! Act III: "It Can't Be True It Mustn't Be True"
<p><span class="menuheader">How to play:</span><br/>Read each page and select links to make choices and/or advance the story.</p><p>Characters are color-coded, and will retain their colors throughout all acts.</p><p>Italicized links, like the ones below, will take you to different passages and advance the story. Once you've made a choice, you cannot go back and change it: you must bear out its consequences.</p><p><span class="menuheader">Our cast for this act is:</span><br/><span class="red">A handsome and charming, if quick-tempered and immature, man.</span><br/><span class="teal">A good-looking and friendly, if dense and nosy, man.</span></p>\
----
<div class="centered"><<id "credits-popup">><<link "Credits">><</link>><</id>> ● <<id "content-popup">><<link "Content Warnings">><</link>><</id>> ● <<id "access-popup">><<link "Accessibility Note">><</link>><</id>> ● <<link "Begin" "Messages">>\
<<set $boxKey to false>><<set $doorKey to false>><<set $geode to false>><<set $boxOpened to false>><<set $boxUnlocked to false>><<set $doorUnlocked to false>><<set $caughtAct to null>><<set $shower to "on">><<set $missMe to false>><<set $wontShoot to false>><<set $whyDoing to false>><<set $gunCocked to false>><<set $numbersSeen to false>>\
<</link>></div>\
<div class="centered"><<class "actone">><<link "I" "https://overthinking.itch.io/rgb-act-one">><</link>><</class>> ● <<class "acttwo">><<link "II" "https://overthinking.itch.io/rgb-act-two">><</link>><</class>> ● <span class="actthree">III</span></div>\
<<clickdialog "#credits-popup" "Credits">>\
Conceptualized, written, and programmed by Charm Cochran.
Created for the Neo-Twiny Jam 2024 and the Anti-Romance Jam.
Special thanks to Tommy Sullivan-Lovett for beta testing.
MACROS
Attribute macros by //[[Hituro|https://github.com/hituro/hituro-makes-macros/tree/main/attr-macro]]//
Popup macros by //[[Mike Westhad|https://github.com/mikewesthad/twine-resources/tree/master/macros/clickdialog]]//
Scrolldown macro by //[[TheMadExile|https://twinery.org/questions/11469/timed-macro-autoscroll-twine-2-sugarcube]]//
<</clickdialog>>\
<<clickdialog "#access-popup" "Accessibility Note">>\
This game contains a puzzle that requires accurate differentiation between colors. You can hover your mouse over the elements of the puzzle to see a tooltip that names the appropriate color.
<</clickdialog>>\
<<clickdialog "#content-popup" "Content Warnings">>\
Brief strong language
Brief references to sex
Violence, murder
<</clickdialog>>\
[[->Messages]]\<div class="appheader">MANCIFUL</div>\
<div class="phonescreen">\
<div class="appmsg">hey</div>\
<div class="appmsg" style="max-width:209px;">i noticed your new here. welcome</div>\
<div class="appmsg">just so you know</div>\
<div class="appmsg">PHOTO RECEIVED ▶</div>\
<div class="appmsg">if u get a message from this guy dont respond. hes killed at least two guys, but wasnt convicted bc of prosecution error. his familys rich so they buried the trial. stay safe, brother</div>\
</div>\
<div class="nextbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_forward</span>' "Denial">><</button>></div>\
[[->Denial]]\Oh, shit. That’s him.
//That's a photo of the man whose house you're in.//
Forget house, that's the man whose //bed// you're in.
Fuck.
He's kinda awkward but… he’s so hot. Could he really?
When the two of you finished, he'd left to take a shower.
<div class="navbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_forward</span>' "Bedroom">><</button>></div>\
[[->Bedroom]]\You can see a [[bed]], with a [[side table]] next to it.
Against one wall, by the [[bathroom door]], is a [[dresser]].
