs it slowly with warm water and ">> <<set $cartridgehalfoutputback to "she unclogs it slowly with warm water.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgehalfoutput to "They unclog it slowly with warm water and ">> <<set $cartridgehalfoutputback to "they unclog it slowly with warm water.">>
<</if>>
<<elseif $cartridgehalf == 4>>
<<set $cartridgehalfrite to "Do not cross the row of chambers,">>
<<set $cartridgehalfoutput to "Barriers are in place so the flow cannot be reversed. However: ">>
<<set $cartridgehalfoutputback to "barriers are in place so the flow cannot be reversed. However.">>
<</if>>
<<if $cartridgeanecdote == 1>>
<<set $cartridgeanecdoterite to "buy more">>
<<set $cartridgeanecdoteoutput to "Drying caverns of plastic conquer the landfill.">>
<<elseif $cartridgeanecdote == 2>>
<<set $cartridgeanecdoterite to "heavy with new functions">>
<<set $cartridgeanecdoteoutput to "But it’s the bright wetness that makes it worth it.">>
<<elseif $cartridgeanecdote == 3>>
<<set $cartridgeanecdoterite to "thus achieving perfection">>
<<if $cartridgegendersimple is "m">><<set $cartridgeanecdoteoutput to "It’s not quite the same colour, is it, he says. It’s not the wall I remember.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgeanecdoteoutput to "It’s not quite the same colour, is it, she says. It’s not the wall I remember.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgeanecdoteoutput to "It’s not quite the same colour, is it, they say. It’s not the wall I remember.">>
<</if>>
<<elseif $cartridgeanecdote == 4>>
<<set $cartridgeanecdoterite to "and there is no such thing as hot glue">>
<<set $cartridgeanecdoteoutput to "The liquid bubbles and rises through the perforated chambers.">>
<</if>>
<<if $cartridgesymbol == 1>>
<<set $cartridgesymbolrite to "a deep, dark, vast potential">>
<<if $cartridgemood == 1>><<set $cartridgesymboloutput to "All latent in a primordial yellow ocean. What comes out on the other end is sand.">>
<<elseif $cartridgemood == 2>><<set $cartridgesymboloutput to "All latent in a primordial red ocean. What comes out on the other end is sand.">>
<<elseif $cartridgemood == 3>><<set $cartridgesymboloutput to "All latent in a primordial blue ocean. What comes out on the other end is sand.">>
<<elseif $cartridgemood == 4>><<set $cartridgesymboloutput to "All latent in a primordial black ocean. What comes out on the other end is sand.">>
<<else>><<set $cartridgesymboloutput to "All latent in a primordial purple ocean. What comes out on the other end is sand.">>
<</if>>
<<elseif $cartridgesymbol == 2>>
<<set $cartridgesymbolrite to "the idea of an idea of an idea of a letter">>
<<set $cartridgesymboloutput to "In a way, it’s like the old ox head that turned into the letter A.">>
<<elseif $cartridgesymbol == 3>>
<<set $cartridgesymbolrite to "an error but nobody knows">>
<<if $cartridgegendersimple is "m">><<set $cartridgesymboloutput to "Following a gap in the map, he reaches a hole.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgesymboloutput to "Following a gap in the map, she reaches a hole.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgesymboloutput to "Following a gap in the map, they reach a hole.">>
<</if>>
<<elseif $cartridgesymbol == 4>>
<<set $cartridgesymbolrite to "the last sign you're afforded (they're not cheap)">>
<<set $cartridgesymboloutput to "The instructions say to throw the thing away when there’s less than eight signs left, but as always there are workarounds on the internet.">>
<</if>>
<<if $cartridgemood == 1>>
<<set $cartridgemoodrite to "yellow">>
<<if $cartridgegendersimple is "m">><<set $cartridgemoodoutput to "He counts on his fingers: yellow as the spine of a book, a tulip, a goldfinch, a pillow, a midcentury lamp, a tomato and a simplified depiction of the sun.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgemoodoutput to "She counts on her fingers: yellow as the spine of a book, a tulip, a goldfinch, a pillow, a midcentury lamp, a tomato and a simplified depiction of the sun.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgemoodoutput to "They count on their fingers: yellow as the spine of a book, a tulip, a goldfinch, a pillow, a midcentury lamp, a tomato and a simplified depiction of the sun.">>
<</if>>
<<elseif $cartridgemood == 2>>
<<set $cartridgemoodrite to "red">>
<<if $cartridgegendersimple is "m">><<set $cartridgemoodoutput to "He counts out loud: red as a rose, a raincoat, a flag, a bell pepper, a ladybug, wine and wrapping paper.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgemoodoutput to "She counts out loud: red as a rose, a raincoat, a flag, a bell pepper, a ladybug, wine and wrapping paper.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgemoodoutput to "They count out loud: red as a rose, a raincoat, a flag, a bell pepper, a ladybug, wine and wrapping paper.">>
<</if>>
<<elseif $cartridgemood == 3>>
<<set $cartridgemoodrite to "blue">>
<<if $cartridgegendersimple is "m">><<set $cartridgemoodoutput to "He recounts in his memory: blue as a page, the sea, linens, a dog’s toy, a dragonfly, a flame and the legs of an avocet.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgemoodoutput to "She recounts in her memory: blue as a page, the sea, linens, a dog’s toy, a dragonfly, a flame and the legs of an avocet.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgemoodoutput to "They recount in their memory: blue as a page, the sea, linens, a dog’s toy, a dragonfly, a flame and the legs of an avocet.">>
<</if>>
<<elseif $cartridgemood == 4>>
<<set $cartridgemoodrite to "black">>
<<if $ccartridgegendersimple is "m">><<set $cartridgemoodoutput to "He counts in a whisper: black as an oven, socks, salt, ashes, faux industrial finishes, tea and elastic gym bands.">>
<<elseif $cartridgegendersimple is "f">><<set $cartridgemoodoutput to "She counts in a whisper: black as an oven, socks, salt, ashes, faux industrial finishes, tea and elastic gym bands.">>
<<elseif $cartridgegendersimple is "n">><<set $cartridgemoodoutput to "They count in a whisper: black as an oven, socks, salt, ashes, faux industrial finishes, tea and elastic gym bands.">>
<</if>>
<</if>>
<</silently>><<silently>>
<<if $wickerdetail == 1>>
<<set $wickerdetailrite to "damp">>
<<set $wickerdetailoutput to "What about soaking? Mellowing? What if the foundations of our buildings were soft.">>
<<elseif $wickerdetail == 2>>
<<set $wickerdetailrite to "strict">>
<<set $wickerdetailoutput to "What horizons can we reach with twining? The process is strict but has an end.">>
<<elseif $wickerdetail == 3>>
<<set $wickerdetailrite to "sanitized">>
<<if $wickergendercomplex is "mm">><<set $wickerdetailoutput to "He warns: this mold will erase our history. As he kneels to take it out, he forgets that he said anything.">>
<<elseif $wickergendercomplex is "mf">><<set $wickerdetailoutput to "He warns: this mold will erase our history. As she kneels to take it out, she forgets that he said anything.">>
<<elseif $wickergendercomplex is "mn">><<set $wickerdetailoutput to "He warns: this mold will erase our history. As they kneel to take it out, they forget that he said anything.">>
<<elseif $wickergendercomplex is "ff">><<set $wickerdetailoutput to "She warns: this mold will erase our history. As she kneels to take it out, she forgets that she said anything.">>
<<elseif $wickergendercomplex is "fm">><<set $wickerdetailoutput to "She warns: this mold will erase our history. As he kneels to take it out, he forgets that she said anything.">>
<<elseif $wickergendercomplex is "fn">><<set $wickerdetailoutput to "She warns: this mold will erase our history. As they kneel to take it out, they forget that she said anything.">>
<<elseif $wickergendercomplex is "nn">><<set $wickerdetailoutput to "They warn: this mold will erase our history. As they kneel to take it out, they forget that they said anything.">>
<<elseif $wickergendercomplex is "nm">><<set $wickerdetailoutput to "They warn: this mold will erase our history. As he kneels to take it out, he forgets that they said anything.">>
<<elseif $wickergendercomplex is "nf">><<set $wickerdetailoutput to "They warn: this mold will erase our history. As she kneels to take it out, she forgets that they said anything.">>
<</if>>
<<elseif $wickerdetail == 4>>
<<set $wickerdetailrite to "generous">>
<<set $wickerdetailoutput to "A few steps ahead, the rattan palm sways in the wind.">>
<</if>>
<<if $wickerhalf == 1>>
<<set $wickerhalfrite to "the chair">>
<<set $wickerhalfoutput to "The wicker rocker chair falls apart in the corner while">>
<<set $wickerhalfoutputback to "the wicker rocker chair falls apart in the corner.">>
<<elseif $wickerhalf == 2>>
<<set $wickerhalfrite to "the box">>
<<set $wickerhalfoutput to "The wicker box on the coffee table contains a pyramid. It its depths lies an assortment of woven chests and baskets, and in one room">>
<<set $wickerhalfoutputback to "the wicker box on the coffee table contains a pyramid. It its depths lies an assortment of woven chests and baskets.">>
<<elseif $wickerhalf == 3>>
<<set $wickerhalfrite to "the lamp">>
<<set $wickerhalfoutput to "The wicker lamp casts its twined shadow. Its fibers withstand that weight as underneath">>
<<set $wickerhalfoutputback to "the wicker lamp casts its twined shadow. Its fibers withstand that weight.">>
<<elseif $wickerhalf == 4>>
<<set $wickerhalfrite to "the table">>
<<set $wickerhalfoutput to "The wicker apple molds on the wicker table. A tidal wave approaches from afar, and there, in the disappearing coastline,">>
<<set $wickerhalfoutputback to "the wicker apple molds on the wicker table. A tidal wave approaches from afar, swallowing entire coastlines on its way.">>
<</if>>
<<if $wickeranecdote == 1>>
<<set $wickeranecdoterite to "the absence">>
<<set $wickeranecdoteoutput to "The weaving proceeds from absence to absence. This happens every Thursday.">>
<<elseif $wickeranecdote == 2>>
<<set $wickeranecdoterite to "the softness">>
<<set $wickeranecdoteoutput to "Warm water softens and blurs overnight.">>
<<elseif $wickeranecdote == 3>>
<<set $wickeranecdoterite to "the movement that goes from love to life">>
<<set $wickeranecdoteoutput to "Keep the diagonal above and then below. It is the only way.">>
<<elseif $wickeranecdote == 4>>
<<set $wickeranecdoterite to "the unbound">>
<<set $wickeranecdoteoutput to "The star expands its rays when unbound.">>
<</if>>
<<if $wickersymbol == 1>>
<<set $wickersymbolrite to "the narrative">>
<<set $wickersymboloutput to "The plot comes undone, it cannot hold, it folds into a straight line. It repeats into sand and repeats into sand and repeats into sand.">>
<<elseif $wickersymbol == 2>>
<<set $wickersymbolrite to "the innovation">>
<<if $wickergendersimple is "m">><<set $wickersymboloutput to "He comes up with a new weave for his tale. It goes like this: sand.">>
<<elseif $wickergendersimple is "f">><<set $wickersymboloutput to "She comes up with a new weave for her tale. It goes like this: sand.">>
<<elseif $wickergendersimple is "n">><<set $wickersymboloutput to "They come up with a new weave for their tale. It goes like this: sand.">>
<</if>>
<<elseif $wickersymbol == 3>>
<<set $wickersymbolrite to "the abstraction">>
<<set $wickersymboloutput to "They tried to weave abstraction. They succeeded, in fact. It was a long time ago. You can’t do that these days.">>
<<elseif $wickersymbol == 4>>
<<set $wickersymbolrite to "the union of dream and reality">>
<<set $wickersymboloutput to "There used to be this rubber band which held more of the beautiful world the more it stretched, it had such a lovely name but now it’s about to snap.">>
<</if>>
<<if $wickermood == 1>>
<<set $wickermoodrite to "the whole">>
<<if $wickergendersimple is "m">><<set $wickermoodoutput to "And he knows that everything is tied and interwoven.">>
<<elseif $wickergendersimple is "f">><<set $wickermoodoutput to "And she knows that everything is tied and interwoven.">>
<<elseif $wickergendersimple is "n">><<set $wickermoodoutput to "And they know that everything is tied and interwoven.">>
<</if>>
<<elseif $wickermood == 2>>
<<set $wickermoodrite to "the atoms and the stars">>
<<if $wickergendersimple is "m">><<set $wickermoodoutput to "And he knows that this is true among the atoms and the galaxies.">>
<<elseif $wickergendersimple is "f">><<set $wickermoodoutput to "And she knows that this is true among the atoms and the galaxies.">>
<<elseif $wickergendersimple is "n">><<set $wickermoodoutput to "And they know that this is true among the atoms and the galaxies.">>
<</if>>
<<elseif $wickermood == 3>>
<<set $wickermoodrite to "the interpretation of the whole">>
<<if $wickergendersimple is "m">><<set $wickermoodoutput to "And he knows that the reeds of it are stories, codexes, interpretations, inventions, systems for perception of the real.">>
<<elseif $wickergendersimple is "f">><<set $wickermoodoutput to "And she knows that the reeds of it are stories, codexes, interpretations, inventions, systems for perception of the real.">><<set $wickermoodoutput to "And she knows that the reeds of it are stories, codexes, interpretations, inventions, systems for perception of the real.">>
<<elseif $wickergendersimple is "n">><<set $wickermoodoutput to "And they know that the reeds of it are stories, codexes, interpretations, inventions, systems for perception of the real.">>
<</if>>
<<elseif $wickermood == 4>>
<<set $wickermoodrite to "the weaving">>
<<if $wickergendersimple is "m">><<set $wickermoodoutput to "And he knows that one strand of this weaving of weavings is being folded in his hands. Look, a tiny basket.">>
<<elseif $wickergendersimple is "f">><<set $wickermoodoutput to "And she knows that one strand of this weaving of weavings is being folded in her hands. Look, a tiny basket.">>
<<elseif $wickergendersimple is "n">><<set $wickermoodoutput to "And they know that one strand of this weaving of weavings is being folded in their hands. Look, a tiny basket.">>
<</if>>
<</if>>
<</silently>><<silently>>
<<if $tshirtdetail == 1>>
<<set $tshirtdetailrite to "screens">>
<<set $tshirtdetailoutput to "The ink pushes through, layer by layer. Nothing will ever crack.">>
<<elseif $tshirtdetail == 2>>
<<set $tshirtdetailrite to "vapour">>
<<if $tshirtgendersimple is "m">><<set $tshirtdetailoutput to "And he is vapour! Sublimated into bitter blues.">>
<<elseif $tshirtgendersimple is "f">><<set $tshirtdetailoutput to "And she is vapour! Sublimated into bitter blues.">>
<<elseif $tshirtgendersimple is "n">><<set $tshirtdetailoutput to "And they are vapour! Sublimated into bitter blues.">>
<</if>>
<<elseif $tshirtdetail == 3>>
<<set $tshirtdetailrite to "heat">>
<<if $tshirtgendersimple is "m">><<set $tshirtdetailoutput to "He lets the heat shape him. It is a simple process.">>
<<elseif $tshirtgendersimple is "f">><<set $tshirtdetailoutput to "She lets the heat shape her. It is a simple process.">>
<<elseif $tshirtgendersimple is "n">><<set $tshirtdetailoutput to "They let the heat shape them. It is a simple process.">>
<</if>>
<<elseif $tshirtdetail == 4>>
<<set $tshirtdetailrite to "thread">>
<<set $tshirtdetailoutput to "The memories sting a new texture. A flower would be customary.">>
<</if>>
<<if $tshirthalf == 1>>
<<set $tshirthalfrite to "cotton">>
<<set $tshirthalfoutput to "The feeling is smooth and soft. It doesn’t get better than that when">>
<<set $tshirthalfoutputback to "the feeling is smooth and soft. It doesn’t get better than that.">>
<<elseif $tshirthalf == 2>>
<<set $tshirthalfrite to "linen">><<if $tshirtgendersimple is "m">><<set $tshirthalfoutput to "He waves in the distance, relaxed, wrinkled, and">><<set $tshirthalfoutputback to "he waves in the distance, relaxed, wrinkled.">>
<<elseif $tshirtgendersimple is "f">><<set $tshirthalfoutput to "She waves in the distance, relaxed, wrinkled, and">><<set $tshirthalfoutputback to "she waves in the distance, relaxed, wrinkled.">>
<<elseif $tshirtgendersimple is "n">><<set $tshirthalfoutput to "They wave in the distance, relaxed, wrinkled, and">><<set $tshirthalfoutputback to "they wave in the distance, relaxed, wrinkled.">>
<</if>>
<<elseif $tshirthalf == 3>>
<<set $tshirthalfrite to "polyester">>
<<set $tshirthalfoutput to "In time, the shirt remains as the field fades, the house fades – ">>
<<set $tshirthalfoutputback to "in time, the shirt remains as the field fades, the house fades.">>
<<elseif $tshirthalf == 4>>
<<set $tshirthalfrite to "blend">>
<<set $tshirthalfoutput to "The shirt is dry, the shirt is weightless, the shirt breathes,">>
<<set $tshirthalfoutputback to "the shirt is dry, the shirt is weightless, the shirt breathes.">>
<</if>>
<<if $tshirtanecdote == 1>>
<<set $tshirtanecdoterite to "discarded">>
<<set $tshirtanecdoteoutput to "(Seven t-shirts, three or four worn.)">>
<<elseif $tshirtanecdote == 2>>
<<set $tshirtanecdoterite to "once public">>
<<if $tshirtgendersimple is "m">><<set $tshirtanecdoteoutput to "He can’t join last year’s marathon anymore.">>
<<elseif $tshirtgendersimple is "f">><<set $tshirtanecdoteoutput to "She can’t join last year’s marathon anymore.">>
<<elseif $tshirtgendersimple is "n">><<set $tshirtanecdoteoutput to "They can’t join last year’s marathon anymore.">>
<</if>>
<<elseif $tshirtanecdote == 3>>
<<set $tshirtanecdoterite to "exclusive">>
<<if $tshirtgendersimple is "m">><<set $tshirtanecdoteoutput to "A person comes down the stairway and carries bright shapes on themself. Nobody can know more.">>
<<elseif $tshirtgendersimple is "f">><<set $tshirtanecdoteoutput to "A man comes down the stairway and carries bright shapes on himself. Nobody can know more.">>
