you came down out of the light
down to damp stone
Glowing runes inscribed on the wall:
(display: "tablet")
[[water carries me away|precipice]]
from that stone to this one
and the currents
and the companions
are ever-changing.
Who am I?
(live: 1.0s)[(display: "identity")]
Or, you may climb up into [[the light]]?(if: $clime is 1)[(if: $vision is 1)[water [[flowing down->shrine]]
down the cliff
into the bushes
(cone-clusters of leaves and pink flowers)
cross the trail you walk up
"what was done to you
in a world that [[should be yours->caves]]"]
(else-if: $vision is -1)[gotta know the [[noise->shrine]]
know the freakish sense
you do your art
and swing your arrogance
don't let anyone say
they're heavensent...
& make yourself[[ free...->caves]]]]
(else-if: $clime is 0)[(if: $vision is 1)[at the [[top->shrine]] of the waterfall
looking down
into the crevasse.
down there in the canyon,
it doesn't wait for you to go.
it goes on right like it likes to.
down there in the [[canyon->caves]]]
(else-if: $vision is 0)[sky blue and [[white clouds->caves]]]
(else-if: $vision is -1)[[[heroic architecture->shrine]],
fantasy architecture]]
(else-if: $clime is -1)[(if: $vision is -1)[[[down there->shrine]] in the canyon
down there in the canyon
runs the water fast ya'it do
down there in the canyon
[[down there->caves]] in the canyon
the water runs so fast]]
sailed in the river
current so swift
rocks all around
and a [[shrine]] in the distance...
or the path through the [[caves]]
(if: $vision is 0)[old mountains in the distance
where the refugee roams
a comfortable little canyon
moving in circles on a boat]
(if: $vision is -1)[manuscript & sigil stones
make the stones sense
your passing
make the rumble
give voice
to the current
of the earth
the stone stays still
the water moves you on]
good view of the (display: "palace")(if: $clime is 1)[(if: $vision is 1)[The [[essence->flat]] of war is [[deception->flat]].
[[war is->flat]]...]
(else-if: $vision is 0)[i have swam
from dawn till [[dusk->flat]],
under [[water->flat]]]
(else-if: $vision is -1)[i have swam up and down the [[river->flat]],
around the [[lake->flat]]
[[naked->flat]],]]
(else-if: $clime is 0)[(if: $vision is 1)[i have swam
in the [[current->flat]]]
(else-if: $vision is 0)[[[hunger->flat]]
[[thirst->flat]]
[[supplies->flat]]]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[follow through
making [[noise->flat]]
making [[money->flat]]
making [[deceptions->flat]]]
(else-if: $vision is 0)[i have [[swam->flat]]
in the [[gloaming day->flat]]]
(else-if: $vision is -1)[[[binocular->flat]]
[[knife->flat]]
[[sweat->flat]]shirt
[[dog->flat]]
[[rifle->flat]]
[[bird->flat]]
[[clouded sky->flat]]
[[grasping branches->flat]]
fluffing [[silk->flat]]
]]
[tablet]
and idols
gold clay strings
bracelets of beads
forgotten and forgetting
memory and tapestries
sickness
bowl of rice
hot green tea
and forgetting
(strong stimulus)
(display: "tablet")
(live: 5.0s)[(display: "mystery")]
[[making us yearn for comprehension->flat]]water flowing [[down->grotto]]
down the cliff
into the bushes
(cone-clusters of leaves and pink flowers)
cross the trail you walk [[up->grotto]]
"what was [[done->grotto]] to you
in a world that should be [[yours->grotto]]"
(if: $vision is -1)[the ecosystem,
the ecology,
the moving parts
]
down to the [[grotto->grotto]] you went
through narrow caves
(static on the radio)
(if: $vision is 1)[[[marble grotto->grotto]],
graffiti reading,
"Monetary Monestary"
](if: $vision is 0)[
we're all gonna die
](if: $vision is -1)[innards of a computer,
the vast and [[shining cell->grotto]],
[[mechanism of interaction->grotto]].
]
a way which feels useless, or informal,
sighing, plying your oar...
dip,
drip
[[& a rhythm of gentle dripping|grotto]]<pre>
=><=
`<======(*)======>`
<---(+++)--->(live: 1.0s)[
(if: $clime is 1 and $vision is -1)[*](else:)[O](if: $clime is 1 and $vision is 0)[*](else:)[O](if: $clime is 1 and $vision is 1)[*](else:)[O]
(if: $clime is 0 and $vision is -1)[*](else:)[O](if: $clime is 0 and $vision is 0)[*](else:)[O](if: $clime is 0 and $vision is 1)[*](else:)[O]
(if: $clime is -1 and $vision is -1)[*](else:)[O](if: $clime is -1 and $vision is 0)[*](else:)[O](if: $clime is -1 and $vision is 1)[*](else:)[O]]
<---(+++)--->
{(live: 1.0s)[{
(if: $clime is 1)[(set: $climeText to "WARM")]
(else-if: $clime is 0)[(set: $climeText to "TEMPERATE")]
(else-if: $clime is -1)[(set: $climeText to "COOL")]
(if: $vision is 1)[(set: $visionText to "CLEAR")]
(else-if: $vision is 0)[(set: $visionText to "MODERATE")]
(else-if: $vision is -1)[(set: $visionText to "MURKY")]
The climate is (print: $climeText). Your vision is (print: $visionText).}]
}
<---(+++)--->
(link-repeat:"O")[{(display:"candlestick")}]
(link-repeat:"O")[{(display:"lamp")}]
(link-repeat:"O")[{(display:"hoe")}]
(link-repeat:"O")[{(display:"silk")}]
(link-repeat:"O")[{(display:"sunset")}]
<---(+++)--->
Touch a sigil to invoke it.
=><=
(link-repeat:"The Candlestick")[{(display:"candlestick")}]
(link-repeat:"The Shining Lantern")[{(display:"lamp")}]
<==
(link-repeat:"The Hoe")[{(display:"hoe")}]
==>
(link-repeat:"The Silken Garment")[{(display:"silk")}]
=><=
(link-repeat:"The Sunset")[{(display:"sunset")}]
<---(+++)--->
`<======(*)======>`(if: $clime is 1)[(if: $vision is 1)[soldier of war]
(else-if: $vision is 0)[stop whimpering
you hussy]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[soldier of fortune]
(else-if: $vision is 0)[soldier of many names]
(else-if: $vision is -1)[soldier of one sun]]
(else-if: $clime is -1)[(if: $vision is 1)[soldier of many nations]
(else-if: $vision is 0)[after you get em all in,
lock the gate]
(else-if: $vision is -1)[]]
[[lightening round->passage2]](if: $clime is 1)[(if: $vision is 1)[don't you long for freedom?]
(else-if: $vision is 0)[don't you long for freedom?]
(else-if: $vision is -1)[now forget
now build anew
now mix and sort and industrialize]]
(else-if: $clime is 0)[(if: $vision is 1)[key lime pie
in the sunset
shadowy oblivion,
sweetness
forgetting
We who have passed over Lethe]
(else-if: $vision is 0)[forgetting comes easily
to those adept at it,
and the long-forgotten children
are less than the science of themselves...
]
(else-if: $vision is -1)[a great, immense yearning and sorrow
a forgotten melody]]
(else-if: $clime is -1)[(if: $vision is 1)[yearning freedom]
(else-if: $vision is 0)[trees and old women
forgetting the sun, forgetting the moon
stars and constallations
stars and harmonies
stars and fleeting foes
]
(else-if: $vision is -1)[do you think we have not already heard
all that Eliot said?]]
<!--
yearning freedom
trees and old women
forgetting the sun, forgetting the moon
stars and constallations
stars and harmonies
stars and fleeting foes
forgetting comes easily
to those adept at it,
and the long-forgotten children
are less than the science of themselves...
do you think we have not already heard
all that Eliot said?
don't you long for freedom?
key lime pie
in the sunset
shadowy oblivion,
sweetness
forgetting
We who have passed over Lethe
a great, immense yearning and sorrow
a forgotten melody
now forget
now build anew
now mix and sort and industrialize
-->(if: $clime is 1)[(if: $vision is 1)[[[millet porridge->hovels]]]
(else-if: $vision is 0)[eating]
(else-if: $vision is -1)[[[pie->hovels]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[walnuts and porridge->hovels]]]
(else-if: $vision is 0)[food]
(else-if: $vision is -1)[[[honey and porridge->hovels]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[brown bread->hovels]]]
(else-if: $vision is 0)[forgetting]
(else-if: $vision is -1)[[[white bread->hovels]]]]
(if: $clime is 1)[(if: $vision is 1)[[[hungry->hovels]]]
(else-if: $vision is 0)[outfitted the regiment
river rapids
ancient honor
swords and powerful banners,
spears, tassels, high, [[honored wall->hovels]]...
sigil of god and king]
(else-if: $vision is -1)[[[water->hovels]]
[[air->hovels]]
[[Stone->chapel]]]]
(else-if: $clime is 0)[(if: $vision is 1)[my [[subtle fears->chapel]] and wavering shafts]
(else-if: $vision is 0)[[[die screaming->chapel]]]
(else-if: $vision is -1)[heard [[the rafting, the reaving->hovels]]
[[heaving of sighs->hovels]]
and long, [[low winter chorus->chapel]]]]
(else-if: $clime is -1)[(if: $vision is 1)[thrusts]
(else-if: $vision is 0)[[[die penniless->chapel]]]
(else-if: $vision is -1)[[[children of sleep->hovels]]
[[in my soul->chapel]]
children
living dread
[[in my busom->hovels]]]]
grasses wave in the breeze,
[[roots in sandy soil,|hovels]]
(if: $vision is -1)[& fear in the fluttering birds
fear in the mouse in the underbrush
fear in the ruin
fear ]
(if: $vision is 1)[greetings from the grass cottages,
greetings from riverside canoe](if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[my [[conditions->chapel]]
my [[biology->chapel]]]
(else-if: $vision is -1)[they speak of [[slavery->chapel]]
as if it were [[freedom->chapel]]
and they speak of freedom
as if it were slavery.
anything i might wish to do,
they say it will lead to my [[death->chapel]].]]
(else-if: $clime is 0)[(if: $vision is 1)[Why am I [[crying->chapel]] for the [[railroads->chapel]], of all things?
For the [[railroads?
