(if: $language is "English")[Warm blood over your cold hands. Night. Empty apartment. A corpse lies on the floor in front of [you.]<c1|(click: ?c1)[
This isn't one of those slow-walker brain-eater beings. This is a real person. Or it was, at least. You reach for the [knife.]<c2|
](click: ?c2)[You grab the hilt of the knife protruding from his chest. You might need it in the future. It's hard to [pull]<c3| it out.](click: ?c3)[
You make it, eventually. But the real question is: How do you feel now? This death... This sudden death.
{
[[Actually, it's nice.|nice]]
[[Awful.]]
[[I don't feel anything|nothing]]
}]
](if: $language is "Español")[Sangre tibia sobre tus frías manos. Noche. Una casa vacía. Un cuerpo yace en el suelo en frente de [ti.]<z1|(click: ?z1)[
Pero este no es uno de esos seres lentos comecerebros. Es una persona real. O lo era, al menos. Agarras el [cuchillo.]<z2|
](click: ?z2)[Tiras del mango del cuchillo que nace de su pecho. Lo podrías necesitar en el futuro. Es complicado [sacarlo.]<z3|
](click: ?z3)[Finalmente lo haces. Pero, la pregunta importante es: ¿cómo te sientes ahora? Esta muerte. Esta muerte repentina...
{
[[En realidad, estoy bien.|nice]]
[[Fatal.|Awful.]]
[[No siento nada de nada.|nothing]]
}]]
{(if: $language is "English")[
Yeah, you feel nice. Now. Why should you feel any different? You remember this apartment, not so long ago. If you can still call it that.
[[Remember.|Remembering]]
]
(if: $language is "Español")[
Ya, te sientes bien. Ahora. ¿Por qué te deberías sentir diferente? Recuerdas no hace tanto el apartamento. Si es que aún puedes llamarlo así.
[[Recordar.|Remembering]]
]
}
(if: feel.init_sanguinary())[]
(if: $stats)[(display: "stats how do you feel")]
(if: $language is "English")[Of course you feel awful. After all that happened, you're still a human being. One who has faced so much loss, for so long.
[[Remember.|Remembering]]]
(if: $language is "Español")[Por supuesto que estás fatal. Tras todo lo sucedido, eres un ser humano. Aquel que tuvo que enfrentarse a tanta pérdida, hace un tiempo.
[[Recordar.|Remembering]]]
{
(if: feel.init_sensitive())[]
(if: $stats)[(display: "stats how do you feel")]
}
(if: $language is "English")[How could you feel anything, after all? So many deaths... But you did have feelings, long ago, in this apartment.
[[Remember.|Remembering]]]
(if: $language is "Español")[¿Cómo podrías sentir nada, después de todo? Tantas muertes... Pero tenías sentimientos, hace tiempo, en este apartamento.
[[Recordar.|Remembering]]]
{
(if: feel.init_insensitive())[]
(if: $stats)[(display: "stats how do you feel")]
}
(if: $language is "English")[True, the apartment was the same four walls. You had a roof and a door, and a family to gather around the table for dinner. Much better than other people. You were happy living here. Distracted, you look at a picture. In it, you and other person are smiling. (if: feel.sanguinary())[You despise how you were. Bland. But there's no time for self-hate.](elseif: feel.insensitive())[You miss that smile. There's no time to smile now.](elseif: feel.sensitive())[You miss that smile. There's no time to cry now.] Nor to miss (if: feel.sensitive())[your lost] [(if: feel.sensitive())[love.](else:)[someone.]]<c2|
(click: ?c2)[The picture falls to the ground when someone knocks on the door. You look through a little hole in the wall, like a peephole. It's the NP. The Neighborhood Patrol. You have to open the door. One big man smiles. "Hi there. Any zombies lately?"
{
[["Yes, officer."|Yes]]
[["No, sir."|No]]
}]
](if: $language is "Español")[En realidad, tu apartamento era las mismas cuatro paredes. Tenías un techo y una puerta, y una familia sentada a la mesa para cenar. Mucho mejor que otra gente. Erais felices aquí. Tu vista se desvía hacia una foto. En ella, tú y otra persona sonreís. (if: feel.sanguinary())[Maldices cómo eras. Blando. Pero no hay tiempo para odiarse.](elseif: feel.insensitive())[Echas de menos esa sonrisa. Pero, ya no hay tiempo para sonreir.](elseif: feel.sensitive())[Echas de menos esa sonrisa. Pero, no hay tiempo para llorar.] Tampoco para echar de [menos.]<z2|
(click: ?z2)[La foto cae al suelo cuando alguien llama a la puerta. Miras a través de un agujero en la pared, como si fuese una mirilla. Es la PV. La Patrulla Vecinal. Tienes que abrir la puerta. Un hombre grande sonríe: "Buenas, ¿algún zombi últimamente?"
{
[["Sí, oficial."|Yes]]
[["No, señor."|No]]
}]]
(if: $language is "English")["No, officer" you lie, (if: feel.sanguinary())[with a somewhat sarcastic voice. //Where were you when the last one was here, officer?//, you want to say.](elseif: feel.insensitive())[with a perfect, blank stare directly to his eyes.](elseif: feel.sensitive())[looking down at your feet. You pray that he does not want to enter.]
[[Wait.|The big man]] ]
(if: $language is "Español")["No, oficial" mientes, (if: feel.sanguinary())[con un tono sarcástico. //¿Donde estabáis cuando el último estuvo aquí, oficial?//, quieres preguntar.](elseif: feel.insensitive())[con una perfecta mirada vacía directa a sus ojos.](elseif: feel.sensitive())[mirandote los pies instintivamente. Rezas para que no quiera entrar.]
[[Esperar.|The big man]] ]
{
(if: $stats)[(display: "stats yes no officer")]
}
(if: $language is "English")["No, sir," you say. (if: feel.sanguinary())[The man perceives the pain and the fury in your eyes.](elseif: feel.insensitive())[The man looks in your eyes, trying to find more behind your cold, blank face.](elseif: feel.sensitive())[The man can sense the truth lying behind your voice. And he notices your sadness, too.]
[[Wait.|The big man]] ]
(if: $language is "Español")["No, señor", dices. (if: feel.sanguinary())[El hombre aprecia el dolor y la furia en tus ojos.](elseif: feel.insensitive())[El hombre te mira a los ojos tratando de adivinar más allá de tu cara fría y pétrea. Le devuelves vagamente la mirada.](elseif: feel.sensitive())[El hombre aprecía la verdad que yace tras tu voz. Y nota tu tristeza, también.]
[[Esperar.|The big man]] ]
{
(if: $stats)[(display: "stats yes no officer")]
}
(if: $language is "English")[The man looks at you. Then looks at your apartment. He fails to see the body(if: feel.sanguinary())[ (you smile inside.)](elseif: feel.sensitive())[ (//oh my God, he was looking in the wrong direction. Please, go away...//)](else:)[.] "Nice hole," he says. "There's never been zombies up here, anyway."
But there have [been...]<c1|
(click: ?c1)[You remember the last one well. A scar crossing his chest. His hands with well-known blood. How he managed to get so high in the building is a mystery. Slow, but with a spark of intelligence in his [eyes.]<c2|]
(click: ?c2)[His teeth ripping [skin.]<c3|]
(click: ?c3)[His hands finding their way to [flesh.]<c4|]
(click: ?c4)[Your inability to save what you [love.]<c5|]
(click: ?c5)["Are you ok?" says the big man, "Do you want to patrol with us? We're going... down. All the way down."
{
[["Let's go."]]
[["I want to stay home."|stay home]]
}]]
(if: $language is "Español")[El hombre te mira. Luego mira a tu apartamento. No ve el cuerpo(if: feel.sanguinary())[ (sonríes por dentro.)](elseif: feel.sensitive())[ (//Dios mío, ha mirado en la dirección equivocada. Vete ya...//)](elseif: feel.insensitive())[ desde la puerta.] "Buen agujero", dice. "Nunca hay zombies aquí arriba, de todas formas".
A veces, sin embargo, sí que los [hay...]<z1|
(click: ?z1)[Recuerdas al último muy bien. Una cicatriz cruzando su pecho. Sus manos llenas de sangre conocida. Cómo llegó tan alto en el edificio es un misterio. Despacio, pero con una chispa de inteligencia en los [ojos.]<z2|]
(click: ?z2)[Sus dientes desgarrando [piel.]<z3|]
(click: ?z3)[Sus manos encontrado el camino hacia la [carne.]<z4|]
(click: ?z4)[Tu incapacidad para salvar al ser [amado.]<z5|]
(click: ?z5)["¿Estás bien?" te pregunta. "¿Quieres patrullar con nosotros? Vamos abajo... Hasta abajo del todo".
{
[["Vamos."|"Let's go."]]
[["Quiero quedarme en casa."|stay home]]
}]]
(if: $language is "English")[You're leaving with those people. You're leaving your home. Was it your home, anyway?
[[Leave the hole you lived in.|the boy and the mother]]]
(if: $language is "Español")[Sí, vas a salir con esa gente. Dejar tu hogar. ¿Qué es tu hogar, de todas formas?
[[Sales del agujero en el que vives.|the boy and the mother]]]
{
(if: $stats)[(display: "stats come with us")]
}
(if: $language is "English")[Who are these people anyway? There's no place like... this hole you live in.
[[You stay at home.|shooting afar]]
]
(if: $language is "Español")[¿Quién es esa gente, de todos modos? No hay nada como... este agujero en el que vives.
[[Te quedas en casa.|shooting afar]]
]
{
(if: $stats)[(display: "stats come with us")]
}
(if: $language is "English")[The shot is sharp. Sober. Straightforward. The gun smokes, the silence is gloomy, the mother jumps through the window. A brief moment of silence
[[...|the nurse and the big man]] ]
(if: $language is "Español")[El disparo es seco. Sobrio. Directo. La pistola humea, el silencio es lúgubre, la madre se lanza por la ventana. Hay un breve momento de silencio.
[[...|the nurse and the big man]]]
{
(if: $stats)[(display: "stats the boy")]
}
(if: $language is "English")[You rush over to the NP guy. You push [him.]<z1|
(click: ?z1)[The leader is big. Really big. He doesn’t move. He doesn’t feel your pitiful attempt to stop him. He turns and smiles at you.
“Do you feel sorry for the boy? After all that has happened, after all you have seen, do you want him to live?”
Still looking at you, he shoots. //Bang.// The boy shakes and falls dead. So [long.]<z2|]
(Click: ?z2)[You're still thunderstruck when you hear the sound of the glass and the cry of the mother. She has just jumped out the window.
There is a brief moment of silence.
[[...|the nurse and the big man]]]]
(if: $language is "Español")[Te abalanzas sobre el tipo de la PV. Lo [empujas.]<c1|
(click: ?c1)[El líder es un armario. Lo has intentado empotrar, pero no se ha movido ni un ápice. Se gira y te sonríe.
"¿Te da pena el muchacho? ¿Después de todo lo que ha pasado, todo lo que has visto, quieres que viva?"
Mirándote aun a ti, dispara. //Pum.// El chico se sacude y descansa inmóvil. [Adiós.]<c2|]
(click: ?c2)[Estás aún atónito cuando oyes el sonido del cristal y el grito de la madre. Ha saltado por la ventana.
Hay un breve momento de silencio.
[[...|the nurse and the big man]]]]
{
(if: $stats)[(display: "stats the boy")]
(display: "raise")
}
(if: $language is "English")[You decide to ignore the noise. Once again. Nobody helped you, so...
[[You stay.|the corpse]]
](if: $language is "Español")[Decides ignorar el ruido. Una vez más. Nadie te ayudó a ti, así que...
[[Te quedas.|the corpse]]]
(if: $language is "English")[You came out to the corridor. A pale fluorescent light welcomes you. No one else is out. Only you.
The wise choice -your neighbors know better- is to avoid the noises. They don’t run to [it.]<z1|
(click: ?z1)[You don’t care. A little irresponsible(if: feel.sanguinary())[ (a little gory)], you start to descend. The stairs seem covered in ashes.
The NP is downstairs. The same group that you turned down before. One of them, the NP leader, has his gun [drawn.]<z2|]
(click: ?z2)[It seems like a heavy argument has happened. A woman, also from the NP, moves away from them.
You had not notice her before. She carries a backpack with a red cross. When she walks by your side, you can see fear in her eyes. She goes downstairs.
The NP leader smiles at you and waves a hand.
{
[[Go with the NP.|get close to the PV]]
[[Follow the woman.|follow the NP woman]]
[[Get out of sight.|follow the NP woman]]
}]]
(if: $language is "Español")[Sales al pasillo. La luz mortecina de los fluorescentes te da la bienvenida. Nadie más ha salido. Solo estas tú.
La decicisión más sensata, tus vecinos lo saben bien, es no hacer caso al ruido. No dirigirse hacia la fuente de [este.]<c1|
(click: ?c1)[Te da igual. Un poco inconsciente, (if: feel.sanguinary())[un poco buscando el morbo, ]comienzas a descender por las escaleras. Negruzcas. Parecen bañadas en ceniza.
Abajo está la PV. La misma banda que has rechazado antes. Están en el exterior de un apartamento. Uno de ellos, el líder de la PV, lleva un arma [desenfundada.]<c2|]
(click: ?c2)[Parece que ha habido una fuerte discusión. Una mujer, también de la PV se aleja de ellos, sin darles la espalda.
No te habías fijado en ella hasta ahora. Lleva una mochila consigo con una cruz roja en un lado. Se gira y al pasar por tu lado ves el miedo en su mirada. Te sobrepasa y baja las escaleras.
El líder de la PV te sonríe desde lejos y saluda.
{
[[Ir con la PV.|get close to the PV]]
[[Seguir a la mujer.|follow the NP woman]]
[[Perderlos de vista.|follow the NP woman]]
}]]
(if: $language is "English")[You follow her. (if: feel.sanguinary())[Maybe 'cause you are curious.](elseif: feel.insensitive())[No fucking idea why.](elseif: feel.sensitive())[Maybe 'cause you feel a little bad.]
[[You go with her.|the nurse and the child]]
](if: $language is "Español")[La sigues, (if: feel.sanguinary())[quizás, porque sientes curiosidad.](elseif: feel.insensitive())[quizá por inercia, quizá porque sientas algo después de todo.](elseif: feel.sensitive())[quizás porque te sientes algo culpable.]
[[Seguir a la mujer.|the nurse and the child]]]
{
(display: "raise")
(if: $stats)[(display: "stats PV woman")]
}
(if: $language is "English")[You look at her. And she sees the trust in your eyes. You approach the child. He sniffs at you. He stops grunting. She smiles.
[[You smile back.|a knock at the door]]
](if: $language is "Español")[La miras. Y ve la confianza en tus ojos. Te acercas al niño. Te olfatea. Deja de gruñir. Se rasca un brazo. Ella sonríe.
[[Le devuelves la sonrisa.|a knock at the door]]]
{
(display: "raise")
(if: $stats)[(display: "stats betray her")]
}
(if: $language is "English")[Two steps back. Another two. She sees it in your look. You run away. She doesn't follow [you.]<c1|
(click: ?c1)[You go up a few floors. You find the NP. And you tell them. The child. The eyes. His grunts. (if: feel.sanguinary())[//That crazy bitch.//](elseif: feel.insensitive())[](elseif: feel.sensitive())[Your fear.]
The leader gives you a pat on the back. "Well done," he smiles. They go down. (unless: feel.sanguinary())[You hesitate, you may follow them, or go to your apartment.]
{
[[Follow the NP.|one of us]]
(unless: feel.sanguinary())[[[Go to your apartment.|coward]]]
}]]
(if: $language is "Español")[Das dos pasos atrás. Otros dos. Ella lo ve en tu mirada. Sales corriendo. No te [sigue.]<z1|
(click: ?z1)[Subes unos cuantos pisos. Te encuentras con la PV. Y se lo cuentas. El niño. Sus ojos. Sus gruñidos. (if: feel.sanguinary())[//Esa puta loca.//](elseif: feel.insensitive())[](elseif: feel.sensitive())[Tu miedo.]
El líder te da una palmada en el hombro. "Bien hecho", te sonríe. Se dispone a bajar. (unless: feel.sanguinary())[Dudas, no sabes si seguirles o si será mejor volver al apartamento.]
{
[[Seguir a la PV.|one of us]]
(unless: feel.sanguinary())[[[Ir a tu apartamento.|coward]]]
}]]
{
(display: "deepen")
(if: $stats)[(display: "stats betray her")]
}
(if: $language is "English")[You take the gun.(if: feel.sanguinary())[ It feels great in your hand. The weight, the coldness.](elseif: feel.insensitive())[](elseif: feel.sensitive())[ It is cold to the touch, and weighs too much. It gives you shivers.] What should you do with that?
{
[[Shoot the boy.|shoot the child]]
[[Shoot the woman.|shoot the pv woman]]
(unless: feel.sanguinary())[[[Shoot the NP man.|shoot the man]]](else:)[<div class="deactivated">Shoot the NP man.</div>]
}]
(if: $language is "Español")[Tomas el arma.(if: feel.sanguinary())[ Se siente genial, ese peso en tu mano, el frío. Te gusta.](elseif: feel.insensitive())[](elseif: feel.sensitive())[ Está fría al tacto, y pesa demasiado. Te da escalofríos.]
{
[[Disparar al chico.|shoot the child]]
[[Disparar a la mujer.|shoot the pv woman]]
(unless: feel.sanguinary())[[[Disparar al hombre de la PV.|shoot the man]]](else:)[<div class="deactivated">Disparar al hombre de la PV.</div>]
}]
{
(display: "low")
}
(if: $language is "English")[
You refuse to take the gun(if: feel.sensitive())[, with a little shiver.](elseif: feel.insensitive())[.](elseif: feel.sanguinary())[, "I like to get close," you explain.] The man shrugs and shoots the boy. Then she attacks.
[[Jump aside.|carnage]]]
(if: $language is "Español")[Rechazas tomar el arma(if: feel.sensitive())[, con un ligero escalofrío.](elseif: feel.insensitive())[.](elseif: feel.sanguinary())[, "Prefiero las distancias cortas", le explicas.] El hombre se encoje de hombros y dispara al chico. Entonces ella ataca.
[[Saltar a un lado.|carnage]]]
{
(display: "raise")
(set: $killhimorher to "her")
(if: $stats)[(display: "stats one of us")]
}
(if: $language is "English")[You reach out for the doorknob, but the woman grips your wrist. //Why?// But the NP insists. Until they bust down the door. And they find you.
[[...|gresca]]]
(if: $language is "Español")[Vas a abrir la puerta. //¿Por qué?// La mujer te agarra de la muñeca. Pero la PV insiste. Hasta que la tira la puerta abajo. Y os encuentra.
[[...|gresca]]]
{
(if: $stats)[(display: "stats open or hide")]
}
{
(display: "deepen")
}
(if: $language is "English")[You enter cautiously, take a look around, and it's empty, the walls are torn apart and there's no furniture.
Well, that's normal. But, this time it's more empty, the corpse is [missing.]<c1|
(click: ?c1)[Probably got out on his own feet. You’re probably responsible for letting one of these monsters go on one of the highest floors. (if: feel.sanguinary())[//Ha! isn't that funny?//](elseif: feel.insensitive())[//Hum, who cares?//](elseif: feel.sensitive())[You don't know if you can cope with the resposibility.]
The kitchen seems to have been ransacked, so, there's no food left. But there is something else, the photo has [disappeared.]<c2|]
(click: ?c2)[So, no possessions, no memories, nothing left that long ago was yours. (if: feel.sanguinary())[But it doesn't matter. You are a new person, something different, you have nothing to do with the person in that old photo. And you are glad of it.](elseif: feel.insensitive())[But it doesn't matter. You feel nothing inside.](elseif: feel.sensitive())[You just wanted to hang out for a while, and ended up killing someone in a shootout; and now this. You're nobody now. You're dust.]
(if: feel.sanguinary())[Satisfied with yourself and enjoying your exhaustion](elseif: feel.insensitive())[Exhausted](elseif: feel.sensitive())[Feeling utterly destroyedinside and outside], you enter the bedroom. The mattress is torn from top to bottom. It doesn't matter, anyway, you go [to...]<c3|]
(click: ?c3)[You don't know why, who or what, but you feel a pain when something hits the back of your neck. You faint without time for explanations.
[[...]]]]
(if: $language is "Español")[Entras cuidadosamente, miras alrededor. Y está vacío y los muros desgarrados. No hay muebles. Bueno, eso es lo habitual. Pero, esta vez, //está más vacío//, el cuerpo no [está.]<z1|
(click: ?z1)[Probablemente se haya ido por su propio pie. Probablemente seas el culpable de liberar a uno de esos monstruos en los pisos más altos. (if: feel.sanguinary())[//¡Ja! Tiene su gracia.//](elseif: feel.insensitive())[//Umm, ¿y a quién le importa?//](elseif: feel.sensitive())[No sabes si podrás hacer frente a la responsabilidad.]
La cocina parece haber sido saqueada, así que, tampoco queda comida. Pero hay algo más, la foto ha [desaparecido.]<z2|]
(click: ?z2)[Entonces, sin posesiones, ni recuerdos, nada de lo que hace mucho tiempo fuese tuyo. (if: feel.sanguinary())[Pero no importa. Eres una nueva persona, alguien diferente, no tienes nada que ver con ese de la foto. Y te alegras por ello.](elseif: feel.insensitive())[Pero ya no tiene importancia. No sientes nada por dentro.](elseif: feel.sensitive())[Tan sólo querías pasar el rato y al final has acabado en un tiroteo matando a un hombre y ahora esto. Ahora no eres nadie. No eres más que polvo.]
(if: feel.sanguinary())[Satisfecho contigo mismo y tomando placer en el agotamiento](elseif: feel.insensitive())[Agotado](elseif: feel.sensitive())[Sintiéndote completamente destrozado por dentro y por fuera] entras en el dormitorio. El colchón está rajado de arriba a abajo. No importa, igualmente, te vas a [la...]<z3| igualmente.]
(click: ?z3)[El dolor en la nuca te llega tras el golpe. No sabes por qué, quién o qué, pero te desmayas sin tiempo para buscar respuestas.
[[...]]]]
{
(if: $stats)[(display: "stats sleep or down")]
}
(if: $language is "English")["Who the hell are you?"
The old man seems amused. He seems to enjoy this enormously.
[[Listen to what he has to say.|Mr. 70]]]
(if: $language is "Español")["¿Quién demonios eres?"
El viejo parece divertido. Parece disfrutar enormemente esto.
[[Escuchar lo que tenga que decir.|Mr. 70]]]{
(if: $stats)[(display: "stats old man 1")]
}
(if: $language is "English")[//DAMNED SONOFABITCH, FUCK YOU MOTHERFUCKER. RELEASE ME.// You scream with fury while you shake the chair uselessly. The old man makes a signal to someone behind you and instantly you receive a sharp hit behind your ear that makes you shut up because the pain.
"That's better." says the old man, and continues talking.
[[Listen to what he has to say.|Mr. 70]]]
(if: $language is "Español")[//MALDITO HIJODEPUTA, JÓDETE CABRÓN. SUÉLTAME.// Gritas con furia mientras te sacudes en la silla inútilmente. El viejo hace una señal a alguien detrás de ti y al instante recibes un golpe seco debajo de la oreja que te hace callar del dolor.
"Eso está mejor." dice el viejo. Y continúa hablando.
