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<div style="text-align: center;">
[[Start Game->Start1]]
<br><br>
[[Credits->Credits]]
<br><br>
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</div>
(set: $confidence to 5)
(set: $health to 5)
(set: $competence to 5)
(set: $trust to 5)
(set: $minusone to " (-1)")
(set: $minustwo to " (-2)")
(set: $minusthree to " (-3)")
(set: $plusone to " (+1)")
(set: $plustwo to " (+2)")
(set: $plusthree to " (+3)")
(set: $gameover to "GAME OVER")(set: $confidence to $confidence + 1)"Wow! That's quite impressive," says Will.
"He has always been one of our most capable men," says the captain.
"He better be! Cause I am not going into that island with someone who is not pulling his weight!"
You all share a laugh.
The captain leads you further down the shore, where he has placed a short wooden box. Upon it lie a number of weapons and tools.
"Now gentlemen, it is time for you to select one weapon or tool"
Will goes on and grabs a rather large hatchet.
What weapon or tool do you choose?
[[Spear ->Spear 1]]
[[Hatchet ->Hatchet 1]]
[[Flintlock Pistol ->Pistol 1]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>
(set: $confidence to $confidence - 1)"You can brag a little! No need for this humility here," says Will.
"He has always been a loyal member of our crew," says the captain.
"I sure hope so, if we want both of us to survive!"
Everyone nods in silence.
The captain leads you further down the shore, where he has placed a short wooden box. Upon it lie a number of weapons and tools.
"Now gentlemen, it is time for you to select one weapon or tool"
Will goes on and grabs a rather large hatchet.
What weapon or tool do you choose?
[[Spear ->Spear 1]]
[[Hatchet ->Hatchet 1]]
[[Flintlock Pistol ->Pistol 1]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>"Alright, $name! Let's call your fellow explorer," says the captain.
"Will!" he yells.
A handsome man exits the ship. He has a strong build, with dark skin and a focused expression on his face. He rushes over.
"Will Coman," he says as he shakes your hand firmly.
"And you must be $name!"
You nod, as he looks at you more intensely, pointing with his finger straight to your chest.
"Aren't you the guy who killed a shark with nothing but a harpoon?"
What do you answer?
[[Yep! That's me!]]
[[Well... I always try to do my best for the crew.]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $name to (prompt: "What is your name?", ""))
(if: $name is not "")[
(print: "Are you sure your name is " + $name + "?")
[[Yes ->Will Start]] or [[No ->What's your name 1]]]
(else-if: $name is "")[
(print: "Please enter a valid name")
[[Okay ->What's your name 1]]]
(set: $competence to $competence + 1)"Great choice $name. A spear may very well be needed," says the captain.
"Smart. We can use it to hunt for food if we need to," says Will.
After a short pause, you and your companion gather yourselves.
"Is everything taken care of?" asks the captain.
"Yes cap," says Will proudly.
"Okay then! Off you go!"
"Are you ready $name?"
(if: $confidence <= 3)[
(print: "\"I am not so sure,\" you say.")
(print: "\"Come on! Don't be such a downer. Come!\" says Will")
[[Continue ->Problem 1/Spear]]]
(else-if: $confidence > 3)[
(print: "\"Absolutely!\" you say.")
(print: "\"Let's go then!\" says Will.")
[[Continue ->Problem 1/Spear]]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (css: "color: green")[$plusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")]</b>(set: $competence to $competence -1)(set: $confidence to $confidence -1)(set: $trust to $trust -1)The captain frowns
"The hatchet? You sure? Will already picked one"
Will stares at you with an agitated look.
"What the hell do we need another hatchet for? You could have taken anything else!"
"I just think it would be useful to have another hatchet, okay?" you say.
Will and the captain both look at you with contempt.
After a short pause, you and your companion gather yourselves.
"Is everything taken care of?" asks the captain.
"Yes cap," says Will proudly.
"Okay then! Off you go!"
"Are you ready, $name?"
(if: $confidence <= 3)[
(print: "\"I am not so sure,\" you say.")
(print: "\"Come on! Don't be such a downer. Come!\" says Will.")
[[Continue ->Problem 1/Hatchet]]]
(else-if: $confidence > 3)[
(print: "\"Absolutely!\" you say.")
(print: "\"Let's go then!\" says Will.")
[[Continue ->Problem 1/Hatchet]]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: red")[$minusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>(set: $competence to $competence -1)The captain frowns.
"The pistol? Expecting war?"
"We are going into an island, not a warzone. You could have picked something way more useful," says Will.
After a short pause, you and your companion gather yourselves.
"Is everything taken care of?" asks the captain.
"Yes cap," says Will proudly.
"Okay then! Off you go!"
"Are you ready $name?"
(if: $confidence <= 3)[
(print: "\"I am not so sure,\" you say.")
(print: "\"Come on! Don't be such a downer. Come!\" says Will")
[[Continue ->Problem 1/Pistol]]]
(else-if: $confidence > 3)[
(print: "\"Absolutely!\" you say.")
(print: "\"Let's go then!\" says Will.")
[[Continue ->Problem 1/Pistol]]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: red")[$minusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>You wave goodbye to the captain as he leaves with the ship. Will opens up a map. It is a rough depiction of the island, with red markings for the spots that the few surviving documents of past explorers have made note.
"Here, take a look," says Will.
Looking at the map, you notice that the markings follow a general direction towards the center of the island.
"Well... I guess we just march towards the center," you say.