<<elseif $tshirtgendersimple is "n">><<set $tshirtanecdoteoutput to "A woman comes down the stairway and carries bright shapes on herself. Nobody can know more.">>
<</if>>
<<elseif $tshirtanecdote == 4>>
<<set $tshirtanecdoterite to "devoted">>
<<set $tshirtanecdoteoutput to "The message therefore is: I am bound.">>
<</if>>
<<if $tshirtsymbol == 1>>
<<set $tshirtsymbolrite to "crisp">>
<<if $tshirtgendersimple is "m">><<set $tshirtsymboloutput to "I can see it clearly, as if it were today, it is today, it’s the day of the staircase, he recalls, and we are all gathered.">>
<<elseif $tshirtgendersimple is "f">><<set $tshirtsymboloutput to "I can see it clearly, as if it were today, it is today, it’s the day of the staircase, she recalls, and we are all gathered.">>
<<elseif $tshirtgendersimple is "n">><<set $tshirtsymboloutput to "I can see it clearly, as if it were today, it is today, it’s the day of the staircase, they recall, and we are all gathered.">>
<</if>>
<<elseif $tshirtsymbol == 2>>
<<set $tshirtsymbolrite to "unwanted">>
<<set $tshirtsymboloutput to "Deep into the dresser, the fabric holds a frown…">>
<<elseif $tshirtsymbol == 3>>
<<set $tshirtsymbolrite to "outdated">>
<<set $tshirtsymboloutput to "It was a different person who clawed to this belonging. The letters are empty now.">>
<<elseif $tshirtsymbol == 4>>
<<set $tshirtsymbolrite to "incomprehensible">>
<<if $tshirtgendercomplex is "mm">><<set $tshirtsymboloutput to "He bears an incomprehensible standard. The other expects him to live by it.">>
<<elseif $tshirtgendercomplex is "mf">><<set $tshirtsymboloutput to "He bears an incomprehensible standard. She expects him to live by it.">>
<<elseif $tshirtgendercomplex is "mn">><<set $tshirtsymboloutput to "He bears an incomprehensible standard. They expect him to live by it.">>
<<elseif $tshirtgendercomplex is "ff">><<set $tshirtsymboloutput to "She bears an incomprehensible standard. The other expects her to live by it.">>
<<elseif $tshirtgendercomplex is "fm">><<set $tshirtsymboloutput to "She bears an incomprehensible standard. He expects her to live by it.">>
<<elseif $tshirtgendercomplex is "fn">><<set $tshirtsymboloutput to "She bears an incomprehensible standard. They expect her to live by it.">>
<<elseif $tshirtgendercomplex is "nn">><<set $tshirtsymboloutput to "They bears an incomprehensible standard. They expect them to live by it.">>
<<elseif $tshirtgendercomplex is "nm">><<set $tshirtsymboloutput to "They bear an incomprehensible standard. He expects them to live by it.">>
<<elseif $tshirtgendercomplex is "nf">><<set $tshirtsymboloutput to "They bear an incomprehensible standard. She expects them to live by it.">>
<</if>>
<</if>>
<<if $tshirtmood == 1>>
<<set $tshirtmoodrite to "a deep connection">>
<<if $tshirtgendercomplex is "mm">><<set $tshirtmoodoutput to "Of all his father’s memories, he got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "mf">><<set $tshirtmoodoutput to "Of all his mother’s memories, he got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "mn">><<set $tshirtmoodoutput to "Of all his parent’s memories, he got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "ff">><<set $tshirtmoodoutput to "Of all her mother’s memories, she got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "fm">><<set $tshirtmoodoutput to "Of all her father’s memories, she got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "fn">><<set $tshirtmoodoutput to "Of all her parent’s memories, she got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "nn">><<set $tshirtmoodoutput to "Of all their parent’s memories, they got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "nm">><<set $tshirtmoodoutput to "Of all their father’s memories, they got the one with the scuba diving club.">>
<<elseif $tshirtgendercomplex is "nf">><<set $tshirtmoodoutput to "Of all their mother’s memories, they got the one with the scuba diving club.">>
<</if>>
<<elseif $tshirtmood == 2>>
<<set $tshirtmoodrite to "an echo of a friend">>
<<set $tshirtmoodoutput to "An inherited concert plays dearly with all the orchestra.">>
<<elseif $tshirtmood == 3>>
<<set $tshirtmoodrite to "dispersed in a flea market">>
<<set $tshirtmoodoutput to "In the city, life is carried over with the names filed off.">>
<<elseif $tshirtmood == 4>>
<<set $tshirtmoodrite to "white noise">>
<<set $tshirtmoodoutput to "This day stayed behind and cannot be read.">>
<</if>>
<</silently>><<silently>>
<<if $newsstanddetail == 1>>
<<set $newsstanddetailrite to "cube">>
<<set $newsstanddetailoutput to "During closing hours, the black cube by the side of the street melts with the city’s modernity.">>
<<elseif $newsstanddetail == 2>>
<<set $newsstanddetailrite to "hexagon">>
<<set $newsstanddetailoutput to "Nearby, a hexagon stands its ground in the face of history.">>
<<elseif $newsstanddetail == 3>>
<<set $newsstanddetailrite to "carved-out shape">>
<<set $newsstanddetailoutput to "The ever-changing urban landscape left a building carved out with just room for a newsstand.">>
<<elseif $newsstanddetail == 4>>
<<set $newsstanddetailrite to "mausoleum">>
<<set $newsstanddetailoutput to "And obituaries are hanging on all the colonnades.">>
<</if>>
<<if $newsstandhalf == 1>>
<<set $newsstandhalfrite to "the news">>
<<set $newsstandhalfoutput to "Trigonometry’s on the papers again and">>
<<set $newsstandhalfoutputback to "trigonometry’s on the papers again.">>
<<elseif $newsstandhalf == 2>>
<<set $newsstandhalfrite to "sports">>
<<set $newsstandhalfoutput to "A report comes in from a distant field: the people are running again where">>
<<set $newsstandhalfoutputback to "a report comes in from a distant field: the people are running again.">>
<<elseif $newsstandhalf == 3>>
<<set $newsstandhalfrite to "a love story, or a mystery">>
<<set $newsstandhalfoutput to "The mystery of the island beckons from beyond the window - typical airport literature. On the following page,">>
<<set $newsstandhalfoutputback to "the mystery of the island beckons from beyond the window - typical airport literature.">>
<<elseif $newsstandhalf == 4>>
<<set $newsstandhalfrite to "cooking trends">>
<<if $newsstandgendersimple is "m">><<set $newsstandhalfoutput to "Last November he added ten grams of lateness, but this is now. Now ">>
<<elseif $newsstandgendersimple is "f">><<set $newsstandhalfoutput to "Last November she added ten grams of lateness, but this is now. Now ">>
<<elseif $newsstandgendersimple is "n">><<set $newsstandhalfoutput to "Last November they added ten grams of lateness, but this is now. Now ">>
<</if>>
<<if $newsstandgendersimple is "m">><<set $newsstandhalfoutputback to "last November he added ten grams of lateness, but this is now.">>
<<elseif $newsstandgendersimple is "f">><<set $newsstandhalfoutputback to "last November she added ten grams of lateness, but this is now.">>
<<elseif $newsstandgendersimple is "n">><<set $newsstandhalfoutputback to "last November they added ten grams of lateness, but this is now.">>
<</if>>
<</if>>
<<if $newsstandanecdote == 1>>
<<set $newsstandanecdoterite to "their shyness">>
<<if $newsstandgendersimple is "m">><<set $newsstandanecdoteoutput to "A kiosk is so very far from him.">>
<<elseif $newsstandgendersimple is "f">><<set $newsstandanecdoteoutput to "A kiosk is so very far from her.">>
<<elseif $newsstandgendersimple is "n">><<set $newsstandanecdoteoutput to "A kiosk is so very far from them.">>
<</if>>
<<elseif $newsstandanecdote == 2>>
<<set $newsstandanecdoterite to "their flocking behaviour in captivity">>
<<if $newsstandgendersimple is "m">><<set $newsstandanecdoteoutput to "He looks at the magazines. A kiosk peeks past the trees that line the avenue. Like tigers in captivity.">>
<<elseif $newsstandgendersimple is "f">><<set $newsstandanecdoteoutput to "She looks at the magazines. A kiosk peeks past the trees that line the avenue. Like tigers in captivity.">>
<<elseif $newsstandgendersimple is "n">><<set $newsstandanecdoteoutput to "They look at the magazines. A kiosk peeks past the trees that line the avenue. Like tigers in captivity.">>
<</if>>
<<elseif $newsstandanecdote == 3>>
<<set $newsstandanecdoterite to "how to recognize them">>
<<set $newsstandanecdoteoutput to "Graffiti mark the kiosk’s side. Shepherds need to recognize their flocks among the drab neon-lit streets.">>
<<elseif $newsstandanecdote == 4>>
<<set $newsstandanecdoterite to "their deep sleep">>
<<set $newsstandanecdoteoutput to "The newsstand's long sleep after the night’s toiling casts a sharp shadow across the plaza.">>
<</if>>
<<if $newsstandsymbol == 1>>
<<set $newsstandsymbolrite to "the weather">>
<<set $newsstandsymboloutput to "The sun is drab today, somber, if you will, as if preparing for a torturous exile.">>
<<elseif $newsstandsymbol == 2>>
<<set $newsstandsymbolrite to "local affairs">>
<<if $newsstandgendersimple is "m">><<set $newsstandsymboloutput to "Oh, didn’t you know, he says? It is a strange affair. They meet once a month, alone, behind closed shutters, to make geometric figures out of bread.">>
<<elseif $newsstandgendersimple is "f">><<set $newsstandsymboloutput to "Oh, didn’t you know, she says? It is a strange affair. They meet once a month, alone, behind closed shutters, to make geometric figures out of bread.">>
<<elseif $newsstandgendersimple is "n">><<set $newsstandsymboloutput to "Oh, didn’t you know, they say? It is a strange affair. They meet once a month, alone, behind closed shutters, to make geometric figures out of bread.">>
<</if>>
<<elseif $newsstandsymbol == 3>>
<<set $newsstandsymbolrite to "urban development">>
<<set $newsstandsymboloutput to "As far as everyone knows, the municipality allowed the construction and nothing can be done about the apartment building with the purple window on the fifth floor.">>
<<elseif $newsstandsymbol == 4>>
<<set $newsstandsymbolrite to "companionship">>
<<set $newsstandsymboloutput to "A dog’s barking slips through the books, underneath the wall.">>
<</if>>
<<if $newsstandmood == 1>>
<<set $newsstandmoodrite to "buried fossil under layers of asphalt">>
<<set $newsstandmoodoutput to "One day the city’s bones will be laid bare and free this fossil too.">>
<<elseif $newsstandmood == 2>>
<<set $newsstandmoodrite to "space which is not there anymore">>
<<set $newsstandmoodoutput to "Death of third spaces brings about an anesthetic kind of decomposition that lingers in the air like mold.">>
<<elseif $newsstandmood == 3>>
<<set $newsstandmoodrite to "synecdoche">>
<<set $newsstandmoodoutput to "A pristine newspaper dominates the asphalt of the abandoned street.">>
<<elseif $newsstandmood == 4>>
<<set $newsstandmoodrite to "blurred smudge on the map">>
<<set $newsstandmoodoutput to "It is a kind of urban mirage.">>
<</if>>
<</silently>><<silently>>
<<if $selenitedetail == 1>>
<<set $selenitedetailrite to "a soft">>
<<if $selenitegendersimple is "m">><<set $selenitedetailoutput to "He scratches the stone with his nail. It gives. He scratches the image with his nail. It gives.">>
<<elseif $selenitegendersimple is "f">><<set $selenitedetailoutput to "She scratches the stone with her nail. It gives. She scratches the image with her nail. It gives.">>
<<elseif $selenitegendersimple is "n">><<set $selenitedetailoutput to "They scratch the stone with their nail. It gives. They scratch the image with their nail. It gives.">>
<</if>>
<<elseif $selenitedetail == 2>>
<<set $selenitedetailrite to "a flexible">>
<<if $selenitegendercomplex is "mm">><<set $selenitedetailoutput to "I’ll see you, he says. Anytime, the other man says. They meet in the past.">>
<<elseif $selenitegendercomplex is "mf">><<set $selenitedetailoutput to "I’ll see you, he says. Anytime, she says. They meet in the past.">>
<<elseif $selenitegendercomplex is "mn">><<set $selenitedetailoutput to "I’ll see you, he says. Anytime, they say. They meet in the past.">>
<<elseif $selenitegendercomplex is "ff">><<set $selenitedetailoutput to "I’ll see you, she says. Anytime, the other woman says. They meet in the past.">>
<<elseif $selenitegendercomplex is "fm">><<set $selenitedetailoutput to "I’ll see you, she says. Anytime, he says. They meet in the past.">>
<<elseif $selenitegendercomplex is "fn">><<set $selenitedetailoutput to "I’ll see you, she says. Anytime, they say. They meet in the past.">>
<<elseif $selenitegendercomplex is "nn">><<set $selenitedetailoutput to "I’ll see you, they say. Anytime, the other says. They meet in the past.">>
<<elseif $selenitegendercomplex is "nm">><<set $selenitedetailoutput to "I’ll see you, they say. Anytime, he says. They meet in the past.">>
<<elseif $selenitegendercomplex is "nf">><<set $selenitedetailoutput to "I’ll see you, they say. Anytime, she says. They meet in the past.">>
<</if>>
<<elseif $selenitedetail == 3>>
<<set $selenitedetailrite to "a soluble">>
<<set $selenitedetailoutput to "A procession of vapour comes into the city and leaves through its arches.">>
<<elseif $selenitedetail == 4>>
<<set $selenitedetailrite to "an uncertain">>
<<set $selenitedetailoutput to "A univocal characterization of this material is not easy to establish.">>
<</if>>
<<if $selenitehalf == 1>>
<<set $selenitehalfrite to "unbuilt towers">>
<<set $selenitehalfoutput to "A forest of stone bases awaits a forest of stone towers; on one of them,">>
<<set $selenitehalfoutputback to "a forest of stone bases awaits a forest of towers across the city.">>
<<elseif $selenitehalf == 2>>
<<set $selenitehalfrite to "forgotten walls">>
<<set $selenitehalfoutput to "The past fell off and now there is a sore surface on the wall, so">>
<<set $selenitehalfoutputback to "the past fell off and now there is a sore surface on the wall.">>
<<elseif $selenitehalf == 3>>
<<set $selenitehalfrite to "walls of light">>
<<set $selenitehalfoutput to "A second sky is inside the great walls and, under its shimmering light,">>
<<set $selenitehalfoutputback to "a second sky is inside the great walls. Its light flickers.">>
<<elseif $selenitehalf == 4>>
<<set $selenitehalfrite to "walled windows">>
<<set $selenitehalfoutput to "The walled window still leads inwards, a clue to the mystery of the place where">>
<<set $selenitehalfoutputback to "the mystery of the place where the walled window leads.">>
<</if>>
<<if $seleniteanecdote == 1>>
<<set $seleniteanecdoterite to "story of the sea">>
<<set $seleniteanecdoteoutput to "The seas come and wash it away.">>
<<elseif $seleniteanecdote == 2>>
<<set $seleniteanecdoterite to "cycle in the dark">>
<<set $seleniteanecdoteoutput to "The tower waxes and wanes, night after night.">>
<<elseif $seleniteanecdote == 3>>
<<set $seleniteanecdoterite to "confusion in the past">>
<<set $seleniteanecdoteoutput to "The old name is a vast cover.">>
<<elseif $seleniteanecdote == 4>>
<<set $seleniteanecdoterite to "bright change">>
<<set $seleniteanecdoteoutput to "The new name leaves the dark stones behind. Criss-crosses of misaligned vectors fill the space.">>
<</if>>
<<if $selenitesymbol == 1>>
<<set $selenitesymbolrite to "until the moonlight's trapped">>
<<set $selenitesymboloutput to "The old window cannot hold the moonlight. In the morning, it spills through.">>
<<elseif $selenitesymbol == 2>>
<<set $selenitesymbolrite to "and shed them like old skin">>
<<set $selenitesymboloutput to "The old window flakes off.">>
<<elseif $selenitesymbol == 3>>
<<set $selenitesymbolrite to "in a grandiose matrix">>
<<if $selenitegendersimple is "m">><<set $selenitesymboloutput to "Across the old window, he sits on a great crystal and counts his milky marbles.">>
<<elseif $selenitegendersimple is "f">><<set $selenitesymboloutput to "Across the old window, she sits on a great crystal and counts her milky marbles.">>
<<elseif $selenitegendersimple is "n">><<set $selenitesymboloutput to "Across the old window, they sit on a great crystal and count their milky marbles.">>
<</if>>
<<elseif $selenitesymbol == 4>>
<<set $selenitesymbolrite to "like lenses on a telescope, to see beyond the horizon">>
<<set $selenitesymboloutput to "A palace rises, unreachable, in the space of the landscape outlined by the old window. Incompatible modes of existence.">>
<</if>>
<<if $selenitemood == 1>>
<<set $selenitemoodrite to "thicket of cracks">>
<<if $selenitegendersimple is "m">><<set $selenitemoodoutput to "A network of cracks fills the air. He cocks his head and tries to peek beyond.">>
<<elseif $selenitegendersimple is "f">><<set $selenitemoodoutput to "A network of cracks fills the air. She cocks her head and tries to peek beyond.">>
<<elseif $selenitegendersimple is "n">><<set $selenitemoodoutput to "A network of cracks fills the air. They cock their head and try to peek beyond.">>
<</if>>
<<elseif $selenitemood == 2>>
<<set $selenitemoodrite to "tall white vines">>
<<set $selenitemoodoutput to "The air is dense with thin fibrous filaments that reach the sky.">>
<<elseif $selenitemood == 3>>
<<set $selenitemoodrite to "shrubs of milky clouds">>
<<set $selenitemoodoutput to "A milky, dense cover falls between the people present.">>
<<elseif $selenitemood == 4>>
<<set $selenitemoodrite to "moon above, but it's too late">>
<<set $selenitemoodoutput to "The moon above (folds and spills to the ground in bright gleaming grains of sand).">>
<</if>>
<</silently>><div class='container'><div class='artworkreplica'>\
$itemcombo1noun <<print $itemcombo1>><<print $itemcombo1addon>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>> <<print $ABsetreplay.shift()>>
\</div>\
<div class='findyourway'>\
➼ <<back "Back">>
</div>\
</div>\<div class='container'><div class='povrite'>\
<<include "variablesupdate">>\
The trail catches fire, and they burn.
