Willy's Manor — 2 of 23

Josh Hetzel

Release 1

Book 0 - Declaring Variables and World Rules

Chapter 1 - Declaring Variables

WentSwimming is a truth state that varies. WentSwimming is initially false.

ToolCheck is a truth state that varies. ToolCheck is initially false.

PanInTree is a truth state that varies. PanInTree is initially true.

HasBookshelfMoved is a truth state that varies. HasBookshelfMoved is initially false.

HasEnteredWall is a truth state that varies. HasEnteredWall is initially false.

BeeSleep is a truth state that varies. BeeSleep is initially false.

GotHoneycomb is a truth state that varies. GotHoneycomb is initially false.

WorkBenchCheck is a truth state that varies. WorkBenchCheck is initially false.

LeavesTaken is a truth state that varies. LeavesTaken is initially false.

LighterLit is a truth state that varies. LighterLit is initially false.

LeavesLit is a truth state that varies. LeavesLit is initially false.

SouthPicEx is a truth state that varies. SouthPicEx is initially false.

NorthPicEx is a truth state that varies. NorthPicEx is initially false.

TableEx is a truth state that varies. TableEx is initially false.

DoorEaten is a truth state that varies. DoorEaten is initially false.

CabinetChewed is a truth state that varies. CabinetChewed is initially false.

CabinetBroken is a truth state that varies. CabinetBroken is initially false.

PlayerHasRoast is a truth state that varies. PlayerHasRoast is initially false.

Before taking roast:

now PlayerHasRoast is true;

continue the action;

Before dropping roast:

now PlayerHasRoast is false;

continue the action;