"I guess so. But I think it would be a good idea to gather some resources first. We don't know if it will be easy to get food once we delve deeper into the island"
"On the other hand, if we spend our time looking for food right now, it might get dark, and then we will have to risk sleeping here before starting our journey," you say.
You have some food and water for now. Still, Will suggests you look for some more resources first. However, if this takes too long, you might have to spend the night here. What will you do?
[[Use your hatchets to chop wood and build a good shelter for the night ->Choice1.1/Hatchet]]
[[Use your hatchets to cut off tree branches to find fruit ->Choice1.2/Hatchet]]
[[Go inside the island now ->Choice1.3/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>You wave goodbye to the captain as he leaves with the ship. Will opens up a map. It is a rough depiction of the island, with red markings for the spots that the few surviving documents of past explorers have made note.
"Here, take a look," says Will.
Looking at the map, you notice that the markings follow a general direction towards the center of the island.
"Well... I guess we just march towards the center," you say.
"I guess so. But I think it would be a good idea to gather some resources first. We don't know if it will be easy to get food once we delve deeper into the island"
"On the other hand, if we spend our time looking for food right now, it might get dark, and then we will have to risk sleeping here before starting our journey," you say.
You have some food and water for now. Still, Will suggests you look for some more resources first. However, if this takes too long, you might have to spend the night here. What will you do?
[[Use the spear to catch fish in the shallow waters ->Choice1.1/Spear]]
[[Use the spear to hunt for food ->Choice1.2/Spear]]
[[Move directly into the island ->Choice1.3/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$$trust]]</b>You wave goodbye to the captain as he leaves with the ship. Will opens up a map. It is a rough depiction of the island, with red markings for the spots that the few surviving documents of past explorers have made note.
"Here, take a look," says Will.
Looking at the map, you notice that the markings follow a general direction towards the center of the island.
"Well... I guess we just march towards the center," you say.
"I guess so. But I think it would be a good idea to gather some resources first. We don't know if it will be easy to get food once we delve deeper into the island"
"On the other hand, if we spend our time looking for food right now, it might get dark, and then we will have to risk sleeping here before starting our journey," you say.
You have some food and water for now. Still, Will suggests you look for some more resources first. However, if this takes too long, you might have to spend the night here. What will you do?
[[Will uses his hatchet to build a shelter while you look for fruit ->Choice 1.1/Pistol]]
[[Use the gun to hunt small animals ->Choice 1.2/Pistol]]
[[Move directly into the island ->Choice 1.3/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $food to true)(set: $competence to $competence + 1)(set: $trust to $trust +1)You spend a number of hours chopping wood to make shelter. Along the way you collect a few berries. Unfortunately, it's nighttime now, so you will have to move inland tomorrow. The shelter provides decent safety and cover, so nothing bad happens during the night.
[[Continue ->Problem 2/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: green")[$plusone]</b>(set: $food to true)(set: $health to $health -1)(set: $trust to $trust + 1)You spend your time looking for fruit and nuts, cutting tree branches and other plants to do so. You gather some food, but as a result of your efforts you get tired. It is now dark, and with no shelter, you have to sleep out in the open for the remainder of the night.
You wake up early in the morning. You feel a stinging pain in your calf. As you look closer, you see a nasty wound there. You clean the wound with water, and cover it with gauze.
[[Continue ->Problem 2/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: green")[$plusone]</b>(set: $food to false)(set: $trust to $trust - 1)You go directly into the island. This is a fine choice for now, but if you run short on food later, you might regret not gathering more earlier.
[[Continue ->Problem 2/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>You move inland. While looking carefully for clues, you stumble upon a narrow river. On the other side there is land, but you can only reach it by crossing a wooden bridge that seems to be very old. Some of the bridge's planks are missing, but not too many to cross. Right before the bridge, there is a wooden sign with symbols that you cannot interpret.
What will you do?
[[Cross the bridge carefully ->Choice2.1/Hatchet]]
[[Dig the planks with your hatchets for support as you cross the bridge ->Choice2.2/Hatchet]]
[[Chop long plants (vines) with your hatchet to reinforce weak planks ->Choice2.3/Hatchet]]
[[Climb down to the river and swim across ->Choice2.4/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $food to true)(set: $competence to $competence + 1)(set: $trust to $trust + 1)(set: $confidence to $confidence + 1)You use the spear similarly to how you would use a harpoon. In the shallow waters you find it easy to catch a few fish and crabs. The sun is still up, so you can move inland safely.
[[Continue ->Problem 2/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $food to false)(set: $health to $health -1)(set: $competence to $competence -1)(set: $confidence to $confidence -1)You go on a hunt to find food, while Will uses his hatchet to build a shelter. However, most animals are situated closer to center of the island, not near the shore. Your search takes too much time and energy, and although you manage to kill a small rabbit, this barely covers the energy cost of your hunt. It is nighttime now. You sleep in the shelter that Will built.
You wake up early in the morning to finally start your journey toward the center.
[[Continue ->Problem 2/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: red")[$minusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $food to false)(set: $trust to $trust - 1)You go directly into the island. This is a fine choice for now, but if you run short on food later, you might regret not gathering more earlier.
[[Continue ->Problem 2/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>You move inland. While looking carefully for clues, you stumble upon a narrow river. On the other side there is land, but you can only reach it by crossing a wooden bridge that seems to be very old. Some of the bridge's planks are missing, but not too many to cross. Right before the bridge, there is a wooden sign with symbols that you cannot interpret.
What will you do?