[[Escuchar lo que tenga que decir.|Mr. 70]]]
{
(display: "low")
(if: $stats)[(display: "stats old man 1")]
}
(if: $language is "English")["You won't say anything? Great. I hate talkers." The old man says. He continues talking.
[[Listen to what he has to say.|Mr. 70]]]
(if: $language is "Español")["¿No va a decir nada? Estupendo. Detesto a los charlatanes." Dice el hombre. Sin detenerse, continúa hablando.
[[Escuchar lo que tiene que decir.|Mr. 70]]]
{
(if: $stats)[(display: "stats old man 1")]
}
(if: $language is "English")[Mr. 70 sees the decision in your eyes. You will go alone. He signals to somebody at your back. A woman comes closer. She puts a device on your leg. It has a blinking red light. It doesn't look good.
"Meet your new friend: the C4. It's a preventive measure..." He shows you a control in his hand. "If you try to escape, boom, If you think of doing anything crazy, boom, if you get bitten, boom! Consider it an insurance."
You're [released.]<c1|
(click: ?c1)[The old man points at the door, and you go out(if: feel.sensitive())[, head down and] with a gadget blinking in your leg.
[[Continue.|Descenso]]]]
(if: $language is "Español")[Mr. 70 ve la decisión en tus ojos. Irás solo. Hace una señal a tu espalda. Una mujer se acerca y te pone un aparato en tu pierna. Tiene una luz roja parpadeante. No tiene buena pinta.
«Conoce a tu nuevo mejor amigo: el C4», dice Mr. 70. Señala un aparato que tiene en la mano, con un gran interruptor. «Si intentas escapar, boom, si haces cualquier locura, boom, si te muerden, boom. Considéralo un seguro».
Eres [liberado.]<z1|
(click: ?z1)[El viejo te indica la puerta y sales por ella, con(if: feel.sensitive())[ la cabeza gacha y] un cacharro parpadeando en tu pierna.
[[Continue.|Descenso]]]]{
(if: $stats)[(display: "stats old man 2")]
}
(if: $language is "English")["Good!" says the man, smiling. And he signals to somebody at your back. A woman comes closer. She puts a device on your leg. It has a blinking red light. It doesn't look good.
"Meet your new friend: the C4. It's a preventive measure..." He shows you a control in his hand. "Especially for us. And now, meet your team." Four people, three women, one man, appear to one side. They're big, loaded with guns. Mutilated.
"They have volunteered. Isn't it wonderful? They do want their revenge, too. And you're gonna help them".
You're [released.]<c1|
(click: ?c1)[You can only do one thing. Fleeing forward. You nod. Mr. 70 nods. The pact is sealed. (if: feel.sanguinary())[You go out to the stairs, and you feel your head clear, and your muscles know what they are doing for the first time in your life.](elseif: feel.insensitive())[You go out to the stairs.](elseif: feel.sensitive())[You go out to the stairs, dizzy, half-dead, with a burning headache.]
[[Go down.|collapse]]]]
(if: $language is "Español")["Muy bien. Dice el hombre sonriendo. Y hace una señal a alguien a tu espalda. Una mujer se acerca, se agacga y te coloca un aparato en la pierta, con una luz roja parpadeante. No tiene buena pinta.
"Conoce a tu nuevo amigo: el C4. Es una medida preventiva..." Y te muestra un control en su mano. "Especialmente para nosotros. Si haces cualquier tontería, si intentas huir... Y te aliviará sufrimiento llegado el momento." //Boom.// Ya. Lo pillas.
Mr. 70 hace otra señal y un grupo de tres mujeres y un hombre entran. Son grandes, robustos, cargados de armas y mutilados.
Eres [liberado.]<c1|
(click: ?c1)[Solo puedes hacer una cosa. Huir hacia adelante. Los señalas. Mr. 70 asiente. Entonces asientes tú. Se sella el pacto. (if: feel.sanguinary())[Sales a las escaleras. Con la cabeza despejada y tus músculos preparados por primera vez en tu vida.](elseif: feel.insensitive())[Sales a las escaleras.](elseif: feel.sensitive())[Sales a las escaleras, mareado, medio moribundo, con un ardiente dolor de cabeza.]
[[Ir abajo.|collapse]]]]
{
(if: $stats)[(display: "stats old man 2")]
}
(if: $language is "English")[You reject his offer. The old man doesn't believe you. He brings his face close to yours, you can smell his breath. Sour. "This isn't your decision."
[[You can't answer.|window of oportunity]]]
(if: $language is "Español")[Rechazas su propuesta. El viejo no te cree. Acerca su rostro al tuyo, puedes notar su aliento. Acre. "Eso no está en tus manos."
[[No puedes responder.|window of oportunity]]]
{
(display: "deepen")
(if: $stats)[(display: "stats old man 2")]
}
{
(display: "deepen")
(set: $deathcount to it + 1)
}
(if: $language is "English")[You reach the control. Nobody blinks. Nobody does anything. You pull the trigger. One of the women explodes. Blood and [flesh.]<c1|
(click: ?c1)[(if: feel.sanguinary())[Everything is covered in red, the walls, the monitors, the ceiling, the floor, you and everyone in the room. ]The old man stands and slams the desk. "Well, now you know what happens when this little friend of mine does its job. Can you go now!?" he says, face red with anger and something that’s not anger.
(if: feel.sensitive())[Terrified, ](else:)[perplexed, ]you walk away from the office. The three people remaining in your team follows.
[[Go down.|collapse]]]]
(if: $language is "Español")[Agarras el control. Nadie parpadea. Nadie hace nada. Aprietas el gatillo. Una de las mujeres explota. Carne y [sangre.]<z1|
(click: ?z1)[(if: feel.sanguinary())[Todo está cubierto de rojo, las paredes, los monitores, el techo, el suelo, tu y todo el que está en la habitación. ]El hombre viejo se levanta y golpea el escritorio con ambas manos. "Bueno, ya sabes lo que pasa cuando este pequeño amigo mío hace su trabajo. ¡¿Te puedes ir ya?!" dice el viejo, la cara roja de furia y lo que no es furia.
(if: feel.sensitive())[Aterrado, ](else:)[perplejo, ]sales de la oficina. Las tres personas que quedan en el equipo te siguen.
[[Ir hacia abajo.|collapse]]]]
{
(if: $stats)[(display: "stats to explode or not to explode")]
}
(if: $language is "English")[You walk away from the office. Your team follows.
[[Go down.|collapse]]]
(if: $language is "Español")[Sales de la oficina. Tu equipo te sigue.
[[Ir hacia abajo.|collapse]]
]
{
(if: $stats)[(display: "stats to explode or not to explode")]
}
(if: $language is "English")[You look at the control, look at the man. You don't know what to do. So you do nothing. Free will saturates you.
The old man points at the door, and you go out(if: feel.sensitive())[, head down and] with a gadget blinking in your leg.
[[Continue.|collapse]]]
(if: $language is "Español")[Observas el mando y observas al hombre. No sabes qué hacer. Así que no haces nada. El libre albedrío te satura.
El viejo te indica la puerta y sales por ella, con(if: feel.sensitive())[ la cabeza gacha y] un cacharro parpadeando en tu pierna.
[[Continuar.|collapse]]]
{
(display: "raise")
(if: $stats)[(display: "stats to explode or not to explode")]
}
(if: $language is "English")[You get up, confused and dazed. You reach the hall of the building.
[[Look around.|El Hall]]]
(if: $language is "Español")[Te levantas, aturdido y desorientado. Habéis llegado al hall del edificio.
[[Mirar alrededor.|El Hall]]]
{
(display: "low")
(if: $stats)[(display: "stats debo o no puedo")]
}
(if: $language is "English")[But you can't stay down for too long. You get up, confused and dazed. You reach the hall of the building.
[[Look around.|El Hall]]]
(if: $language is "Español")[Pero no puedes quedarte aquí por mucho tiempo. Te levantas, (if: $gender is "male")[confundido y mareado](else:)[confundida y mareada]. Llegas al hall del edificio.
[[Mirar alrededor.|El Hall]]
]
{
(display: "raise")
(if: $stats)[(display: "stats debo o no puedo")]
}
(if: $language is "English")[You start to run. You leave your team behind. You cross the hall with great strides. They don't follow, maybe they are surrounded. You don't look back.
[[Come out.|into the night]]
](if: $language is "Español")[Empiezas a correr hacia la salida. Dejas atrás al resto del grupo. Cruzas el hall a grandes zancadas. Ellos no te siguen. Quizás han sido rodeados. No miras atrás.
[[Sales al exterior.|into the night]]]
{
(if: $stats)[(display: "stats the night the shaft")]
}
(if: $language is "English")[There’s no time to think, nor to wait for anyone. You run for the elevator. A woman sees you, makes a sign to the rest, try to follow but a group of beings stands between you and them. There is a rope leading down to an impenetrable darkness. Anyway, you go [down.]<z1|
(Click: ?z1)[The descent is hard. Your muscles, stiff and weakened, wake up screaming, moaning. Finally, the end.
[[Look around.|the green door]]]]
(if: $language is "Español")[No piensas, no esperas a nadie. Corres hacia el ascensor. Una mujer te ve, hace una señal al resto, intentan seguirte pero un grupo de seres se interpone entre vosotros, les rodean. Hay una cuerda tirada hasta una oscuridad impenetrable. Bajas de todas [formas.]<c1|
(click: ?c1)[El descenso es costoso, tus músculos agarrotados y débiles se despiertan gritando, quejumbrosos. Por fin, el fin.
[[Mirar alrededor.|the green door]]]]
{
(if: $stats)[(display: "stats the night the shaft")]
(if: $pvwomanalive is true)[(unless: (history:) contains "the nurse and the big man" OR contains "strong argument")[(set: $pvwomanalive to false)]]
}
(if: $language is "English")[You follow the tide. You do not even have to hide. They ignore you.
As you slow your pace from a run to a walk, you notice the blinking light on your leg has gone out. Maybe you are far away from the source, maybe the batteries are dead.
More undead corpses come. A lot. They converge in the entrance to the mall.
[[Walk into the mall.|The mall]]]
(if: $language is "Español")[Sigues a la marea. Ni siquiera tienes que disimular. Te ignoran.
Cuando reduces el paso a un lento caminar te das cuenta de que la luz parpadeante de tu pierna se ha extiguido. Quizás estás demasiado lejos de la fuente, o quizás las baterías se han agotado.
Más cuerpos no-muertos llegan. Demasiados. Convergen en la puerta del centro comercial.
[[Entrar en el centro comercial.|The mall]]]
{
(if: $stats)[(display: "stats into the night")]
}
(if: $language is "English")[You try to leave from the area, but every intersection, every street is crowded with undead. More and more beings converge on the square and head down to the mall.
{
[[Follow them.|Los sigues.]]
[[Keep wandering.|Continuar vagando.]]
}]
(if: $language is "Español")[Tratas de escapar de la zona, pero cada cruce, cada calle que se aleja está atestada de muertos vivientes. Más y más seres que convergen hacia la plaza y se dirigen al centro comercial.
{
[[Los sigues.]]
[[Continuar vagando.]]
}]
(if: $language is "English")[You can not hold back, and you aim to the big scar in his chest.
[[Pull the trigger.|revenge]]]
(if: $language is "Español")[No te puedes contener y apuntas al la cicatriz en el pecho.
[[Apretar el gatillo.|revenge]]]
{
(if: $stats)[(display: "stats the end")]
}
(if: $language is "English")[You raise your loaded gun. Aim at your family. Yes, you do not know which decision might hurt less. It just hurts.
[[Pull the trigger.|liberation]]]
(if: $language is "Español")[Levantas tu pistola cargada. Apuntas a tu familia. Efectivamente, no sabes qué decisión podría doler menos. Sencillamente duele.
[[Apretar el gatillo.|liberation]]]
{
(if: $stats)[(display: "stats the end")]
}
(if: $language is "English")[You rise your gun to your head.
[[Aim to the head's temple.|suicide]]]
(if: $language is "Español")[Alzas la pistola hasta tu cabeza.
[[Apuntar a la sien.|suicide]]]
{
(if: $stats)[(display: "stats the end")]
}
(if: $language is "English")[You drop your gun. Close your eyes.
[[Resign.|resignation]]]
(if: $language is "Español")[Sueltas tu arma. Cierras los ojos.
[[Resignarse.|resignation]]]
{
(if: $stats)[(display: "stats the end")]
}
(if: $language is "English")[Fade-in. You wake up in a luxurious apartment. You're tied to a chair. It's too comfortable. Too nice. There is a man in front of you. He is old, which is unusual. Behind him the wall is crammed with TV screens. Your head starts to clear.
{
[[Ask who he is.|who he is]]
[[Stay silent.|silence]]
[[Taunt him hard.|hard]]
}]
(if: $language is "Español")[Fundido de entrada. Despiertas en un lujoso apartamento. Estás atado a una silla demasiado cómoda, demasiado bonita. Frente a ti un hombre. Es viejo, lo cual es poco habitual. Tras él la pared está repleta de pantallas. Tu cabeza comienza a despejarse.
{
[[Preguntar quién es.|who he is]]
[[Quedarme en silencio.|silence]]
[[Insultarle fuerte.|hard]]
}]
(if: $language is "English")[
*How twitter felt:
17% Actually, it's nice*
***50% Awwwwwful***
*33% I don't feel nothing*
](if: $language is "Español")[
*Como se sintió twitter:
23% Realmente estoy bien
30% Fataaaaaaaaal.*
***47% No siento nada.***
]
(if: $language is "English")[
<em>How twitter felt:
<strong>60% "Yes, officer."</strong>
40% "No, sir."</em>
](if: $language is "Español")[
<em>Como se sintió twitter:
<strong>57% "Sí, oficial."</strong>
43% "No, señor."</em>
]
(if: $language is "English")[
<em>Twitter stayed at home or go to patrol?:
<strong>86% "Let's go"</strong>
14% "I want to stay home</em>
](if: $language is "Español")[
<em>¿Twitter se quedaron en casa o fueron a patrullar?:
<strong>82% "Vamos."</strong>
18% "Quiero estar solo."</em>
]
(if: $language is "English")[You refuse the invitation. You want to stay home, which is a completely logical answer. Your lovely... hole. And you have to take care of the corpse.
Later, you hear a shot below. A woman screaming. Broken glass. You look through the window.(if: feel.sensitive())[ The horror.]
You look at the woman falling down 50 floors. (if: feel.sensitive())[Another casualty in a long list. How much time do you have left?](elseif: feel.sanguinary())[It is just a shape in black with little appendices as insect legs moving non stop.]
(if: feel.sensitive())[You get inside and close the window, terrified, before she reaches the bottom.
]
The building is huge. Another craziness from the late '90s construction boom. It has become a very nice place to live within since the contagion spread.
(if: feel.sanguinary())[
//Look at she, she's still falling.//
]
However, it is hard to maintain. The NP go out for food and people. Sometimes only half of them return. Sometimes, they do not come back.
(if: feel.sanguinary())[
//Crash.// There it is. She's fallen directly over a car, in the parking lot. Another luxury not necessary in the new world. You get inside and close the window.
]
(if: feel.sanguinary())[//Now what?!// ]You hear a dispute downstairs. And shouts. Maybe you should look outside.
{
[[Yes, I should.|strong argument]]
[[I don't think so.|don't think]]
}]
(if: $language is "Español")[Rechazas la proposición del hombre. Prefieres quedarte en casa, lo cual es lógico. Tu acogedor... agujero. Y tienes que ocuparte del cuerpo.
Al rato, oyes un tiro en la planta de abajo. Un grito de mujer. Unos cristales rotos. Miras por la ventana. (if: feel.sensitive())[El horror.]
Ves a la mujer precipitarse los 50 pisos que la separan del suelo. (if: feel.sensitive())[Otra desgracia más en la lista. ¿Cuánto te falta a ti?](elseif: feel.sanguinary())[No es más que una forma negra, con unos pequeños apéndices cual patas de insecto moviéndose sin parar.]
(if: feel.sensitive())[
Entras dentro antes de que llegue hasta abajo del todo. Y cierras la ventana, aterrado.
]
El edificio es enorme. Otra locura más del boom de finales de los 90. Ha resultado ser un buen lugar para vivir desde que el contagio se extendió.
(if: feel.sanguinary())[
//Mírala, aún está cayendo.//
]
Pero díficil de mantener. La PV baja a por comida y a por gente. A veces solo vuelven la mitad. A veces no vuelven.
(if: feel.sanguinary())[
//Crash.// Ahí está. Ha caído directamente sobre un coche, en el parking. Otro de los lujos que ya no son necesarios en el nuevo mundo. Entras dentro y cierras la ventana.
]
(if: feel.sanguinary())[//¡Ahora qué!// ]Afinas el oído y oyes una disputa escaleras abajo. Gritos. Quizá deberías echar un ojo.
{
[[Sí, será mejor.|strong argument]]
[[No creo que deba.|don't think]]
}]
{
(display: "deepen")
}
(if: $language is "English")[The building is huge. The biggest building in the city. The late-90s construction boom. This was going to be the future.
You're in the 54th floor. You can live well in the 54th floor. The NP, volunteers, go out and pick food and people. And you go down. They talk to people and the people trust them. You didn't trust them when everything started.
The big men asks you to stay behind them. You're their guest. You arrive at a middle-aged woman's house. She [cries.]<c2|
(click: ?c2)[She talks about her son, her wounded son. You come in. A hole just like yours. An NP woman approaches the son. He's been bitten.
The big man sighs. The six of you fill the whole space in the house. He grabs a rudimentary [gun.]<c3|]
(click: ?c3)[He aims at the boy. Just a boy. Wounded, but alive. With fear in his eyes. You could interfere.
{
[[But he's been bitten.|bitten]]
[[But he is just a boy.|boy]]
}
]](if: $language is "Español")[El edificio es enorme. El más grande de la ciudad. El boom de finales de los 90. El futuro iba a ser esto.
Te encuentras en el piso 54. Se vive bien en el 54. La PV, voluntarios, salen y recogen comida y gente. Y bajáis. Hablan con gente, la gente confía en ellos. Tú no lo hacías cuando comenzó todo.
El hombre grande te pide que te quedes tras ellos, que eres su huésped. Llegáis a casa de una señora. [Llora.]<z2|
(click: ?z2)[Habla de su hijo, su hijo herido. Pasáis dentro. Un agujero como el tuyo. Una mujer de la PV se acerca al hijo. Mordido.
El hombre resopla. Sois seis y ocupáis todo el espacio de la casa. Agarra una pistola [rudimentaria.]<z3|]
(click: ?z3)[Apunta al muchacho. Solo es un muchacho. Mal herido, pero vivo. Miedo en sus ojos. Podrías intervenir.
{
[[Pero está mordido.|bitten]]
[[Pero es solo un muchacho.|boy]]
}
]]
(if: $language is "English")[
<em>What twitter thought about intervene with the situation with the boy and the mother:
<strong>60% But he's been bitten</strong>
40% But is just a boy</em>
](if: $language is "Español")[
<em>Qué opinó twitter sobre intervenir en la situación con el chico y la madre:
<strong>73% Pero está mordido.</strong>
27% Pero es sólo un muchacho.</em>
]
(if: $language is "English")[The NP woman snorts. She has her hair tied in a pigtail, and carries a backpack with a red cross on a side. She looks at the group of you with disdain. (if: feel.sanguinary())[//Ha! Why did she look at me like that?//](elseif: feel.insensitive())[You feel nothing.](elseif: feel.sensitive())[You feel awful.]
The corridor remains silent. Nobody come out to see what happens, as usual. Barricades in the [downstairs.]<c1|
(click: ?c1)[Floor 43. The further you go down, the more dangerous it gets. The barricades disappear. The people is more vulnerable.
The woman walks behind, slowly. "You can't hold back, right? "You...! you fucking psycho!," she yells, "it always ends like that!"
"You just get out of here, then," replies the big man. She look at you, looking for support. But there is fear in her eyes. She leaves the NP without giving her back. Then she turns and runs down the stairs.
{
[[Follow her.|follow her]]
[[Stay.|Stay with the NP]]
}]
](if: $language is "Español")[La mujer de la PV resopla. Tiene el pelo recogido en una coleta y lleva una mochila con una cruz roja en un lado. Os mira con desprecio. (if: feel.sanguinary())[//¡Ja! ¿Por qué te ha mirado así?//](elseif: feel.insensitive())[No sientes nada.](elseif: feel.sensitive())[Te sientes fatal.]
En el pasillo persiste el silencio. Nadie sale a mirar qué sucede. Normal. En las escaleras hay barricadas por doquier. Hacia [abajo.]<z1|
(click: ?z1)[Planta 43. Cuanto más bajáis, más peligroso se vuelve. Las defensas desaparecen. La gente es más vulnerable.
La mujer va detrás, despacio. "No te podías aguantar, eh. ¡Tú! ¡Jodido psicópata!", grita, "siempre acaba igual".
"Pues vete de una vez", replica el hombre grande. Ella te mira, buscando complicidad. Pero el miedo se refleja en sus ojos, y abandona la PV sin darle la espalda. Camina hacia atrás un rato, entonces se da la vuelta y desaparece corriendo escaleras abajo.
{
[[La sigues.|follow her]]
[[Te quedas.|Stay with the NP]]
}]]
(if: $language is "English")[
<em>Twitter follow the PV woman or stayed with the patrol?:
<strong>60% You follow her.</strong>
40% You stay.</em>
]
](if: $language is "Español")[
<em>¿Twitter siguió a la mujer de la PV o se quedó?:
<strong>80% Le sigues</strong>
20% Te quedas</em>
]
(if: $language is "English")[
<em>Twitter betrayed or helped her?:
45% You help her.
<strong>55% You betray her.</strong></em>
](if: $language is "Español")[
<em>¿Twitter delató o ayudó a la mujer de la PV?:
<strong>69% La ayudas.</strong>
31% La delatas.</em>
]
(if: $language is "English")[
<em>Twitter wanted to be one of the patrol?:
20% Yes, I do.
<strong>80% No, I won't.</strong></em>
](if: $language is "Español")[
<em>¿Twitter quiso ser uno de la patrulla?:
20% Sí, lo haré.
<strong>80% No, no quiero.</strong></em>
]
(if: $language is "English")[
<em>Twitter opened the door or get to hide?:
<strong>67% Open.</strong>
33% Hide.</em>
](if: $language is "Español")[
<em>¿Twitter abrió la puerta o se escondieron?:
<strong>67% Abres.</strong>
33% Disimulas.</em>
]
(if: $language is "English")[You feel terribly tired. "I have to go to the lab. If you prefer to go up, meet me later. When you reach the hall, go down the elevator shaft."
{
[["To my apartment."|going up with np woman]]
[["Let's go down."|going down with the woman]]
}]
(if: $language is "Español")[Pero estás terriblemente (if: $gender is "male")[cansado](else:)[cansada]. "Tengo que ir al laboratorio. Si prefieres subir, reúnete conmigo más tarde. Cuando llegues al hall, baja por el hueco del ascensor."
{
[["Me voy a mi apartamento".|going up with np woman]]
[["Vamos abajo".|going down with the woman]]
}]
{
(set: $pvalive to false)
(set: $pvwomanalive to true)
}
(if: $language is "English")[
<em>Twitter decided to sleep or continue down?:
<strong>86% "Let's go"</strong>
14% "I want to stay home</em>
]
(if: $language is "Español")[
<em>¿Twitter decidió dormir o seguir bajando?:
36% Dormir
<strong>64% Bajar"</strong></em>
]
(if: $language is "English")[But you feel terribly tired. What do you decide?
