Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<div align='center' style='font-size: 200%;'>\
<br><br><br><br><br> <<link [[Click here to Start|Begin]]>><<audio mainsong loop play>><</link>> \
</div>
<<set $morality to 0>>
<<set $confidence to 0>>
<<set $finalDecision to 0>>
<<cacheaudio "mainsong" "Audio/Music/Ep1/Danuu_Instrumental.mp3">>
<<cacheaudio "transition" "Audio/Music/Ep1/Whoosh_Flashback.mp3">>
<<cacheaudio "elevator" "Audio/Music/Ep1/Elevator.mp3">>
<<cacheaudio "shocked" "Audio/Music/Ep1/Shocked.mp3">>
<<cacheaudio "ringing" "Audio/Music/Ep1/Ringing_Ears.mp3">>
<<cacheaudio "ep1end" "Audio/Music/Ep1/Ep1End_2.mp3">>
<<cacheaudio "ep2intro" "Audio/Music/Ep2/Ep2_Intro.mp3">>
<<cacheaudio "story" "Audio/Music/Ep2/Story.mp3">>
<<cacheaudio "box" "Audio/Music/Ep1/Danuu_MidnightTinker_Instrumental.mp3">>
<<cacheaudio "storyend" "Audio/Music/Ep2/Story_End_Dark.mp3">>
<<cacheaudio "ep2end" "Audio/Music/Ep2/Ep2_End.mp3">>
<<cacheaudio "Hartman1" "Audio/Audio_Tapes_Trial/Hartman.mp3">>
<<cacheaudio "Kellner1" "Audio/Audio_Tapes_Trial/Kellner.mp3">>
<<cacheaudio "end_hope" "Audio/Audio_Tapes_Trial/End_1.mp3">>
<<cacheaudio "end_nohope" "Audio/Audio_Tapes_Trial/End_2.mp3">>
<<cacheaudio "credits" "Audio/Music/Credits/Credits.mp3">>
<<cacheaudio "credits_2" "Audio/Music/Credits/Credits_2.mp3">><br><br><br>
<<fadein 6s 4s>> \
<<fadeout 4s 10s>> Soham S <br> presents <</fadeout>>\
<</fadein>>
<<timed 10s transition>>
<<fadein 6s 4s>> \
<<fadeout 4s 10s>> An Interactive Fiction <br> drama <</fadeout>>\
<</fadein>>
<</timed>>
<<timed 24s>><<goto "MainMenu">><</timed>><br><br><br><br>
<h3>
<div align='center' style='font-size: 150%;'>\
[[Begin Story|Flashback#1]]<br>[[Credits]]<br><<link "Exit">><<script>>window.close()<</script>><</link>>
<H2>
Several portions of the game contain timed audio effects and background music. It is advisable to keep your sound turned on for the intended experience.
</H2>
</div>
</h3><<audio "mainsong" fadeout>>
<<if visited ("Credits")>><<audio "credits" fadeout>><</if>>
<H1>\
<<fadein 4s 1s>> \
<<fadeout 2s 6s>> Act 1 <br> The Revelation <</fadeout>>\
<</fadein>>\
</H1>\
<<timed 8s transition>>
<H2>
<<fadein 2s 1s>>
You walk up to the man with the bags. You've been watching him for a while now. He went into the mall an hour ago and has just emerged with his hands full of unimaginable treats.
You wonder if the doe-eyes routine you have been practicing will work on him. Or maybe he will melt when he sees your eight year old face full of sadness beyond your years. Or maybe he'll just ignore you.
<p><<fadein 3s 1s>> [[Approach]] <</fadein>></p>
<</fadein>>\
</H2>\
<</timed>>
<<audio "mainsong" fadeout>>
<<audio "credits" fadein loop play>>
<H1>
<<fadein 1s 3s>> Photography: <</fadein>>
</H1>
<H2>
<<fadein 1s 5s>> Man Raising Adopted Baby <br> https://www.pexels.com <br><br> Man in Jail <br> https://freerangestock.com <br><br> Photos of Kellner <br> Irene Strong, Scott Webb and Peter Bucks on Unsplash <br><br> Illustrations for the Story "Caroline's New Friends" obtained from British Library's Copyright-Free Vintage Image Collection available online <br> https://www.flickr.com/photos/britishlibrary/sets/72157638906393085 <</fadein>>
</H2>
<<timed 20s>><<goto "Credits_2">><</timed>><H2>
<<fadein 2s 1s>>
<br><br><br><br><br>
You approach the man. His back is turned to you.
<p>\
<<fadein 1s 3s>> [[Call out to him]] <br> [[Tap him on the arm]] <</fadein>>\
</p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
You look around cautiously, keeping an eye out for <i>them.</i>
"Sir?"
You manage in a squeaky voice.
He turns around to face you. His face shows the mildest signs of irritation and disgust.
"What do you want, kid?"
"Wou...would you spare some money for me? I haven't eaten in-"
"Sorry, kid. Ain't got cash for you. Take these instead."
He hands you a can of beans and a pack of chips. You can't believe your luck. He gives you a slight smile before walking away.
You turn around to leave. That's when the boy tackles you.
<p> <<fadein 1s 3s>> [[Spotted]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
He jerks around violently, dropping the bags in his hands. Packs of chips, tins of canned beans and fish along with biscuits and drinks go tumbling down. It's a mess.
"Shit, kid! What are you -"
He gets onto his knees and starts gathering the food. This is the perfect chance, you realize, to snatch something and make a run for it. A meal at long last.
<p> <<fadein 1s 3s>> <i>[[Take the food]]</i> <br> <i>[[Help him]]</i> <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You never saw him coming. This was to be expected, of course. You don't just beg in <i> her </i> territory and expect to get away with it. You remember all the horror stories you've heard from others who were caught.
Begging in third-world countries could be a cut-throat business - literally.
"You little shit!"
Spittle flies onto your face as the boy shouts at you.
"What are you doing here?"
You lie on the ground, motionless, waiting for her to show up.
<p> <<fadein 1s 3s>> [[Look Up|Her]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You grab a can of beans and a packet of chips.
He looks up in surprise, but you've already turned around and started running.
You're almost there.
<i> Food, food, food... </i>
That's when he tackles you.
<p> <<fadein 1s 3s>> [[You fall|Spotted]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $morality to $morality-1>><H2>
<<fadein 2s 1s>>
You get down on your knees and pick up a box of tissues. He looks up to glare at you, but his expression softens when you raise your hand to offer the box.
"Thanks, kid," he mumbles.
You help him gather all the food. He picks up the bulging bags again. He gives you a slight smile, and turns to his car. He walks a few steps, then pauses. He turns around.
"Here, uh ... have this." He hands you a pack of chips and a can of beans.
"Thank you so much."
As he drives away, you spot a boy - he looks about your age - staring at you from behind a car.
<i>She's near.</i>
You start walking away quickly. You're almost out of the parking lot - that's when he tackles you.
<p> <<fadein 1s 3s>> [[You fall|Spotted]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $morality to $morality+1>><H2>
<<fadein 2s 1s>>
Lying sideways, you see her walk up to you. The parking lot is deserted; you pray someone comes out of the mall to your rescue.
You're surprised to see that she is not older than 12; 13, at most.
You're pulled to your feet - she slaps you across the face.
<p> <<fadein 1s 3s>> [[You take a shaky breath|Pardon]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
She points to the food and a boy collects it off the ground, where you had dropped it.
She walks up to you and shoves you roughly. You stumble backward, but manage not to fall.
"Go."
You start walking away. You can barely control your anger and sadness; another day without dinner.
<p> <<fadein 1s 3s>> [[Walk away|Present Day]] <</fadein>> </p>
<</fadein>>
</H2>
<<audio transition play>>
<<timed 4s transition>>
<H2>
<<fadein 2s 3s>>
<i> DING! </i>The elevator door slides open. You try to clear your head of the memory.
<p> <<fadein 1s 6s>> [[Walk into the Office]] <</fadein>> </p>
<</fadein>>
</H2>
<</timed>><H2>
<<fadein 3s 1s>>
You walk into the room and head for your corner. It's been almost a month, and you're pretty comfortable with most of your co-workers. At least you are better with names and socializing, especially after the sessions with Dr. Hartman.