[[Cross the bridge carefully ->Choice2.1/Spear]]
[[Check for weak planks by probing them with the spear as you cross ->Choice2.2/Spear]]
[[Jump over the missing planks by using the spear as counterweight ->Choice2.3/Spear]]
[[Climb down to the river and swim across ->Choice2.4/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $food to false)(set: $health to $health -1)(set: $competence to $competence - 1)(set: $confidence to $confidence -1)You use your gun to go on a hunt. Eventually you are able to kill a rabbit, but it is barely enough to make up for the energy you spent. It is now nighttime, and as a result, you will have to sleep in the open.
You wake up early in the morning. You feel a stinging pain in your calf. As you look closer, you see a nasty wound there. You clean the wound with water, and cover it with gauze.
[[Continue ->Problem 2/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: red")[$minusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $food to false)(set: $trust to $trust - 1)You go directly into the island. This is a fine choice for now, but if you run short on food later, you might regret not gathering more earlier.
[[Continue ->Problem 2/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>(set: $trust to $trust + 1)(set: $food to true)Will builds a shelter for the night while you collect some berries. It is nighttime, so your journey will have to start tomorrow.
[[Continue ->Problem 2/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>You move inland. While looking carefully for clues, you stumble upon a narrow river. On the other side there is land, but you can only reach it by crossing a wooden bridge that seems to be very old. Some of the bridge's planks are missing, but not too many to cross. Right before the bridge, there is a wooden sign with symbols that you cannot interpret.
What will you do?
[[Cross the bridge carefully ->Choice2.1/Pistol]]
[[Use your pistol to fire shots at the bridge, to see which areas are unstable ->Choice2.2/Pistol]]
[[Shoot each plank as you cross, to break the weak ones ->Choice2.3/Pistol]]
[[Climb down to the river and swim across ->Choice2.4/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust - 1)(set: $confidence to $confidence -1)(set: $health to $health - 1)You try to cross the bridge carefully. However, when Will steps on a weak plank, it breaks, and he barely manages to grab your arm before he falls down. Due to the extra weight, the bridge snaps in half, and you swing across with it, hitting the rocks. You are able to hang on and climb up, having crossed successfully to the other side. However, both you and Will are injured by the swing onto the rocks. Will is also outraged by your decision to cross the bridge.
[[Continue ->Problem 3/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>(set: $trust to $trust -1)(set: $competence to $competence +1)You crawl across the bridge, using your hatchet for support by digging it into the wooden planks. However, you accidentally break one of the weaker planks, almost falling into the void. Will is able to barely hold you up. You cross the bridge, but Will looks nervous.
[[Continue ->Problem 3/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>(set: $trust to $trust + 1)(set: $confidence to $confidence + 1)(set: $competence to $competence + 1)You successfully reinforce the weak planks of the bridge with vines that you chop. You cross the bridge safely.
[[Continue ->Problem 3/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: green")[$plusone]</b>(set: $confidence to $confidence - 1)You carefully climb down to the river and swim across. Then, you climb up the rocks, getting across successfully. However, you are now very cold from the swim, and in combination with the effort of climbing, you feel sick. You eat some food to feel better.
[[Continue ->Problem 3/Hatchet]]
<b>(if: $food is false)[
(set: $health to $health -1)
]Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (if: $food is false)[(css: "color: red")[$minusone]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>The symbols displayed on the wooden sign before the bridge appear to be marked on a particular line of trees, leading you forward. After a long walk, you arrive at what seems to have once been the opening to an underground cave. However, the entry is blocked by a wall of stacked rocks.
There are only two doors leading to the cave. One of them has the drawing of a snake on it. The other one has the drawing of a lamb. Right next to the cave there is a large wooden statue of a man kneeling down with his arms held outward, as if to receive an offering.
What do you do?
[[Slam into the door with the snake drawing ->Choice3.1/Hatchet]]
[[Slam into the door with the lamb drawing ->Choice3.2/Hatchet]]
[[Cut off the wooden statue's head ->Choice3.3/Hatchet]]
[[Place Will's hatchet upon the open hands of the statue ->Choice3.4/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust - 1)(set: $confidence to $confidence -1)(set: $health to $health - 1)You try to cross the bridge carefully. However, when Will steps on a weak plank, it breaks, and he barely manages to grab your arm before he falls down. Due to the extra weight, the bridge snaps in half, and you swing across with it, hitting onto rocks. You are able to hang on and climb up, having crossed successfully to the other side. However, both you and Will are injured by the swing. Will is also outraged by your decision to cross the bridge.
[[Continue ->Problem 3/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>(if: $food is false)[(set: $health to $health -1)] (set: $confidence to $confidence - 1)You carefully climb down to the river and swim across. Then, you climb up the rocks, getting across successfully. However, you are now very cold from the swim, and in combination with the effort of climbing, you feel sick. You eat some food to feel better.
[[Continue ->Problem 3/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (if: $food is false)[(css: "color: red")[$minusone]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust +1)(set: $competence to $competence +1)(set: $confidence to $confidence + 1)By checking for the weak planks with every step, you are able to lead Will across the bridge.
[[Continue ->Problem 3/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: green")[$plusone]</b>(set: $competence to $competence - 1)You use the spear as counterweight to jump over the missing planks of the bridge. This is risky, and you almost break the bridge in half by one of your jumps. Despite this, you manage to cross the bridge.
[[Continue ->Problem 3/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: red")[$minusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>The symbols displayed on the wooden sign before the bridge appear to be marked on a particular line of trees, leading you forward. After a long walk, you arrive at what seems to have once been the opening to an underground cave. However, the entry is blocked by a wall of stacked rocks.
There are only two doors leading to the cave. One of them has the drawing of a snake on it. The other one has the drawing of a lamb. Right next to the cave there is a large wooden statue of a man kneeling down with his arms held outward, as if to receive an offering.