{
[["To my apartment."|A Dormir 2]]
[["Let's party."|ir de marcha]]
}]
(if: $language is "Español")[Pero estás terriblemente (if: $gender is "male")[cansado](else:)[cansada]. ¿Qué decides?
{
[["A mi apartamento."|A Dormir 2]]
[["Vámonos de marcha."|ir de marcha]]
}]
{
(set: $pvalive to true)
(set: $pvwomanalive to false)
}
(if: $language is "English")[
<em>What twitter ask to the old man:
25% Ask who he is.
00% Taunt him hard.
<strong>75% Rest in silence.</strong></em>
](if: $language is "Español")[
<em>Qué le dijo Twitter al hombre viejo:
41% Preguntar quién es
12% Insultarle fuerte
<strong>47% Esperar en silencio</strong></em>
]
(if: $language is "English")[
<em>How Twitter want to go for the mission?:
33% Alone
00% With company
<strong>67% I don't want revenge</strong></em>
](if: $language is "Español")[
<em>¿Cómo quiso ir twitter a la misión?:
36% Sólo
25% Acompañado
<strong>39% No quiero venganza</strong></em>
]
(if: $language is "English")[
<em>To explode or not to explode, twitter, that is the question:
<strong>67% Blow up</strong></em>
33% Obey
](if: $language is "Español")[
<em>Explotar o no explotar, esa es la cuestión:
<strong>50% Explotar
50% Proseguir</strong></em>
]
(if: $language is "English")[
<em>Twitter wanted to continue or just wait for death?:
33% But I must.
<strong>67% But I can't.</strong></em>
](if: $language is "Español")[
<em>¿Quiso Twitter continuar o esperar la muerte?:
0% Pero no puedo seguir
<strong>100% Pero debo seguir</strong></em>
]
(if: $language is "English")[A huge place. A pompous entrance hall with metallic decor and reception desk and giant columns. Now, decadent and dirty.
It has been too long since you've seen the outside world. It terrifies you, it attracts you. Theres's nothing out there.
One of the others, one of those slow-walkers, comes out of nowhere. One of the women pops its brains out with a shotgun. (if: feel.sensitive())[You feel defenseless.](else:)[You ready your knife.]
The man must see it in your face and gives you a gun. It starts to advance. Not you. The others. The raging [crowd.]<c1|
(click: ?c1)[The shootout begins. Where all these slow-walkers come from is a mystery. They block the route to the stairs. It seems there's no way out.
But maybe there is. The eternal night, out there, or the dark elevator shaft.
{
[[The night.->La noche.]]
[[The elevator.->El ascensor.]]
}]]
(if: $language is "Español")[Un lugar enorme. Pomposa entrada con recepción metálica y columnas gigantes. Ahora decadente y sucia.
Hacía mucho que no veías el exterior desde tan cerca. Te aterra, te atrae. Es noche cerrada. Ahí fuera no se ve nada.
Uno de los otros, uno de los lentos caminantes sale de la nada. Una de las mujeres le revienta el cráneo con una escopeta. (if: feel.sensitive())[Te sientes (if: $gender is "male")[indefenso.](else:)[indefensa.]](else:)[Preparas el cuchillo.]
El hombre lo debe de ver en tu cara y te pasa un arma. Empiezan a avanzar. No vosotros. Los otros. La multitud [enfurecida.]<z1|
(click: ?z1)[Comienza el tiroteo. De dónde ha salido la marabunta es un misterio. Os cierran el paso por la escalera. Parece no haber salida.
Pero puede que haya un par. La noche eterna, ahí fuera, o el misterio al fondo del hueco del ascensor.
{
[[La noche.]]
[[El ascensor.]]
}]]
(if: $language is "English")[
<em>Twitter decided to go to the shaft or to the night?:
0% The elevator
<strong>100% The night</strong></em>
](if: $language is "Español")[
<em>¿Twitter quiso ir por el ascensor o hacia la noche?:
<strong>80% La noche</strong>
20% El ascensor</em>
]
(if: $language is "English")[
<em>What Twitter did?:
<strong>100% Follow them</strong>
000% Wander</em>
](if: $language is "Español")[
<em>¿Qué hizo Twitter?:
<strong>67% Los sigues</strong>
33% Sigues vagando</em>
]
(if: $language is "English")[You don't stop. Just [run.]<c1|
(click: ?c1)[And [run.]<c2|]
(click: ?c2)[The inhuman tide everywhere. And [run.]<c3|]
(click: ?c3)[They block each street, left and right.
Until you get to a huge building. Do you remember the malls? This was one of those. Another absurdity of the financial bonanza.
A shadow moves in front of [you.]<c4|](click: ?c4)[ One of them. You raise your gun. It ignores you, walking away.
It seems it is going inside the mall center. Something bumps against your shoulder. You jump [aside.]<c5|]
(click: ?c5)[Another animated carcass that ignores you. It goes there too. And here comes another, and another and a brute.
It seems all of them are going to a particular place. An exact location. Inside the mall.
{
[[Follow them.->Los sigues.]]
[[Wander away.->Vagar.]]
}]]
(if: $language is "Español")[No te detienes. No miras atrás. Tan solo [corres.]<z1|
(click: ?z1)[Y [corres.]<z2|]
(click: ?z2)[La marea inhumana por todas partes. Y [corres.]<z3|]
(click: ?z3)[Todas las calles laterales atestadas.
Hasta que llegas a un edificio inmenso. ¿Te acuerdas de los centros comerciales? Eso es. Otro despropósito de la era de la bonanza.
Algo se mueve delante de ti, [una sombra.]<z4|] (click: ?z4)[Uno de ellos. Levantas tu arma. Continúa su camino, ignorándote.
Se dirige al centro comercial. Algo te golpea en el hombro, saltas a un [lado.]<z5|]
(click: ?z5)[Otra carcasa animada que te ignora. De nuevo se dirige hacia allí. Y ahí va otra, y otro, y un bruto. Todos desaparecen dentro del centro comercial.
{
[[Los sigues.]]
[[Vagar.]]
}]]
(if: $language is "English")[
<em>What Twitter did in the end?:
43% Shoot him
<strong>54% Shoot them</strong>
00% Shoot yourself
00% Join</em>
](if: $language is "Español")[
<em>¿Qué decidió Twitter en el final?:
<strong>45% Dispararle</strong>
27% Dispararles
09% Dispararte
19% Unirte
</em>
]
(if: $language is "English")[She seems pleased of having you right behind her. "Let's go to my place. I have to do some stuff." She just goes down.
30th floor. Since everything started, you've never been so low. So close to the ground. People are sleeping in the corridors. "Down here live those that can't afford go higher. It's very hard to go up, but the price to pay down here is high too."
You enter into a hovel, worse than yours, if that's possible. There is a child. Red eyes. Wounded face. When he sees you he starts to [grumble.]<c2|
(click: ?c2)["I want you to see him. He was bitten long ago. I hid here and gave him a drug cocktail. He's getting better."
"It was in the attack of the zombie with a big scar in his chest. You know." //Yes, very well//, you want to answer.
"If you are with me, it's for something," she begs you. "Will you help me, please?"
{
[[Help her.]]
[[Betray her.]]
}]
](if: $language is "Español")[Parece complacida de tenerte detrás. "Vamos a mi casa", te dice, "tengo que solucionar un asunto". No deja de bajar.
Planta 30. Desde que todo comenzó, no habías estado tan abajo. Piso treinta. Tan cerca del suelo. Hay gente durmiendo en el pasillo. "Aquí abajo están los que no se pueden permitir llegar más arriba. Subir cuesta, pero el precio que se paga aquí también es alto".
Entráis en un cuchitril, peor que el tuyo, si es posible. Hay un niño. Los ojos rojos. Heridas por la cara. Gruñe al [verte.]<z2|
(click: ?z2)["Quería que lo vieras. Lo mordieron hace tiempo. Lo escondí aquí y le he suministrado un cóctel de fármacos. Está mejorando".
"Fue en la incursión del zombi con la gran cicatriz en el pecho. Ya sabes". //Sí, muy bien//, quieres responder.
"Si me has seguido, será por algo", te suplica. "Ayúdame, por favor".
{
[[La ayudas.|Help her.]]
[[La delatas.|Betray her.]]
}]]
(if: $language is "English")[She hugs the child when you come in. The child sniffs her hair. Four, you, her. "I suppose this had to happen," she said.
The leader looks at you. "Do you want to be one of us?" and he gives you his gun.
{
[["Yes, I do."|quiero]]
[["No, I don't."|no interesa]]
}]
(if: $language is "Español")[Ella abraza al niño cuando entráis. Este olfatea su cabello. Cuatro y tú y ella. "Supongo que tenía que pasar", dice.
El líder te mira. "¿Quieres ser uno de los nuestros?" y te pasa su pistola.
{
[["Sí, quiero."|quiero]]
[["No me interesa."|no interesa]]
}]
(if: $language is "English")["The zombie with the big scar was smarter than the rest. I know it. We need to find it. We need to know what it is."
"We'll have to keep going down. It'll be dangerous. But I trust you." Your hands are sweating. It's getting dark. It's cold.
"We'll need weapons, ammo, supplies. Are you sure you want come with me? It could be very dange..." Someone knocks on the door. She shakes her head. She looks at you. She orders you to be quiet. This could be the end.
{
[[You open the door.|open]]
[[You hide.|busted]]
}
](if: $language is "Español")["El zombi con la gran cicatriz era más inteligente que el resto. Pude ver sus ojos. Necesitamos encontrarlo. Saber qué es."
"Tendremos que seguir bajando. Será peligroso. Pero confio en ti." Te sudan las manos. Oscurece. Hace frío.
"Necesitaremos armas, munición, avituallamiento. ¿Estás seguro de que quieres venir? Puede ser muy peligros..." Llaman a la puerta. Ella niega. Te mira. Te manda callar. Este puede ser el fin.
{
[[Abres.|open]]
[[Te escondes.|busted]]
}]
{
(display: "deepen")
(set: $deathcount to it + 1)
(set: $boyalive to false)
}
(if: $language is "English")[You jump aside. The woman is consumed by rage. She kills one of the NP men. Pushes another hard. And charges against the NP leader. You feel something sharp and cold, hiding in your waist. The [knife.]<c1|
(click: ?c1)[You grab it. And you go for the woman. She is fighting with the NP leader. (if: $killhimorher is "her")[without hesitation, you stab her in the chest.](else: $killhimorher is "him")[You doubt and stab him in the chest.] [Blood.]<c2|]
(click: ?c2)[Warm blood over your cold hands, and over your arm and over your whole body. The corpse lies on the floor in front of you. You take the knife from (print: $killhimorher) chest. (if: feel.sadistic())[And you feel plethoric.](elseif: feel.sanguinary())[And you feel nice.](elseif: feel.insensitive())[And you don't feel anything.](elseif: feel.maudlin())[And you feel like dying.](elseif: feel.sensitive())[And you feel awful.] It's [done.]<c3|]
(click: ?c3)[(if: $killhimorher is "him")[She looks at you. (if: feel.sadistic())[You are in ecstasy.](elseif: feel.sanguinary())[You feel the adrenaline pumping in your head.](elseif: feel.insensitive())[You just stand there.](elseif: feel.maudlin())[You are trembling. Tears are brought to your eyes.](elseif: feel.sensitive())[You are trembling.] Now everything is over. Now you'll have to run, you're an outlaw. You're dead.
She doesn't have time to mourn for the boy. She is packing things. And you don't react. You're just standing there.
She holds your head, look into the eye and tells you, "Listen, you are a great (if: $gender is "male")[man](else:)[woman]. I owe you my life. But now we must move. Do you understand me? Where do we go?!"
[[Answer her.|Responder a la mujer.]]]
(else:)[The man snorts. "That was close," he says, laughing. "But we have to do what we have to do. No regrets."
(if: feel.sadistic())[You are in ecstasy.](elseif: feel.sanguinary())[You feel the adrenaline pumping in your head.](elseif: feel.insensitive())[You just stand there.](elseif: feel.maudlin())[You are trembling. Tears are brought to your eyes.](elseif: feel.sensitive())[You are trembling.] And you just stand there.
"You seem awful, (if: $gender is "male")[boy](else:)[girl]," he says, looking at you. "Maybe you need to rest... Or maybe you want to party." And he smiles.
[[Answer him.|Responder al hombre.]]]]]
(if: $language is "Español")[Saltas hacia un lado. La mujer está hecha una furia. Mata a uno de la PV. Empuja a otro bien fuerte. Sientes algo frío y metálico en tu cintura. El [cuchillo.]<z1|
(click: ?z1)[Lo agarras. Y vas a por la mujer. Está luchando contra el líder de la PV. (if: $killhimorher is "her")[Sin dudar, la apuñalas en el pecho.](else: $killhimorher is "him")[Dudas y apuñalas al hombre en el pecho.] [Sangre.]<z2|]
(click: ?z2)[Sangre tibia sobre tus frías manos, y sobre tu brazo y sobre todo tu pecho. El cuerpo yace en el suelo en frente de ti.
Sacas el cuchillo de su pecho. (if: feel.sadistic())[Y te sientes pletórico.](elseif: feel.sanguinary())[Y te sientes bien.](elseif: feel.insensitive())[Y no sientes nada.](elseif: feel.maudlin())[Y te sientes morir.](elseif: feel.sensitive())[Y te sientes fatal.] Ya está, ya está [hecho.]<z3|
]
(click: ?z3)[(if: $killhimorher is "him")[Ella te mira. (if: feel.sadistic())[Estás en éxtasis.](elseif: feel.sanguinary())[Sientes la adrenalina bombeando tu cabeza.](elseif: feel.insensitive())[Y tú no te mueves.](elseif: feel.maudlin())[Estás temblando. Y las lágrimas empiezan a brotar de tus ojos.](elseif: feel.sensitive())[Estás temblando.] Ahora todo ha terminado. Ahora tendréis que huir, eres un proscrito. Estás muerto.
Ella ni siquiera se permite llorar al niño. Está empaquetando sus cosas. Y tú no reaccionas. Sencillamente permaneces (if: $gender is "male")[quieto](else:)[quieta], de pie.
Ella te sujeta la cabeza, te mira en los ojos y dice, "Escucha, eres (if: $gender is "male")[un gran hombre](else:)[una gran mujer]. Te debo la vida. Pero ahora debemos continuar. ¿Me entiendes? ¡¿A dónde podemos ir?!"
[[Answer her.|Responder a la mujer.]]]
(else:)[El hombre respopla. "Esa ha estado cerca", dice, riendo. "Pero uno tiene que hacer lo que tiene que hacer. Sin remordimientos".
"Te veo fatal, (if: $gender is "male")[chico](else:)[chica]", dice, mirándote. "Quizás necesites descansar... O quizás prefieras ir de marcha". Sonríe.
[[Responderle.|Responder al hombre.]]]]]
(if: $language is "English")["Well you may not know my face, but you have heard about me. I'm sure of it. I run this place. I'm Mr. 70." And he smiles. (if: feel.sanguinary())[//Another fucking *smiles*.//]
"I've been following your adventures," he points to the array of screens behind him. "You are not (if: $gender is "male")[the man](else:)[the woman] I need, but you're the one I have. You'll have to [do]<c1|."
(click: ?c1)["We have a little trouble with a zombie," he makes a gesture in his chest. "You know which... We want to exterminate him. But this //being// is somewhat special. You know about him. It turns out you are the only one who faced him and, well..." He stands up from behind a sturdy desk and approaches you. "Only you looked into his eyes and [survived]<c2|."]
(click: ?c2)[He raises his hand, like a cheap TV preacher: "You have a mission to accomplish for the greater good."
"And you have nothing to lose. We have your home. All your loved ones are dead. Revenge is all you have."
(if: feel.sanguinary())[Your eyes burst with fury. ](elseif: feel.sensitive())[Your eyes fill with tears. ]"But the real question is: Will you go alone or with company?"
{
[["Alone." ->Solo.]]
[["With company." ->Acompañado.]]
[["I don't want revenge." ->No venganza]]
}]]
(if: $language is "Español")["Verá, usted no conoce mi cara pero ha oído hablar de mi. Estoy seguro. Yo dirijo este lugar. Soy Mister 70". Y sonríe. (if: feel.sanguinary())[//Otro jodido *sonrisas*.//]
"He estado siguiendo sus avances". Y señala las filas de pantallas a su espalda. "No es exactamente (if: $gender is "male")[el hombre](else:)[la mujer] que necesito, pero es (if: $gender is "male")[el hombre del](else:)[la mujer de la] que dispongo. [Valdrá]<z1|."
(click: ?z1)["Tenemos un pequeño problema con un zombi", hace un gesto en su pecho con la mano en forma de garra. "Ya sabe... Queremos acabar con él. Pero este //ser// es algo especial. Usted lo sabe. Resulta que usted es (if: $gender is "male")[el único](else:)[la única] que ha estado cara a cara con él y, bueno...". Se pone de pie desde detrás de un robusto escritorio y se acerca a ti. "Solo usted le ha mirado a los ojos y ha [sobrevivido]<z2|".]
(click: ?z2)[Lleva las manos al aire, como un telepredicador barato: "Usted tiene una misión que cumplir por el bien de la comunidad".
"Y no tiene nada que perder. Nosotros nos hemos quedado con su casa. Sus seres queridos están muertos. Solo le queda la venganza."
(if: feel.sanguinary())[Tus ojos estallan en furia. ](elseif: feel.sensitive())[Tus ojos se llenan de lágrimas. ]"La pregunta es: ¿Querrá ir solo o acompañado?"
{
[["Solo".|Solo.]]
[["Acompañado".|Acompañado.]]
[["No quiero venganza".|No venganza]]
}]]
(if: $language is "English")[A woman comes closer you. She puts a device on your leg. It has a blinking red light. It doesn't look good. "Meet your new friend: the C4. If you try to escape, boom. If you get bitten, boom!" He points to a control in his [hand.]<c1|
(click: ?c1)["It's a preventive measure... Especially for us. And now, meet your team." Four people, three women, one man, appear to one side. They're big, loaded with guns. [Mutilated.]<c2|]
(click: ?c2)["They have volunteered. Isn't it wonderful? They do want their revenge. And you're gonna help them".
The man comes back to the table, leaves the control on it just in sight, and takes a seat on his armchair.
You're [released.]<c3|]
(click: ?c3)[It seems like a good moment to finish everything. You and they, blowing up. Or just obey one more time.
{
[[Obey.|Proseguir.]]
[[Blow up.|Explotar.]]
[[I don't know.|Indeciso.]]
}]]
(if: $language is "Español")[Una mujer se acerca. Te coloca un aparato en una pierna. Tiene una luz roja que parpadea. No tiene buena pinta. "Conoce a tu nuevo amigo: el C4. Si intentas escapar, boom. Si te rebelas, boom. Si te muerden, boom." Señala un mando en su [mano.]<z1|
(click: ?z1)["Es una medida cautelar... Sobre todo para nosotros. Y ahora conozcamos a tu equipo." Cuatro personas, tres mujeres y un hombre, aparecen en un lateral. Son grandes, cargados de armas. [Mutilados.]<z2|]
(click: ?z2)["Han decidido presentarse voluntarios. ¿No es maravilloso? Ellos sí que quieren su venganza. Y tú les ayudarás."
El hombre vuelve a la mesa, deja el mando encima, a la vista, y se sienta en su sillón.
Eres [liberado.]<z3|]
(click: ?z3)[Parece un buen momento para acabar con todo. Reventarte a ti y a ellos. O agachar la cabeza una vez más.
{
[[Obedecer.|Proseguir.]]
[[Explotar.]]
[[No sé qué hacer.|Indeciso.]]
}]]
(if: $language is "English")[(if: feel.sanguinary())[Maybe you have a mission, maybe everything worth the risk. That group of people following you. You are a messiah. ](elseif: feel.sensitive())[What will become of you when you get down all those stairs, when you get to the bottom?](else:)[When you get to the 54th floor, you see your old apartment. The door is open, but a member of the NP stands guarding it. The group keeps going down.
40th floor. 35th floor. 30th. This next floor is heavily reinforced, but when you reach the 25th floor, all protections are vanished. It is the last line of defence.
]
When you pass the 20th floor, you smell the stench of death.
(if: feel.sensitive())[You're about to collapse. Is this it? Do you think this isn't worth it? How did you get here? Is this of any use? ] The world is over and this is only a fake society that you already hated back when you had a nice apartment.
{
(if: feel.sensitive())[You fall down and think of staying here. 15th floor. //I think this is the end.//
[[But I must.|debo]]
[[But I can't.|no puedo]]]
(else:)[[[Continue going down.|all the way down]]]
}]
(if: $language is "Español")[(if: feel.sanguinary())[Quizá sí tengas una misión. Ese grupo de personas siguiéndote. Eres un mesías. ](elseif: feel.sensitive())[Qué será de ti cuando bajes todas esas escaleras, cuando llegues abajo. ](else:)[El grupo continúa descendiendo. Cuando llegas a la planta 54 ves tu antiguo apartamento. La puerta está abierta pero un miembro de la NP está de pie ante la puerta guardándolo.
Continuais descendiendo. Planta 40. Planta 35. 30. Esta y las siguientes plantas están fuertemente fortificadas, pero a partir de la planta 25 todas las protecciones desaparecen. Era la última linea de defensa.]
Entonces pasas la planta 20 y empiezas a notar el hedor y la muerte.
(if: feel.sensitive())[Estás a punto de derrumbarte. ¿Es eso? ¿Piensas que no vale la pena? ¿Cómo has llegado aquí? ¿De qué servirá? ] El mundo ha terminado y esto es solo un simulacro de una sociedad que ya detestabas cuando vivías en un apartamento decente.
{
(if: feel.sensitive())[Caes y piensas en no seguir más. Planta 15. //Este es mi fin...///
[[Pero debo.|debo]]
[[Pero no puedo.|no puedo]]]
(else:)[[[Continuar bajando.|all the way down]]]
}]
{
(display: "deepen")
}
(if: $language is "English")[Everyone is heading to a central square. There, in the center, above all others, The One, arms raised to the sky.
He turns and looks at you. Directly at you. The herd keeps walking. You stop(if: feel.sensitive())[, with a shudder](elseif: feel.insensitive())[. You recognize him](elseif: feel.sanguinary())[. There it is, your destiny. The source of all your rage]. The large scar on his chest.
A smile. Wait, is he smiling? Yes, it seems. But it's impossible. But he makes a gesture to you. And [smiles.]<c1|
(click: ?c1)[The corpses stop moving around. They look at you. They make way. And they appear. Your [family.]<c2|]
(click: ?c2)[Your loved one. Your children. Your parents. No matter the face or the body they once had. They are. But they are [not.]<c3|]
(click: ?c3)[(if: $youlike is "boys")[His](else:)[Her] eyes are lost somewhere in the infinite. Their bodies rotten. The One with the scar makes you a sign: //Join us.//
You do not know what decision might hurt less. You hold the gun tight.
{
[[Shoot him.|Dispararle.]]
[[Shoot them.|Dispararles.]]
[[Shoot yourself.|Dispararte.]]
[[Join them.|Unirte.]]
}]]
(if: $language is "Español")[Todos se dirigen hasta una plaza central. Allí, en el centro, sobre todos los demás, Él eleva los brazos hacia el cielo.
Se gira y te mira. A ti directamente. El rebaño continúa caminando. Te detienes(if: feel.sensitive())[, con un escalofrío.](elseif: feel.insensitive())[. Le reconoces](elseif: feel.sanguinary())[. Ahí está, tu destino. La fuente de toda tu ira]. La gran cicatriz en el pecho.
