,,,[<p class="centrarImagen"><img src="http://night.omrp.eu/img/presentFinal.png" height="600" width="800" alt="Game by Oscar Martinez 2019"></p>]<presentacion|
(click:?presentacion)[(go-to:"recoAudio")]
=><=
Game By [[Oscar Martinez]] 2020
=><=
<!--Inicializa inventario en el array a: en la variable inv-->
(set: $inv to (a:))
<!--Inicializa la variable idioma ingles 1 español 0-->
(set:$idioma to 0)
<!--Se inicia el la música loop-->
<audio autoplay loop>
<source src="http://night.omrp.eu/music/MusicaPresent.mp3">
</audio>
<!--Centrar el texto-->
<==>
<span style="color:red;font-size:40px;font-style:bold">Take care of all your memories you cant´t relive then...</span>
<span style="color:white;font-size:20px">Bob Dylan</span>
<==>
(live:5s)[(go-to:"habitacion")]
llaveLuz:http://night.omrp.eu/audio/LlaveLuz.mp3
vozDemoniaca:http://night.omrp.eu/audio/vozDemoniaca.mp3
lluviaCese:http://night.omrp.eu/audio/LuviaCese.mp3
ruidoEnNoche:http://night.omrp.eu/audio/ruidoEnNoche.mp3
respiracionRapida:http://night.omrp.eu/audio/respiracionRapida.mp3
muebleArrastras:http://night.omrp.eu/audio/muebleArrastras.mp3
musicaTransito:http://night.omrp.eu/music/musicaTransito.mp3
risaUno:http://night.omrp.eu/audio/risaDemonioUno.mp3
risaDos:http://night.omrp.eu/audio/risaDemonioDos.mp3
risaTres:http://night.omrp.eu/audio/risaDeminioTres.mp3
ruidoDerecha:http://night.omrp.eu/audio/CreatureDerecha.mp3
ruidoIzquierda:http://night.omrp.eu/audio/CreatureIzquierda.mp3
falloDirec:http://night.omrp.eu/audio/falloDirec.mp3
musicaBatalla:http://night.omrp.eu/music/batalla.mp3
musicaMuerte:http://night.omrp.eu/music/musicaMuerte.mp3
musicaVictoria:http://night.omrp.eu/music/batallaVictoria.mp3<p class="centrarImagen"><img src="http://night.omrp.eu/img/avatarTrasparente.png" height="91" width="100"></p>
=><=
If you want to know other works or contact visit the (link: "Likedin Oscar Marinez")[(goto-url: "https://www.linkedin.com/in/oscar-martinez-43327686/")] Or you can visit me on (link:"Twitter")[(goto-url:"https://twitter.com/home?lang=es")]
[[Go to Start->presentacion]]<p class="centrarImagen"><img src="http://night.omrp.eu/img/CuartoFriki.png" width="550" height="412" alt=" cover image by ssonyy Szymon Bednorz licencia cco"></p>
Like any night before bed, you are playing some of your favourite games in the MSX emulator, evoking the wonderful 80s, when everything was easier. The game you have chosen for today is the [[Haunted house->video]].
The game time is over, tomorrow you have to get up early, but you do not want to go to bed at all, it is very good playing while it is a dog day, also lately you have [[nightmares->pesadillas]] that you do not remember in the morning, You try to continue deceiving yourself to keep playing a little more. You laugh thinking that maybe you haven't chosen the best game for today ...
After that last moment taking away sleep time, it is time to turn off the [light]<apagarLuz| and see, if today you will be able to fall asleep ...
<!--Iniciamos loop sonido lluvia-->
<audio autoplay loop>
<source src="http://night.omrp.eu/audio/SonidoExteriorCuarto.mp3">
</audio>
(click:?apagarLuz)[(track:"llaveLuz","play")(live:2s)[(go-to:"oscuridad")]]
[<p class="centrarImagen"><img src="http://night.omrp.eu/img/pantallDos.png" height="600" width="800" alt="Game by Oscar Martinez 2019"></p>]<comienzo|
(click:?comienzo)[(go-to:"comienzo")]
<!--Inicio de variables vida experiencia-->
(set:$vidaPlayer to 10)
(set:$exp to 0)
(set:$contadorTropiezos to 0)
<!--Controla que se ha iniciado el dialogo-->
(set:$hablarDemonio to 0)
<p class="centrarImagen"><img src="http://night.omrp.eu/img/captura.gif" height="309" width="550"></p>
Haunted House 1988 by Eurosoft may be the first survival horror in video game history. Switches, keys, goblins and spirits will be in charge of giving us their terrifying fun.