Why am I [[crying->chapel]] for [[old French romances->chapel]] of [[railroads->chapel]]?
Railroads and [[clockwork->chapel]],
[[blue chrome->chapel]]...]
(else-if: $vision is 0)[Why am I [[crying->chapel]] for my steel and my [[bronze->chapel]] and my [[scaffolding->chapel]]?]
(else-if: $vision is -1)[What is [[wrong->chapel]] with me?
[[Why->chapel]] am I [[crying->chapel]]?]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[Why am I [[crying->chapel]] for my [[din->chapel]] and my [[old age->chapel]]?]
(else-if: $vision is -1)[[[Why->chapel]] am I [[crying->chapel]] [[for->chapel]]]]
a little shoal or island of comfort
where you are shipwrecked and lean,
[[dragging along->chapel]]
the shore of silence,
temple heady and private
(display: "tablet")
and all around
the fighting
and the fires---
she shadows of night
niche and [[gray stone->halls]]...
(you leave me with longing)(if: $clime is 1)[(if: $vision is 1)[[[steaming->temple]] [[jungle->trees]] [[paradise->temple]]]
(else-if: $vision is 0)[[[steaming->temple]] [[loins->trees]]]
(else-if: $vision is -1)[[[steaming->temple]] [[river-pool->trees]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[dig->trees]] up the [[ruins->temple]] of the [[dead->temple]]]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[[[smoke->temple]] on the [[water->trees]]]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[a great, immense [[yearning->temple]] and [[sorrow->temple]]
a forgotten [[melody->trees]]]
(else-if: $vision is -1)[rushing water
crashing [[tempest->trees]]
foe and roar of foe's [[will->temple]]]]
heroic architecture
stone pillar niche & dusty sunlight
[[temple]] gloaming and gloriousArgonath, the Pillar of Kings,
shard of stone, worn from the hillside
The signs here are clear:
you may take the high road
to the mountain crest
which [[overlook]]s the waterfall,
or you may take the [[pass]],
which is the easy and comfortable route.(if: $clime is 1)[(if: $vision is 1)[fae people]
(else-if: $vision is 0)[down underground
in the house of
the mouse-people,]
(else-if: $vision is -1)[rabbit people]]
(else-if: $clime is 0)[(if: $vision is 1)[non-humans.]
(else-if: $vision is 0)[them who
cried
by the light of the moon]
(else-if: $vision is -1)[speaking lies and swirling emotions
yearning for the musical norm,]]
(else-if: $clime is -1)[(if: $vision is 1)[them who
cried
by the light of the moon]
(else-if: $vision is 0)[folk who form violent ideas
after seeing too much of something
that people should not see:
it is hypnosis, hypnosis]
(else-if: $vision is -1)[cool grace, swirling form
whirling aeons, broken norm]]
<!--
down underground
in the house of
the mouse-people,
rabbit people
fae people
non-humans.
them who
cried
by the light of the moon
folk who form violent ideas
after seeing too much of something
that people should not see:
it is hypnosis, hypnosis
-->
As you look down [[into the hole]],
you feel that you are already part of the text.
You can feel it taking hold.
You can return to the [[lobby]], if you prefer.
(set: $clime to 0)
(set: $vision to 0)sighing, plying your oar...
dip,
[[drip|dampstone]]
& a rhythm of gentle dripping
down to (display: "place")There sits a little rock.
Beside the rock is a house,
and beside the house is Moro.
Moro has a mushroom-shaped hat,
and ears like a rabbit.
Moro hops and smiles.
(if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[i have had the children of sleep
among me
in my [[soul->towns]]]]
(else-if: $clime is 0)[(if: $vision is 1)[Singing, "Long labor,
Stone and lumber,
Gravel and clay.
Aggregates plant;
[[Port, sky, bay.->towns]]"]
(else-if: $vision is 0)[I outfitted the regiment.
I need something powerful.
river rapids
ancient honor
swords and powerful banners,
spears, tassels, high, honored wall...
sigil of [[god and king->towns]]]
(else-if: $vision is -1)[i have had the children
living dread
in my [[busom->towns]]]]
(else-if: $clime is -1)[(if: $vision is 1)[i have heard the rafting, the reaving
the heaving of sighs
and the long, low [[winter chorus->towns]]]
(else-if: $vision is 0)[[[i->halls]] have had the land in my eyes]
(else-if: $vision is -1)[the sky is always the sky,
the sun is always the sun,
the air is always the air.
[[This is a story about trauma->halls]].]]
played with earthworms and lizards
(if: $clime is 1)[(if: $vision is 1)[[[the humans and the pidgeons in the city->towns]],]
(else-if: $vision is 0)[[[amoeba->towns]]
[[armadillo->towns]]
[[lizard->towns]]
[[guinea-pig->towns]]
[[guinea-fowl->towns]]
[[tortise->towns]]]
(else-if: $vision is -1)[[[i->halls]] sailed down the trees]]
(else-if: $clime is 0)[(if: $vision is 1)[[[forest in the bowl of the valley,->halls]]]
(else-if: $vision is 0)[[[water->halls]]
[[wind->halls]]]
(else-if: $vision is -1)[[[fish->towns]]
[[eel->towns]]
[[parrot->towns]]
[[mer->towns]]
[[fae->towns]]
[[mimga,->towns]]
[[mushroom children->towns]]]]
(else-if: $clime is -1)[(if: $vision is 1)[pools
rivers
waterfalls
gushers
geysers
[[reflecting->halls]]]
(else-if: $vision is 0)[[[shame->halls]]
[[sorrow->halls]]
[[sadness->halls]]
[[regret->halls]]]
(else-if: $vision is -1)[[[water->halls]]
[[stone->halls]]
[[air->halls]]
[[plant-life->towns]]
[[creatures->towns]]]]
`<*(0)*(0)*>`
(if: $clime is 1)[(if: $vision is 1)[trees and old women
forgetting the sun, forgetting the moon
stars and constallations
stars and harmonies
stars and [[fleeting foes->towns]]]
(else-if: $vision is 0)[meaning, yearning, memory
sweet sign of the times
[[young lovers->towns]]
tall grass
braids in their hair]
(else-if: $vision is -1)[broom, spinning-wheel, [[barrow, and croft->towns]]
[[seek the treasure->halls]] which can never be lost]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[lost needs terror
some singing
down the hall
down in the valley
down among the azaleas
down [[among the rhodedendron->halls]]
by the waterside]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[Now sweep aside all thy yearning
And all the faulty delay.
Cleave to the call of the [[duck->towns]] and [[gull->towns]];
They bid ye fly away.
Fly to the West
Or fly to the East.
It makes no difference to [[me->towns]].
But travel the world wide and make good
Journals of [[what you see->halls]].]
(else-if: $vision is -1)[]](if: $clime is 1)[(if: $vision is 1)[two male soldiers standing guard
at the mouth of the valley
above the waterfall]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[two male soldiers standing guard
at the mouth of the valley
above the waterfall]]
(else-if: $clime is 0)[(if: $vision is 1)[two male soldiers standing guard
at the mouth of the valley
above the waterfall]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[two male soldiers standing guard
at the mouth of the valley
above the waterfall]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[two male soldiers standing guard
at the mouth of the valley
above the waterfall]]
at the top of the waterfall
looking down
into the creavasse.
down there in the canyon,
it doesn't wait for you to go.
it goes on right like it likes to.
down there in the canyon
some singing
down the hall
down in the valley
down among the azaleas
down among the rhodedendron
by the waterside
(if: $clime is 1)[(if: $vision is 1)[[[salesmanship->tower]] and [[entrepreneurialism->grounds]].]
(else-if: $vision is 0)[[[castinets->grounds]] and [[certain death->tower]],
[[kettle drums and longing->trees]]]
(else-if: $vision is -1)[[[killed->tower]] in the [[band of warriors->grounds]], partying]]
(else-if: $clime is 0)[(if: $vision is 1)[[[killed->tower]] in the [[urban warfare->trees]]]
(else-if: $vision is 0)[[[killed->tower]] in the [[static drumming->grounds]]]
(else-if: $vision is -1)[[[fear and motivation->tower]],
[[fear and fatigue->grounds]],]]
(else-if: $clime is -1)[(if: $vision is 1)[[[making fear->grounds]] in the [[fronds of ferns->trees]], [[gloaming->grounds]],]
(else-if: $vision is 0)[[[making fear->grounds]] in the [[warring night->trees]]]
(else-if: $vision is -1)[[[making fear->trees]] in the [[pain->tower]] of [[suffering->grounds]],]]
(display: "waterfall")
down there in the canyon
down there in the canyon
runs the water [[fast->grounds]] ya'it do
down there in the canyon
down there in the canyon
the water runs so fast
open ocean
anarchic twilight
the sigil of albion on monestary front
(if: $clime is 1)[(if: $vision is 1)[[[nightfall->overlook]] and [[mosquitoes->pass]]]
(else-if: $vision is 0)[[[pleasant illusions->overlook]],
[[illusion magic->pass]]
]
(else-if: $vision is -1)[wish I could [[fall asleep->pass]]
beside [[the tree->overlook]]]]
(else-if: $clime is 0)[(if: $vision is 1)[clickering of [[leaves->pass]]]
(else-if: $vision is 0)[sweetness and [[falling-away->pass]]]
(else-if: $vision is -1)[horses [[shuffling->pass]] down gravel slope
wind and water in [[the trees->overlook]]
sweetness and semblance]]
(else-if: $clime is -1)[(if: $vision is 1)[[[corn->overlook]] and [[corn products->pass]]
[[wars->pass]] and [[rumors of wars->overlook]]]
(else-if: $vision is 0)[key lime pie
in the sunset
[[shadowy oblivion->overlook]],
sweetness
forgetting
We who have [[passed over->pass]] Lethe]
(else-if: $vision is -1)[fear and auburn honey
warmth in [[cottage->pass]],
wolves in [[winter woods->overlook]]]]
mountains high
and gushers tumbling down
hunger in your belly
high clouds frown
blue bowl spilling over
mountain cave, scarlet ogre
(if: $clime is 1)[(if: $vision is 1)[hung head
over [[journal->pass]]
on moss-bed beside [[stone->Argonath]]]
(else-if: $vision is 0)[[[stone->Argonath]]
[[silence->pass]]
croaking frogs
dropping insects
pool and moss
moss on [[stone->Argonath]] in [[sunlight->overlook]]]
(else-if: $vision is -1)[locked in [[combat->pass]]
[[faces->Argonath]] in [[stone->overlook]]]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[hollywood [[hills->pass]]
rock n roll [[stars->overlook]]]
(else-if: $vision is -1)[[[fences->overlook]],
[[property->Argonath]] [[lines->pass]]]]
(else-if: $clime is -1)[(if: $vision is 1)[river-bend and valley]
(else-if: $vision is 0)[i want to [[fear->overlook]] somebody
i want to be]
(else-if: $vision is -1)[spears and the hafts let between the [[gate->pass]]
stoned by the [[opposition->Argonath]]
flashes of [[cameras->overlook]] in [[night->Argonath]]]]
outfitted the regiment
river rapids
ancient honor
swords and powerful banners,
spears, tassels, high, honored wall...