There's Trisha in the cubicle behind yours, and Parker beside you. Emily and Antonie are huddled near the front desk, whispering intensely. Antonie flashes his crazy trademark grin as he sees you. You manage a weak smile.
<p> <<fadein 1s 3s>> [[Set up your desk]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 3s 1s>>
You need to set up your desk before your first client arrives. You've loved the experience at an immigration firm - the fast-paced work life was initially tough to keep up with, but you've learnt a lot from it.
You turn your attention to your cubicle. It's just a desktop computer with some space on both sides; you've stacked your diaries with details of the clients you've interviewed on one side, while the other side is empty. You sit down onto your chair.
<p> <<fadein 1s 3s>> [[Arrange Belongings]] <br> [[Check Drawer]] <br> [[Look around]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 3s 1s>>
You set your worn backpack - a bright blue, one you have been using since the last decade - beside your chair, on the ground. You take out the bottle of water - the dented base makes it lean dangerously to one side - and place it beside the computer. You grab your current record book from the bag and add it to the top of the pile on the other side of the PC.
<i> There. Set for the day. </i>
You check your watch. Only a few seconds before the day begins; in fact, your first appointment should be coming in any minute now.
<p> <<fadein 1s 3s>> [[Look around]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You found an audio tape. Press [[Play|Tape1]] to listen or [[Back|Look around]] to skip listening to the tape. Note that you won't get a chance to listen to it again, if you select not to do so right now.
<</fadein>>
</H2>
<H2>
<<fadein 3s 1s>>
You take a look around the office. Trisha has her head buried in her phone, as usual; Emily and Antonie are still discussing something.
<p> <<fadein 1s 3s>> <i>[[Approach them]] <br> [[Stay Seated]]</i> <</fadein>> </p>
<</fadein>>
</H2>
<H2>
<<fadein 3s 1s>>
You decide to see what has captured their interest. They always have the wackiest topics to talk about. Their discussions have also been known to turn violent - the most recent and memorable incident being the (in)famous Mustard Fight of 2019 over a certain HawtDawgMan.
"Hey Emily. Antonie." You give them a slight nod as you approach them.
Antonie grins.
"Did you hear about the big thing in North Park last night?"
<p> <<fadein 1s 3s>> [[You're taken aback]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $confidence += 1>><H2>
<<fadein 3s 1s>>
You decide to mind your own business. However, Antonie spots you glancing at them. He whispers something to Emily, and they share a laugh.
You turn red as they approach you.
"Hey, Henry. How was the weekend?"
"It was fine, Antonie. How was yours?"
"Did you hear about North Park?" Emily jumps in.
You take a sharp breath.
<p> <<fadein 1s 3s>> [[North Park? |You're taken aback]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $confidence -= 1>><H2>
<<fadein 3s 1s>>
"Nor-North Park?" You manage to say.
Memories come rushing back. Your childhood - it felt like being reborn after Kellner adopted you and you moved to the United States. North Park - heaven. You try to block the bad memories - the constant emptiness leading up to your teen years, and finally running away from the kind lady, only to be taken in by a foster home. It's been a while since you have recalled your time in North Park.
Until today.
"Here," Antonie pushes a newspaper into your hand.
<p> <<fadein 1s 3s>> [[Read Newspaper]] <</fadein>> </p>
<</fadein>>
</H2><<audio "shocked" play>>
<H2>
<img src="Final_Images/Newspaper_Final.jpg">
<p> <<fadein 1s 3s>> [[Respond]] <</fadein>> </p>
</H2>
<H2>
<<fadein 2s 1s>>
You feel a chill creeping over you. You can't utter a word - your mouth is dry.
"I ... I," you fail to make sense.
"Uhh...Henry?" Emily looks concerned.
"Uh-oh," Antonie's grin fades. "Looks like we broke him."
"Not the time, Anton," Emily shuts him down.
<p> <<fadein 1s 3s>> <i> [[Tell them]] <br> [[Retreat]] </i> <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I ... I knew her," you manage to say.
"Knew ... her?" Antonie looks puzzled.
Emily's eyes widen as it hits her.
"No way." She lowers her voice to a whisper. "You know <i> Kellner </i>?!"
"I-It's a long story. She adopted me when I was nine. Rescued me off the streets."
"So that's how an Indian comes to have a British name? I thought it was for a completely different reason."
"Antonie!" Emily mouths his name. "Not the right time!"
<p> <<fadein 1s 3s>> <i> [[Continue]] <br> [[Retreat]] </i> <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You walk back to your desk in shock, trying and failing not to slip into memories from your time in North Park.
You have no idea how long you have your eyes shut. You jolt them open as someone taps you on the shoulder.
"Sir? I was asked to speak to you."
Your only appointment for the day is here. You're in no mood to work today.
<i> Let's just get this over with. </i>
<p> <<fadein 1s 3s>> [["Please have a seat"|StartJob]] <</fadein>> </p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
"This can't be ... true."
You realize how pathetic that must sound. Even though it's been almost a decade since you last saw her, this is a great shock to you. You always saw Kellner as a benevolent being you were unworthy of, and abandoned out of a sheer feeling of guilt and a strong urge to not be dependent on a stranger's kindness.
And yet your throat tightens at the mention of her name...the same feeling as the day you ran away.
<i> No. That was just a dream. </i>
"I just need some time to myself. Sorry.. I -"
This is too much.
<p> <<fadein 1s 3s>> [[Close your eyes|Retreat]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You know what to do. You’re well-trained by now. Your mind goes back to the first client you interviewed. You were so nervous back then; afraid they’d notice it was your first day at work. You can’t believe it was just 28 days ago.
<i>Talk to the new clients. Get their details for processing.</i>
You give the new client your best smile; he’s barely 21. Young, clean-shaven and obviously wowed by the ambience of the office – it’s pretty clear he has never been to a developed city. You feel sympathetic; after all, you’ve spent all your life away from the city, and been in his shoes many, many times before.
<p> <<fadein 1s 3s>> [[Start talking]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
“Hi, please have a seat! I will be noting down your details, okay? Please provide honest answers to all questions I ask.”
“O…Ok, sir. Thank you, sir.”
He stammers as he takes the seat, continuing to look around him in an awed, subdued manner. The bright lights and rows of computers seem to have driven him into a state of shock.
<p> <<fadein 1s 3s>> [["Where are you from?"|Location]] <br> [["Full Name?"|Name]] <br> [["What country do you want to move to?"|Destination]] <</fadein>> </p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
“Where are you from?”
He names a town almost 200 miles away.
“You came all the way from there?!”
You can’t contain your surprise.
He gives you a weak smile. In that moment, you really feel sympathetic for the small-town boy. He reminds you of your daily struggles, after running away from Kellner. A part of you hopes he succeeds.
<p> <<fadein 1s 3s>> [[Log information|Type]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
“So…could you please state your full name?”
You start with the questions. It’s routine work: name, then educational qualifications, then details of any international English language tests taken, and finally immigration history.
He states his full name.
<p> <<fadein 1s 3s>> [[Log Information|Type]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
“What country do you want to move to? And for what purpose?”
“Canada, sir. I want to continue my studies in Canada.”
"Oh, so you want to move to Canada as a student? Sure, we can help with that."
You try to smile, in order to mask your obvious distress.
<p> <<fadein 1s 3s>> [[Log information|Type]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
As you reach the educational details section, he lifts his arm to point at the computer screen.
“Uh…sir, th…that’s 2018, I think? There, see? You wrote down 2017?”
“Ah, no, that’s the year your degree was awarded and not when you completed it. You were awarded your degree last year, right? So it’s supposed to be 2018.”
“Yes, yes. Of course.”
He takes his hand away from the screen; it brushes your forearm lightly. You almost didn’t notice it.
<p> <<fadein 1s 3s>> [[Moving on]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Ahem, moving on, we have the next section."
He interrupts you to point at the screen again, and ask another question.
You dispel his doubts, and he lets his arm fall down again – this time, it roughly rubs against your forearm.
You raise your eyebrows, keeping your eyes fixed on the screen.
<p> <<fadein 1s 3s>> <i>[[Ignore him]] <br> [[Confront him]] </i><</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Okay, this is enough."