\
<<timed 10s t8n>>[[Your yearning pushes you onwards->selection3]]<</timed>>
\
</div>\
<div class='artworktransparent'>\
<div class='transparent'>\
$itemcombo1noun <<print $itemcombo1>><<print $itemcombo1addon>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>> <<print $ABsetfinaltransparent.shift()>>
</div></div>\
\
<div class='artwork'>\
<<type 40ms>>\
\
<<include "A+Boutput">>\
\
<</type>>
\</div></div>\
<div class='path'></div>
<<include "deserto2illus">>\
<<silently>>
<<if $itemA == 1 or $itemB == 1>><<set $conechosen to 2>><</if>>
<<if $itemA == 2 or $itemB == 2>><<set $cucumberchosen to 2>><</if>>
<<if $itemA == 3 or $itemB == 3>><<set $cartridgechosen to 2>><</if>>
<<if $itemA == 4 or $itemB == 4>><<set $wickerchosen to 2>><</if>>
<<if $itemA == 5 or $itemB == 5>><<set $tshirtchosen to 2>><</if>>
<<if $itemA == 6 or $itemB == 6>><<set $newsstandchosen to 2>><</if>>
<<if $itemA == 7 or $itemB == 7>><<set $selenitechosen to 2>><</if>>
<</silently>><<print either ('Elsewhere:', 'Meanwhile:', 'A heartbeat away:', 'In another world:', 'There is only one world:', 'Across the sky:', 'In the dream to this waking:', 'In the waking to this dream:', 'Thesis:', 'Antithesis:', 'A signifier:', 'A process:')>> \
<<include `either ("meanwhilesspecific", "meanwhilesspecific", "meanwhilesgeneric", "meanwhilesgeneric", "meanwhilesgeneric")`>> \
<<print either ('It crumbles.', 'It\'s all sand.', 'Ground down to inert particles.', 'Sand.', 'Sand, sand, sand.', 'It is eroded.', 'Indistinguishable.')>>
<<silently>>
<<if $itemA === 1 or $itemB === 1>>
<<if $randomgenderAB is "mm">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">><<set $conegender to "mf">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">><<set $conegender to "mn">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">><<set $conegender to "ff">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">><<set $conegender to "fm">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">><<set $conegender to "fn">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">><<set $conegender to "nn">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">><<set $conegender to "nm">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">><<set $conegender to "nf">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nf">>
<</if>>
<<elseif $itemC === 1 or $itemD === 1>>
<<if $randomgenderCD is "mm">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">><<set $conegender to "mf">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">><<set $conegender to "mn">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">><<set $conegender to "ff">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">><<set $conegender to "fm">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">><<set $conegender to "fn">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">><<set $conegender to "nn">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">><<set $conegender to "nm">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">><<set $conegender to "nf">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nf">>
<</if>>
<<elseif $itemE === 1 or $itemF === 1>>
<<if $randomgenderEF is "mm">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">><<set $conegender to "mf">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">><<set $conegender to "mn">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">><<set $conegender to "ff">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">><<set $conegender to "fm">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">><<set $conegender to "fn">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">><<set $conegender to "nn">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">><<set $conegender to "nm">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">><<set $conegender to "nf">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nf">>
<</if>>
<<elseif $itemG === 1>>
<<if $randomgenderGH is "mm">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $conegender to "mf">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $conegender to "mn">>
<<set $conegendersimple to "m">>
<<set $conegendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $conegender to "ff">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $conegender to "fm">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $conegender to "fn">>
<<set $conegendersimple to "f">>
<<set $conegendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $conegender to "nn">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $conegender to "nm">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $conegender to "nf">>
<<set $conegendersimple to "n">>
<<set $conegendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><<silently>>
<<if $itemA === 2 or $itemB === 2>>
<<if $randomgenderAB is "mm">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">><<set $cucumbergender to "mf">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">><<set $cucumbergender to "mn">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">><<set $cucumbergender to "ff">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">><<set $cucumbergender to "fm">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">><<set $cucumbergender to "fn">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">><<set $cucumbergender to "nn">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">><<set $cucumbergender to "nm">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">><<set $cucumbergender to "nf">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nf">>
<</if>>
<<elseif $itemC === 2 or $itemD === 2>>
<<if $randomgenderCD is "mm">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">><<set $cucumbergender to "mf">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">><<set $cucumbergender to "mn">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">><<set $cucumbergender to "ff">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">><<set $cucumbergender to "fm">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">><<set $cucumbergender to "fn">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">><<set $cucumbergender to "nn">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">><<set $cucumbergender to "nm">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">><<set $cucumbergender to "nf">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nf">>
<</if>>
<<elseif $itemE === 2 or $itemF === 2>>
<<if $randomgenderEF is "mm">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">><<set $cucumbergender to "mf">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">><<set $cucumbergender to "mn">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">><<set $cucumbergender to "ff">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">><<set $cucumbergender to "fm">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">><<set $cucumbergender to "fn">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">><<set $cucumbergender to "nn">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">><<set $cucumbergender to "nm">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">><<set $cucumbergender to "nf">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nf">>
<</if>>
<<elseif $itemG === 2>>
<<if $randomgenderGH is "mm">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $cucumbergender to "mf">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $cucumbergender to "mn">>
<<set $cucumbergendersimple to "m">>
<<set $cucumbergendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $cucumbergender to "ff">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $cucumbergender to "fm">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $cucumbergender to "fn">>
<<set $cucumbergendersimple to "f">>
<<set $cucumbergendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $cucumbergender to "nn">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $cucumbergender to "nm">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $cucumbergender to "nf">>
<<set $cucumbergendersimple to "n">>
<<set $cucumbergendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
You reach the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Spring! Get on your knees, worship and sniff and dig, reach deep to <<cycle "$cucumberhalf" autoselect>>
<<option "ripening" 1>>
<<option "hollowed" 2>>
<<option "insightful" 3>>
<<option "abandoned" 4>>
<</cycle>> darkness with its many vines. What mirror lies beyond the monument? A body, <<cycle "$cucumberdetail" autoselect>>
<<option "inured to emptiness" 1>>
<<option "itself a dark shape" 2>>
<<option "trusted, resilient" 3>>
<<option "a nocturnal teacher" 4>>
<</cycle>> (it squeals).
[[Seal your choice. Let the season pass->cucumbergo2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='protagcontainer'><div class='protag'></div></div><div class='container'><div class='povrite'>\
<<include "cucumbervariables">>\
In the distance awaits the monument to cucumis humifructus, the aardvark cucumber, that which wages war against the sun. Its tendrils have been scraped by old tales and aardvark dreams. An old symbiosis, subterranean cucumber to aardvark to cucumber seeds re-buried deep. For now, it stands.
Unravel it.
Summer! How to be joined together, a giving and a taking. The monument is still rarefied out here. Breathe in <<cycle "$cucumbermood" autoselect>>
<<option "the pickiness of codependency" 1>>
<<option "the unsustainability of loneliness" 2>>
<<option "loneliness as an armour and a cage" 3>>
<<option "the sacrality of digestion" 4>>
<</cycle>>. It's in you now.
\
[[Seal your choice. Let the season pass->cucumberback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cucumbercloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
You have reached the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Climb it from within. There is a cone of light in the middle, but stay close to the margins, in the darkness. Then, from the top, descend. Orange to white to orange again, <<cycle "$conedetail" autoselect>>
<<option "fifty-three for strength in numbers" 1>>
<<option "the same number as the coral snake" 2>>
<<option "ninety-five for duplicated sun" 3>>
<<option "one for each year you've spent here counting" 4>>
<</cycle>>.
[[Seal your choice. Descend->conego2]]\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "conevariables">>\
In the distance awaits the monument to the road cone, last vestige of an ancient warning, shimmering with possibilities, one and many. Its shape slips into the dried-out oceans of pure geometry but it holds the line, for now.
Unravel it.
Dozens of you are scattered like tired sentinels along the monument's outer perimeter. Who put them there? For the first step, and this is crucial: walk past them and forget them. Their <<cycle "$conemood" autoselect>>
<<option "alert" 1>>
<<option "abandoned" 2>>
<<option "unheeded" 3>>
<<option "unblinking" 4>>
<</cycle>> <<cycle "$conehalf" autoselect>>
<<option "army" 1>>
<<option "network" 2>>
<<option "constellation" 3>>
<<option "absence" 4>>
<</cycle>> will mount guard until the sands claim them.
\
[[Seal your choice. Reach the monument and circle it->coneback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='conecloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
You have reached the unflowing monument to the ink cartridge. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Climb its walls. There are footholds if you know how to feel for them. Atop the great monument, standing over the infinite possibilities it carries within itself, the starting point's as follows: <<cycle "$cartridgedetail" autoselect>>
<<option "it doesn't work" 1>>
<<option "it's stuck" 2>>
<<option "it dried up" 3>>
<<option "it's not printing" 4>>
<</cycle>>.
\
\
[[Seal your choice. Enter it. Cross its walls and tissues->cartridgego2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
The unflowing monument to the ink cartridge awaits in the distance. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Follow the <<cycle "$cartridgemood" autoselect>>
<<option "yellow" 1>>
<<option "red" 2>>
<<option "blue" 3>>
<<option "black" 4>>
<</cycle>> path in the defeated roaring sand, in the last steps of creation.
\
[[Seal your choice. Reach the monument and circle it->cartridgeback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
You have reached the unflowing monument to the ink cartridge. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Climb its walls. There are footholds if you know how to feel for them. Atop the great monument, standing over the infinite possibilities it carries within itself, the starting point's as follows: $cartridgedetailrite.
Seal your choice. Enter it. Cross its walls and tissues. Align the outside and the inside according to manufacturer's specifications. The words are: "<<cycle "$cartridgehalf" autoselect>>
<<option "Plastic reigns," 1>>
<<option "Semiconductors are the judges of the real," 2>>
<<option "Frequent use is necessary," 3>>
<<option "Do not cross the row of chambers," 4>>
<</cycle>> <<cycle "$cartridgeanecdote" autoselect>>
<<option "buy more" 1>>
<<option "heavy with new functions" 2>>
<<option "thus achieving perfection" 3>>
<<option "and there is no such thing as hot glue" 4>>
<</cycle>>."
\
[[Seal your choice. Flow to the end of the path of possibilities->cartridgego3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step1'></div><<silently>>
<<if $itemA === 3 or $itemB === 3>>
<<if $randomgenderAB is "mm">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">><<set $cartridgegender to "mf">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">><<set $cartridgegender to "mn">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">><<set $cartridgegender to "ff">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">><<set $cartridgegender to "fm">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">><<set $cartridgegender to "fn">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">><<set $cartridgegender to "nn">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">><<set $cartridgegender to "nm">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">><<set $cartridgegender to "nf">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nf">>
<</if>>
<<elseif $itemC === 3 or $itemD === 3>>
<<if $randomgenderCD is "mm">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">><<set $cartridgegender to "mf">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">><<set $cartridgegender to "mn">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">><<set $cartridgegender to "ff">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">><<set $cartridgegender to "fm">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">><<set $cartridgegender to "fn">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">><<set $cartridgegender to "nn">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">><<set $cartridgegender to "nm">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">><<set $cartridgegender to "nf">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nf">>
<</if>>
<<elseif $itemE === 3 or $itemF === 3>>
<<if $randomgenderEF is "mm">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">><<set $cartridgegender to "mf">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">><<set $cartridgegender to "mn">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">><<set $cartridgegender to "ff">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">><<set $cartridgegender to "fm">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">><<set $cartridgegender to "fn">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">><<set $cartridgegender to "nn">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">><<set $cartridgegender to "nm">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">><<set $cartridgegender to "nf">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nf">>
<</if>>
<<elseif $itemG === 3>>
<<if $randomgenderGH is "mm">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $cartridgegender to "mf">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $cartridgegender to "mn">>
<<set $cartridgegendersimple to "m">>
<<set $cartridgegendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $cartridgegender to "ff">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $cartridgegender to "fm">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $cartridgegender to "fn">>
<<set $cartridgegendersimple to "f">>
<<set $cartridgegendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $cartridgegender to "nn">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $cartridgegender to "nm">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $cartridgegender to "nf">>
<<set $cartridgegendersimple to "n">>
<<set $cartridgegendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
You have reached the unflowing monument to the ink cartridge. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Climb its walls. There are footholds if you know how to feel for them. Atop the great monument, standing over the infinite possibilities it carries within itself, the starting point's as follows: $cartridgedetailrite.
Seal your choice. Enter it. Cross its walls and tissues. Align the outside and the inside according to manufacturer's specifications. The words are: "$cartridgehalfrite $cartridgeanecdoterite."
Seal your choice. Flow to the end of the path of possibilities. Exit the monument. Circle it. Sit at the computer, among the dunes. Click on sand. Transmit <<cycle "$cartridgesymbol" autoselect>>
<<option "a deep, dark, vast potential" 1>>
<<option "the idea of an idea of an idea of a letter" 2>>
<<option "an error but nobody knows" 3>>
<<option "the last sign you're afforded (they're not cheap)" 4>>
<</cycle>>.
\
[[Seal your choice. Step away->cartridgego4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
You have reached the unflowing monument to the ink cartridge. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Climb its walls. There are footholds if you know how to feel for them. Atop the great monument, standing over the infinite possibilities it carries within itself, the starting point's as follows: $cartridgedetailrite.
Seal your choice. Enter it. Cross its walls and tissues. Align the outside and the inside according to manufacturer's specifications. The words are: "$cartridgehalfrite $cartridgeanecdoterite."
Seal your choice. Flow to the end of the path of possibilities. Exit the monument. Circle it. Sit at the computer, among the dunes. Click on sand. Transmit $cartridgesymbolrite.
Seal your choice. Step away. Behind you, the gurgling of a thousand clogged nozzles.
Shrug and follow the <<cycle "$cartridgemood" autoselect>>
<<option "yellow" 1>>
<<option "red" 2>>
<<option "blue" 3>>
<<option "black" 4>>
<</cycle>> path out to the dunes.
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->cartridgegocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step3'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
The unflowing monument to the ink cartridge awaits in the distance. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Follow the $cartridgemoodrite path in the defeated roaring sand, in the last steps of creation.
Seal your choice. Reach the monument and circle it. Sit at the computer, among the dunes. Click on sand. Transmit <<cycle "$cartridgesymbol" autoselect>>
<<option "a deep, dark, vast potential" 1>>
<<option "the idea of an idea of an idea of a letter" 2>>
<<option "an error but nobody knows" 3>>
<<option "the last sign you're afforded (they're not cheap)" 4>>
<</cycle>>.
\
[[Seal your choice. Stand before it->cartridgeback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
The unflowing monument to the ink cartridge awaits in the distance. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Follow the $cartridgemoodrite path in the defeated roaring sand, in the last steps of creation.
Seal your choice. Reach the monument and circle it. Sit at the computer, among the dunes. Click on sand. Transmit $cartridgesymbolrite.
Seal your choice. Stand before it as the machine whirrs and crumbles and the input travels with you. Align the outside and the inside according to manufacturer's specifications. The words are: "<<cycle "$cartridgehalf" autoselect>>
<<option "Plastic reigns," 1>>
<<option "Semiconductors are the judges of the real," 2>>
<<option "Frequent use is necessary," 3>>
<<option "Do not cross the row of chambers," 4>>
<</cycle>> <<cycle "$cartridgeanecdote" autoselect>>
<<option "buy more" 1>>
<<option "heavy with new functions" 2>>
<<option "thus achieving perfection" 3>>
<<option "and there is no such thing as hot glue" 4>>
<</cycle>>."
\
[[Seal your choice. Enter it->cartridgeback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "cartridgevariables">>\
The unflowing monument to the ink cartridge awaits in the distance. Its mysterious nested walls and tissues hold a great amorphous power. For now, it stands.
Unravel it.
Follow the $cartridgemoodrite path in the defeated roaring sand, in the last steps of creation.
Seal your choice. Reach the monument and circle it. Sit at the computer, among the dunes. Click on sand. Transmit $cartridgesymbolrite.
Seal your choice. Stand before it as the machine whirrs and crumbles and the input travels with you. Align the outside and the inside according to manufacturer's specifications. The words are: "$cartridgehalfrite $cartridgeanecdoterite."
Seal your choice. Enter it. Go with the flow, cross its walls and tissues. Atop the great unflowing monument, standing over the infinite signs it carries within itself, for the last step of the ritual take with you the knowledge that <<cycle "$cartridgedetail" autoselect>>
<<option "it doesn't work" 1>>
<<option "it's stuck" 2>>
<<option "it dried up" 3>>
<<option "it's not printing" 4>>
<</cycle>>.
