Section 49 - Inner Bailey (Inside The Castle)
Inner bailey is a room.
printed name of inner bailey is "Inner Bailey (Inside The Castle)".
Inner bailey is inside from excastle
Instead of going inside from excastle:
If drawbridge is raised:
Say "You can't, the drawbridge is raised.";
Otherwise:
Move player to inner bailey.
Description of inner bailey is "[inner_description]"
To say inner_description:
If player is barracked:
Say "A fortified enclosure at the heart of the castle, to the East is Barracks, to the South is the King's Keep.[paragraph break]There is chaos here - cannon balls are raining in from the city plaza towards the airship and the airship is returning fire. The noise is incredible. There are Nowhere and Somewhere soldiers engaged in hand-to-hand combat in scattered groups, or else running around trying to find cover. Every few seconds an incoming cannon ball falls short and throws up a shower of dirt as it slams into the ground.";
Else:
Say "A fortified enclosure at the heart of the castle, to the East are the Barracks"
Inside inner bailey is an airship2
printed name of airship2 is "airship"
Description of airship2 is "[airship2_description]"
To say airship2_description:
If player is barracked:
Say "A huge bright yellow airship hovers above the city plaza. The gondola slung underneath is bristling with cannons which are firing into the city plaza. There is a rope ladder attached to the gondola the bottom of it hangs in front of you.";
Else:
Say "A huge bright yellow airship hovers above the city plaza. The gondola slung underneath is bristling with cannons. There is a rope ladder attached to the gondola the bottom of it hangs in front of you.";
The airship2 is fixed in place.
a ropeladder is inside inner bailey.
Description of ropeladder is "A rather precarious looking rope ladder hangs from the airship's gondola."
Printed name of ropeladder is "rope ladder".
Understand "rope ladder", "rope", and "ladder" as ropeladder
A person can be barracked.
A person can be stiff or mobile
The player is mobile.
para time is a scene.
para time begins when player is stiff
Instead of doing anything except looking or examining while para time is happening:
Say "Don't you move a muscle!' barks the King."
para time ends when player is mobile.
Instead of climbing ropeladder:
If player is noted:
If player is barracked:
Say "grabbing Dylan under your arm you make you way up the rope ladder, it swings wildly around and very few seconds there is a recoil jolt from the firing of one of the airships cannons and you nearly lose your grip a few times. An incoming cannon ball from the Nowhere troops whistles past your ear as you finally drag yourself up and into the gondola.";
Move player to inair;
Say "As soon as you land inside the gondola several Somewhere troops grab you and Dylan, strip you of all your possessions and knock you to the ground. 'Stay right where you are!' bellows a voice, you look up and see that it is the King of Somewhere.";
Now all objects carried by the player are nowhere;
Now uniform2 is nowhere;
Now player is stiff;
Else:
Say "You decide it might be wise to investigate the barracks first before climbing up into more danger!";
Else:
Say "You decide it might be a good idea to deliver the note that the PM gave you, before blindly climbing up into more danger!".
Instead of taking ropeladder:
Say "It is attached to the airship!"
Instead of going up from inner bailey:
Try climbing ropeladder.