Sonríe. Espera, ¿está sonriendo? Sí, eso parece. Pero es imposible. Pero te señala. Y [sonríe.]<z1|
(click: ?z1)[Los cuerpos dejan de moverse. Te miran todos. Abren paso. Y aparecen ellos. Tu [familia.]<z2|]
(click: ?z2)[El ser amado. Tus hijos. Tus padres. Da igual el rostro o el cuerpo que una vez tuvieron. Son ellos. Pero no lo [son.]<z3|]
(click: ?z3)[Sus ojos están perdidos en algún punto del infinito. Sus cuerpos se pudren. El ser de la cicatriz te hace un gesto: //Únete.//
No sabes qué decisión puede doler menos. Aprietas el arma firmemente.
{
[[Dispararle.]]
[[Dispararles.]]
[[Dispararte.]]
[[Unirte.]]
}]]
{
(display: "deepen")
}
(if: $language is "English")[The bullet leaves the barrel with fury. A direct and accurate shoot to his chest. He falls from above.
Everything freezes for a moment. Something is moving in the background. He runs and with a jump he is in front of you. He looks you in the eyes.
A hole in the chest is nothing for him. He has just that frozen smile. He opens his mouth. You rise your gun.
Another shot. In full forehead. Reverberates through the building. He writhes in the floor, screaming gritty laughter.
Something in your chest is released. A dead weight. It had been there for so long. So long... Now all that remains is an empty space.
The glassy eyes of the herd regain their usual red fierceness. Your smell makes them rabid.
You lift the gun to the head's temple. This time is your temple. And you pull the trigger. //clack.// Nothing happens.
Perhaps you should have never left your flat. Or kill (if: $deathcount>1)[those persons](else:)[that person]. Or abandon your team.
Your family is the first to pounce upon you. No remorse. They lie down and devour you.
You die, at least, knowing that you are unique and exceptional. Your steps have never been taken and will never be repeated.
And you rise [again.]<z3|]
(if: $language is "Español")[La bala sale del cañón con furia. Un disparo directo y certero que impacta en su pecho. Cae de lo alto.
Todo se congela durante un momento. Algo se mueve al fondo. Corre y de un salto se planta ante ti. Te mira a los ojos.
El agujero en el pecho no es nada para él. Solo tiene esa sonrisa congelada. Abre la boca. Y levantas la pistola.
Otro disparo. En plena sien. Retumba por el edificio. El ser con la cicatriz en el pecho se retuerce en el suelo, gritando carcajadas pétreas.
Algo en tu pecho se suelta. Un peso muerto. Llevaba ahí tanto tiempo. Tanto... Que ahora solo queda vacío.
Los ojos vidriosos del rebaño recuperan su roja fiereza habitual. Tu olor les hace rabiar.
Llevas la pistola a tu sien. Esta vez es TU sien. Y aprietas el gatillo. //Clack// No ocurre nada.
Quizá nunca debiste salir del piso. O matar a (if: $deathcount>1)[aquellas personas](else:)[aquella persona]. O no abandonar a tu equipo.
Tu familia es la primera en abalanzarse sobre ti. Sin remordimiento posible. Te tumban y te devoran.
Mueres, al menos, sabiendo que eres (if: $gender is "male")[único](else:)[única] y excepcional. Que tus pasos nunca han sido dados y nunca serán repetidos.
Pero, te alzas otra [vez.]<z3|]
(click: ?z3)[(display: "The End")]
(if: $language is "English")[That is, the muzzle feels cold against the skin of your temple.
Perhaps you should have never left your flat. Or kill (if: $deathcount>1)[those persons](else:)[that person]. Or abandon your team.
The Shepherd. He's like... He tries to talk to you. He raises his fist to the roof. And smiles at you. (if: feel.sensitive())[You shake your head.](elseif: feel.sanguinary())[You defy him.]
You think that, at least, you are unique and exceptional. Your steps have never been taken and will never be repeated.
You pull the [trigger.]<z3|]
(if: $language is "Español")[Así es, la boca del cañón está fría al contacto con tu sien.
Quizá nunca debiste abrir la puerta del apartamento. O matar a (if: $deathcount>1)[aquellas personas](else:)[aquella persona]. O abandonar a tu equipo.
El Pastor. Parece que... parece que intenta hablar contigo. Él alza su puño al techo, y te sonríe. (if: feel.sensitive())[Pero tu niegas.](elseif: feel.sanguinary())[Pero tu le desafías.]
Piensas, al menos, que morirás sabiendo que eres (if: $gender is "male")[único](else:)[única] y excepcional. Que tus pasos nunca han sido dados y nunca serán repetidos.
Y aprietas el [gatillo.]<z3|]
(click: ?z3)[(display: "The End")]
(if: $language is "English")[The shepherd screams with laughter. He jumps and cover the distance to you. He smiles.
It's like... He tries to talk to you. He raises his fist to the roof. And smiles at you. You break down. Now for good.
He grabs your head. And bites you in the neck.
At first, it feels like cold. Painful cold. Then it's warm. Inch by inch, cell by cell, it catches you on fire.
Your last thought, before the hunger arrived, was how exceptional and unique you are. Nobody will walk your steps. You are the only one. And... //And... The hunger. God. My brothers and sisters! Now I see [it...]<z3|//]
(if: $language is "Español")[El pastor grita con una risa maníaca. Salta hacia ti, subre toda la distancia que os separa.
Es como si... como si tratase de hablarte. Alza su puño hacia el techo. Y te sonríe. Y te hundes. Ahora para bien.
Tocas el suelo con tus rodillas, vencido. Él te agarra la cabeza. Y te muerde en el cuello.
Al principio, sientes frío. Dolorosamente frío. Luego caliente. Pulgada a pulgada, célula a célula, ese calor te incendia por dentro.
Tu último pensamiento, antes de que llegue el hambre, es lo excepcional y (if: $gender is "male")[único](else:)[única] que eres. Que tus pasos nunca han sido dados y nunca serán repetidos. Y... //Y... El hambre. Mi Dios. ¡Mis hermanos y hermanas! Ahora lo [veo...]<z3|//]
(click: ?z3)[(display: "The End")]
(if: $language is "English")[You watch that white wall crossed by black cuts. Sudden degradation in matter. Eternal claw marks.
You remember it like it was yesterday, but it was not yesterday. It was... How long ago? Time is a complex thing with no clocks, no calendar. Someone should keep track of it.
You do not. You did. No longer. It was just a countdown. Maybe months. Maybe a year. Everything falls apart eventually. The wall is still there, however.
It is nightfall. Or the sun is just going out. It would take eight minutes to realise it is dying. You close your eyes. A knock on the door forces you to open them.
It has never been a good idea to open the door, it doesn't seem to be now. But someone may need your help. It may be your destiny calling.
{
[[Open.|Abres.]]
[[Close the eyes harder.|Cierra los ojos.]]
}]
(if: $language is "Español")[Observas esa pared blanca atravesada por cortes negros. Súbitas degradaciones en la materia. Marcas eternas de garras.
Lo recuerdas como si fuese ayer, pero no fue ayer. Fue hace... ¿Cuánto? El tiempo es complejo sin relojes, sin calendario. Alguien debe llevar la cuenta.
Tú no lo haces. Lo hacías. Ya no. Solo era una cuenta atrás. Puede que meses. Quizá un año. Todo se vino abajo. La pared sigue allí, sin embargo.
Está anocheciendo. O tan solo el sol se apaga. Tardarías ocho minutos en darte cuenta de que se está muriendo. Cierras los ojos. Un golpeteo en la puerta te obliga a abrirlos.
Nunca ha sido buena idea abrir la puerta. No parece serlo esta vez. Pero alguien puede necesitar tu ayuda. Podría ser tu destino llamando.
{
[[Abres.]]
[[Cierras más fuerte los ojos.|Cierra los ojos.]]
}]
{
(display: "raise")
}
(if: $language is "English")[(unless:(history:) contains "strong argument")[A woman. ](else:)[She's the NP woman you've seen before. ]Does she seem hopeless? Everyone is like that in the building. Well, not everyone. She seems determined instead. She is evaluating you. Thinking.
(unless:(history:) contains "strong argument")[She is dressed with the NP uniform. But she carries a backpack with a red cross on a side.
]You do not know whether to say something. You can say something. You can keep silent. She speaks. "Come with me". She is not begging. You are given an order.
[[You obey.|the nurse and the child]]]
(if: $language is "Español")[(unless:(history:) contains "strong argument")[Una mujer. ](else:)[Es la mujer de la PV que has visto antes en el pasillo. ]¿Está desamparada? Todos lo estáis en el edificio. Bueno, no todos. Pero se muestra decidida. Te mira. Piensa.
(unless:(history:) contains "strong argument")[Está vestida con el uniforme de la PV. Y además lleva una mochila con una cruz roja a un lado.
]No sabes si decir algo. Puedes decir algo. Puedes seguir callado. Habla ella. "Ven conmigo". No te lo está rogando. Te está dando una orden.
[[Obedeces.|the nurse and the child]]]
(if: $language is "English")[You keep your eyes wide shut. Force your mind to remember (if: $youlike is "boys")[his](else:)[her] face. You are not even sure that was (if: $youlike is "boys")[his](else:)[her] face.
Just an idea of what might have been. Larger eyes, a more crooked nose, straighter hair. It melts like an ice cream in summer. And disappears.
The tapping is over. But it continues in your stomach. It roars. Crawls the walls of your organs. It screams hungry. You answer by moving.
You open the last cupboard left in the kitchen. Just a couple of cans of tuna. They expire within six years. You open one. Drink the oil. Eat the fish.
Sleep, now that hunger seems to be relieved. Briefly.
[[...|nightmare]]
](if: $language is "Español")[Continuas con los ojos cerrados. Obligas a tu mente a recordar su rostro. Ya no estás seguro de que ese fuese el rostro de (if: $youlike is "boys")[él](else:)[ella].
Tan solo una idea de lo que podría haber sido. Los ojos más grandes, la nariz más torcida, el pelo más lacio. Se derrite, como un helado en verano. Y desaparece.
El golpeteo fuera ha terminado. Continua en tu estómago. Ruge. Araña las paredes de tus órganos. Chilla hambriento. Respondes moviéndote.
Abres la única alacena que queda en la cocina. Apenas un par de latas de atún. Caducan dentro de seis años. Abres una. Bebes su aceite. Comes el pescado.
Duermes, ahora que el hambre parece estar aliviada. De forma breve.
[[...|nightmare]]]
(if: $language is "English")[The night is elusive when they bust the door down. You wake up jumping out the bed, hoping to known how to defend yourself. This time, this time...
Four men, headed by the leader of the NP, enter the apartment. They ransack your home, but there is nothing left to take.
One goes for the cupboard, another for the closet, the last one moves you away, and seeing that the mattress is already torn apart from top to bottom, he turns it around and throws it to the floor. It would be quite comical if it weren't the mattress where you sleep and live. The leader smiles, affable.
You do not look so affable. Not because you do not want to, but because you cannot. You are still in the frontier of sleep. Neither asleep nor awake. Half alive, half dead.
He wants to talk, but suddenly you wake up. Now there is some decision in your eyes, some strategy.
{
[[And you smile back.|sonríes]]
[[And you hit him in return.|golpeas]]
}]
(if: $language is "Español")[La noche es inaprehensible cuando tiran la puerta abajo. Despiertas de un salto, esperando saber cómo defenderte. Esta vez sí, esta vez...
Cuatro hombres, encabezados por el líder de la PV, entran en el apartamento. Se encargan de arrasar con todo, aunque hay muy poco con lo que arrasar.
Uno va a por la alacena, otro a por un armario, el último te aparta y como el colchón ya está rajado de arriba a abajo, le da la vuelta y lo lanza al suelo. Sería cómico si no fuese porque es el colchón en el que duermes y vives. El líder te sonríe, afable.
Tu no te muestras tan afable. No porque no quieras, sino porque no puedes. Estás en la duermevela aún. Ni dormido, ni despierto. Medio vivo, medio muerto.
Quiere hablar, pero tú te despiertas de golpe. Ahora hay cierta decisión en tus ojos, cierta estrategia.
{
[[Y le devuelves la sonrisa.|sonríes]]
[[Y le golpeas en respuesta.|golpeas]]
}]
{
(display: "deepen")
}
(if: $language is "English")[You smile. And he gives you (if:(history:) contains "carnage")[that](else:)[a] pat on the back with his wide hand, (if:(history:) contains "carnage")[so familiar, so comforting, ](else:)[so hard, ] he almost break your shoulder blade. He shows you the way out your own apartment.
He says two words: "Mr. 70". You know who he is, but do not know him at the same time.
[[And he leads the way.|lift to 70]]]
(if: $language is "Español")[Le sonríes. Y te da (if:(history:) contains "carnage")[esa](else:)[una] palmada en la espalda (if:(history:) contains "carnage")[tan familiar, tan reconfortante](else:)[tan fuerte, con toda esa mano ancha]. Casi te rompe el omoplato. Te indica el camino hacia el pasillo.
Dice dos palabras: "Mr. 70". Sabes quién es, pero no lo sabes.
[[Y le sigues.|lift to 70]]]
(if: $language is "English")[He measures two heads more than you. Before you can move a finger, he reads your muscles and he topples you with only one blow. Unconscious.
[[...]]]
(if: $language is "Español")[Mide dos cabezas más que tú. Antes de que puedas mover un dedo, lee tus músculos y te tumba de un golpe. Inconsciente.
[[...]]]
(if: $language is "English")[Eventually you both meet. The NP woman. She was looking for you.
Does she seem hopeless? Everyone you are in the building. Well, not all. She is determined. She is pondering you. Thinking.
You do not know whether to say something. You can say something. You can keep silent. She speaks. "Come with me". She is not begging. You are given an order.
[[You obey.|the nurse and the child]]]
(if: $language is "Español")[Finalmente os encontráis. La mujer de la PV. Te estaba buscando.
¿Parece desesperada? Todos lo estáis en el edificio. Bueno, no todos. Pero se muestra decidida. Te mira. Piensa.
No sabes si decir algo. Puedes decir algo. Puedes seguir callado. Habla ella. "Ven conmigo". No te lo está rogando. Te está dando una orden.
[[Obedeces.|the nurse and the child]]]
(if: $language is "English")[But before that, "it's time for tax collection," the NP leader says. So the NP goes down floor by floor claiming a tribute to the lord of the building. Mr. 70.
Sometimes, it is food; others, ammunition. Sometimes there are disputes, threats, beatings. Sometimes a family contributes a volunteer for the NP. And with that they already pay for what it belongs to Mr. 70. Then you understand. Seeing the exchange of goods. The chain. The hierarchy. (If: feel.sensitive())[The abuse. It seems awful to you.](elseif: feel.sanguinary())[It looks like a good idea to you. It works.]
You reach the 26th floor and approach a door. The NP leader says to one of his men, "This is yours."
The man knocks, and a (if: $youlike is "boys")[beautiful] young man appears, naked from the waist up and in light make-up. "I was waiting for you". He smiles and takes the man's hand, and both disappear inside closing the door behind.
"Not that I like that homo shit." comments the NP leader smiling. The rest of the group laugh at the joke. (if: feel.sensitive())[//That was nasty.//](elseif: feel.sanguinary())[(if: feel.sadistic())[You laugh out loud.](else:)[You laugh with them.](if: ($gender is "male" AND $youlike is "boys") OR ($gender is "female" AND $youlike is "girls") OR ($youlike is "both"))[ What does that say about you?]] "But what is the apocalypse if you can't enjoy what you like, huh?" he grins.
After a while the man appears at the door of the apartment. Visibly relaxed and with his eyes shining.
"Well, now let's have fun," says the leader. The NP receive the news with joy and cheers. "Are you coming or are you staying?" he asks you.
{
[["Let's go."|galería de tiro]]
[["I go to my apartment."|A Dormir 2]]
}]
(if: $language is "Español")["Pero antes toca recogida de impuestos." Bajáis y vais piso por piso reclamando un tributo para el señor del edificio. Mr. 70.
Unas veces es comida; otras munición. Otras veces hay disputas, amenazas, palizas. Otras veces una familia contribuye con un voluntario para la PV. Y con eso ya pagan por lo que es de Mr. 70.
Entonces lo entiendes. Al ver el intercambio de bienes. Las cadenas. La jerarquía. (if: feel.sensitive())[El abuso. Te parece terrible.](elseif: feel.sanguinary())[Lo observas como una buena idea. Funciona.]
Llegáis a la planta 26. Os acercáis a una puerta. El líder de la PV dice a uno de sus hombres, "Este es tuyo."
Llama a la puerta, aparece un (if: $youlike is "boys")[bello ] joven, desnudo de cintura para arriba y ligeramente maquillado. "Te estaba esperando". Sonríe. Toma al hombre de la mano y ambos desaparecen en el interior cerrando la puerta tras de sí.
"No es que me gusten a mí estas mierdas homo", sonríe el líder. El resto del grupo ríen la gracieta. (if: feel.sensitive())[//Eso ha sido desagradable.//](elseif: feel.sanguinary())[(if: feel.sadistic())[Tú te ríes bien fuerte.](else:)[Tú ries con ellos.](if: ($gender is "male" AND $youlike is "boys") OR ($gender is "female" AND $youlike is "girls") OR ($youlike is "both"))[ ¿Qué dice eso de tí, eh?]] "Pero de qué sirve el apocalipsis si uno no puede disfrutar de lo que más le gusta, ¿eh?". Y sonríe ámpliamente.
Al cabo de un rato el hombre aparece por la puerta del apartamento. Visiblemente relajado y con los ojos brillantes.
"Bien, ahora sí, vamos a divertirnos." La PV recibe la noticia con alegría y ovaciones. "¿Te vienes o te quedas?"
{
[["Vamos."|galería de tiro]]
[["Me voy a mi apartamento."|A Dormir 2]]
}]
{
(display: "deepen")
}
{
(set: $language to "English")
(if: feel.init_insensitive())[]
(set: $gender to (either: "male" , "female"))
(set: $youlike to (either: "boys" , "girls" , "both"))
(set: $boyalive to true)
(set: $pvalive to true)
(set: $pvwomanalive to true)
(set: $deathcount to 1)
(set: $corpsedisposed to false)
(set: $drug to "yellow snow")
(set: $drug to "blue pill")
(set: $drug to "none")
(set: $c4 to true)
(set: $stats to false)
(set: $feelings_backup to 50)
(goto: "Inicio")
}
{
(display: "deepen")
}
(if: $language is "English")[(if: $drug is "yellow snow")[You climb. You feel full of energy. Floor 29. 30. 36. Floor 44.
More, mooore. Floor 52, 53, 54. Your apartment. //Blam.// You rush inside. Everything is confusing now. Emptiness, walls, scratches. Strength abandons you. You crawl into the bed and collapse on it. Everything is spinning.]
(elseif: $drug is "none")[You retire. (If: feel.sensitive())[Does it matter? Everybody ignores you. You're just an irrelevant little person. Just another one.](elseif: feel.sanguinary())[You are satisfied with yourself. You feel you've made progress. You're going in the right direction.]
In the corridor someone faces you, not really speaking to you, but with a ghost. You avoid them.
You begin (if: feel.sensitive())[a painful](else:)[the] ascent. Only twenty-four floors. People will sleep above this. (If: feel.sanguinary ())[Those pathetic creatures.](Else:)[These depressing beings.]
(Unless: feel.sanguinary())[You're one of those beings. What is the difference between you and them? ](Else:)[You're not one of those beings. ](Unless: feel.sensitive ())[The you'd kill them all, if only you could. If you could make the decision](else:)[No, you're just another sad poor being. The most pathetic of all.]
Floor 54. You enter your apartment. You go straight to bed. And...
](elseif: $drug is "blue pill")[Still floating you being an easy climb. Gracefully, you dodge the beings you cross paths with through the halls and stairways. They are melancholy beings, like you, that go to their holes in the darkest corners of the building. They stay in the same foundations and columns, gnaw at the structure, everything wobbles. //We are going to die.// You also see yourself gnawing the structure.
our strength abandons you just when you get to some floor. You stop, focus and read. Floor 54. You drag your feet. They each weigh like a millstone. Finally, you reach your apartment.
You enter with great effort, and before reaching the bedroom you hit the ground, you crawl, climb on top of the mattress. Everything is confusing now. Everything is spinning.
]
(if: $drug is "none")[[[Remember.|lysergic dream]]](else:)[[[Close your eyes.|lysergic dream]]]]
(if: $language is "Español")[(if: $drug is "yellow snow")[Asciendes. Te sientes lleno de energía. Planta 29. Planta 30. Planta 36. Planta 44.
Más, máaas. Planta 52, 53, 54. Tu apartamento. //Blam//. Entras como una exhalación. Todo es confuso ahora. Vacío, paredes, rasguños. Las fuerzas te abandonan. Te arrastras hasta la cama y te colapsas sobre ella. Todo da vueltas.]
(elseif: $drug is "none")[Te retiras. (if: feel.sensitive())[¿Qué importa? Nadie te hace caso. Solo eres una personita irrelevante. Una más.](elseif: feel.sanguinary())[Satisfecho de ti mismo. Sientes que has hecho progresos. Que vas en la dirección correcta.]
En el pasillo alguien se te encara, en realidad no habla contigo, sino con un fantasma. Lo esquivas.
Comienzas (if: feel.sensitive())[un lastimero](else:)[el] ascenso. Solo veinticuatro pisos. La gente dormirá por encima de este. (if: feel.sanguinary())[Esos seres patéticos.](else:)[Esos seres deprimentes.]
(unless: feel.sanguinary())[Eres uno de esos seres. ¿Cuál es la diferencia entre tú y ellos? ](else:)[Tu no eres uno de esos seres. ] (unless: feel.sensitive())[Los matarías a todos, si tan solo pudieses. Si pudieras tomar la decisión.](else:)[Ninguna, eres tan sólo otro ser triste más. El más patético de todos.]
Planta 54. Entras en tu apartamento. Te vas directo a la cama. Y...]
(elseif: $drug is "blue pill")[Aún flotando como en nube asciendes con facilidad. Grácilmente esquivas a los seres con los que te cruzas por los pasillos y escaleras. Son seres melancólicos que como tú se dirigen a sus agujeros en los rincones incógnitos más oscuros del edificio. Se alojan en los mismos cimientos y columnas, roen la estructura, todo se tambalea. //Nos van a matar a todos.// El caso te ves a ti mismo, royendo la estructura.
Las fuerzas te abandonan justo al llegar a tu piso. Te paras, te centras y lees. Planta 54. Arrastras los pies que pesan como una losa. Tu apartamento.
Entras con gran esfuerzo, antes de llegar al dormitorio caes al suelo, te arrastras, trepas encima del colchón. Todo es confuso ahora. Todo da vueltas.
]
(if: $drug is "none")[[[Recuerdas.|lysergic dream]]](else:)[[[Cierra los ojos.|lysergic dream]]]]
{
(set: $corpsedisposed to true)
}
(if: $language is "English")[(unless: $drug is "none")[The mist clears. You recover your senses. ]The halogen lights are changed by small coloured bulbs. It makes the whole floor surreal.
And in the hallway, leaning against the walls, in the open and ruined rooms, women and men with a lost stare. Some whisper, others shout, kiss, weep and penetrate. Everyone in the NP follow the leader inside an [apartment.]<c1|
(click: ?c1)[The leader comes and hands you a bracelet. It shines. Metal. You recognize it. Once it was a gift. An offering.
