# Adventure2.5.tar.gz
tuid: fft6pu91j85y4acv

Generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995)
(a DOS executable is in </if-archive/games/pc/#advent25.zip>)

# Adventure2.5-recent-compilers.zip
tuid: fft6pu91j85y4acv

Generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995), with
changes to allow compilation with recent (2023) C compilers.

# AdventurePascal500.zip

Adventure in Pascal, by George H. Richmond and
Mike Preston, March 1979. Source code to a (very)
approximate re-implementation of the original
Crowther and Woods Adventure in Pascal.

# Dungeon_source.sit
tuid: 4gxk83ja4twckm6j

C source code for Dungeon (the more or less public
domain version of the original MIT Zork) for the
Macintosh.

# DunnetPredecessor.zip

MacLisp source code for the predecessor to Dunnet,
the text adventure game that is built-in to the Emacs
text editor. Written by Ron Schnell in 1982.

# Hobbit_redux_dircut.zip

Hobbit - The True Story - redux, Director's Cut
A small adventure written entirely in MS-DOS 5.0
batch procedures, by Fredrik Ramsberg and
Johan Berntsson.

# IOCCC-1994-dodsond2.zip
tuid: wlbdh7n1ca7wy8oz

Winner of "Most Obfuscated Packaging" in the
11th International Obfuscated C Code Contest.
A version of Hunt the Wumpus, by Don Dodson.

# IOCCC-1994-westley.zip
tuid: 5328z1viudisoqb0

Winner of "Worst Abuse of the C Preprocessor" in the
11th International Obfuscated C Code Contest.
A simple adventure implemented through the C
preprocessor, written by Brian Westley.

# IOCCC-2001-jason.zip
tuid: fm3wj3hiad9wwasv

Winner of "Best Of Show" in the 16th International
Obfuscated C Code Contest.
An implementation of a simple maze in the style of
Colossal Cave, written by Jason Orendorff.

# WindowsAdventure7.zip

Source code for Windows Adventure 7, with a maximum
of 560 points. Re-written in standard Fortran 2008
from Adventure 6 with corrections and the addition of
sounds, colour, a basilisk, a mermaid and a ruby
yacht, by Neal Van Eck.
(a Windows executable is in </if-archive/games/pc/#WindowsAdventure7.exe>)

# World_Adventure.zip

Python source code for World Adventure,
by Brendan Ryan.

# abermud2.tar.gz
tuid: eielazmw7v30h2p5

AberMUD II (Unix 1.12), a text based multi-user
dungeon game. Written by Alan Cox, Richard Acott and
Jim Finnis. This version was repaired from an
incomplete archive and updated for modern Unixes
by David Kinder.

# adv350-pdp10.tar.gz
tuid: fft6pu91j85y4acv

The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
(There is another version of the original source in
advent-original.tar.gz)

# adv350-php.zip
tuid: fft6pu91j85y4acv

The original 350 points version of Colossal Cave,
converted to the web scripting language PHP by
Matt Cox. Requires PHP and a MySQL database.

# adv350de.zip

FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman

# adv350jg.zip
tuid: fft6pu91j85y4acv

BSD Unix C source code of the 350 point version of
Colossal Cave, written by Jim Gillogly.

# adv350kb-src.zip
tuid: fft6pu91j85y4acv

FORTRAN source code of the 350 points version of Colossal
Cave by Bob Supnik, ported to DOS by Kevin Black (both of
whom originally ported Adventure to the PDP-11 at DEC).
(The DOS executable of this version is in
</if-archive/games/pc/#adv350kb.zip>)

# adv350kp.zip

PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave.

# adv350r4.tar.gz
tuid: fft6pu91j85y4acv

FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), by Kent Blackett
and Bob Supnik.

# adv350r4_f77.tar.gz
tuid: fft6pu91j85y4acv

FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), converted to
Fortran-77 by Linards Ticmanis.

# adv350win.zip

Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted
to Microsoft Visual C 6.0 by Al Whinery. Also includes
source code.

