Unnkulian Zero 350 points Modified for the freeware version (1.0G) currently in adventions.tar.gz or adventions.zip, in the directory ftp://ftp.gmd.de/if-archive/games/adventions Date of this version: 23/7/98 Starting Inventory: Ring and sword (read Note) Notes are numbered in order of occurrence and may vary. ------------------------------------------------------------------------ 1. Peaceful Glade (S,SW) Note 2: The grate is the Unnkulian 1 entrance--can't use. WEAR RING 2. SW-> Outside Retreat (N,S,W,NE) 3. S -> Inside Retreat (N) Chalkboard-writing Amanda, etc. GET ERASERS ERASE CHALKBOARD (not used otherwise) DROP ERASERS 4. N,N -> Forest Path (S,W,NE) For this version, don't pick the berries until you've met the Patrol. 5. W -> Cliff Top (S,NE) Patrol arrives Note 3: Fear of heights SHOW RING TO PATROL. +2 (2) 6. NE -> Scenic View (N,SW) 7. N -> Lighthouse Bottom (S,U) 8. U -> Lighthouse Top (D) X LIGHT -> base GET SPADE (trowel not needed) X BASE -> loose brick +1 (3) GET BRICK -> bird steals paper [keep brick] +2 (5) 9. D,S,SW,E -> Forest path PICK BERRIES +2 (7) NE -> Outside Inn (N,E,SW) Golden Dragon Inn 10. N -> Walking the Northern Road (S) [others are same place] N -> Note 4: Unnk3 is not started yet. 11. S,E -> Inside Inn (W,NE) See Salesman Note 5: See Unnkulian Onehalf for his story. GET WINE BOTTLE AND PRETZEL LOOK BEHIND BAR -> valmid 12. NE -> Inn, Back Room (SW) GET POUCH [can contain coins, needed to get past stoll] PRY BOARDS -> hole [Entrance to Unnkulian Onehalf-can't use] 13. SW,W,SW,S,NE -> Peaceful Glade S-> Winding Path (S,E) 14. S-> Mossy Grotto (N) [ EAT FUNGI-> die ] GET CAN -- Snayk Repellent with guarantee 15. N,E-> Forgotten Shrine (W) Snake guards oar. SPRAY SNAKE WITH CAN -- Don't SHAKE CAN! (wear ring) GET OAR +3 (10) DIG IN GROUND WITH SPADE -> figurine +3 (13) W,N,SW,N to Forest path --drop all except can 16. CLIMB TREE -> Up A Tree (D) GET PAPER -- D -- READ PAPER -> receipt for can NE,E (to Inside Inn) SHOW CAN TO SALESMAN GIVE RECEIPT TO SALESMAN -> Yellow Coin = 3 acmids +10 (23) Note 5 concerns plagiarism 17. W,SW,PUT COINS IN POUCH,TAKE ALL,W,S -> Lakeshore East (N,E,SW) 18. SW -> Sandy Beach (NE) Rowboat with hole DIG IN SAND WITH SPADE -> corkscrew +1 (24) OPEN BOTTLE - cork (can drop bottle,corkscrew) +3 (27) PUT CORK IN HOLE +7 (34) CLEAN FIGURINE (Duhdha) +2 (36) RUB FIGURINE (for luck) +1 (37) DROP ALL, GET BOAT, NE, DROP BOAT, SW, GET ALL EXCEPT CORKSCREW AND BOTTLE, NE 19. ENTER BOAT W -> On Lake in Rowboat 20. W -> Unnkulian Shore, In Rowboat EXIT 21. Unnkulian Shore (SW, N) GET CAGE [Do not open cage here!] [SW-Mountains=die; N-Cave=die] ENTER BOAT 22. E,N,EXIT -> North Shore (N,NW) [drop oar] [can drop things and go back for items on W.Shore] NW -> Swamp Trail (take cage and bronze coin) 23. W -> Bog (no exit) X Vines, OPEN CAGE, Wait until something on foot, GET VINE GET LAMP, E (X LAMP later) [Cage=+5; Vine=+15; (57)] 24. NW -> End of Trail (E,SE) Read words on building. 25. E -> Inside Ruin (W) see wand GET WAND, PUT BRONZE COIN ON SHELF +6 (73) 26 W,SE,SE -> North Shore DROP ALL EXCEPT POUCH 27. N -> Stoll Bridge (N,S) Note 8: Bridge stolen from Original Colossal Cave 28. N -> Burial Mound (S,E) Stoll will steal yellow coin +10 (83) Be sure to do this AFTER you have spent the bronze coin - otherwise it will also be stolen regardless of where it is. 29. S,S, GET ALL EXCEPT OAR, N, N, E -> Top of Burial Mound (W) DIG IN MOUND WITH SPADE (repeat until make hole) +5 (78) (need-brick, lamp, radberries, pretzel, wand, sword.) 