The [[door out]] stands closed, opposite a [[window]].<<if $shower is "on">>
You hear the shower running from the bathroom.<</if>>Underneath is a <<if $boxOpened is false>>\
<<linkappend "box." t8n>>
<<if $boxKey is false>>\
It's locked.\
<<else>>\
<<set $boxOpened to true>>\
Inside is <<if $doorKey is false>>\
<<linkappend "a key" t8n>>, which you take,<<set $doorKey to true>><</linkappend>> and \
<</if>>\
a [[second lockbox]], this one with a combination.\
<</if>>\
<</linkappend>>\
<<else>>box.
Inside is <<if $doorKey is false>>\
<<linkappend "a key" t8n>>, which you take,<<set $doorKey to true>><<set $shower to "off">><</linkappend>> and \
<</if>>\
a [[second lockbox]], this one with a combination.<</if>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "Bedroom">><</button>></div>\
[[->Bedroom]]\It has one [[drawer|table drawer]]. On top is a [[photograph]].
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "Bedroom">><</button>></div>\
[[->Bedroom]]\<<if $shower is "on">>The shower is running. You //really// don’t want to go in there<<else>>Silence. You need to hurry<</if>>.
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "Bedroom">><</button>></div>\
[[->Bedroom]]\It has a [[top|top drawer]], [[middle|middle drawer]], and [[bottom drawer]].
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "Bedroom">><</button>></div>\
[[->Bedroom]]\<<if $doorUnlocked is true>>It's unlocked. <<link "Open it." "whereGoing">><<set $caughtAct to "unlocking">><</link>>\
<<elseif $doorKey is true>>It’s locked. No latch—just a keyhole.
<<linkreplace "Try key" t8n>>The door unlocks with a loud //thunk.// <<link "Open it." "whereGoing">><<set $caughtAct to "unlocking">><</link>><<set $doorUnlocked to true>><<set $shower to "off">><</linkreplace>>\
<<elseif $boxKey is true>>It’s locked. No latch—just a keyhole.
<<linkreplace "Try key" t8n>>It doesn't fit.<</linkreplace>>\
<<else>>It’s locked. No latch—just a keyhole.<</if>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "Bedroom">><</button>></div>\
[[->Bedroom]][[->whereGoing]]\It’s dark outside.<<if $geode is true>>
<<linkreplace "Throw geode." t8n>><<set $caughtAct to "breaking">><<replace "#vanish" t8n>><</replace>>You throw the geode through the window, shattering it.
$doorOpens
<div class="navbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_forward</span>' "whereGoing">><</button>></div><</linkreplace>><</if>>
<span id="vanish"><div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "Bedroom">><</button>></div></span>\
[[->Bedroom]][[->whereGoing]]\<<set $boxKey to false>>
<<set $doorKey to false>>
<<set $geode to false>>
<<set $boxOpened to false>>
<<set $boxUnlocked to false>>
<<set $doorUnlocked to false>>
<<set $caughtAct to null>>
<<set $shower to "on">>
<<set $doorOpens to "The bathroom door opens.">>
<<set $t1 to "I have work in the morning.">>
<<set $t2 to "You’re a monster.">>
<<set $t3 to "It slipped.">>
<<set $r1 to "On your knees.">>
<<set $t4 to "They’ll miss me.">>
<<set $t5 to "Why are you doing this?">>
<<set $t6 to "You won’t shoot me.">>
<<set $st1 to "But why <span class='ital'>me?</span>">>
<<set $t7 to "Please don't kill me.">>
<<set $t8 to "I don't want to die.">>
<<set $t9 to "Please, don't.">>
<<set $t10 to "Fuck you.">>
<<set $t11 to "(stay silent)">>
<<set $missMe to false>>
<<set $wontShoot to false>>
<<set $whyDoing to false>>
<<set $gunCocked to false>>
<<set $numbersSeen to false>><<if $caughtAct is "unlocking">>$doorOpens
<</if>><<timed 100ms t8n>><span class="red">//(brandishing a gun)//</span><<next>>
<span class="red"><<if $caughtAct is "snooping">>What<<else>>Where<</if>> do you think you're <<if $caughtAct is "snooping">>doing<<else>>going<</if>>?</span><</timed>>
<span id="choice1">\
<div class="us">\
<<timed 300ms t8n>>\
<<link "$t1">><<set $missMe to true>><<replace "#choice1" t8n>><<include "workInMorning">><</replace>><</link>>
<<next 100ms>>\
<<link "$t2">><<replace "#choice1" t8n>><<include "Monster">><</replace>><</link>>
<</timed>>\
<<if $caughtAct is "breaking">><<timed 500ms t8n>>\
<<link "$t3">><<replace "#choice1" t8n>><<include "itSlipped">><</replace>><</link>>
<</timed>><</if>>\
</div>\
</span>\
[[->workInMorning]][[->Monster]][[->itSlipped]]\It's full of <<linkreplace "shirts." t8n>>shirts, and nothing else.<</linkreplace>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "dresser">><</button>></div>\
[[->dresser]]\It's full of <<linkappend "pants." t8n>>
There’s a note buried underneath. It’s mostly illegible, but it’s signed “Roy G.B.V.”<</linkappend>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "dresser">><</button>></div>\
[[->dresser]]\It's full of <<linkreplace "underwear." t8n>>underwear<<if $boxKey is true>>, and nothing else.<<else>>.