You decide to put a stop to it. Something is wrong with this guy, and you can't ignore the obvious anymore.
"Sir, I will have to ask you to leave."
His expression changes visibly.
<p> <<fadein 1s 3s>> [[You are scared|You are scared2]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $confidence to $confidence+1>><H2>
<<fadein 2s 1s>>
<i> You're overreacting. </i>
"And lastly..."
You go over the list mentally. You have all the details - except the language test details. Of course.
"And you haven't appeared for any language tests, right?"
His expression changes to one of anger and hate.
<p> <<fadein 1s 3s>> [[You are scared]] <</fadein>> </p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
It's like something snapped. He leans in close to you - you can smell his breath - and whispers:
"I tried the test 4 fucking times, 4 fucking times, can you believe it? I just couldn't score well, but those fuckers in Canada won't let me enter their country unless I clear the test! I just - let me get there. Just let me get there. I will fuck them all - I will fucking tear their mothers' c*nts apart. Just let me get there."
He leans away from you and smiles.
"With all the help that you're providing, I am sure I will be able to immigrate this time. Thank you. I should be leaving now."
<p> <<fadein 1s 3s>> [[Watch him go.]] <</fadein>> </p>
<</fadein>>
</H2><<audio "ringing" fadein play>>
<H2>
<<fadein 2s 1s>>
You stare right ahead in shock as he gets up from his seat and walks out of the room.
You can't think. There's a ringing in your ears that's getting louder. That man was seriously disturbed.
<p> <<fadein 1s 3s>> <i> [[Go After Him]] <br> [[Do Nothing]] </i> <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
It feels like you are observing someone else. You walk out of the office. You notice Antonie glance at you and raise his eyebrows.
For the first time in your life, you don't care what someone thinks of you.
<i> I can still get him, he must be in the elevator. </i>
You take the stairs two at a time as you rush down the two levels. As you exit the building, you see him walking to his car in the parking lot.
<p> <<fadein 1s 3s>> [[Call out]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $morality to $morality+1>>
<<set $confidence to $confidence+1>><H2>
<<fadein 2s 1s>>
You know you can't really do anything. You have no proof that he said any of the things he did. Besides, if he were to lodge a complaint about you in retaliation, you would probably lose your job.
<i> Fuck it, he's not worth my time. </i>
You try to get back to work.
<p> <<fadein 1s 3s>> [[Open Appointments Diary]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $confidence to $confidence-1>><H2>
<<fadein 2s 1s>>
"Hey..." You shout at him. He turns around.
"Oh, it's you ... listen, I ..."
<i>thwack</i>
You punch him right in the face. He falls to the ground, dazed. For a moment, he looks disoriented - then he gets up in shock and fear.
"Get the fuck out of here."
Your words sound like they're coming from a stranger's mouth. You realize you've never sworn out loud before.
You watch as he hurries to his car and gets in, muttering something.
"Fucking crazy people..."
You watch him drive away.
<p> <<fadein 1s 3s>> [[Go back]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You walk back to the office; this time, you take the elevator. Slight panic begins to seep into your mind.
<i>Did someone see me hit him? What if he reports me? What if he sues me? After all, I have no proof of what he actually said.</i>
You enter the room, keeping an eye out to see if anyone reacts to you. Everyone seems to be busy with their work.
<i> Whew. Good. </i>
You reach your desk. And stop.
<p> <<fadein 1s 3s>> [[Leave]] <</fadein>> </p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
In that instant, you make up your mind. Images of Kellner swirl around in your head, making you dizzy.
You owe it to her to clear this up.
You head into your boss' office.
"I am going on a week's leave."
"Hold on, Henry. I can't just - "
You've already walked out of the office.
<p> <<fadein 1s 3s>> [[Head Home]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You get into your car and grip the wheel tightly.
You don't know what to feel. In the back of your mind, you are mildly aware of the relapse.
<i> This is what Dr. Hartman warned me of. But does it feel good to take control again. </i>
You switch on the radio. You turn it all the way up. In the rearview mirror, you can see your boss, Antonie and Emily staring at your car.
You put the car into reverse, and back out of the spot.
<p> <<fadein 1s 3s>> <i> [[Wave Goodbye]] <br> [[Flip them off]] </i><</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You stick out a hand to wave goodbye as you drive away. Emily responds with a weak goodbye while Antonie grins.
You turn onto the road.
<p> <<fadein 1s 7s>> <i> You let out a frustrated scream. </i> <</fadein>> </p>
<</fadein>>
</H2>
<<timed 12s>><<goto "End of Act I ">><</timed>>
<<set $morality to $morality+1>><H2>
<<fadein 2s 1s>>
You don't know why, but feel the intense urge to flip them off as you drive past them.
You stick your finger up as you exit the parking lot.
Emily looks shocked as Antonie puts up his hand in response, grinning crazily.
"Right back at you, buddy!"
The office fades behind you.
<p> <<fadein 3s 5s>> <i> You start laughing, as you turn onto the highway to North Park. </i><</fadein>> </p>
<</fadein>>
</H2>
<<timed 15s>><<goto "End of Act I ">><</timed>>
<<set $morality to $morality-1>><<audio ep1end fadein loop play>>
<H1>
<<fadein 6s 4s>> \
<<fadeout 4s 10s>> End of <br> Act 1 <</fadeout>>\
<</fadein>>
<<fadein 6s 6s>>
Your choices are changing Henry...<br><br>
<<if $morality >= 2>> Henry is hanging in there ... for now <<else>> Henry is slowly losing his mind ... <</if>>
<<if $confidence >= 2>> Henry is more confident <<else>> Henry is becoming more withdrawn <</if>>
<</fadein>>
</H1>
<<fadein 4s 15s>> <i>[[Continue|Act2]]</i> <</fadein>><<audio "ep1end" fadeout>>
<<timed 4s>><<audio "ep2intro" volume 0.4 loop play>><</timed>>
<H1>\
<<fadein 4s 1s>> \
<<fadeout 2s 6s>> Act 2 <br> Home <<fadein 4s 3s>> ? <</fadein>> <</fadeout>>\
<</fadein>>\
</H1>
<<timed 8s>><<goto "Act2_Begins">><</timed>>
<H2>
<<fadein 2s 1s>>
It's like something snapped. He leans in close to you - you can smell his breath - and whispers:
"You think you can just kick me out, and stop me?" He lets out a short laugh.
"I tried the English test 4 times, 4 fucking times, but those fuckers in Canada won't let me enter their country unless I clear the test!" He is ranting like a madman. "I just - let me get there. I'll show you, just who the hell do you think you are, trying to step all over my dreams? Just let me get there. I will fuck them all - I will fucking tear their mothers' c*nts apart. Just let me get there."
He leans away from you and smiles a sick smile.
"With all the help that you're providing, I am sure I will be able to immigrate this time. Thank you. I should be leaving now."
<p> <<fadein 1s 3s>> [[Watch him go.]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You know it, yet you pretend to go through the diary, desperately searching in vain for a distraction.
<i> Great, now he's ruined the day for me. </i>
<p> <<fadein 1s 3s>> [[Close your eyes|Flashback_K1]] <</fadein>> </p>
<</fadein>>
</H2> <<audio transition play>>
<H2>
<<fadein 2s 1s>>
<i> Ajay. </i>
You roll your new name off of your tongue - trying to determine whether you like the sound of it. They had decided to call you that after realizing that you didn't have a birth name.
You turn in your new bed. Though comfortable, it is very different from the cold, hard ground you are used to.
The foster home people came for you a week ago - to be fair, it wasn't just you, it was all the kids on your street - except the ones older than 10. They would come back for them, they promised.
<p> <<fadein 1s 3s>> [[Try to Sleep]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You force your eyes closed, and try to count down from 10. They had also begun to teach you. You had a 'test' tomorrow. Sometimes you dream of what it would be like to be back on the street.
You miss the freedom.
A knock on the door jolts you awake, just as you are drifting off to sleep. In the dark, you can barely make out the hour hand pointing to the 4.
You know enough to realize that it's late - possibly early morning.