Does it matter now? You catch if as if you had not noticed. The leader winks at you and points to a large [room.]<c2|]
(click: ?c2)[It is full of half-naked girls and boys. They exhibit themselves, whisper and smile. And there are tables, and powders, and smoke, and odors and flavors. They electrify your [senses.]<c3|]
(click: ?c3)[Every man of the NP finds their place, their person, their addiction. They abandon themselves. They indulge in the ambiance. They forget about [everything.]<c4|]
(click: ?c4)[Some men go with women, some women go with men, some women go with other women, the man of the NP goes with his beautiful lover. They hug, he says to his ear //I love you//, and they kiss. Others come to the bar to have one of those drinks that glow under the fluorescent bulbs with the blue color of [aquamarine.]<c5|]
(click: ?c5)[Out of the corner of your eye you see the leader of the NP slip out with a young and petite Asian woman. You go to the bar, take one of those magical drinks, sit down, [relax.]<c6|]
(click: ?c6)[You have a perpetual smile of satisfaction, and you contemplate (if: $youlike is "boys")[the boys](elseif: $youlike is "girls")[the girls](else:)[the boys and the girls]. You like what you're seeing and ...
{
[[You surrender to the sensations.|despertar]]
[[To the enjoyment.|despertar]]
[[To the aesthetics.|despertar]]
[[You pray to Dionysus.|despertar]]
[[You get lost in the gloom.|despertar]]
}]]
(if: $language is "Español")[(unless: $drug is "none")[La niebla se disipa. Recuperas parte de tus sentidos. ]Las luces de los halogenos cambian por pequeñas bombillas de colores. Enrarecen la planta entera.
Y en el pasillo, apoyados en las paredes, en las habitaciones abiertas o derruidas, hombres y mujeres con la mirada perdida. Algunos susurran, otros gritan, se besan, lloran y se penetran. Todos en la PV seguís al líder dentro de un [apartamento.]<z1|
(click: ?z1)[El líder se acerca y te entrega una pulsera. Brilla. Metal. La reconoces. Alguna vez fue un regalo. Una ofrenda.
¿Qué más da ya? La coges como si no te hubieses dado cuenta. El líder te guiña un ojo y señala una estancia [amplia.]<z2|]
(click: ?z2)[Está repleta de chicas y chicos semidesnudos. Se exiben, susurran y os sonríen. Y hay pastillas, y polvos, y humos, y olores, y sabores. Tus sentidos se [electrizan.]<z3|]
(click: ?z3)[Cada hombre de la PV encuentra su sitio, su persona, su adicción. Se abandonan. Se entregan. Se olvidan de [todo.]<z4|]
(click: ?z4)[Algunos hombres se van con mujeres, algunas mujeres se van con hombres, algunas mujeres se van con otras mujeres, el tipo de la PV se va con su bello amante. Se abrazan, le dice al oído //Te quiero.// Se besan. Otros se acercan a la barra a tomar una bebida de esas que brillan intensamente bajo los focos fluorescentes con el color azul de la [aguamarina.]<z5|]
(click: ?z5)[Por el rabillo del ojo ves al líder de la PV escabullirse por un lateral con una joven y menuda mujer asiática. Tú, te acercas a la barra, tomas una de esas bebidas mágicas, te sientas, te [relajas.]<z6|]
(click: ?z6)[Tienes una sonrisa perenne de satisfacción, y contemplas (if: $youlike is "boys")[a los chicos](elseif: $youlike is "girls")[a las chicas](else:)[a los chicos y a las chicas]. Te gusta lo que estás viendo y...
{
[[Te entregas a las sensaciones.|despertar]]
[[Al goce.|despertar]]
[[A la estética.|despertar]]
[[Rezas a Dionisio.|despertar]]
[[Te pierdes en la penumbra.|despertar]]
}]]
{
(display: "low")
}
(if: $language is "English")[You swallow the pill. You can feel it fall into your stomach. There, it sits, and [burns.]<c1|
(click: ?c1)[It relaxes you. You keep your eyes on a fixed point on the ceiling. All thoughts disappear. No beings out there, no infection, no apocalypse, not even the building. There’s nothing neither there nor here. Except you and... [and...]<c2|]
(click: ?c2)[The leader of the NP seesaws, bewilders you, up and down, slowly, up and down, to the rhythm of a music that only he can hear. He opens his mouth and yells, "Let's paaartyyy!" He seems slowing [down.]<c3|]
(click: ?c3)[He and the group derive to another place.
[[You flow out of the room.|baile]]]]
(if: $language is "Español")[Te tragas una pastilla. Llega a tu estómago, puedes sentirla, se deposita ahí, permanece y [arde.]<z1|
(click: ?z1)[Te relaja. Mantienes la mirada en un punto fijo del techo. Todos los pensamientos desaparecen. No hay seres ahí afuera, no hay contagio, no hay apocalipsis, ni siquiera hay [edificio.]<z2|]
(click: ?z2)[El líder de la PV sube y baja, te desconcierta, sube y baja, muy despacio, al ritmo de una música que sólo él puede escuchar. Abre la boca y grita, "¡Vámonos de marchaaaaa." Parece [ralentizarse.]<z3|]
(click: ?z3)[Él y el grupo derivan hacia otro lugar.
[[Fluyes fuera de la habitación.|baile]]]]{
(set: $drug to "blue pill")
(display: "low")
}
(if: $language is "English")[You inhale the powder. Up your nose, knocking against the walls, reaching the brain and [exploding.]<c1|
(click: ?c1)[Your heart is racing and you could swear you're going to die at any moment. But it remains stable at that infernal pace without [breaking.]<c2|]
(click: ?c2)[Everything slows down, or rather you are going very fast. The maze of smoke, chairs, mattresses and lying bodies takes on a new meaning. You can smell the colors, hear the flavors, feel a distant musical rhythm on your palate. But do not get lost. There is a lighthouse at the [end.]<c3|]
(click: ?c3)[It gets closer, it grabs your head, it is the leader of the NP. He gets inside your head, and screams.
[["Let's party!"|baile]]]
](if: $language is "Español")[Inhalas los polvos. Suben por tu nariz, golpeando contra las paredes de esta, llegando al cerebro y [estallando.]<z1|
(click: ?z1)[Tu corazón se acelera y podrías jurar que vas a morir en cualquier momento. Pero se mantiene estable en ese ritmo infernal sin llegar a [quebrarse.]<z2|]
(click: ?z2)[Todo se desacelera, más bien es que vas muy rápido. El laberinto de humo, sillones, colchones y cuerpos yacentes cobra un nuevo sentido. Puedes oler los colores, oir los sabores, sientes notas musicales lejanas en tu paladar. Pero no te pierdes. Hay un faro al [final.]<z3|]
(click: ?z3)[Este te agarra la cabeza, se acerca, es el líder de la PV, te grita.
[["¡Vámonos de marcha!"|baile]]]]{
(set: $drug to "yellow snow")
(display: "low")
}
(if: $language is "English")[You caress the pillar. The highway climbs to get lost in a nearby mountain. Everything was for this. The highway would connect everything. We needed it, but it razed us. No one came to drive on it.
There it stands. Stable, imperishable, confident. Defying space and time, with no regard for you or anyone in this city.
You curl up at its feet. The dawn rises. The sun fills the world with light, but the highway gives you shelter.
And so, you remain for a long time. For how long? Who [knows.]<z3|]
(if: $language is "Español")[Acaricías el pilar. La autopista asciende hasta perderse en una montaña cercana. Todo por esto. La autopista que iba a conectarlo todo. La que necesitábamos. La que arrasó con nosotros. Nunca nadie llegó a conducir por ella.
Ahí sigue. Estable, imperecedera, confiada. Desafía el espacio y el tiempo sin importarle ni tú ni nadie.
Te acurrucas a sus pies. Comienza a amanecer. El sol ilumina el mundo, pero la autopista te proporciona sombra.
Así permaneces, durante tiempo. ¿Cuánto? Quién [sabe.]<z3|]
(click: ?z3)[(display: "The End")]
<h2>Fairmath test</h2>
Current valor: (print: feel.current)
(if: feel.sadistic())[You are a sadic.](elseif: feel.sanguinary())[You enjoy the violence.](elseif: feel.insensitive())[You don't feel anything.](elseif: feel.maudlin())[You feel dying.](elseif: feel.sensitive())[You feel awful.]
[Init feel.current to 50: insensitive.]<c1|
[Init feel.current to 30: sanguinary.]<c2|
[Init feel.current to 70: sensitive.]<c3|
[Raise feelings.]<c4|
[Cold feelings.]<c5|
[Deep feelings.]<c6|
{
(click: ?c1)[ (if: feel.init_insensitive())[Ok.] ]
(click: ?c2)[ (if: feel.init_sanguinary())[Ok.] ]
(click: ?c3)[ (if: feel.init_sensitive())[Ok.] ]
(click: ?c4)[ (display:"raise") ]
(click: ?c5)[ (display:"low") ]
(click: ?c6)[ (display:"deepen") ]
}
[[Update results.|fairmath test]]
{
(if: feel.low())[]
}
{
(if: feel.raise())[]
}
<strong>Choose your language / Elige tu idioma:</strong>
[]<selectedLanguage|
{
(link-repeat: "English")[(set:$language to "English")(replace: ?selectedLanguage)[The game will play in English.](replace: ?retMsg)[[[Back|Inicio]]]]
(link-repeat: "Español")[(set:$language to "Español")(replace: ?selectedLanguage)[Los textos estarán en español.](replace: ?retMsg)[[[Volver|Inicio]]]]
[[[Back|Inicio]]]<retMsg|
<script>
// $variable denotes a jquery object in vaguely hungarian notation. $('fdkf') constructs a jquery object.
var $sidebar = $('tw-sidebar');
// replace yourUndoButton with the id of the button.
var $yourButton = $('#yourUndoButton');
// executes the function passed as an argument every time the button is clicked.
$yourButton.click(function() {
debugger;
// if the sidebar style exists, remove it; if it is absent, create it.
if ($('head > style#hideSidebar').length) {
$('head').find('#hideSidebar').remove();
} else {
$('head').append(
'<style id="hideSidebar">' +
'tw-sidebar {' +
'display: none;' +
'}' +
'</style>');
}
});
</script>
}
(if: $language is "English")[<h3>Credits</h3>
<strong>Diego Freire</strong> (<a href="https://twitter.com/Kyuni" target="blank_">@kyuni</a>): Story and writing.
<strong>Ruber Eaglenest</strong> (<a href="https://twitter.com/RuberEaglenest" target="blank_">@RuberEaglenest:</a>) Programming, visual design, additional writting.
<strong>Daniel Puerta González</strong> (<a href="https://twitter.com/dandibuja" target="blank_">@dandibuja</a>): Cover art.
<strong>Editors:</strong> Craiglocke, Verity Virtue, Antonio Aguilera Martínez.
<strong>Testers:</strong> Samuel Fiunte Matarredona, Mariela González, Roldán García Parraga.
<h3>Additional acknowledgements:</h3>
<strong>Chris Klimas</strong> (<a href="https://twitter.com/klembot" target="blank_">@klembot</a>), author of Twine. We love Twine, do you love twine? Considere to help the twine <a href="https://www.patreon.com/klembot" target="blank_">revolution.</a>
<strong>Emily Ryan</strong>, because her CSS code at //Secret Agent Cinder// is the foundation of the visual design code of this game. You should go and check her <a href="http://emilyryan.se/index.htm" target="blank_">stuff</a>. She's awesome.
<strong>Furkle Industries</strong> at the &IF euphoria room, for their constant help on programming Twine 2 and the fantastic <a href="http://furkleindustries.com/fictions/twine/twine2_CSS_tutorial/" target="_blank">//furkle's Twine 2 Harlowe CSS Tutorial.//</a>
<strong>Stephen Grenade</strong>, for his <a href="https://twinery.org/forum/discussion/5643/automatically-saving-the-game-in-harlowe" target="_blank">autosave system</a>. Thanks a lot man, it is so smooth I got it running in less than an hour.
<strong>Oreolek, no-nonsense and Isak Grozny</strong> for their inestimable support with CSS problems.
And the rest of the folks at the <a href="https://euphoria.io/room/if/" target="_blank">&IF</a> and <a href="https://euphoria.io/room/textualiza/" target="_blank">&textualiza</a> euphoria channels for just being there. Such nice place to live, share and program your games.
To our respective wives. For their constant support and care.
[[Back|Inicio]]
]
(if: $language is "Español")[<h3>Créditos</h3>
<strong>Diego Freire</strong> (<a href="https://twitter.com/Kyuni" target="blank_">@kyuni</a>): Historia.
<strong>Ruber Eaglenest</strong> (<a href="https://twitter.com/RuberEaglenest" target="blank_">@RuberEaglenest:</a>) Programación, diseño visual, historia adicional.
<strong>Daniel Puerta González</strong> (<a href="https://twitter.com/dandibuja" target="blank_">@dandibuja</a>): Portada.
<strong>Editores de la versión en inglés:</strong> Craiglocke, Verity Virtue, Antonio Aguilera Martínez.
<strong>Testers:</strong> Samuel Fiunte Matarredona, Mariela González y Roldán García Parraga.
<h3>Agradecimientos adicionales</h3>
<strong>Chris Klimas</strong> (<a href="https://twitter.com/klembot" target="blank_">@klembot</a>), autor de Twine. Nos encanta Twine, ¿no te encanta? Considera unirte a la <a href="https://www.patreon.com/klembot" target="blank_">revolución.</a>
<strong>Furkle</strong> de la sala &IF de euphoria, por su constante ayuda en cuanto a programación de Twine 2 y su fantástico <a href="http://furkleindustries.com/fictions/twine/twine2_CSS_tutorial/" target="_blank">//furkle's Twine 2 Harlowe CSS Tutorial.//</a>.
<strong>Stephen Grenade</strong>, por su <a href="https://twinery.org/forum/discussion/5643/automatically-saving-the-game-in-harlowe" target="_blank">sistema de autoguardado</a>. Muchísimas gracias, va tan bien que lo tuve funcionando en menos de una hora.
<strong>Oreolek, no-nonsense e Isak Grozny</strong> por su inestimable ayuda en cuanto a problemas con el CSS.
<strong>Emily Ryan</strong> porque su código CSS en //Secret Agent Cinder// ha sido la base fundacional de todo el diseño visual de este juego. Ve y echa un vistazo a su <a href="http://emilyryan.se/index.htm" target="blank_">portfolio</a>. Es increible.
Y el resto de gente guapa en el canal <a href="https://euphoria.io/room/if/" target="_blank">&IF</a> y el canal <a href="https://euphoria.io/room/if/" target="_blank">&textualiza</a> de euphoria sencillamente por estar ahí. Es un sitio genial para estar, compartir y programar tus juegos.
A nuestras respectivas esposas. Por su constante apoyo y amor.
[[Volver|Inicio]]
]
(if: $language is "English")[<h3>About</h3>
An interactive fiction of violence, vengeance and futility.
This game was made for the <a href="https://ifcomp.org/" target="_blank">IF Comp</a>, Interactive Fiction Competition, 2016, by Diego Freire and Ruber Eaglenest.
Written with Twine 2, Harlowe 1.2.2. First version published on October 1, 2016.
**This game contains explicit language, intense violence, blood and gore, drug consumption and sexual references.**
**The game autosaves progress.**
**The game is mobile friendly and it is optimized for all screen sizes.**
[[Back|Inicio]]]
(if: $language is "Español")[<h3>Acerca de</h3>
Una ficción interactiva sobre venganza, violencia y futilidad.
Este juego ha sido realizado para la <a href="https://ifcomp.org/" target="_blank">IF Comp</a>, Interactive Fiction Competition, 2016. Por Diego Freire y Ruber Eaglenest.
Escrito con Twine 2, Harlowe 1.2.2. Primera versión publicada el 1 de Octubre, 2016.
**Este juego contiene lenguaje explícito, violencia intensa, sangre, algo de gore, consumo de drogas y referencias sexuales.**
**El juego guarda tu progreso automáticamente.**
**Además está optimizado para todos los tamaños de pantalla. Se debe de poder jugar bien en un móvil.**
[[Volver|Inicio]]]
<h1>The Skyscraper and the Scar</h1>
<h2>(El Rascacielos y la Cicatriz)</h2>
<h3>By Diego Freire and Ruber Eaglenest</h3>
<div class="menu">
{
(if: (saved-games:) contains $_autosave_slot and (datavalues: (saved-games:)) contains $_autosave_filename)[(if: $language is "English")[(link: "Continue")[(load-game: $_autosave_slot)]](else:)[(link: "Continuar")[(load-game: $_autosave_slot)]]
(if: $language is "English")[[[Restart|are you sure]]](elseif: $language is "Español")[[[Recomenzar|are you sure]]]
](else:)[(if: $language is "English")[[[Start|splash]]](elseif: $language is "Español")[[[Comenzar|splash]]]]
[[Change the language / Cambiar idioma|language selection]]
(if: $language is "English")[[[Credits and acknowledgments|credits]]](elseif: $language is "Español")[[[Créditos y agradecimientos|credits]]]
(if: $language is "English")[[[About|about]]](elseif: $language is "Español")[[[Acerca de|about]]]
}
</div>
(if: $language is "English")[You stay with the NP. (if: feel.sanguinary())['cause you like it.](elseif: feel.insensitive())[No idea why.](elseif: feel.sensitive())['cause you feel small and weak. You like the sense of security they provide.]
"Do we follow her, Sir?," says one the men.
"No yet," answers the leader. "Wait a little, let the little mouse run to her hole. We know where it is." He appears to count mentally. Then he smiles and pats you strongly in the back. It hurts.
"Let's see what you're made of, friend. Let's go now." The NP men seems to meet the news with a grim face.
[[He leads the way down.|enter the zombie boy]]
](if: $language is "Español")[Te quedas con la PV. (if: feel.sanguinary())[Porque... ya sabes, te gusta.](elseif: feel.insensitive())[No tienes ni idea de por qué.](elseif: feel.sensitive())[Porque te sientes pequeño y débil. Te gusta la sensación de seguridad que emana del grupo.]
"¿La seguimos, señor?", pregunta uno de los hombres.
"Aún no," responde el líder. "Vamos a esperar un poco; dejad que el pequeño ratoncito regrese a su agujero. Sabemos dónde es." Parece que está contando mentalmente. Cuando llega a un número secreto, sonríe, y te golpea en tu espalda con su manaza. Duele.
"Veamos de qué pasta estás hecho, amigo. Vamos." Los hombres de la PV reciben la noticia con caras preocupadas. El líder va el primero.
[[El resto le seguís.|enter the zombie boy]]]
{
(if: $stats)[(display: "stats PV woman")]
}
(if: $language is "English")[You aim at the child.(if: feel.sanguinary())[ You take your time. Smile.](elseif: feel.insensitive())[](elseif: feel.sensitive())[ Avoid her eyes frozem in a plead.] And you let the bullet fly. Then she attacks.
[[Jump aside.|carnage]]]
(if: $language is "Español")[Apuntas al chico.(if: feel.sanguinary())[ Te tomas tu tiempo. Sonríes.](elseif: feel.insensitive())[](elseif: feel.sensitive())[ Evitas los ojos de ella congelados en una súplica.] Y dejas la bala volar. Entonces ella ataca.
[[Saltar a un lado.|carnage]]]
{
(display: "low")
(set: $killhimorher to "her")
}
(if: $language is "English")[You aim at the woman.(if: feel.sanguinary())[ You take your time. Smile.](elseif: feel.insensitive())[](elseif: feel.sensitive())[ You look away from her pleading eyes.] And you [shoot.]<c1| (click: ?c1)[You fail. Then she attacks.
[[Jump aside.|carnage]]]]
(if: $language is "Español")[Apuntas a la mujer.(if: feel.sanguinary())[ Te tomas tu tiempo. Sonríes.](elseif: feel.insensitive())[](elseif: feel.sensitive())[ Apartas los ojos de su mirada llena de súplica.] Y [disparas.]<c1| (click: ?c1)[Y fallas. Entonces ella ataca.
[[Saltar a un lado.|carnage]]]]
{
(display: "low")
(set: $killhimorher to "her")
}
(if: $language is "English")[You turn and aim at the NP leader point-blank. He advances his hand, knock off the gun and hit you with his fist on your chest. It almost stops your heart. Then she attacks.
[[Jump aside.|carnage]]]
(if: $language is "Español")[Te giras y apuntas al líder a bocajarro. Él avanza su mano y te desarma de un golpe. Con su otro puño te golpea en el pecho y casi sientes como se para tu corazón. Entonces ella ataca.
[[Saltar a un lado.|carnage]]]
{
(display: "raise")
(set: $killhimorher to "him")
}
{
(if: feel.deepen())[]
}
(if: $language is "English")[You begin the descent, (if: feel.sanguinary ())[apace. The headache has disappeared, your muscles seem to remember what they were] (elseif: feel.insensitive ())[apace.](elseif: feel.sensitive ())[dizzy, half-dead, a burning headache. Still you get forward.] But the more you descend, there's more steps resonating behind you.
You hear how they approach. The steps are already in your plant.
{
[[Quicken the pace.|los pasos]]
[[Decelerate.|los pasos]]
[[Hide.|los pasos]]
[[Face them.|los pasos]]
}]
(if: $language is "Español")[Comienzas a descender, (if: feel.sanguinary())[a buen ritmo. El dolor de cabeza se te ha pasado, tus músculos parecen recordar para qué servían.](elseif: feel.insensitive())[a buen ritmo.](elseif: feel.sensitive())[mareado, moribundo, con un ardiente dolor de cabeza. Aún así consigues avanzar, hacia abajo.] Pero cuanto más desciendes, más retumban unos pasos tras de ti.
Oyes cómo se acercan. Los pasos están ya en tu planta.
{
[[Acelerar el paso.|los pasos]]
[[Decelerar.|los pasos]]
[[Esconderme.|los pasos]]
[[Enfrentarte a ellos.|los pasos]]
}]
(if: $language is "English")[But you find a gap. You flee in the middle of the night. It is not a fast, confused flight. On the contrary, you are a slow, empty shell.
(if: $c4 is true)[
You look down and notice that the blinking light on your leg has gone out. Maybe you are far away from the source, maybe the batteries are dead.
]
Your footsteps echo on empty streets, looming shadows on windows, doors, alleys. But they just don't care.
You leave the center city area. Behind you, skyscrapers, huge buildings, deities of concrete, glass and metal.
The city gives way to uncontrolled weeds growing in the gutters, by the roadside. Everything is empty. There's nobody left. An imposing structure stands before you.
[[Go to the highway.|autopista]]]
(if: $language is "Español")[Pero encuentras un hueco. Huyes en medio de la noche. Pero no es una huida acelerada o vertiginosa. Al revés, eres (if: $gender is "male")[lento, un cuerpo vencido.](else:)[lenta, una carcasa vacía.]
(if: $c4 is true)[
Miras hacia abajo y te das cuenta de que la luz parpadeante de tu pierna se ha apagado. Quizás estás demasiado lejos de la fuente, quizás las baterías se han agotado.
]
Tus pasos resuenan entre calles vacías, sombras se asoman en las ventanas, las puertas, los callejones. Pero no te hacen caso.
Sales de la zona centro de la ciudad. Detrás de ti, rascacielos, construcciones inmensas, deidades de cemento, cristal y metal.