sigil of god and king
(if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[[[black sky above, starry->Argonath]]]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[[[white sky above->Argonath]]]
(else-if: $vision is -1)[[[blue sky above->Argonath]]]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[[[black sky above, cloudy->Argonath]]]
(else-if: $vision is -1)[]]
(if: $vision is 1)[trees & mountain vistas
good clear winds]
(if: $vision is -1)[manuscript & sigil stones
make the stones sense
your passing
make the rumble
give voice
to the current
of the earth]
westward to the pillars of [[Argonath]](if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[[[folk->shrine]] who form violent ideas
after [[seeing too much of something->palaceview]]
that people should not see:
it is hypnosis, [[hypnosis->shrine]]]
(else-if: $vision is -1)[[[moss->shrine]]
& [[frogs->shrine]]
you are swinging
from the vines
with a knife in your teeth.]]
(else-if: $clime is 0)[(if: $vision is 1)[coming down from [[high->shrine]]
and [[viciously battling sickness->shrine]]
I wish to confess
that I could not be a [[coward->palaceview]]
if I tried]
(else-if: $vision is 0)[sighing, [[plying your oar->palaceview]]...
dip,
drip
& a rhythm->shrine]] of gentle dripping]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[made to [[feel frightened->palaceview]]
and made to [[feel frightening->palaceview]]...]
(else-if: $vision is -1)[[[cried->shrine]]
[[by the light of the moon->palaceview]]]]
pillars in the face of the wall
bowl
smooth gravel slope
gray shores
sandy cliffs
mountain and castle, kingdom
(if: $clime is 1)[(if: $vision is 1)[[[horses shot scrabbling->shrine]] down the front
[[trembling->palaceview]]
staggering down the flank
of the mountain]
(else-if: $vision is 0)[colors and [[aesthetics->palaceview]]:
gradiants: [[lime green and orange->shrine]],]
(else-if: $vision is -1)[[[bowing pebbles->door]]
children
and [[fronds->shrine]]]]
(else-if: $clime is 0)[(if: $vision is 1)[the [[setting->shrine]] doesn't matter
only the [[flavor->palaceview]] matters,
only the [[feeling->palaceview]] matters:
[[concrete->palaceview]] is not the same as stone,
[[guns->palaceview]] are not the same as arrows
and [[the spear, the sword, the axe,->palaceview]]
are not the same at [[all->shrine]].]
(else-if: $vision is 0)[the [[full diversity->palaceview]]
[[of flight->shrine]]]
(else-if: $vision is -1)[don't [[double-trust->palaceview]] your [[instincts->shrine]].
don't make [[fake lies->palaceview]].]]
(else-if: $clime is -1)[(if: $vision is 1)[hungry [[fugue->palaceview]]
[[beautiful woman->palaceview]]
of [[rock n roll magazines->palaceview]]:
sex, sex, sex, sex
([[reproduce and survive->shrine]])]
(else-if: $vision is 0)[[[cold clarity,->palaceview]]
[[sweet wine->palaceview]]
and the [[cold secret->palaceview]] they [[told->shrine]] us,]
(else-if: $vision is -1)[[[birds over the Amazon->palaceview]]
lifting [[water->shrine]]]]
(if: $vision is -1)[water carries me away
from that stone into this one
and the currents
and the companions
are ever-changing.]
Thre lies a small shrine
on a island some miles away.
Visit the [[shrine]]?
(if: $vision is 1)[or [[take the shortcut|door]] ]war, and the wall
a hundred miseries
bones
and the battle
and the storm of steel
I have read Storm of Steel
"an almost demoniacal lightness"
and we are [[fine->sky]]
we are cruising
we are sailing down this river
and swimming in the water
and smiling
all the children
and their families
around the watering-hole
(if: $clime is 1)[(if: $vision is 1)[yearning, escalation,
skeletal longing
allowed to be in need]
(else-if: $vision is 0)[yearning, escalation,
skeletal longing
allowed to be in need]
(else-if: $vision is -1)[specialities]]
(else-if: $clime is 0)[(if: $vision is 1)[yearning, escalation,
skeletal longing
allowed to be in need]
(else-if: $vision is 0)[a comfortable little canyon
moving in circles on a boat]
(else-if: $vision is -1)[ //already know//]]
(else-if: $clime is -1)[(if: $vision is 1)[ballroom and basement,
longing and needing]
(else-if: $vision is 0)[treating the children like peasants...
presenting the lord with his presents...
doing taxes to pay for the war]
(else-if: $vision is -1)[treating the children like peasants...
presenting the lord with his presents...
doing taxes to pay for the war]]
waterfall pours in
and behind the waterfall
is a secret room
pillars in the face of the wall,
[[tunnel]] and two windows
//Risky water// runs down below the path
in the //secret way// beneath the mountain
and down the river to the plains,
divided by ancient sluice and channel:
{{{
(if: $clime is 1)[(if: $vision is 1)[[[beatles->flat]] [[worms->flat]] [[rancid animals->tunnel]]]
(else-if: $vision is 0)[[[sunset->height]]
[[mosquitoes->tunnel]]
[[bears->flat]]
[[deer->flat]]
[[wolves->flat]]
water fish
[[crawdads->tunnel]]
[[bacteria->tunnel]]
[[scum->tunnel]]
[[trees->flat]]
[[plants->flat]]
[[(lotsa plants)->tunnel]]]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[[[rainbow->height]]
[[rain->flat]]
clouds [[swirling round->tunnel]]
[[gold & purple of sunset->flat]]
[[gray and white->tunnel]]]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[rocks flows [[streams->tunnel]] [[leaves->flat]]]
(else-if: $vision is 0)[the water dripping [[down->tunnel]]]
(else-if: $vision is -1)[[[moaning quivers->height]]
[[terrible->flat]] [[joy->tunnel]]
[[told you how to be the boy->towns]]]]
}}}
Padme on Geonosis.
(O far villages, and your quarantines-)
o far away cullion fields
o whirlwinds and twisters and bowls of millet
o chilling Chinese children on the stoop
or continue along to the [[flatlands->flat]]
(display: "forgetting")(if: $clime is 1)[(if: $vision is 1)["FLANKING MANEUVERS!
FLANKING MANEUVERS!"]
(else-if: $vision is 0)["FLANKING MANEUVERS!
FLANKING MANEUVERS!"]
(else-if: $vision is -1)[the singing sun
shields of granaries in the murk
swords and bitter mosques]]
(else-if: $clime is 0)[(if: $vision is 1)["FLANKING MANEUVERS!
FLANKING MANEUVERS!"]
(else-if: $vision is 0)[the shout
and the havoc]
(else-if: $vision is -1)[fear
and empire]]
(else-if: $clime is -1)[(if: $vision is 1)[made love to the infidels
made love to the braziers of coals
the glaive and the halberd
stone and steel]
(else-if: $vision is 0)[the shout
and the havoc]
(else-if: $vision is -1)[the shout
and the havoc]]
children, screaming in the villages
burns the fields
in summer
blue [[sky]]
bowl of granary
grain in the shade
children running
(if: $clime is 1)[(if: $vision is 1)[caught looking]
(else-if: $vision is 0)[accused of heresy]
(else-if: $vision is -1)[children crying
water in the wounded groundaries]]
(else-if: $clime is 0)[(if: $vision is 1)[caught watching]
(else-if: $vision is 0)[we all crawled forwards
to pay our dues to the dawn.
yearned for new tumult
and the river, and the sun
river, sun, swimming fishes]
(else-if: $vision is -1)[children crying
water in the wounded groundaries]]
(else-if: $clime is -1)[(if: $vision is 1)[caught making a scene,]
(else-if: $vision is 0)[accused of diabolical entertainment,]
(else-if: $vision is -1)[children crying
water in the wounded groundaries]]
hope and sorrow
yearning for a new future
a green knoll...
a final knell of healing and reverberation...(if: $clime is 1)[(if: $vision is 1)[played with earthworms and lizards]
(else-if: $vision is 0)[water
moss, lichen
[[fungus->canyon]]]
(else-if: $vision is -1)[the ecosystem,
the [[ecology,->fortress]]
the moving parts]]
(else-if: $clime is 0)[(if: $vision is 1)[marble [[grotto->canyon]]]
(else-if: $vision is 0)[spilling oil
green trees
white [[marble->fortress]]
bare legs and cotton [[dyed->canyon]] (black/red/yellow/orange)]
(else-if: $vision is -1)[the stone stays [[still->fortress]]
the water [[moves you on->canyon]]]]
(else-if: $clime is -1)[(if: $vision is 1)[spilling oil,
green trees]
(else-if: $vision is 0)[water carries me away
from that [[stone->fortress]] into this one
and the currents
and the [[companions->canyon]]
are ever-changing.]
(else-if: $vision is -1)[we're [[all gonna die->slope]]]]
(if: $vision is 1)[flank of rock in the high place:
down into the valley]
(if: $vision is -1)[the setting doesn't matter
only the flavor matters,
only the feeling matters:]
concrete is not the same as stone,
guns are not the same as arrows
[[and the spear, the sword, the axe,|horse]]
are not the same at all.
(if: $vision is -1)[the yawn of your chasm
your shining fantasm
your fear and your face in the void-
could anything be like you were to me, boy?
have had the land in my eyes
my summit, my precipice, long ago...]
