OK, here's the premise: Your rich relative has recently died, leaving behind a wacky will. He has left the entirety of the estate to the relative who wins a scavenger hunt. The game should begin as the will is read and the lists of objects and their values are handed out. The player should be able to attempt various different paths: -Egotistical (The player tries to win the hunt for themselves.) -Cooperative (The player finds another relative (or group of relatives) and makes a deal with them to try to win together.) -Altruistic (The player attains objects and gives them to some other relative so they can win instead.) -Subversive (The player tries to thwart others attempts to obtain objects.) How far the player can get along any of the above paths and how easy it is to switch from path to path is up to the author. (They may be only one path available, but they should at least be able to try the others.) Ideally, the NPCs would be able to choose any of the above paths as well, but you only get a month to do this, so maybe not. Also note that genre and setting are not set here--feel free to place your game whenever and wherever you like. Extra Credit: For a bonus point or two, include something from the now sadly-defunct Silly Game. There are potential objects, locations, and characters you can use here, also obtainable from: ftp://ftp.gmd.de/if-archive/games/mini-comp/sillygame.zip (Which contains three html files with the three lists). Be sure to give credit where credit is due. Hopefully, this should give us some good examples of multiple-path adventures, as well as some decent preliminary NPCs which can be interacted with in a variety of ways. And still have some get-the-object puzzles; the mainstay of IF ;-)