The AUGUSTINE Interactive Fiction Hint File
by
Terrence V. Koch
(teviko@softhome.net)

HOW TO USE THIS FILE

     This file is provided to give the player subtle hints to completing the game Augustine. If you prefer a straightforward walkthrough, please see the file AUG_SOL.TXT.

     To get hints to your specific problem, first find your question in the list below. Click on the link to bring you to your question. After your question you will see several hints labeled "Hint 1:, Hint 2:, etc.". Use your mouse to triple-click (if your browser allows) in the white space just to the right of the heading to see the hint, or carefully highlight the white space. Be careful when highlighting as a slight jiggle of the mouse may allow other hints to be seen before you are ready for them.

CONTENTS

Prologue
I keep wandering around but nothing seems to be happening.
I keep getting executed.
Kasil has disappeared from the storeroom and I cannot find him.
I've found Kasil. Now what?
I've fallen in a pit and I can't get out.

Part One
What is there to do in this town?
How do I take the walking tour?

Part Two
What do I do now?
How do I end Tuesday night?
Where is the marina?
I keep wandering around the boat, but nothing seems to be happening.

San Augustin - 1600's
Can I do anything during the bath?
Can I do anything when Captain Santiago is in the mission?
My reason for staying in San Augustin is gone. What do I do now?

St. Augustine - 1821
This party is getting pretty dull.
I through with this party. What kind of nightlife do they have in this town?
What do I need to do at the first funeral?
What do I need to do at the second funeral?
How do I find Kasil?
I'm lost in the woods!

St. Augustine - 2002 - The Freedom
Shannon keeps dying whenever I try to save her!
The boom keeps knocking me overboard.
I cannot retrieve Elswynnear from the hold.
The battle is over. Now what?

General Information
Sword Fighting Fundamentals
Scoring

HINTS

Prologue

I keep wandering around but nothing seems to be happening? [Contents]
Hint 1: Have you explored everywhere?

Hint 2: Be patient.

I Give Up: You must either visit both the bushes and the fields then return to the road in front of your hut, or return to the road in front of your hut after 50 turns have passed.

I keep getting executed. [Contents]
Hint 1: You have no armor. You have no weapon. What options do you have?

Hint 2: Hide, maybe?

Hint 3: Where have you hidden when playing with your friends?

I Give Up: When Kasil rides into your village, immediately head south to the bushes. Stay there until Kasil leaves.

Kasil has disappeared from the storeroom and I cannot find him. [Contents]
Hint 1: The only exit from the room is through the door you entered, so he couldn't have left that way.

Hint 2: Maybe that door isn't the only exit.

Hint 3: Not everything in this room is all it's cracked up to be.

I Give Up: Examine the cracks.

I found Kasil. Now what? [Contents]
Hint 1: Why were you looking for him?

I Give Up: Attack Kasil. (See General Hints: Fundamentals of Sword Fighting)

I've fallen in a pit and I can't get out. [Contents]
Hint 1: Have you tried climbing out?

I Give Up: Have you tried climbing out after Kasil has left?

Part One

What is there to do in this town? [Contents]
Hint 1: The same things there are to do in any other historic landmark.

Hint 2: Take a tour.

Hint 3: Usually a tour book has plenty of information on tours.

Hint 4: There might be a tour book lying around somewhere in your office.

I Give Up: Examine the desk. Open the drawer. Read the tour book and the specific ads.

How do I take the walking tour? [Contents]
Hint 1: You can start by buying a ticket.

Hint 2: The ad for the ghost tour told you where to by tickets.

I Give Up: Find the ticket booth at the south end of St. George Street. Then BUY WALKING TICKET.

Hint 3: The woman who sold you the ticket told you what to do next.

Hint 4: Read the walking ticket.

I Give Up Again: Head north on St. George Street until you reach the Mill Top Tavern. Give the walking ticket to the lady under the umbrella. Wait patiently for the tour to begin. When you tour guide leaves the location you are in, follow her.

Part Two

What do I do now? [Contents]
Hint 1: This is just a guess, but how about you try finding Shannon?

I Give Up: Return to the ticket booth.

How do I end Tuesday Night? [Contents]
Hint 1: Have you found Shannon?

Hint 2: Have you talked to Shannon?

Hint 3: Did you notice what the man did when he came to the booth?

Hint 4: Don't you think any of this should concern you?

I Give Up: Engage Shannon in conversation by typing TALK TO SHANNON. After the man comes and buys a ticket for the sailing tour. You should plan on taking that tour as well. Buy a sailing ticket and leave the booth.

Where is the marina? [Contents]
Hint 1: The marina is on the Matanzas River.

I Give Up: From the parking lot, keep traveling east until you reach the marina.

I keep wandering around the boat, but nothing seems to be happening? [Contents]
Hint 1: The pirate who took your ticket gave you specific instructions that needed to be followed before the boat could leave the dock.

Hint 2: Do you plan on standing for the entire tour?

I Give Up: There is a bench on the port side of the boat (the east side) with the same gentleman you met the night before sitting on it. Find it and sit down.

San Augustin - 1600's

Can I do anything during the bath? [Contents]
Hint 1: Yes, there is.

Hint 2: The art of conversation is not dead.

I Give Up: Take the time to ask Celestina about such things as herself, the city, her father, you and you and Celestina (US).

Can I do anything when Captain Santiago is in the mission? [Contents]
Hint 1: Try standing up.

Hint 2: Okay, maybe that wasn't such a good idea.

Hint 3: Perhaps you should take this time to gather some information from Santiago.

I Give Up: Ask Santiago about such things as himself, Celestina, they city and you.