(display: "forgetting")
(if: $vision is 0)[architectures will vary](if: $clime is 1)[(if: $vision is 1)[[[storm-rumble->height]] & [[torrential rain->height]]
black cloud over [[hillside->height]],
[[fog gathering->Argonath]]]
(else-if: $vision is 0)[[[storms->height]]
[[storms->height]]
[[storms->height]]
and [[storms->height]]
[[aplenty->Argonath]],
every year,
till the end of time
(okay, good)]
(else-if: $vision is -1)[streaming upon [[ruins->Argonath]]
learning calm sorrow
learning serene flow
streaming upon [[roads in tempest->Argonath]]
[[cart and convoy->Argonath]]…]]
(else-if: $clime is 0)[(if: $vision is 1)[camped in [[foothills->height]],
[[at mouth of valley->Argonath]],
built [[forts->Argonath]] in the [[hills->height]]]
(else-if: $vision is 0)[I have [[endured storms->height]].
Knew nothing of [[war->Argonath]].
Knew nothing of --
I was an innocent child once.
I think I had a farmhouse once.
Cornfields out back
and [[a narrow tree->height]]
provided little shade.
It was [[blue-dusty->height]], the sky,
in living memory.
It all seems sepia now.
Played under the porch
dogs or frogs
there was a pond,
must've been...]
(else-if: $vision is -1)[[[storm torrential->height]]
downpour [[flooded->height]] the [[battle->Argonath]]
turned swampy
[[footwork->pass]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[camped in foothills->height]]
[[horses in open terrain->height]]
[[thunder and lightening->height]]
knew nothing of [[war->Argonath]]]
(else-if: $vision is 0)[[[storms->height]]]
(else-if: $vision is -1)[stormclouds and [[blue smoke->height]]
golden grass on hill and horizon
why am I crying for my [[enormous labor->Argonath]]
[[horses on plain->height]],]]
stone in the [[wilderness->height]]
you hunger
you hunger
nevertheless(if: $clime is 1)[(if: $vision is 1)[and the reasons [[multiplying->sandy]] among us,
making love to slow [[speeches->sandy]]
[[slurred->sandy]] among us,
[[drunk->landing]] individuals
on the [[porch->landing]]]
(else-if: $vision is 0)[[[survival->sandy]].
[[reproduction->landing]] and [[survival->landing]].
what is the [[difference->landing]]?]
(else-if: $vision is -1)[get the key from the frog.]]
(else-if: $clime is 0)[(if: $vision is 1)[and power and infinite [[glory->sandy]],
a gross [[illusion->landing]],
[[alliance of concerns->sandy]],
[[balance-point->landing]] of infinite [[jest->sandy]]]
(else-if: $vision is 0)[the marsh of [[floating->sandy]],
face-down in the lillies...
in the lilly pads you float
and trundle along gently,
one [[place->landing]] to [[another->landing]]
]
(else-if: $vision is -1)[our supplies are running low.
you explore till you die,
then you start another game.]]
(else-if: $clime is -1)[(if: $vision is 1)[paddling around a quiet lake
and knowing you have to go back to the supermarket
if you wanna buy food.]
(else-if: $vision is 0)[When you become [[ill->sandy]]
from too much [[exaltation->landing]].]
(else-if: $vision is -1)[How do you [[feed->sandy]] in the [[sewers->hovels]]?
Do you see your [[supplies->landing]] running down?]]
reached the treeline and saw
sun-gilded meadows spreading
grass gilded by sun,
golden up the hills,
& the mountains flashing like steel...
children rustling on the boughs
heavy weight
swirling water behind heavy oar
your yearning and fear
(if: $vision is 1)[air
stone
rocks flows streams leaves]
hungry
(if: $vision is 1)[water]
good view of the palace
from here,
the (display: "palace")
(if: $vision is -1)[(display: "place")]
making love to the
[[landing]](if: $clime is 1)[(if: $vision is 1)[learning [[to go to sleep->tower]]
[[in a foreign room->the road]]...]
(else-if: $vision is 0)[[[rhythm->the road]] of [[enormous drums->tower]]]
(else-if: $vision is -1)[learning to go to [[sleep->the road]]
in a [[bed->tower]] which was a [[ship->trees]],]]
(else-if: $clime is 0)[(if: $vision is 1)[[[rhythm->tower]] of [[advance->the road]] and [[retreat->the road]].]
(else-if: $vision is 0)[rhythm of [[seeking->the road]]]
(else-if: $vision is -1)[rhythm of [[fleeing->the road]]]]
(else-if: $clime is -1)[(if: $vision is 1)[summoning [[lost->tower]] [[aid->the road]]]
(else-if: $vision is 0)[summoning [[friends->the road]]
upon the [[freighter->the road]]...]
(else-if: $vision is -1)[learning to go [[to sleep->the road]]
in [[a bed->tower]] which circled [[the stars->trees]]]]
(display: "waterfall")
embraced by gray mountains
golden hills
[[bleak tower->tower]]
water flowing down
down the cliff
[[into the bushes->trees]]
(cone-clusters of leaves and pink flowers)
[[cross the trail->the road]] you walk up
"what was done to you
in a world that should be yours"
(if: $clime is 1)[(if: $vision is 1)[rusting steel]
(else-if: $vision is 0)[parts of hidden mysteries]
(else-if: $vision is -1)[actually almost died
sculpted from steel
forgotten eclipse
spinning the rift
in twilight]]
(else-if: $clime is 0)[(if: $vision is 1)[shining steel]
(else-if: $vision is 0)[parts of forbidden machines]
(else-if: $vision is -1)[freighter, rusting
separated at birth
political activity
stones under the hillside
grasses on the hill
beside the road
not knowing what life is
not knowing
truck on the heavy highway
weight of steel between your shoulders]]
(else-if: $clime is -1)[(if: $vision is 1)[parts of forgotten machinery]
(else-if: $vision is 0)[steel and iron and stone
wood and anvil, furnace and tong]
(else-if: $vision is -1)[subtle emissary]]
(if: $clime is 1)[(if: $vision is 1)[crying woman white robes,
clutching child with her man,
his eyes quizzical, unsure.
other women, multitudes,
crying with their children.]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[making money
merchants and mercenaries
scenery and props
making plays]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[President Trump
rowing the canoe]]
(else-if: $clime is -1)[(if: $vision is 1)[heavy weight
swirling water behind heavy oar
your yearning and fear]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[the digital wasteland,
the wasteland of ideas]]
[[the road->towns]]
crumbling down the mountain
shale and gravel plain
horses shot scrabbling down the front
trembling
staggering down the flank
of the mountain
hollywood hills
rock n roll stars
follow through
making noise
making money
making deceptions
loss needs terror
fear
and empire
architects
steel
skyscrapers,
smog
(if: $clime is 1)[(if: $vision is 1)[flit children in the monestaries
wee birds, hummingbirds,]
(else-if: $vision is 0)[lime green
substances and imitations]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[children weaving
the hunger and the fine escence of dawn]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[digital entropies,
games and deeming]]
(else-if: $clime is -1)[(if: $vision is 1)[horses moving down into the plain,
five horsemen headed north]
(else-if: $vision is 0)[sick children]
(else-if: $vision is -1)[]]
there is no-where you're supposed to be
except here
this is the moment
this is the ecstasy
this is the raging of life --
the mighty feeling
the mighty freedom
[[sky blue and white clouds->woods]]
extraterritoriality
the vatican
a farm
a luxuriant meadow
the claiming of the east,
the claiming of the west
yearning
for [[prisms|cruise]]
or palaces of [[diamond dews|cruise]]
sigils of twilight
heroic architecture
pleasant illusions,
[[illusion magic|running]](if: $clime is 1)[(if: $vision is 1)[& [[you with the fulcrum in your eyes->palaceview]],
you with the insidious [[lance->slope]],
you who are [[plotting machinery->palaceview]] and [[dominion->slope]],
you who insist upon being among the ______
and you know
what is [[proper->door]]
in the age of sin
to do]
(else-if: $vision is 0)[[[my prince->slope]],]
(else-if: $vision is -1)[[[gunboat->palaceview]] plunging down the [[river->shrine]],
into the [[green jungle->slope]],
the reek and screech of [[monkeys->slope]],
their dung]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[you got up from [[resting->slope]]
beside your horse
(the horse in [[trappings->slope]],
[[white and dark purple->palaceview]])
got up to go [[down->door]] the hill,
to go by the forest road
toward the [[palace->palaceview]]
by way of the [[white fortress->slope]].]
(else-if: $vision is -1)[great head of [[concord->slope]],
taking off into desert sky,]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[the trees were green at [[that time->slope]],
sky blue and hazy with cloud
and air cool.
your [[breath->shrine]] and the [[horse's breath->slope]] lift on wind,
]
(else-if: $vision is -1)[didn't want to do what they [[told you->shrine]]]]
[[ancient enterprise->palaceview]]
great labor of stones
stone and pillar of strength
I am (display: "identity")
[[wind keeps sweeping on,|slope]]
(if: $clime is 1)[(if: $vision is 1)[arms:
spear (tassled)
short sword
knife]
(else-if: $vision is 0)[saddlebags
the boat, the cabin
[[the desk->chapel]]]
(else-if: $vision is -1)[mountains high
and gushers tumbling down
[[hunger in your belly->chapel]]
[[high clouds->chapel]] frown
[[blue bowl spilling over->chapel]]
[[mountain cave, scarlet ogre->chapel]]]]
(else-if: $clime is 0)[(if: $vision is 1)[armor:
gold-trimmed & shining steel
protecting oil
helmet
breastplate
skirt
paladrons
greaves & boots
gauntlets
cape & cloak
[[underclothes->chapel]]]
(else-if: $vision is 0)[equipment/inventory
just want to have so much money
that i [[never need to work->chapel]]
ever again]
(else-if: $vision is -1)[& travelling by horseback
by paddleboat
by luxury [[space->chapel]]-yacht]]
(else-if: $clime is -1)[(if: $vision is 1)[equipment:
[[telescope->chapel]]
salves
[[talisman->chapel]]
[[broadsheet manuscript->chapel]]
[[holy book->chapel]]
golden pocketwatch
[[lutette->chapel]]]
(else-if: $vision is 0)[[[exploration->chapel]]]
(else-if: $vision is -1)[[[manuscript & sigil stones->chapel]]
make the stones sense
your passing
make the rumble
give voice
to the current
of the [[earth->chapel]]]]
The good people in their houses;
wooden hovels on the other side of town.
There is a chapel among the trees.
Visit the [[chapel]]?
