This is a walkthrough for Under They Thunder. It is verified against commands my test file, Under They Thunder Tests.i7x. This may or may not be released for IFComp, but it will be post-IFComp. The basic idea, though, is that I know it works. I hope you enjoyed the game, even if the premise is simple and probably killed double-dead. It originally started as a total joke that couldn't possibly be a fill game--could it? Well, there was enough for a game. Whether it's a good game, I'll let you decide. There aren't many critical verbs to use. T for TALK, U for USE, U X ON Y to use X on Y, and the basic directions. The Reach Each Ray also has some specialized commands (RB/RC/RF/RL) and OM/MO warp you to and from the hub area. Some of the commands can be cut down quite a bit. For instance, USE BIG WEIRD ITEM ON SMALL NORMAL ITEM can be shortened to U BIG ON SMALL, or T MISTER BIG SHOT can be shortened to T BIG or even T. But I use the full commands in the walkthrough so you know who or what you are dealing with. So in Start Art Stay, ERNIE J wants to talk. T is shorthand for talk. If there is only one NPC in the area, you talk to them automatically. But we are spelling out commands in this walkthrough, to help you know what's going on, and also so I can sync my walkthrough with another code-checking script. > T ERNIE J Now you're free to go exploring. You can use the Reach Each Ray, but you can also look around a bit first, and that may help you once you've used the ray. Let's look around. > IN > T SHELF ELF SHAY I'm using foresight here a bit, but the thing about Tough-Say-Stuff is: each book in it helps you deal with a situation. Perhaps it gives you an edge in conversation. So let's pick the one with the most immediate use. You can, by the way, toggle hints from Shay with HINTER (on) and INTER HEY (off). You won't be needing this book for a while, but you can have one book stuck in memory at a time. You can READ or just EXAMINE/X it. > X STRIFE RIFE STAY > OUT > W The Raid Aid Ray isn't set to anything. Let's try to set it. Often only one of the two words below is needed, but again, I want to spell it out to hopefully clarify things. > RICH ITCH (1) There are other settings that let us act more immediately. But this one helps soon enough. Let's also get an item. > ROVER OVER (2) Oh no! The ray broke, but don't worry. You can make it whole again. The Rover Over Ray (flashlight) is broken, too. Eh, well. > E Now let's operate the Reach Each Ray. We can use abbreviations. > R BERTH You'd like to break off some odd clay, but how? > CLOD (3) Now you can return with the command you learned for easy teleportation. > OM > R BLEAK > U CLOD (4) Hooray! You have ways out now. The location name has changed, as well. That usually indicates you're done with an area. You may want to get another clod now or later, but first, let's explore a bit. > E Someone is blocking and trolling you. > T UMP THEY THUMP (5) > E Now that you've visited Blight Light Bay, you can sweep through another area. > W > W > S Oats Bay doesn't seem so natural, but ... > BOATS (6) There are many isles you can go to. Ten, all told. But some are more immediately useful than others. So let's go alphabetically to the ones we can. One will wait