La ciudad deja paso a la maleza creciendo descontrolada en las cunetas. Todo está vacío. Ya no queda nadie. Una estructura imponente se levanta ante ti.
[[Ir hacia la autopista.|autopista]]]
{
(if: $stats)[(display: "stats into the night")]
}
Planta 70: Mr. 70
Planta 54: mi apartamento.
Planta 53: el chico y la madre.
Planta 36: Intercambio sexual
Planta 30: Galería de tiro.
Planta 29: Picadero.
Planta 28: Discoteca.
Planta 27: Burdel.
Planta 25: las barricadas empiezan a desaparecer.
Planta 21: la mujer y el niño.
Planta 10: miseria
Planta 5: campo de batalla
El Hall.
El laboratorio.
(if: $language is "English")[You go up to your aparment. It's easy 'cause... well, it's night and the lights are weak.
You climb some floors. Three or four, it's easy to lost the count. There's a buzz in the [air.]<c1|
(click: ?c1)[Two more. Floor 35. And the buzz becomes a ruckus. It's the Neighborhood Patrol. They must have just arisen.
The ruckus continues. There's screams. Everybody trust the NP. They did what they want, but now they have [the hunger.]<c2|]
(click: ?c2)[Eventually you reach your floor. You get to your apartment, but the door is open ajar.
[[Enter cautiously.|A Dormir]]]]
(if: $language is "Español")[Subes hacia tu apartamento. Es fácil porque... bueno, es de noche y quedan pocas luces.
Asciendes algunos pisos. Tres o cuatro. Es fácil perder la cuenta. Hay un murmullo en el [ambiente.]<z1|
(click: ?z1)[Dos más. Planta 35. Y el murmullo que convierte en un jaleo. La Patrulla Vecinal. Deben de haberse levantado.
El jaleo continúa. Hay gritos. Todo el mundo confía en la PV. Hacían lo que querían. Pero ahora tienen [hambre.]<z2|]
(click: ?z2)[Finalmente llegas hasta el piso sin problemas. Y a tu apartamento, pero la puerta está entreabierta.
[[Entrar cautelosamente.|A Dormir]]]]
(if: $language is "English")[No. You are not made for this. Better you go back to your apartment.
You start climbing the stairs without looking back.
You had been always very good dodging problems, living in the most peaceful way possible. The safety of family life; even now, in the circumstances in which the world finds now. Except //that time.// That time the world came to knock at your doorstep to take away everything you loved more.
You climb the few steps that remains from your flat, 54th floor.
The sun is setting. Suddenly you feel the exhaustion accumulated by grief and nostalgia. It's like a burden, a dead weight that will not go away. And so, you spend your remaining days. Lamenting the lost ones, wearing out, sleeping, waking up and starting again. So you go to bed.
Despite the exhaustion you don't manage to sleep. Someone is strongly hitting a door somewhere in the building.
// Bam, bam, bam, bam.// It's incessant. // Bam, bam, bam, bam.// It do not stops.
[[Close your eyes.|Cierra los ojos.]]]
(if: $language is "Español")[No. No estás echo para esto. Mejor te vuelves a tu apartamento.
Subes los escalones sin mirar atrás.
Siempre se te ha dado bien esquivar los problemas, vivir de la forma más sosegada posible. La seguridad de la vida familiar; incluso ahora, en las circunstancias en las que se encuentra sumido el mundo. Salvo por //aquella// vez. Aquella vez el mundo vino a buscarte hasta tu misma puerta para llevarse a todo lo que más querías.
Asciendes los pocos escalones que te separan de tu piso, planta 54.
El sol se está poniendo. De repente sientes el agotamiento fruto de la pena y la nostalgia acumuladas. Es como una carga, un peso muerto que no se va. Y así pasas los días que te quedan. Lamentando lo perdido, agotandote, dormir, despertar y vuelta a empezar. Así que te vas a la cama.
A pesar del agotamiento no logras conciliar el sueño. Alguien se está dedicando a golpear fuertemente una puerta en algún lugar del edificio.
//Bam, bam, bam, bam.// Es incesante. //Bam, bam, bam, bam.// No para.
[[Cierra los ojos.]]]{
(display: "raise")
(set: $corpsedisposed to false)
}
(if: $language is "English")[Seeing you arrive the big man welcomes you with a big smile, "I am delighted that you've decided to join us, but right now we have a tricky business at hand. Are you sure you want to come?"
{
[["Yes, I am."|Stay with the NP]]
[["Better I'll return to my apartment."|better things to do]]
}]
(if: $language is "Español")[Al verte llegar el hombre grande te recibe con una gran sonrisa, "Me alegra enormemente de que te hayas decidido a unirte a nosotros. Pero en este momento tenemos un asunto peliagudo entre manos. ¿Seguro que quieres quedarte?"
{
[["Sí, me quedo."|Stay with the NP]]
[["Mejor me vuelvo al apartamento."|better things to do]]
}]
(if: $language is "English")[Yeah, you return to your apartment. Because, you have better things to do.
[[Like what?|the corpse]]]
(if: $language is "Español")[Claro, vuelves a tu apartamento. Porque, tienes mejores cosas que hacer.
[[¿Cómo qué?|the corpse]]]
(if: $language is "English")[You are about to enjoy your solitude, that so welcoming half-empty place you call home. You look at the bare walls pierced by the... // Ah...// the corpse. There is the matter of the corpse. It has ruined the moment. What are you going to do with it? Or maybe... (if: feel.sanguinary())[//bah,// ](elseif: feel.sensitive())[it is something you are not emotionally prepared for, ]it is something that could wait.
{
[[Deal with the corpse.|dispose]]
[[Not right now.|no dispose]]}]
(if: $language is "Español")[Te dispones a disfrutar de tu soledad, ese semivació tan acogedar que llamas tu hogar. Observas las paredes desnudas atravesadas por... //Ah// el cuerpo, está el asunto del cuerpo. Te ha estropeado tu momento. ¿Qué vas a hacer con él? O quizás... (if: feel.sanguinary())[//bah,// ](elseif: feel.sensitive())[es algo para lo que no estés preparado emocionalmente, ]es algo que pueda esperar.
{
[[Ocuparse del cuerpo.|dispose]]
[[Mejor en otro momento.|no dispose]]
}]
(if: $language is "English")[So, you do what you must do. Open the window, carry the corpse on your shoulder and throw it into the red sky.
This time the shape falls all the way down in a sober way.
[[Get inside.|solitude]]]
(if: $language is "Español")[Haces lo que tienes que hacer. Abres la ventana, acarreas el cuerpo en tu hombro hasta ella y lo lanzas al cielo rojo.
Esta vez el cuerpo cae sin mayores filigranas.
[[Entrar dentro.|solitude]]]
{
(display: "deepen")
(set: $corpsedisposed to true)
}
(if: $language is "English")[Well, it is already dead. There's no way it could do more damage or go anywhere. So...
[[Enjoy your solitude.|solitude]]]
(if: $language is "Español")[Bueno, ya está muerto. No hay ninguna manera en que te pueda hacer más daño y tampoco se va a ir a ningún lado. Así que...
[[Disfrutas de tu soledad.|solitude]]]
{
(set: $corpsedisposed to false)
}
(if: $language is "English")[And you dream. Always with them. It haunts you.
You are seated at the table having dinner with your family. Having a good time. Everybody is happy, laughing about memories of past anecdotes. That success in the office, that adventure at school, that trip to the park.
Your small daugther stops giggling. Her skin opens up with suppurant wounds. Her eyes turn grey.
Then your older boy. An ugly bite in his neck, another in the head's temple. Empty eyes.
Then your father, your mother, your lover. (if: $youlike is "boys")[His](else:)[Her] face. Always the face. Pieces of skin in shreds all over, beyond recognition.
They start to grunt. Their eyes turn viciously red. And the grunts increase in volume. Their bodies don't move, they are still seated at the table, but the grunts appear to be closer and closer. They are upon you.
{
(if: $corpsedisposed is true)[[[...|restful sleep]]]
(else:)[[[Open your eyes.|awakened]]]}]
(if: $language is "Español")[Y sueñas. Siempre con ellos. Acechan en tus pesadillas.
Estás sentado a la mesa, disfrutando de la cena y de tu familia. Todo el mundo está feliz, rien anécdotas pasadas. Tal suceso en la oficina, tal aventura en el colegio, tal tropiezo en el parque.
La más pequeña deja de reir. La piel se abre en heridas supurantes, los ojos se le vuelven grises.
Luego el mayor. Un feo mordisco en el cuello. Otro en la sien. Los ojos vacíos.
Luego tu padre, tu madre, tu (if: $youlike is "boys")[amado](else:)[amada]. Su cara, siempre su cara. Los trozos de la piel desprendiéndose de arriba abajo, hasta quedar irreconocible.
Comienzan a gruñir. Sus ojos se tornan de un rojo rabioso. Y los gruñidos aumentan de volumen. Sus cuerpos no se mueven, continúan sentados a la mesa, pero los gruñidos parecen cada vez más cerca, máaas cerca, más y más cerca. Están sobre tí.
{
(if: $corpsedisposed is true)[[[...|restful sleep]]]
(else:)[[[Abre los ojos.|awakened]]]}]
{
(display: "raise")
}
{
(display: "deepen")
(set: $corpsedisposed to true)
}
(if: $language is "English")[You begin the ascent, slowly but inexorable. Every muscle in your body aching. However, the solitude is a good companion and eventually you reach your floor.
Floor 54. Your apartment. //The door is open [ajar.]<c0|//
(click: ?c0)[You enter cautiously, take a look around, and it's empty, the walls are torn apart and there's no furniture.
Well, that's normal. But, this time it's more empty, the corpse is [missing.]<c1|]
(click: ?c1)[Probably got out on his own feet. You’re probably responsible for letting one of these monsters go on one of the highest floors. (if: feel.sanguinary())[//Ha! isn't that funny?//](elseif: feel.insensitive())[//Hum, who cares?//](elseif: feel.sensitive())[You don't know if you can cope with the resposibility.]
The kitchen seems to have been ransacked, so, there's no food left. But there is something else, the photo has [disappeared.]<c2|]
(click: ?c2)[So, no possessions, no memories, nothing left that long ago was yours. (if: feel.sanguinary())[But it doesn't matter. You are a new person, something different, you have nothing to do with the person in that old photo. And you are glad of it.](elseif: feel.insensitive())[But it doesn't matter. You feel nothing inside.](elseif: feel.sensitive())[You just wanted to hang out for a while, and ended up killing someone in a shootout; and now this. You're nobody now. You're dust.]
(if: feel.sanguinary())[Satisfied with yourself and enjoying your exhaustion](elseif: feel.insensitive())[Exhausted](elseif: feel.sensitive())[Feeling utterly destroyed, inside and outside], you enter the bedroom. The mattress is torn from top to bottom. It doesn't matter, anyway, you go to bed.
[[Close your eyes.|nightmare]]]]
(if: $language is "Español")[Ascientes lento pero inexorable hacia tu piso. Los músculos del cuerpo te duelen y el agotamiento es enorme, pero con la soledad te acompaña y la monotonía ayuda. LLegas a tu piso.
Planta 54. //La puerta de tu apartamento está [entreabierta.]<z0|//
(click: ?z0)[Entras cuidadosamente, miras alrededor. Y está vacío y los muros desgarrados. No hay muebles. Bueno, eso es lo habitual. Pero, esta vez, //está más vacío//, el cuerpo no [está.]<z1|]
(click: ?z1)[Probablemente se haya ido por su propio pie. Probablemente seas el culpable de liberar a uno de esos monstruos en los pisos más altos. (if: feel.sanguinary())[//¡Ja! Tiene su gracia.//](elseif: feel.insensitive())[//Umm, ¿y a quién le importa?//](elseif: feel.sensitive())[No sabes si podrás hacer frente a la responsabilidad.]
La cocina parece haber sido saqueada, así que, tampoco queda comida. Pero hay algo más, la foto ha [desaparecido.]<z2|]
(click: ?z2)[Entonces, sin posesiones, ni recuerdos, nada de lo que hace mucho tiempo fuese tuyo. (if: feel.sanguinary())[Pero no importa. Eres una nueva persona, alguien diferente, no tienes nada que ver con ese de la foto. Y te alegras por ello.](elseif: feel.insensitive())[Pero ya no tiene importancia. No sientes nada por dentro.](elseif: feel.sensitive())[Tan sólo querías pasar el rato y al final has acabado en un tiroteo matando a un hombre y ahora esto. Ahora no eres nadie. No eres más que polvo.]
(if: feel.sanguinary())[Satisfecho contigo mismo y tomando placer en el agotamiento](elseif: feel.insensitive())[Agotado](elseif: feel.sensitive())[Sintiéndote completamente destrozado por dentro y por fuera] entras en el dormitorio. El colchón está rajado de arriba a abajo. No importa, te vas a la cama igualmente.
[[Cierra los ojos.|nightmare]]]]
{
(set: $corpsedisposed to true)
(if: $stats)[(display: "stats sleep or down")]
}
(if: $language is "English")[It's upon you. Instinctively you raise the arm to stop his body while he's carrying all his weight on top of [you.]<c1|(click: ?c1)[
His mouth throws rabid bites at your face trying to tear you apart. His rigid claws, no longer hands, drawing you [closer.]<c2|
](click: ?c2)[His strength is inhuman, saliva flowing profusely as his mouth is closer to your flesh. With one hand you push him away. The other looks for something, [anything.]<c3|
](click: ?c3)[The knife. You struggle, push with one hand, while with the other you firmly grab the knife. And hit [him.]<c4|
](click: ?c4)[The blade enters his temple. He convulses for a moment and finally [stops.]<c5|
](click: ?c5)[You push the body, shake it off and it falls to the ground. You should have got rid of the corpse before. Who would have thought that popular culture was right? That the contagion generated //that// kind of [monsters.]<c6|
](click: ?c6)[You get your knife back and this time you do not think it twice. This time...
[[You dispose of the corpse.|dispose 2]]]
](if: $language is "Español")[Está sobre tí. Instintivamente levantas una mano para detener su cuerpo que carga todo su peso encima [tuyo.]<z1|(click: ?z1)[
Su boca lanzando dentelladas rabiosas tratando de despedazarte la cara. Sus manos rígidas con forma de garra [atrayéndote.]<z2|
](click: ?z2)[Su fuerza es descomunal, la saliva fluye profusamente mientras su boca se acerca a tu carne. Con la otra mano, desesperadamente, [buscas.]<z3|
](click: ?z3)[Ahí está, el cuchillo. Forcejeas, empujas con una mano, lo alejas un poco, con la otra agarras fuerte el cuchillo. Y [golpeas.]<z4|
](click: ?z4)[Insertas la hoja por la sien de su cabeza. Convulsiona durante unos momentos y al fin se [detiene.]<z5|
](click: ?z5)[Empujas el cuerpo, te lo quitas de encima y cae al suelo. Debiste deshacerte del cuerpo antes. ¿Quién iba a pensar que la cultura popular tenía razón? Que el contagio generaba //ese// tipo de [monstruos.]<z6|
](click: ?z6)[Recuperas tu cuchillo y esta vez no lo consideras mucho. Esta vez...
[[Te deshaces del cadaver.|dispose 2]]]]{
(display: "deepen")
}
(if: $language is "English")[And after that, restful sleep at last. No building, no monsters, (if: $youlike is "boys")[his](else:)[her] face finally vanished. Just dreamless sleep.
[[...|ransack]]]
(if: $language is "Español")[Y después, sueño reparador al fin. Sin el edificio, sin monstruos, sin soñar con su cara. Tan sólo un sueño vacío de las pesadillas habituales.
[[...|ransack]]]
(if: $language is "English")[So, you do what you must do. Open the window, carry the corpse on your shoulder and throw it into the night.
The corpse falls, all the way down, motionless.
You get inside, and collapse again on the bed.
[[Sleep.|restful sleep]]]
(if: $language is "Español")[Haces lo que tienes que hacer. Abres la ventana, acarreas el cuerpo en tu hombro hasta ella y lo lanzas hacia la noche.
El cuerpo cae, sin mayores filigranas.
Entras dentro y te colapsas de nuevo en la cama.
[[Dormir.|restful sleep]]]
{
(set: $corpsedisposed to true)
}
(if: $language is "English")[He leads you to an elevator. You thought elevators were rendered unusable long time ago, but it is not. With the right key, one can climb to the top.
The NP leader ties your hands behind your back with handcuffs. He smiles. "Nobody is going to see Mr. 70 without some security."
You begin to ascend. You can not believe what you see on the floors above.
[[...|Mr. 70]]]
(if: $language is "Español")[Te lleva a un ascensor. Creías que los ascensores llevaba tiempo inutilizados, pero se ve que no, con la llave correcta uno puede subir a lo más alto.
El líder de la PV te ata las manos a la espalda con unas esposas. Sonríe, "Nadie va a ver a Mr. 70 sin cierta seguridad".
Comenzáis a ascender. No te puedes creer lo que ves en los pisos de arriba.
[[...|Mr. 70]]]
(if: $language is "English")[(if: $drug is "yellow snow")[You go down. Music. People. Lights. You are slaves of the great mirror ball god. She is the goddess of the party and you have to pay [tribute.]<a1|
(click: ?a1)[The leader of the NP dances, seesaws arms and legs to something more than the music rhythm. The bastard dance really well!
A couple of drinks arrive, you quaff the drink in one [gulp.]<a2|]
(click: ?a2)[And you dance. Your best steps focus on the legs, at full speed. People make a circle, surround both of you. Slowly. Everything goes very slow, or you are going too fast. You are the kings of the dance [floor.]<a3|]
(click: ?a3)[Everything is dark, only the leader and you, face to face. He throws punches. You elude them easily. You throw some moshpit kicks. He dodges. His mouth widens. He smiles. Shouts. "Uuuaaah!" You [scream.]<a4|]
(click: ?a4)[Many hours pass before exhaustion finally hits you. You grab your knees and bend, drops of sweat falling to the ground. The leader continues dancing for a bit, finally stops, looks at you and pants. "Let's go for something more exciting." He turns to look for his people, disappearing in the darkness.
{
[[Follow him.|orgía]]
[[It is a good time to slip away.|A Dormir 3]]
}]](elseif: $drug is "none")[You just go down one floor. Now you can listen to the music. It must have been an entire office floor but now it is a great dance [club.]<b1|
(click: ?b1)[Color halogen lights. The bar is loaded with drinks of all colors and gradation. Reserved. People dancing, people in various sexual activities. And even a rotating big mirror ball.
The NP members are scattered, some dancing, others simply look. One guy brings to the leader and you some [drinks.]<b2|]
(click: ?b2)[Finally the big arm that got you imprisoned loosens. The huge body of the leader stands in front of you and you can finally see that the continuous movement that filled his whole body follows the rhythm of the music. He raises his glass and drinks it in one gulp. And then he [dances.]<b3|]
(click: ?b3)[It is a frenetic, crazy dance, but the leader makes it even more exaggerated, with sudden and large movements, thrown into fists to you with great force. His face transforms, looks at you and threatens to tear you apart. You do not know what to [do.]<b4|]
(click: ?b4)[So you dance. You dance with your best moves. He appreciates it and smiles from ear to ear, shaking arms up and down as if there were no tomorrow, as if this were the last day on earth. And so, it may be. For him, for you and for all.
You would not want to displease him, contradict him, these fists are moving with superhuman strength and speed. People move away, make way, and look at the leader’s crazy dance while smiling, but with a broken smile. Their eyes reflect respect and fear. So you dance all night, or at least for a while, or several hours. Who knows? It is difficult to measure time [nowadays.]<b5|]
(click: ?b5)[The leader’s movements slow down gradually. Suddenly he stops and comes closer, his alcoholic breath near your ear and whispers. "Let's go for something more exciting." He turns around looking for his people.
{
[[Follow him.|orgía]]
[[It is a good time to slip away.|A Dormir 3]]
}]](elseif: $drug is "blue pill")[You float down. Everything is illuminated in different colors and patterns. A silver moon disperses the light in hundreds of beams of color shredding the darkness. Various forms and beings move slowly back and forth, carrying bright tubes, some tan, others caramel, red, blue or green. The beings move from one place to another, dance to the light, fuse together in the darkest places. A being approaches with one of the tubes, blue. It is in front of your face. A sense enhancer to be taken in liquid form. You drink [it.]<c1|
(click: ?c1)[The music is slow, deep, it hits your body at the same rate as your heart. A being crosses the barrier and defines itself in front of you. It dance to the rhythm of the music. He approaches, derives. He is the leader of the NP. He smiles, dances for you, slowly rises an arm, then lowers it, rises the other, and lowers it, ad infinitum. He shakes his head from side to side, his jowls swaying in the faceted [light.]<c2|]
(click: ?c2)[Everything disappears, everything is dark, except the leader and you. His expression melts, frowns, squints, lips curved downward. He pushes his fists to your face, slowly, first one, then the other. You cannot avoid them, but it does not matter, he means no harm to you, the fists always in the air in front of [you.]<c3|]
(click: ?c3)[The music gets inside of you, moves your body. You swing your arms, You rock your body and flow with the leader’s fists. Your dance is synchronized with them and a smile appears, slowly but surely, filling his entire face.
Time stops. You are floating in the air. The leader raises his arms to the goddesses. He opens his mouth and a buzz comes from within. An ancient note, a cavernous sound, a [mantra.]<c4|]
(click: ?c4)[He smiles, his mouth opens up to a wide grin. It fills everything. It is about you. It suddenly falls off the precipice towards you. You are going to crash. His smile sits on your ear, opens. "Lexlexlex tsxtsx [partsxrtxtsx.]<c5|"]
(click: ?c5)[He rotates and slowly moves away. He is going to disappear in the dark.
{
[[Derive toward him.|orgía]]
[[Flow the other way. Above. Transcendency.|A Dormir 3]]
}]]]
(if: $language is "Español")[(if: $drug is "yellow snow")[Descendéis. La música. La gente. Las luces. La gran bola espejo. Es la diosa de la fiesta y hay que rendirle [tributo.]<x1|
(click: ?x1)[El líder de la PV baila, sube y baja los brazos un ritmo superior al de la música. ¡Qué bien baila el muy cabrón!
Un par de bebidas llegan, os las bebeis de un [trago.]<x2|]
(click: ?x2)[Y bailas, tus mejores pasos se centran en las piernas, a toda velocidad. La gente hace un círculo, os rodea. Lentamente. O todo va muy lento, o vosotros vais muy rápido. Sois los reyes de la [pista.]<x3|]]
(click: ?x3)[Todo se oscurece, sólo estáis el líder y tú, frente a frente. Te lanza puñetazos. Los esquivas fácilmente. Lanzas patadas de pogo. Él las esquiva. Su boca se ensancha. Sonríe. Grita. "¡Uuuaaaah!" [Gritáis.]<x4|]
(click: ?x4)[Podrían haber pasado horas de fiesta hasta que notas un agotamiento de golpe. Te agarras de las rodillas y las gotas de sudor caen al suelo. El líder aún aguanta un poco más, finalmente se detiene, te mira y jadea. "¡Vamos a por algo más excitante!" Se da la vuelta a buscar a más gente de la PV.
{
[[Seguirle.|orgía]]
[[Parece una buena oportunidad para escabullirse.|A Dormir 3]]
}](elseif: $drug is "none")[Descendéis sólo un piso. Ahora puedes escuchar la música. Parece una planta entera dedicada a la fiesta. Debió de ser una planta entera de oficinas pero ahora es un gran [discoteca.]<y1|
(click: ?y1)[Luces halógenas de colores. Barras de bar con bebidas de toda gradación. Reservados. Gente bailando, gente en diversas actividades sexuales. E incluso una gran bola de espejos giratoria.
