Book 0 - Declaring Variables and World Rules
Chapter 1 - Declaring Variables
WentSwimming is a truth state that varies. WentSwimming is initially false.
ToolCheck is a truth state that varies. ToolCheck is initially false.
PanInTree is a truth state that varies. PanInTree is initially true.
HasBookshelfMoved is a truth state that varies. HasBookshelfMoved is initially false.
HasEnteredWall is a truth state that varies. HasEnteredWall is initially false.
BeeSleep is a truth state that varies. BeeSleep is initially false.
GotHoneycomb is a truth state that varies. GotHoneycomb is initially false.
WorkBenchCheck is a truth state that varies. WorkBenchCheck is initially false.
LeavesTaken is a truth state that varies. LeavesTaken is initially false.
LighterLit is a truth state that varies. LighterLit is initially false.
LeavesLit is a truth state that varies. LeavesLit is initially false.
SouthPicEx is a truth state that varies. SouthPicEx is initially false.
NorthPicEx is a truth state that varies. NorthPicEx is initially false.
TableEx is a truth state that varies. TableEx is initially false.
DoorEaten is a truth state that varies. DoorEaten is initially false.
CabinetChewed is a truth state that varies. CabinetChewed is initially false.
CabinetBroken is a truth state that varies. CabinetBroken is initially false.
PlayerHasRoast is a truth state that varies. PlayerHasRoast is initially false.
Before taking roast:
now PlayerHasRoast is true;
continue the action;
Before dropping roast:
now PlayerHasRoast is false;
continue the action;