<p> <<fadein 1s 3s>> [[Open the Door]] <</fadein>> </p>
<</fadein>>
</H2> <H2>
<<fadein 2s 1s>>
You open the door. It's Mr. Syed, the kind man who was the first person to explain to you, that you were going to be moving into a new home.
"Ah, good, you're awake. There's a certain woman here to see you. She's flown all the way from the United States, kid. I ... I don't know how to put this to you but ... she has the paperwork too ..."
He pauses to draw in a big breath, then leans down and talks to you in a lowered voice.
"Kid ... your entire life is about to change. Use it wisely, okay?"
<p> <<fadein 1s 3s>> <i> [[I don't understand|Meet Kellner]] </i> <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"You're moving again, kid. But to a much, much better place. Follow me, I'll introduce you to her."
You follow Mr. Syed in the dim light to the main office. With all the lights on, the office looks like the only sanctuary in the sea of darkness.
Through the windows, you can glimpse a woman ... except she's ... like the people in the movie they screened yesterday, for all the kids. She's a totally different colour than you.
<p> <<fadein 1s 3s>> [[Walk in]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
She rises as you enter the room.
"Here he is, Ms. Kellner." Syed announces as you enter the office. "This is quite unorthodox, to be honest. Usually you would come in for a few weeks, get acquainted with him ... but you have the paperwork. He's a very well behaved kid, I am sure you'll find him to be a delight."
For a few seconds she doesn't say anything. You can't take your eyes off of her face.
"Come, dear. We have a flight to catch."
<</fadein>>
</H2>
<<timed 18s>><<goto "Leave">><</timed>><H2>
<<fadein 2s 1s>>
You hear Kellner enter the room. The curtains sway with a gust of wind, brushing across your face, enveloping you into a faint embrace before letting go and falling back again. You sigh silently as she comes up behind you.
<p> <<fadein 1s 3s>> [[Say something]] <br> [[Remain Silent]] <</fadein>></p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
"I don't feel too good, I don't want to go out to play to-"
"It's ok, Henry. I understand. I got something for you today."
She kneels down to your level, and hands you a book.
"This is for you."
<p> <<fadein 1s 3s>> [[Examine Book]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You keep on staring outside.
"Henry? Don't you want to play today?"
"No," you answer without turning back.
"Well, then, I just got the perfect thing for you. A gift."
You turn around at the mention of a gift.
"There you go, just for you." She hands you a book.
<p> <<fadein 1s 3s>> [[Examine Book]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<H3><img src="Final_Images/Book_Cover.jpg"></H3>
<p><<fadein 1s 3s>> [[Thank her]] <</fadein>></p>
</H2>
<H2>
<<fadein 2s 1s>>
"Thank you," you say.
She takes it back from you.
"Don't worry," she reassures you. "This is for bedtime - every day we'll read a new story. It will also help you with your language."
"Did you write it?"
She gives you a wide smile.
"Yes. Just for you." She pats you on the head. "Be down at 7 for dinner, Henry."
<<timed 13s>><<goto "End_of_Flashback#2">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You walk back to the window, and resume looking out onto the playground. The laughing kids make you jealous - you want to be just as happy too - but something, as always, stops you from just leaving your room and joining them.
<<fadein 1s 5s>> <i> It will be better. Maybe when I am 13. </i><</fadein>>
<<timed 14s>><<goto "Start_Ep2">><</timed>>
<</fadein>>
</H2><<audio "ep2intro" fadeout>>
<H2>
<<fadein 2s 1s>>
<i> Beep. Beep. Beep. </i>
The harsh, unwelcome blaring of the alarm wakes you up from your deep sleep. For a moment, you're confused as to why you're in your car. You grab your phone from the dashboard and switch off the alarm.
Slowly, it all comes back. You reached North Park late last night. Not knowing anyplace or anyone to go to, and realizing that you had only 50 Dollars in your wallet, you decided to spend the night in your car.
<p> <<fadein 1s 3s>> [[Get Out]] <</fadein>></p>
<</fadein>>
</H2><<audio Hartman1 volume 0.4 play>>
<img src="Final_Images/Journal_Hartman.jpg">
<H2>
<p><<fadein 1s 3s>> [[Stop|Stop Listening1]] <</fadein>></p>
</H2>
<<timed 110s>><<goto "Look around">><</timed>><<audio Hartman1 fadeout>>
<H2>
<<fadein 2s 1s>>
You stopped listening to the tape.
<<timed 4s>><<goto "Look around">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You get out of the car and stretch your arms over your head, trying to get the sleep out of your system. You take a look at the house across the street, and remember why you parked the car where you did.
It's Kellner's house.
<p> <<fadein 1s 3s>> [[Approach House]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
The front door is locked - you can see the giant lock standing on the road. The place doesn't seem to have aged at all. You look around. The playground across the street has been replaced by a new house.
You can see the window of your old room.
You start to open the gate to walk up to the front porch.
"Hi there!"
You are startled by someone greeting you.
<p> <<fadein 1s 3s>> [[Greet Them]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Oh, hello there!" You turn to your right and see a woman standing in the garden next door. She's tall and dark-haired - seems to be in her late 40s. You assume it's the neighbour. She gives you a faint, cautious smile.
"Are you looking for someone?"
"Ah, yes ..."
<p> <<fadein 1s 3s>> [["I'm looking for Ms. Kellner"|Option1]] <br> [["Just exploring the neighbourhood"|Option2]] <br> <<if $confidence>=2>>[["Who are you?"|Option3]] <</if>> <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I'm looking for Ms. Kellner."
You decide it would be better to get more facts by not revealing that you know what has happened.
"Ah, you have arrived at a bad time. How do you know Ms. Kellner?"
<p> <<fadein 1s 3s>> <i>[[Tell her the truth|TellTruth]] <br> [[Lie]] </i> <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Just exploring the neighbourhood," you manage to say.
She narrows her eyes as she looks at you more carefully, her interest now piqued.
<i> Shit, good going - she's suspicious now. </i>
"And were you going to 'explore' Ms. Kellner's home, sir?"
<p> <<fadein 1s 3s>> [[Make Up an Excuse|Lie]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"And who are you?"
She is taken aback by your blunt manner.
"I'm her neighbour, Ms. Marsh. Sir, I think you might be trespassing. Please get off Ms. Kellner's premises."
<p> <<fadein 1s 3s>> [[Make Up Excuse|Lie]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $morality to $morality-1>><H2>
<<fadein 2s 1s>>
"I used to ... live with Ms. Kellner. For a couple of years. She ... uh ..."
You struggle to get the words out; why are you telling a complete stranger all this, anyways?
"She adopted me. I was with her for a couple of years."
Her eyes widen.
"Would you like to come in?"
She gestures towards her home.
<p> <<fadein 1s 3s>> [[Accept invitation|NeighbourHome]] <br> [[Decline Politely|Don'tGoToNeighbour]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $morality to $morality+1>><H2>
<<fadein 2s 1s>>
"I ..." you struggle to come up with a convincing answer.
"I am a distant ... relative. I heard ... what happened, and rushed here as fast as I could."
"Ah, this must be such a difficult time for you."
She is sympathetic, but doesn't look entirely convinced.
"Would you know how I could get into the house?"
"I am afraid that won't be possible. The house has been locked up since they took her away. If you want, you could go down to the station and talk to the chief. Maybe he would let you in?"
<p> <<fadein 1s 3s>> [["Isn't there any other way?"|Alternative]] <</fadein>></p>
<</fadein>>
</H2>
<<set $morality to $morality-1>><H2>
<<fadein 2s 1s>>
"Sure. But I can't stay long, just a few minutes."
"That's alright."
You follow her into the home.
<p> <<fadein 1s 3s>> [[Take a seat on the sofa|You take a seat on the sofa.]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I'd rather not, if you don't mind. I ... am in a rush."
You flash an apologetic smile.
"I have limited time off of work, need to wrap this up quickly," you explain.
"I understand." She lowers her voice. "Well, I still have the key to the back door, I can give you that. But you need to get it back to me as soon as you are done. You won't take much time in there, right?"
"Not at all. Just want to take a look around the old home."
"Wait here, then. I'll be right back."
<p> <<fadein 1s 3s>> [[Wait for her]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Well ... " she glances back to the house.