30. D -> Musty Tomb (W) TURN ON LAMP 31. W -> Mystical Cavern (N,S,E) [can drop all but lamp for now] 32. S -> Tunnel Fork (E,SW) 33. SW -> Lake View (S,E,NW) Door north is locked and warm. 34. NW -> Gymnasium (SE) GET BARBELL, LIFT BARBELL +8 (86), DROP BARBELL GET TRAMPOLINE 35. SE,W -> Reading Room (E) [try to get brown book now] [Pull panelling -> die later] [read brown book note] 36. E,NE,N,W -> Gazebo (E) [can pull rope->bell rings] DROP TRAMPOLINE, JUMP ON TRAMPOLINE, UNTIE ROPE +6,+9 (101) GET ROPE 37. E,N -> Altar Chamber (S,E,W) [brown book = can read words] 38. E -> Monk's Kitchen (W) see Box and Book (" = eat eggs) MOVE OVEN -> space E. [drop all but lamp] +3 (104) 39. E -> Mine Shaft (N,S,W) [S has no exit/die at this time] 40. N -> Mines of Dioria (S) X ROCKS (wait for dwarf--first item is phony rusty knife) GET KNIFE (shiny), wait more GET PILLOW, WAIT until pickaxe GET PICKAXE (knife/pillow not used) +6 (110) S -> Shaft HIT VEIN WITH PICKAXE -> gold +8 (118) Take knife and pillow one at a time, leave gold and pickaxe. W-get brick, rope, box, book. (don't need pickaxe) 41. W,S,S,E -> Edge of Pit (W) See baby dragon DROP BOX AND BOOK, THROW BRICK AT DRAGON +14 (132) TIE ROPE TO HOOK + 7 (139) W,N,N,E,E -> shaft GET GOLD AND PICKAXE 42. S -> Dragon's Nest (SW) GET EGG 43. SW -> In The Pit (NE,SE) GET BRICK 44. SE -> In The Way [Note 10] 45. S -> In The Way [Note 11] GET KEY, PUT KEY IN CHUTE (thief will steal if carry) 46. W -> In The Way [Note 12] GET KEY, PUT KEY IN CHUTE 47. N -> In The Way [Note 13] GET KEY, PUT KEY IN CHUTE 48. E -> In The Way [Note 14] GET KEY, PUT KEY IN CHUTE + 15 (154) S -> In The Way [Note 15] GET KEY , NW to Pit, U to Edge of Pit, UNTIE ROPE, W, SW to Lake View. UNLOCK DOOR WITH KEY, OPEN DOOR, THROW BRICK AT WINDOW (water cools off the Sauna) + 10 (164) 49. N -> Sauna (S) PUT EGG IN BUCKET, GET EGG +10 (174) 50. S,NE,N,N,W -> Vestry (E) X ROBE, X POCKET, GET STONE [don't need robe] 51. E to Altar, GIVE EGG TO MONK +5 (179) 52. N (repeat N until see Went Board) Somewhere in Bleak World PUT STONE ON WENT BOARD -> Altar , get iron key +15 (194) (get the gold and box, cookbook, cage if have it) 53. S,S,SW,S -> Exit To Surface (N,NW,SW) Door West is locked. UNLOCK DOOR WITH IRON KEY, OPEN DOOR 54. SW -> Forge (NE) Smith sharpening axe, no fuel PUT GOLD IN CRUCIBLE SMITH, FOLLOW ME 55. NE,NW -> Mountain Pass (N,S,W,SE) GET GRASS 56. S -> Mountain Clearing (N) See tree (can SHAKE TREE earlier) (Smith cuts down tree and leaves) +12 (206) N,SE,SW to Forge -- GET NECKLACE 57. NE,NW,W -> East of Gorge (E) just look now 58. E,N -> Mountain Trail (S) goat blocks NE FEED GRASS TO GOAT, FEED CAGE TO GOAT, FEED COOKBOOK TO GOAT (goat will eat anything, but be careful) +3 (209) 59. NE -> River Bank (SW) see Rivaris (woman) GIVE NECKLACE TO WOMAN (she offers future help) +13 (222) 60. SW,S,SE,W -> Round Room (NW,SW,S,U) 61. NW -> Control Station (SE,SW,U) See dead man. X MAN GET COVERALLS, WEAR COVERALLS X PANEL--white dial (1-7) set to 5; cube shaped hole 62. SW -> Dripping Chamber (NE,SE,SW) hear machine Sealed door W with no way to open it. 63. SW -> Research Lab (NE,S) see old man X bicycle -- stationary x blue box -- green button, (PUSH BUTTON = red herring) x cage -- gnooby = purple poodle-like animal (red herring) 64. GET ON BIKE, RIDE BIKE -> Barracks (N) see locked lockers 65. N -> Surveillance Room (N) Sealed door West, no way to open X machine -> Colorspace-Olive Drab 4196, 5588, 1372 Dials = red, green, blue (6000, 3270, 1732) X desk -> four buttons: white, yellow, green, red