Buried underneath is a <<linkappend "small key" t8n>>, which you take<<set $boxKey to true>><</linkappend>>.<</if>><</linkreplace>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "dresser">><</button>></div>\
[[->dresser]]\It has room for six digits.
<<textbox "_input" "" autofocus>><span class="enterbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_forward</span>'>>
<<if ["961201", "9 6 1 2 0 1"].includes(_input.toLowerCase())>>
<<set $caughtAct to "snooping">>
<<set $boxUnlocked to true>>
<<goto "licenses">>
<<else>>
<<replace "#output">>No dice.
<</replace>>
<</if>>
<</button>></span>
<span id="output"></span>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "bed">><</button>></div>\
[[->bed]][[->licenses]]\<<if $geode is false>>\
Inside is a <<linkappend "geode" t8n>>, which you take<<set $geode to true>><</linkappend>>.\
<<else>>\
It's empty.\
<</if>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "side table">><</button>></div>\
[[->side table]]\Your host, at the beach. Something's written on the back.
<<nobr>>
<span class="handwriting">
<span class="rainblu" title="blue zero">0</span>
<span class="rainyel" title="yellow one">1</span>
<span class="rainprp" title="purple one">1</span>
<span class="raingrn" title="green two">2</span>
<span class="rainorg" title="orange six">6</span>
<span class="rainred" title="red nine">9</span>
</span>
<</nobr>>
<div class="backbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_back</span>' "side table">><</button>></div>\
<<set $numbersSeen to true>>[[->side table]]\Dozens of driver’s licenses, men’s and women’s, and personal artifacts—a ring, a key, a lock of hair.
$doorOpens
<div class="navbutton"><<button '<span class="material-symbols-outlined" style="padding: 1px 0;">arrow_forward</span>' "whereGoing">><</button>></div>\
[[->whereGoing]]\<div class="us">$t1</div>\
<<timed 100ms t8n>><span class="red">You won't make it. $r1</span><</timed>>
<span id="choice2">\
<div class="us">\
<<timed 200ms t8n>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice2" t8n>><<include "whyDoing">><</replace>><</link>>
<<next 100ms>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice2" t8n>><<include "wontShoot">><</replace>><</link>>
<</timed>>\
</div>\
</span>\
[[->whyDoing]][[->wontShoot]]\<div class="us">$t2</div>\
<<timed 100ms t8n>><span class="red">Aw. $r1</span><</timed>>
<span id="choice2">\
<div class="us">\
<<timed 200ms t8n>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice2" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice2" t8n>><<include "whyDoing">><</replace>><</link>>
<<next>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice2" t8n>><<include "wontShoot">><</replace>><</link>>
<</timed>>\
</div>\
</span>\
[[->theyllMissMe]][[->whyDoing]][[->wontShoot]]\<div class="us">$t3</div>\
<<timed 100ms t8n>><span class="red">I'm sure. $r1</span><</timed>>
<span id="choice2">\
<div class="us">\
<<timed 200ms t8n>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice2" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice2" t8n>><<include "whyDoing">><</replace>><</link>>
<<next>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice2" t8n>><<include "wontShoot">><</replace>><</link>>
<</timed>>\
</div>\
</span>\
[[->theyllMissMe]][[->whyDoing]][[->wontShoot]]\<div class="us">$t1 $t4</div>\
<<timed 100ms t8n>><span class="red">Not soon enough to save you.</span><</timed>>
<span id="choice3d">\
<div class="us">\
<<if $whyDoing is false>>\
<<if $wontShoot is false>>\
<<timed 200ms t8n>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice3d" t8n>><<include "whyDoing">><</replace>><</link>>