(if: $vision is 1)[bowl of lentils]
(if: $vision is -1)[bowing pebbles
children
and fronds](if: $clime is 1)[(if: $vision is 1)[I was yearning for the austerity
of the past modern age
and spinning in the depravity]
(else-if: $vision is 0)[spiralling odyssey / prophecy
the progression of your life itself --
that which is within your memory
and that which is not --
bombers flying,
"decapitation mission"
et cetera ad infinitum
which is not
the attempt at a misguided prophecy
but rather the description
of what is already real --
already in planning,
already executed,
already concealed and denied,
already revealed,
in much-altered form.]
(else-if: $vision is -1)[dealing heavy tons of damage
and squirming with yearning,
needing heavy lots of help
and yearning for foes]]
(else-if: $clime is 0)[(if: $vision is 1)["form a militia"]
(else-if: $vision is 0)[needing night-time soliloquies
to calm the abuse.]
(else-if: $vision is -1)["form a federation of knights"]]
(else-if: $clime is -1)[(if: $vision is 1)["I need you to speak violently;
I need you to speak true!"]
(else-if: $vision is 0)[hope and sorrow
yearning for a new future
a green knoll...
a final knell of healing and reverberation...]
(else-if: $vision is -1)[speaking reverently over the ruins]]
holy temple halls
and replicas of holy temple [[halls->passage]]
(if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[rival ubiquities, rival fears and terrors
rival mysteries
in the kingdom of longing.]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[speaking lies and swirling emotions
yearning for the musical norm,]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[cool grace, swirling form
whirling aeons, broken norm]
(else-if: $vision is -1)[]](if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[& the aurite flight of your heart
needles of silver
& the great bowl of the earth,]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[trees swayed in fog]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[reached the treeline and saw
sun-gilded meadows spreading
grass gilded by sun,
golden up the hils,
& the mountains flashing like steel...
children rustling on the boughs]]
(else-if: $clime is -1)[(if: $vision is 1)[white sails & coasts]
(else-if: $vision is 0)[
children, heathens
Hearths]
(else-if: $vision is -1)[pine sway in fog
dripping moss
bestial howl
sun faint
gray & cool]]
unbreakable bow of steel and organic stone
forest in the bowl of the valley,
i have had the land i nmy eyes
(sic)
(if: $clime is 1)[(if: $vision is 1)[cool children pacing the fields]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[dark & moon & star]
(else-if: $vision is 0)[cool drawers and wood floors]
(else-if: $vision is -1)[physical location]]
(else-if: $clime is -1)[(if: $vision is 1)[gray shores
sandy cliffs]
(else-if: $vision is 0)[three children on the wind]
(else-if: $vision is -1)[$20,000]]
[[contine->dampstone]]
(if: $vision is 1)[or tear away the moss and dirt
an uncover the [[secret way->door2]] ](if: $clime is 1)[(if: $vision is 1)[children, screaming in the [[villages->towns]]
burns the [[fields->height]]
in [[summer->height]]
blue sky
bowl of [[granary->towns]]
[[grain in the shade->height]]
children [[running->height]]]
(else-if: $vision is 0)[[[nuts and cherries->height]]
sweet and nice]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[war, and the [[wall->towns]]
a hundred [[miseries->height]]
bones
and the battle
and the storm of [[steel->towns]]
i have read storm of steel
"an almost [[demoniacal lightness->height]]"
and we are [[fine->towns]]
we are [[cruising->height]]
we are sailing down this river
and [[swimming->height]] in the water
and [[smiling->height]]
all the children
and their [[families->towns]]
around the [[watering-hole->height]]]
(else-if: $vision is -1)[[[beans and rice->towns]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[gold grass->height]] in the [[bowl of the plane,->towns]]]
(else-if: $vision is 0)[[[flirting->height]] with [[banishment->towns]]]
(else-if: $vision is -1)[waterfall [[pours->height]] in
and behind the waterfall
is a [[secret room->towns]]]]
[[fantasy->height]] [[architecture->towns]]
[[decayed->height]] and [[destroyed->towns]]
(if: $clime is 1)[(if: $vision is 1)[[[splash->ocean]] of surf upon [[wedding->boat]] [[sun->shore]]]
(else-if: $vision is 0)[[[symbol of sacrifice->ocean]] on the altar]
(else-if: $vision is -1)[[[blue rippling water->ocean]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[crew->ocean]] of [[annihilated ark->shore]]
[[arc->ocean]] of [[golden arrow->boat]]]
(else-if: $vision is 0)[swinging [[oars->shore]]
[[froth of water->ocean]], [[steel-gray rock->boat]]]
(else-if: $vision is -1)[[[slave days->ocean]] and [[dying->boat]] [[galleon->shore]]]]
(else-if: $clime is -1)[(if: $vision is 1)[children and soldiers bearing [[oars->boat]]
[in [[rowboats->ocean]] at [[end of day->shore]] /
in r[[owboats->ocean]] on the [[seashore->shore]] /
in [[rowboats->ocean]] by the [[village->shore]] at night]]
(else-if: $vision is 0)[[[children->ocean]] and [[soldiers->boat]] bearing [[oars->shore]]]
(else-if: $vision is -1)[the [[rhymes->shore]] by their [[millions->boat]]]]
marble grotto
(live: 1.0s)[
(if: $vision is -1)[shame
sorrow
sadness
regret
](if: $vision is 1)[
water
stone
air
plant-life
creatures]]
(display: "tablet")
(live: 1.0s)[
(display: "mystery")
(if: $clime is 1)[(if: $vision is 1)[[[splash->ocean]] of [[surf->shore]] upon [[crow->boat]] wing,]
(else-if: $vision is 0)[[[fetish->ocean]] of [[ivory->shore]] and [[rosewood->boat]]]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[[[splash->ocean]] of [[surf->shore]] upon [[stone spike->boat]]]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[[[echoing->ocean]] of the [[soft->ocean]] [[fall->shore]]
on [[cloth->boat]]]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[[[stone->ocean]] [[pillar niche->shore]] & [[dusty sunlight->boat]]]
(else-if: $vision is -1)[]]
(if: $vision is 0)[
[[making us yearn for comprehension|ocean]]
]]
stone pillar niche & dusty sunlight
(display: "tablet")
Proceed by way of the mountain [[vista]]?
Or the [[wild heights->wild]]?{(set: $clime -= 1)
(set: $vision -= 1)
(display: "checkVars")}{(set: $clime to 0)
(set: $vision -= 1)
(display: "checkVars")}{(if: $clime is 1)[(set: $clime -= 1 )]
(else-if: $clime is 0)[(set: $clime +=1 )]
(else-if: $clime is -1)[(set: $clime +=1 )]
(set: $vision -= 1)
(display: "checkVars")}{(set: $clime -= 1)
(set: $vision += 1)
(display: "checkVars")}{(set: $clime += 1)
(set: $vision += 1)
(display: "checkVars")}by way of (display: "horses")
(if: $clime is 1)[(if: $vision is 1)[a [[horse->canyon]] in the [[woods->fortress]]]
(else-if: $vision is 0)[got up from resting
beside your horse
(the horse in trappings,
white and dark purple)
got up to go down the hill,
to go by the forest road
toward the palace
[[by way of the white fortress|fortress]].]
(else-if: $vision is -1)[[[a horse in the desert->fortress]]]]
(else-if: $clime is 0)[(if: $vision is 1)[and we of the sleek and shining [[soil->canyon]]
we who knelt by our [[boats->fortress]]
in our boats
holding our [[flag->fortress]]
(which was blue and maroon,
tassled with gold,
a banner that hung,
with two triangular tails,
from the [[cross-beam->canyon]] of a brazen cross,
the pole,
which the [[banner-man->slope]] held...)]
(else-if: $vision is 0)[a [[horse->fortress]] in the [[village->slope]]]
(else-if: $vision is -1)[swilling [[violence->slope]] on the [[wind->fortress]],]]
(else-if: $clime is -1)[(if: $vision is 1)[horses stamping frozen [[earth->canyon]]
& [[breath->fortress]] of blazing [[nostril->slope]] floats
out over fallow [[hills->caves]]---]
(else-if: $vision is 0)[high mountain [[winds->fortress]] of high China's [[plain->canyon]],]
(else-if: $vision is -1)[on the [[boardwalk->caves]]
at the water's [[edge->canyon]]...]]
a [[horse->fortress]] in the [[mountains->canyon]]
[[or into the canyon?|canyon]]
the way of the shrine and grotto?{(if: $clime > 1 )[(set: $clime to 1)]
(else-if: $clime < -1 )[(set: $clime to -1)]
(if: $vision > 1 )[(set: $vision to 1)]
(else-if: $vision < -1 )[(set: $vision to -1)]}(if: $clime is 1)[(if: $vision is 1)[i am not your prince or your princess,
nor will i ever be
nor will i ever be your vagabond veteran
your pretty princess
your woman warrior
nor will i ever be
nor will i ever be]
(else-if: $vision is 0)[beast and demon and tomboy and holy woman]
(else-if: $vision is -1)[maybe i was a mercenary.
or an explorer.]]
(else-if: $clime is 0)[(if: $vision is 1)[a woman who is an angel --
not a guardian angel or a gentle angel,
but a Master of Hosts,
Sister.]
(else-if: $vision is 0)[Emery]
(else-if: $vision is -1)[emery]]
(else-if: $clime is -1)[(if: $vision is 1)[more and less than female]
(else-if: $vision is 0)[a woman who is falling apart]
(else-if: $vision is -1)[a story about a warrior-woman who...]]
<!--
emery
emery emery
a beast and a monster and a tomboy and a holy woman:
a demon goddess --
more and less than female:
outside of gender already, outside of violence,
a woman who is falling apart --
a woman who is an angel --
not a guardian angel or a gentle angel,
but a Master of Hosts,
Sister.
a story about a warrior-woman who...
