WALKTHROUGH AND FOOTNOTES ========================= This file gives a bare-bones walkthrough for Mansion. At the end of this file are some footnotes on some of the game's features. WALKTHROUGH =========== Lines with an asterisk are not required to complete the game. Scores are given in square brackets at the end of relevant lines. PREAMBLE (start on Front Drive, finish in Entrance Hall) * Go to pine tree; look at bird; read banner Unlock and open front door; enter house * Go to kitchen; eat meal * Go to entrance hall; see Brookes arrive Listen to messages from Brookes * Go to library; wait for diary; read diary entry SPIDERS (start and end in Entrance Hall) Go to garden shed; get tin Give tin to Brookes [10] Pick up tin; get rusty key [1] SKULL (start and end in Entrance Hall) Go to kitchen; get knife Go to west side of house; open window Enter secret basement [3] Open grate; get skull Go to entrance hall; get candle Go to kitchen; light candle Put candle in skull Go to bedroom; look under bed; get Agatha's torch Go to front drive; open car; get Brookes' torch Swap batteries in torches Replace Brookes' torch Put skull-candle in attic Frighten Brookes with skull-candle [10] COSTUME (start and end in Entrance Hall) Go to shed; get spanner and waders Unlock water house door with rusty key Enter water house [3] Turn blue stopcock Go to Fountain Pool; get plastic-wrapped parcel Open parcel Open metal box Take costume [1] Go to Rose Pool; get candlestick Go to dining room; put candlestick in bracket Pull bracket Go to secret passageway [3] Get incantation Recite incantation Frighten Brookes with costume BLOWDART (start and end in Entrance Hall) Go to bedroom; get tweezers Go to pine tree; get pine needle [1] Go to kitchen; get straw Put pine needle in straw Go to secret room Look in holes Blow through straw [10] RECIPE (start in Entrance Hall) Go to library; get cookery book; read recipe Go to centre of maze [3] Get lavender Go to shed; get sunflower seeds Go to compost heap; get spinach leaves Go to conservatory; get net Go to pond; drop net; get frog; get net Go to kitchen; get frog [1] Put frog on cutting board Get knife; try to dissect frog Go to basement; get jar of frogs' eyes [1] Go to entrance hall; get ugly fruit Go to kitchen Put lavender in saucepan Put sunflower seeds in saucepan Put frogs' eyes in saucepan Stir potion ingredients Drink potion Frighten Brookes with ugly face [10] END-GAME See Brookes leave Pick up rose FOOTNOTES ========= THE FROG likes to be on the floor, and (except when held by the player, either directly on in the net) will hop out of containers and down from supporters to get there. A slightly amusing sequence can be elicited by putting the frog in the net in the bag on the kitchen table. THE MAZE was a nightmare to code, but gives a rather pleasing variation on the traditional themes. I was determined not to have the usual randomly-generated maze. THE MOOSE'S HEAD, found in the games room, has some rather nice descriptions. Try kissing it or throwing things at it to get an idea of this poor creature's sad existence. THE CAR can be referred to as the "jam-jar" using rhyming slang. Try standing next to the car whilst holding the jar of frogs' eyes and saying "open jam-jar". BROOKES is not in the least disturbed by the costume when it is worn by the player, only when it floats around by itself. He gives a suitably caustic message if the player wears the costume and the wellingtons at the same time.