Los miembros de la PV se dispersan, algunos bailan, otros se limitan a mirar. Un tipo os trae al líder de la PV y a ti unas [bebidas.]<y2|]
(click: ?y2)[Al fin, el gran brazo que te tiene preso te suelta. El enorme cuerpo del líder se pone frente a ti y por fin ves que el movimiento contínuo que traía corresponde con el ritmo de la música. Levanta el vaso y se lo bebe de un trago. Y [baila.]<y3|]
(click: ?y3)[Es un baile frenético, desquiciado, pero el líder lo hace aún más exagerado, con movimientos bruscos y ámplios, puños lanzados hacia a ti con gran fuerza. Su cara se transforma, te mira y amenaza con destrozarte. No sabes qué [hacer.]<y4|]
(click: ?y4)[Así que bailas. Bailas con tus mejores pasos. Él lo aprecia y te sonríe de oreja a oreja, sacude los brazos arriba y abajo como si no hubiese un mañana, como si este fuese el último día en la tierra. Y es así, puede que lo sea. Para él, para ti y para todos.
No querrías disgustarle, no querrías llevarle la contraria, esos puños se mueven con una fuerza y una velocidad sobrehumanas. La gente se aparta, le deja sitio, le miran y se sonríen, pero es una sonrisa quebrada, sus ojos reflejan respeto, y miedo. Así que bailas toda la noche, o al menos un rato, o varias horas. Es dífícil medir el [tiempo.]<y5|]
(click: ?y5)[Los movimientos del líder se reducen, bajan el ritmo. De repente se detiene, acerca su aliento alcholizado y te susurra. "Vamos a por algo más excitante." Y se da la vuelta buscando a su gente.
{
[[Seguirle.|orgía]]
[[Es un buen momento para escabullirse.|A Dormir 3]]
}]](elseif: $drug is "blue pill")[Flotas hacia abajo. Todo está iluminado en diversos colores. Una luna plateada los dispersa desde cientos de haces de luz que puntean la oscuridad. Diversas formas y seres se mueven despacio de un lado a otro, portando tubos brillantes. Algunos de color tostado, otros de color caramelo, color rojo, otros azules, otros verdes. Los seres se mueven de un lado para otro, bailan dentro y fuera de la luz, se funden entre sí en los lugares más oscuros. Un ser se acerca con uno de los tubos, azul. Está delante de tu cara. Líquido potenciador de la recepción de los sentidos. Lo [bebes.]<z1|
(click: ?z1)[La música es lenta, profunda, golpea tu cuerpo al mismo ritmo que tu corazón. Un ser traspasa la barrera, se define delante de tí, danza al ritmo de la música. Se acerca, deriva. Es el líder de la PV. Sonríe, danza para tí, lentamente sube un brazo, lo baja, sube el otro, lo baja, y así alternativamente. Sacude la cabeza de un lado a otro, su papada oscilando bajo la luz de las [facetas.]<z2|]
(click: ?z2)[Todo desaparece, todo está oscuro, salvo el líder de la PV con su lento baile, y tú. Su expresión desaparece, frunce el ceño, entorna los ojos, curva los labios hacia abajo. Acerca sus puños a tu cara, lentamente, primero uno, luego otro. No puedes esquivarlos, pero tampoco importa, no quiere hacerte mal, los puños siempre se paran en el aire en frente de [tí.]<z3|]
(click: ?z3)[La música se mete dentro de tí, mueve tu cuerpo. Oscilas los brazos, oscilas tu cuerpo y fluyes con los puños, tu danza se sincroniza con la de él y aparece la sonrisa, lentamente pero grande, le llena toda la [cara.]<z4|]
(click: ?z4)[El tiempo se detiene, estás flotando en el aire. El líder sonríe con los brazos en alto, abre la boca y un zumbido sale desde dentro. Una nota ancestral, un sonido cavernoso, un [mantra.]<z5|]
(click: ?z5)[Se acerca a ti, su cara se acerca a ti, se precipita, lo ocupa todo, vais a chocar. Su sonrisa se posa sobre tu oreja, se abre. "Vau aaam puor algulucluc maaaam exchexchex [chischisss.]<z6|"]
(click: ?z6)[Gira, lentamente, se aleja, va a desaparecer en la oscuridad.
{
[[Derivar hacia él.|orgía]]
[[Fluir hacia otra parte. Arriba, siempre arriba.|A Dormir 3]]
}]]]
(if: $language is "English")[The leader wakes you up. You have lost track of time. Everything is blurry and confusing. Someone wants to meet you, apparently.
[[You follow him.|lift to 70]]]
(if: $language is "Español")[
El líder te despierta. Has perdido la noción del tiempo. Todo es borroso y confuso. Alguien te quiere conocer, por lo visto.
[[Le sigues.|lift to 70]]]
(if: $language is "English")[(if: $drug is "yellow snow")[You begin to have pain, seizures, gagging. Your heart is racing and you could swear it could stop at any [time.]<a1|(click: ?a1)[
You sit down, get up, you sit, you spin, you go to bed, trying to keep your eyes on a fixed point on the ceiling. //Try to think about anything else, not my racing [heart.]<a2|//
](click: ?a2)[Your body experiences impossible contortions. You swallow yourself and see the darkness that you have [within.]<a3|
](click: ?a3)[You feel the terrible accumulated pain, but you are the guardian and protector of the building, holder of its pillars.
The beings can not enter. But who will help you with those who are already inside? The [others.]<a4|
](click: ?a4)[Wilder, more dangerous, more terrifying. They approach, they are upon you, they tie you, they hit you. They haul you to the [window.]<a5|
](click: ?a5)[And you are thrown, through the glass. It breaks into a thousands of pieces that accompany you all the way down until you impact on the ground.
[[...|restful sleep]]]
](if: $drug is "none")[Home. You think of the two-storey house with front and rear garden. You think of the dog. You think of the [road.]<b1|(click: ?b1)[
The horn of a truck. Workers with yellow helmets. The sign of the construction site. The new view from the living room window. And the removal. The neighbors, one day you'll have to help them too. Their faces and smiles, hiding [everything.]<b2|
](click: ?b2)[You come to the building. New, shiny. You climb higher. Marble and stone and people in uniform waving as you pass. They begin to overwhelm [you.]<b3|
](click: ?b3)[They pounce on you, a violent struggle, and they tie and shake you. They hit you hard in every part of your [body.]<b4|
](click: ?b4)[They throw you through the glass. The city seems restored, no beings wandering the streets, no fire. The city shines. You fall. The ground precipitates rapidly.
[[...|restful sleep]]]
](if: $drug is "blue pill")[Everything begins to change around you. You forget about your body state, elevate, [flee.]<c1|(click: ?c1)[
Water covers your head. You are in a viscous black sea. You struggle against the current. You exhaust yourself before reaching the shore. And you [fall.]<c2|
](click: ?c2)[And you fall, and you fall. A deep chasms, sunken ships, bloated and rotting corpses welcome you.
Down there's no light, no oxygen, no chance of life. But you see [things.]<c3|
](click: ?c3)[Those things are not dead. Astonished you doubt your sight. Struck by the terrifying beauty. Three beings with snake bodies, but (if: $youlike is "boys")[with man faces](else:)[with woman faces], surround you with grace and [care.]<c4|
](click: ?c4)[Leaving your fear behind, you lose yourself to their embrace, trusting the blind beauty. With their graceful hands they undress you, leaving your torn clothes [behind.]<c5|
](click: ?c5)[With their mouths they kiss you, their tongues all over your body, cleansing it of bruises and wounds. When the first one begins to bite, you do not feel pain, only relief inside. A magic that cures the pain, the anguish and the [anger.]<c6|
](click: ?c6)[They must look for something that they do not have, so they bite and suck, and when they find the nectar, they are possesed by the devouring [fury.]<c7|
](click: ?c7)[They bite, pull and tear. They fight and break you in pieces taken by the climax of the [frenzy.]<c8|
](click: ?c8)[Each piece of empty body floats in silent sorrow. The water becomes acrid and sickening, and the beings harbor sadness in their eyes and heart. The bitter harvest of blood and [death.]<c9|
](click: ?c9)[Your remains fall, the water turns icy blue, and when you find your resting place with the rest of empty shells, the back light is extinguished and we fade to black.
[[...|restful sleep]]]]
](if: $language is "Español")[(if: $drug is "yellow snow")[Comienzas a tener dolores, convulsiones, arcadas. Tu corazón se acelera y podrías jurar que se va a parar en cualquier [momento.]<x1|(click: ?x1)[
Te sientas, te levantas, te sientas, das vueltas, te acuestas, intentando mantener la mirada en un punto fijo del techo. Pensar en cualquier otra cosa excepto en la [taquicardía.]<x2|
](click: ?x2)[Tu cuerpo experimenta contorsiones imposibles. Te tragas a ti mismo y ves la oscuridad que te [posee.]<x3|
](click: ?x3)[Sientes el terrible dolor acumulado, pero eres el guardián y el protector del edificio, sujetas sus pilares, sus columnas.
Los seres no pueden entrar. Pero, ¿quién te va a ayudar con los que ya están dentro? Los [otros.]<x4|
](click: ?x4)[Más salvajes, más peligrosos, más terroríficos. Se acercan, están encima, te atan, te zarandean, te golpean. Se acercan a la [ventana.]<x5|
](click: ?x5)[Y te lanzan. Atraviesas el cristal. Se rompe en miles de pedazos que te acompañan hasta impactar contra el suelo.
[[...|restful sleep]]]
](elseif: $drug is "none")[La casa. Piensas en la casa de dos plantas con jardín delantero y trasero. Piensas en el perro. En la [carretera.]<y1|(click: ?y1)[
La bocina de un camión. Los obreros con sus cascos amarillos. El cartel de la obra, la nueva vista desde la ventana del salón. Y la mudanza. Los vecinos, un día tendrás que ayudarlos a ellos también. Sus rostros y sonrisas, ocultándolo [todo.]<y2|
](click: ?y2)[Llegas al edificio. Nuevo, reluciente. Subes más alto. Mármol y piedra y gente de uniforme saludándote al pasar. Comienzan a [abrumarte.]<y3|
](click: ?y3)[Se abalanzan sobre ti, un forcejeo violento, te atan y zarandean. Te golpean por todas [partes.]<y4|
](click: ?y4)[Te lanzan atravesando el cristal. La ciudad parece restaurada, no hay seres vagando por las calles, no hay fuego. La ciudad brilla intensamente. Caes. El suelo se precipita con rapidez.
[[...|restful sleep]]]
](elseif: $drug is "blue pill")[Todo comienza a cambiar a tu alrededor. Consigues olvidarte de tu estado corporal, elevarte, [huir.]<z1|(click: ?z1)[
El agua te cubre la cabeza. Estás en un mar viscoso y negro. Luchas contra la corriente. Te agotas antes de llegar a la orilla. Y [caes.]<z2|
](click: ?z2)[Y caes, y caes. A simas profundas. Barcos hundidos, cadáveres hinchados y putrefactos te dan la bienvenida. Te [acogen.]<z3|
](click: ?z3)[Allí abajo no hay luz, no hay oxígeno, no hay posibilidad de vida alguna. Pero ves [cosas.]<z4|
](click: ?z4)[Esas cosas no están muertas. Asombrado dudas de tu vista. Golpeado por la aterradora belleza. Tres seres con el cuerpo de serpiente, pero (if: $youlike is "boys")[con cara de hombre](else:)[con cara de mujer], te rodean con gracia y [delicadeza.]<z5|
](click: ?z5)[Dejando el miedo atrás, te dejas abrazar, confías en la belleza ciega. Con sus gráciles manos te desnudan, abandonan tus desgarradas ropas [atrás.]<z6|
](click: ?z6)[Con sus bocas comienzan a besarte, con sus lenguas recorren tu cuerpo, limpiándolo de magulladuras y heridas. Cuando (if: $youlike is "boys")[el primero de ellos](else:)[la primera de ellas] comienza a morder, no sientes nada de dolor, tan sólo el alivio en tu interior, una magia que cura el dolor, la angustia y la [rabia.]<z7|
](click: ?z7)[Deben de buscar algo que (if: $youlike is "boys")[ellos](else:)[ellas] no poseen, por eso muerden y succionan, y cuando encuentran el néctar, les posee una furia [devoradora.]<z8|
](click: ?z8)[Muerden, tiran, desgarran, se pelean y te rompen en mil pedazos (if: $youlike is "boys")[llevados](else:)[llevadas] por el clímax del [frenesí.]<z9|
](click: ?z9)[Cada trozo de cuerpo vacío flota, con una tristeza silenciosa. El agua se vuelve acre y enfermiza, y los seres albergan tristeza en sus ojos y corazón. Es una amarga cosecha de sangre y [muerte.]<z10|
](click: ?z10)[Tus restos caen, el agua se torna azul y helada, y cuando descansas junto al resto de carcasas vacías, de nuevo la luz se extingue y hacemos un fundido a negro.
[[...|restful sleep]]]]]{
(display: "deepen")
}
(if: $language is "English")[You want none of that shit.
The leader of the NP starts to jump to the frenetic pace of a very distant music, one that only he can hear.
The man who has taken the blue pill seems normal until his face becomes even more relaxed, eyelids collapsing. He looks around and suddenly seems scared.
The leader of the NP takes you by the head, shakes you hard and shouts, "Let's party!"
{
[["Let's go."|baile]]
[["Better I go to my apartment."|no no te vas]]
}]
(if: $language is "Español")[Tú pasas de esa mierda.
El líder de la PV empieza a brincar al ritmo frenético de una música muy lejana, o que sólo él sabe escuchar.
El hombre que ha tomado la pastilla azul parece normal hasta que la cara se le relaja aún más, los ojos se entornan, mira a su alrededor y de repente parece asustado.
El líder de la PV te coge de la cabeza, te la agita, y grita, "¡Vámonos de marcha!"
{
[[Le sigues.|baile]]
[["Mejor me voy a mi apartamento."|no no te vas]]
}]
{
(set: $drug to "none")
}
(if: $language is "English")["No, you're not going anywhere." Or so he says with his huge arm surrounding your back and his hand resting on your shoulder. “Remember, you are my guest”. He smiles. His pupils are very dilated and his smile too big and crazy for his face.
And all that without stopping dancing.
The leader of the NP and you as his companion, lead the group out of the thick air of the den. The men and women of the NP follow you.
[[Lurch at his side, under the weight of his arm.|baile]]]
(if: $language is "Español")["No, no te vas a ninguna parte." O al menos eso dice el enorme brazo que te rodea por la espalda y descansa su enorme manaza en tu hombro. "Recuerda, eres mi (if: gender is "male")[invitado](else:)[invitada]." Y sonríe. Tiene las pupilas muy dilatadas. Se le desencaja la sonrisa de la cara.
Y todo eso sin parar de bailar.
El líder de la PV y tú de comparsa, encabezáis el grupo, salis del enrarecido aire del picadero. Los hombres y mujeres de la PV os siguen.
[[Dar tumbos a su lado, bajo el peso de su brazo.|baile]]]
{
(set: $drug to "none")
}
(if: $language is "English")[It is a small room, smooth walls, a green door in front of you.
[[Open the door.|after battle]]
](if: $language is "Español")[
Es una habitación pequeña, paredes lisas, una puerta verde en frente de ti.
{
[[Abrir la puerta.|after battle]]
}]
(if: $language is "English")[The knocks at the door are insistent. The woman embraces the child and reassures him, stroking his hair. You don't even move a [muscle.]<z1|
(Click: ?z1)[But they bust down the door. And they find you.
[[...|gresca]]]]
(if: $language is "Español")[Los golpes en la puerta son insistentes. La mujer abraza al niño y lo tranquiliza, acariciándole el pelo. No mueves ni un [músculo.]<c1|
(click: ?c1)[Pero echan la puerta abajo. Y te encuentran.
[[...|gresca]]]]
{
(if: $stats)[(display: "stats open or hide")]
}
(if: $language is "English")[It's night time and the building lights up with the dimness of worn bulbs. There's a buzz in the air.
The buzz becomes a ruckus. It's the Neighborhood Patrol. They must have just [arisen.]<c1|
(click:?c1)[The ruckus continues. There's screams. Everybody trusted the NP. They did what they want. But now they have the hunger.
Now you know it, because you've seen it. You had sold your freedom for security. And now you must run [away.]<c2|]
(click: ?c2)[You've lost sight of the woman. She is not ahead. She is not behind. She has disappeared. But you must keep [moving.]<c3|]
(click: ?c3)[The pain reaches your back of the neck when they hit you. You don't know why, who or what, but you faint without time for explanations.
[[...]]]]
(if: $language is "Español")[Es de noche y el edificio se ilumina con una luz tenue de bombillas ya gastadas. Hay un murmullo en el ambiente.
El murmullo que convierte en un jaleo. La Patrulla Vecinal. Deben de haberse [levantado.]<z1|
(click: ?z1)[El jaleo continúa. Hay gritos. Todo el mundo confiaba en la PV. Hacían lo que querían. Pero ahora tienen hambre.
Ahora lo sabes, porque lo has visto. Les habíais vendido tu libertad por algo de seguridad. Y ahora debes [huir.]<z2|]
(click: ?z2)[Has perdido a la mujer de vista. No está detrás de ti. No está delante. Ha desaparecido. Pero tienes que seguir [subiendo.]<z3|]
(click: ?z3)[El dolor en la nuca te llega tras el golpe. No sabes por qué, quién o qué, pero te desmayas sin tiempo para buscar respuestas.
[[...]]]]
(if: $language is "English")[As you walk through the door you appear in a bleak landscape. There is a dusty fog floating in the air. Everything is destroyed. It is the underground car park. Are those cages? Shackled corpses? It's all obliterated, filled with debris, dead people everywhere. Body parts and blood cover the floor.
You identify two possible sides, some dead wear the uniform and distinctive jacket of the NP. The others wear white gowns, probably doctors or researchers. However, all of them were carrying weapons. There are signs of battle everywhere, both bullet holes and explosions decals. Some pillars of the building have been severely damaged.
(If: $pvalive)[You walk by the debris and pieces when you recognize one of the corpses. He is the leader of the NP. He rests leaning against a table, all covered with gray dust. With the gun still in his hand. His face looks serene. With a slight smile.(if: (history:) contains "Responder al hombre.")[ Maybe he enjoyed it all till the end.]
]
(If: $pvwomanalive)[Walking beyond you stumble upon a body. It is in fetal position. You think you recognize the backpack. You turn it over. She is the woman of the NP. She has several bullet wounds in her abdomen, the face set in an eternal expression of pain. She seems to have suffered.
]
There is absolutely nothing. You cannot do anything here. Except seek a way out. You cannot go back through the elevator shaft.
(If: $pvalive OR $pvwomanalive)[But something holds you back. You hear a growl, that always familiar snarl. You turn around and (If: $pvalive)[ see him. The leader of the NP. He](Else:)[ see her. The NP woman. She] has just arisen from the dead and coming for you.](Else:)[But something holds you back. You hear a growl, that always familiar snarl. One of the countless dead have just arisen. It smells you. And it's coming for you.]
{
[[Shoot.|Explorar al fondo.]]
[[Explore deep in the underground.|Explorar al fondo.]]
}]
(if: $language is "Español")[Cuando cruzas la puerta un paisaje desolador aparece. Hay una niebla de polvo flotando en el ambiente. Está todo destruído. ¿Es el parking? ¿Eso parece material de laboratorio? ¿Jaulas? ¿Personas encadenadas? Está todo arrasado, repleto de escombros, gente muerta por todas partes. Los cuerpos y la sangre cubren el suelo.
Identificas dos posibles bandos, algunos muertos llevan el uniforme y chaleco característico de la PV. Otros llevan batas blancas, posiblemente médicos o investigadores. No obstante todos portaban armas, hay señales de la batalla por todas partes, agujeros de bala y restos de explosiones. Algunos pilares del edificio se han visto seriamente dañados.
(if: $pvalive)[Caminas por los escombros y los pedazos cuando reconoces uno de los cadáveres. Es el líder de la PV. Descansa apoyado contra una mesa, todo cubierto de gris del polvo. Con la pistola aún en la mano. Su cara parece serena. Con una ligera sonrisa en los labios. (if: (history:) contains "Responder al hombre.")[Quizás se lo pasó bien hasta el final.]
]
{
(if: $pvwomanalive)[Caminando más allá tropiezas con un cuerpo. Está en posición fetal. Crees que reconoces la mochila. Le das la vuelta. Es la mujer de la PV. Tiene varios impactos de bala en el abdomen y la cara con un rictus de dolor. Parece que murió sufriendo.
]}
No queda absolutamente nada. No puedes hacer nada aquí. Salvo buscar una salida. No puedes volver por el ascensor.
(if: $pvalive OR $pvwomanalive)[Pero algo te detiene. Escuchas un gruñido, ese gruñido tan familiar. Te das la vuelta y ahí está. (if: $pvalive)[El líder de la PV.](else:)[La mujer de la PV.] Ha resucitado de entre los muertos. Y viene a por ti.]
(else:)[Pero algo te detiene. Escuchas un gruñido, ese gruñido tan familiar. Un de los inumerables muertos se ha levantado. Te ha olido. Viene a por tí.]
{
[[Disparar.|Explorar al fondo.]]
[[Explorar al fondo.]]
}]
(if: $language is "English")[(If: $pvalive)[The leader of the NP, or what was once the leader of the NP](elseif: $pvwomanalive)[The women of the NP, or what remains of her](else:)[The nearest arises], stumbles and falls to the ground. It is better not to waste bullets. It is a difficult terrain for the monsters.
But soon you hear more grunts. The dead are beginning to wake up around you. Some are already standing. You have to hurry.
You walk, run and jump towards the end of the underground parking. The main exits are blocked. The resurrected are confused, stumbling with the debris all over the lot, but they are too many and they are everywhere.
Finally, you see a closet pulled aside that was hiding a dark passage.
[[Enter the passage.|Entrar en el pasaje.]]]
(if: $language is "Español")[(if: $pvalive)[El líder de la PV, o lo que antes era el líder de la PV](elseif: $pvwomanalive)[La mujer de la PV, o lo que queda de ella](else:)[El resucitado más cercano], tropieza y cae al suelo. Es mejor no gastar balas. Es un terreno difícil para ellos.
Pero en seguida escuchas más gruñidos. Los muertos están empezando a despertar a tu alrededor. Algunos ya están de pie. Hay que darse prisa.
Caminas, corres y saltas hacia el final del parkin. Las salidas para vehículos están bloqueadas. Los resucitados están confusos, se levantan y se caen con tanto obstáculo, pero son demasiados y están por todas partes.
Finalmente ves un armario tirado a un lado y detrás un pasaje oscuro.
[[Entrar en el pasaje.]]]
(if: $language is "English")[And it opens. //Blam.// The night. Open space. Putrid air.
You start to run. You leave the passage behind. You keep running. You leave the building behind. Nobody follows. You don't look back.
[[Keep running.|into the night]]
](if: $language is "Español")[Y se abre. //Blam.// La noche. Espacio abierto. El aire pútrido.
Empiezas a correr. Dejas atrás el pasaje. Dejas atrás el edificio. Nadie te sigue. No miras atrás.