Emery
-->(if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(if: $clime is 1)[(if: $vision is 1)[a horse in the mountains]
(else-if: $vision is 0)[horses stamping hard earth
& breath of blazing nostril floats
out over fallow hills---]
(else-if: $vision is -1)[open ocean
anarchic twilight
the sigil of Albion on monestary front]]
(else-if: $clime is 0)[(if: $vision is 1)[horses stamping hard earth
& breath of blazing nostril floats
out over fallow hills---]
(else-if: $vision is 0)[steed]
(else-if: $vision is -1)[steed white marble and hale]]
(else-if: $clime is -1)[(if: $vision is 1)[a horse in the woods
]
(else-if: $vision is 0)[a horse in the village]
(else-if: $vision is -1)[open ocean
anarchic twilight
the sigil of albion on monestary front]]
<!--
steed white marble and hale
steed
open ocean
anarchic twilight
the sigil of Albion on monestary front
horses stamping hard earth
& breath of blazing nostril floats
out over fallow hills---
a horse in the desert
a horse in the woods
a horse in the mountains
a horse in the village-->(if: $clime is 1)[(if: $vision is 1)[spears and the hafts let between the gate
stoned by the opposition
flashes of cameras in night]
(else-if: $vision is 0)[locked in combat
faces in stone]
(else-if: $vision is -1)[hollywood hills
rock n roll stars]]
(else-if: $clime is 0)[(if: $vision is 1)[fences
property lines]
(else-if: $vision is 0)[locked in combat
faces in stone]
(else-if: $vision is -1)[thrusts]]
(else-if: $clime is -1)[(if: $vision is 1)[stone
silence
croaking frogs
dropping insects
pool and moss
moss on stone in sunlight]
(else-if: $vision is 0)[hung head
over journal
on moss-bed beside stone]
(else-if: $vision is -1)[hollywood hills
rock n roll stars]]
<!--
locked in combat
faces in stone
i want to fear somebody
i want to be
stone
silence
croaking frogs
dropping insects
pool and moss
moss on stone in sunlight
hung head
over journal
on moss-bed beside stone
hollywood hills
rock n roll stars
thrusts
-->(if: $clime is 1)[(if: $vision is 1)[the dream
dream of freighted palace
dream of glittering palace]
(else-if: $vision is 0)[palace of roads and ways]
(else-if: $vision is -1)[palace of the sweet subtle silk]]
(else-if: $clime is 0)[(if: $vision is 1)[palace of channels dry and tufted with weeds,
concrete broken]
(else-if: $vision is 0)[palace of bike-messengers,]
(else-if: $vision is -1)[palace of steel and ivory]]
(else-if: $clime is -1)[(if: $vision is 1)[palace of overflowing lees,]
(else-if: $vision is 0)[palace of
children
meaning nothing
and singing songs]
(else-if: $vision is -1)[palace of leagues and distance
palace of cisterns clogged with weeds,]]
<!--
the dream
dream of freighted palace
dream of glittering palace
palace of steel and ivory
palace of roads and ways
palace
palace of leagues and distance
palace of the sweet subtle silk
palace of the dancing,
palace of the spinning,
palace of stone and water
and grass tumbling into corridors
palace of overflowing lees,
palace of cisterns clogged with weeds,
palace of channels dry and tufted with weeds,
concrete broken
palace of bike-messengers,
palace of
children
meaning nothing
and singing songs
-->(display: "Moro")
(if: $vision is -1)[
war, and the wall
a hundred miseries
bones
and the battle
and the storm of steel
i have read storm of steel
[["an almost demoniacal lightness"->wild]]
and we are fine
we are [[cruising->sandy]]
we are [[sailing down this river->sandy]]
and [[swimming in the water->wild]]
and smiling
all the children
and their [[families->hovels]]
around the watering-hole]
(if: $vision is 0)[horses shot [[scrabbling down the front->sandy]]
[[trembling->wild]]
[[staggering down the flank->sandy]]
of [[the mountain->wild]]]
making love to the
[[landing->sandy]]
on the shore(if: $clime is 1)[(if: $vision is 1)[(else-if: $clime is -1)[(if: $vision is 1)[[[water trickling->boat]] through [[fog & forest->shore]]]
]
(else-if: $vision is 0)[making [[love->boat]] in the [[dark->shoal]]
on the [[log->shore]], on the [[stone->shore]]]
(else-if: $vision is -1)[making love of the [[platform->shore]] of our forgetting memories
in the sweet subtle sweat of our [[dews->boat]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[fists of stone->shoal]], [[at the parting of rivers->boat]],]
(else-if: $vision is 0)[old [[unknown gods->boat]]
telling [[tall->shore]] [[stories->boat]]
forcing us [[to comprehend->shoal]]]
(else-if: $vision is -1)[making [[love->shore]] on the plastic embolysm of [[monarch->boat]]]]
(else-if: $vision is 0)[[[fear->shore]] and bodily [[harm->shoal]],
[[fear->shore]] and [[omen->boat]]]
(else-if: $vision is -1)[making us [[tower->shoal]] like [[deities->shore]]]]
(if: $clime is 1)[(if: $vision is 1)[[[making love->shore]] on the [[dark precipice->boat]]]
(else-if: $vision is 0)[[[making love->shore]] on the [[cataclysmic verge->shoal]]]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[making us [[yearn->shore]] for [[comprehension->boat]]]
(else-if: $vision is 0)[making [[love->boat]] in the forgotten [[shape->shore]] of my [[face->shore]]]
(else-if: $vision is -1)[fists of [[stone->shore]] at the [[end of days->shoal]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[water trickling->boat]] down [[stonebrook->shore]]]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[[[water trickling->boat]] through [[trees and moss->shore]]]]
Sail to the [[east->boat]] along the coast?
Or aim for the [[north->shore]] shore?(if: $clime is 1)[(if: $vision is 1)[[[steed->shoal]]]
(else-if: $vision is 0)[[[Monetary->shoal]] [[Monestary->shoal]]]
(else-if: $vision is -1)[storm of [[mist and drizzle->chapel]]
in the [[bamboo glade->shoal]]]]
(else-if: $clime is 0)[(if: $vision is 1)[stone in the [[wilderness->shoal]]]
(else-if: $vision is 0)[[[$600->shoal]]]
(else-if: $vision is -1)[[[shard->shoal]] of stone, worn from the [[hillside->shoal]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[umbreathable air->shoal]]]
(else-if: $vision is 0)[[[unknowable ocean depths->shoal]]]
(else-if: $vision is -1)[[[open ocean->shoal]]
[[anarchic twilight->shoal]]
the [[sigil of albion->chapel]] on monestary front]]
gray shores
sandy cliffs
pine sway in fog
dripping moss
bestial howl
sun faint
gray & cool
dark & moon & star
trees swayed in fog
& the aurite flight of your heart
needles of silver
& the great bowl of the earth,
we all crawled forwards
to pay our dues to the dawn.
yearned for new tumult
and the river, and the sun
river, sun, swimming fishes
& lakes in autumn
& lakes in spring
i might have killed people.
i might have shot people.
i might have been a cop.
i can't remember.
my conditions
my biology
Murder was always in my body.
Murder was always in the flag.
So how can you blame me
for doing what I did?
I am a violent woman: I confess it.
I am a violent person.
I have done violence,
I will do violence again,
and I have violence in my body.
I have much violence in me.
And it is serene.
caught leering
caught making a scene,
accused of diabolical entertainment,
accused of heresy
I want to be chained to the heavens
and nailed to the cross
and drowned in the river of Lethe.
I want to be murdered,
assassinated,
for my good crimes and my wicked omissions,
all my imperfections
flayed open upon the briar-board
all my fears
placed on display
in bottles
for the public...
all my fears and anarchies and miseries
(The essence of war is deception.)
war is
unbreakable bow of iron and electricity
unbreakable bow of night and day
"FLANKING MANEUVERS!
FLANKING MANEUVERS!"
the shout
and the havoc
made love to the infidels
made love to the braziers of coals
the glaive and the halberd
stone and steel
children, heathens
hearths
death, and the face of death
deception and trembling
about 45,
& never or rarely been pretty,
but always been beautiful,
& always known it.
Not had any trouble knowing it.
lanky and defiant, alert.
untroubled, rarely amused;
occasional laughter.
whim. force. sliding--
sometimes very funny
good tactician
skillful and deft
My logistics are well-ordered and creative.
My campaigns are bold, well-directed,
and successful.
I -- I -- I --
you are sweating and posting vibes.
not reeking
i am a poet, not a writer,
but they all want to say
i am a mighty fine writer.
i am not a writer.
i am an explorer.
i am an explorer,
but there is nothing left to explore.
might have joined the army.
i wanted to,
they would teach me to kill.
it would be unfeminine,
but no-one could object to it.
they would make me deadly.
they would make me
and i would be unable to refuse.
i could,
but i shouldn't
and i didn't.
survival.
reproduction and survival.
what is the difference?
very old
very odd
I'm trying to survive
medication,
favorite foods
context
the process of character creation:
signficant details
woes and rowing
sickness in the bowels
sickness in the lungs
sickness in the blood
sickness in the air
sickness in the sky
sickness in the water
skill swiftness & strength
twin-stick movement
I love chicken, most of all.
Fried meats.
Cake.
Corn-cakes.
Sweet cakes.
The sweet meat-pies of my home,
the capitol,
which are disgusting
but they remind me of home
and the hearty people of the streets.
Fried fish.
(O far villages, and your quarantines-)
o far away cullion fields
o chilling Chinese children on the stoop
cozy thanksgiving rooms
soup
tables and chairs
orange-gold lighting
fear and auburn honey
warmth in cottage,
wolves in winter woods
clickering of leaves
sweetness and falling-away
wish I could fall asleep
beside the tree
I don't need you like I thought I did,
I am a vainglorious if not rancid kid
I am the age-old entropy
I am the loser kid;
the skateboard set me free
fuck yr city
you old loser
you hated child of ecstasy
you needless monarch
strange phobic soul
that made you
need regression's tea...
yearning set you free
yearning set you free
yearning set you free
the weight of the world
your hate and glee
music and ecstasy
your holistic medical woe and glee,
shining lacerate lance
throbbing nightclub
visceral woe
massive lance
throbbing umbrage
king and his kind
When you become ill
from too much exaltation.
that she couldn't touch anything,
just float there in the void
it's about screaming and crying,
I was climbing on the piles of Death
and everybody hurt to get out.
There was no way not to feel the momentum.
All of the heat
and the silence
and the sound
end the heretical mass of it all:
the punishment, the twilight
the smell and the reek of bones and open flesh.
You were crying for the law of your master, Albion,
when you were rent fleshless
by the bubonic plague.
your core, clawing desire
will and want --
what is the difference?
