,,,(go-to: "Title")(track: "river", "volume", 0)(set: $transition to "blur")
#(live: 1s)[(stop:)(transition: $transition)[The Miller's Garden]]
(align: "<==")+(background: "white")+(text-size: 0.5)[(live: 2s)[(stop:)(transition: $transition)["An often underrated but historically long-lasting human impact on river-floodplain systems is that of the presence of water mills. The objective of this study is to determine how the construction and later removal of water mills influence the longitudinal bed profile of a river and its floodplain sedimentation. The effects of a river-mill system were analyzed using physically-based equations of backwater effects and sediment mobility in combination with field measurements of channel slope and floodplain development pre- and postdating water mills in the Wurm River (Germany) and the Geul River (Netherlands). The results show that the construction and removal of water mills likely resulted in a net incision of the riverbed into the valley bottom to a level below the original bed, with reduced floodplain inundation rates and, consequently, reduced floodplain sedimentation."]]
(live: 3s)[(stop:)(transition: $transition)[//~Maaß, Anna-Lisa; Schüttrumpf, Holger (2019). "Elevated floodplains and net channel incision as a result of the construction and removal of water mills". Geografiska Annaler: Series A, Physical Geography. 101 (2): 157–176. doi:10.1080/04353676.2019.1574209.//]]]
=><=
#(live: 4s)[(stop:)(transition: $transition)[\
[[PLAY|PLAY]]\
]](transition: $transition)[When the miller died, he left his (link-reveal: "garden")[.
(transition: $transition)[And when the mill was torn down, [[the river changed its course|gate]]]].]{
(set: $footer to false)
(set: $transition to "blur")
(track: "river", "loop", true)
(track: "river", "playwhenpossible")
(set: $day to 0)
(set: $time to 0)
(set: $river to 0)
(set: $bank to 0)
(set: $watermeadow to 0)
(set: $reeds to "tidy")
(set: $water to "clean")
(set: $flowerbeds to 0)
(set: $flowers to "watered")
(set: $earth to "clear")
(set: $lawn to 0)
(set: $grass to "trimmed")
(set: $borders to "neat")
}(track: "river", "volume", 0.2)(display: "lawn image")
(set: $lastVisited to (passage:)'s name)Just inside the gate there is a lawn.
The grass is $grass and the borders $borders.(if: $day >= 18)[ Saplings push their way up through the undergrowth.]
(unless: $grass is "trimmed" and $borders is "neat")[
](unless: $grass is "trimmed")[\
You could [[cut the grass]].
](unless: $borders is "neat")[\
You could [[tend the borders]].
]
Beyond the lawn (unless: $river >= 12)[are [[flowerbeds]]](else:)[is the [[river]]].{
(track: "river", "volume", 0)
(set: $footer to true)
(set: $lastVisited to (passage:)'s name)
}You are at the gate to the miller's garden.
Beyond the gate is (unless: $river >= 18)[a [[lawn]]](else:)[the [[river|end]]].https://storms2000.itch.io/polytomizator
(Brightness threshold, Accuracy)
Good: 10, 2
Okay: 25, 5
Bad: 100, 10(track: "river", "volume", 0.3)(display: "flowerbeds image")
(set: $lastVisited to (passage:)'s name)Beyond the [[lawn]], the flowerbeds are alive with bees.
The flowers are $flowers and the earth is $earth.(if: $day >= 12)[ Wicked briars arc amongst the beds.]
(unless: $flowers is "watered" and $earth is "clear")[
](unless: $flowers is "watered")[\
You could [[water the flowers]].
](unless: $earth is "clear")[\
You could [[pull up the weeds]].
]
Beyond the flowerbeds is (unless: $river >= 6)[a [[watermeadow]]](else:)[the [[river]]].(track: "river", "volume", 0.4)(display: "watermeadow image")
(set: $lastVisited to (passage:)'s name)Beyond the [[flowerbeds]] is a watermeadow.
The reeds are $reeds and the water is $water.(if: $day >= 6)[ A dead tree, swaddled in disintegrating carrier bags, has washed up here and now lies rotting and forlorn.]
(unless: $reeds is "tidy" and $water is "clean")[
](unless: $reeds is "tidy")[\
You could [[trim the reeds]].
](unless: $water is "clean")[\
You could [[pick up the litter]].
]
Beyond the watermeadow is the [[river]].(track: "river", "volume", 0.6)Beyond the (link: $lastVisited)[(go-to: $lastVisited)], the water rushes by quickly: the mill no longer slows its course. The bank you stand upon feels precarious, undercut by the current.
You could [[shore it up]].{
(track: "river", "volume", 0.8)
(set: $bank to it + 1)
(set: $time to it + 1)
}You shore up the bank with rubble from the remains of the old mill.
The [[river]] grasps hungrily at your handiwork.{
(set: $reeds to "tidy")
(set: $time to it + 1)
}You trim the reeds to restore the view.
The (link: $lastVisited)[(go-to: $lastVisited)] is much improved.{
(set: $water to "clean")
(set: $time to it + 1)
}You pluck the litter from the water.
