* This walkthrough contains some interactions (notably conversations) that are not necessary to finish the game. * You can type "hint" for some in-game tips, and "map" to view a map of the game. x me talk to Nivanen Nivanen, look lift Nivanen ask her to look * There is a problem with the conversations, sometimes the NPCs don't respond when there's actually a reply available. * I only found a temporary solution: to ask the NPC about a nonexistent topic. It unblocks the conversations, at least for a while. Sorry for the inconvenience. ask Nivanen about abcdef ask Nivanen about Nivanen ask her about me ask her about Ashtartan ambassadors ask her about chief ask her about Argbaan ask her about priest ask her about officials ask her about vehicle ask her about Ember medallion ask her about scholars Nivanen, get off d d se x metal bowl take feather * Taking the feather is optional. e look out window x dresser open drawer wear jewelry open chest out w talk to Rana ask Rana about abcdef ask Rana about me ask her about herself ask her about picnic ask her about Nivanen ask her about Rasha ask her about Nivanen's hair ask Rana about abcdef ask her about origami intricate ask her about bath ask her about Argbaan ask her about ambassadors x origami talk to Nivanen Nivanen, yes ask Nivanen about abcdef ask Nivanen about hair ask her about Rana ask her about ambassadors ask her about scholars ask her about Behzaad ask her about Argbaan ask her about priest ask her about Library ask her about Librarian Houtan ask her about Rasha e e search bush s Rasha, hello show ribbon to Rasha g take Rasha tie hair with ribbon x oil stains e x platform w nw w give Rasha to Nivanen e se w talk to kids se listen x dome x flowers x statues talk to boy ask boy about abcdef ask him about himself ask Ata about flowers ask him about man ask him about temple ask him about statues ask him about library ask him about fairytale ask him about Nivanen out n x man greet man ask Ardavaan about abcdef ask Ardavaan about himself ask him about flowers ask him about vehicle tell him about me ask him about Behzaad ask him about Ashtarta ask him about ambassadors ask him about Varkana ask him about poem book ask him about Sarvegne ask him about Nivanen ask him about Argbaan ask him about enemies ask him about Librarian Houtan ask him about abcdef ask him about Amortaad ask him about Senmervae ask him about Ember scholars ask him about his necklace ask him about temple show feather to Ardavaan n talk to Houtan ask Houtan about abcdef ask Houtan about himself ask him about me ask him about Nivanen ask him about Behzaad ask him about Library ask him about workshop ask him about museum ask him about ambassadors ask him about Ashtarta ask him about prince ask him about Sarvegne ask him about Varkana ask him about Amortaad ask him about Argbaan ask him about poem book ask Houtan about abcdef ask him about feather ask him about lunch ask him about Ardavaan x teenage boy ask Houtan about Ardavaan g g x glowstands pick a glow orb u d get orb u x books x shutters d s talk to Ardavaan n talk to Houtan search desk ask Arjang for papers talk to Arjang press berry ask Arjang about abcdef ask him about kingberries ask him about himself ask him about Behzaad ask him about me ask him about Nivanen ask him about Houtan ask him about map ask him about poem book ask him about Ardavaan give ink bottle to arjang * If the player doesn't have the feather, Arjang gives a copper coin as reward with which the player can buy a quill in bazaar. show feather to Arjang u s s e nw w ask Rana for a sheet of paper x paper make origami g flatten paper ask Rana about abcdef ask her about Ardavaan e se w se draw Senmervae out e tell Nivanen about Ardavaan z w nw d x food x Lady Atossa x Marita talk to friends ask friends about abcdef ask friends about me ask friends about Nivanen ask friends about Argbaan ask friends about ambassadors ask friends about Ashtarta tell friends about Ardavaan x ambassadors tell Nivanen about Ardavaan get off chair u z se n mount vehicle s dismount n n * At this point the player must have informed Nivanen, damaged Ardavaan's vehicle, and made a drawing of Senmervae. * If any of those is left undone before going upstairs, the game will end prematurely. u give drawing to Ardavaan d s x me x Farahnaaz i talk to Ardavaan ask Ardavaan about abcdef ask Ardavaan about me ask him about himself ask him about Farahnaaz ask him about Rasha ask him about Behzaad ask him about poem book ask him about Ashtarta ask him about ambassadors ask him about Argbaan s w take Rasha w nw open trapdoor z give axe to Ardavaan Ardavaan, break the lock d x Ardavaan x door x columns open door * There are several possible endgames in the hangar. The most complete one - which gives the most information - is achieved by barring the door and entering the vessel. open gates yes put javelin behind columns enter vessel z