[[Return->comienzo]]
<audio autoplay loop>
<source src="http://night.omrp.eu/music/haunted.mp3">
</audio>
Lately, you have strange nightmares, but when the morning comes you do not remember anything, on one of those occasions, when you got up to the bathroom at night it was difficult to find your way around the room. Something that did not happen to you a long time ago, the truth is that this situation is preventing you from resting properly.
[[Retrun->comienzo]]
<audio autoplay loop>
<source src="http://night.omrp.eu/music/MusicaPresent.mp3">
</audio>
(track:"lluviaCese","play")
<audio autoplay loop>
<source src="http://night.omrp.eu/audio/sonidoNocturno.mp3">
</audio>
(live:2s)[*«It seems that the storm is passing, better, I prefer it that way to [[sleep.->dormido]]»*]
(if:$contadorTropiezos is 7)[(go-to:"apareceDemonio")]<audio autoplay loop>
<source src="http://night.omrp.eu/audio/sonidoNocturno.mp3">
</audio>
(text-style:"blink")[You breathe deeply...]
<audio autoplay loop>
<source src="http://night.omrp.eu/audio/respiracionTranquila.mp3">
</audio>
(live:10s)[(track:"ruidoEnNoche","play")(live:2s)(go-to:"despiertaAsustado")]
(track:"respiracionRapida","play")
You wake up very upset with your breathing fast, looking confused around you, you seemed to hear something, but you discard it thinking that it was a consequence of the nightmare.
(live:5s)[«Another damn nightmare, what the hell is wrong with me lately? I can't continue like this, if I can't sleep, I will end up losing my job. Tomorrow I will find a specialist, I have to end this.»
Since you are awake, take the opportunity to take a [[nighttime piss.->irAlBano]]]
Like so many other nights since your bladder lost its youth with the consequent loss of flow control, you fumble for the [[way to the bathroom.->caminoAlBano]]
You are taking too long to find the bathroom, you are getting nervous, you feel like someone is watching you, you know it is absurd, but you cannot avoid that feeling.
You can't help but smile realizing what you think. The last time something similar happened to you, you were a teenager. sometimes you woke up in the middle of the night and you can't find your way to the bathroom.
In which direction do you want to go?
(track:"musicaTransito","play")
[[right->paredDerecha]],[[left->paredIzquierda]],[[forward->Escritorio]],[[backward->Cama]]
(if:(history:) contains "paredDerecha")
[You are hitting the same wall again, you cannot continue here.
You can GO [[left->paredIzquierda]],[[forward->Escritorio]],[[backward->Cama]]
(set:$contadorTropiezos to it +1)
]
(else:)[
(set:$contadorTropiezos to it +1)
you seem to stumble on the wall. You start groping but you only notice the cold contact with the wall surface.
You can GO [[left->paredIzquierda]],[[forward->Escritorio]],[[backward->Cama]]
]
(if:(history:) contains "paredIzquierda")
[*«Left, right everything seems the same to me, where the hell is the door? .»*
You can GO [[Right->paredDerecha]],[[forward->Escritorio]],[[backward->Cama]]
(set:$contadorTropiezos to it +1)
]
(else:)[
(set:$contadorTropiezos to it + 1)
You notice the wall in front of you again, this situation is beginning to worry you.
You can GO [[right->paredDerecha]],[[forward->Escritorio]],[[backward->Cama]]
]
(if:(history:) contains "escritorio")
[
You stumble again against the desk, you think that maybe you are not thinking calmly, this happening is not possible. If the orientation does not fail you, the setting should be here.
Left, right everything seems the same to me, where the hell is the door? .