<<next 100ms>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice3d" t8n>><<include "wontShoot">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 200ms t8n>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice3d" t8n>><<include "whyDoing">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3d" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<<else>>\
<<if $wontShoot is false>>\
<<timed 200ms t8n>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice3d" t8n>><<include "wontShoot">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3d" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 200ms t8n>>\
<<link "$t7">><<replace "#choice3d" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<</if>>\
</div>\
</span>\
[[->wontShoot]][[->whyDoing]][[->PleaseDont]]\<div class="us">$t5</div>\
<<timed 100ms t8n>><span class="red">//(annoyed)//</span><<next>>
<span class="red">Why does anyone do anything?</span><</timed>>
<span id="choice3a">\
<div class="us">\
<<if $missMe is false>>\
<<if $wontShoot is false>>\
<<timed 300ms t8n>>\
<<link "$st1">><<replace "#choice3a" t8n>><<include "butWhyMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice3a" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice3a" t8n>><<include "wontShoot">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 300ms t8n>>\
<<link "$st1">><<replace "#choice3a" t8n>><<include "butWhyMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice3a" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next>>\
<<link "$t7">><<replace "#choice3a" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<<else>>\
<<if $wontShoot is false>>\
<<timed 300ms t8n>>\
<<link "$st1">><<replace "#choice3a" t8n>><<include "butWhyMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice3a" t8n>><<include "wontShoot">><</replace>><</link>>
<<next>>\
<<link "$t7">><<replace "#choice3a" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 300ms t8n>>\
<<link "$st1">><<replace "#choice3a" t8n>><<include "butWhyMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3a" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<</if>>\
</div>\
</span>\
[[->theyllMissMe]][[->wontShoot]][[->butWhyMe]][[->PleaseDont]]\<div class="us">$t6</div>\
<<timed 100ms t8n>><span class="red">//(cocks gun)//</span><<next>>
<span class="red">Wanna bet?</span><</timed>>
<span id="choice3c">\
<div class="us">\
<<if $missMe is false>>\
<<if $whyDoing is false>>\
<<timed 300ms t8n>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice3c" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice3c" t8n>><<include "whyDoing">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 300ms t8n>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice3c" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3c" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<<else>>\
<<if $whyDoing is false>>\
<<timed 300ms t8n>>\
<<link "$t5">><<set $whyDoing to true>><<replace "#choice3c" t8n>><<include "whyDoing">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3c" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 300ms t8n>>\
<<link "$t7">><<replace "#choice3c" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<</if>>\
</div>\
</span>\
[[->theyllMissMe]][[->whyDoing]][[->PleaseDont]]\
<<set $gunCocked to true>>\<div class="us">$st1</div>\
<<timed 100ms t8n>><span class="red">Because you<<if $caughtAct isnot "breaking">>'re<</if>> <<if $caughtAct is "breaking">>broke my window<<elseif $caughtAct is "snooping">>snooping<<else>>//boring//<</if>>.</span><</timed>>
<span id="choice3b">\
<div class="us">\
<<if $missMe is false>>\
<<if $wontShoot is false>>\
<<timed 200ms t8n>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice3b" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice3b" t8n>><<include "wontShoot">><</replace>><</link>>
<<next>>\
