This is the official walktrough for "For a Place by the Putrid Sea" by Arno v. Borries, Version 1.0 The game includes a HINT command which will point you in the right direction, for the most part without being as spoilery as this document, so that might be preferrable if you haven't tried it yet. Since there are a number of random elements in the game, it won't be possible to just copy-and-paste all of the commands in here. The relevant sections are marked as such (*****). I've included discriptive headings (marked **) for the various tasks you will be confronted with in the game, so skimming through should get you to what you're looking for. This walkthorugh is almost minimal, includes very little optional actions, leads to only one of the endings and skips all of the secrets. ** 1. Getting some orientation (all of this is, strictly speaking, optional) ** x self i x dress x shoes x jipijapa x sensu x guy // He just walked in talk to guy 1,2,1,2,1,1,2,1 // For example. You can talk about whatever you like. remember Vanya // You can remember some things, given the right circumstances. ** 2. Finding a place to stay ** u,s,w, s // to the neighbourhood association's office talk to man 1,2,1,1,2,1,2,1 // For example. You can talk about different things. Just don't give him any money at this point. Not because that would loose you the game, but because this walkthrough would become inconsistent. n,u,e // to "Darkness" open shutters x someone w // The caretaker followed you. 2,1,1,1,2 // Or whatever else you wish to say. ** 2.1. Washing the clothes ** turn her over take obi take kimono w,d,d // to the basement read notice // so that we know where to get a jeton. put powder in drawer put obi in drum put kimono in drum u,s // to the neighbourhood association's office talk 2,1 // now we have a jeton for the washing machine n,d // back to the basement put jeton into slot start machine ** 2.2. Disposing of the body ** ** 2.2.1 Finding work ** u,e,n,e,s // to the office of the fish factory talk to manager 1,2,1,1,1 // For example. Do accept his offer wor work. n // To the packing room talk to girls // they hand you the tape rip strip z z stick strip to box rip strip z z stick strip to box rip strip z z stick strip to box // you run out of tape 3 e // To the soldering machine ** 2.2.2 Getting past the mechanic ** ***** Beginning of RANDOMIZED SEQUENCE ***** If you can see the mechanic straight after you enter, you can't escape him: let him catch you - he'll bring you back to the packing room. Then go east again. If you can't see him, do the following: switch off soldering machine Now wait until you can see the mechanic. If he's to the east, go s,s,d,s,u,e // to the fish chiller If he's to the south, go e,s,u,s,d,w,s // to the fish chiller **** End of RANDOMIZED SEQUENCE ***** switch off fish chiller e // to the back room take tape jump open window climb window // to the yard ** 2.2.3 Dumping the body ** w,w,u,e take body w,d,e,e // to the yard put body in chute w,w,s // to the neighbourhood office talk 1,2,2,1,1,2 // Just tell him you disposed of the body and that the 4-and-a-half won't do. n,e,n,e // to the packing room, the girls will take your tape s // to the factory office talk 1,1 // Or so. ** 3. Finding a better place to stay ** ** 3.1 Getting the tenants to talk ** n,w,s,w,u,u,w // to the 3-LDK open window take tv throw tv out of window z // you'll get slapped 1,1,1,1,1,1,1,1,1 // Tell them what you like ** 3.22 Diving to the air pocket ** e,d,d,e,n,d // to the pier talk 2,3 // he'll take you to the refuse dump out // of the boat talk to woman 2,1,1,1,1,1,2,1,1,1,1 //Doesn't matter much what you talk about. ***** Beginning of RANDOMIZED SEQUENCE ***** talk 2,1,1 1 // if she offers the torch, otherwise choose 2 and try again until she does. ***** End of RANDOMIZED SEQUENCE ***** in // to the boat talk to Vanya 1,1 // to the bay undress // Vanya will talk to you 1 // or so. drop all take torch switch on torch swim 1 save // Just a suggestion swim d,d,n,w,n,n,n // to the pocket of air talk 2,1,1,2,1 // or so. ** 3.3 Calling emergency services ** s,s,s,e,s,u,u,u // to the bay in // to the boat put on dress put on shoes talk 1,1 // to the pier out // of the boat u // to the promenade in // to the telephone booth pick up put money into slot dial 112 // or so. z // Emergency Services will pick up 1,3,2 out d talk 1,1 // to the bay undress drop shoes drop dress swim d,d,n,w,n,n,n // to the pocket of air talk 2,2,1,1,1 // or so. ** 3.4 Getting the tickets and the jerrycan ** s,s,s,w // to the pantry take brandy e,n,n,n // to the pocket of air talk 2,2,1,1,1,1 // or so. search him put tickets into bottle take bottle e,s,e // to the auxilliary fuel storage take jerrycan w,w,s,s,u,u,u // to the bay in // to the boat put on dress put on shoes open bottle take tickets ** 3.5 Making the molotov cocktail ** talk 1,3 // to the refuse dump out // of the boat s // the the waste dump search garbage take Styrofoam put Styrofoam into tub pour petrol into tub fill bottle from tub ** 3.6 Getting the tenants to leave ** n // to ehe refuse dump in // to the boat talk to Vanya 1,2 // to the pier out // of the boat u,s,w,u,u,w // to the 3-LDK talk 2,1,2,1 // they'll leave.d e,d,d,s // to the office of the neighbourhoud association talk 2,1,1,2,2,1,1 // Tell him the 3-LDK won't do. ** 4. Getting an even better place ** n,u,u,u // to the winter garden talk to her 1,1,1,1,1,2,1,1,1,1,1,1 // Or so. ** 4.1 Putting on eveningwear ** d,d,d,d // to the basement take obi take kimono u,u,e // to the 4-and-a-half open closet undress put on geta put on kimono put on obi ** 4.2 Gambling ** w,d,e,n,d // to the pier talk 1,2 // to the laid-up vessel out u // Vanya will warn you 2,1 talk to woman 1,2 4.2.1 Betting chips n,w // to the game table z z // wait until the croupier collects the cards put chip on table z z z z take chips ** 4.2.2 Exchanging chips ** e,s // to the entrance talk to cashier 1,1,2 z // you'll be led into the ring x crowd // do whatever you like x her // do whatever yoiu like tall to her // do whatever you like ** 4.2.3 The duel ** take kaiken dodge cut her with kaiken // She'll ask you to stop 1,2,1 z dodge attack her attack her talk to her // And that's it. But perhaps you will make better decisions, throughout?