<i> There's another way, she knows. </i>
I just need to get it out of her.
<p> <<fadein 1s 3s>> <i> [[Threaten Her]] <br> [[Appeal To Her]] </i> <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Ma'am," you take on a menacing tone. "You don't seem to realize just how serious the issue is."
She is visibly shocked by your directness.
"I have traveled over a 100 miles to get here. I spent the night in my car. It is <i> imperative </i> that I retrieve important legal documents from the house right away."
"And present them to Ms. Kellner's lawyer," you add after a second thought.
<p> <<fadein 1s 3s>> [[You hope it works.]] <</fadein>> </p>
<</fadein>>
</H2>
<<set $morality to $morality-1>>
<<set $confidence to $confidence+1>><H2>
<<fadein 2s 1s>>
"Ma'am," you take on a softer tone. "Please try to understand. I have traveled over a 100 miles to get here. I haven't eaten in the last 24 hours. I spent the night in my car and my body feels like it's made of lead. I wouldn't go to so much trouble if it wasn't important. It is absolutely <i> imperative </i> that I go into Ms. Kellner's home. Right away. I hope you understand my urgency. I won't take long, just ... allow me a few moments to collect some important items."
You have no idea whether that will work or not.
"Please come in." She asks you to follow her into her home.
<p> <<fadein 1s 3s>> [[Follow Her|You take a seat on the sofa.]] <</fadein>> </p>
<</fadein>>
</H2>
<H2>
<<fadein 2s 1s>>
"Well..." her voice trails off she gives it a thought.
You know you have her now.
"Ok." She looks up relentingly. "But I'll have to give Mr. Koch a call. And double check this with him."
<i> Shit. </i>
"Follow me."
You have no option but to follow her into her home.
<p> <<fadein 1s 3s>> [[You take a seat on the sofa.]] <</fadein>> </p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
While she's gone, you get a chance to look around you. The home is very well-maintained; the living room decorated with memorabilia and photographs taken from trips. A bookcase lines the wall in front of you, stacked with bestsellers by a variety of authors, from Jeffrey Archer to Paulo Coelho.
Before you get a chance to take in any more detail, she returns to the room with a key.
<p> <<fadein 1s 3s>> [[Thank Her]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
A couple of minutes later, she returns with a key and a card.
"There you go, Mr...Henry, is it?" she trails off.
"Yes. Henry Smyth. How did you...?"
You shake her hand as you collect the key and the card.
"What's this?" you ask.
The card reads: <i>Koch and Hilton: Associates </i>
"I just had a talk with Katherine's lawyer, Mr. Koch, about allowing you into the house."
<i> Uh-oh. </i>
<p><<fadein 1s 3s>> [["Mr. Koch?"|AskAboutKoch]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Thank you," you say as you collect the key.
"Hold on just a minute though. I'll have to inform Mr. Koch."
She pulls out her phone and dials a number, as you watch, silently cursing yourself for thinking this had been a good plan. What were you even doing here?
"Hi, Mr. Koch?"
<p> <<fadein 1s 3s>> <i> [[I'm done for|Afraid]] </i> <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Yes, it's Carla, Katherine's neighbour. I'm good, thank you! I just called to let you know that a... Mr." - she turns to give you a quizzical look - "is here, and wants to access the house."
"Henry Smyth."
"Mr. Henry Smyth. Yes." She pauses for a moment.
"Sure, yes, I have given him the key to the back door. Ok. I'll let him know. Ok. Thank you. You too!"
She hangs up.
<p> <<fadein 1s 3s>> [["Who's Mr. Koch again?"|AskAboutKoch]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
She looks surprised.
"Oh, I thought you knew him! Katherine's lawyer? He knew you, Mr. Smyth."
Now it's your turn to be taken aback.
"How's that possible? I've never met him!"
"I'm sure Katherine must have mentioned you. He'd like to talk to you soon, after you've finished up here. I'll give you his card."
<p> <<fadein 1s 3s>> [[Take the card]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I'll make sure to give him a call, once I am done."
With the key in your possession, you thank her one last time and leave for Kellner's back door.
Unlocking the door, you step into the house.
You realize you are holding your breath.
<p><<fadein 1s 3s>> [[Take a Breath]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You take in a deep breath. For some reason, you were expecting the house to be old and dilapidated.
<i> It's not a movie. They took her away just a day ago. Of course the house isn't broken down. </i>
As if on autopilot, you find yourself ascending the stairs.
<p><<fadein 1s 3s>> [[Go To Your Room]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
Once outside your door, however, you hesitate.
You stand for a while. And just look around you. The painting that used to be up on the wall, in front of your door has been removed; it has left a visible mark on the wall though. The window at the far end of the hallway is boarded shut for some reason.
You turn the knob, and open the door.
<p><<fadein 1s 3s>> [[Explore Your Room]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
For a long time, you stand at the doorway. Your room ... is frozen in time. The bed is in the same position, the small study table, the bookcase - everything exactly as you faintly remember it.
There's a box under the bed, with your name on it. Probably your old stuff that she cleared out after you ran away.
Or you could check out your desk first.
<p><<fadein 1s 3s>> [[Check Box]] <br> [[Check Desk]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You decide to check out the box first. You pull it out from under the bed and set it on top. You begin pulling out the items.
<</fadein>>
</H2>
<<timed 7s>><<goto "Contents_Box_1">><</timed>><H2>
<<fadein 2s 1s>>
You decide to check your desk first. The top is covered by a fine layer of dust, you notice, as you run your fingers lightly over the wood.
You open all the drawers one after the other; they are all empty - she must have moved your stuff into the box.
<p><<fadein 1s 3s>> [[Check the box]] <</fadein>></p>
<</fadein>>
</H2><<audio "box" fadein loop play>>
<H2>
<<fadein 2s 1s>>
<img src="Final_Images/Adoption_Form_Front.jpg">
<p><<fadein 1s 3s>> [[Next Item|Contents_Box_2]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Adoption_Form_Back.jpg">
<p><<fadein 1s 3s>> [[Next Item|Contents_Box_3]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
And then you see it. You had forgotten about this - or tried to. But how could you?
<<timed 5s>><<goto "Book">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Book_Cover_Old.jpg">
<<timed 7s>><<goto "Flashback_4">><</timed>>
<</fadein>>
</H2><<audio box fadeout>>
<<timed 3s transition>>
<<audio transition play>>
<H2>
<<fadein 2s 1s>>
The lightning flashes across the room, illuminating everything for a split second before the room is cast into darkness once again.
It's about time to sleep - but Kellner had promised she'd read out a story from the book she'd gifted to you.
You wait for her.
<p> <<fadein 1s 3s>> [[Wait for Kellner]] <</fadein>></p>
<</fadein>>
</H2>
<</timed>><H2>
<<fadein 2s 1s>>
There's a soft knock on the door. Kellner enters the room.
"Sleepy yet?"
You nod, as she sits on the side of the bed, clutching the book.
"Let's see what story we shall read today."
<p> <<fadein 1s 3s>> [[Wait Some More]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You found an audio tape. Press [[Play|Tape2]] to listen or [[Back|Check Box]] to skip listening to the tape. Note that you won't get a chance to listen to it again, if you select not to do so right now.
<</fadein>>
</H2> <<audio Kellner1 volume 0.8 play>>
<img src="Final_Images/Journal_2.jpg">
<H2>
<p><<fadein 1s 3s>> [[Stop|Stop Listening2]] <</fadein>></p>
</H2>
<<timed 67s>><<goto "Check Box">><</timed>><<audio Kellner1 fadeout>>
<H2>
<<fadein 2s 1s>>
You stopped listening to the tape.
<<timed 4s>><<goto "Check Box">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
She flips page after page, until she lands on one she seems to approve of. A smile lights up her face.
You wonder why she never asks you to select the story. To be honest, you're not really a fan of the stories. You never find them to be comforting.