\</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='cartridgecloseup'></div>\
</div>\
<div class='step7'></div>
<div class='container'><div class='povrite'>\
<<include "wickervariables">>\
You have reached the monument to wicker, the minor weave. Storms and the dryness of the desert air have left its snapped reeds sticking out to the sky, a tribute to its age. Even in this state of disrepair, for now, it stands.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: <<cycle "$wickerhalf" autoselect>>
<<option "the chair" 1>>
<<option "the box" 2>>
<<option "the lamp" 3>>
<<option "the table" 4>>
<</cycle>>. Then take a <<cycle "$wickerdetail" autoselect>>
<<option "damp" 1>>
<<option "strict" 2>>
<<option "sanitized" 3>>
<<option "generous" 4>>
<</cycle>> precaution.
\
[[Seal your choice. Weave->wickergo2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
You have reached the monument to wicker, the minor weave. Storms and the dryness of the desert air have left its snapped reeds sticking out to the sky, a tribute to its age. Even in this state of disrepair, for now, it stands.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: $wickerhalfrite. Then take a $wickerdetailrite precaution.
Seal your choice. Weave <<cycle "$wickeranecdote" autoselect>>
<<option "the absence" 1>>
<<option "the softness" 2>>
<<option "the movement that goes from love to life" 3>>
<<option "the unbound" 4>>
<</cycle>>. [[It is a continuous movement. Weave->wickergo3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step1'></div><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
You have reached the monument to wicker, the minor weave. Storms and the dryness of the desert air have left its snapped reeds sticking out to the sky, a tribute to its age. Even in this state of disrepair, for now, it stands.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: $wickerhalfrite. Then take a $wickerdetailrite precaution.
Seal your choice. Weave $wickeranecdoterite. It is a continuous movement. Weave <<cycle "$wickersymbol" autoselect>>
<<option "the narrative" 1>>
<<option "the innovation" 2>>
<<option "the abstraction" 3>>
<<option "the union of dream and reality" 4>>
<</cycle>>. [[Treasure the pattern. Weave->wickergo4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
You have reached the monument to wicker, the minor weave. Storms and the dryness of the desert air have left its snapped reeds sticking out to the sky, a tribute to its age. Even in this state of disrepair, for now, it stands.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: $wickerhalfrite. Then take a $wickerdetailrite precaution.
Seal your choice. Weave $wickeranecdoterite. It is a continuous movement. Weave $wickersymbolrite. Treasure the pattern. Weave <<cycle "$wickermood" autoselect>>
<<option "the whole" 1>>
<<option "the atoms and the stars" 2>>
<<option "the interpretation of the whole" 3>>
<<option "the weaving" 4>>
<</cycle>>.
And you are done.\
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->wickergocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step3'></div><<silently>>
<<if $itemA === 4 or $itemB === 4>>
<<if $randomgenderAB is "mm">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">><<set $wickergender to "mf">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">><<set $wickergender to "mn">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">><<set $wickergender to "ff">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">><<set $wickergender to "fm">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">><<set $wickergender to "fn">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">><<set $wickergender to "nn">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">><<set $wickergender to "nm">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">><<set $wickergender to "nf">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nf">>
<</if>>
<<elseif $itemC === 4 or $itemD === 4>>
<<if $randomgenderCD is "mm">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">><<set $wickergender to "mf">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">><<set $wickergender to "mn">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">><<set $wickergender to "ff">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">><<set $wickergender to "fm">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">><<set $wickergender to "fn">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">><<set $wickergender to "nn">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">><<set $wickergender to "nm">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">><<set $wickergender to "nf">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nf">>
<</if>>
<<elseif $itemE === 4 or $itemF === 4>>
<<if $randomgenderEF is "mm">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">><<set $wickergender to "mf">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">><<set $wickergender to "mn">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">><<set $wickergender to "ff">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">><<set $wickergender to "fm">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">><<set $wickergender to "fn">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">><<set $wickergender to "nn">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">><<set $wickergender to "nm">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">><<set $wickergender to "nf">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nf">>
<</if>>
<<elseif $itemG === 4>>
<<if $randomgenderGH is "mm">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $wickergender to "mf">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $wickergender to "mn">>
<<set $wickergendersimple to "m">>
<<set $wickergendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $wickergender to "ff">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $wickergender to "fm">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $wickergender to "fn">>
<<set $wickergendersimple to "f">>
<<set $wickergendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $wickergender to "nn">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $wickergender to "nm">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $wickergender to "nf">>
<<set $wickergendersimple to "n">>
<<set $wickergendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><<silently>>
<<if $itemA === 5 or $itemB === 5>>
<<if $randomgenderAB is "mm">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">><<set $tshirtgender to "mf">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">><<set $tshirtgender to "mn">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">><<set $tshirtgender to "ff">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">><<set $tshirtgender to "fm">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">><<set $tshirtgender to "fn">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">><<set $tshirtgender to "nn">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">><<set $tshirtgender to "nm">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">><<set $tshirtgender to "nf">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nf">>
<</if>>
<<elseif $itemC === 5 or $itemD === 5>>
<<if $randomgenderCD is "mm">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">><<set $tshirtgender to "mf">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">><<set $tshirtgender to "mn">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">><<set $tshirtgender to "ff">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">><<set $tshirtgender to "fm">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">><<set $tshirtgender to "fn">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">><<set $tshirtgender to "nn">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">><<set $tshirtgender to "nm">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">><<set $tshirtgender to "nf">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nf">>
<</if>>
<<elseif $itemE === 5 or $itemF === 5>>
<<if $randomgenderEF is "mm">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">><<set $tshirtgender to "mf">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">><<set $tshirtgender to "mn">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">><<set $tshirtgender to "ff">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">><<set $tshirtgender to "fm">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">><<set $tshirtgender to "fn">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">><<set $tshirtgender to "nn">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">><<set $tshirtgender to "nm">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">><<set $tshirtgender to "nf">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nf">>
<</if>>
<<elseif $itemG === 5>>
<<if $randomgenderGH is "mm">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $tshirtgender to "mf">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $tshirtgender to "mn">>
<<set $tshirtgendersimple to "m">>
<<set $tshirtgendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $tshirtgender to "ff">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $tshirtgender to "fm">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $tshirtgender to "fn">>
<<set $tshirtgendersimple to "f">>
<<set $tshirtgendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $tshirtgender to "nn">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $tshirtgender to "nm">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $tshirtgender to "nf">>
<<set $tshirtgendersimple to "n">>
<<set $tshirtgendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><<silently>>
<<if $itemA === 6 or $itemB === 6>>
<<if $randomgenderAB is "mm">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nf">>
<</if>>
<<elseif $itemC === 6 or $itemD === 6>>
<<if $randomgenderCD is "mm">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nf">>
<</if>>
<<elseif $itemE === 6 or $itemF === 6>>
<<if $randomgenderEF is "mm">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nf">>
<</if>>
<<elseif $itemG === 6>>
<<if $randomgenderGH is "mm">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">>
<<set $newsstandgendersimple to "m">>
<<set $newsstandgendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">>
<<set $newsstandgendersimple to "f">>
<<set $newsstandgendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">>
<<set $newsstandgendersimple to "n">>
<<set $newsstandgendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><<silently>>
<<if $itemA === 7 or $itemB === 7>>
<<if $randomgenderAB is "mm">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mm">>
<<elseif $randomgenderAB is "mf">><<set $selenitegender to "mf">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mf">>
<<elseif $randomgenderAB is "mn">><<set $selenitegender to "mn">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mn">>
<<elseif $randomgenderAB is "ff">><<set $selenitegender to "ff">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "ff">>
<<elseif $randomgenderAB is "fm">><<set $selenitegender to "fm">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fm">>
<<elseif $randomgenderAB is "fn">><<set $selenitegender to "fn">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fn">>
<<elseif $randomgenderAB is "nn">><<set $selenitegender to "nn">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nn">>
<<elseif $randomgenderAB is "nm">><<set $selenitegender to "nm">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nm">>
<<elseif $randomgenderAB is "nf">><<set $selenitegender to "nf">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nf">>
<</if>>
<<elseif $itemC === 7 or $itemD === 7>>
<<if $randomgenderCD is "mm">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mm">>
<<elseif $randomgenderCD is "mf">><<set $selenitegender to "mf">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mf">>
<<elseif $randomgenderCD is "mn">><<set $selenitegender to "mn">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mn">>
<<elseif $randomgenderCD is "ff">><<set $selenitegender to "ff">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "ff">>
<<elseif $randomgenderCD is "fm">><<set $selenitegender to "fm">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fm">>
<<elseif $randomgenderCD is "fn">><<set $selenitegender to "fn">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fn">>
<<elseif $randomgenderCD is "nn">><<set $selenitegender to "nn">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nn">>
<<elseif $randomgenderCD is "nm">><<set $selenitegender to "nm">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nm">>
<<elseif $randomgenderCD is "nf">><<set $selenitegender to "nf">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nf">>
<</if>>
<<elseif $itemE === 7 or $itemF === 7>>
<<if $randomgenderEF is "mm">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mm">>
<<elseif $randomgenderEF is "mf">><<set $selenitegender to "mf">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mf">>
<<elseif $randomgenderEF is "mn">><<set $selenitegender to "mn">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mn">>
<<elseif $randomgenderEF is "ff">><<set $selenitegender to "ff">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "ff">>
<<elseif $randomgenderEF is "fm">><<set $selenitegender to "fm">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fm">>
<<elseif $randomgenderEF is "fn">><<set $selenitegender to "fn">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fn">>
<<elseif $randomgenderEF is "nn">><<set $selenitegender to "nn">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nn">>
<<elseif $randomgenderEF is "nm">><<set $selenitegender to "nm">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nm">>
<<elseif $randomgenderEF is "nf">><<set $selenitegender to "nf">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nf">>
<</if>>
<<elseif $itemG === 7>>
<<if $randomgenderGH is "mm">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $selenitegender to "mf">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $selenitegender to "mn">>
<<set $selenitegendersimple to "m">>
<<set $selenitegendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $selenitegender to "ff">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $selenitegender to "fm">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $selenitegender to "fn">>
<<set $selenitegendersimple to "f">>
<<set $selenitegendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $selenitegender to "nn">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $selenitegender to "nm">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $selenitegender to "nf">>
<<set $selenitegendersimple to "n">>
<<set $selenitegendercomplex to "nf">>
<</if>>
<</if>>
<</silently>><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
The monument to wicker, the minor weave, awaits in the distance, filling the sky with fine reeds cast across its spokes. But no: it is a mirage, or a future sign. To honour its potential, the monument's coils are scattered on the sand.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: <<cycle "$wickerhalf" autoselect>>
<<option "the chair" 1>>
<<option "the box" 2>>
<<option "the lamp" 3>>
<<option "the table" 4>>
<</cycle>>. Then take a <<cycle "$wickerdetail" autoselect>>
<<option "damp" 1>>
<<option "strict" 2>>
<<option "sanitized" 3>>
<<option "generous" 4>>
<</cycle>> precaution.
[[Seal your choice. Weave->wickerback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
The monument to wicker, the minor weave, awaits in the distance, filling the sky with fine reeds cast across its spokes. But no: it is a mirage, or a future sign. To honour its potential, the monument's coils are scattered on the sand.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: $wickerhalfrite. Then take a $wickerdetailrite precaution.
Seal your choice. Weave <<cycle "$wickeranecdote" autoselect>>
<<option "the absence" 1>>
<<option "the softness" 2>>
<<option "the movement that goes from love to life" 3>>
<<option "the unbound" 4>>
<</cycle>>. [[It is a continuous movement. Weave->wickerback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
The monument to wicker, the minor weave, awaits in the distance, filling the sky with fine reeds cast across its spokes. But no: it is a mirage, or a future sign. To honour its potential, the monument's coils are scattered on the sand.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: $wickerhalfrite. Then take a $wickerdetailrite precaution.
Seal your choice. Weave $wickeranecdoterite. It is a continuous movement. Weave <<cycle "$wickersymbol" autoselect>>
<<option "the narrative" 1>>
<<option "the innovation" 2>>
<<option "the abstraction" 3>>
<<option "the union of dream and reality" 4>>
<</cycle>>. [[Treasure the pattern. Weave->wickerback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "wickervariables">>\
The monument to wicker, the minor weave, awaits in the distance, filling the sky with fine reeds cast across its spokes. But no: it is a mirage, or a future sign. To honour its potential, the monument's coils are scattered on the sand.
Ravel and unravel it.
Remember the steps. You have not been to these far recesses for a long time, but you were here when the monument became manifest, or weren't you? Who was there when the greater weave was formed? It is a rite that passes through your hands. Your hands remember.
Bow in the direction of something that has gone extinct: $wickerhalfrite. Then take a $wickerdetailrite precaution.
Seal your choice. Weave $wickeranecdoterite. It is a continuous movement. Weave $wickersymbolrite. Treasure the pattern. Weave <<cycle "$wickermood" autoselect>>
<<option "the whole" 1>>
<<option "the atoms and the stars" 2>>
<<option "the interpretation of the whole" 3>>
<<option "the weaving" 4>>
<</cycle>>.
And you are done.\
\</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='wickercloseup'></div>\
</div>\
<div class='step7'></div>
<div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
You have reached the official t-shirt of the monument to the commemorative t-shirt. The monument is not here. It's in the past.
Reach it and unravel it.
This is not an event. This is not a representation of an event. Hold up the t-shirt like a veil. Cross that veil; let the fabric fall behind you and witness the monument which now rises from the sands. Kneel to its <<cycle "$tshirtdetail" autoselect>>
<<option "screens" 1>>
<<option "vapour" 2>>
<<option "heat" 3>>
<<option "thread" 4>>
<</cycle>>.
\
[[Seal your choice. Rise again and take one step back->tshirtgo2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
You have reached the official t-shirt of the monument to the commemorative t-shirt. The monument is not here. It's in the past.
Reach it and unravel it.
This is not an event. This is not a representation of an event. Hold up the t-shirt like a veil. Cross that veil; let the fabric fall behind you and witness the monument which now rises from the sands. Kneel to its $tshirtdetailrite.
Seal your choice. Rise again and take one step back. Reach for the <<cycle "$tshirtanecdote" autoselect>>
<<option "discarded" 1>>
<<option "once public" 2>>
<<option "exclusive" 3>>
<<option "devoted" 4>>
<</cycle>> strand and pull.
\
[[Seal your choice. Circle the monument->tshirtgo3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step1'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
You have reached the official t-shirt of the monument to the commemorative t-shirt. The monument is not here. It's in the past.
Reach it and unravel it.
This is not an event. This is not a representation of an event. Hold up the t-shirt like a veil. Cross that veil; let the fabric fall behind you and witness the monument which now rises from the sands. Kneel to its $tshirtdetailrite.
Seal your choice. Rise again and take one step back. Reach for the $tshirtanecdoterite strand and pull.
Seal your choice. Circle the monument. What comes undone? The air of the past is heavy with memories being formed. Breathe in the one that is both <<cycle "$tshirtsymbol" autoselect>>
<<option "crisp" 1>>
<<option "unwanted" 2>>
<<option "outdated" 3>>
<<option "incomprehensible" 4>>
<</cycle>> and <<cycle "$tshirtmood" autoselect>>
<<option "a deep connection" 1>>
<<option "an echo of a friend" 2>>
<<option "dispersed in a flea market" 3>>
<<option "white noise" 4>>
<</cycle>>.
\
[[Seal your choice. Step away->tshirtgo4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
You have reached the official t-shirt of the monument to the commemorative t-shirt. The monument is not here. It's in the past.
Reach it and unravel it.
This is not an event. This is not a representation of an event. Hold up the t-shirt like a veil. Cross that veil; let the fabric fall behind you and witness the monument which now rises from the sands. Kneel to its $tshirtdetailrite.
Seal your choice. Rise again and take one step back. Reach for the $tshirtanecdoterite strand and pull.
Seal your choice. Circle the monument. What comes undone? The air of the past is heavy with memories being formed. Breathe in the one that is both $tshirtsymbolrite and $tshirtmoodrite. Savour it on your tongue.
Seal your choice. Step away. It is in you now. Follow the <<cycle "$tshirthalf" autoselect>>
<<option "cotton" 1>>
<<option "linen" 2>>
<<option "polyester" 3>>
<<option "blend" 4>>
<</cycle>> thread back to the present.
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->tshirtgocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step3'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
This is not an event. This is not a representation of an event. The monument to the commemorative t-shirt awaits in the distance, but it can only be found in the past.
Reach it and unravel it.
To go to the past, follow the <<cycle "$tshirthalf" autoselect>>
<<option "cotton" 1>>
<<option "linen" 2>>
<<option "polyester" 3>>
<<option "blend" 4>>
<</cycle>> thread.
\
[[Seal your choice. Arrive at the place where the monument should be and circle it->tshirtback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
This is not an event. This is not a representation of an event. The monument to the commemorative t-shirt awaits in the distance, but it can only be found in the past.
Reach it and unravel it.
To go to the past, follow the $tshirthalfrite thread.
Seal your choice. Arrive at the place where the monument should be and circle it - the air of the past is heavy with memories being formed. Breathe in the one that is both <<cycle "$tshirtsymbol" autoselect>>
<<option "crisp" 1>>
<<option "unwanted" 2>>
<<option "outdated" 3>>
<<option "incomprehensible" 4>>
<</cycle>> and <<cycle "$tshirtmood" autoselect>>
<<option "a deep connection" 1>>
<<option "an echo of a friend" 2>>
<<option "dispersed in a flea market" 3>>
<<option "white noise" 4>>
<</cycle>>.
[[Seal your choice. Stand before it->tshirtback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
This is not an event. This is not a representation of an event. The monument to the commemorative t-shirt awaits in the distance, but it can only be found in the past.
Reach it and unravel it.
To go to the past, follow the $tshirthalfrite thread.
Seal your choice. Arrive at the place where the monument should be and circle it - the air of the past is heavy with memories being formed. Breathe in the one that is both $tshirtsymbolrite and $tshirtmoodrite.
Seal your choice. Stand before it. Savour it on your tongue. It is in you now. The monument rises from the sands. Reach for the <<cycle "$tshirtanecdote" autoselect>>
<<option "discarded" 1>>
<<option "once public" 2>>
<<option "exclusive" 3>>
<<option "devoted" 4>>
<</cycle>> strand and pull. What comes undone?