My reason for staying San Augustin is gone. What do I do now? [Contents]
Hint 1: You now have no need to conceal your true identity.

Hint 2: Now you're free to take care of business with Kasil.

I Give Up: Go find Kasil in the Castillo de San Marcos and attack him using your sword fighting techniques (See General Information: Fundamentals of Sword Fighting).

St. Augustine - 1821

This party is getting pretty dull. [Contents]
Hint 1: Have you spoken to the woman?

Hint 2: Have you spoken to William Conners.

Hint 3: Have you spoken with Marie?

I Give Up: Talk to everyone. After you speak with William Conners try to leave the party. When you notice Marie, go speak with her. When you are done with Marie, you may leave the party.

I'm through with this party. What kind of nightlife do they have in this town?. [Contents]
Hint 1: Not much.

Hint 2: Besides, it's getting late and your duties require you to be alert.

I Give Up: Return to the Castillo de San Marcos.

What do I need to do at the first funeral? [Contents]
Hint 1: Be very observant.

Hint 2: Keep an eye on Marie.

Hint 3: Do you notice anything out of the ordinary?

Hint 4: The trickle of blood should tell you something about Marie.

I Give Up: Dead men (or women) tell no tales and they do not bleed either. Tell someone about the blood or simply STOP THE FUNERAL.

What do I need to do at the second funeral? [Contents]
Hint 1: Follow your instincts.

I Give Up: Just about anything you do will advance you to the next stage of the game. The only difference will be what happens immediately in the story.

How do I find Kasil? [Contents]
Hint 1: Where's the first place you might think of looking for anyone?

Hint 2: See if William (Kasil) is at his home.

Hint 3: It's rude to just walk into someone's home uninvited. The natural thing to do would be . . .

I Give Up: Knock on the door to William Conners' mansion.

I'm lost in the woods! [Contents]
I Give Up: If you are trying to find Kasil, following these directions you will eventually reach the clearing in the center of the woods. When you do, stop following the directions: N, N, E, E, E, SW, W, W
If you are trying to exit the woods, follow these directions: N, N, N, N, E, E, E, S, S, SE

St. Augustine - 2002 - The Freedom

Shannon keeps dying whenever I try to save her! [Contents]
Hint 1: You need to be patient.

Hint 2: Do not draw your sword unless you have a really good reason.

Hint 3: As long as Kasil is talking, Shannon is safe.

I Give Up: Do not draw your sword until after the 1821 sequence. Then, after Kasil confirms your worst fears about Marie, draw Elswynnear to attack.

The boom keeps knocking me overboard. [Contents]
Hint 1: Then get out of the way!

I Give Up: DUCK!

I cannot retrieve Elswynnear from the hold. [Contents]
Hint 1: Can you think of another way into the hold besides the stairwell?

Hint 2: How did Elswynnear get into the hold?

I Give Up: From either the part of the ship that has benches, travel EAST or WEST accordingly to hop over the bench and into the hold.

The battle is over. Now what? [Contents]
Hint 1: Are you just going to let Kasil get away?

Hint 2: Maybe you can spot him in the waters around the ship.

I Give Up: First travel to the starboard bench area (the fastest way to get there is to travel WEST from where your battle with Kasil ended). You will automatically look for Kasil in the water. Next, travel to the rear of the boat by travelling NORTH twice. You will look for Kasil again. Finally, leave the stern of the ship by travelling either SOUTHEAST or SOUTHWEST.

General Information

Sword Fighting Fundamentals [Contents]
Tip 1: Pay attention when you join King Henry IV's army. You will be instructed in how to fight with a sword.

Tip 2: Three commands are used to fight with a sword. Those commands are SLASH AT [enemy], THRUST AT [enemy], and PARRY [enemy].

Tip 3: SLASH AT and THRUST AT are both offensive maneuvers. Sometimes they will result in the same outcome. Other times each type of attack will give a different result. PARRY is a defensive move. Watch your enemy closely to know when a defensive move may be appropriate.

Tip 4: Be sure to unsheath your sword before you try to attack or parry with it.

Scoring [Contents]
Methodology: Scorable events come in three varieties. Reaching the end of scene earns the player 10 points. Performing a task that is necessary to complete a scene earns the player 5 points. Finally, throughout the game there are several events that are unnecessary to complete the game, but either fill in the story line, assist the player in completing the game, or just conform better to the original legends this game was based upon. Completing one of these tasks earn the player 1 point.

Events: Event (points)
 
Hide in bushes when Kasil attacks (5)
Surviving the attack (10)
Finding the secret door (5)
Ending the Prologue (10)
Reading the Ghostly Experience Ad (1)
Buying the walking tour ticket (5)
Completing the walking ghost tour (10)
Talking to Shannon on Tuesday night (5)
Buying the sailing tour ticket (5)
Starting the sailing tour (10)
Refusing to wear a blindfold (1)
Refusing to have your hands bound (1)
Asking Celestina about herself (1)
Asking Celestina about yourself, or ME (1)
Asking Celestina about the both of you, or US (1)
Asking Kasil, or Santiago, about himself (1)
Asking Kasil, or Santiago, about Celestina (1)
Letting Kasil live (5)
Ending the 1600's sequence (10)
Starting the 1821 sequence (10)
Talking to Sarah's mom (1)
Talking to Marie (5)
Stopping the first funeral (5)
Knocking on William Conners' door (1)
Ending the 1821 sequence (10)
Attacking Kasil on the schooner after the 1821 sequence (5)
Avoiding the boom (5)
Getting into the hold to retrieve Elswynnear (5)
Ending the battle (5)
Ending the game (10)