[[Seguir corriendo.|into the night]]]
(if: $language is "English")[You run, blind. The corridor is shrouded in darkness but also completely empty. At your back the murmur of the awakening. The dust rises behind your steps. You see the silhouette of a door at the end. One of those which only opens from the inside, with a bar from side to side as a lock.
[[Push the door.|La noche 2]]
](if: $language is "Español")[Corres, a ciegas. El pasillo está a oscuras, pero también está completamente vacío. A tu espalda los murmullos de los que despiertan. El polvo se levanta tras tus pasos. Ves la silueta de una puerta al final. De las que sólo se abren desde el interior, con una barra de lado a lado que hace de cerradura.
[[Empujar la puerta.|La noche 2]]]
{
(display: "deepen")
(set: $deathcount to it + 1)
(set: $boyalive to false)
}
(if: $language is "English")[The woman tries to protect the child, but it is too late. The NP leader cast you aside and advances. "I knew it," he says.
They surround the woman and the child and take aim. "Stay away, this has nothing to do with you," says the man. The woman shakes her head.
You feel something sharp and cold at your waist. The [knife.]<a1| (click: ?a1)[You grab it cautiously, get it ready. The argument continues. //You know it's the procedure. — You don't understand his importance.//
One of the men get nervous and shoots into the air. Then everything moves. Shootings, punching, kicks, [blood.]<c1|]
(click: ?c1)[One man falls, then another. The woman rushes against the leader. One man rushes against you. He impales himself on your knife. His breath on your face. (if: feel.sanguinary())[It is warm, as the blood pouring over your hand.](elseif: feel.insensitive())[](elseif: feel.sensitive())[You scream.]
You fall with the newly deceased. You see the woman firing a shot, then another. Two more corpses. The floor [bloodlogged.]<c2|]
(click: ?c2)[In the end it's just you and her. She gets near the child. She gently puts aside the hair from his eyes. Dead. She cradle him in her arms. She does not allowed herself to mourn him.
She starts packing things. And you don't react. You're just standing there. She holds your head, look into the eyes and tells you, "Listen, you are a great (if: $gender is "male")[man](else:)[woman]. I owe you my life. But now we must move. Do you understand me? We must [move]<c3|!"]
(click: ?c3)[She finish packaging things and wear the backpack. You pull the knife from the chest of the corpse. (if: feel.sadistic())[And you feel awesome.](elseif: feel.sanguinary())[And you feel nice.](elseif: feel.insensitive())[You don't feel anything after this death.](elseif: feel.maudlin())[And you feel like dying.](elseif: feel.sensitive())[And you feel awful.]
"Now what?" the woman asks.
[[Answer her.|Responder a la mujer.]]]]
(if: $language is "Español")[La mujer intenta proteger al niño, pero es tarde ya. El líder de la PV te aparta a un lado y avanza. "Lo sabía", dice él.
Rodean a la mujer y al niño. Apuntan a ambos. "Apártate, esto no va contigo", dice el hombre. La mujer niega.
Notas algo frío y filoso en tu cintura. El [cuchillo.]<b1| (click: ?b1)[Lo agarras, por precaución. Te preparas. La gresca continua. //Sabes que es el procedimiento.// //No entiendes la importancia que él tiene.//
Uno de los hombres se pone nervioso y pega un tiro al aire. Entonces todo se mueve. Tiros, puños, patadas, [sangre.]<z1|]
(click: ?z1)[La mujer se abalanza contra el líder. Uno de los hombres carga contra tí. Se empala en el cuchillo, él sólo. Su aliento en tu cara. (if: feel.sanguinary())[Está caliente, como la sangre que brota sobre tu mano.](elseif: feel.insensitive())[](elseif: feel.sensitive())[Gritas.]
Caes con el ahora cádaver. Ves a la mujer pegando un tiro, luego otro. Dos cádaveres más. El suelo [encharcado.]<z2|]
(click: ?z2)[Al final solo quedáis ella y tú. Se acerca al niño. Muerto. Lo toma entre sus brazos. No se permite llorarle.
Ella comienza a recoger cosas. Y tú no reaccionas. Estás simplemente ahí, de pie. Ella te agarra la cabeza, te mira a los ojos y dice, "Escúchame, eres (if: $gender is "male")[un gran hombre](else:)[una gran mujer]. Te debo la vida. Pero ahora tenemos que movernos. ¿Me comprendes? ¡Debemos [movernos]<z3|!"]
(click: ?z3)[Ella termina de empaquetar las cosas y se echa la mochila a la espalda. Agarras la empuñadura del cuchillo y lo sacas del pecho del cuerpo. (if: feel.sadistic())[Y te sientes pletórico.](elseif: feel.sanguinary())[Y te sientes bien.](elseif: feel.insensitive())[Y no sientes nada tras esta muerte.](elseif: feel.maudlin())[Y sientes que algo se ha muerto dentro de ti.](elseif: feel.sensitive())[Y te sientes fatal.]
"¿Ahora qué?", te pregunta la mujer.
[[Responder.|Responder a la mujer.]]]]
(if: $language is "English")[You shoot one bullet. Then another. You pull the trigger once more. //Clack//. Empty.
Two deaths. Not enough. The shepherd screams with laughter. He runs and jumps to you. You pull the trigger again. Nothing happens.
It's like... He tries to talk to you. He raises his fist to the roof. And smiles at you. You break down. Now for good. You fall to your knees, defeated. He grabs your head. And bites you in the neck.
At first, it feels like cold. Painful cold. Then it's warm. Inch by inch, cell by cell, it catches you on fire.
Your last thought, before the hunger arrived, was how exceptional and unique you are. Nobody will walk your steps. You are the only one. And... //And... The hunger. God. My brothers and sisters! Now I see [it...]<z3|//]
(if: $language is "Español")[Dejas salir una bala. Luego otra. Aprietas el gatillo una vez más. Tan sólo un click. Vacía.
Dos muertes. No son suficientes. El pastor grita con una risa maníaca. Salta hacia ti. Aprietas el gatillo de nuevo. Nada.
Es como si... como si tratase de hablarte. Alza su puño hacia el techo. Y te sonríe. Y te hundes. Ahora para bien.
Tocas el suelo con tus rodillas, vencido. Él te agarra la cabeza. Y te muerde en el cuello.
Al principio, sientes frío. Dolorosamente frío. Luego caliente. Pulgada a pulgada, célula a célula, ese calor te incendia por dentro.
Tu último pensamiento, antes de que llegue el hambre, es lo excepcional y (if: $gender is "male")[único](else:)[única] que eres. Que tus pasos nunca han sido dados y nunca serán repetidos. Y... //Y... El hambre. Dios. Mis hermanos y hermanas. Ahora lo [veo...]<z3|//]
(click: ?z3)[(display: "The End")]
{
(set: $language to "Español")
(if: feel.init_value(18))[]
(set: $gender to (either: "male", "female"))
(set: $youlike to (either: "boys", "girls"))
(set: $boyalive to false)
(set: $pvalive to true)
(set: $pvwomanalive to false)
(set: $deathcount to 2)
(set: $corpsedisposed to false)
(set: $drug to "yellow snow")
(set: $c4 to false)
(set: $stats to false)
(display: "lysergic dream")
}
(if: $language is "English")[The sun begins to lower on the horizon and the building lights up with the dimness of worn bulbs.
Everything here is a battleground, filled with misery and death.
Finally, you reach the hall of the building. The dim evening light entering through giant windows.
[[Look around.|El Hall]]]
(if: $language is "Español")[El sol comienza a esconderse en el horizonte y las luces del edificio se encienden con la penumbra de unas bombillas gastadas.
Todo es un campo de batalla, repleto de restos de miseria y muerte.
Finalmente, llegas al hall. La tenue luz de la tarde entra por unas ventanas gigantescas.
[[Mirar alrededor.|El Hall]]
]
(if: $language is "English")[The group follow you. You go down. Next floor.
You advance down a hallway. All doors of this wing of the floor are boarded up except one. The NP leader calls at the door of that apartment. A small woman opens. She greets the leader who vouches for you with a gesture.
It is a maze of rooms and corridors all alike. It spans several apartments linked together. Chairs, mattresses, people, all over the place.
The leader of the NP slings his massive arm over your shoulder. "Come on, this one is on me." He signals the small woman, she comes and opens both hands. On the left hand a bag with yellow powder, on the right some blue pills.
The leader comes forward, takes some yellow powder in his little finger and snorts it. "Uaaaaaaaah! This is what I needed. Come on, come on, COME ON! Uuuuaaaaah!" His smile widens further.
The man of the NP that still has his eyes shining comes forward and take one of the blue pills. (if: $gender is "male")["Man,](else:)["Girl,] after a good fuck what I need is to relax." He winks to you and directly swallows.
The woman turns to you.
{
[[Take the yellow powder.|polvos]]
[[Take a blue pill.|pastilla]]
[[Take nothing.|nada de drogas]]
[[Better go to sleep.|no no te vas]]
}]
(if: $language is "Español")[Vuestro grupo os sigue. Descendéis. Siguiente planta.
Avanzáis por un pasillo. Todas las puertas de este ala de la planta están tapiadas salvo una. Llamáis a la puerta de ese apartamento. Una mujer pequeña os abre. Saluda al líder, que os avala con un gesto.
Es un laberinto de habitaciones y pasillos que se extiende por varios apartamentos unidos entre sí. Se extienden los sillones, los colchones en el suelo, la gente desperdigada.
El líder de la PV echa su enorme brazo sobre tu hombro y te dice. "Venga, que a esta te invito yo". Hace una señal a la mujer pequeña y ésta abre ambas manos, en la izquierda una bolsita con unos polvos amarillos; en la derecha unas pastillas azules.
El líder se adelanta, toma algo de los polvos amarillos en el menique y se los esnifa. "¡Uaaaaaaaah! Esto es lo que necesito. ¡Vamos de marcha o no vamos de marcha! ¡Uuuuaaaaah!". La sonrisa se le amplía aún más.
El hombre de la PV que aún tiene los ojos brillantes se adelanta y toma una de las pastillas azules. "(if: $gender is "male")[Tío,](else:)[Nena,] después de un buen polvo lo que necesito es relajarme." Te guiña un ojo y se la traga, del tirón.
La mujer se vuelve hacia ti.
{
[[Tomas los polvos amarillos.|polvos]]
[[Tomas la pastilla azul.|pastilla]]
[[No tomas nada.|nada de drogas]]
[[Mejor ir a dormir.|no no te vas]]
}]
(if: $language is "English")[They finally reach your position. It is a team of three women and one man. Big, strong, armed to the teeth and mutilated. "Don't you believe we were going to leave you alone, right?" says one woman condescendingly. One snorts, the rest laughs.
No. He is not going to leave me alone. Even with all the world C4 attached to you he was going to do it. Then you realize that your new teammates also have a flashing device attached to their leg. One more way of loyalty, perhaps, or subjugate. Mark distances.
"You better not obsess much with the C4. Don't mind it." explains the same woman. "However if one of us falls, try to spread out so you are not hitted by the blast. Now come on, we have to keep going moving." And keep going [down.]<c1|
(click: ?c1)[Eventually you reach the hall of the building.
[[Look around.|El Hall]]]]
(if: $language is "Español")[Finalmente llegan hasta tu posición. Es un equipo de tres mujeres y un hombre. Grandes, robustos, armados hasta los dientes y mutilados. "No pensarías que te iban a dejar ir sólo, ¿verdad?" dice una mujer de forma condescendiente. Uno bufa, el resto ríe.
No. No te iba a dejar solo. Ni con todo el C4 del mundo pegado a ti lo iba a hacer. Te percatas entonces de que tus nuevos compañeros también tienen un aparato parpadeante pegado a la pierna. Una forma más de lealtad, quizás, o de subyugar. Marcar distancias.
"Es mejor que no te obsesiones mucho con el C4. Como si no estuviese." Te explica la misma mujer. "De todas formas si uno de nosotros cae, procura desplegarte y que no te alcance la onda expansiva. Ahora vamos, tenemos que seguir bajando." Y eso [hacéis.]<c1|
(click: ?c1)[Llegáis hasta el hall del edificio.
[[Mirar alrededor.|El Hall]]]]
(if: $language is "English")[Floor 30. The group comes to a door. The leader makes a signal and one of his men busts the door down with a mighty kick.
Inside, the NP woman stares at you terrified. There is a child with her. Red eyes. Wounded face. When he sees you he starts to grumble, like an animal, no longer he, but it. One of those //beings//. But it is not tied, nor chained.
[[The leader pushes you in.|one of us]]
](if: $language is "Español")[Planta 30. El grupo llega hasta una puerta. El líder hace una señal y uno de sus hombres echa la puerta abajo de una gran patada.
Dentro, la mujer de la PV os contempla aterrorizada. Con ella hay un niño. Ojos rojos. Cara mordida. Cuando él nos ve comienza a gruñir, como un animal. Pero esto no tiene sentido. Él es una de esas cosas, uno de esos //seres//. Pero no está atado, ni encadenado.
[[El líder te empuja dentro de la habitación.|one of us]]]
{
<!-- Auto-save our progress (unless a passage forbids it) -->
(unless: (passage:)'s tags contains "nosave")[
(save-game: $_autosave_slot, $_autosave_filename)
]
}
{
<!-- Set autosave variables
Autosave system by Stephen Grenade:
http://twinery.org/forum/discussion/5643/automatically-saving-the-game-in-harlowe
-->
(set: $_version to "1.1")
(set: $_autosave_slot to "autosave")
(set: $_autosave_filename to "save v"+$_version)
(set: $_start_passage to "The day")
}
(if: $language is "English")[**Are you sure?**
Any progress made will be lost if you restart the game.
{
[[Yes, I want to restart.|splash]]
[[No, I want to go back to the menu.|Inicio]]
}
](if: $language is "Español")[**¿Estás seguro?**
Todo progreso realizado se perderá si reinicias la partida.
{
[[Sí, quiero empezar de nuevo.|splash]]
[[No, llévame de vuelta al menú.|Inicio]]
}]
(if: $language is "English")[**The End**
{
(live: 5s)[(link: "Read some author's notes and curiosities.")[(go-to: "amusing")]
(link-repeat: "Exit to the main menu.")[(reload:)]
(stop:)]}
](if: $language is "Español")[**Fin**
{
(live: 5s)[(link-repeat: "Curiosidades.")[(go-to: "amusing")]
(link: "Salir al menú principal.")[(reload:)]
(stop:)]
}]
(if: $language is "English")[
<h4>The Skyscraper and the Scar</h4>
An interactive fiction of violence, vengeance and futility.
//The skyscraper is silhouetted against the horizon, an open scar on the skyline, rising until it’s lost in the clouds. A promise of prosperity, of something never reached. A monolith of what we once were and might not be again. A beacon in the night, for those who still believe in the strength of concrete, steel and flesh.//
**This game contains explicit language, intense violence, blood and gore, drug consumption and sexual references.**
**This game autosaves progress.**
[[Continue.|The day]]
](if: $language is "Español")[
<h4>El Rascacielos y la Cicatriz</h4>
Una ficción interactiva sobre venganza, violencia y futilidad.
//El rascacielos se recorta contra el horizonte, una cicatriz abierta en plena ciudad, elevándose hasta perderse entre las nubes. Una promesa de la prosperidad que nunca llegó. Un monolito de lo que una vez fuimos y quizá no volvamos a ser. Un faro en la noche, para todos aquellos que aun creen en el poder del cemento, el acero y la carne.//
**Este juego contiene lenguaje explícito, violencia intensa, sangre, algo de gore, consumo de drogas y referencias sexuales.**
**El juego guarda tu progreso automáticamente.**
[[Continuar.|The day]]]
(if: $language is "English")[<h3>Author's notes and curiosities</h3>
You have completed one of the two possible endings in the game. (if: (history:) contains "The mall")[You have faced your destiny: the zombie with the scar on his chest. This final scene is divided into four choices. You have chosen to (if: (history:) contains "revenge")[take revenge against the scar](elseif: (history:) contains "liberation")[release your family, but it does not go well](elseif: (history:) contains "suicide")[commit suicide](elseif: (history:) contains "resignation")[resign and join the hive mind](else:)[SOMETHING IS WRONG!].
](elseif: (history:) contains "autopista")[You fled the building, the area and the doom that was waiting for you, to embrace an even more uncertain fate.
]
For either ending you have several routes to follow before converging on the ground floor of the building; namely three. You have followed the route of (if: (history:) contains "Cierra los ojos.")[staying at home](else:)[(if: (history:) contains "one of us")[going with the NP](else:)[following the NP woman], which then ends with violence].(if: (history:) contains "galería de tiro")[ Then you partied with the leader and the NP.]
And whatever path you have, you can always deal with events in different ways. Every event models the Player Character (PC) feelings and evolves her personality, changing the way in which the PC perceives and responds to the environment, characters and their actions.
There are several secrets in the game mechanics that we will not reveal, but that they will become evident if you replay several times.
The game draws inspiration from contemporary and popular culture works. The three most obvious are: //High-Rise// (1975) de J. G. Ballard, and the excelent adaptation (2015) to film by Ben Wheatley. //Dredd// (2012), a British film directed by Pete Travis. The game is also inspired by the economic depression after the housing/real estate bubble that is still scourging this first quarter of our century.
The visual design is inspired by the //Judge Dredd// comics, and the cover is inspired by the style of Geof Darrow.
There are more references and allusions throughout the game, some conscious, while other are involuntary. From a tribute to the music of Genesis, through a reference to //Conan, the Barbarian// (1982, John Miliu).
Thanks for playing.]
(if: $language is "Español")[<h3>Curiosidades</h3>
Has terminado uno de los dos posibles finales del juego. (if: (history:) contains "The mall")[Enfrentarte con tu destino, el zombie de la cicatriz en el pecho. Este final a su vez se divide en cuatro decisiones. Has elegido (if: (history:) contains "revenge")[vengarte de la cicatriz](elseif: (history:) contains "liberation")[liberar a tu familia, aunque haya salido mal](elseif: (history:) contains "suicide")[suicidarte](elseif: (history:) contains "resignation")[resignarte y unirte a la mente colmena].
](elseif: (history:) contains "autopista")[Huiste del edificio, de la zona, y del destino funesto que te esperaba para abrazar otro destino aún más incierto.
]
Para cualquiera de los dos finales tienes varias rutas para seguir antes de converger en la planta baja del edificio; en concreto tres. Tú has seguido la ruta de (if: (history:) contains "Cierra los ojos.")[quedarse en casa](else:)[(if: (history:) contains "one of us")[ir con la PV](else:)[seguir a la mujer de la PV], que acaba en violencia].(if: (history:) contains "galería de tiro")[ Para después irte de fiesta con el líder y la PV.]
Y en cualquier ruta que hayas elegido siempre puedes optar por afrontar los eventos de una forma u otra. Todo evento modela el carácter del personaje y lo hace evolucionar, variando la forma en la cual percibe y responde al entorno, los personajes y sus actos.
Hay varios secretos de las mecánicas de juego que no vamos a desvelar, pero que se harán evidentes si rejuegas varias veces.
El juego tiene pinceladas aquí y allá de influencias de obras de cultura contemporánea y cultura popular. Las tres más evidentes son //High-Rise// de J. G. Ballard, y por supuesto la excelente adaptación al cine (2015) de Ben Wheatley. //Dredd// (2012), película británica dirigida por Pete Travis. Y la crisis económica post burbuja inmobiliaria que azota este primer cuarto de siglo.
El estilo visual está inspirado en los cómics de //Juez Dredd//, y la portada sigue el estilo de Geof Darrow.
Luego hay más guiños repartidos, algunos conscientes, otros insconscientes. Desde un tributo a la música de Genesis, pasando por una referencia a //Conan, el Barbaro// (1982, John Miliu).
Gracias por jugar.]
(if: $language is "English")[{
(link-repeat: "Exit to the main menu.")[(reload:)]
}
](if: $language is "Español")[{
(link-repeat: "Salir al menú principal.")[(reload:)]
}]
(if: $language is "English")[You keep going down. Floor [21.]<c1|
(click: ?c1)[The entire floor is heavily fortified. It seems like the NP barracks are here. Crowd of uniformed men going from here to there, heavily armed. The leader leads the group to a door.
It's a shooting gallery. It is actually an apartment with the walls taken down to make [room.]<c2|]
(click: ?c2)[They're celebrating something... there are targets, men training their aim in a relaxed atmosphere.
The leader of the NP puts a gun in your hand and points to a gallery. There is a target. "Let's see what you're made of." You aim. And you [shoot.]<c3|]
(click: ?c3)[Success. Not a great shot, but you hit the target. "Shooting a stationary target is easy. The hard part is to shoot something in motion", smiles the NP leader.
Someone pulls a [lever.]<c4|]
(click: ?c4)[Now there are moving targets. More of those slow creatures, and the men and women shoot them. One of them approaches you. You aim. And you pull the [trigger.]<c5|]
(click: ?c5)[And you fail. He is approaching, dragging his feet. Red eyes. Hands extended towards you. Your scent excites him. He growls. It is very close. You [aim.]<c6|]
(click: ?c6)[//Bang!// You blow his brains. An accurate shot. The leader of the NP slaps your back with his big hand twice. //Bam, Bam!// "Well done!" The NP men congratulate you. It hurts your shoulder blade and not by the gun's [kick-back.]<c7|]
(click: ?c7)[The leader of the NP looks at you. He smiles. You nod. Both of you leave the apartment. You do not look back. The other shooters keep laughing and cheering.
"Let's go for something stronger."
{
[["Let's go."|drogas]]
[["I'll go to my apartment."|A Dormir 2]]
}]]
(if: $language is "Español")[Seguis descendiendo. Planta [21.]<z1|
(click: ?z1)[La planta entera está fuertemente fortificada. Parecen las barracas de la PV. Multitud de hombres uniformados y armados que van de aquí para allá.
El líder conduce a la PV hasta una [puerta.]<z2|]
(click: ?z2)[Es una galería de tiro. En realidad es un apartamento con las paredes derruidas para hacer sitio.
Están celebrando algo... hay dianas, los hombres entrenan su puntería en un ambiente distendido.
El líder de la PV te pone un arma en la mano y te indica una galería. Hay una diana. "Veamos de lo que estás hecho." Apuntas. Y [disparas.]<z3|]
(click: ?z3)[Has acertado. No es un gran tiro, pero ha dado en la diana. "Disparar a un objetivo inmóvil es fácil. Lo difícil es disparar a algo en movimiento."
Alguien tira de una [palanca.]<z4|]
(click: ?z4)[Ahora hay dianas móviles, más de esos seres lentos, y les disparan. Uno de ellos se acerca a tí. Apuntas. Aprietas el [gatillo.]<z5|]
(click: ?z5)[Y fallas. El ser se acerca aligerando el paso. Sus ojos rojos. Las manos se extienden hacia tí. Tu olor le excita. Gruñe. Está muy cerca. [Apuntas.]<z6|]
(click: ?z6)[//¡Bang!// Le vuelas los sesos de un disparo certero. El líder de la PV te palmea la espalda con su manaza dos veces seguidas. //¡Pam, pam!// "¡Bien hecho!" Los hombres de la PV te congratulan. Te duele el omoplato y no del [retroceso.]<z7|]
(click: ?z7)[El líder de la PV te mira. Sonríe. Asientes con la cabeza. Salís del apartamento. No miráis atrás. El resto de tiradores jalean, montan barullo.
"Vamos a por algo más fuerte."
{
[["Vamos."|drogas]]
[["Me voy a mi apartamento."|A Dormir 2]]
}]]
{
(display: "low")
}