"Heroine's Mantle" solution by pjg This is not the "official" solution Feel free to write and upload a better solution if you want to do so, otherwise, corrective modifications to this solution are welcomed and encouraged. For game release 3 / serial number 001211 Other game versions may be slightly different. Knowledge of future events is required for some of the puzzles. Knowledge of Physics and Chemistry is helpful. If you get stuck then consult the relevant section of the solution for help. You will earn 28 points for finding things, 18 for visiting places, and 354 action points for a total of 400 points. Save game files are named according to the score. Takes about 1300 moves. Comments and points are in () -------------------------------------------------------------------------------- (in this game the Crusader fights many criminals in her effort to save Atlantic City) Drowning -------- Version (this solution is for game release 3) I. Remove clothes (1/1) z.z.z.z z.z.z Get staff (1/2) x crusader x staff x parents (1/3) W. Read plaque x bracelet then turn it (remember what is written on the bracelet) look under bracelet open catch get bracelet (1/4) wear bracelet (1/5) save "s5" Cocktail Reception ------------------ x me (you are a blonde, ocean blue-eyed lady...) I se get chair sw (1/6) (you meet Amy) x screen nw look under table x chairs (folded...) nw fold seat x door put chair under handle (3/9) z.z.z I. x taser se. se save "s9" look at screen (the Baron, the evil mastermind...) z (who is the woman in red?) z.z (1/10) (the party is over) look The Bathroom ------------ nw. nw (the woman in red) smell (1/11) remove dress rub woman kiss woman (2/13) wear dress get brush, gum se. ne save "s13" push button n get paper open it then read it (2/15) (let's visit the lobby) x panel then read sign (a hint for later) The Lobby --------- push 2 (almost any floor will do) s look at photographs (remember the president's name) d drop paper x compartments x window remove chain put gum on contacts put chain on gum open compartment (2/17) get disc (1/18) close compartment get chain then wear it get gum save "s18" x desk look up Marisawa (2/20) (the President's phone number is ACYB25P) push button n push 23 s. u The Elevator ------------ open doors with brush n (1/21) drop brush (you'll need it here later!) save "s21" remove dress throw dress at ladder climb dress turn dress climb dress (4/25) put disc, taser, gum in bra u save "s25" close hatch then x it (we can lock the hatch using the hoops...) open hatch se. sw open tower d (1/26) w The Penthouse ------------- open grille d open door get dress, jacket x dress then open belt push pad (1/27) x jacket then open it cut stitches with knife x jacket get chip (1/28) x laptop put chip in laptop get disc then put it in laptop put dress in door put jacket in door close door put all in bra u. e save "s28" u. ne (the guards...) Balcony Guard ------------- x pole get knife cut cable with knife get cable tie cable to me put all in bra get taser d (1/29) shoot guard (2/31) x guard get phone (1/32) put all in bra u untie cable then drop it (notice that the cable hangs down to the balcony...) sw. d. w save "s32" Office Guard ------------ get phone, gum, taser x phone put gum on lens call ACYB25P z.z.z shoot guard (4/36) d save "s36" The Laptop ---------- open door x phone get gum turn on switch put phone in door (the laptop should turn on in a moment) z.z.z (3/39) x laptop screen x memos read list (look for the numbers written out in the messages) say 4379 to laptop x laptop screen x desk read numbers (subtract) say 8121 to laptop (5/44) get disc (now you have a copy of the Baron's plans...) put all in bra close door save "s44" Mistletoe Jacuzzi chase ----------------------- u. e open grille d get taser shoot water (1/45) drop taser open glass e get cable tie cable to me u (2/47) save "s47" Elevator fight -------------- get knife cut cable with knife (1/48) nw (hope you left it here...) get brush hit box with brush hit button with brush put brush in dress (3/51) save "s51" Rooftop fight ------------- close hatch then x it put knife in hoops s x tower then get cap (1/52) hide under cap (3/55) save "s55" Mistletoe vs Crusader --------------------- grab rope (1/56) rex, shoot cannon (2/58) rex, close window (2/60) rex, open window z. z rex, get staff get staff (1/61) give staff to crusader (3/64) rex, land (1/65) exit se save "s65" Battlefield ----------- get staff (1/66) x warriors x warrior turn warrior (1/67) get sword give sword to warrior get staff z.z.z (she's telling you to ...) know (2/69) go horse (1/70) save "s70" Watchtower ---------- nw enter horse rex, up rex, go home rex, land exit (1/71) x portraits x door x bracelet hit heart with staff hit dove with staff hit scales with staff (2/73) save "s73" n. z get disc give disc to woman (1/74) halo (1/75) Virtual training ---------------- hit man with staff hit female with staff (2/77) (remember this!) look save "s77" (you will now learn and practice your 4 special powers) Cave-in ------- n x woman get helmet then x it wear helmet (you must lead the rescuers to you) lifescan helmet, go (repeat the lifescan and go commands until help arrives) lifescan helmet, go lifescan helmet, go (2/79) save "s79" Nuclear reactor --------------- e x pipes x pump get inlet, outlet feel w. feel x. feel y. feel z heatscan w. heatscan x. heatscan y. heatscan z (hot to cold is ROYGPB) connect inlet to connect outlet to turn on pump heatscan w. heatscan x. heatscan y. heatscan z remove inlet. remove outlet (repeat the heatscan, connect, turn on, and remove commands until the pipes are all the same (green) temperature/color) (2/81) save "s81" Robber ------ s look in window x door attract bell x gun repel safety open door (2/83) save "s83" Bridge jumper ------------- w x man x bag ask man about bag mimic scroll I show staff to man (2/85) save "s85" x plan (you can go to the problem areas in any order) Museum ------ x plan rex, go museum rex, land exit x stalls get pin (1/86) s heatscan lamps (2/88) x trailer turn off halo mimic wand n. n x doors knock on door (he thinks you are the magician) turn on halo knock on door (2/90) n push rewind z.z.z z.z.z (until 17:25) save "s90" push play z.z.z z.z.z z.z.z z.z.z (until static) s x mural heatscan mural attract chip (3/93) Statue ------ heatscan statue knock on statue save "s93" (do what the magician did...) push body push leg. push head. push head push leg. push head. push head (6/99) save "s99" Sword ----- nw x pedestal x case get case (1/100) get sword get sword with pin (2/102) Paintings --------- ne feel paint (1/103) get can guard, give can to me (a hint) get can x left x right throw pin (notice the reflection...) throw pin at (3/106) save "s106" Ankh ---- se heatscan ankh spray glass with can put glass on pedestal heatscan ankh get ankh (3/109) nw (the guard will open the gate) save "s109" Mask ---- n (1/110) get staff get staff heatscan streamers heatscan water attract water (2/112) s. se. sw repel cards (1/113) lifescan go to presence (2/115) s save "s115" Trailer ------- enter trailer (1/116) x cabinet. x saw x shoe. x marble w (stuck) x knives save "s116" (notice exactly how the magician holds the knife then tell the guard to move in the opposite direction, "above head" = down, "downwards" = up, "waist" = N,E,S, or W depending on the orientation of the box) guard, go save "s116a" (repeat this for all 6 knives, save the game after each knife is used) (notice the direction of the shoe as the magician rotates the cabinet) (eventually, the magician will run out of knives and the shoe will be pointing at you...) z x shoe repel handle (3/119) repel marble (1/120) lifescan go to presence fight presence (2/122) z.z (until the smoke clears) x cube x anne search gloves get key (1/123) unlock cabinet with key (4/127) save "s127" Heath Messiah ------------- x plan rex, go heath rex, land exit ne. ne sw. nw (2/129) get torch light bracken with torch get silver (1/130) x crypt put silver in hollow x man ask man about himself (3/133) ask man about cult ask man about notebook ask man about wife x mac (note the mud color) n. x ground n. x ground n. x ground (keep looking around until the mud is the right color) search graves for Seume (3/136) I s drop torch save "s136" Catacombs --------- s (1/137) x alcove enter alcove read notebook x diagram (the mask colors are gender specific and your staff works best on males (Silver, Grey or White)) z.z.z z.z.z (wait for a white (male) mask cultist) z.z.z z.z.z z.z.z z.z.z z.z hit cultist with staff exit search cultist get robe, mask (3/140) save "s140" n (move around until you exit) n. x ground n. x ground n. x ground (keep looking around until the mud is the female (brown) color) put mask in brown s. s wear mask wear robe x robe turn off halo mimic torch z.z.z z.z (wait for a