for later. > BAY BILE (7) Some things will come in handy later. > GET ICK STAY STICK > DAY DIAL (8) This will take care of the Ark Day-Dark. > U OWN FEY PHONE (9) > FEY FILE (10) Just being here unlocks a clue for later. > GAY GUILE (11) > GET PLUS US PLAY Now the below can save a turn or two. > MAY MILE (12) > GET SPRAWL ALL SPRAY > PAY PILE (13) Here if we did not have the RICH ITCH effect, we couldn't get the Old Gay Gold. > GET OLD GAY GOLD > RAY RILE (14) Isle Ray Rile! Hmm, maybe that would get the ray working again. > U CLEVER LEVER K (15) Yup! > STAY STYLE (16) > GET ROCK FEY FROCK > TRAY TRIAL (17) > GET OAFY TRAY There will be other trays later. This is just the first one. Foreshadowing! > OM Now we can do a bit more with the Raid Aid Ray, which is fixed. > W > ROPIN OPEN (18) Now we can say R BRIDGE or R BLEAK, with the room's new name, but let's save a keystroke. > R BLEAK > E > E And we have gotten by the Ark Day-Dark thanks to the Own-Fey Phone! > S > U ABLE KAY CABLE ON LOWER BAY BLOWER (19) But now we're very tired. > AWAY AWHILE (20) And now you may notice we have the option to try something else: OP HEY HOP will let you jump to the end. You can search for it to find that end. > OM Ok, let's get more clay. > IN > X SWEAR WHERE SAY > OUT > R BERTH > CLOD > OM There's a new "Fey" area, but we can't do much there. Instead, let's use the ray again, now it's operational. It won't break again. Then let's explore the cays. > W > RANK ANKH (21) Oh no! The Raid Aid Ray broke again. So let's go where we need to go to fix it. > E > R BERTH You automatically get the ankh. > OM > R COLD > CLAMBER (22) > CLUES (23) > S How can we make the ark less stark? > U ROCK FEY FROCK ON ARK STAY STARK (24) > S > T RUDE PAY PRUDE (25) > S > CLAY CLANK (26) The Odd Ray Rod can repair the Raid Aid Ray, but first, let's go south and fix a bit more. > S Note you've unlocked another place the Reach Each Ray can jump to. This isn't game-critical, but it may be convenient. > PRAY PRANK (27) > U PLUS US PLAY ON CHURCHIN URCHIN CHE (28) You can worry about what the gizmo does later. Right now, we can explore a bit more. > E > U ICK STAY STICK ON CLUMSY UM SEE CLAY (29) Okay, time to get more knowledge! > OM > IN > X I SLAY SLY > OUT > W We didn't need the rod for a while, but we do now. So let's fix it. > U ODD RAY ROD ON RAID AID RAY (30) > RAT AT (31) > E > R COLD > E > E > U OAFY TRAY ON EMLYN GRAY (32) > E > T HOOD SAY SHOULD > W > W > T HOOD SAY SHOULD (33) Congratulations! You dirty-macked Hood-Say-Should out! In addition, the gem is somebody's. It would be neat to figure whose. > MJ (34) Let's go see what was behind Hood-Say-Should. It will save a few turns later. > E Oh, and we can fix the Rover Over Ray. Finally. > U ROVER OVER RAY ON CLAMP AMP CLAY (35) > E > E > OM And now we can visit the new place the Reach Each Ray ca visit. Let's do so, since it's a bit more practical. But first, let's get some goodies and a new mood from the Raid Aid Ray. Oh, and more knowledge from Breeding Reading Bay. > W > RAKE ACHE (36) > E > IN > X YAWN ON YAY > OUT > N > X SMILED MILD SAY > S > R FROWNED > T ICE BRAY BRYCE (37) > U DAY DOLL (38) A friend! Iffy Clay Cliffy! > E > T ELF SAY SELF (39) > OM Now we need to do a bit