CREDITS Beta testers: Matt Bates, Outremer Cover photo: Augusto De Luca (CC-BY-SA) Cover font: Jesse Kuiper HINTS This is a pure choices-based game. There is no secret trick, no invisible option you can see only by highlighting an apparently blank space, no alternative path only unlocked after doing certain things on a previous playthrough. You can get all endings in any order just by navigating through the choices. The documents you unlock while playing do not affect which ending you will get. You can safely skip those you have already read (or that you don't want to read) while searching for alternative endings. Finally, the three main traits deciding your ending are: "How much of a rebel is your character?", "How close is she from her mother?" and "How good is she at understanding people?". If you consciously try to maximize or minimize one of those sliders on your next try, you have good chances to reach a new ending. However, getting all five endings this way might reveal time-consuming, so here comes a more explicit guide. Note: The game auto-saves at the beginning of each visit and when you reach any ending. You can safely close your browser and return to it later without losing your progress. ENDINGS GUIDE 1. Just another day Default ending if you don't trigger any of the other one. A simple way to get it is to opt for the "parents" advice on the first visit. 2. Like mother, like daughter On the first visit, opt for the dangerous advice. On the second visit, don't call the cops and don't resort to violence. On the third visit, explain why you chose this job. 3. An unknown future On the first visit, opt for the associative advice. On the second visit, call the cops and wait patiently for them. 4. Confidence On the first visit, let them speak first, then demystify your mother and choose either the associative or dangerous option. On the second visit, don't call the cops. On the third visit, answer all questions no matter how uncalled for. On the fourth visit, tell him the truth and wait for his answer. 5. No limit On the first visit, opt for the dangerous advice. On the second visit, resort to violence. On the fourth visit, try to go for a normal conversation.