The (link: $lastVisited)[(go-to: $lastVisited)] is much improved.{
(if: $grass is "trimmed" and $borders is "neat")[(display: "lawn good")]
(elseif: $grass is "trimmed" or $borders is "neat")[(display: "lawn okay")]
(else:)[(display: "lawn bad")]
}<img width="100%" alt="Lawn" src="Images/Lawn/lawngood.svg">{
(if: $time > 5 and (passage:)'s name is not "late")[(go-to: "late")]
}{
(track: "river", "volume", 0)
(set: $footer to false)
(set: $time to 0)
(set: $day to it + 1)
(set: $grass to "long")
(set: $borders to "overgrown")
(set: $flowers to "wilted")
(set: $earth to "full of weeds")
(set: $reeds to "long and straggly")
(set: $water to "full of litter")
}It is late.
You leave the miller's garden and prepare for(if: $day < 7)[ [[a new day|gate]]](else:)[ [[a new day|question]]].
{
(if: $bank >= 4)[Behind you, you hear a few loose stones tumbling into the water.]
(elseif: $bank >= 2)[Beyond the gate, the river licks at the soil behind your small barricade.]
(else:)[You hear a section of the riverbank slump gently into the water.]
(set: $river to it + (6 - $bank))
(set: $bank to 0)
}(transition: $transition)[(set: $footer to false)(if: $river >= 6)[The miller's garden is (link-reveal: "gone now")[.
(transition: $transition)[But it was beautiful for a time](live: 5s)[(go-to: "credits")]].](else:)[The miller's garden is gone now, (link-reveal: "though the land remains")[.
(transition: $transition)[You can (link-reveal: "hold back the tide")[,
(transition: $transition)[but you cannot hold back time](live: 5s)[(go-to: "credits")]]]].]]{
(set: $footer to false)
}(transition: $transition)[Is this really how you wish to (link-reveal: "spend your days")[?
(transition: $transition)[Clinging to a place that (if: $river < 12)[is already falling ](else:)[has long since fallen ]to ruin]]?
[[Yes.|gate]]
[[No.|end]]]{
(set: $flowers to "watered")
(set: $time to it + 1)
}You water the flowers.
The (link: $lastVisited)[(go-to: $lastVisited)] are much improved.{
(set: $earth to "clear")
(set: $time to it + 1)
}You pull up the weeds.
The (link: $lastVisited)[(go-to: $lastVisited)] are much improved.{
(set: $grass to "trimmed")
(set: $time to it + 1)
}You cut the grass.
The (link: $lastVisited)[(go-to: $lastVisited)] is much improved.{
(set: $borders to "neat")
(set: $time to it + 1)
}You tend to the borders.
The (link: $lastVisited)[(go-to: $lastVisited)] is much improved.
{
(opacity: 0.7)+(unless: $footer is false)[
(if: $time <= 1)[The morning sun shines brightly.]
(elseif: $time <= 3)[The midday sun beats down.]
(else:)[The afternoon sun gleams warmly.]
]
}(set: $transition to "blur")
#(live: 1s)[(stop:)(transition: $transition)[The Miller's Garden]]
(live: 2s)[(stop:)(transition: $transition)[A game by (link-repeat: "Damon L. Wakes")[(open-url: "https://damonwakes.wordpress.com/")].]]
(live: 3s)[(stop:)(transition: $transition)[Public domain images polytomized using ST's (link-repeat: "Polytomizator")[(open-url: "https://storms2000.itch.io/polytomizator")].]]
(live: 4s)[(stop:)(transition: $transition)[(link: "RETURN TO TITLE")[(restart:)]]]<img width="100%" alt="Lawn" src="Images/Lawn/lawnokay.svg"><img width="100%" alt="Lawn" src="Images/Lawn/lawnbad.svg">{
(if: $flowers is "watered" and $earth is "clear")[(display: "flowerbeds good")]
(elseif: $flowers is "watered" or $earth is "clear")[(display: "flowerbeds okay")]
(else:)[(display: "flowerbeds bad")]
}<img width="100%" alt="Flowerbeds" src="Images/Flowerbeds/flowerbedsgood.svg"><img width="100%" alt="Flowerbeds" src="Images/Flowerbeds/flowerbedsokay.svg"><img width="100%" alt="Flowerbeds" src="Images/Flowerbeds/flowerbedsbad.svg">{
(if: $reeds is "tidy" and $water is "clean")[(display: "watermeadow good")]
(elseif: $reeds is "tidy" or $water is "clean")[(display: "watermeadow okay")]
(else:)[(display: "watermeadow bad")]
}<img width="100%" alt="Watermeadow" src="Images/Watermeadow/watermeadowgood.svg"><img width="100%" alt="Watermeadow" src="Images/Watermeadow/watermeadowokay.svg"><img width="100%" alt="Watermeadow" src="Images/Watermeadow/watermeadowbad.svg">river: ./Audio/babbling-brook.mp3, ./Audio/babbling-brook.oggpreload: true
startingVol: 1