PUSH RED BUTTON (with megaphone icon) -> alarm, guard wakes PUSH WHITE BUTTON -> screen goes dark. PUSH GREEN BUTTON -> first screen changes X FIRST SCREEN -> see locker is open X SECOND SCREEN -> see machinery with rods X THIRD SCREEN _> see dark landscape, gnooby in foliage PUSH YELLOW BUTTON -> (red herring) (can set dial to #) S, GET BOOTS WEAR BOOTS + 5 (227) GET ON BIKE, RIDE BIKE -> back to Lab +10 (237) 66. S -> Supply closet (N) GET PILLS (COUNTER and CUBE are window dressing) N, GIVE WAND TO MAN man mounts bike and leaves +10 (247) Says has opened elevator at bottom shaft, shut down reactor first 67. NE,NE,U -> On The Catwalk (SW,SE,D) 68. SE -> On The Catwalk (SW,NW) see vents through grate 69. SW -> On The Catwalk (NE,NW) see rusty patch KICK RUSTY PATCH -> Insulation +3 (250) PULL INSULATION -> Crawl space +2 (252) Feel sick, EAT PILL +5 (257) (Hungry, EAT PRETZEL--hunger occurs at 350 move multiples) 70. SW -> Crawl Space (NE,S) hear demonic voices from South 71. S -> Behind the Grate (N) listen to get all the clues GET MITT (x = yellow, spongy Tastee Cheez Mitt) Clues: Amanda in Nursery, must shut down reactor with Wizard's water when setting is less than 3, all eggs tossed in lake. 72. N,NE,NW,NE,D,SE,SW -> Long Hall North (NE,NW,S) 73. S -> Long Hall Center (N,S) 74. S -> Long Hall South (N,S,W) [W->Demon's Meeting Hall=die] Locked door on East wall = Nursery 75. S -> Throne of Unnkul (N) (red herring) X WINDOW -> see chasm with rainbow bridge, lava, gorge . X THRONE -> ebony [can sit in it] 76. N,N,N,NE,S -> Lava Pool (N) (red herring) ------------------------------- Return to Lake View -- drop all but lamp; get berries S,NW,W -> 57. East of Gorge (E) SHOW BERRIES TO EAGLE PUT BERRIES ON GROUND GET BERRIES, WAIT, WAIT (eagle takes you) +5 (262) 77. Flying Over Gorge, Carried By Giant Eagle WAIT, WAIT, WAIT +3 (265) 78. West of Gorge (NE) can see tower Note 17: Concerns tower. Joke. 79. NE -> At Stone Tower (W,SW) 80. W -> Tower Bottom Floor (E,U) Pentagram -> large, inlaid with gold, black streaks 81. U -> Tower, Second Floor (U,D) READ PARCHMENT -> Don't open casket. Wowsa Willy OPEN CASKET -> jar of water and whiffle ball GET ALL (SAVE) Beast comes, Watchful Wumpus, Read Note (RESTORE/UNDO) 82. U -> Tower, Top Floor (D) Window LOOK THROUGH WINDOW -> Ledge 83. N -> Tower Ledge (S) JUMP -> 59. River Bank (SW) +7 (272) (retrace steps up to 61. Need box of egg stuff, mitt, jar of water, brick. Then go UP to catwalk and continue from step 68:) ----------------------------------------------------------------------- 68. SE -> Catwalk with grate over heating vent POUR POWDER IN GRATE +10 (282) (then continue to step 71:) 71. Behind the Grate 84. OPEN GRATE. D ->Demon's Meeting Hall (E) GET SKULL KEY Long Hall South (N,S,E,W) unlock door with key, open door 85. E -> Nursery (W) Shimmering green light on south wall GIVE BRICK TO BOY, GET BLACK BLOCK +8 (290) (then make your way to:) 86. Control Station (SE,SW,U) PUT CUBE IN HOLE +7 (297) TURN DIAL TO 1 (or 2) 87. U, SE, SW -> On the Catwalk (S, SW) TAKE INSULATION 88. NE, NW -> On the Catwalk (D, SE, SW) POUR WATER IN SHAFT +13 (310) PUT INSULATION IN SHAFT (makes a splash) 89. ENTER SHAFT -> Shaft +10 (320) GET YELLOW BALL 90. W -> Square Room -- seems to be going up WAIT -- repeat several times -> Square Room 91. Square Room (E) --> Dripping Room, then go to Nursery Nursery -- green wall is now off (E,S) 92. S -> Inner Nursery (N) GIVE MITT TO BOY +5 (325) THROW YELLOW BALL TO BOY +10 (335) 93. E -> Search ends +15 (350)