What do you do?
[[Slam into the door with the snake drawing ->Choice3.1/Spear]]
[[Slam into the door with the lamb drawing ->Choice3.2/Spear]]
[[Use the spear to pierce through the head of the wooden statue ->Choice3.3/Spear]]
[[Place Will's hatchet upon the open hands of the statue ->Choice3.4/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust - 1)(set: $confidence to $confidence -1)(set: $health to $health - 1)You try to cross the bridge carefully. However, when Will steps on a weak plank, it breaks, and he barely manages to grab your arm before he falls down. Due to the extra weight, the bridge snaps in half, and you swing across with it, hitting the rocks. You are able to hang on and climb up, having crossed successfully to the other side. However, both you and Will are injured by the swing onto the rocks. Will is also outraged by your decision to cross the bridge.
[[Continue ->Problem 3/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: red")[$minusone]</b>(set: $trust to $trust +1)(set: $competence to $competence +1)(set: $confidence to $confidence + 1)You shoot at different areas of the bridge, so you know which ones are unstable. With the help of your companion, you manage to cross safely.
[[Continue ->Problem 3/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]] (css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css: "color: green")[$plusone]</b>(set: $trust to $trust - 1)(set: $confidence to $confidence - 1)(set: $competence to $competence - 1)You start shooting every plank in front of you, to make sure it is safe. At some point, you shoot a plank and it seems okay, but once you step on it, it breaks. You almost fall down, but Will grabs you just in time. You cross the bridge successfully.
[[Continue ->Problem 3/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css:"color: red")[$minusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]] (css:"color: red")[$minusone]</b>(if: $food is false)[(set: $health to $health -1)] (set: $confidence to $confidence - 1)You carefully climb down to the river and swim across. Then, you climb up the rocks, getting across successfully. However, you are now very cold from the swim, and in combination with the effort of climbing, you feel sick. You eat some food to feel better.
[[Continue ->Problem 3/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]] (if: $food is false)[(css: "color: red")[$minusone]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]] (css: "color: red")[$minusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>The symbols displayed on the wooden sign before the bridge appear to be marked on a particular line of trees, leading you forward. After a long walk, you arrive at what seems to have once been the opening to an underground cave. However, the entry is blocked by a wall of stacked rocks.
There are only two doors leading to the cave. One of them has the drawing of a snake on it. The other one has the drawing of a lamb. Right next to the cave there is a large wooden statue of a man kneeling down with his arms held outward, as if to receive an offering.
What do you do?
[[Slam into the door with the snake drawing ->Choice3.1/Pistol]]
[[Slam into the door with the lamb drawing ->Choice3.2/Pistol]]
[[Shoot the wooden statue in the head ->Choice3.3/Pistol]]
[[Place Will's hatchet upon the open hands of the statue ->Choice3.4/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $health to $health -1)(set: $trust to $trust - 1)(set: $confidence to $confidence + 1)You and Will take a few steps back and then proceed to slam into the door with good timing, so that you force it to open. Unfortunately, this activates a trap inside the cave, and a large rock falls from the ceiling. The rock hits you on your shoulder as you are trying to move out of the way.
[[Continue ->Problem 4/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color : red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $health to $health -1)(set: $trust to $trust - 1)(set: $confidence to $confidence + 1)You and Will take a few steps back and then proceed to slam into the door with good timing, so that you force it to open. Unfortunately, this activates a trap inside the cave, and a large rock falls from the ceiling. The rock hits you on your shoulder as you are trying to move out of the way.
[[Continue ->Problem 4/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color : red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $health to $health -3)(set: $trust to $trust - 1)(set: $competence to $competence + 1)(if: $health > 0)[You shoot at the statue's head. Suddenly you start to hear the piercing sound of bells coming from the inside of the statue. Before you know it, four people have surrounded you. They seem to be members of the island's ancient tribe, wearing traditional, colorful clothing.
Each of them holds a spear, and they do not have friendly intentions. You and Will use your hatchets as weapons to defend yourselves. One of the tribe's men strikes at you first, piercing through your shoulder with his spear. Once at close range, you manage to attack his neck with the hatchet, making him bleed to death.
The rest of the group starts yelling. They are deeply upset. Instead of attacking you, they force you to go backwards, so that they can carry their dead companion with them. They disappear.
Suddenly, the door with the snake drawing opens up. You go into the cave in a hurry.
[[Continue ->Problem 4/Pistol]]]
(else:)[You cut off the statue's head. Suddenly you start to hear the piercing sound of bells coming from the inside of the statue. Before you know it, a group of four people have surrounded you. They seem to be members of the island's ancient tribe, wearing traditional, colorful clothing.
Each of them holds a spear, and they do not have friendly intentions. You and Will use your hatchets as weapons to defend yourselves. One of the tribe's men strikes at you first, piercing through your shoulder with his spear. Once at close range, you manage to attack his neck with the hatchet, making him bleed to death.
The rest of the group starts yelling. They are deeply upset. Instead of attacking you, they force you to go backwards, so that they can carry their dead companion with them. They disappear.
Unfortunately, your health is in dire condition, and you cannot recover. You die from your wounds.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minusthree]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $health to $health -1)(set: $trust to $trust - 1)(set: $confidence to $confidence + 1)You and Will take a few steps back and then proceed to slam into the door with good timing, so that you force it to open. Unfortunately, this activates a trap inside the cave, and a large rock falls from the ceiling. The rock hits you on your shoulder as you are trying to move out of the way.
