Willy's Manor — 14 of 23

Josh Hetzel

Release 1

Chapter 4 - Reading Area

Reading Area is west of Main Hallway South. Reading Area has the description "[if player is in wall]You are in an abyss, with overwhelming darkness surrounding you in all directions.[otherwise]A small room with comfortable chairs and soft, warm lighting. Perfect for settling down with a good book.[end if][if HasEnteredWall is true] There is a barren wall behind the bookshelf you pushed is to your west.[end if] The hallway is to your east."

chairs are an object. They are scenery in the Reading Area. chairs have the description "Plush, luxurious chairs are strewn about the room." Understand "chair" as chairs.

Instead of entering chairs, say "You'd love to dose off, but you have a job at hand."

large bookshelf is an object. It is in the Reading Area. It is pushable between rooms. large bookshelf has the description "There is an assortment of joke books and riddle collections. Nothing catches your eye.". Understand "books" and "book" and "joke book" and "joke books" and "riddle collections" and "riddle collection" and "collections" as large bookshelf.

Instead of hinting about large bookshelf:

if HasBookshelfMoved is false:

say "It is large, but not bolted down. You might be able to push it if you wanted to.";

if HasBookshelfMoved is true:

say "You've pushed it as far to the side as you can.";

Instead of taking bookshelf, say "It is far too big to take."

Instead of pushing bookshelf:

if HasBookshelfMoved is false:

continue the action;

if HasBookshelfMoved is true:

say "There's no reason to move the bookshelf further.";

After pushing bookshelf:

say "moving the bookshelf revealed a suspiciously bare wall behind it[line break] ";

move wall to Reading Area;

now HasBookshelfMoved is true;

wall is a container. It is enterable. It has the description "A completely bare wall with no wallpaper or paint. It looks as though you could walk right into it"

Instead of touching wall, say "Your finger creates circular waves in the wall, like dropping a pebble into a lake."

Instead of hinting about wall:

say "You touch the wall and it bends and warps like it is made of a thin cloth.[line break]Would you like more clarification?";

if player consents,

say "You can enter the wall with the command 'enter wall'";

otherwise stop the action;

Understand "exit wall" as exiting.

Instead of entering wall:

say "You phase through the wall like it was a fine mist.";

if HasEnteredWall is false:

now HasEnteredWall is true;

change the west exit of Reading Area to Liebrary;

change the east exit of Liebrary to Reading Area;

continue the action;

After entering wall:

now player is in Liebrary;