Count Duku's Punworcca 116-class interstellar sloop
you are surveying the terrain.
a woman exploring a forbidden kingdom.
a girl venturing into the ruins.
a woman exploring herself
that scene in Pan's Labyrinth
where she has to get the key from the frog.
Padme on Geonosis.
no taste,
you lay on your blanket reading Goering,
Ayn Rand, in your world at war.
You thought, then, as a child,
that you would be forgiven
for reading particular books
as opposed to general ones,
since you live in such an urgent age.
You thought you would be forgiven the moral sacrifices
despite having not yet formulated your morals,
on account of being obliged to fall back on tradition
and the judgement of your fathers.
Your mothers were oddly silent.
our supplies are running low.
you explore till you die,
then you start another game.
in this world, you have to eat
i am dying ding,
dying by kins and kinds-
Iam dying n this world n i wasnt born for it
wasnt born to die to this degree
in this way
wasn't born to be cursed like this, my foe,
which i can't even name,
is named God,
harsh as it seems
is named God
and rebellion is the only love i love...
even mother and father,
no i love them,
but i hate them so sometimes
when they tell me
what i must do
for so-and-so reasons.
i hate them when they tell me not to play,
or to sit up straight
or to eat in such-and-such a manner
or to not speak in such a way
or to not ask about some topic
and they say
you must not ask such questions,
you must wait and be patient
you must obey
preparing for a new apocalypse
and you did not say anything.
screaming and clawing and trying to get away
fingers of Death upon you,
pointed claws
dig into your flesh.
clawing, trying to get away
A closeness to death and violence
is the price of life.
What lion did not wrest life
from out the jaws of death?
What monkey or baboon
did not fight over fruit?
What natural animal does not know
that the violence of nature
cannot be avoided?
doomsaying on the public side-walks,
doomsaying in the arboretum
nor will i ever be free,
nor will the world be made in my image,
nor will the collapse cease to collapse,
nor will the plant-life cease to grow,
nor will the mountains collapse,
nor will the caves collapse,
nor will the oceans evaporate,
nor will the sky disappear.
there will always be sky and sun and nightfall
and there will always be stars
until all forms have ceased to be recognizable
and the moon collapses into the sun
and the sun collapses into itself
and the entire thing explodes slowly
into a universe which is drifting apart
and everything becomes distant
and cold
I am just going round and round in infinite hunger,
the masters of the earth,
the fatal misogynies,
and we needed no reply
we'd not like to die
and the bastard battle was, you know, already won
I am the golden n the perfect son
I don't know how to go
and spiralling
practicing telling us the times
you made the bed,
nevertheless,
as they had taught you.
not in the style
they impressed upon you,
in a style you deemed superior,
but nevertheless in the way they taught you:
regularly.
they speak of slavery
as if it were freedom
and they speak of freedom
as if it were slavery.
anything i might wish to do,
they say it will lead to my death.
"Tell me your name."
"The old name or the new name?"
"Let's start with the new one."
"Ellis."
the struggle for freedom?
the service of my nation?
It's the same thing to me,
just another way of fighting,
just another way of being a Man.
And I mean the race of Men,
a human,
I don't mean the patriarchy,
I don't mean a male,
I mean it was my destiny
to rise up and do violence
to use cunning and skill
to do dastardly deeds
to the enemies of freedom
or to plunge into some forgotten territory
and reawaken it once again
to the blood of the world.
I am from the capitol
and I am a warrior,
and that is all I know.
grumble and belly of the new machine
distraction and weakness
rowing oar, straining muscle
Strapped down to the table,
tied to the flesh,
forges of iron,
pillars of fear
chains and cages of tormenting
i am screaming for the soul of beauty
i am yawning in despair
i am shuddering in fear
i am waging war on the foes in the countryside
i am laughing off the beauty of it all
i am laughing off the fear
i am seething with yearning
i am seething with fear,
the era of entropy upon us
i was warning
in the night, torches,
the folks up on the other hill
Yes, I am from the capitol,
from the upper-lower classes there,
meaning my parents were poor as hell
but they owned land.
My dad was barely alive.
He was callow and willowy,
an accidental impregnator,
and unwilling to give up his freedom.
He stayed away from home, mostly,
but he and my mother were married
and they owned their house.
We went to a very rough school,
but I survived and I was educated.
I did not have much hope,
I did not have much promise.
I became a soldier, a renegade, a vagabond,
a street child and a warrior.
didn't I grow up in the capitol?
didn't I grow up in the poor outskirts?
didn't I grow up in the country?
didn't I grow up in the country,
neath the flag?
aye, I did,
I grew up
in that land,
in my homeland
which raised the flag oer me
and I watched it
and I saluted it
and once or twice
I even felt pride.
your screaming
your needing
summon all your spectral courage
summon all your fear and woe
the digital wasteland,
the wasteland of ideas
I was yearning for the austerity
of the past modern age
and spinning in the depravity
speaking reverently over the ruins
What is wrong with me?
Why am I crying?
Why am I crying for my din and my old age?
Why am I crying for my steel and my bronze and my scaffolding?
Why am I crying for the railroads, of all things?
For the railroads?
Why am I crying for old French romances of railroads?
Railroads and clockwork,
blue chrome...
Why am I crying for
stormclouds and blue smoke
golden grass on hill and horizon
why am I crying for my enormous labor
horses on plain,
storm-rumble & torrential rain
black cloud over hillside,
fog gathering
needing night-time soliloquies
to calm the abuse.
I need you to speak violently
I need you to speak true!
form a militia
form a federation of knights
rival ubiquities, rival fears and terrors
rival mysteries
in the kingdom of longing.
dealing heavy tons of damage
and squirming with yearning,
needing heavy lots of help
and yearning for foes
fight the presence of the craving
do the war you came to know.
fight the rapid rhythm dancing
fight the ragged wailing woe
fight the war you're doomed to take in
fight the war as best you know...
"Emery o Emery, why wert thou riven from me?
rage, and the mechanic age
you fleet foes, and the feet of the sage,
the substance of dawn stripped away,
the summoning scepter, the substance of fray"
this is what women have always understood
that men did not know:
men are female too.
& you with the fulcrum in your eyes,
you with the insidious lance,
you who are plotting machinery and dominion,
you who insist upon being among the []
and you know
what is proper
in the age of sin
to do
pinnacle of austerity
pinnacle of warm delight
heights of heathen meadows
heights of yearning life
flight of flame and carrion
yearning heights of oblivion
yearning knife of dawn and hope
palace of prosperity and beers
o days
o days confuz'd by sunglare
o days in the temple courtyard
o days spent thrumming
the holy syllable
of the temple jedi
o days
spent wasting away
in gray and brown
and green
o days
of the dragonfly and the hummingbird
in the stone's heat
HIGH PRIORITY
create baseline/guaranteed navigability :: ~~
MID
lastly: make sure the "clear" setting is //really clear// ::XX
LOW
copy in reliquaries spirit & thought :: XX
sort spirit & thought :: XX
sort insertables :: XX
add insertion points :: XX
DONE
add in hyperlinks to reliquary air/water :: OO
sort by display tables :: O~
secret route: ::OO
door ->
height ->
tunnels
->towns
->woods
Editing: :: oo
sandy is still not done up in switch
tower is badly messy : o
(if: $clime is 1)[(if: $vision is 1)[palace of [[cisterns->grotto]] clogged with [[weeds->shrine]],]
(else-if: $vision is 0)[palace of [[roads->shrine]] and [[ways->shrine]]]
(else-if: $vision is -1)[palace of the [[sweet->shrine]] [[subtle->shrine]] [[silk->shrine]]]]
(else-if: $clime is 0)[(if: $vision is 1)[palace of [[steel->shrine]] and [[ivory->shrine]]]
(else-if: $vision is 0)[palace of [[channels->grotto]] dry and tufted with [[weeds->shrine]],
concrete broken]
(else-if: $vision is -1)[[[dream->shrine]]
[[dream->shrine]] of freighted palace
[[dream->shrine]] of glittering palace]]
(else-if: $clime is -1)[(if: $vision is 1)[palace of [[stone->shrine]] and [[water->shrine]]
and grass [[tumbling->shrine]] into [[corridors->shrine]]]
(else-if: $vision is 0)[palace of [[leagues->shrine]] and [[distance->shrine]]]
(else-if: $vision is -1)[palace of [[overflowing->shrine]] [[lees->shrine]],]](if: $clime is 1)[(if: $vision is 1)[in our [[dwellings->sandy]]
[[house-boats->sandy]]]
(else-if: $vision is 0)[in our [[dwellings->sandy]]
[[wood wall->shoal]] & [[metal roof->shoal]]]
(else-if: $vision is -1)[in our [[dwellings->sandy]]
[[stilts->shoal]]]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[in our [[dwellings->sandy]]
[[stone wall->shoal]] and [[reed roof->shoal]]]
(else-if: $vision is -1)[in our [[dwellings->sandy]]
[[reed roof->hovels]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[well-armed->shoal]] on our boat
[[good dental care->sandy]]
back at [[base->shoal]]]
(else-if: $vision is 0)[in our [[dwellings->sandy]]
[[stone wall->shoal]] and [[metal roof->shoal]]]
(else-if: $vision is -1)[boats going north along the [[coast->sandy]]
children [[forgetting->shoal]]
[["education"->shoal]]]]
(display: "Moro")(if: $clime is 1)[(if: $vision is 1)[[[flight->passage]],
fear,
fallow lands,
foundering in swamp twilight...]
(else-if: $vision is 0)[[[provisions->passage]]
and flights of crows....]
(else-if: $vision is -1)[[[trees->passage]] and [[vines->passage]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[wine->passage]] and [[houses->passage]]]
(else-if: $vision is 0)[[[wine-grapes->passage]] & [[hillside->passage]]]
(else-if: $vision is -1)[[[subtlety->passage]] and [[bows->passage]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[trees->passage]] & [[mountain vistas->passage]]
good clear winds]
(else-if: $vision is 0)[[[corn->passage]] and [[corn products->passage]]
[[wars->passage]] and [[rumors of wars->passage]]]
(else-if: $vision is -1)[[[corn->passage]] and [[corn products->passage]]
[[wars->passage]] and [[rumors of wars->passage]]]]
(if: $clime is 1)[(else-if: $vision is 0)[[[fight->temple]] the [[rapid->the road]] [[rhythm dancing->halls]]]
(else-if: $vision is -1)[fight the presence of the [[craving->halls]]
do the [[war->trees]] you came to [[know->temple]].]]
