"Frobozz Magic Support" step-by-step solution by pjg This solution augments the game's built in hint system. For game release 2, December 1996 Other game releases may be slightly different Takes about 170 moves. The saved game files are named according to your score. If you are stuck then find the section of the solution with a saved game file near your score for help. Comments and earned/total points are in () ---------------------------------------------------------------------- I. Open book Yes (5/5) Ask burin about book Look in sphere (you are a magic support clerk... Touch sphere (5/10) (... answering calls for help on your sphere) g.g.g.g.g (read the backwards writing) X rose (the compass should be pointing to the west) W. Open mailbox (5/15) Get all from mailbox Read book (5/20) (a problem exists...) Read syllabus then drop it (...there are a few clues in the syllabus) Open envelope Get all from envelope Read slip then drop it (Now we can help the princess Also, the envelope prevents magic leakage) save "s20" W. X vault Get key. Read note then drop it E, SW Read sign. Drop key NE, W Z. Z (the aged key will fall from the sky) Get key Unlock vault with key. Drop key (15/35) Open vault then get slide E. Touch cube Touch sphere. G save "s35" X rose. N E. Get black (5/40) (notice the burin's reaction) W. Read black cube Put black cube in envelope Close envelope Open book NW, U Enter chimney Yes (kiss Princess) Give scroll to princess (10/50) Enter fireplace Look in fireplace Get grey cube, blindfold Burin, log task (10/60) SE, SE (E) Touch white cube Touch sphere save "s60" X rose. E Read grey cube Drop cube (5/65) Enter bubble D Open envelope Get black cube Give black cube to shark (10/75) U. Exit Put black cube in envelope Close envelope Look at enchanter (5/80) Spells Open book Burin, log task (10/90) Touch white cube Touch sphere. G. G save "s90" X rose. S Read sign Listen (the way out is always toward the sound (true south)) X sky (the way out is always toward the sun (true south)) X footprints (the footprints always lead deeper into the woods, (so the way out is always opposite the footprints) N Listen. X sky X tree. X moss (sometimes there may not be any moss) X tree. X arrow (sometimes there may not be an arrow) (the trees will either be towering, have a carved arrow, or moss) (the way out is always in the direction of the arrow) (moss always grows on the "north side of forest trees") (so the way out is always opposite the growing moss side (true south)) X footprints (sometimes there may not be any footprints) (using Listen, X sky, X trees, X moss, X arrow, X footprints) (go deeper (true north) into the forest until you find the tourist) (a tourist will be here) save "s91" Listen. X sky X trees. X moss X trees. X arrow X footprints (you should now know which direction is true south) Tourist, (the forest will change so...) Listen. X sky X trees. X moss X trees. X arrow X footprints (you should now know which direction is true south) (the tourist will be waiting here) Listen. X sky X trees. X moss X trees. X arrow X footprints (you should now know which direction is true south) Tourist, (5/95) (you should here a crashing sound, the tourist is out of the forest) (the forest will change so...) Listen. X sky X trees. X moss X trees. X arrow X footprints (you should now know which direction is true south) (10/105) (you have now escaped from the forest) (if the tourist is here then...) Tourist, S S Give blindfold to tourist Tourist, wear blindfold X rainbow (the bridge used to go south but the rainbow is southeast) Tourist, SE (10/115) Z (a coin should land nearby) Get coin then X it Burin, log task (10/125) N. Touch cube Touch sphere. g.g.g.g save "s125" X rose. D W (the burin is very willing to help...) X machine. Read plaque (let's put the machine to the test...) X black button. X left chute I. Put bar in left chute Put coin in slot Burin, push black button (10/135) Get all from right chute X disk Put disk in slot Push red button Get all from right chute (5/140) E. Touch cube save "s140" Open envelope Get rose (10/150) D, S (we only need the burning rose to get through this one room) SE (10/160) Give battery to adventurer (5/165) Get old lamp Open book. Burin, log task (10/175) (read scrawled) NW, N (the cube will last only 2 more moves AFTER we enter it) Touch cube Touch sphere U (close call) Drop envelope save "s175" X temple Read runes (here are a few hints to help you decode the message -- the 2 letter words are OF, ON, IN, and IT -- the 3 letter words are THE, AND, and GET -- the 6 digit word is the spell that you learned) Read book NE Put lamp on cube Put slide on cube Put coin on cube Put book on cube save "s176" Cast qwerty g. g. g (10/185) z. z. z (10/195) z z (5/200) ----------------------------------------------------------------------------- For fun have you tried... -- dropping the grey cube into the waterfall? -- dying and then decoding Helistar's message?