You can GO [[right->paredDerecha]],[[left->paredIzquierda]],[[backward->Cama]]
(set:$contadorTropiezos to it +1)
]
(else:)[
(set:$contadorTropiezos to it +1)
You trip over the desk ...
*«It seems that I am getting oriented, if I am at the desk, it means that I have the door on the right.»*
You can GO [[right->paredDerecha]],[[left->paredIzquierda]],[[backward->Cama]]
]
(if:(history:) contains "Cama")
[«WHAT THE FUCK HAPPENS HERE! I WANT TO GO OUT!.»
You can GO [[Right->paredDerecha]],[[forward->Escritorio]],[[PredIzquierda->paredIzquierda]]
(set:$contadorTropiezos to it +1)
]
(else:)[
(set:$contadorTropiezos to it +1)
Groping around the room you go back to bed, but you are unable to find the exit door.
You notice how you are losing patience and fear begins to take over you.
You can GO [[right->paredDerecha]],[[forward->Escritorio]],[[left->paredIzquierda]]
]
(set:$enemyName to(either:"creeping spirit","flying spirit","ghost")) A $enemyName is beating you !
(set:$enemyHealth to (random:1,4))
(set:$Puno to (random:1,9))
(set:$Patada to 1-$puno)
(display:"enemigoGolpea")
(track:"respiracionRapida","play")
(track:"musicaBatalla","play","loop")
(if:$enemyHealth>0)[
(set:$enemyHit to (random:1,4))
<div class="contentLost">The $enemyName ATTACK YOU! -$enemyHit</div>
(set:$vidaPlayer to $vidaPlayer-$enemyHit)
(if:$vidaPlayer>0)[
(display:"useWeapon")
]
(else:)[
(display:"youDie")
]
]
(else:)[
(set:$exp+=1)
You have defeated the $enemyName. //+1 exp!//
(set:$saludGanada to (random:1,3))
You win (color:yellow)[$saludGanada health ]
(set:$vidaPlayer+=$saludGanada)
You have (color:yellow)[$vidaPlayer health]
(set:$restoCombates to 10-$exp)
You have (color:yellow)[$exp esperience, win $restoCombates exp to beat]
(link-goto:"OK, keep fighting","sonDifDire")
]
<div class="contenAtaque">[[Punch]]</div>
<div class="contenAtaque">[[Kick]]</div>
=><=
(color:red)[The devil's minions have ended your insignificant life... No one will miss you, life will continue without your sad presence.]
(track:"musicaBatalla","stop")
<p class="titulos">(color:"orange")[GAME OVER]</p>
=><=
You final score is $exp
[[Play again->presentacion]]
<!--Apagar musica combate, encender musicaMuerte-->
<audio autoplay loop>
<source src="http://night.omrp.eu/music/musicaMuerte.mp3">
</audio>
(set:$hit to $puno +(random:1,6))
(if:(random:1,8)is 1)[
You throw a punch, but you can't hit!
]
(else:)[
(set:$enemyHealth to $enemyHealth - $hit)
(set:$exp+=1)
]
(display:"enemigoGolpea")
(set:$hit to $patada +(random:1,6))
(if:(random:1,8)is 1)[
You kick, but you can't hit!
]
(else:)[
(set:$enemyHealth to $enemyHealth - $hit)
(set:$exp+=1)
]
(display:"enemigoGolpea")
(set:$contadorTropiezos+=1)
<!--El demonio aparece cuando se ha chocado 8 veces-->
(color:orange)[- Hello mortal, you are wondering what is happening to you, right? Maybe you think that you are living a nightmare and somehow it is, but from this nightmare, you may never wake up.
I usually choose some mortal to have fun from time to time, to make it more entertaining. I like to give some opportunity, so if you manage to eliminate my demons, you may have some opportunity to wake up.]
(live:6s)[*«This is too much for me. I no longer know what to believe, whatever it is, I must not panic. I have to get out of this situation.
This nightmare is starting to tire me out. I think if I'm in my nightmare, I have the power to control what happens to me ...»*
Do you want to talk or fight? [[Talk->hablarDemonio]],[[Fight->combatirDemonio]]]
<!--Audio, voz demoniaca, apagar transito-->
(track:"musicaTransito","stop")
(track:"vozDemoniaca","play")
(live:8s)[(track:"vozDemoniaca","play")]
(set:$hablarDemonio to 1)
*«I don't care if this is real or not, but I'd rather not risk it, it seems too real. Despite the doubts, you decide to speak with the presence»*
(live:5s)[
- What do you want of me?