<p> <<fadein 1s 3s>> [[Start Story]] <</fadein>></p>
<</fadein>>
</H2><<audio story fadein volume 0.6 loop play>>
<img src="Final_Images/Story Book/In-Game/Story Page 1_page-0001.jpg">
<H2>
<p><<fadein 1s 3s>> [[Turn Page|Page2]] <</fadein>></p>
</H2>
<img src="Final_Images/Story Book/In-Game/Story Page 1_page-0002.jpg">
<H2>
<p><<fadein 1s 3s>> [[Turn Page|Page3]] <</fadein>></p>
</H2><img src="Final_Images/Story Book/In-Game/Story Page 1_page-0003.jpg">
<H2>
<p><<fadein 1s 3s>> [[Turn Page|Page4]] <</fadein>></p>
</H2><img src="Final_Images/Story Book/In-Game/Story Page 1_page-0004.jpg">
<H2>
<p><<fadein 1s 3s>> [[Turn Page|Page5]] <</fadein>></p>
</H2><<audio story fadeout>>
<<timed 2s transition>>
<<audio storyend fadein volume 0.6 loop play>>
<img src="Final_Images/Story Book/In-Game/Story Page 1_page-0005.jpg">
<H2>
<p><<fadein 5s 3s>> [[Turn Page|Page6]] <</fadein>></p>
</H2>
<</timed>><<audio storyend fadeout>>
<H2>
<<fadein 2s 1s>>
"So, you see, Henry, we learned an important lesson today."
Kellner closes the book.
"We come across many tigers and rabbits in our lives, boy. You never know which one might be the end of you. The safest life is one without any human connections. That way, they can't tie you down. Do you see what I mean?"
That just doesn't sound right to you, but you are too scared to utter a word. All you can think of now are tigers hiding in your room, waiting to pounce on you and tear you to shreds, the way the rabbit had been killed.
<p> <<fadein 1s 3s>> [[Say Good Night]] <</fadein>></p>
<</fadein>>
</H2><img src="Final_Images/Story Book/In-Game/Story Page 1_page-0006.jpg">
<H2>
<p><<fadein 1s 3s>> [[Turn Page|EndofStory]] <</fadein>></p>
</H2><H2>
<<fadein 2s 1s>>
"Good night, Henry."
You hate this part.
"Good night...mom."
You force the word through your lips, with great difficulty. It just doesn't feel ... right. But she insists. And you don't want to anger her.
"Don't you want a good-night kiss, dear?"
<i> I don't. </i>
<p> <<fadein 1s 3s>> [["I do."]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
She leans in and plants a light kiss on your cheek. She doesn't pull back. She slowly lowers her head down to your neck.
And takes in a deep breath, exhaling heavily onto your neck. She moves to kiss your neck.
<i> Knock Knock! </i>
She gets up in a hurry.
"You go to sleep, Henry. I'll see who that is. Sleep well, dear."
<p><<fadein 1s 3s>> [[Take a deep breath]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You don't like it when she does that. But you don't know what to say. And you don't want to make her mad. After all, she's the one providing for you.
For now, you calm yourself with a few deep breaths, and settle into an uneasy, dreamless sleep.
<<timed 10s>><<goto "FlashbackEnds">><</timed>>
<</fadein>>
</H2><<audio transition play>>
<H2>
<<fadein 2s 1s>>
You open your eyes. You didn't realize it, but your face is streaming with tears. You put the book back into the box, and get onto your feet unsteadily, feeling like someone who's just woken up from a very deep sleep.
You don't know what to think.
<i> These memories... </i>
You put your hand in your pocket, searching for the handkerchief to wipe your face. But your hand closes around something else.
You pull out the card the neighbour handed to you, before you entered the house.
<p><<fadein 1s 3s>> [[Examine Card|CallKoch]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
Without further thought, you pull out your phone and dial the number printed on the card. Your hands display none of the usual signs of inconfidence and hesitation as you grip the phone tightly and put it to your ear.
"Hello?"
"Hi, is this Mr. Koch? This is Henry Smyth calling."
"Ah yes, Mr. Smyth. I've been meaning to get in touch with you. I was hoping to have a talk with you. Ms. Marsh called, and you're in town right now. How fortunate! If you desire, we could talk right now; I am about to visit Ms. Kellner at the police station.
<p><<fadein 1s 3s>> [[You're speechless.]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<i> See Kellner ... now? </i>
"Yes, sure." You hear yourself say.
<i> What are you doing, you idiot? NO! </i>
"Where do I meet you?"
<i> Let's just go back to work, shall we? Forget this ever happened? Don't do this, you fool! Let sleeping dogs lie! </i>
"The police station, in ... ," you hear the ruffling of paper. "Half an hour?"
"That's fine by me. Thank you, Mr. Koch. See you there."
<p><<fadein 1s 3s>> [[Leave the house]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You arrive at the station fifteen minutes early. Not knowing what to do, you simply take a seat in the waiting area and try to distract yourself with a magazine.
Five minutes later, you are relieved of your tension by a tall man dressed in a crisp black tailored suit over a white shirt. He towers over you as he asks: "Mr. Henry?"
"Yes, nice to meet you, Mr. Koch." You manage a weak smile.
<p><<fadein 1s 3s>> [[Follow Koch]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You follow him as he leads you further into the station. The men here seem to be familiar with him, you notice, as a couple of people nod their heads when Koch passes by.
Finally, you arrive at what seems to be an empty interrogation room. He gestures for you to enter first, and follows you into the room with a single table and two chairs on opposite sides.
"I'm glad we could meet, Henry. May I call you Henry?"
"Sure ... Mr. Koch." You respond with a smile.
"Gerald is fine." His charming smile takes away all the discomfort you had been feeling.
<p><<fadein 1s 3s>> [["Is she going to be meeting us here?"|Dialogue1]] <br> [["So, what was it you wanted to talk about?"|Dialogue2]] <br> [[Wait for him to speak|Dialogue3]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"That is entirely up to you, Henry. If you want, we could make a provision for you to have a quick meeting with her."
"Oh. I see."
"But," he says, putting his briefcase on the table and extracting a folder from it, "first things first. She wanted me to track you down and give you this."
He pulls out an envelope from the folder and slides it across the table.
<p><<fadein 1s 3s>> [["I don't understand"|TakeEnvelope]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Well, you see, Henry," he says, putting his briefcase on the table and extracting a folder from it, "when she was first brought here, and I was appointed as her lawyer, I knew outright that the chances of her getting an acquittal were very slim. So, I asked her if she had any final wishes, so to speak."
"And?" You can't resist asking.
"And..." Gerald Koch continues. "All she wanted was to find you and give you this letter."
He pulls out an envelope from the folder and slides it across the table.
<p><<fadein 1s 3s>> [["I don't understand"|TakeEnvelope]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You wait for Gerald to continue.
"You see, Henry," he begins, putting his briefcase on the table and extracting a folder from it, "the only regret she had after being arrested - and realizing she might not see the outside of a prison cell for the rest of her life - was not being in touch with you all your adult life. She wanted me to track you down, and deliver this."
He pulls out an envelope from the folder and slides it across the table.
<p><<fadein 1s 3s>> [["I don't understand"|TakeEnvelope]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"If you're asking me what's in there, I am just as clueless as you are. But it is sheer luck that you chose to show up here, of your own accord. We honestly didn't expect you to show any interest in this matter, especially after being away for so many years."
He lets out a relieved sigh.
"My job here is done, that was all. I'll give you some time to read whatever's in there. Just let me know what you decide after you're done."
"Thank you, Mr. Koch."
"Gerald. You'll find me in the waiting area after you're done."
<p><<fadein 1s 3s>> [[Open the Envelope]] <</fadein>></p>
<</fadein>>
</H2><<audio ep2end fadein loop play>>
<H2>
<<fadein 2s 1s>>
<img src="Final_Images/LettertoHenry.jpg">
<p><<fadein 1s 3s>> [[Check Pictures|Check Enclosed Document]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Kellner_Kissing.jpg">
<<timed 9s>><<goto "pic2">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Kellner_Pic2.jpg">
<<timed 9s>><<goto "pic3">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Henry_Infant.jpg">
<<timed 9s>><<goto "EndOfAct2">><</timed>>
<</fadein>>
</H2><H1>
<<fadein 6s 4s>> \
<<fadeout 4s 10s>> End of <br> Act 2 <</fadeout>>\
<</fadein>>
<<fadein 6s 6s>>
Your choices are changing Henry...<br><br>
<<if $morality >= 3>> Henry hasn't lost his morality <<else>> Henry is losing his morality ... <</if>>
<<if $confidence >= 4>> Henry is greatly confident <<else>> Henry has become less confident <</if>>
<</fadein>>
</H1>
<H2>
<<fadein 4s 15s>><p> <i>[[Continue|Epilogue]]</i> </p><</fadein>>
</H2><<audio "ep2end" fadeout>>
<<timed 3s transition>>
<<audio "transition" play>>
<</timed>>
<H2>
<<fadein 2s 1s>>
You stare at the bag on your bed as you try to focus on whether you're missing an item.