of preparation for what's east of the original area. > R BLEAK > S > S > OM Now we can make our way east in the original area. > W > ROWDY OWDY (40) > RAMP AMP (41) > E > E > T QUIET WYATT K (42) > E > E > U IS MO GAY GIZMO ON ELLIS J (43) > U COVERT OVERT K > W > W > W Ah! That's what Covert Overt K did. It gave us a couple of levers to flip in the main area. > U WHICH SAY SWITCH This changes Bawl-All Bay to Ball-All Bay. Okay, let's explore the cays some more. > N > X STONE TONE SAY > S > W > RAGE AGE (44) > E > R BLEAK > E > E > S > W > T EARS FEY FEARS (45) > S Things or places to eat lie in What Hut Way. > BEET BAY (46) > SEAT SAY (47) > STREET STRAY (48) > TREAT TRAY (49) > WHEAT WAY (50) > S > OM > IN > X SHUT HUT SAY > OUT > RB > T KID SAY SKID (51) > E Oh my! A passage south! That could be handy. But first, some manipulations back at Am-Hey-Ham. > OM > U WHICH SAY SWITCH > R COLD > S > OM > U WHICH SAY SWITCH > MO Hooray! Clear-ear clay. That must be good for something. > OM > RB > E > U CLEAR EAR CLAY (52) We can make progress in the Cay, with some preparation. But first, we can use the Which-Say-Switch. > OM > W > ROIL OIL (53) > RAP APP (54) > E > R CRACKED > U IFFY CLAY CLIFFY (55) Oh no! Cliffy is hurt, but we can fix him up immediately. > S Oh my. This place needs cleaning up. > U HOARDER ORDER HEY (56) > S > T MC SEE EM EH (57) > S > U SPRAWL ALL SPRAY ON EEP CRAY CREEP (58) Empty, but we can get a refill. > U OR MAY MORE ON SPRAWL ALL SPRAY (59) Touching base with the corner of the island means we can warp there later and save time. > S > OM Okay, now we can bridge Brain Reign Bay. > N > X OUR BAY BAR > S > R BLEAK > S > S > TAKE BAT > S > S > U GEM (60) > OM > R BLEAK > E > E > E > OM Now with our supplies, we can tackle a bit more of the Fey. But wait! Let's gaffle some knowledge, first. > IN > X NERD ERD NAY > OUT > R FRIEND > N > U BAY BAIT ON OWL HEY HOWL (61) > E Two side-by-side things here. You got them from the same place, and they go to the same place. Hey, the Birthday Psradox says that something like this is likely to happen once at random. I think. > U SEAT EAT SAY ON GREEDY EDIE GRAY (62) > U TREAT EAT TRAY ON GREEDY EDIE GRAY (63) The Up K Cup is useful, but this also gives you the quest to create the ... Feast East Fey. You can't get very far there, so let's poke around the Fey some more. > W > W > U UGHS BAY BUGS ON ORC STAY STORK (64) > W > U ANT PLAY PLANT ON TRACTOR ACTOR TREY (65) > HARK SHARK (66) > HEAP SHEEP (67) > LAMB SLAM (68) > NAIL SNAIL (69) > TEAR STEER (70) > TOAD STOWED (71) > WHINE SWINE (72) > E > S > T ORC DAY DORK (73) > U UNCTION FEY FUNCTION ON IFFY CLAY CLIFFY (74) > OM > RB > U UP K CUP ON EGG K KEG (75) > ENTER STALE ALE STAY (76) > E Hey! Berth-Earth Bay! You've linked the bays together! And you even found another, new, passage south! > OM > IN > X WRONG STAY STRONG > OUT > R BLING > E > T ID SAY SID (77) > E > BRAY BROIL (78) > FEY FOIL (79) > LAY LOYAL (80) > MAY MOIL (81) > SAY SOIL (82) > E > U OP SLAY SLOP ON ARCH MAY MARCH (83) > OM > N > X LO GAY GLOW > S > IN > X FLATTER AT ER FLAY > OUT > R CLAIM > W > U ALE GRAY GRAIL ON UNK PAY PUNK (84) > U RUM DAY DRUM ON DRUNK UNK DRE (85) > W > U SPRAWL ALL SPRAY ON EEE FLAY FLEA (86) > N > ADD PAD (87) > ART PART (88) > HOUR POWER (89) > ILL PILL (90) > LIGHT PLIGHT (91) > LOTS PLOTS (92) > OL POLE (93) > ROOF PROOF (94) > E You already have the right song in your head... > T SHAME AIM SHAY (95) And now let's go one step further... > N > U AT BAY BAT (96) > N > T IMP SAY SIMP (97) > OM > RF > W > U OIL FEY FOIL ON OOF PREY PROOF (98) > U OOF PREY PROOF ON ALTAR FEY FALTER (99) > OM > R CLAIM > OM > U WHICH SAY SWITCH > MO > W > W > N > W > OM > N > X YOUR PAY PURE > S > U WAIT EIGHT WAY > Z > Z > RC > T IMP PREY PRIMP > E > S > E > E 1 point: OUTRUN IMP PREY PRIMP Okay, that's Imp-Prey-Primp down. > W > W > N > W > N > U OIL BRAE BROIL (101) > OM > S > U TRADE AID TRAY ON ELLEN SAY SELLIN (102) And what's behind where Ellen was? > U IFFY CLAY CLIFFY ON SMALL MALL SAY (103) > N Now we can clean up a bit. > PLAY PLANK (104) > U HOUR PAY POWER ON AWW SAY SAW (105) > U AWW SAY SAW ON LUMBER SAY SLUMBER (106) Now let's go down the east side of Brain Reign Bay, for later. > W > RAW AW (107) > E > R BERTH > S > U ODD SAY SOD ON ROOT BAY BRUTE (108) > S > T CROSS ROSS K (109) > S > U IT LAY LIT ON JUS US JAY (110) > S > OM > R FROWNED > E > U RING STAY STRING ON ARK HEY HARK (111) > W > N > E > OM > R BLINGLING > N > U HOUR PAY POWER ON I SURVEY VISOR > U I SURVEY VISOR ON BLOT LOT BAY (112) > OM > W > RACE ACE (113) > REAL EEL (114) > RABBIT ABBOT (115) > E > U WHICH SAY SWITCH > Z > Z > Z > Z > R BLOWN > T CHASE ACE CHE > W > W > N 1 point: OUTRUN CHASE ACE CHE Okay, that's Chase Ace Che down. > OM > U HOUR PAY POWER ON AB FLAY FLAB > U HOUR PAY POWER ON AM KAY CAM (117) > IN > X OFT SAY SOFT > OUT > R BERTH > W > W > S > E > U QUILL EH EQUAL ON INK STAY STINK (118) > S > T TIM SAY STIM (119) > OM > RC > N > U EVER LAY LEVER ON OWN STAY STONE (120) > E > U OIL MAY MOIL ON CHOP OP CHE (121) > S > U ROSE GAY GROWS ON MEL SAY SMELL (122) > U OL PAY POLE ON OLD HAY HOLD (123) > OM > R LACK > U EDGE WAY WEDGE ON ARK MAY MARK (124) > N > U URN STAY STERN ON OAFY SAY SOPHIE (125) > E > U LOTS PAY PLOTS ON ORC PAY PORK (126) > S > U OOH FLAY FLU ON ARK BAY BARK (127) > N > W > W > U RAIN DAY DRAIN ON LAKE ACHE LEY (128) > U OIL LEY LOYAL ON OVEN LEY LOVIN (129) > S > U ALT SAY SALT ON OUGHT SLAY SLOT (130) > U RATTLE PAY PRATTLE ON LOT SAY SLOT (131) > OM > E > E > S > U POT SAY SPOT ON FEEDIN EDEN FAYE (132) > U UDDER BAY BUTTER ON FEEDIN EDEN FAYE (133) > U EEL MAY MEAL ON FEEDIN EDEN FAYE > U AG BAY BAG ON FEEDIN EDEN FAYE > U RED BAY BREAD ON FEEDIN EDEN FAYE > U UNNY BAY BUNNY ON FEEDIN EDEN FAYE (134) > N > W > W > RF > U OOH STAY STEW ON GREEDY EDIE GRAY (135) > U RUNT GAY GRUNT ON FLAB AB FLAY (136) > OM > RB > N > W > U OL PAY POLE ON INK SAY SINK (137) > S > U DOVE OF DAY ON WILL SAY SWILL (138) > D > U AM KAY CAM ON ADD DAY DAD (139) > OM > RF > U AM KAY CAM ON LEET FEY FLEET (140) > OM > W > REND END (141) > E > RC > D > D Now you are at the end here. You need to cripple the opposition, then show strength and leadership. But since this is also the place you can jump to from earlier in the game, I will provide spoiler carriage returns. This is also the place where OP HEY HOP jumps to. If you look at the inventory, you only have an ankh left. > FLAY FLANK (142) > STAND AND STAY (143)