<<link "$t7">><<replace "#choice3b" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 200ms t8n>>\
<<link "$t1 $t4">><<set $missMe to true>><<replace "#choice3b" t8n>><<include "theyllMissMe">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3b" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<<else>>\
<<if $wontShoot is false>>\
<<timed 200ms t8n>>\
<<link "$t6">><<set $wontShoot to true>><<replace "#choice3b" t8n>><<include "wontShoot">><</replace>><</link>>
<<next 100ms>>\
<<link "$t7">><<replace "#choice3b" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<<else>>\
<<timed 200ms t8n>>\
<<link "$t7">><<replace "#choice3b" t8n>><<include "PleaseDont">><</replace>><</link>>
<</timed>><<scrolldown>>\
<</if>>\
<</if>>\
</div>\
</span>\
[[->theyllMissMe]][[->wontShoot]][[->PleaseDont]]\<div class="us">$t7</div>\
<<timed 100ms t8n>><span class="red">Every time. Every time, they think I’ll spare them if they say “please.”</span><<next>>
<span class="red">The word’s not actually magic, you know.</span><</timed>>
<span id="choice4">\
<div class="us">\
<<timed 300ms t8n>><<link "$t8">>\
<<replace "#choice4" t8n>><<include "dontWant">><</replace>>\
<</link>><</timed>><<scrolldown>>\
</div>\
</span>\
[[->dontWant]]\<div class="us">$t8</div>\
<<timed 100ms t8n>><span class="red">Sorry, pal. Should've left well enough alone.</span><<next 300ms>>
<span class="red"><<if $numbersSeen is true>>Did <<if $boxUnlocked is true>>it not seem odd, finding a<<else>>you have no interest in the<</if>> //color-coded set of numbers// on the back of a photo, left in plain sight?<<elseif $caughtAct is "breaking">>You wouldn’t be desperate enough to break a window if you didn’t know.<<else>>Searching my dresser for a hidden key, to unlock a hidden //box?//<</if>></span><<next>>
<span class="red">Now you’re a loose end, in need of tying up. My wedding’s tomorrow.</span><</timed>>
<<if $gunCocked is false>>\
<<timed 1700ms t8n>><span class="red">//(cocks gun)//</span><<next 1s>>
<span class="red">Any last words?</span><<next 100ms>>
<<include "FinalReply">><</timed>><<scrolldown>>\
<<else>>\
<<timed 1700ms t8n>><span class="red">Now, any last words?</span><<next 100ms>>
<<include "FinalReply">><</timed>><<scrolldown>>\
<</if>>\
[[->FinalReply]]\<span id="choice5">\
<div class="us">\
<<link "$t9">>\
<<replace "#choice5" t8n>>\
<div class="us">$t9</div>\
<<timed 100ms t8n>><span class="red">Pathetic.</span><<next 600ms>>
<span class="red">//(pulls trigger)//</span><<scrolldown>><<next 1600ms>>
<div class="centered endcard">[[END ACT III]]</div><<scrolldown>><</timed>>
<</replace>>\
<</link>>
<<timed 100ms t8n>><<link "$t10">>\
<<replace "#choice5" t8n>>\
<div class="us">$t10</div>\
<<timed 100ms t8n>><span class="red">Pathetic.</span><<next 600ms>>
<span class="red">//(pulls trigger)//</span><<scrolldown>><<next 1600ms>>
<div class="centered endcard">[[END ACT III]]</div><<scrolldown>><</timed>>
<</replace>>\
<</link>><<next>>
<<link "$t11">>\
<<replace "#choice5" t8n>>\
<div class="us">//$t11//</div>\
<<timed 100ms t8n>><span class="red">Whatever.</span><<next 600ms>>
<span class="red">//(pulls trigger)//</span><<scrolldown>><<next 1600ms>>
<div class="centered endcard">[[END ACT III]]</div><<scrolldown>><</timed>>
<</replace>>\
<</link>><</timed>>
</div><<scrolldown>>\
</span>\Thank you for playing!
Conceptualized, written, and programmed by Charm Cochran.
Created for the Neo-Twiny Jam 2024 and the Anti-Romance Jam.
Special thanks to Tommy Sullivan-Lovett for beta testing.
<div class="centered"><<link "Main Menu" "Main Menu">><</link>> ● <<class "actone">>[[Act I|https://overthinking.itch.io/rgb-act-one]]<</class>> ● <<class "acttwo">>[[Act II|https://overthinking.itch.io/rgb-act-two]]<</class>></div>\