You've got all the food you could find and a few pairs of clothes.
You never had any toys or games that you were attached to. For the first time, you're glad of that.
<i> Less baggage. </i>
<p> <<fadein 1s 3s>> [[Try lifting the backpack|Backpack]] <</fadein>></p>
<</fadein>>
</H2>
<H1>
<<fadein 1s 3s>> Templates: <</fadein>>
</H1>
<H2>
<<fadein 1s 5s>> <br><br> Newspaper: <br> www.presentationmagazine.com
<br><br> Book Cover and Story Pages: <br> Created By: Template.net <br><br><br> Adoption Certificate: <br> https://www.123formbuilder.com <br><br> <</fadein>>
</H2>
<<timed 20s>><<goto "Credits_3">><</timed>><H1>
<<fadein 1s 3s>> Music: <</fadein>>
</H1>
<H2>
<<fadein 1s 5s>>
Life Blossom by Keys of Moon | https://soundcloud.com/keysofmoon
<br>Music promoted by https://www.free-stock-music.com
<br>Attribution 4.0 International (CC BY 4.0)
<br>https://creativecommons.org/licenses/by/4.0/ <br><br>
It’s In The Fog by Darren-Curtis | https://soundcloud.com/desperate-measurez
<br>Music promoted by https://www.free-stock-music.com
<br>Creative Commons Attribution 3.0 Unported License
<br>https://creativecommons.org/licenses/by/3.0/deed.en_US <br><br>
Badlands by Serge Narcissoff | https://soundcloud.com/sergenarcissoff
<br>Music promoted by https://www.free-stock-music.com
<br>Creative Commons Attribution-ShareAlike 3.0 Unported
<br>https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
<</fadein>>
</H2>
<<timed 20s>><<goto "Credits_4">><</timed>><H1>
<<fadein 1s 3s>> Music: <</fadein>>
</H1>
<H2>
<<fadein 1s 5s>>
<br><br> Additional sound effects from: <br> https://www.zapsplat.com <br> https://www.bensound.com <br>
<</fadein>>
</H2>
<<timed 20s>><<goto "Credits_5">><</timed>>
<H1>
<<fadein 1s 3s>> Special Thanks: <</fadein>>
</H1>
<H2>
<<fadein 1s 4s>>
Opening Theme and 'Midnight Tinker': Danuu <br>https://www.youtube.com/channel/UCaJnom9RCzETiALOPhwG46w
<br>
<</fadein>>
</H2>
<<timed 10s>><<goto "MainMenu">><</timed>><H2>
<<fadein 2s 1s>>
You look out the window, at the kids laughing and playing in the park across the street. You wonder why you never feel the urge to do the same.
<i> Isn't everyone always telling me this is the best time of my life; how I should play and enjoy myself? </i>
<<timed 13s>><<goto "Kellner_Enters">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You try to lift the backpack. Your skinny 11 year old frame stumbles under the weight of the food and clothing, but you manage to hoist it onto your back. Once there, it is easier to carry.
<i> I'll manage. </i>
<p> <<fadein 1s 3s>> [[Take a last look|LookatRoom]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You take one last look at the room.
<i> Should I be feeling something right now? Is it wrong if I can't wait to get out of here? </i>
<</fadein>>
</H2>
<<timed 10s>><<goto "Run Away">><</timed>><H2>
<<fadein 2s 1s>>
<i> This is it. No turning back. </i>
You climb out of the window and step onto the roof. It's a short drop from here to the garden.
You take a deep breath and jump.
You fall and roll, as your breath gets knocked out of you. You lie there for a few seconds, until the living room lights are switched on.
"Hello? Is anyone out there?" Kellner calls out.
<p><<fadein 1s 3s>> [[Hide by the Wall|Hide]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You run to the wall and crouch beneath the window. For what feels like an eternity, you wait for Kellner to open the window and look out, bracing yourself against the wall.
But she never opens the window. After a minute, the lights are switched off.
You let out a shuddering breath, and get up onto your feet.
As you step out onto the road, you take one last look at the house - at your window, the room dark and silent, devoid of its only occupant.
You start walking away.
<<timed 23s>><<goto "Act3_1">><</timed>>
<</fadein>>
</H2><<audio transition play>>
<H2>
<<fadein 2s 1s>>
You stare down at the photos in shock.
<i> Is that ... father? And that last picture ... is me. Kellner ... mom ... </i>
The two words cause havoc in your head, until you can think no more.
You know what to do now.
<p><<fadein 1s 3s>> [[Talk to Koch|SayYes]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You put the letter and the photo back into the envelope, and slide it into your pocket. In the waiting area, you find Gerald Koch talking to a police officer. He excuses himself the moment he sees you approach.
"Ah, Henry, I see you're done."
"Take me to her." You say.
Mr. Koch appears surprised by the sudden shift in your behaviour.
"Uh..sure, why don't you take a seat? I'll talk to the shift officer to have her brought up to an available room right away. I'll come fetch you when everything's ready."
He gives you a slight smile before turning and walking away at a brisk pace.
<p><<fadein 1s 3s>> [[Wait for Koch|TheLongWait]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You realize he didn't ask you to return the letter. Kellner must have intended for you to keep it, if you wanted.
<i> Am I doing the right thing, though? What will I say? </i>
And then:
<i> No, I need to see her. I need to see the look on her face ... I need to know that she's not lying about this. </i>
<<timed 15s>><<goto "MeetKellner">><</fadein>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
After what feels like an eternity of waiting, Gerald Koch reappears around the corner.
"Whenever you're ready, Henry."
You get up and put the magazine back into its place. You can't remember a single word you read.
"Lead the way."
You follow Koch through the hallways - a left here, a right there - as if in a daze. You almost bump into him when he stops abruptly outside a door marked "Interrogation #3."
He gives you a silent nod, and takes a step back after turning the knob for you.
You give him a slight nod in response, as if to say 'Thank you.'
<p><<fadein 1s 3s>> [[Enter the Room|MeetKellner_2]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
Same as the last room, this one is bare besides having a table and two chairs facing each other. She is seated on one of them; her back is turned to you.
"Ms. ... Kellner?" you don't know what to call her. Your question comes across as more of a squeak.
She turns around at the sound of your voice. She stares at you without saying anything. Without blinking.
<p><<fadein 1s 3s>> [["Hi. I'm Henry."|1stOption]] <br> [["I heard you were in trouble."|2ndOption]] <br> [[Stay Silent and Sit Down|3rdOption]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Hi. I am - "
"I know you, Henry. Please." She gives you a melancholic smile.
<i> No, you don't. </i>
You sit down, facing her.
"You're here because you want to know, don't you? Whether it's true? Or do you think I just lied to you to get you here?"
<p><<fadein 1s 3s>> [["You tell me."|1stDia]] <br> [["I think you lied about a lot of things."|2ndDia]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I heard you were in trouble."
She gives a slight chuckle at that, but refrains from denying the charges.
She looks away for a few moments. You wonder if she's feeling any guilt at all.
"Do you believe me, though? Or do you think it was a trick to get you to meet me?"
<p><<fadein 1s 3s>> [["I believe you."|1stDia]] <br> [["I think you're a liar."|2ndDia]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You walk around her and take your seat at the table. You stare at her.
For long moments, both of you study each other wordlessly; trying to fathom the changes time has brought upon the other.
"You're barely recognizable."
She breaks the silence.
<p><<fadein 1s 3s>> [["Can't say the same about you."|1Op]] <br> [[Stay Quiet|2Op]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"You tell me."
"I only told you the truth. I am your mother."
"But not the whole story."
"What's more to say?"
"What's more..?!"