[[Continue ->Problem 4/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color : red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $health to $health -1)(set: $trust to $trust - 1)(set: $confidence to $confidence + 1)You and Will take a few steps back and then proceed to slam into the door with good timing, so that you force it to open. Unfortunately, this activates a trap inside the cave, and a large rock falls from the ceiling. The rock hits you on your shoulder as you are trying to move out of the way.
[[Continue ->Problem 4/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color : red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $health to $health -3)(set: $trust to $trust - 1)(set: $competence to $competence + 1)(if: $health > 0)[You pierce through the statue's head with your spear. Suddenly you start to hear the piercing sound of bells coming from the inside of the statue. Before you know it, four people have surrounded you. They seem to be members of the island's ancient tribe, wearing traditional, colorful clothing.
Each of them holds a spear, and they do not have friendly intentions. You and Will use your hatchets as weapons to defend yourselves. One of the tribe's men strikes at you first, piercing through your shoulder with his spear. Once at close range, you manage to attack his neck with the hatchet, making him bleed to death.
The rest of the group starts yelling. They are deeply upset. Instead of attacking you, they force you to go backwards, so that they can carry their dead companion with them. They disappear.
Suddenly, the door with the snake drawing opens up. You go into the cave in a hurry.
[[Continue ->Problem 4/Spear]]]
(else:)[You cut off the statue's head. Suddenly you start to hear the piercing sound of bells coming from the inside of the statue. Before you know it, a group of four people have surrounded you. They seem to be members of the island's ancient tribe, wearing traditional, colorful clothing.
Each of them holds a spear, and they do not have friendly intentions. You and Will use your hatchets as weapons to defend yourselves. One of the tribe's men strikes at you first, piercing through your shoulder with his spear. Once at close range, you manage to attack his neck with the hatchet, making him bleed to death.
The rest of the group starts yelling. They are deeply upset. Instead of attacking you, they force you to go backwards, so that they can carry their dead companion with them. They disappear.
Unfortunately, your health is in dire condition, and you cannot recover. You die from your wounds.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minusthree]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $competence to $competence + 2)(set: $confidence to $confidence + 1)(set: $trust to $trust + 1)You place Will's hatchet upon the hands of the wooden statue. You hear a melodic ringing of bells coming from inside the statue. Suddenly, the door with the lamb drawing opens up, and you enter the cave.
[[Continue ->Problem 4/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plustwo]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $competence to $competence + 2)(set: $confidence to $confidence + 1)(set: $trust to $trust + 1)You place Will's hatchet upon the hands of the wooden statue. You hear a melodic ringing of bells coming from inside the statue. Suddenly, the door with the lamb drawing opens up, and you enter the cave.
[[Continue ->Problem 4/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plustwo]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $health to $health -1)(set: $trust to $trust - 1)(set: $confidence to $confidence + 1)You and Will take a few steps back and then proceed to slam into the door with good timing, so that you force it to open. Unfortunately, this activates a trap inside the cave, and a large rock falls from the ceiling. The rock hits you on your shoulder as you are trying to move out of the way.
[[Continue ->Problem 4/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color : red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $confidence to $confidence + 1)(set: $health to $health -1)(set: $trust to $trust - 1)You and Will take a few steps back and then proceed to slam into the door with good timing, so that you force it to open. Unfortunately, this activates a trap inside the cave, and a large rock falls from the ceiling. The rock hits you on your shoulder as you try to move out of the way.
[[Continue ->Problem 4/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minusone]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $health to $health -3)(set: $trust to $trust - 1)(set: $competence to $competence + 1)(if: $health > 0)[
You cut off the statue's head. Suddenly you start to hear the piercing sound of bells coming from the inside of the statue. Before you know it, four people have surrounded you. They seem to be members of the island's ancient tribe, wearing traditional, colorful clothing.
Each of them holds a spear, and they do not have friendly intentions. You and Will use your hatchets as weapons to defend yourselves. One of the tribe's men strikes at you first, piercing through your shoulder with his spear. Once at close range, you manage to attack his neck with the hatchet, making him bleed to death.
The rest of the group starts yelling. They are deeply upset. Instead of attacking you, they force you to go backwards, so that they can carry their dead companion with them. They disappear.
Suddenly, the door with the snake drawing opens up. You go into the cave in a hurry.
[[Continue ->Problem 4/Hatchet]] ]
(else:)[You cut off the statue's head. Suddenly you start to hear the piercing sound of bells coming from the inside of the statue. Before you know it, a group of four people have surrounded you. They seem to be members of the island's ancient tribe, wearing traditional, colorful clothing.
Each of them holds a spear, and they do not have friendly intentions. You and Will use your hatchets as weapons to defend yourselves. One of the tribe's men strikes at you first, piercing through your shoulder with his spear. Once at close range, you manage to attack his neck with the hatchet, making him bleed to death.
The rest of the group starts yelling. They are deeply upset. Instead of attacking you, they force you to go backwards, so that they can carry their dead companion with them. They disappear.
Unfortunately, your health is in dire condition, and you cannot recover. You die from your wounds.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minusthree]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plusone]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>
(set: $competence to $competence + 2)(set: $confidence to $confidence + 1)(set: $trust to $trust + 1)You place Will's hatchet upon the hands of the wooden statue. You hear a melodic ringing of bells coming from inside the statue. Suddenly, the door with the lamb drawing opens up, and you enter the cave.
