++++++++++++++++++++++++++++++++++++++++++++++++++ + + + Press [Escape] to Save Walkthrough and Hints ++++++++++++++++++++++++++++++++++++++++++++++++++ Walkthrough (for people that want to understand whats going on) ---------------- When you first get thrown into the cell, it is dark. So you must turn on the light. But where is the light? On the wall. So you have to feel the wall, inorderto to find the light switch. After turning on the light, you could just basically wait there, or talk to the man on the bottom bunk. You'll eventually fall asleep... Then you'll wake up. And you will meet (well, sort of) yet another character. And he will tell you and Jimmy to come along with him. When he does that, grab his hand. As a result, you'll fly off into 4d space. Then you'll come crashing through to the person's quarters. You will walkthrough (excuse the pun) with him into the Living Room, and you will talk with him. Things are pretty much a mystery; you need to get some stuff cleared up. After exhausting all topics, he will get up, and so will Jimmy. You could wait, or you could just talk to the person, or you can go to sleep. (Going to sleep, you will eventually have to do) You go to sleep, and then you suddenly get woken up. The person wants you to complete the mission quick, before his flesh overpowers him. So you walk with him into the living room. He tells you to go, but um...where's the key? you will ask. He will give you the key and the sklorpfel and the map and the gun (to Jimmy). Okay, so let's examine the objects... The key is the key that will open almost anything that is locked. The sklorpfel is your light source (and a weapon, as you shall see). The map is your guide, and the gun is a weapon. So let's be on our way... Now unlock the north door, and go through it. You will enter the mind room. You can't really go through any door except the north door so go through that. Go north until you reach the end of the corridor, now go to the LEFT (the west). The east will lead to destruction (unless you can make it out of the confusion rooms alive). After going to the left, you will keep walking. And walking. And walking. And, wait a minute? This is just an illusion. Feel the wall, and you will find that you are just in a room of illusions. Now, feel the doors. Which one is cold? Open the cold door. The hot door leads to confusion. So after opening the cold dwar (sorry, I'm really obsessed with stupid puns), go through it. You will then walk into a room of dirt and stone. Go north, and you will go into a room that has a pretty bad leak. Jimmy, even though he is good on the outside, is bad on the inside. He will become greedy, and suck the knowledge until he is just full of it. LEAVE. Before it is too late. If you didn't die, you will find that Jimmy is running after you. Make sure that he doesn't see you (you're in the same room), or else you will die. So, where do you run? Try running back to the habitation. And try running into your own room. Close the door quick. You will hear the death of the person. But stay there. Eventually, Jimmy will run towards your room. When he tells you to open the door, twist the sklorpfel. He will then kick down the door, and see your sklorpfel. He will then try to grab the sklorpfel, but don't let him. Hit him instead. Then run away. And don't waste time: every move counts. But where to? Go back into the mind dimension. Although he will eventually wake up and run after you, you can still hide. Go into the room filled with rubble, and hide there. Also hide the sklorpfel, so he won't see you. Wait. Wait until the monster kills him. You will hear a loud scream. And then you will hear a groan. When that happens, exit (reveal yourself). And turn on the sklorpfel once more, because he will be running towards you. After turning on the sklorpfel, the monster will shrink back into hiding. Now is your time to act. Do as exactly written here (don't go anywhere else, especially). Go north, and north again. Get the gun. Go the east. Then go the north. Then go to the east again. You should be at the beginning of the narrow corridor. If not, read this again, or look at the exact commands. But don't wait. Hide the sklorpfel. Then shoot the figure, RIGHT AFTERWARDS. Don't waste time. After shooting the figure, go back to the living room, and open the drawer under the counter. Get the bowl, because you got some scooping to do. But scoop what? The water in the pool. But why? After all, the person is dead. Right? Wrong. You'll see later. (I hope I'm not giving away too much.) Go back to the pool room (south of the beginning of the north corridor (check your map)) with your bowl, and get some water. Literally, TAKE WATER. But first, turn off the faucet. Then go to the north. Go to the east. Go to the north. Empty the water into the falls. Repeat this paragraph until the pool is empty... After emptying out the pool, go to the north and then to the east. After going east to the maximum you can go east, go north until you reach another corner. Ignore the two rooms on the way there. Now go to the west and get onto the bridge. If you slip, touch the railing, so that the bridge may be flat. Then go west and west and open the storehouse door. Go into the storehouse. You must now turn off the knowledge supply. Examine the tank, and turn the wheel. If you can't turn the wheel, then examine the wheel and unlock it by putting the key in the slot. Once you've turned off the water supply (the pipe to the south must sound louder), go back to the living room to destroy the key. But where in the living room do I destroy the key? one might say. Well, the key is similar to a hotel key in its inner workings. It works by magnetic code. So, mess up the magnetic code. But where do I mess up the magnetic code? Use the furnace. First turn on the furnace (what was that noise?). Then put the key into the furnace. At first you can't, because something is keeping you from doing so. Huh? You turn around behind you and see that its THE PERSON. How can this be? Well, he's dead but he is kept alive by his own greed. As a matter of fact, he was really supposed to be dead many years ago, but...well, that's a different story. Anyway, don't give in to the person (you will lose). Put the card in the furnace a second time, and this time it should work. Well, there's nothing else to do, except maybe...get out of here? So go the storehouse. You will see the person messing around with the slot. You could wait until he gives up, or you can go to the south (eventually, you will have to do this), and jump off into the falls. Is there a bottom? Just wait, and see. Keep waiting. Wait. Observe, your surroundings, and keep waiting. Keep waiting until you land. Land? Yes, you land. And somewhere quite ironic. You land right outside of the jail. And after you land, you remember that you're supposed to be hanged. So you try to get out. But you can't go through the gate, because it is closed. So... Examine the trees. You will find that there is a tree nearby. Climb that tree. Then get onto the roof of the jail. Go to the other side of the roof (the part that overhangs the fence). Now, jump off. Go north to freedom. If you want the exact commands, look below. Exact Commands (for people who don't care about whats going on in the game) ----------------------- feel wall z z z z z z 1 1 talk to Jimmy 1 g 1 g 1 g 1 z z z z z z sleep z z z z z z z z z z z z grab hand z z z z z z z n talk to person 1 g 1 g 1 g 1 g 1 g 0 g 0 l z talk to person 1 g 1 z z z z z w open west door w sleep z z z z z e talk to person 1 unlock door with key open it n unlock knowledge with key open it n n w feel wall nw open nw door nw n z z z z z s s e s s s w w close door z z z turn on sklorpfel hit Jimmy e e n n n w nw hide hide sklorpfel z z z exit twist sklorpfel n n get gun e n e hide sklorpfel shoot gun at thing w w s s s s e s s s open drawer get bowl n n n w nw n n e n e s turn off faucet get water n e n pour water over ledge s w s get water n e n pour water over ledge s w s get water n e n pour water over ledge s w s get water n e n pour water s e n n w touch railing w open door w put card into slot turn wheel e e e s e s s w w w s w s s s e s s s turn on furnace put card into furnace g n n n w nw n n e n e e e n n w w w w z z z z z s jump z z z z z z z x trees climb tree e n jump n