You see how the presence laughs before answering.]
(live:9s)[
(color:orange)[- I just want one thing human garbage, your soul or your life. WHAT DO YOU CHOOSE SWILL?. Remember that I want to have fun if you provide me with fun fighting with my demons. I will free you from this nightmare ... if you can beat them.]]
(live:12s)[You do not finish believing what is happening, but something tells you that this is real and you must make a decision.
That you want to give to the presence, [[nothing->nada]], [[the soul->alma]], [[life->vida]] or (link-goto:"fight with demons","arenaCombate")]
(if:$expConseguida is 0)[The demon laughs at you, while hugging you.
You feel intense pain accompanied by a nauseating smell of burned meat.
It seems that all this in the end, has not been a nightmare ...
You don't have something necessary to be able to with the evil one.
[[Return->presentacion]]
(track:"risaTres","play")
(track:"musicaMuerte","play")
<!--audio de risa y crepitar de fuego, gritos de dolor, musica triste-->
]
(elseif:$expConseguida is 1 and $cogerDaga is 1)[
This time the demon is unable to reject your attack. You stick the dagger that the last of his minions left you. You can not stop enjoying that moment, in which you contemplate the demon burning itself.
(track:"musicaVictoria","play")
(live:6s)[I notice a strange feeling, it is as if all this would be inside a dream, but it cannot be, it was all too [[real->real]] ...]
]
<!--audio de risa y crepitar de fuego, gritos de dolor, musica triste, musica victoria -->(set:$counter to 12)
(color:orange)[My patience is running out, human. MAKE A DECISION NOW.]
=><=
(live:4s)[
<span style="font-size:350%;color:orange;">|resta>[$counter]</span>]
<==
(live:6s)[
What you want to give to the presence? [[nothing->nadaConfirmar]], [[the soul->alma]], [[life->vida]] or [[fight with demons->lucharDemonios]]]
(live:1s)[
(set:$counter to it -1)
(if:$counter is 0)[(go-to:"nadaConfirmar")]
(replace:?resta)[$counter]
]
<!--musica de urgencia-->
<audio autoplay loop>
<source src="http://night.omrp.eu/music/tension.mp3">
</audio>
(color:orange)[-I think you're too stupid for me to feel like playing with you.It was the worst decision you have ever made, but thanks for being so stupid.]
(live:6s)[*«I think it was not the best decision of my life...»*
]
(live:15s)[(goto:"combatirDemonio")]
<!--Audio de risas-->
- What would happen if I sell my soul?
(live:3s)[
(color:orange)[- That you would get all the pleasures of life, but on the day of your death your soul would belong to me, and you would spend the rest of eternity suffering in hell.]]
(live:7s)[
[[Keep talking->nada]]]
You decide to take control of your nightmare and fight what you think is a dream. You launch yourself towards the beast without contemplation to get out of the nightmare.
(live:5s)[(goto:"combatirDemonio")]
<!--Brave music-->(color:orange)[- Bad decision, now it's your turn to suffer, we've already talked too much.]
(color:orange)[- Nothing, it is not an option, it does not amuse me. I've given you too many opportunities...]
<!--musica risas y pasaje de muerte por fuego-->
(track:"risaUno","play")
(live:10s)[(goto:"combatirDemonio")]You feel transported to an unknown place, but you are still in the dark, it is impossible to see anything, only the sounds can serve as a guide, they arise from different directions(click:"different directions")[(goto:"sonDifDire")] denoting the presence of something frightening and evil.
