ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell. This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. Some of the extended versions will also run Inform V7 and V8 games. # AmigaZIP_V8.lha ZIP for the Amiga (OS 1.2 or better required) with support for Inform V8 games and a better random number generator, by Werther 'Mircko' Pirani. # MaxZip-178.hqx MaxZip version 1.7.8, by Andrew C. Plotkin. Full Macintosh application with many features, based on Mark Howell's ZIP 2.0.7. Fat Macintosh binary, requires System 7 and 1600K of free memory. # MaxZip-src-178.hqx Codewarrior source code of MaxZip version 1.7.8. # ZIP_C2000_68k.cpt.bin ZIP Infinity "Comp 2000" version, for 680x0 Macs, by Matthew T. Russotto. Based on Mark Howell's ZIP 2.0, and updated for greater compliance with Graham Nelson's 0.2 specification, ZIP Infinity can play any V1-V5 or V8 Infocom or Inform game on a Macintosh. Support for sound, multiple fonts, user-selectable screen size, the Beyond Zork graphics font, and the QUETZAL common save file format are included. The original 1-window interface is still present. # ZIP_C2000_PPC.cpt.bin ZIP Infinity "Comp 2000" version, for PPC Macs, by Matthew T. Russotto. Based on Mark Howell's ZIP 2.0, and updated for greater compliance with Graham Nelson's 0.2 specification, ZIP Infinity can play any V1-V5 or V8 Infocom or Inform game on a Macintosh. Support for sound, multiple fonts, user-selectable screen size, the Beyond Zork graphics font, and the QUETZAL common save file format are included. The original 1-window interface is still present. # ZipCE.zip ZipCE for HPC (v2.21), PocketPC (v1.6) and PalmPC (v2.1), ported by Kevin Buchanan. # atarizip.zoo Atari ST executable for TOS and MiNT, ported by Charles Briscoe-Smith. # dzip212.zip DOS DZip 2.12 by Steve Nickolas, an updated version of JZip 2.1. # gemdzip012.zip GEM DZip 2.12 version 0.12 by Steve Nickolas, a port of JZip 2.1 to GEM and FreeGEM. # glkzip-0.1-dos.zip GlkZip 0.1, by Daniel Schepler, built with DOS Glk by Steve Nickolas. # glkzip-0.1.tar.gz GlkZip 0.1, by Daniel Schepler. This is a port of XZip 1.8.1 to Glk. Source code only, tested with XGlk and GlkTerm, but should work with any port of Glk. # glkzip-0.1.linux.bin.tar.gz GlkZip 0.1 binaries for Linux for terminal and X. # glkzip.patch Patch for GlkZip 0.1 by D.J. Picton, which includes all the bugfixes and enhancements in XZip 1.8.2 and also fixes a bug which prevents help menus from displaying correctly in some games. # jzip.bebox.tar.gz BeBox executable of JZIP V2.0.1g, ported by Tom Spindler. # jzip21-10oct2000.zip JZIP V2.1 (10oct2000) source code, by John Holder. JZIP is based on Mark Howell's version 2.0 source code and incorporates changes for Borland C (DOS), Bureaucracy under Unix, a better random number generator, Inform V8 games, nested redirected IO, Quetzal, StrictZ, can read gzipped game files. This version is spec 1.0 compliant minus support for the Unicode extension table. Portable to UNIXes, DOS, OS/2, Atari ST, others. # jzipst-2.1.zip John Holder's JZIP Infocom interpreter, compiled for the Atari 16 and 32 bit computers with MiNT or TOS by Hugo Labrande; version 2.1 (11-Oct-2000) with an additional patch for accented character support. (The patch is available from <https://github.com/hlabrand/retro-scripts>) # jzpc201g.zip DOS executable of JZIP 2.0.1g (22nov95), by John Holder. # xzip-182-1.i386.rpm Red Hat Linux RPM of XZip version 1.8.2 binary, packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2) by Nils Barth. # xzip-182-1.src.rpm Red Hat Linux RPM of XZip version 1.8.2 source code, packaged for Red Hat Linux 7.0 by Nils Barth. # xzip182.tar.Z XZip version 1.8.2, by Andrew C. Plotkin an X Window implementation based on Mark Howell's ZIP 2.0.7. ANSI C source code. # z9k.zip Z9K, a Zip-based V5 interpreter for the Nokia Communicator, written by Andy Clapham. # zip-sgi.tar.gz Executable for Silicon Graphics Irix 5.3, ported by John Kennedy. Includes a fix for the termio under Irix, and adds V8 support. # zip.sh.Z Zip portable source code for Amiga, DOS (MSC), BSD Unix, and VMS, by Mark Howell. # zip200.zip Zip DOS executable version 2.00, by Mark Howell. # zip2_203.zip ZIP 2.0 ported to OS/2 Warp by John W. Kennedy. Supports V8 games. Includes executable plus the OS/2 and original source code. # zip4warp ZIP 2.0 ported to OS/2 Warp by John W. Kennedy. Supports V8 games. Executable only. Unpack with OS/2's built-in UNPACK utility. # zip4os2 ZIP 2.0 ported to OS/2 2.0 and 2.1 by John W. Kennedy. Supports V8 games. Executable only. Unpack with OS/2's built-in UNPACK utility. # zip_bugs.txt A Collection of ZIP Bugs and Missing Features (in the light of Graham Nelson's specification V0.2), Third Edition (12jan96), by Stefan Jokisch. # zip_zstrict_patch Source code patch for ZIP 2.0 that adds a check for common opcode errors and a command line option for how to deal with these errors, by Andrew Plotkin. # zipgs.readme Detailed description of ZIP 2.0 for the Apple IIGS. # zipgs1.0a1.sea ZIP 2.0 ported to the Apple IIGS by Matt Ackeret, version 1.0a1, 27nov94. Self-extracting archive packed with ShrinkIt GS. # zipgs1.0a1.zip Same as above, in a ZIP (no relation) archive. # ziplinux.patch patches to ZIP source code for Linux and other non-BSD Unix variants, by Sander van Malssen. # zipsrc.zip Source code for Zip 2.00 with modifications for Borland C++, made by Jesse Thilo. # zmachine12.zip ZMachine 1.2, a V3 interpreter for the Sharp Wizard OZ-7XX. Written by Shawn Roberts and Matthew Holladay, based on Zip by Mark Howell.
The IF Archive is a public service of the Interactive Fiction Technology Foundation.