\
[[Seal your choice. Join it->tshirtback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "tshirtvariables">>\
This is not an event. This is not a representation of an event. The monument to the commemorative t-shirt awaits in the distance, but it can only be found in the past.
Reach it and unravel it.
To go to the past, follow the $tshirthalfrite thread.
Seal your choice. Arrive at the place where the monument should be and circle it - the air of the past is heavy with memories being formed. Breathe in the one that is both $tshirtsymbolrite and $tshirtmoodrite.
Seal your choice. Stand before it. Savour it on your tongue. It is in you now. The monument rises from the sands. Reach for the $tshirtanecdoterite strand and pull. What comes undone?
Seal your choice. Join it. Reach across its <<cycle "$tshirtdetail" autoselect>>
<<option "screens" 1>>
<<option "vapour" 2>>
<<option "heat" 3>>
<<option "thread" 4>>
<</cycle>>, take your official monument t-shirt and return to the present with your souvenir.
\</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='tshirtcloseup'></div>\
</div>\
<div class='step7'></div>
<<set _ipexpansion to either ("backstory", "reveal", "generation")>>\
<<set _surrealist to either ("Kay Sage", "Yves Tanguy", "Salvador Dali", "Dorothea Tanning", "Max Ernst", "Paul Delvaux", "Giorgio De Chirico", "Alberto Savinio", "Toyen")>>\
<<set _songmeaning to either ("battered love for the world", "a deep unsettling yearning", "scars of a personal failure")>>\
<<set _itch1 to either ("artgame", "atmospheric", "experimental", "interactive fiction", "liminal", "short", "surreal", "weird", "adult", "erotic")>>\
<<set _itch2 to either ("single player", "2d", "pixel art", "visual novel", "retro", "romance", "twin stick shooter", "psychological horror", "dating sim", "otome")>>\
<<set _itch3 to either ("dungeon crawler", "autobattler", "meaningful choices", "deckbuilder", "roguelite", "life simulation", "gameboy rom", "cozy", "escape room", "bullet hell")>>\
<<set _work to either ("film", "graphic novel", "novel", "video game")>>\
<<set _steam1 to either ("open world", "cozy", "gacha", "idle", "soulslike")>>\
<<set _steam2 to either ("roguelike", "deckbuilder", "looter shooter", "battle royale", "visual novel")>>\
<<set _item to either ("sword", "ring", "little mascotte character")>>\
\
\
<<print either
('yet another _ipexpansion is added to this grand cathedral of a galaxies-spanning tale, it fills a finely carved gap into a flat façade.',
'_surrealist saw this.',
'this song about _songmeaning now and forever means \"buy our energy drink\". TV said so.',
'actually this could be about a young witch in the Alps looking for her neighbour\'s cat.',
'the successful Image is refracted and refracted and refracted. A genre coalesces without knowing why.',
'upload, update, write, draw, record, more, more, more. The great furnaces of content burn.',
'consider funko pops.',
'a remake fully intent in weaving a conversation with its previous self. We\'re not invited.',
'the latest in the \#_itch1 \#_itch2 \#_itch3 craze.',
'the _work is finely sanded off until it fits the sharp clean borders of a genre.',
'the _work is now defined by a genre named after itself. The cage is locked, throw away the key.',
'the team is under strict orders to pivot to the successful formula of _steam1 _steam2.',
'the _item is magical because that\'s how it\'s done. The symbolism is lost to archaeology.',
'better change our title to maximise SEO.',
'a copyrighted colour.'
)>><<set _number to random(13, 255)>>\
<<set _actor to either ("insurance company ads",
"painkiller ads",
"internet provider ads",
"car ads",
"pet food ads",
"vitamin supplement ads",
"toothpaste ads",
"anti-aging cream ads",
"beer labels",
"hand cream labels",
"fast fashion brands",
"redbubble accounts",
"gacha games",
"freemium mobile games",
"automated spotify playlists",
"lo-fi youtube playlists")>>\
<<set _painting to either ("a bride being dressed in a red bird robe",
"a colossal half-built structure draped in veils",
"the image of a pipe",
"a rain of black-clad men in bowler hats",
"melting clocks",
"an apple in front of a man\'s face",
"a tower dominating a deserted Italian landscape",
"bathing men populating mysterious pools and canals",
"a Greek sculpture contemplating a casket of bananas and two pineapples",
"a single rose filling out a room",
"three crescent moons over three men in bowler hats",
"a mountain shaped like a bird, while a nest full of eggs rests by the window",
"classical statuary with mannequin heads on a stage, in front of a red castle",
"a train coming out of a fireplace",
"a Greek sculpted head hung out to dry next to a surgeon\'s glove",
"colossal lips floating over the landscape",
"a darkened neighbourhood under a bright sky",
"a castle over a boulder, floating above the sea",
"elephants walking on long, slender legs",
"a lobster telephone",
"a leaf that is a tree",
"a moon in front of a tree",
"a candle growing from a man's nose",
"a broken window which is a broken canvas (the landscape and the painting are the same)",
"a rider crossing a forest, both behind and in front of various lines of trees",
)>>\
<<set _timeframe to random (6, 26)>>\
<<set _timeframenoun to either ("months", "weeks", "days", "hours")>>\
_number _actor used the image of _painting in the past _timeframe _timeframenoun.<div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Circle its display stands. Let your hand linger on a <<cycle "$newsstanddetail" autoselect>>
<<option "cube" 1>>
<<option "hexagon" 2>>
<<option "carved-out shape" 3>>
<<option "mausoleum" 4>>
<</cycle>> that's about <<cycle "$newsstandhalf" autoselect>>
<<option "the news" 1>>
<<option "sports" 2>>
<<option "a love story, or a mystery" 3>>
<<option "cooking trends" 4>>
<</cycle>>.
\
[[Seal your choice. Take it with you->newsstandgo2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Circle its display stands. Let your hand linger on a $newsstanddetailrite that's about $newsstandhalfrite.
Seal your choice. Take it with you to check-out. Pay for your purchase in stories: tell of newsstands and their habits, <<cycle "$newsstandanecdote" autoselect>>
<<option "their shyness" 1>>
<<option "their flocking behaviour in captivity" 2>>
<<option "how to recognize them" 3>>
<<option "their deep sleep" 4>>
<</cycle>>.
\
[[Seal your choice. Wait->newsstandgo3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step1'></div><div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Circle its display stands. Let your hand linger on a $newsstanddetailrite that's about $newsstandhalfrite.
Seal your choice. Take it with you to check-out. Pay for your purchase in stories: tell of newsstands and their habits, $newsstandanecdoterite.
Seal your choice. Wait for your change. It comes as gossip, small neighbourhood tales which happened just today, somewhere. Take your pick of <<cycle "$newsstandsymbol" autoselect>>
<<option "the weather" 1>>
<<option "local affairs" 2>>
<<option "urban development" 3>>
<<option "companionship" 4>>
<</cycle>>.
\
[[Seal your choice. Exit the monument->newsstandgo4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Circle its display stands. Let your hand linger on a $newsstanddetailrite that's about $newsstandhalfrite.
Seal your choice. Take it with you to check-out. Pay for your purchase in stories: tell of newsstands and their habits, $newsstandanecdoterite.
Seal your choice. Wait for your change. It comes as gossip, small neighbourhood tales which happened just today, somewhere. Take your pick of $newsstandsymbolrite.
Seal your choice. Exit the monument. Turn your back to it. Close your eyes. Picture the monument within you again, as a <<cycle "$newsstandmood" autoselect>>
<<option "buried fossil under layers of asphalt" 1>>
<<option "space which is not there anymore" 2>>
<<option "synecdoche" 3>>
<<option "blurred smudge on the map" 4>>
<</cycle>>, and it is gone.
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->newsstandgocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step3'></div><div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
In the distance awaits the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Close your eyes. Perceive within you the faraway monument as a <<cycle "$newsstandmood" autoselect>>
<<option "buried fossil under layers of asphalt" 1>>
<<option "space which is not there anymore" 2>>
<<option "synecdoche" 3>>
<<option "blurred smudge on the map" 4>>
<</cycle>>. Now it's open.
\
[[Seal your choice. Reach it and enter it->newsstandback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Close your eyes. Perceive within you the faraway monument as a $newsstandmoodrite. Now it's open.
Seal your choice. Reach it and enter it, circle its display stands. Let your hand linger on a $newsstanddetailrite that's about $newsstandhalfrite.
Seal your choice. Take it with you to check-out. Pay for your purchase in stories: tell of newsstands and their habits, <<cycle "$newsstandanecdote" autoselect>>
<<option "their shyness" 1>>
<<option "their flocking behaviour in captivity" 2>>
<<option "how to recognize them" 3>>
<<option "their deep sleep" 4>>
<</cycle>>.
\
[[Seal your choice. Wait->newsstandback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
You have reached the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Close your eyes. Perceive within you the faraway monument as a $newsstandmoodrite. Now it's open.
Seal your choice. Reach it and enter it, circle its display stands. Let your hand linger on a $newsstanddetailrite that's about $newsstandhalfrite.
Seal your choice. Take it with you to check-out. Pay for your purchase in stories: tell of newsstands and their habits, $newsstandanecdoterite.
Seal your choice. Wait for your change. It comes as gossip, small neighbourhood tales which happened just today, somewhere. Take your pick of <<cycle "$newsstandsymbol" autoselect>>
<<option "the weather" 1>>
<<option "local affairs" 2>>
<<option "urban development" 3>>
<<option "companionship" 4>>
<</cycle>>. Put it in your pocket and walk away.
\</div>\
\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step7'></div>
<div class='container'><div class='povrite'>\
<<include "newsstandvariables">>\
In the distance awaits the monument to the newsstand, the circulation, the urban convergence, the point of focus. This relic from the paleo-information age fades with you or without, but for now, it stands.
Unravel it.
Close your eyes. Perceive within you the faraway monument as a $newsstandmoodrite. Now it's open.
Seal your choice. Reach it and enter it, circle its display stands. Let your hand linger on a <<cycle "$newsstanddetail" autoselect>>
<<option "cube" 1>>
<<option "hexagon" 2>>
<<option "carved-out shape" 3>>
<<option "mausoleum" 4>>
<</cycle>> that's about <<cycle "$newsstandhalf" autoselect>>
<<option "the news" 1>>
<<option "sports" 2>>
<<option "a love story, or a mystery" 3>>
<<option "cooking trends" 4>>
<</cycle>>.
\
[[Seal your choice. Take it with you->newsstandback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='newsstandcloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
You have reached the palace of strata, the monument to selenite, a name given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Enter the palace. Wander its halls until you find the window. Layer its transparencies <<cycle "$selenitesymbol" autoselect>>
<<option "until the moonlight's trapped" 1>>
<<option "and shed them like old skin" 2>>
<<option "in a grandiose matrix" 3>>
<<option "like lenses on a telescope, to see beyond the horizon" 4>>
<</cycle>>.
\
[[Seal your choice. Cross it->selenitego2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
You have reached the palace of strata, the monument to selenite, a name given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Enter the palace. Wander its halls until you find the window. Layer its transparencies $selenitesymbolrite.
Seal your choice. Cross it and float outside. Reach for the <<cycle "$selenitemood" autoselect>>
<<option "thicket of cracks" 1>>
<<option "tall white vines" 2>>
<<option "shrubs of milky clouds" 3>>
<<option "moon above, but it's too late" 4>>
<</cycle>> in the palace gardens.
\
[[Seal your choice. Sit in it->selenitego3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step1'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
You have reached the palace of strata, the monument to selenite, a name given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Enter the palace. Wander its halls until you find the window. Layer its transparencies $selenitesymbolrite.
Seal your choice. Cross it and float outside. Reach for the $selenitemoodrite in the palace gardens.
Seal your choice. Sit in it. Dream <<cycle "$selenitedetail" autoselect>>
<<option "a soft" 1>>
<<option "a flexible" 2>>
<<option "a soluble" 3>>
<<option "an uncertain" 4>>
<</cycle>> <<cycle "$seleniteanecdote" autoselect>>
<<option "story of the sea" 1>>
<<option "cycle in the dark" 2>>
<<option "confusion in the past" 3>>
<<option "bright change" 4>>
<</cycle>>.
\
[[Seal your choice. Wake up and walk away->selenitego4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step2'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
You have reached the palace of strata, the monument to selenite, a name given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Enter the palace. Wander its halls until you find the window. Layer its transparencies $selenitesymbolrite.
Seal your choice. Cross it and float outside. Reach for the $selenitemoodrite in the palace gardens.
Seal your choice. Sit in it. Dream $selenitedetailrite $seleniteanecdoterite.
\
Seal your choice. Wake up and walk away through the path of the <<cycle "$selenitehalf" autoselect>>
<<option "unbuilt towers" 1>>
<<option "forgotten walls" 2>>
<<option "walls of light" 3>>
<<option "walled windows" 4>>
<</cycle>>. When you turn around, the stone is dark.
\
</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 1>>[[Seal your choice. Leave the monument->selection2]]\
<<elseif $itemprogression == 3>>[[Seal your choice. Leave the monument->selenitegocoda]]\
<<elseif $itemprogression == 5>>[[Seal your choice. Leave the monument->selection6]]\
<<elseif $itemprogression == 7>>[[Seal your choice. Leave the monument->selection8]]\
<</if>></div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step3'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
The palace of strata, the monument to selenite, awaits in the distance. The name it bears was given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Walk toward it through the dark stone path of the <<cycle "$selenitehalf" autoselect>>
<<option "unbuilt towers" 1>>
<<option "forgotten walls" 2>>
<<option "walls of light" 3>>
<<option "walled windows" 4>>
<</cycle>>.
\
[[Seal your choice. Enter the palace gardens->seleniteback2]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step4'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
The palace of strata, the monument to selenite, awaits in the distance. The name it bears was given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Walk toward it through the dark stone path of the $selenitehalfrite.
Seal your choice. Enter the palace gardens. Reach for the corner with the <<cycle "$selenitemood" autoselect>>
<<option "thicket of cracks" 1>>
<<option "tall white vines" 2>>
<<option "shrubs of milky clouds" 3>>
<<option "moon above, but it's too late" 4>>
<</cycle>>.
\
[[Seal your choice. Sit in it->seleniteback3]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step5'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
The palace of strata, the monument to selenite, awaits in the distance. The name it bears was given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Walk toward it through the dark stone path of the $selenitehalfrite.
Seal your choice. Enter the palace gardens. Reach for the corner with the $selenitemoodrite.
Seal your choice. Sit in it. Dream <<cycle "$selenitedetail" autoselect>>
<<option "a soft" 1>>
<<option "a flexible" 2>>
<<option "a soluble" 3>>
<<option "an uncertain" 4>>
<</cycle>> <<cycle "$seleniteanecdote" autoselect>>
<<option "story of the sea" 1>>
<<option "cycle in the dark" 2>>
<<option "confusion in the past" 3>>
<<option "bright change" 4>>
<</cycle>>.
\
[[Seal your choice. In the dream, float over to the palace->seleniteback4]]</div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step6'></div><div class='container'><div class='povrite'>\
<<include "selenitevariables">>\
The palace of strata, the monument to selenite, awaits in the distance. The name it bears was given to a cherished aspect of gypsum. Which aspect it is shifted with history, like a mirage in a quarry. For now, at once tower and crystal, it stands.
Unravel it.
Walk toward it through the dark stone path of the $selenitehalfrite.
Seal your choice. Enter the palace gardens. Reach for the corner with the $selenitemoodrite.
Seal your choice. Sit in it. Dream $selenitedetailrite $seleniteanecdoterite.
Seal your choice. In the dream, float over to the palace. In the dream, the world is transparent and bright. Enter the palace. Wander its halls until you find the window. Layer its transparencies <<cycle "$selenitesymbol" autoselect>>
<<option "until the moonlight's trapped" 1>>
<<option "and shed them like old skin" 2>>
<<option "in a grandiose matrix" 3>>
<<option "like lenses on a telescope, to see beyond the horizon" 4>>
<</cycle>>.
See yourself.
\</div>\
<div class='sealchoice'>➼ <<if $itemprogression == 2>>[[Seal your choice. Leave the monument->fireA+B]]\
<<elseif $itemprogression == 4>>[[Seal your choice. Leave the monument->fireC+D]]\
<<elseif $itemprogression == 6>>[[Seal your choice. Leave the monument->fireE+F]]\
<</if>></div>\
\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='selenitecloseup'></div>\
</div>\
<div class='step7'></div>
<<print either ('Elsewhere:', 'Meanwhile:', 'A heartbeat away:', 'In another world:', 'There is only one world:', 'Across the sky:', 'In the dream to this waking:', 'In the waking to this dream:', 'Thesis:', 'Antithesis:', 'A signifier:', 'A process:')>> \
<<print either ('a publicist', 'a copywriter', 'an amateur writer', 'a child', 'an unpublished poet', 'a shadow writer', 'a designer on a short deadline', 'a bored waiter')>> \
<<print either ('ponders', 'imagines', 'envisions with stunning clarity', 'is visited by')>> \
<<if $itemprogression == 2>><<print $itemcombo1>>\
<<elseif $itemprogression == 4>><<print $itemcombo2>>\
<<elseif $itemprogression == 6>><<print $itemcombo3>>\
<<elseif $itemprogression == 8>><<print $itemcombo4>>\
<</if>>\
<<print either (' and gets to work.', '. The rare wonder is treasured.', ' and laughs out of sheer joy.', ' and holds the vision close.')>>
<div class='container'><div class='povrite'>\
<<include "variablesupdate">>\
The trail catches fire, and they burn.
