Below is a walkthrough, in sequence, divided into sections. Each section follows from the previous, though some sections have multiple options of how to proceed. Where you see a disclosure triangle, click to reveal that portion of the walkthrough.
There are eight endings, some of which are varying degrees of bad. There are some options before the endgame that affect what endings are possible.
In-game hints for the current room are available with the “hint” command.
s take uniform wear uniform n e e x firewood take holly w w put holly in cocoon touch winter thread
n take shell s w fill shell e e pour water in hole take bulb w put bulb in cocoon touch spring thread
There are three options for getting into the hut:
n w pull ladder take key e s unlock door w
n take rod w hook key e s unlock door w
n w steady ladder e s w
take gourd e put gourd in cocoon touch fall thread
You need to find a way to keep the door from being locked. There are two options. For either, you need the key, which will still be in the keyhole if you chose “Being Nice” above.
touch spring thread take key s put key in vent n touch fall thread w
touch spring thread take key put key under mat touch fall thread look under mat take key unlock door with key w
Two options here: the hard way and the easy way.
take pot pour oil into pot put pot on stove take corn put corn in pot
take popcorn e e give popcorn to worker w put seeds in cocoon touch summer thread
s take whisky n e give whisky to cow push cow take milkweed w put milkweed in cocoon
w take quartz e n give quartz to seagull touch winter thread n touch summer thread take quartz put quartz on cone touch winter thread s w touch fall thread turn red dial to 7 turn orange dial to 5 turn yellow dial to 6 turn green dial to 2 turn blue dial to 8 turn indigo dial to 9 turn violet dial to 1 take thyme put thyme in butterfly touch winter thread e s touch fall thread
This is only necessary for Endings 2, 2a, 6, and 7.
touch winter thread n n touch summer thread open compartment take notes touch winter thread s touch spring thread take rod s e e take shovel w touch fall thread hook hat wear hat w wear uniform u show notes to elder e dig in pot take handle w d s turn valve with handle n
These endings all start from Base of Stairs after completing the above.
(This one’s a bit of an easter egg, but the description of the elder’s hat hints at it.)
touch summer thread n w touch fall thread take jar touch winter thread s put jar in spring open jar touch fall thread e u throw jar at hat
u w take right scythe e d touch winter thread n n touch summer thread cut cone with scythe touch winter thread s s touch fall thread u put rubber on pentagram
u w take right scythe e cut hair with scythe put hair on pentagram
take bottle of oil w make popcorn take popcorn touch winter thread e n n touch summer thread give popcorn to seagull take seagull touch fall thread
u w take right scythe e d touch winter thread n n touch fall thread take octogon touch winter thread s s touch summer thread e e drop octagon w w n w kill woodworker with scythe
(This ending is only possible after killing the hermit in spring; otherwise, he’ll keep you from taking the ritual plans.)
u n take plans s d touch winter thread n w give plans to woodworker
(This ending is only possible after helping the hermit in spring; otherwise, he won’t give you the blessing that lets you survive the flames.)
u n s enter flames
u enter flames
u w take right scythe e d n touch summer thread w kill woodworker with scythe