Below is a walkthrough, in sequence, divided into sections. Each section follows from the previous, though some sections have multiple options of how to proceed. Where you see a disclosure triangle, click to reveal that portion of the walkthrough.
There are eight endings, some of which are varying degrees of bad. There are some options before the endgame that affect what endings are possible.
In-game hints for the current room are available with the “hint” command.
s
take uniform
wear uniform
n
e
e
x firewood
take holly
w
w
put holly in cocoon
touch winter thread
n
take shell
s
w
fill shell
e
e
pour water in hole
take bulb
w
put bulb in cocoon
touch spring thread
There are three options for getting into the hut:
n
w
pull ladder
take key
e
s
unlock door
w
n
take rod
w
hook key
e
s
unlock door
w
n
w
steady ladder
e
s
w
take gourd
e
put gourd in cocoon
touch fall thread
You need to find a way to keep the door from being locked. There are two options. For either, you need the key, which will still be in the keyhole if you chose “Being Nice” above.
touch spring thread
take key
s
put key in vent
n
touch fall thread
w
touch spring thread
take key
put key under mat
touch fall thread
look under mat
take key
unlock door with key
w
Two options here: the hard way and the easy way.
take pot
pour oil into pot
put pot on stove
take corn
put corn in pot
make popcorn
take popcorn
e
e
give popcorn to worker
w
put seeds in cocoon
touch summer thread
s
take whisky
n
e
give whisky to cow
push cow
take milkweed
w
put milkweed in cocoon
w
take quartz
e
n
give quartz to seagull
touch winter thread
n
touch summer thread
take quartz
put quartz on cone
touch winter thread
s
w
touch fall thread
turn red dial to 7
turn orange dial to 5
turn yellow dial to 6
turn green dial to 2
turn blue dial to 8
turn indigo dial to 9
turn violet dial to 1
take thyme
put thyme in butterfly
touch winter thread
e
s
touch fall thread
This is only necessary for Endings 2, 2a, 6, and 7.
touch winter thread
n
n
touch summer thread
open compartment
take notes
touch winter thread
s
touch spring thread
take rod
s
e
e
take shovel
w
touch fall thread
hook hat
wear hat
w
wear uniform
u
show notes to elder
e
dig in pot
take handle
w
d
s
turn valve with handle
n
These endings all start from Base of Stairs after completing the above.
(This one’s a bit of an easter egg, but the description of the elder’s hat hints at it.)
touch summer thread
n
w
touch fall thread
take jar
touch winter thread
s
put jar in spring
open jar
touch fall thread
e
u
throw jar at hat
u
w
take right scythe
e
d
touch winter thread
n
n
touch summer thread
cut cone with scythe
touch winter thread
s
s
touch fall thread
u
put rubber on pentagram
u
w
take right scythe
e
cut hair with scythe
put hair on pentagram
take bottle of oil
w
make popcorn
take popcorn
touch winter thread
e
n
n
touch summer thread
give popcorn to seagull
take seagull
touch fall thread
u
w
take right scythe
e
d
touch winter thread
n
n
touch fall thread
take octogon
touch winter thread
s
s
touch summer thread
e
e
drop octagon
w
w
n
w
kill woodworker with scythe
(This ending is only possible after killing the hermit in spring; otherwise, he’ll keep you from taking the ritual plans.)
u
n
take plans
s
d
touch winter thread
n
w
give plans to woodworker
(This ending is only possible after helping the hermit in spring; otherwise, he won’t give you the blessing that lets you survive the flames.)
u
n
s
enter flames
u
enter flames
u
w
take right scythe
e
d
n
touch summer thread
w
kill woodworker with scythe