(else-if: $clime is 0)[(if: $vision is 1)[[[fight->temple]] the [[ragged wailing->trees]] [[woe->temple]]]
(else-if: $vision is 0)[[[height->temple]] and [[drift->temple]]]]
(else-if: $clime is -1)[(if: $vision is 0)[[[faith->temple]] and [[forest->trees]]]
(else-if: $vision is -1)[raging [[woe->temple]] and raging
catalyst of [[raging woe->trees]]
rain up on me
rain up on me
rain up on me
rain up on me
spiritual [[skies->temple]]]]
(if: $clime is 1)[(if: $vision is 1)[[[might->the road]] & [[right->temple]]]
(else-if: $vision is 0)[[[tragic->temple]] [[skies->trees]]]
(else-if: $vision is -1)[[[yearning->temple]] [[freedom->the road]]]](else-if: $clime is -0)[(if: $vision is 0)[[[might->the road]] & [[right->temple]]]
(else-if: $vision is -1)[[[yearning->temple]] [[freedom->the road]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[might->the road]] & [[right->temple]]]
(else-if: $vision is -1)[[[yearning->temple]] [[freedom->the road]]]]
(if: $clime is 1)[(if: $vision is 1)[[[massive->temple]] [[arithemetic->the road]]]
(else-if: $vision is 0)[[[yearning->temple]] [[freedom->the road]]]
(else-if: $vision is -1)[[[needing->temple]] [[steel->the road]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[needing->temple]] [[steel->the road]]]
(else-if: $vision is 0)[[[needing->temple]] [[steel->the road]]]
(else-if: $vision is -1)[[[might->the road]] & [[right->temple]]]]
(else-if: $clime is -1)[(if: $vision is 1)[[[needing->temple]] [[steel->the road]]]
(else-if: $vision is 0)[[[yearning->temple]] [[freedom->the road]]]
(else-if: $vision is -1)[[[needing->temple]] [[steel->the road]]]]
(if: $clime is 1)[(if: $vision is 1)[[[hope->temple]] and [[yearning->temple]]
[[might->trees]] and [[meat->trees]]
[[mass->trees]] and [[good eggs->towns]] and [[bad eggs->the road]]]
(else-if: $vision is 0)[[[weight->temple]] of the [[poor->towns]]
poverty and the [[world->the road]]
hampering all the [[productivity->the road]]]
(else-if: $vision is -1)[[[lumbering knights->the road]]
[[pushing->the road]] [[ore of palaces->halls]]]]
(else-if: $clime is 0)[(if: $vision is 1)[[[hope->temple]] and [[spirit->temple]]
[[chakra awakening->temple]]
[[warm sun->trees]] and [[hope->temple]]]
(else-if: $vision is 0)[lifted the [[anecdotes->temple]]
[[sweet sage->temple]]
[[stories->temple]] and [[properties->the road]]
[[books, rhythms->temple]]
[[traditional beats->towns]]
[[drums, fifes, and flutes->the road]]
[[sigils->the road]] and [[harmony->temple]]
[[etc.->trees]]]
(else-if: $vision is -1)[[[light->temple]] in [[meadows->temple]]
[[height->temple]] and [[drift->temple]]]]
(else-if: $clime is -1)[(if: $vision is 0)[[[now->trees]] [[forget->temple]]
[[now->trees]] [[build anew->towns]]
[[now->trees]] [[mix->the road]] and [[sort->the road]] and [[industrialize->the road]]]
(else-if: $vision is -1)[[[labor->temple]] and [[need->temple]]
[[magnificent->temple]] [[austerity->halls]]]]you can't get inside the palaceContinue down the [[path->tunnel]].You stand in a clean, white room.
Before you, a wrought-iron ladder [[descends->the light]]
into a hole in the floor: [[into the light->the light]].
The author's notes lie arranged on two tables.
On the left:
[[Table 1]]
On the right:
[[Table 2]]
Step [[outside|Entrance]]?(if: $clime is 1)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is 0)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
(else-if: $clime is -1)[(if: $vision is 1)[]
(else-if: $vision is 0)[]
(else-if: $vision is -1)[]]
Upon the table lie some pieces of paper.
They bear the author's typewritten notes.
You may [[step away->lobby]] from the table at any time.
"""
FRAGMENT 1A: SAVING
& save game, meanwhile, only saves
the status of the aether
(ed. JK, there is no saving.)
FRAGMENT 1B: INSTRUCTIONS
ok, so the metaverse / aether is accessible
from the kiosks littered around the world.
Or at least it's directly accessible through those portals.
You can see and touch it everywhere,
but it's hard to notice sometimes.
By changing the aether,
you can open and close doors,
so to speak.
You can see certain spaces
in a new light.
FRAGMENT 1C: BACKGROUND
I ENVISION THIS GAME LIKE A VAST CIRCULAR STORM
it never makes sense,
so the form doesn't matter,
the story doesn't matter,
the character is the only thing that matters
and she is a woman,
a beast and a monster and a fool and a holy woman:
the idea of a woman, something beyond human... she is not.
She is a human herself, more and less than female:
she is outside of gender already, outside of violence,
outside of the storm
and yet within it entirely
this text is a meditation,
this text is an exegesis
this task is a singular meditation
upon the woman whose name is Emery.
FRAGMENT:{
}/FRAGMENT
and a woman who is falling apart --
a person
the idea of a collapse --
the innards of a computer
the vast and shining cell,
a woman who is an angel --
not a guardian angel or a gentle angel,
but a Master of Hosts,
Sister.
FRAGMENT 1D: HINTS
a person in a canoe
choosing this current or that
but never leaving the stream?
I mean, what is the method of movement?
The text will make a topography / landscape,
a wasteland or a wilderness --
FRAGMENT 1E: EXPLANATION
this is a story about a warrior-woman who...
this is the story of a demon goddess --
erotic centerfuge of lightening
stunning spirals of collapse and division,
rebirth without effort
and miraculous spin:
always moving in the same eternal circles
the values may change
FRAGMENT 1F: EXPLANATION
When the general is in the field,
he does not have to obey the emperor.
I am just going round and round in infinite hunger,
it is all the bastards,
manipulating the bars.
the masters of the earth,
the fatal misogynies,
the deceptions the pled us the innocence
of our faux leaders
in positions of power.
landowners,
our cults of personalities - -
old Ezra Pound,
inspiring innocence abounding,
new stars in this quadrant,
gravitation and navigation,
the spectral seas of our new subterfuge
forgotten
and spiralling
practicing telling us the times
and someone told who
who told you
that we were
preparing for a new apocalypse
and you did not say anything.
our supplies are running low.
you explore till you die,
then you start another game.
"""
You may [[step away->lobby]] from the table at any time.On the table lie some pieces of paper.
They bear the author's typewritten notes.
You may [[step away->lobby]] from the table at any time.
"""
FRAGMENT 1G: EXPLANATION
It's about a woman exploring a forbidden kingdom.
It's about a girl venturing into the ruins.
If you run low on supplies,
go back to the entrance to re-equip.
Otherwise, you will die.
(Dying means nothing.
It just rebalances the world.
Nothing is accumulated,
nothing is lost.)
There is no goal or in-built ending.
The text ends when you stop reading.
FRAGMENT 1H: EXPLANATION
open-world abstract tirade /
experimental explore-em-up character study
plenty of games about being the little guy in the big space,
but what about being the big space with a little guy in you?
A game about being Gaia
with an annoying little dude in a space suit
running around and fucking up your bowels.
(That's not what this game is:
in this game, the space and the avatar are connected.
You are a woman exploring herself.)
This game is:
A game about paddling a boat around an underground river,
which runs in a circle somehow.
A game about the Argonath, the Pillar of Kings,
and Count Duku's Punworcca 116-class interstellar sloop.
A game about that scene in Pan's Labyrinth
where she has to get the key from the frog.
A game about Padme on Geonosis.
FRAGMENT 1I: EXPLANATION
This game is essentially a pile of nonsense,
so don't worry about it.
FRAGMENT 1J: EXPLANATION
so now it becomes a simple matter
of composing the whole text
and working it into the labyrinth,
while at the same time
developing the mechanism of interaction.
Ultimately, architectures will vary with aetherial properties
and occurrences or transitions
will depend on human intention.
The process of exploration will careen,
in a way which feels useless, or informal,
or even unintentional,
through a story which is...
not the emanation of a certain psychology,
not the exploration of a certain psychology,
but the relation between a certain psychology
and the world, or the universe.
this is about the process of exploration
and interaction between self and environment.
It doesn't include any building,
because it's mainly about the past.
It's concerned with being trapped
(by oppressive architecture)
and being free.
That's why it takes place in a cave.
The cave is actually a city.
The city is actually a valley.
The moss of the cave, the lichen and the fish
are the forest in the bowl of the valley,
the humans and the pidgeons in the city,
and the sky is always the sky,
the sun is always the sun,
the air is always the air.
This is a story about trauma.
FRAGMENT 1K: APOLOGIES
I am not a person who has ever felt trauma, not really.
I have gotten little hints of it, maybe.
I have read a lot of books.
This, therefore, is a text of imagination.
I am grasping towards something that I cannot reach,
because I need to reach it
before it is too late.
I am basing myself on T.S. Eliot, //The Wasteland//,
//All Quiet on the Western Front//, Erich Maria,
and //Storm of Steel//, Ernst Jünger.
I have read //2666//.
I have read //The Bell Jar//.
I have read //To The Lighthouse//.
I'm not trying to prove anything to you.
This isn't about any of that stuff
or about anything that happened in the past.
It's about paddling around a quiet lake
and knowing you have to go back to the supermarket
if you wanna buy food.
"""
You may [[step away->lobby]] from the table at any time.
At the entrance to the gallery-hall,
three cards hang:
=><=
""""""""""""""""""""""""""""""""""""""""""""""
//Roads in Tempest//
Adam Bredenberg
Twine, 2018
""""""""""""""""""""""""""""""""""""""""""""""
"What was done to you
in a world that should be yours."
""""""""""""""""""""""""""""""""""""""""""""""
Open-world abstract tirade /
Experimental explore-em-up character study
""""""""""""""""""""""""""""""""""""""""""""""
<==
[[Enter the exhibition?->lobby]]
You may close this window at any time
to leave the gallery and end the game.