You find yourself losing patience with her. Her calm demeanour is not what you expected - you thought she would be nervous and apologetic.
<p><<fadein 1s 3s>> [["Tell me - the whole thing."|Henry's Past]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I did. But I only spared you the truth because I knew it would drive you away from me. Make you hate me."
"Funny how that worked out," you retort.
She shakes her head slightly.
"I am truly sorry."
<i> Your apology isn't worth shit. </i>
"So that's it? The whole story?" you ask.
<p><<fadein 1s 3s>> [["Nothing more?"|Henry's Past]] <</fadein>></p>
<</fadein>>
</H2><H1>\
<<fadein 4s 1s>> \
<<fadeout 2s 6s>> Epilogue <</fadeout>>\
<</fadein>>\
</H1>
<<timed 8s>><<goto "Act3">><</timed>>
<H2>
<<fadein 2s 1s>>
"I don't know what to say," she confesses.
<i> Me neither. </i>
"Why'd you do it?" you blurt out.
She puts her head in her hands and refuses to look up.
<p><<fadein 1s 3s>> [[Apologize for Outburst|Pacify]] <br> [[Keep Pushing|Angry]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
You choose to remain silent once again.
"Are you going to say something? Or are you just here to make me feel worse?"
You break your silence.
"Just tell me one thing: why did you ... just leave me?"
Your voice breaks as you ask the question.
<p><<fadein 1s 3s>> [[Listen to Her|Henry's Past]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I am sorry, I ... didn't mean to snap."
You look down at the table and avoid looking at her.
"Why though? If I am indeed your ... son, why did you leave me there? On the streets?"
<p><<fadein 1s 3s>> [["Answer me."|Henry's Past]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"What kind of a <i>monster</i>," you continue, "would leave her only child on the streets and just go back to her country?!"
"Answer me!"
<p><<fadein 1s 3s>> [[Listen to Her|Henry's Past]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I was touring India in the early 80s... that's when I met your dad. It was a great time. We were young, impulsive... we got married, had you. But it didn't last - the happiness. Your father was a man of many vices. I found out within a year of our marriage."
You listen silently.
She goes on.
<p><<fadein 1s 3s>> [[Listen|Henry's Past2]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I tried to make it work, but then one day - we had a big fight. He'd been cheating on me. He got drunk and left... and never came back. He'd sold the house too. Suddenly, I was homeless, with a child to provide for - thousands of miles from home."
She pauses to take a sharp breath. You see signs of strain on her face as she attempts to recall the facts.
"But. There was a way out. I found a man who offered ... a sizable amount if I were to turn you over to him. It was enough for the flight home - that's all I wanted, at the moment. To just ... leave that place behind. And so I did."
<p><<fadein 1s 3s>> [[Wait for her to continue|Henry's Past3]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I came back for you, though. Several years had passed, but I managed to track you down and bring you back as soon as I could. At that point, you were ... at a tender age. I didn't know what to tell you. And so adoption seemed like the best option. It wouldn't push you away from me."
"And that's all there is to it."
She stops talking.
<p><<fadein 1s 3s>> [["And what about the kids?"|AskHer]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
She bows her head again. A single tear rolls down her left cheek.
"I am not a bad person."
You shake your head.
"I don't know what to say," you confess.
"I ... There is one way you could help me," she says.
<p><<fadein 1s 3s>> [["I'm listening."|AskForDetails]] <br> [["I'm not interested."|DenyRequest]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"You will have to speak in court. You are the key to it all. I believe ... if you said that I never acted inappropriately with you, for the time you were with me ... I think it could make everyone rethink the conclusion they've jumped to."
"I -," you are shocked. "You mean to say that I can turn the case around by testifying for you?"
<i> Or against you. </i>
"Yes, now you see it," she pleads with you. "I am not a bad person, Henry. You know it. I always loved you. I may have been misguided, but I repent my actions, I really do. It's all false, I never assaulted those children ... I ... I never did it. I have always controlled my impulses. I never ..."
She trails off.
<<timed 30s>><<goto "BigDecision">><</timed>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"I am not interested in helping you."
"But ... you will be asked to speak in court, Henry. It's not your choice. You are a crucial figure in this case."
You ponder over that for a moment.
<p><<fadein 1s 3s>> [["What do you mean?"|AskForDetails]] <</fadein>></p>
<</fadein>>
</H2><H1>
<p><<fadein 1s 3s>> <i> [[I'LL HELP YOU]] <br><br> [[FUCK YOU]] </i> <</fadein>></p>
</H1><H2>
<<fadein 2s 1s>>
In that moment, you feel a rush of sympathy for her. You don't know where it comes from, but you feel it all the same.
She's repenting. She tried to make amends. Who am I to condemn her to a life of prison?
<p><<fadein 1s 3s>> [[Tell Her Your Decision]] <</fadein>></p>
<</fadein>>
</H2>
<<set $finalDecision to 1>><H2>
<<fadein 2s 1s>>
"No!" You exclaim. "After all of this, you expect me to <i>help</i>?"
"I-"
"No," you interrupt her. "Fuck you! You messed up my childhood, and terrorized me after 'adopting' me! Do you have any idea what those deranged stories of yours did to me? I couldn't sleep for weeks! I was 9!"
She doesn't say a single word.
<p><<fadein 1s 3s>> [[Continue Ranting]] <</fadein>></p>
<</fadein>>
</H2>
<<set $finalDecision to 2>><H2>
<<fadein 2s 1s>>
"Fine. But I won't lie for you. I will only tell them what took place - and explicitly point out what didn't. That's all."
"That's good enough for me."
You get up to leave.
"Thank you, Henry," she says.
<<if $confidence>=4>> You leave the room without looking behind you. <<else>> You turn one last time to see her sitting there, staring at the table. You leave. <</if>>
<p><<fadein 1s 3s>> [[Walk Out]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
Now you're crying and screaming at the same time.
"And now you've assaulted children, and you want me to testify for you. No..."
You make up your mind.
"I'm going to go in, and tell everyone ... that you molested me too."
"Henry, you possibly can't ..." she trails off as she sees the look on your face.
<p><<fadein 1s 3s>> [["Yes, that's what I am going to do."|TauntHer]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
"Yes, that's what I am going to do."
She buries her head in her hands again.
You feel an intense surge of anger and hatred within you. You don't want it there, but it remains.
You walk out without looking back.
<p><<fadein 1s 3s>> [[Walk Out]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
Gerald Koch is pacing anxiously by the door when you leave.
"Ah, Henry," he exhales, "I was about to come in and check on you."
"No problem, it's over now."
"You talked to her?"
"Yes. I did. Everything is resolved now."
You have a trial to prepare for...
<<if $finalDecision == 1>><<timed 12s>><<goto "End1">><</timed>><<else>> <<timed 12s>><<goto "End2">><</timed>> <</if>>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Newspaper_End_2.jpg">
<p><<fadein 1s 3s>> [[Next|EndTape#2]] <</fadein>></p>
<</fadein>>
</H2><H2>
<<fadein 2s 1s>>
<img src="Final_Images/Newspaper_End_1.jpg">
<p><<fadein 1s 3s>> [[Next|EndTape#1]] <</fadein>></p>
<</fadein>>
</H2><<audio end_nohope volume 0.8 play>>
<img src="Final_Images/Journal_3.jpg">
<<timed 82s>><<goto "Bad_Ending">><</timed>><<audio end_hope volume 0.8 play>>
<img src="Final_Images/Journal_4.jpg">
<<timed 93s>><<goto "Good_Ending">><</timed>><<if visited("Credits")>><<audio "credits_2" loop play>><</if>>
<H2>
<<fadein 1s 2s>>
<p> HOPE </p>
<</fadein>>
</H2>
<<timed 7s>><<goto "Credits">><</timed>><<if visited("Credits")>><<audio "credits_2" loop play>><</if>>
<H2>
<<fadein 1s 2s>>
<<fadeout 2s 4s>>
<p> Two weeks after Kellner was released, Henry Smyth took his own life. </p>
<</fadeout>>
<</fadein>>
<<fadein 1s 9s>><p> NO HOPE </p><</fadein>>
</H2>
<<timed 15s>><<goto "Credits">><</timed>>