cultist) z (after they pass...) lifescan (2/142) (follow the cultist to the secret door) save "s142" knock on door (oops!) n (go somewhere else in the catacombs) z.z.z z.z.z z.z.z z (wait for another cultist) (when the cultist appears then) (cultist, remove mask) cultist, what is the password (4/146) (doomsday) lifescan (return to the secret door) knock on door say doomsday (1/147) save "s147" Temple ------ e remove mask clean mask wear mask x synthesiser get glass (1/148) w. s. u save "s148" Bell ringing ------------ z.z read first again again again (1 syllable = bronze) (2 syllables = silver) (wait until it's your turn) save "s149" ring bronze. ring silver. ring bronze. again. again ring bronze. ring silver. ring bronze. again ring silver. ring bronze. again. ring silver. ring bronze. ring silver. ring bronze. ring silver. again. again. ring bronze. ring silver. (4/152) save "s152" Dagger tree ----------- d. n. w heatscan tree remove robe then put it under tree get dagger (2/154) get vial put vial in bra get robe then wear it mimic dagger put dagger in robe put glass under tree I e (uh-oh!) lie on floor (5/159) save "s159" remove mask then drop it get silver mask then wear it (1/160) get dagger x dagger put staff in robe x bookshelves get dictionary (1/161) e. s save "s161" Messiah ceremony ---------------- read second get red put red in jug put dagger in smoke (2/163) look at dagger (wait for the smoke to return to yellow) put dagger in smoke wave dagger get brown put brown in jug put dagger in smoke tap altar with dagger get white put white in jug put dagger in smoke point dagger at angel get blue put blue in jug put dagger in smoke tap snake with dagger (6/169) save "s169" get staff hit blue jar with staff (2/171) put staff in trough save "s171" get white put white in jug put dagger in smoke d point dagger at angel get casket open casket get orb put orb in casket close casket (2/173) save "s173" The Antidote ------------ n get syringe e sit in chair (you will have 1 or more toxins in you...) (you need the dictionary) look up ph look up look up look up exothermic look up endothermic exit smell matt. heatscan matt smell mark. heatscan mark smell luke. heatscan luke smell john. heatscan john push (push in the required antodotes) (you want neutral ph) set dial to <14-ph> get vial put vial in cupboard close cupboard attract cap (2/175) open cupboard get vial close cap put vial under spout push button get vial w. s x syringe put vial in syringe put syringe in fire (2/177) turn on halo put syringe in me (6/183) save "s183" The Wharf --------- x plan rex, go wharf rex, land exit w. get rod e. n. d. get duvet look under bed get bottle (1/184) se clean generator (2/186) read scraps read numbers (element numbers...) read sketch (sequence to de/mag metal) save "s186" x magnetron turn it on turn it off (the copper wire is now soft...) wrap wire around rod turn on magnetron put rod in coil turn off magnetron get rod (4/190) I (the rod will be magnetized) save "s190" put bottle in coil turn on magnetron heatscan bottle heatscan bottle heatscan bottle heatscan bottle heatscan bottle (2/192) (until the top twists a quarter circle) turn off magnetron get bottle nw. u. s x driftwood get ring with rod give rod to man (2/194) give duvet to man give bottle to man (2/196) get ring n. d. ne save "s196" The Cargo --------- in. slide lever. turn handle. out get crate then put it in rig in. turn handle. slide lever. out put ring under crate in. slide lever. out get crate then drop it get rig then drop it get crate then put ring on hook in. turn handle. out (5/201) search holders get device (1/202) sw show device to ralph (1/203) ask ralph about device (1/204) x device (so the device made the silver (47) look like lead (82)) save "s204" u. s x hull (Al 13) x black set black to 13 x red set red to 47 (make element 13 Al look like element 47 Ag) close device save "s205" put device on hull n (4/208) (Captain Hydra will appear) d. ne turn off halo mimic holder save "s208" z.z. (1/209) (captured by Hydra!) The prison cell --------------- say ralph say sorry (2/211) ralph, I ralph, tell me about sonar ralph, tell me about charm ralph, turn on light (3/214) x vent x door search door x keypad ralph, look at door ralph, tell me about keypad x north wall (3/217) open panel ralph, throw slider to me (1/218) open panel with slider drop slider x panel then clean it x wiring. x panel (the color