[[Continue ->Problem 4/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: green")[$plustwo]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>The cave goes very deep. Before you move forward, you discover a warm fireplace. You decide to rest. (if: $food is true)[(print: "You consume the rest of the food you have left.")(set: $health to $health + 1)](else:)[(print: "Unfortunately, you have no food left to eat.")(set: $health to $health -1)]
(if: $health > 0)[Eventually you move on. Inside the cave you find wooden weapons, tribal armor, among many other things. At some point you reach a dead end. A strange altar, along with the many objects around, suggests that this cave has been used for sacrificial rituals. Beside the altar two torches are lit, burning.
What do you do?
<b>(if: $confidence > 3)[[[Lay upon the altar, as a symbol of a sacrifice ->Choice4.1/Hatchet]]](else:)[(css: "color: red")[(print: "Lay upon the altar, as a symbol of a sacrifice (Only available if confidence > 2")]]</b>
<b>(if: $trust > 3)[[[Let Will lay upon the altar, as a symbol of a sacrifice ->Choice4.2/Hatchet]]](else:)[(css: "color: red")[(print: "Let Will lay upon the altar, as a symbol of a sacrifice (Only available if Trust > 2)")]]</b>
[[Place a dead animal on the altar, as a symbol of a sacrifice ->Choice4.3/Hatchet]]
[[Use the hatchet to destroy the altar ->Choice4.4/Hatchet]]
]
(else:)[Your health is in critical condition. Combined with the lack of resources, it is just too much and you fail to recover. You die slowly while resting next to the fireplace.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](if: $food is true)[(css: "color: green")[$plusone]](else:)[(css: "color: red")[$minusone]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>
The cave goes very deep. Before you move forward, you discover a warm fireplace. You decide to rest. (if: $food is true)[(print: "You consume the rest of the food you have left.")(set: $health to $health + 1)](else:)[(print: "Unfortunately, you have no food left to eat.")(set: $health to $health -1)]
(if: $health > 0)[Eventually you move on. Inside the cave you find wooden weapons, tribal armor, among many other things. At some point you reach a dead end. A strange altar, along with the many objects around, suggests that this cave has been used for sacrificial rituals. Beside the altar two torches are lit, burning.
What do you do?
<b>(if: $confidence > 2)[[[Lay upon the altar, as a symbol of a sacrifice ->Choice4.1/Spear]]](else:)[(css: "color: red")[(print: "Lay upon the altar, as a symbol of a sacrifice (Only available if confidence > 2")]]</b>
(if: $trust > 2)[<b>[[Let Will lay upon the altar, as a symbol of a sacrifice ->Choice4.2/Spear]]</b>]
(else:)[<b>(css: "color: red")[(print: "Let Will lay upon the altar, as a symbol of a sacrifice (Only available if Trust > 2)")]</b>]
[[Place a dead animal on the altar, as a symbol of a sacrifice ->Choice4.3/Spear]]
[[Destroy the altar ->Choice4.4/Spear]]]
(else:)[Your health is in critical condition. Combined with the lack of resources, it is just too much and you fail to recover. You die slowly while resting next to the fireplace.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](if: $food is true)[(css: "color: green")[$plusone]](else:)[(css: "color: red")[$minusone]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>The cave goes very deep. Before you move forward, you discover a warm fireplace. You decide to rest. (if: $food is true)[(print: "You consume the rest of the food you have left.")(set: $health to $health + 1)](else:)[(print: "Unfortunately, you have no food left to eat.")(set: $health to $health -1)]
(if: $health > 0)[Eventually you move on. Inside the cave you find wooden weapons, tribal armor, among many other things. At some point you reach a dead end. A strange altar, along with the many objects around, suggests that this cave has been used for sacrificial rituals. Beside the altar two torches are lit, burning.
What do you do?
<b>(if: $confidence > 2)[[[Lay upon the altar, as a symbol of a sacrifice ->Choice4.1/Pistol]]](else:)[(css: "color: red")[(print: "Lay upon the altar, as a symbol of a sacrifice (Only available if confidence > 2")]]</b>
<b>(if: $trust > 2)[[[Let Will lay upon the altar, as a symbol of a sacrifice ->Choice4.2/Pistol]]](else:)[(css: "color: red")[(print: "Let Will lay upon the altar, as a symbol of a sacrifice (Only available if Trust > 2)")]]</b>
[[Place a dead animal on the altar, as a symbol of a sacrifice ->Choice4.3/Pistol]]
[[Destroy the altar ->Choice4.4/Pistol]]]
(else:)[Your health is in critical condition. Combined with the lack of resources, it is just too much and you fail to recover. You die slowly while resting next to the fireplace.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](if: $food is true)[(css: "color: green")[$plusone]](else:)[(css: "color: red")[$minusone]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $confidence to $confidence + 1)You lay upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust + 1)Will lays upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>You place a dead animal upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $competence to $competence - 2)(set: $trust to $trust - 1)You destroy the altar, and nothing happens for a number of hours. As you desperately try to find a way out, afraid that you are going to die there, you suddenly hear the sound of soft footsteps.
When you turn around, you see a thin man with tribal clothing. He signals you to follow him, as he uncovers a secret passage that leads to the other side of the cave's dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
The tribal man leaves you alone with Will. Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: red")[$minustwo]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>You place a dead animal upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $competence to $competence - 2)(set: $trust to $trust - 1)You destroy the altar, and nothing happens for a number of hours. As you desperately try to find a way out, afraid that you are going to die there, you suddenly hear the sound of soft footsteps.