\
<<timed 10s t8n>>[[Your yearning pushes you onwards->selection5]]<</timed>>
\
</div>\
<div class='artworktransparent'>\
<div class='transparent'>\
$itemcombo2noun <<print $itemcombo2>><<print $itemcombo2addon>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>> <<print $CDsetfinaltransparent.shift()>>
</div></div>\
\
<div class='artwork'>\
<<type 40ms>>\
\
<<include "C+Doutput">>\
\
<</type>>
\</div></div>\
<div class='path'></div>
<<include "deserto2illus">>\
<<silently>>
<<if $itemC == 1 or $itemD == 1>><<set $conechosen to 2>><</if>>
<<if $itemC == 2 or $itemD == 2>><<set $cucumberchosen to 2>><</if>>
<<if $itemC == 3 or $itemD == 3>><<set $cartridgechosen to 2>><</if>>
<<if $itemC == 4 or $itemD == 4>><<set $wickerchosen to 2>><</if>>
<<if $itemC == 5 or $itemD == 5>><<set $tshirtchosen to 2>><</if>>
<<if $itemC == 6 or $itemD == 6>><<set $newsstandchosen to 2>><</if>>
<<if $itemC == 7 or $itemD == 7>><<set $selenitechosen to 2>><</if>>
<</silently>>$itemcombo2noun <<print $itemcombo2>><<print $itemcombo2addon>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<print $CDsetfinal.shift()>> <<silently>>
<<if $itemC == 1 or $itemD == 1>>
<<if $itemC == 2 or $itemD == 2>><<set $itemcombo2 to "the road cone and the aardvark cucumber">><<set $itemcombo2addon to ", cucumber atop the cone, aardvark under the cone, vertical snout, or is it aardvark atop and cucumber underneath, now raise it again and it’s empty, like a magician’s trick.">>
<<elseif $itemC == 3 or $itemD == 3>><<set $itemcombo2 to "the ink cartridge and the road cone">><<set $itemcombo2addon to ", all plastic, all cast away.">>
<<elseif $itemC == 4 or $itemD == 4>><<set $itemcombo2 to "wicker and the road cone">><<set $itemcombo2addon to ". You can use a road cone as a basket. Are woven warnings the future?">>
<<elseif $itemC == 5 or $itemD == 5>><<set $itemcombo2 to "the commemorative t-shirt and the road cone">><<set $itemcombo2addon to ", within imaginary borders of danger and belonging.">>
<<elseif $itemC == 6 or $itemD == 6>><<set $itemcombo2 to "the newsstand and the road cone">><<set $itemcombo2addon to ", a row of small souvenirs.">>
<<elseif $itemC == 7 or $itemD == 7>><<set $itemcombo2 to "selenite and the road cone">><<set $itemcombo2addon to ". Layers over layers cast across the street.">>
<</if>>
<<elseif $itemC == 2 or $itemD == 2>>
<<if $itemC == 3 or $itemD == 3>><<set $itemcombo2 to "the ink cartridge and the aardvark cucumber">><<set $itemcombo2addon to ". In the earth there is a blank page.">>
<<elseif $itemC == 4 or $itemD == 4>><<set $itemcombo2 to "wicker and the aardvark cucumber">><<set $itemcombo2addon to ", wherein roots grow across the tender weave.">>
<<elseif $itemC == 5 or $itemD == 5>><<set $itemcombo2 to "the commemorative t-shirt and the aardvark cucumber">><<set $itemcombo2addon to ". Here’s to last year’s banquet, and to roots dispersed.">>
<<elseif $itemC == 6 or $itemD == 6>><<set $itemcombo2 to "the aardvark cucumber and the newsstand">><<set $itemcombo2addon to ", wherein we wave to the fossils as they leave.">>
<<elseif $itemC == 7 or $itemD == 7>><<set $itemcombo2 to "selenite and the aardvark cucumber">><<set $itemcombo2addon to ", a mystery of rough white rinds.">>
<</if>>
<<elseif $itemC == 3 or $itemD == 3>>
<<if $itemC == 4 or $itemD == 4>><<set $itemcombo2 to "wicker and the ink cartridge">><<set $itemcombo2addon to ". Picture a reproduction of three-dimensional forms. The voids in between.">>
<<elseif $itemC == 5 or $itemD == 5>><<set $itemcombo2 to "the ink cartridge and the commemorative t-shirt">><<set $itemcombo2addon to ", unfathomable inner workings.">>
<<elseif $itemC == 6 or $itemD == 6>><<set $itemcombo2 to "the ink cartridge and the newsstand">><<set $itemcombo2addon to ": a print unmade cannot wash out in the sun.">>
<<elseif $itemC == 7 or $itemD == 7>><<set $itemcombo2 to "selenite and the ink cartridge">><<set $itemcombo2addon to ". It does not have to be brittle, you see.">>
<</if>>
<<elseif $itemC == 4 or $itemD == 4>>
<<if $itemC == 5 or $itemD == 5>><<set $itemcombo2 to "wicker and the commemorative t-shirt">><<set $itemcombo2addon to ". An inheritance of impermanent weavings. The love was there.">>
<<elseif $itemC == 6 or $itemD == 6>><<set $itemcombo2 to "wicker and the newsstand">><<set $itemcombo2addon to ", where the magazines breathe.">>
<<elseif $itemC == 7 or $itemD == 7>><<set $itemcombo2 to "selenite and wicker">><<set $itemcombo2addon to ", advanced weaving for silicium visitors. What sublime patterns.">>
<</if>>
<<elseif $itemC == 5 or $itemD == 5>>
<<if $itemC == 6 or $itemD == 6>><<set $itemcombo2 to "the commemorative t-shirt and the newsstand">><<set $itemcombo2addon to ". It’s in the past. We should leave it there.">>
<<elseif $itemC == 7 or $itemD == 7>><<set $itemcombo2 to "selenite and the commemorative t-shirt">><<set $itemcombo2addon to ". Long cracks spread across the skin.">>
<</if>>
<<elseif $itemC == 6 or $itemD == 6>>
<<if $itemC == 7 or $itemD == 7>><<set $itemcombo2 to "the newsstand and selenite">><<set $itemcombo2addon to ": this paper aquarium has translucent walls.">>
<</if>>
<</if>>
<</silently>><<silently>>
<<include "variablesupdate">>
<<if $itemC == 1>>
<<set $C1 to $conedetailoutput>>
<<set $C2 to $conehalfoutput>>
<<set $C3 to $coneanecdoteoutput>>
<<set $C4 to $conesymboloutput>>
<<set $C5 to $conemoodoutput>>
<<elseif $itemC == 2>>
<<set $C1 to $cucumberdetailoutput>>
<<set $C2 to $cucumberhalfoutput>>
<<set $C2b to $cucumberhalfoutputback>>
<<set $C3 to $cucumberanecdoteoutput>>
<<set $C4 to $cucumbersymboloutput>>
<<set $C5 to $cucumbermoodoutput>>
<<elseif $itemC == 3>>
<<set $C1 to $cartridgedetailoutput>>
<<set $C2 to $cartridgehalfoutput>>
<<set $C2b to $cartridgehalfoutputback>>
<<set $C3 to $cartridgeanecdoteoutput>>
<<set $C4 to $cartridgesymboloutput>>
<<set $C5 to $cartridgemoodoutput>>
<<elseif $itemC == 4>>
<<set $C1 to $wickerdetailoutput>>
<<set $C2 to $wickerhalfoutput>>
<<set $C2b to $wickerhalfoutputback>>
<<set $C3 to $wickeranecdoteoutput>>
<<set $C4 to $wickersymboloutput>>
<<set $C5 to $wickermoodoutput>>
<<elseif $itemC == 5>>
<<set $C1 to $tshirtdetailoutput>>
<<set $C2 to $tshirthalfoutput>>
<<set $C2b to $tshirthalfoutputback>>
<<set $C3 to $tshirtanecdoteoutput>>
<<set $C4 to $tshirtsymboloutput>>
<<set $C5 to $tshirtmoodoutput>>
<<elseif $itemC == 6>>
<<set $C1 to $newsstanddetailoutput>>
<<set $C2 to $newsstandhalfoutput>>
<<set $C2b to $newsstandhalfoutputback>>
<<set $C3 to $newsstandanecdoteoutput>>
<<set $C4 to $newsstandsymboloutput>>
<<set $C5 to $newsstandmoodoutput>>
<<elseif $itemC == 7>>
<<set $C1 to $selenitedetailoutput>>
<<set $C2 to $selenitehalfoutput>>
<<set $C2b to $selenitehalfoutputback>>
<<set $C3 to $seleniteanecdoteoutput>>
<<set $C4 to $selenitesymboloutput>>
<<set $C5 to $selenitemoodoutput>>
<</if>>
<<if $itemD == 1>>
<<set $D1 to $conedetailoutput>>
<<set $D2 to $conehalfoutput>>
<<set $D3 to $coneanecdoteoutput>>
<<set $D4 to $conesymboloutput>>
<<set $D5 to $conemoodoutput>>
<<elseif $itemD == 2>>
<<set $D1 to $cucumberdetailoutput>>
<<set $D2 to $cucumberhalfoutput>>
<<set $D2b to $cucumberhalfoutputback>>
<<set $D3 to $cucumberanecdoteoutput>>
<<set $D4 to $cucumbersymboloutput>>
<<set $D5 to $cucumbermoodoutput>>
<<elseif $itemD == 3>>
<<set $D1 to $cartridgedetailoutput>>
<<set $D2 to $cartridgehalfoutput>>
<<set $D2b to $cartridgehalfoutputback>>
<<set $D3 to $cartridgeanecdoteoutput>>
<<set $D4 to $cartridgesymboloutput>>
<<set $D5 to $cartridgemoodoutput>>
<<elseif $itemD == 4>>
<<set $D1 to $wickerdetailoutput>>
<<set $D2 to $wickerhalfoutput>>
<<set $D2b to $wickerhalfoutputback>>
<<set $D3 to $wickeranecdoteoutput>>
<<set $D4 to $wickersymboloutput>>
<<set $D5 to $wickermoodoutput>>
<<elseif $itemD == 5>>
<<set $D1 to $tshirtdetailoutput>>
<<set $D2 to $tshirthalfoutput>>
<<set $D2b to $tshirthalfoutputback>>
<<set $D3 to $tshirtanecdoteoutput>>
<<set $D4 to $tshirtsymboloutput>>
<<set $D5 to $tshirtmoodoutput>>
<<elseif $itemD == 6>>
<<set $D1 to $newsstanddetailoutput>>
<<set $D2 to $newsstandhalfoutput>>
<<set $D2b to $newsstandhalfoutputback>>
<<set $D3 to $newsstandanecdoteoutput>>
<<set $D4 to $newsstandsymboloutput>>
<<set $D5 to $newsstandmoodoutput>>
<<elseif $itemD == 7>>
<<set $D1 to $selenitedetailoutput>>
<<set $D2 to $selenitehalfoutput>>
<<set $D2b to $selenitehalfoutputback>>
<<set $D3 to $seleniteanecdoteoutput>>
<<set $D4 to $selenitesymboloutput>>
<<set $D5 to $selenitemoodoutput>>
<</if>>
<<if $itemC < $itemD>><<set $CDhalf = ["$C2 $D2b"]>>
<<else>><<set $CDhalf = ["$D2 $C2b"]>>
<</if>>
<<set $CDset = ["$CDhalf", "$C1", "$C3", "$C4", "$C5", "$D1", "$D3", "$D4", "$D5"]>>
<<run $CDset.shuffle()>>
<</silently>><div class='container'><div class='artworkreplica'>\
$itemcombo2noun <<print $itemcombo2>><<print $itemcombo2addon>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>> <<print $CDsetreplay.shift()>>
\</div>\
<div class='findyourway'>\
➼ <<back "Back">>
</div>\
</div>\<div class='container'><div class='pov'>\
Pushed by the truth of the road cone, you trust your instincts and turn toward the monument to scaffolding, that colossus of steel, wooden planks and veils. To take the road cone to it would create an absurdity so subtle that it would be overpowering to those with eyes to see it, an infinity hidden in the smallest gap. And then you would take both to the monument to the church, and fill its insides with tubes and couplers, aluminum columns rising to the roof, sacred impermanence, and a row of cones lined up by the altar as LED tripods flicker like candles.
[[But they are sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
Pushed by the truth of the aardvark cucumber, on a whim you turn toward the monument to the falconry hood - picture the hooded cucumber, its instincts placated. The hood is secured over its roots, blocking the vegetable's vision to calm it in stressful environments. Aardvarks know that a focused cucumber makes for a fearsome hunter, and the soil holds many thrills and distractions.
[[But the hood is sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
Pushed by the truth of the ink cartridge, you think you might turn toward the monument to algae, possibilities in all shades of photosynthesis. Glowing cyan dinoflagellates, red rhodophytae, yellow xanthophyceae, black audouinella. Printed algae, stabilized with heat. Algae growth inside old cartridges, microorganisms feeding on unrealized potential. A message printed on algae to be sent out to sea, to save on bottles perhaps, or on maritime pollution. An eutrophic plateau of options would spread softly ahead of you.
[[But it is sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
Pushed by the truth of wicker, you long to turn toward the monument to cirrocumulus, the seating in the sky. As above, so below. Strips of sky could be rolled up in in a spool for mending; a strand of lightning end up woven in a chair. Oh, it would burst into flames.
[[But they are sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
Pushed by the truth of the commemorative t-shirt, you wish you could turn toward the monument to the cigarette butt, that which is cast away at the end of thought. Put it out on the printed fabric, the memory burns up and disappears. Then roll up the t-shirt like a cigarette, smoke that instead. Throw that away too. Wouldn't that be something.
[[But it is sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
Pushed by the truth of the newsstand, you follow an old instinct and turn toward the monument to yeast. You picture this: in the dark, warm, moist newsstand, the news rise overnight, they grow, reproduce like fungi, ferment, the mass of news overflows beyond the newsstand's windows, taking to the streets, thinner and thinner, air bubbles about to burst.
[[But it is sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
Pushed by the truth of selenite, you turn with certainty toward the monument to the radiator humidifier. You look forward to an opposition in the making, a dialectic as vapour laps at the soluble surface of the stone. You see new crystals growing in the humidifier's bowl, a cave of wonders in but a few centuries. Refracted moonlight fills the room.
[[But it is sand->selection4]]\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\
<div class='step4'></div><div class='container'><div class='pov'>\
<<include "variablesupdate">>\
The flames dwindle down into ashes. The valley trembles and sighs as the monuments to $itemCname and $itemDname crumble into sand, spent at last. In truth you hoped this one simple rite would not be the last you'd see of them, that there would still be time to play with them, still time to dream. Atoms of meaning scatter.
Your yearning pushes you onward, but in memory of them, you sit and rest.
You remember a garden of stone. Monuments rose in this place, jutting from each other, interlocking, growing at each other's door, and you traced your lines in the canyons between them, dancing to the horizon. The memories lull you into a mimicry of sleep, and it is at this point that an odd thought - an image - crosses your mind. You do not recognise it, as if it came from another place, and your flame shudders. This is not your dream.
In the fleeting thought, deep underneath the desert, the colossal dark masses of fundamental geometry had not eroded, they were not gone. From that resting place, the Sphere shivered, sending a ripple across the sands.
[[Jolt awake->selection5c]]
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\<<if $conechosen !== 2>><div class='deserto2cono'></div><</if>>\
<<if $cucumberchosen !== 2>><div class='deserto2cetriolo'></div><</if>>\
<<if $cartridgechosen !== 2>><div class='deserto2cartuccia'></div><</if>>\
<<if $wickerchosen !== 2>><div class='deserto2vimini'></div><</if>>\
<<if $tshirtchosen !== 2>><div class='deserto2maglietta'></div><</if>>\
<<if $newsstandchosen !== 2>><div class='deserto2edicola'></div><</if>>\
<<if $selenitechosen !== 2>><div class='deserto2selenite'></div><</if>>\
<<if $yourselfchosen !== 2>><div class='deserto2imma'></div><</if>>\<div class='container'><div class='pov'>\
<<include "variablesupdate">>\
Nonsense. The Sphere touched the heavens, but it's gone. Snap out of it. The air is empty and the sand is fine, the work to be done is strange and generous, and you know what to do.
Trace your steps toward...\
\
<<if $conechosen == 0>><div class='arrow'>➼ <<link "the monument to the road cone">><<set $itemE to 1>><<set $itemEname to "the road cone">><<set $conechosen to 1>><<goto [[conego]]>><</link>></div>
<</if>>\
<<if $cucumberchosen == 0>><div class='arrow'>➼ <<link "the monument to the aardvark cucumber">><<set $itemE to 2>><<set $itemEname to "the aardvark cucumber">><<set $cucumberchosen to 1>><<goto [[cucumbergo]]>><</link>></div>
<</if>>\
<<if $cartridgechosen == 0>><div class='arrow'>➼ <<link "the monument to the ink cartridge">><<set $itemE to 3>><<set $itemEname to "the ink cartridge">><<set $cartridgechosen to 1>><<goto [[cartridgego]]>><</link>></div>
<</if>>\
<<if $wickerchosen == 0>><div class='arrow'>➼ <<link "the monument to wicker">><<set $itemE to 4>><<set $itemEname to "wicker">><<set $wickerchosen to 1>><<goto [[wickergo]]>><</link>></div>
<</if>>\
<<if $tshirtchosen == 0>><div class='arrow'>➼ <<link "the monument to the commemorative t-shirt">><<set $itemE to 5>><<set $itemEname to "the commemorative t-shirt">><<set $tshirtchosen to 1>><<goto [[tshirtgo]]>><</link>></div>
<</if>>\
<<if $newsstandchosen == 0>><div class='arrow'>➼ <<link "the monument to the newsstand">><<set $itemE to 6>><<set $itemEname to "the newsstand">><<set $newsstandchosen to 1>><<goto [[newsstandgo]]>><</link>></div>
<</if>>\
<<if $selenitechosen == 0>><div class='arrow'>➼ <<link "the monument to selenite">><<set $itemE to 7>><<set $itemEname to "selenite">><<set $selenitechosen to 1>><<goto [[selenitego]]>><</link>></div>
<</if>>\
\
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>\
<<include "deserto2illus">>\<div class='container'><div class='povrite'>\
<<include "variablesupdate">>\
The trail catches fire, and they burn.