combination! notice that there are 3 of them...) save "s218" x keypad (you may want to x the gems to learn their colors) (remember to reverse left and right!) pull pull pull pull (4/222) (your cell door will open) ne save "s222" The second door --------------- n. d get detector u. z.z.z.z.z.z z.z.z.z.z.z (wait and listen to the parrot give the combination directions) s push yellow push purple push blue push green (4/226) (a secret door will open!) save "s226" x detector turn roller wave detector at silver turn roller s swing detector open chest n. n turn roller n wave detector at gold s. turn roller s. s swing detector (3/229) drop detector n save "s229" The third door -------------- sw ralph, tell me about keypad (Ralph will tell you about the first and last keys pressed) ne x keypad heatscan keypad push save "s230" (you have to try a few combinations here...) push push push (4/233) (Ralph's door will open) save "s233" Emma robot ---------- x engines x sceptre (remember this setting!) repel sceptre (2/235) (emma will drop) turn sceptre to se (Ralph will notice the mimiced holder) nw. s (2/237) get lighter save "s237" Louisa robot ------------ n. n. n (Louisa has already launched the torpedo) turn on lighter throw lighter in barrel (2/239) (boom!) get unit x unit read label s The Parrot and control unit --------------------------- x parrot x knob give knob to parrot The Rapier ---------- pull rapier x hollow (a fission battery compartment) s x kegs open keg get core (1/240) (you have just cut the power in half, you can compensate by doubling the setting) turn sceptre to <2 times the engine setting> n put core in hollow close hilt (4/244) (a laser saber!) x laser (notice the jump, parry, and duck clues) mimic laser save "s244" The fight with Hydra -------------------- (you must be carrying the staff/laser and the bird must have the unit) u (the parrot, holding the unit, will follow) x holoscope (you must battle Hydra for about 15 moves or so to give the torpedo time to appear) z (if Hydra mentions 'nimble feet' then) jump (if Hydra mentions 'stomach defeat' then) parry Hydra with staff (if Hydra mentions 'yonder eyes' or 'ahead' then) duck (otherwise then just wait) z (eventually the red blip of the torpedo will appear on the holoscope. You gave the bird the control unit earlier so...) repel knob (6/250) (Hydra will be upset at the bird moving the torpedo control) save "s250" Saving the Sub -------------- x holoscope x hydra get pegleg get pistol (1/251) d. n put pegleg in pull chain (3/254) (stabilized) s open hilt get core s put core in keg close keg turn sceptre to 30 (2/256) (max speed) save "s256" (you must dump some weight) push yellow push purple push blue turn on halo s shoot floor n push green (3/259) n. u (3/262) save "s262" The Airport ----------- x plan rex, go airport rex, land exit s sit in chair look under chair (when the spider 'jumps in your direction' then) repel spider turn knob (wait for the spider to jump again) z.z get up (boing!) attract silver (3/265) get silver get spider (1/266) u x screen (remember the sector number) x operators get keys (1/267) d. n. n unlock tanker with keys in start tanker drop keys x autopilot type exit x tower x reader heatscan snow (1/268) save "s268" enter tanker type 95 exit s. e x doors put card in reader open doors s (1/269) get meter x biplane n. w. n in type exit save "s269" u x meter (note the wind speed) d x meter (wait, your face is about 2 meters above ground!) drop meter (now you have an accurate reading on the altitude) x markers (note the direction) The Bear -------- enter tower (1/270) fight man x bear feel bear z.z attract spider pry panel with spider get clip x clip put silver on quartz put clip on silver (4/274) save "s274" x terminal read terminal look under terminal type help (2/276) type setts type about wddrn type wddrn <1-8> type about wdspd type wdspd type about gdlvl type gdlvl type trsmt save "s276" The Biplane ------------ out enter tanker type 95 exit s. e. (eventually, a jumbo jet will land safely) (6/282) s (a duel) w in rex, up save "s282" Blaze ----- x blaze rex, close window z.z. (2/284) Kula ---- rex, open window x kula x engines rex, afterburners on (2/286) Ampere ------ rex, afterburners off x ampere rex, turn off rex z. (2/288) Decibelle --------- activate rex x decibelle rex, listen rex, set antenna to (3/291) The parachute ------------- x plane x toymaker x parachute attract