When you turn around, you see a thin man with tribal clothing. He signals you to follow him, as he uncovers a secret passage that leads to the other side of the cave's dead end. There, one of the islands biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
The tribal man leaves you alone with Will. Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: red")[$minustwo]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>(set: $competence to $competence - 2)(set: $trust to $trust - 1)You destroy the altar, and nothing happens for a number of hours. As you desperately try to find a way out, afraid that you are going to die there, you suddenly hear the sound of soft footsteps.
When you turn around, you see a thin man with tribal clothing. He signals you to follow him, as he uncovers a secret passage that leads to the other side of the cave's dead end. There, one of the islands biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
The tribal man leaves you alone with Will. Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]](css: "color: red")[$minustwo]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: red")[$minusone]</b>You place a dead animal upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $confidence to $confidence + 1)You lay upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $trust to $trust + 1)Will lays upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $trust to $trust + 1)Will lays upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $confidence to $confidence + 1)You lay upon the altar. All of a sudden, a narrow passage reveals itself from underneath. You and Will crawl into the passage.
The passage leads to the other side of the dead end. There, one of the island's biggest secrets is revealed. A giant temple made of stone, with tens of tribal people wandering about. Little children walking with their mothers, men with spears and warrior-like clothing. There is an entire society living here, under the soil of this mysterious island.
Of course, you are afraid. But you are here on a mission, so you decide to go towards the temple. As you walk past the tribal people, they look at you suspiciously, but they do not look surprised. It is as if they knew about your arrival already...
[[Continue ->Problem 5/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]](css: "color: green")[$plusone]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>Inside the temple, guards with stone axes are everywhere. Statues of tribal leaders are displayed inside the long halls of the incredible building. You explore the sights with great interest, until a guard approaches you.
"You must come with me," he says in clearly articulated English.
Will's eyes widen.
"$name! Did this dude just speak in English or am I going crazy?" he whispers.
"You are not crazy," says the man.
"Who are you?" you ask.
"I am the King's guard, and you must come with me. King's orders"
Frightened, you look around to see if there is anybody near. It seems that the rest of the guards are currently quite far away.
What do you do?
[[Follow the guard ->Problem 6(a)/Hatchet]]
[[Kill him silently and escape ->Problem 6(b)/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>Inside the temple, guards with stone axes are everywhere. Statues of tribal leaders are displayed inside the long halls of the incredible building. You explore the sights with great interest, until a guard approaches you.
"You must come with me," he says in clearly articulated English.
Will's eyes widen.
"$name! Did this dude just speak in English or am I going crazy?" he whispers.
"You are not crazy," says the man.
"Who are you?" you ask.
"I am the King's guard, and you must come with me. King's orders"
Frightened, you look around to see if there is anybody near. It seems that the rest of the guards are currently quite far away.
What do you do?
[[Follow the guard ->Problem 6(a)/Spear]]
[[Kill him silently and escape ->Problem 6(b)/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>Inside the temple, guards with stone axes are everywhere. Statues of tribal leaders are displayed inside the long halls of the incredible building. You explore the sights with great interest, until a guard approaches you.
"You must come with me," he says in clearly articulated English.
Will's eyes widen.
"$name! Did this dude just speak in English or am I going crazy?" he whispers.
"You are not crazy," says the man.
"Who are you?" you ask.
"I am the King's guard, and you must come with me. King's orders"
Frightened, you look around to see if there is anybody near. It seems that the rest of the guards are currently quite far away.
What do you do?
[[Follow the guard ->Problem 6(a)/Pistol]]
[[Kill him silently and escape ->Problem 6(b)/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust + 1)You follow the guard, who leads you to the upper floors, and eventually, to the King's throne.
[[Continue ->Problem 7/Hatchet]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $health to $health - 3)(if: $health > 0)[You try to land a strike on the guard, but he reacts very quickly, slashing you with his stone axe. Will kills the guard before the guard has the time to kill you, but now the rest of the guards are surrounding you.
The guards disarm you, and then they force you to go with them to the King's throne.
[[Continue ->Problem 7/Hatchet]]]
(else:)[You try to land a strike on the guard, but he reacts very quickly, slashing you with his stone axe. Unfortunately, your health is in dire condition, and you cannot recover. You are dead.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minustwo]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>You arrive at the top floor of the temple. The entire floor is one big room. As the guards walk you in, you see the King's throne at the far end of your vision. The King--an old, broad-shouldered man with a boar hide for a coat. You approach him slowly.
"Kneel," says the guard, as you stand in front of the King.
You take a knee, and the King stands up.
"You can go now," he says to the guard.
You and Will stare at each other nervously, as the King redirects his attention to you.
"We have known for a long time about your presence in our island. You may wonder how we know, but it does not matter. Even the trees have ears in our island. You may also be surprised that we speak your language. This is because unbeknownst to you, an old group of explorers had once found this island's tribe in desperate need, and by the fruits of their generosity, they came to be their leaders. And I, who stands before you, am the last inheritor of those brave people."
[[Continue ->Problem 7cont.]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust + 1)You follow the guard, who leads you to the upper floors, and eventually, to the King's throne.
[[Continue ->Problem 7/Spear]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $health to $health - 3)(if: $health > 0)[You try to land a strike on the guard, but he reacts very quickly, slashing you with his stone axe. Will kills the guard before the guard has the time to kill you, but now the rest of the guards are surrounding you.
The guards disarm you, and then they force you to go with them to the King's throne.
[[Continue ->Problem 7/Spear]]]
(else:)[You try to land a strike on the guard, but he reacts very quickly, slashing you with his stone axe. Unfortunately, your health is in dire condition, and you cannot recover. You are dead.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minustwo]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(set: $trust to $trust + 1)You follow the guard, who leads you to the upper floors, and eventually, to the King's throne.