\
<<timed 10s t8n>>[[Your yearning pushes you onwards->selection7]]<</timed>>
\
</div>\
<div class='artworktransparent'>\
<div class='transparent'>\
$itemcombo3noun <<print $itemcombo3>><<print $itemcombo3addon>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>> <<print $EFsetfinaltransparent.shift()>>
</div></div>\
\
<div class='artwork'>\
<<type 40ms>>\
\
<<include "E+Foutput">>\
\
<</type>>
\</div></div>\
<div class='path'></div>
<<include "deserto2illus">>\
<<silently>>
<<if $itemE == 1 or $itemF == 1>><<set $conechosen to 2>><</if>>
<<if $itemE == 2 or $itemF == 2>><<set $cucumberchosen to 2>><</if>>
<<if $itemE == 3 or $itemF == 3>><<set $cartridgechosen to 2>><</if>>
<<if $itemE == 4 or $itemF == 4>><<set $wickerchosen to 2>><</if>>
<<if $itemE == 5 or $itemF == 5>><<set $tshirtchosen to 2>><</if>>
<<if $itemE == 6 or $itemF == 6>><<set $newsstandchosen to 2>><</if>>
<<if $itemE == 7 or $itemF == 7>><<set $selenitechosen to 2>><</if>>
<</silently>><div class='container'><div class='artworkreplica'>\
$itemcombo3noun <<print $itemcombo3>><<print $itemcombo3addon>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>> <<print $EFsetreplay.shift()>>
</div>\
<div class='findyourway'>\
➼ <<back "Back">>
</div>\
</div>\$itemcombo3noun <<print $itemcombo3>><<print $itemcombo3addon>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<print $EFsetfinal.shift()>> <<silently>>
<<if $itemE == 1 or $itemF == 1>>
<<if $itemE == 2 or $itemF == 2>><<set $itemcombo3 to "the road cone and the aardvark cucumber">><<set $itemcombo3addon to ", cucumber atop the cone, aardvark under the cone, vertical snout, or is it aardvark atop and cucumber underneath, now raise it again and it’s empty, like a magician’s trick.">>
<<elseif $itemE == 3 or $itemF == 3>><<set $itemcombo3 to "the ink cartridge and the road cone">><<set $itemcombo3addon to ", all plastic, all cast away.">>
<<elseif $itemE == 4 or $itemF == 4>><<set $itemcombo3 to "wicker and the road cone">><<set $itemcombo3addon to ". You can use a road cone as a basket. Are woven warnings the future?">>
<<elseif $itemE == 5 or $itemF == 5>><<set $itemcombo3 to "the commemorative t-shirt and the road cone">><<set $itemcombo3addon to ", within imaginary borders of danger and belonging.">>
<<elseif $itemE == 6 or $itemF == 6>><<set $itemcombo3 to "the newsstand and the road cone">><<set $itemcombo3addon to ", a row of small souvenirs.">>
<<elseif $itemE == 7 or $itemF == 7>><<set $itemcombo3 to "selenite and the road cone">><<set $itemcombo3addon to ". Layers over layers cast across the street.">>
<</if>>
<<elseif $itemE == 2 or $itemF == 2>>
<<if $itemE == 3 or $itemF == 3>><<set $itemcombo3 to "the ink cartridge and the aardvark cucumber">><<set $itemcombo3addon to ". In the earth there is a blank page.">>
<<elseif $itemE == 4 or $itemF == 4>><<set $itemcombo3 to "wicker and the aardvark cucumber">><<set $itemcombo3addon to ", wherein roots grow across the tender weave.">>
<<elseif $itemE == 5 or $itemF == 5>><<set $itemcombo3 to "the commemorative t-shirt and the aardvark cucumber">><<set $itemcombo3addon to ". Here’s to last year’s banquet, and to roots dispersed.">>
<<elseif $itemE == 6 or $itemF == 6>><<set $itemcombo3 to "the aardvark cucumber and the newsstand">><<set $itemcombo3addon to ", wherein we wave to the fossils as they leave.">>
<<elseif $itemE == 7 or $itemF == 7>><<set $itemcombo3 to "selenite and the aardvark cucumber">><<set $itemcombo3addon to ", a mystery of rough white rinds.">>
<</if>>
<<elseif $itemE == 3 or $itemF == 3>>
<<if $itemE == 4 or $itemF == 4>><<set $itemcombo3 to "wicker and the ink cartridge">><<set $itemcombo3addon to ". Picture a reproduction of three-dimensional forms. The voids in between.">>
<<elseif $itemE == 5 or $itemF == 5>><<set $itemcombo3 to "the ink cartridge and the commemorative t-shirt">><<set $itemcombo3addon to ", unfathomable inner workings.">>
<<elseif $itemE == 6 or $itemF == 6>><<set $itemcombo3 to "the ink cartridge and the newsstand">><<set $itemcombo3addon to ": a print unmade cannot wash out in the sun.">>
<<elseif $itemE == 7 or $itemF == 7>><<set $itemcombo3 to "selenite and the ink cartridge">><<set $itemcombo3addon to ". It does not have to be brittle, you see.">>
<</if>>
<<elseif $itemE == 4 or $itemF == 4>>
<<if $itemE == 5 or $itemF == 5>><<set $itemcombo3 to "wicker and the commemorative t-shirt">><<set $itemcombo3addon to ". An inheritance of impermanent weavings. The love was there.">>
<<elseif $itemE == 6 or $itemF == 6>><<set $itemcombo3 to "wicker and the newsstand">><<set $itemcombo3addon to ", where the magazines breathe.">>
<<elseif $itemE == 7 or $itemF == 7>><<set $itemcombo3 to "selenite and wicker">><<set $itemcombo3addon to ", advanced weaving for silicium visitors. What sublime patterns.">>
<</if>>
<<elseif $itemE == 5 or $itemF == 5>>
<<if $itemE == 6 or $itemF == 6>><<set $itemcombo3 to "the commemorative t-shirt and the newsstand">><<set $itemcombo3addon to ". It’s in the past. We should leave it there.">>
<<elseif $itemE == 7 or $itemF == 7>><<set $itemcombo3 to "selenite and the commemorative t-shirt">><<set $itemcombo3addon to ". Long cracks spread across the skin.">>
<</if>>
<<elseif $itemE == 6 or $itemF == 6>>
<<if $itemE == 7 or $itemF == 7>><<set $itemcombo3 to "the newsstand and selenite">><<set $itemcombo3addon to ": this paper aquarium has translucent walls.">>
<</if>>
<</if>>
<</silently>><<silently>>
<<include "variablesupdate">>
<<if $itemE == 1>>
<<set $E1 to $conedetailoutput>>
<<set $E2 to $conehalfoutput>>
<<set $E3 to $coneanecdoteoutput>>
<<set $E4 to $conesymboloutput>>
<<set $E5 to $conemoodoutput>>
<<elseif $itemE == 2>>
<<set $E1 to $cucumberdetailoutput>>
<<set $E2 to $cucumberhalfoutput>>
<<set $E2b to $cucumberhalfoutputback>>
<<set $E3 to $cucumberanecdoteoutput>>
<<set $E4 to $cucumbersymboloutput>>
<<set $E5 to $cucumbermoodoutput>>
<<elseif $itemE == 3>>
<<set $E1 to $cartridgedetailoutput>>
<<set $E2 to $cartridgehalfoutput>>
<<set $E2b to $cartridgehalfoutputback>>
<<set $E3 to $cartridgeanecdoteoutput>>
<<set $E4 to $cartridgesymboloutput>>
<<set $E5 to $cartridgemoodoutput>>
<<elseif $itemE == 4>>
<<set $E1 to $wickerdetailoutput>>
<<set $E2 to $wickerhalfoutput>>
<<set $E2b to $wickerhalfoutputback>>
<<set $E3 to $wickeranecdoteoutput>>
<<set $E4 to $wickersymboloutput>>
<<set $E5 to $wickermoodoutput>>
<<elseif $itemE == 5>>
<<set $E1 to $tshirtdetailoutput>>
<<set $E2 to $tshirthalfoutput>>
<<set $E2b to $tshirthalfoutputback>>
<<set $E3 to $tshirtanecdoteoutput>>
<<set $E4 to $tshirtsymboloutput>>
<<set $E5 to $tshirtmoodoutput>>
<<elseif $itemE == 6>>
<<set $E1 to $newsstanddetailoutput>>
<<set $E2 to $newsstandhalfoutput>>
<<set $E2b to $newsstandhalfoutputback>>
<<set $E3 to $newsstandanecdoteoutput>>
<<set $E4 to $newsstandsymboloutput>>
<<set $E5 to $newsstandmoodoutput>>
<<elseif $itemE == 7>>
<<set $E1 to $selenitedetailoutput>>
<<set $E2 to $selenitehalfoutput>>
<<set $E2b to $selenitehalfoutputback>>
<<set $E3 to $seleniteanecdoteoutput>>
<<set $E4 to $selenitesymboloutput>>
<<set $E5 to $selenitemoodoutput>>
<</if>>
<<if $itemF == 1>>
<<set $F1 to $conedetailoutput>>
<<set $F2 to $conehalfoutput>>
<<set $F3 to $coneanecdoteoutput>>
<<set $F4 to $conesymboloutput>>
<<set $F5 to $conemoodoutput>>
<<elseif $itemF == 2>>
<<set $F1 to $cucumberdetailoutput>>
<<set $F2 to $cucumberhalfoutput>>
<<set $F2b to $cucumberhalfoutputback>>
<<set $F3 to $cucumberanecdoteoutput>>
<<set $F4 to $cucumbersymboloutput>>
<<set $F5 to $cucumbermoodoutput>>
<<elseif $itemF == 3>>
<<set $F1 to $cartridgedetailoutput>>
<<set $F2 to $cartridgehalfoutput>>
<<set $F2b to $cartridgehalfoutputback>>
<<set $F3 to $cartridgeanecdoteoutput>>
<<set $F4 to $cartridgesymboloutput>>
<<set $F5 to $cartridgemoodoutput>>
<<elseif $itemF == 4>>
<<set $F1 to $wickerdetailoutput>>
<<set $F2 to $wickerhalfoutput>>
<<set $F2b to $tshirthalfoutputback>>
<<set $F3 to $wickeranecdoteoutput>>
<<set $F4 to $wickersymboloutput>>
<<set $F5 to $wickermoodoutput>>
<<elseif $itemF == 5>>
<<set $F1 to $tshirtdetailoutput>>
<<set $F2 to $tshirthalfoutput>>
<<set $F2b to $tshirthalfoutputback>>
<<set $F3 to $tshirtanecdoteoutput>>
<<set $F4 to $tshirtsymboloutput>>
<<set $F5 to $tshirtmoodoutput>>
<<elseif $itemF == 6>>
<<set $F1 to $newsstanddetailoutput>>
<<set $F2 to $newsstandhalfoutput>>
<<set $F2b to $newsstandhalfoutputback>>
<<set $F3 to $newsstandanecdoteoutput>>
<<set $F4 to $newsstandsymboloutput>>
<<set $F5 to $newsstandmoodoutput>>
<<elseif $itemF == 7>>
<<set $F1 to $selenitedetailoutput>>
<<set $F2 to $selenitehalfoutput>>
<<set $F2b to $selenitehalfoutputback>>
<<set $F3 to $seleniteanecdoteoutput>>
<<set $F4 to $selenitesymboloutput>>
<<set $F5 to $selenitemoodoutput>>
<</if>>
<<if $itemE < $itemF>><<set $EFhalf = ["$E2 $F2b"]>>
<<else>><<set $EFhalf = ["$F2 $E2b"]>>
<</if>>
<<set $EFset = ["$EFhalf", "$E1", "$E3", "$E4", "$E5", "$F1", "$F3", "$F4", "$F5"]>>
<<run $EFset.shuffle()>>
<</silently>><div class='container'><div class='povrite'>\
<<include "yourselfgender">>\
<<include "yourselfvariables">>\
You stand in the desert like a monument to yourself, a tension, a spark, a ribbon on fire or perchance a rubber band, promises fulfilled?, indistinct realities, a desert (recursively), the language of objects, curtains, the object of language, the sputtering of a flame.
\
[[Unravel yourself->yourselfback1]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
<div class='sealchoice'>You knew that this was coming</div>\
</div>
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "variablesupdate">>\
The trail catches fire, and you burn.
\
<<timed 10s t8n>>[[The air is so empty and so still->preending]]<</timed>>
\
</div>\
<div class='artworktransparent'>\
<div class='transparent'>\
$itemcombo4noun <<print $itemcombo4>><<print $itemcombo4addon>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>> <<print $GHsetfinaltransparent.shift()>>
</div></div>\
\
<div class='artwork'>\
<<type 40ms>>\
\
<<include "G+Houtput">>\
\
<</type>>
\</div></div>\
<div class='path'></div>
<<include "deserto2illus">>\
<<silently>>
<<set $conechosen to 2>>
<<set $cucumberchosen to 2>>
<<set $cartridgechosen to 2>>
<<set $wickerchosen to 2>>
<<set $tshirtchosen to 2>>
<<set $newsstandchosen to 2>>
<<set $selenitechosen to 2>>
<</silently>>
<<playlist "bgm_main" fadeoverto 30 0>><div class='container'><div class='artworkreplica'>\
$itemcombo4noun <<print $itemcombo4>><<print $itemcombo4addon>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $GHsetreplay.shift()>> <<print $H5>>
\</div>\
<div class='findyourway'>\
➼ <<back "Back">>
</div>\
</div>\<div class='container'><div class='povrite'>\
<<include "yourselfgender">>\
<<include "yourselfvariables">>\
You stand in the desert like a monument to yourself, a tension, a spark, a ribbon on fire or perchance a rubber band, promises fulfilled?, indistinct realities, a desert (recursively), the language of objects, curtains, the object of language, the sputtering of a flame.
Unravel yourself.
<<cycle "$yourselfanecdote" autoselect>>
<<option "Look at every grain of sand" 1>>
<<option "Cross the desert one last time" 2>>
<<option "Be so very still" 3>>
<<option "Rip the sky" 4>>
<</cycle>> until you find you.
\
[[Seal your choice. Make your sense->yourselfback2]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "yourselfgender">>\
<<include "yourselfvariables">>\
You stand in the desert like a monument to yourself, a tension, a spark, a ribbon on fire or perchance a rubber band, promises fulfilled?, indistinct realities, a desert (recursively), the language of objects, curtains, the object of language, the sputtering of a flame.
Unravel yourself.
$yourselfanecdoterite until you find you.
Seal your choice. Make your sense.
At last, in this place, in you, look for the figure that <<cycle "$yourselfsymbol" autoselect>>
<<option "has been there for as long as time's been out of joint" 1>>
<<option "nurtures the true function of thought, fending off reason" 2>>
<<option "comes undone in droplets" 3>>
<<option "awaits your rest, asleep" 4>>
<</cycle>>.
\
[[Seal your choice. Look at yourself->yourselfback3]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "yourselfgender">>\
<<include "yourselfvariables">>\
You stand in the desert like a monument to yourself, a tension, a spark, a ribbon on fire or perchance a rubber band, promises fulfilled?, indistinct realities, a desert (recursively), the language of objects, curtains, the object of language, the sputtering of a flame.
Unravel yourself.
$yourselfanecdoterite until you find you.
Seal your choice. Make your sense.
At last, in this place, in you, look for the figure that $yourselfsymbolrite.
Seal your choice. Look at yourself.
Mirrors went extinct in a distant past, and yet. <<cycle "$yourselfhalf" autoselect>>
<<option "Look beyond your image, just over the shoulder" 1>>
<<option "Give up your form" 2>>
<<option "Shatter this image, let it drown in the sands" 3>>
<<option "Transcend this opposition (or ignore it)" 4>>
<</cycle>> to find <<cycle "$yourselfdetail" autoselect>>
<<option "the desert whole (we've been through this)" 1>>
<<option "a thought that lasted for two hundred years" 2>>
<<option "a mirror, again" 3>>
<<option "the end/the whole/the future/you were never there" 4>>
<</cycle>>.
\
[[Seal your choice. It is what it is->yourselfback4]]
</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>
<div class='protag'></div><div class='container'><div class='povrite'>\
<<include "yourselfgender">>\
<<include "yourselfvariables">>\
You stand in the desert like a monument to yourself, a tension, a spark, a ribbon on fire or perchance a rubber band, promises fulfilled?, indistinct realities, a desert (recursively), the language of objects, curtains, the object of language, the sputtering of a flame.
Unravel yourself.
$yourselfanecdoterite until you find you.
Seal your choice. Make your sense.
At last, in this place, in you, look for the figure that $yourselfsymbolrite.
Seal your choice. Look at yourself.
Mirrors went extinct in a distant past, and yet. $yourselfhalfrite to find $yourselfdetailrite.
Seal your choice. It is what it is.
In the end, <<cycle "$yourselfmood" autoselect>>
<<option "a crack runs across your arm" 1>>
<<option "just come undone" 2>>
<<option "thoughts are free at last from gravity and the strong force of their nuclei" 3>>
<<option "you are so tired" 4>>
<</cycle>>.
