Citizen of Nowhere — 24 of 40

Luke A Jones

Release 1

Section 25 - Entrance to the Forsaken Cavern

Exterior Cave is a room.

Printed name of Exterior cave is "Entrance to the Forsaken Cavern".

South of the Southern Woodland Dell is the Exterior Cave.

Description of exterior cave is "You are at the entrance to a cave, its pitch black narrow mouthed entrance seems to suck all the light out of the world with no glimpse given of the cavern's interior."

cave entrance is a scenery object inside exterior cave.

Description of cave entrance is "a pitch black narrow mouthed entrance in the rock leads into the cavern."

A snake is inside the Exterior cave.

The snake is an animal.

An animal can be awake or asleep.

The snake is awake.

The printed name of the snake is "fearsome looking snake";

charming is an action applying to nothing.

Understand "charm snake" and "charm the snake" as charming.

Instead of charming:

If location is exterior cave:

If player is holding weird instrument:

If snake is awake:

Say "You start playing the weird instrument. The snake moves towards you and with trembling hands you hold your ground and continue to play. The snake rears up and comes so close you can smell its warm rank breath on your face. Its eyes appear to glaze and it starts swaying from side to side. As you continue to play the snake nods its head to the hypnotic droning sound. The snake curls up on the ground, closes its eyes, and begins to snore.";

Now the snake is asleep;

Else:

Say "The snake is already charmed and asleep.";

Else:

Say "You have nothing to charm the snake with, except for your personality; sparkling as it is, you doubt it would work.";

Else:

Say "There is no snake here!"

Instead of examining the snake when the snake is awake for the first time:

Say "A huge yellow and brown snake lies coiled up in front of the cave entrance. As you stand frozen in fear it raises itself up, glaring at you with its cold yellow eyes. It suddenly lets out a bloodcurdling hiss. You leap backwards and Dylan lets out a whimper.[paragraph break] It looks like it is approximately 3.142 metres long, so you're guessing it's a python. "

Instead of examining the snake when the snake is awake:

Say "A huge yellow and brown snake lies coiled up in front of the entrance to the cave. It stares at you with its cold yellow eyes, as if daring you to make a move. You can feel Dylan trembling at your side."

Instead of examining the snake when the snake is asleep:

Say "A huge yellow and brown snake lies coiled up in front of the entrance to the Forsaken Cavern. It is snoring gently and not at all scary now, in fact you could say that is has become a civil serpent."

Instead of waking the snake:

Say "Probably best to leave it sleeping"

Instead of talking to snake:

If snake is awake:

Say "The snake stares back at you with cold dead eyes.";

Otherwise:

Say "The sleeping snake does not stir."

Before trying going inside when the player is in Exterior Cave and the snake is asleep:

Say "Carefully stepping around the sleeping snake, you enter the cavern.";

move player to the Forsaken Cavern;

rule succeeds instead.

Before trying going inside from exterior cave when the player is carried by dobby and the snake is awake:

Say "You move towards the entrance to the cavern, but the snake rears up and gives out a vicious hiss of warning. Dobby squeals and snorts in alarm. You decide not to try and get past it.";

rule succeeds instead.

Before trying going inside when the player is in Exterior Cave and the snake is awake:

Say "You move towards the entrance to the cavern, but the snake rears up and gives out a vicious hiss of warning. You leap backwards in fear and Dylan cowers behind you.";

rule succeeds instead.