AGT Author's Aid version 2.3 by Douglas C. Rogers. AA takes an adventure description from menu-driven screens and converts it to syntactically correct AGT compiler input
Adventure Door Game Toolkit version 1.03, allows you offer AGT games as door games on your BBS, by Robert A. Dalton
The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.35 for MS-DOS
The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.5 for MS-DOS, including source code of 4 sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093
The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.7 (freeware) for MS-DOS, including source code of four sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093
Turbo Pascal source code of AGT, the Adventure Game Toolkit, version 1.7 (freeware), by David R. Malmberg and Mark J. Welch. Includes AGT manual and AGT source code of Colossal Cave (350 points version).
The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Big Version 1.3 for Amiga.
Documentation and sample game (CRUSADE) for AGT version 1.3 with an addendum for the Amiga
The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Standard Version 1.3 for Amiga.
BIG version of the Adventure Game Toolkit for DOS. Compiler, run program, a program to convert "Normal" AGT source files to "Big" AGT source files, and source code of a sample game (New England Gothic, by Simba).
AGT Decompiler version 1.0, by Gary Lee Evans. A utility to decompile and document a compiled AGT game.
Documentation and sample game (CRUSADE) for AGT versions 1.3 and 1.35 (machine independent)
Extended documentation of the AGT Classic Edition (1.5) in WordPerfect 5.1 format formerly for registered users only, now freeware
Adventure Game Toolkit Editor 1.0 for AGT 1.7, by Teemu Eramaa.
Takes AGT source files and converts them to a .AGT file suitable for input to AGTNUM. Written by Bill Martinson
AGTLINT, The Adventure Game Toolkit Error Analysis Utility, Release 2 (1.56), freeware by David S. Raley. DOS executable, documentation, and a sample game. Supports all versions of the Master's Edition up to 1.56, as well as the Classic Edition (Standard and Big) and AGTNUM 1.09
The Adventure Game Toolkit version 1.2 for the Macintosh by David R. Malmberg and Mark J. Welch
AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized Keyboard Macro Processor similar to SUPERKEY or PROKEY for IBM or compatible computers.
The entire Master's Edition of the Adventure Game Toolkit Version 1.56 by David R. Malmberg, repackaged into one file: document stating that this is now freeware, manual, compiler, run program, utilities (game format converter, pop-up hint creator, font editor, etc.), and source code of several sample games (Hurry!, Humongous Cave, Adventureland, Pirate's Adventure, Brainscape, Squynchia, The Casebook of Sherlock Holmes, Pork I)
Master's Edition of the Adventure Game Toolkit, Version 1.6 by David R. Malmberg. This archive is an update; for the complete package the files in agtmastr.zip are needed.
The AGT Number Manager version 1.08 by Bill Martinson. A pre-compiler (DOS executable) for the AGT compiler; it allows you to use meaningful labels in your AGT source
Adventure Game Toolkit, BIG version 1.3 for the Atari ST by David R. Malmberg and Mark J. Welch. Source code for the BIG version cannot be compiled with the normal version and vice versa.
AGTUtility version 1.0, a menu-driven GUI front-end for writing AGT games, for Windows. Written by Mike Floyd.
CompileAgt for the Macintosh, by Pierre Tremblay; a C port of the Pascal AGT compiler version 1.7 by David R. Malmberg and Mark J. Welch. Compiled games can be played with MultiAventures, which is available from interpreters-multi/multiaventures/. The user interface is in French.
Pretty creates annotated source files from either AGT source or compiled AGT games.
TPPatch, a program that fixes the 'Runtime Error 200' in AGT and other Turbo Pascal programs on fast machines, by Andreas Bauer. Unearthed and uploaded by Julie Harborough
The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, Classic Edition version 1.5 for MS Windows (compiler and player), including source code of Colossal Cave (350 points version)