<!--cear sonidos aleatorios derecha,izquierda,adelante,atras. crear un sistema aleatorio de sonidos que emita un sonido en una dirección (casa sonido representa un numero asociado con una direccion 1-derecha, 2 izquierda)y si la aciertas el combate puede ser posible, si fallas directamente perderas un punto de vida. Almacenar en una variable el resultado de un numero aleatoria de 1 a 4.-->
<!--musica de transito pista desconocido.mp3-->
<audio autoplay loop>
<source src="http://night.omrp.eu/music/desconocido.mp3">
</audio>
<!--vida player to 10 para pruebas-->
(if:$direcSonido is "derecha")[
(display:"combatirEnemigo")
]
(else:)[(if:$vidaPlayer is >1)[
(set:$vidaPlayer -=1)
It hits you making you lose a life point.
This time the evil spirit has escaped.
(track:"falloDirec","play")
<div class="circuloRojo">-1</div>
(live:4s)[(goto:"sonDifDire")]]
(else:)[(goto:"youDie")]]
(if:$direcSonido is "izquierda")[
(display:"combatirEnemigo")
]
(else:)[(if:$vidaPlayer is >1)[
(set:$vidaPlayer -=1)
It hits you making you lose a life point.
This time the evil spirit has escaped.
(track:"falloDirec","play")
<div class="circuloRojo">-1</div>
(live:4s)[(goto:"sonDifDire")]]
(else:)[(goto:"youDie")]]
In which direction do you want to go?
[[right->ataqueDerecha]],[[left->ataqueIzquierda]]
<!--cear sonidos aleatorios derecha,izquierda,adelante,atras. crear un sistema aleatorio de sonidos que emita un sonido en una dirección (casa sonido representa un numero asociado con una direccion 1-derecha, 2 izquierda)y si la aciertas el combate puede ser posible, si fallas directamente perderas un punto de vida. Almacenar en una variable el resultado de un numero aleatoria de 1 a 4.-->
(live:2s)[
(set:$direSonAleatorio to (random:1,2))
(if:$direSonAleatorio is 1)[(set:$direcSonido to "derecha")(track:"ruidoDerecha","play")
]
(if:$direSonAleatorio is 2)[(set:$direcSonido to "izquierda")(track:"ruidoIzquierda","play")
]]
(if:$exp is >=10)[(set:$expConseguida to 1)
(go-to:"entregaDaga")]After defeating the last of the demons, you see that he drops a [[dagger->examinarDaga]] to the ground.
(set:$exp to 0)
(masteraudio:"stopall")I think I'm going to take it, it would be good for me to [[eliminate the final boss->combatirDemonio]]... This increasingly seems to me like a video game. I think I'm going crazy, whatever it is I need to get out of this.
<!--Cogemos la daga para eliminar al enemigo final-->
(set:$cogerDaga to 1)(if:$enemyHealth>0)[
(set:$enemyHit to (random:1,2)+(random:1,3))
<div class="contentLost">The $enemyName ATTACK YOU! -$enemyHit</div>
(set:$vidaPlayer to $vidaPlayer-$enemyHit)
(if:$vidaPlayer>0)[
(display:"useWeapon")
]
(else:)[
(display:"youDie")
]
]
(else:)[
You have defeated the $enemyName. //+1 exp!//
(set:$saludGanada to (random:1,3))
You win (color:yellow)[$saludGanada health ]
(set:$vidaPlayer+=$saludGanada)
You have (color:yellow)[$vidaPlayer health]
(set:$exp+=1)
You have (color:yellow)[$exp esperience win]
(set:$restoCombates to 10-$exp)
You have (color:yellow)[$exp esperience, win $restoCombates exp to beat]
(link-goto:"OK, keep fighting","sonDifDire")
]
(track:"musicaVictoria","stop")
(track:"respiracionRapida","play")
You wake up wondering, where are you? You try again to find the key to the [light]<encenderLuz|
(click:?encenderLuz)[(track:"llaveLuz","play")(live:2s)[(go-to:"encenderLuz")]]<p class="centrarImagen"><img src="http://night.omrp.eu/img/CuartoFriki.png" width="550" height="412" alt=" cover image by ssonyy Szymon Bednorz licencia cco"></p>
This time you found the light switch, everything seems normal. You think it's another fucking nightmare.
*«Tomorrow, I have to ask for a consultation to solve this, today has been too real. I am beginning to worry.»*
(live:8s)[(track:"risaTres","play")]
(live:11s)[[[what is that?->presentacion]]]