\
</div>\
<div class='sealchoice'>➼ [[Seal your choice. Collapse->fireG+H]]</div>\
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhiles">></div></span></a></div>\
</div>
<div class='protag'></div>$itemcombo4noun <<print $itemcombo4>><<print $itemcombo4addon>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> <<print $GHsetfinal.shift()>> $yourselfmoodoutput<<silently>>
<<if $itemG == 1>>
<<set $itemcombo4 to "the road cone and the whole">><<set $itemcombo4addon to ". That is all. One last warning.">>
<<elseif $itemG == 2>>
<<set $itemcombo4 to "the aardvark cucumber and the whole">><<set $itemcombo4addon to ". That is all. One last symbiosis.">>
<<elseif $itemG == 3>>
<<set $itemcombo4 to "the ink cartridge and the whole">><<set $itemcombo4addon to ". That is all. One last unrealized sign.">>
<<elseif $itemG == 4>>
<<set $itemcombo4 to "wicker and the whole">><<set $itemcombo4addon to ". That is all. One last weave. Stars burn between the lines.">>
<<elseif $itemG == 5>>
<<set $itemcombo4 to "the commemorative t-shirt and the whole">><<set $itemcombo4addon to ". That is all. One last big event. Who’s selling merch?">>
<<elseif $itemG == 6>>
<<set $itemcombo4 to "the kiosk and the whole">><<set $itemcombo4addon to ". That is all. Read all about it.">>
<<elseif $itemG == 7>>
<<set $itemcombo4 to "selenite and the whole">><<set $itemcombo4addon to ". That is all. Crystal clear.">>
<</if>>
<</silently>><<silently>>
<<include "variablesupdate">>
<<if $itemG == 1>>
<<set $G1 to $conedetailoutput>>
<<set $G2 to $conehalfoutput>>
<<set $G3 to $coneanecdoteoutput>>
<<set $G4 to $conesymboloutput>>
<<set $G5 to $conemoodoutput>>
<<elseif $itemG == 2>>
<<set $G1 to $cucumberdetailoutput>>
<<set $G2 to $cucumberhalfoutput>>
<<set $G2b to $cucumberhalfoutputback>>
<<set $G3 to $cucumberanecdoteoutput>>
<<set $G4 to $cucumbersymboloutput>>
<<set $G5 to $cucumbermoodoutput>>
<<elseif $itemG == 3>>
<<set $G1 to $cartridgedetailoutput>>
<<set $G2 to $cartridgehalfoutput>>
<<set $G2b to $cartridgehalfoutputback>>
<<set $G3 to $cartridgeanecdoteoutput>>
<<set $G4 to $cartridgesymboloutput>>
<<set $G5 to $cartridgemoodoutput>>
<<elseif $itemG == 4>>
<<set $G1 to $wickerdetailoutput>>
<<set $G2 to $wickerhalfoutput>>
<<set $G2b to $wickerhalfoutputback>>
<<set $G3 to $wickeranecdoteoutput>>
<<set $G4 to $wickersymboloutput>>
<<set $G5 to $wickermoodoutput>>
<<elseif $itemG == 5>>
<<set $G1 to $tshirtdetailoutput>>
<<set $G2 to $tshirthalfoutput>>
<<set $G2b to $tshirthalfoutputback>>
<<set $G3 to $tshirtanecdoteoutput>>
<<set $G4 to $tshirtsymboloutput>>
<<set $G5 to $tshirtmoodoutput>>
<<elseif $itemG == 6>>
<<set $G1 to $newsstanddetailoutput>>
<<set $G2 to $newsstandhalfoutput>>
<<set $G2b to $newsstandhalfoutputback>>
<<set $G3 to $newsstandanecdoteoutput>>
<<set $G4 to $newsstandsymboloutput>>
<<set $G5 to $newsstandmoodoutput>>
<<elseif $itemG == 7>>
<<set $G1 to $selenitedetailoutput>>
<<set $G2 to $selenitehalfoutput>>
<<set $G2b to $selenitehalfoutputback>>
<<set $G3 to $seleniteanecdoteoutput>>
<<set $G4 to $selenitesymboloutput>>
<<set $G5 to $selenitemoodoutput>>
<</if>>
<<set $H1 to $yourselfdetailoutput>>
<<set $H2b to $yourselfhalfoutputback>>
<<set $H3 to $yourselfanecdoteoutput>>
<<set $H4 to $yourselfsymboloutput>>
<<set $H5 to $yourselfmoodoutput>>
<<set $GHhalf = ["$G2 $H2b"]>>
<<set $GHset = ["$GHhalf", "$G1", "$G3", "$G4", "$G5", "$H1", "$H3", "$H4"]>>
<<run $GHset.shuffle()>>
<</silently>><div class='container'>\
<div class='absolutenegation2'>\
<div class='center'>\
ABSOLUTE NEGATION
</div></div>
\
<div class='awindblows'>\
[[A wind blows->ending2]]
\</div>
\
</div>\
<div class='neo1'></div><div class='container'>\
<div class='absolutenegation2'>\
<div class='center'>\
ABSOLUTE NEGATION
</div></div>
\
<div class='awindblows'>\
A wind blows
\</div>
\
<div class='findyourway'>\
[[One step after the other, find your way->endingfinal]]
</div>\
</div>\
<<audio "newimma" play>>\
<div class='neo3'></div><div class='neo4'></div><div class='container'>\
<div class='absolutenegation2'>\
<div class='center'>\
ABSOLUTE NEGATION
</div></div>
\
<div class='awindblows'>\
A wind blows
\</div>
\
<div class='findyourway'>\
One step after the other, find your way
</div>\
\
<div class='finaloptions'>\
Behind you...
<div class='arrow'>➼ <<link "$itemcombo1noun $itemcombo1">><<goto [[ABreview]]>><</link>></div>
<div class='arrow'>➼ <<link "$itemcombo2noun $itemcombo2">><<goto [[CDreview]]>><</link>></div>
<div class='arrow'>➼ <<link "$itemcombo3noun $itemcombo3">><<goto [[EFreview]]>><</link>></div>
<div class='arrow'>➼ <<link "$itemcombo4noun $itemcombo4">><<goto [[GHreview]]>><</link>></div>
<div class='arrow'>➼ [[Credits->Credits]]</div>
<div class='arrow'>➼ <<link "Restart">><<run UI.restart()>><</link>>
</div>
</div>\
<<silently>>
<<if $randomgenderGH is "mm">>
<<set $yourselfgendersimple to "m">>
<<set $yourselfgendercomplex to "mm">>
<<elseif $randomgenderGH is "mf">><<set $yourselfgender to "mf">>
<<set $yourselfgendersimple to "m">>
<<set $yourselfgendercomplex to "mf">>
<<elseif $randomgenderGH is "mn">><<set $yourselfgender to "mn">>
<<set $yourselfgendersimple to "m">>
<<set $yourselfgendercomplex to "mn">>
<<elseif $randomgenderGH is "ff">><<set $yourselfgender to "ff">>
<<set $yourselfgendersimple to "f">>
<<set $yourselfgendercomplex to "ff">>
<<elseif $randomgenderGH is "fm">><<set $yourselfgender to "fm">>
<<set $yourselfgendersimple to "f">>
<<set $yourselfgendercomplex to "fm">>
<<elseif $randomgenderGH is "fn">><<set $yourselfgender to "fn">>
<<set $yourselfgendersimple to "f">>
<<set $yourselfgendercomplex to "fn">>
<<elseif $randomgenderGH is "nn">><<set $yourselfgender to "nn">>
<<set $yourselfgendersimple to "n">>
<<set $yourselfgendercomplex to "nn">>
<<elseif $randomgenderGH is "nm">><<set $yourselfgender to "nm">>
<<set $yourselfgendersimple to "n">>
<<set $yourselfgendercomplex to "nm">>
<<elseif $randomgenderGH is "nf">><<set $yourselfgender to "nf">>
<<set $yourselfgendersimple to "n">>
<<set $yourselfgendercomplex to "nf">>
<</if>>
<</silently>><<silently>>
<<if $yourselfdetail == 1>>
<<set $yourselfdetailrite to "the desert whole (we've been through this)">>
<<set $yourselfdetailoutput to "You could say that there is nothing as final as a desert, but would that be right?">>
<<elseif $yourselfdetail == 2>>
<<set $yourselfdetailrite to "a thought that lasted for two hundred years">>
<<set $yourselfdetailoutput to "The lights go off and their reflection too.">>
<<elseif $yourselfdetail == 3>>
<<set $yourselfdetailrite to "a mirror, again">>
<<if $yourselfgendercomplex is "mm">><<set $yourselfdetailoutput to "That day hhe pictured a cloud of vapour, and he did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "mf">><<set $yourselfdetailoutput to "That day he pictured a cloud of vapour, and she did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "mn">><<set $yourselfdetailoutput to "That day he pictured a cloud of vapour, and they did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "ff">><<set $yourselfdetailoutput to "That day she pictured a cloud of vapour, and she did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "fm">><<set $yourselfdetailoutput to "That day she pictured a cloud of vapour, and he did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "fn">><<set $yourselfdetailoutput to "That day she pictured a cloud of vapour, and they did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "nn">><<set $yourselfdetailoutput to "That day they pictured a cloud of vapour, and they did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "nm">><<set $yourselfdetailoutput to "That day they pictured a cloud of vapour, and he did too, and so did their neighbour, but one of them lied about it.">>
<<elseif $yourselfgendercomplex is "nf">><<set $yourselfdetailoutput to "That day they pictured a cloud of vapour, and she did too, and so did their neighbour, but one of them lied about it.">>
<</if>>
<<elseif $yourselfdetail == 4>>
<<set $yourselfdetailrite to "the end/the whole/the future/you were never there">>
<<if $yourselfgendersimple is "m">><<set $yourselfdetailoutput to "He swears this with all of him, that means the part under the ashtray too, and the one on the glacier.">>
<<elseif $yourselfgendersimple is "f">><<set $yourselfdetailoutput to "She swears this with all of her, that means the part under the ashtray too, and the one on the glacier.">>
<<elseif $yourselfgendersimple is "n">><<set $yourselfdetailoutput to "They swear this with all of them, that means the part under the ashtray too, and the one on the glacier.">>
<</if>>
<</if>>
<<if $yourselfhalf == 1>>
<<set $yourselfhalfrite to "Look beyond your image, just over the shoulder">>
<<if $yourselfgendercomplex is "mm">><<set $yourselfhalfoutputback to "he asks, what do you see, and she looks behind her image with a deep frown. Her reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "mf">><<set $yourselfhalfoutputback to "she asks, what do you see, and he looks behind her image with a deep frown. His reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "mn">><<set $yourselfhalfoutputback to "they ask, what do you see, and he looks behind her image with a deep frown. His reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "ff">><<set $yourselfhalfoutputback to "he asks, what do you see, and she looks behind her image with a deep frown. Her reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "fm">><<set $yourselfhalfoutputback to "he asks, what do you see, and she looks behind her image with a deep frown. Her reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "fn">><<set $yourselfhalfoutputback to "they ask, what do you see, and she looks behind her image with a deep frown. Her reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "nn">><<set $yourselfhalfoutputback to "he asks, what do you see, and she looks behind her image with a deep frown. Her reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "nm">><<set $yourselfhalfoutputback to "he asks, what do you see, and they look behind their image with a deep frown. Their reply comes later, at night.">>
<<elseif $yourselfgendercomplex is "nf">><<set $yourselfhalfoutputback to "she asks, what do you see, and they look behind their image with a deep frown. Their reply comes later, at night.">>
<</if>>
<<elseif $yourselfhalf == 2>>
<<set $yourselfhalfrite to "Give up your form">>
<<set $yourselfhalfoutput to "a liquid end smokes in the distance, rolling in like the waves.">>
<<set $yourselfhalfoutputback to "a liquid end smokes in the distance, rolling in like the waves.">>
<<elseif $yourselfhalf == 3>>
<<set $yourselfhalfrite to "Shatter this image, let it drown in the sands">>
<<set $yourselfhalfoutput to "there is a piece of the whole missing which ended up under the couch.">>
<<set $yourselfhalfoutputback to "there is a piece of the whole missing which ended up under the couch.">>
<<elseif $yourselfhalf == 4>>
<<set $yourselfhalfrite to "Transcend this opposition (or ignore it)">>
<<set $yourselfhalfoutput to "the opposite waits, no, yearns to be overcome.">>
<<set $yourselfhalfoutputback to "the opposite waits, no, yearns to be overcome.">>
<</if>>
<<if $yourselfanecdote == 1>>
<<set $yourselfanecdoterite to "Look at every grain of sand">>
<<if $yourselfgendercomplex is "mm">><<set $yourselfanecdoteoutput to "She knocks on the grain of sand. It’s closed, he says, party’s over.">>
<<elseif $yourselfgendercomplex is "mf">><<set $yourselfanecdoteoutput to "He knocks on the grain of sand. It’s closed, she says, party’s over.">>
<<elseif $yourselfgendercomplex is "mn">><<set $yourselfanecdoteoutput to "He knocks on the grain of sand. It’s closed, they say, party’s over.">>
<<elseif $yourselfgendercomplex is "ff">><<set $yourselfanecdoteoutput to "She knocks on the grain of sand. It’s closed, he says, party’s over.">>
<<elseif $yourselfgendercomplex is "fm">><<set $yourselfanecdoteoutput to "She knocks on the grain of sand. It’s closed, he says, party’s over.">>
<<elseif $yourselfgendercomplex is "fn">><<set $yourselfanecdoteoutput to "She knocks on the grain of sand. It’s closed, they say, party’s over.">>
<<elseif $yourselfgendercomplex is "nn">><<set $yourselfanecdoteoutput to "She knocks on the grain of sand. It’s closed, he says, party’s over.">>
<<elseif $yourselfgendercomplex is "nm">><<set $yourselfanecdoteoutput to "They knock on the grain of sand. It’s closed, he says, party’s over.">>
<<elseif $yourselfgendercomplex is "nf">><<set $yourselfanecdoteoutput to "They knock on the grain of sand. It’s closed, she says, party’s over.">>
<</if>>
<<elseif $yourselfanecdote == 2>>
<<set $yourselfanecdoterite to "Cross the desert one last time">>
<<set $yourselfanecdoteoutput to "And, believe it or not, the dunes come to an end.">>
<<elseif $yourselfanecdote == 3>>
<<set $yourselfanecdoterite to "Be so very still">>
<<if $yourselfgendersimple is "m">><<set $yourselfanecdoteoutput to "He does not move for ten minutes and twenty-five seconds; the world has turned in the meantime.">>
<<elseif $yourselfgendersimple is "f">><<set $yourselfanecdoteoutput to "She does not move for ten minutes and twenty-five seconds; the world has turned in the meantime.">>
<<elseif $yourselfgendersimple is "n">><<set $yourselfanecdoteoutput to "They do not move for ten minutes and twenty-five seconds; the world has turned in the meantime.">>
<</if>>
<<elseif $yourselfanecdote == 4>>
<<set $yourselfanecdoterite to "Rip the sky">>
<<set $yourselfanecdoteoutput to "Mirages for their part do lie but not by much: when the air is too still it is known to split and show the sea.">>
<</if>>
<<if $yourselfsymbol == 1>>
<<set $yourselfsymbolrite to "has been there for as long as time's been out of joint">>
<<if $yourselfgendersimple is "m">><<set $yourselfsymboloutput to " There is no recorded date of the first meeting of people who understood that the world does not make sense. Centuries slip in the corner of his eye.">>
<<elseif $yourselfgendersimple is "f">><<set $yourselfsymboloutput to " There is no recorded date of the first meeting of people who understood that the world does not make sense. Centuries slip in the corner of her eye.">>
<<elseif $yourselfgendersimple is "n">><<set $yourselfsymboloutput to " There is no recorded date of the first meeting of people who understood that the world does not make sense. Centuries slip in the corner of their eye.">>
<</if>>
<<elseif $yourselfsymbol == 2>>
<<set $yourselfsymbolrite to "nurtures the true function of thought, fending off reason">>
<<set $yourselfsymboloutput to "(The trick is that you make the most sense by casting the greatest distance between two words. Aim for a geographical body at least – like a sea, or a desert)">>
<<elseif $yourselfsymbol == 3>>
<<set $yourselfsymbolrite to "comes undone in droplets">>
<<if $yourselfgendersimple is "m">><<set $yourselfsymboloutput to "A droplet of sense collects on his brow.">>
<<elseif $yourselfgendersimple is "f">><<set $yourselfsymboloutput to "A droplet of sense collects on her brow.">>
<<elseif $yourselfgendersimple is "n">><<set $yourselfsymboloutput to "A droplet of sense collects on their brow.">>
<</if>>
<<elseif $yourselfsymbol == 4>>
<<set $yourselfsymbolrite to "awaits your rest, asleep">>
<<set $yourselfsymboloutput to "It follows that the dream of a dream would define a reality indistinguishable from our own, but clearer.">>
<</if>>
<<if $yourselfmood == 1>>
<<set $yourselfmoodrite to "A crack runs across your arm">>
<<if $yourselfgendersimple is "m">><<set $yourselfmoodoutput to "The end is in the mountain, in a creek. He understands. The sky is too big and he, too, is tired.">>
<<elseif $yourselfgendersimple is "f">><<set $yourselfmoodoutput to "The end is in the mountain, in a creek. She understands. The sky is too big and she, too, is tired.">>
<<elseif $yourselfgendersimple is "n">><<set $yourselfmoodoutput to "The end is in the mountain, in a creek. They understand. The sky is too big and they, too, are tired.">>
<</if>>
<<elseif $yourselfmood == 2>>
<<set $yourselfmoodrite to "Just come undone">>
<<set $yourselfmoodoutput to "And the whole trickles in the whole and the whole is full of sand.">>
<<elseif $yourselfmood == 3>>
<<set $yourselfmoodrite to "Thoughts free at last from gravity and the strong force of their nuclei.">>
<<set $yourselfmoodoutput to "A very small candle can be carried to the next sun.">>
<<elseif $yourselfmood == 4>>
<<set $yourselfmoodrite to "You are so tired">>
<<set $yourselfmoodoutput to "At last phonemes fall apart in a monstrous sleep.">>
<</if>>
<</silently>><div class='container'><div class='pov'>\
\
The flames die down with a crackle and a sigh. There is nothing left. No ideas, elsewhere: no new topics, no trends, no late-night musings nor grand daydreams. it's all been done, in the end. You dissolve.
[[The air is empty in the desert, and the sand is fine->endingstart]]
\
</div>
<div class='meanwhile'><a href="#" class="tooltip">\
<img style="vertical-align: bottom;" src="images/meanwhilepic.png" width="100%" height="auto">\
<span><div class='yeswrap'><<include "meanwhilesaftermath">></div></span></a></div>\
</div>