Index of /if-archive/interpreters-other/general-discussion

      Name                    Last modified       Size  

[DIR] Parent Directory 27-May-2006 13:30 - [TXT] ArtCom.43 09-Jan-1995 00:00 39k [TXT] ArtCom.44 09-Jan-1995 00:00 75k [TXT] Craft.Of.Adventure.txt 19-Jan-1995 00:00 97k [TXT] Graves.1 09-Jan-1995 00:00 23k [TXT] Graves.2 09-Jan-1995 00:00 14k [TXT] Graves.3 09-Jan-1995 00:00 14k [   ] IFGems.zip 28-Jul-2007 06:29 150k [   ] IFGems_pdf.zip 28-Jul-2007 08:43 687k [   ] IFGems_txt.zip 28-Jul-2007 06:32 137k [TXT] Index 04-Aug-2007 12:11 6k [TXT] authoring-systems.FAQ 02-Dec-1994 00:00 20k [TXT] authorship-guide.base 06-Jun-1995 00:00 153k [TXT] authorship-guide.sup1 06-Jun-1995 00:00 15k [TXT] authorship-guide.sup2 27-Jun-1995 00:00 19k [   ] if-compling.ps.gz 08-Jan-1997 00:00 34k [   ] ifdesign.zip 02-Jul-1997 00:00 13k [CMP] pickle-kit-ansi.tar.Z 03-Jan-1996 00:00 34k [   ] pickle-kit-mac.hqx 03-Jan-1996 00:00 93k [   ] plotdag.zip 19-Oct-1994 00:00 83k [   ] scoring 23-Nov-1992 00:00 64k [TXT] whichsys-alan-update..> 21-Dec-1999 00:00 5k [TXT] whichsys-tads-update..> 15-Oct-1998 00:00 7k [   ] whichsys.zip 11-Mar-1996 00:00 312k


Index                        this file

ArtCom.43                    ART COM magazine Number 43 (Volume 10 Number 9,
                             November 1990); the first one of two issues on
                             Interactive Fiction

ArtCom.44                    ART COM magazine Number 44 (Volume 10 Number 10,
                             December 1990); the second one of two issues on
                             Interactive Fiction

Craft.Of.Adventure.txt       The Craft of Adventure, Second Edition,
                             Five Articles on the Design of Adventure Games
                             by Graham Nelson, plain text version.
                             (for versions of this document in different
                              formats, look in info/)
                             [file is linked to info/Craft.Of.Adventure.txt]

Graves.1                     Second Generation Adventure Games, by David Graves,
                             reprinted from The Journal of Computer Game Design,
                             Volume 1, Number 2, August 1987

Graves.2                     Bringing Characters to Life, by David Graves,
                             reprinted from The Journal of Computer Game Design,
                             Volume 2, Number 2, December 1988

Graves.3                     Plot Automation, by David Graves,
                             reprinted from The Journal of Computer Game Design,
                             Volume 5, Number 1, October 1991

IFGems.zip                   A large collection of quotes from IF reviews,
                             assembled with the authors' permission by
                             David Fisher. HTML format.

IFGems_pdf.zip               A large collection of quotes from IF reviews,
                             assembled with the authors' permission by
                             David Fisher. PDF format.

IFGems_txt.zip               A large collection of quotes from IF reviews,
                             assembled with the authors' permission by
                             David Fisher. Plain text format.

authoring-systems.FAQ        Information about development systems for
                             Interactive Fiction, by Nathan Torkington.
                             Last update: 23nov94
                             [file is linked to info/authoring-systems.FAQ]

authorship-guide.base        Whizzard's Guide to Text Adventure Authorship
                             base document version 2.0 by Gerry Kevin Wilson
                             [file is linked to info/authorship-guide.base]

authorship-guide.sup1        Whizzard's Guide to Text Adventure Authorship
                             supplement #1 (25may95) to version 2.0
                             by Gerry Kevin Wilson
                             [file is linked to info/authorship-guide.sup1]

authorship-guide.sup2        Whizzard's Guide to Text Adventure Authorship
                             supplement #2 (25jun95) to version 2.0
                             by Gerry Kevin Wilson
                             [file is linked to info/authorship-guide.sup2]

if-compling.ps.gz            Text Based Interactive Fiction and Computational
                             Linguistics, by Toni Arnold.
                             A paper presented at the University of Tartu,
                             Estonia, in September 1996 (PostScript)

ifdesign.zip                 How to Make a Good Design for an IF Game -and-
                             How to Write Good Textual Adventures (in C, with
                             code examples), by Vladimir Krstulja.
                             Revised version July 1997

pickle-kit-ansi.tar.Z        PICKLE Development Kit, by Andrew C. Plotkin - 
                             a suggestion how to encapsulate different types of
                             data into one game file. Contains the PICKLE
                             specifications version 1 (25dec95), source code of
                             samples and utilities, and documentation.

pickle-kit-mac.hqx           Same as above plus Macintosh executables

plotdag.zip                  Project paper "The Application of Directed Acyclic
                             Graphs to First Generation Interactive Fiction"
                             (WordPerfect document and plain ASCII text) and a
                             TADS implementation of plot DAGs, by Paul Munn
                             [file is linked to
                              programming/tads2/examples/plotdag.zip]

scoring                      A thread from rec.arts.int-fiction discussing the
                             pros and cons of scoring in interactive fiction

whichsys.zip                 The "Which Authoring System Is Better" FAQ,
                             revision 0.1, 20feb96, initial publication,
                             a detailed discussion and comparison of 10 IF
                             authoring systems (TADS, Inform, ALAN, Hugo, AGT,
                             Archetype, GINAS, LADS, Gamescape, and Aventuro)
                             by Bob Newell.
                             This file contains the document in four formats:
                             PostScript, TeX, DVI, and plain ASCII text.
                             [file is linked to info/whichsys.zip]

whichsys-alan-update.txt     An update to the ALAN information in whichsys.zip
                             [file is linked to info/whichsys-alan-update.txt]

whichsys-tads-update.txt     An update to the TADS information in whichsys.zip,
                             by Neil K. Guy, 15oct98
                             [file is linked to info/whichsys-tads-update.txt]