[[Continue ->Problem 7/Pistol]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]](css: "color: green")[$plusone]</b>(set: $health to $health - 3)(if: $health > 0)[You pull out your pistol, but the guard reacts very quickly, slashing you with his stone axe. You manage to shoot and kill him, but now the rest of the guards are surrounding you.
The guards disarm you, and then they force you to go with them to the King's throne.
[[Continue ->Problem 7/Pistol]]]
(else:)[You pull out your pistol, but the guard reacts very quickly, slashing you with his stone axe. Unfortunately, your health is in dire condition, and you cannot recover. You are dead.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]](css: "color: red")[$minustwo]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>You arrive at the top floor of the temple. The entire floor is one big room. As the guards walk you in, you see the King's throne at the far end of your vision. The King--an old, broad-shouldered man with a boar hide for a coat. You approach him slowly.
"Kneel," says the guard, as you stand in front of the King.
You take a knee, and the King stands up.
"You can go now," he says to the guard.
You and Will stare at each other nervously, as the King redirects his attention to you.
"We have known for a long time about your presence in our island. You may wonder how we know, but it does not matter. Even the trees have ears in our island. You may also be surprised that we speak your language. This is because unbeknownst to you, an old group of explorers had once found this island's tribe in desperate need, and by the fruits of their generosity, they came to be their leaders. And I, who stands before you, am the last inheritor of those brave people."
[[Continue ->Problem 7cont.]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>You arrive at the top floor of the temple. The entire floor is one big room. As the guards walk you in, you see the King's throne at the far end of your vision. The King--an old, broad-shouldered man with a boar hide for a coat. You approach him slowly.
"Kneel," says the guard, as you stand in front of the King.
You take a knee, and the King stands up.
"You can go now," he says to the guard.
You and Will stare at each other nervously, as the King redirects his attention to you.
"We have known for a long time about your presence in our island. You may wonder how we know, but it does not matter. Even the trees have ears in our island. You may also be surprised that we speak your language. This is because unbeknownst to you, an old group of explorers had once found this island's tribe in desperate need, and by the fruits of their generosity, they came to be their leaders. And I, who stands before you, am the last inheritor of those brave people."
[[Continue ->Problem 7cont.]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>But now... your time has come. You have proven yourself to be a worthy heir to the throne.
However, only <b>ONE</b> of you can be the heir.
What do you do?
[[Betray Will and become the heir ->Ending 1]]
[[Sacrifice yourself and let Will become the heir ->Ending 2]]
[[Fight with Will to the death. The winner becomes the heir ->Ending 3]]
<b>(if: $competence > 4)[(print: "[[Decline the King's offer and escape the island ->Ending 4]]")](else:)[(css: "color: red")[(print: "Decline the King's offer and escape the island (Only available if competence > 4)")]]</b>
[[Murder the King ->Ending 5]]
<b>Health: (if: $health >= 3)[(css: "color: green")[$health]](else:)[(css: "color: red")[$health]]
Competence: (if: $competence >= 3)[(css: "color: green")[$competence]](else:)[(css: "color: red")[$competence]]
Confidence: (if: $confidence >= 3)[(css: "color: green")[$confidence]](else:)[(css: "color: red")[$confidence]]
Trust: (if: $trust >= 3)[(css: "color: green")[$trust]](else:)[(css: "color: red")[$trust]]</b>(if: $trust > 3)[You turn towards Will. You attack him while he is not looking--killing him on the spot. You are now the rightful heir to the throne of Rhynin.
The King takes you with him, and is ready to prepare you for your future as King.
<b>(align:"==><==")[(css: "color: green")[$gameover]]<b>]
(else:)[You turn towards Will, but before you know it, he attacks you without warning, Killing you with his hands.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]You willingly sacrifice yourself, ordering Will to kill you to become the heir. After a long silence, Will accepts your offer. With tears in his eyes, he takes the King's spear and kills you.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>(if: $health > 2 and $competence > 3)[You offer Will an unarmed fight to the death for the spot of the heir. He accepts, and you fight a long, tough battle. In the end, you manage to kill him with your hands. Now you are the official heir to the throne of Rhynin.
The King takes you with him, and is ready to prepare you for your future as King.
<b>(align:"==><==")[(css: "color: green")[$gameover]]</b>]
(else:)[You offer Will an unarmed fight to the death for the spot of the heir. He accepts, and you fight a long, tough battle. In the end, he manages to kill you with his hands. Now he is the official heir to the throne of Rhynin, and you lay dead.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>]
You decline the King's offer, and ask to leave the island.
"Unfortunately, this will not be possible," says the King.
"But..." you try to negotiate, but then all of a sudden, Will attacks you from the back.
You do your best to combat him, but unfortunately, he manages to kill you.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>
You attack the King with Will. You manage to kill him quickly, but now the guards rush onto the scene, killing both you and Will.
<b>(align:"==><==")[(css: "color: red")[$gameover]]</b>This is the beginning of your adventure! A vast mission awaits you. Currently, you are at the shore of a mysterious island known as Rhynin. It is said that the island was once home to an ancient tribe of great interest. Many before have tried to uncover the secrets of this island, only to find themselves dead. It is your job to explore Rhynin, and to find out what is really going on there.
As you stand upon the wooden platform, the captain of your ship informs you that only two people will venture into the island through this point of entry. It will be you, and one more crew-member.
[[Continue ->What's your name 1]]
This game was made entirely by Ilias Seferiadis, and was play-tested by friends and family.
The cover image was generated by A.I.
[[Go back ->Start]]
[[Start Game ->Start1]]