ripcord (2/293) save "s293" Runway 7 -------- rex, land listen exit s. u x screen (note the blinking sector) look for runway 7 on screen (sectors 84 and 85) d. n. n in type (2/295) out look in plane x mouse (1/296) in type exit u ask toymaker about mouse (3 squeaks and boom) d enter tanker type 84 exit x tanker x valve open tap in (manual override...) e (leaving a trail behind you...) exit x valve squeeze mouse squeeze mouse squeeze mouse (2/298) drop mouse in type (6/304) (boom!) save "s304" The Plaza --------- x plan rex, go plaza rex, land exit se. d x dress z.z Daphne ------ x daphne get cream (1/305) put cream on top turn top untie top (3/308) turn off halo u x citizens mimic umbrella (hmmm...) nw u pull canvas tie top to canvas (2/310) d se Dice game --------- x reporters mimic microphone n. (1/311) save "s311" w repel flame (2/313) look under table look in mel's then get loaded die look in dave's then get fair die put fair in mel's then put loaded in dave's z.z.z z.z.z z.z (4/317) (wait until Mel is forced to leave) e. n give staff to mel n (1/318) (TV people go NE) ne save "s318" TV camera --------- x camera turn knob look in camera look for mirror dress (3/321) look look at seat (remember the seat number) look on seat look at purse attract purse (2/323) save "s323" The bottle and pill ------------------- d. s. s. nw search skips get bottle then open it get pink then x it put pink in bottle fill bottle with rain close bottle se. n. w x flask put bottle in flask (6/329) e. s. d spray daphne with bottle (2/331) get pass (1/332) spray me with bottle (2/334) u mimic umbrella n. n give staff to mel n show pass to usher x seats save "s334" The Auditorium -------------- (you must find Mistletoe's seat) n again (until you reach Mistletoe's row) w (or e) again (until you reach Mistletoe's aisle) (you will find her seat) sit in seat look on seat (she is not wearing the mirror dress anymore...) get dress then wear it close dress get purse then look in it get sight then open it (1/335) clean sight get rifle then x it (1/336) put sight in groove look in sight (4/340) smell fight mercedes (3/343) save "s343" (you will run to a random spot and must now go to then bottom center G-01) Understage ---------- (a call for an Oboe player will be heard) n again (until you reach row 1) w (or e) again until you reach aisle G (you will see the understage door) knock on door (1/344) n mimic oboe get veil then wear it s save "s344" The Orchestra ------------- u (2/346) join orchestra put staff in mouth (3/349) x audience look x stewards (2/351) x mistletoe x tray heatscan tray repel hot cup (condensation...) go to mayor (4/355) (whew, that was close!) save "s355" The Dummy --------- d. n get oboe then drop it x racks search racks get mirror dress open dress put dress on dummy close dress get dummy s. u drop dummy x pole push pole get pole put pole on dummy look at dummy d x controls push yellow save "s356" The Stage --------- push lever (6/361) get rifle turn on halo u x curtain x sandbags crawl under sandbags shoot rope with rifle (4/365) save "s365" Tower Clock ----------- x plan rex, go clock rex, land exit (1/366) go clock (1/367) save "s367" (these are the statues of the "Great 4", the greatest crusaders of the last 1000 years) x statue x sword turn statue south (sword blade faces inward) go 4. go 5. go 6 x statue turn statue south (mirror faces inward) go 7. go 8. go 9. x statue close helmet (helmet faces inward) go 10. go 11. go 12 x statue open locket turn statue sw (locket faces inward) save "s368" z again (wait until you have 10 seconds left) throw staff at hands (3/370) (whew!) go 1. go 2. go 3 duck (8/378) (that was close) go 2. go 1. go 12 save "s378" Katya ----- z.z (wait until she "starts to pry the staff loose") score go hands (3/381) (remember what happened back at save s65?) girl, get sword girl, give sword to me mimic staff give staff to girl girl, know (4/385) save "s385" The Crusader ------------ throw staff at baron (3/388) jump in helicopter (2/390) x lever (you must center the lever) move lever open lever save "s390" push button (10/400) save "s400" z.z.z.z Full -------------------------------------------------------------------------------- For fun have you: -- looked for your parents in the graveyard? -- figured out when the mayor was elected? -- figured out Amy's last name? -- figured out Ralph's last name? -- figured out the name of the insane asylum?