# adv370s.zip
tuid: fft6pu91j85y4acv

FORTRAN source code of a 370 points version of
Colossal Cave, version 16sep96.
Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
by Paul Munoz-Colman.
(a DOS executable is in
</if-archive/games/source/#adv370.zip>)

# adv440.tgz
tuid: fft6pu91j85y4acv

Source code of the 440 point version of
Colossal Cave by Jack Pike and Peter Luckett,
31 December 1978.
Archive includes Fortran-77 source code created
from the original source by Mike Arnautov,
Jack Pike, Volker Blasius and Dave Picton.
Also included is the original Fortran-IV source
as well as various related programs and notes.
(a DOS executable is in </if-archive/games/pc/#adv440.zip>, and
a Linux executable is in </if-archive/games/linux/#adv440-linux.tgz>)

# adv550s.zip
tuid: fft6pu91j85y4acv

C source code of 550 points version of Colossal Cave by
Ken C. Wellsch, August 1985, ported from the FORTRAN
version of David Platt.
(a combined DOS/Windows executable of this version is in
</if-archive/games/pc/#winadv21.zip>)

# adv660.tar.Z
tuid: fft6pu91j85y4acv

C source code of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by
Dave Platt.
(a compiled DOS version is in </if-archive/games/pc/#adv660.zip>)

# adv770-2.07-C-src.tgz

C source code of 770 points version of Colossal Cave:
Version 2.07 (25mar2013), by Mike Arnautov.
This is an extension of Mike's Adventure 4+.
(a DOS executable is in
adv770-2.07-dos.zip,
a Windows executable is in
adv770-2.07-win.exe, and
a Linux executable is in
</if-archive/games/linux/#adv770-2.07-linux.tgz>)

# adv_crowther.zip
ifwiki: Adventure

The original (pre Don Woods) version of Colossal Cave
Adventure, written by Will Crowther. Long believed lost,
this was found from a backup of Don Wood's student
account thanks to the efforts of Dennis Jerz.
Included are three versions of the Fortran-IV source
code, along with two versions of the data file.
Also included are Fortran-77 versions of the source
code, converted to Fortran-77 by Matthew Russotto.
(Windows executables are in </if-archive/games/pc/#adv_crowther_win.zip>)

# advbds.zip

C source code and DOS executable of the BDS C version
of Adventure, ported to DOS by Bob Withers.

# advent-5.2.2-5.tar.gz
tuid: fft6pu91j85y4acv

FORTRAN source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979, converted to FORTRAN 77 by
Johann Gunnar Oskarsson.

# advent-orig550.tar.gz
tuid: fft6pu91j85y4acv

The original source code for the 550 points version
of Colossal Cave by David Platt, written for the
Honeywell CP-6. Includes the A-Code game data as
well as PL-6 and FORTRAN source code, reconstructed
by Mike Arnautov.

# advent-original.tar.gz
tuid: fft6pu91j85y4acv

The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Every other version can be tracked down to this one.
(There is another version of the original source in
adv350-pdp10.tar.gz)

# advent-orig-nelson.tar.gz

The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Ported to Unix Fortran 77 by Dan Nelson with no
unnecessary omissions, additions, or modernizations.

# advent.tar.Z
tuid: fft6pu91j85y4acv

FORTRAN-IV source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979.

# advent_acode.tar.gz
tuid: fft6pu91j85y4acv

A-code sources of two versions of Colossal Cave:
David Platt's 550 point version (David's PL-6 release
of 9/18/84, which contains text and formatting missing
from Ken Wellsch's more widely available C version),
and Mike Arnautov's 660 point version (Adventure4+
10.07, 5/9/2001, which merges Luckett and Pike's
adv440 with Platt's adv550). Also included are C
sources of all the components of Mike Arnautov's
A-code system, required to build plain or Glk
executables and (unencrypted) databases from the
A-code sources.
(compiled Windows Glk executables are in
</if-archive/games/pc/#adv550_glk.zip> and </if-archive/games/pc/#adv660_glk.zip>,
compiled Linux Glk executables are in
</if-archive/games/linux/#adv550_glk_linux.tar.gz> and
</if-archive/games/linux/#adv660_glk_linux.tar.gz>,
and David Platt's original 550 point version is in
adventure-cp-6.tar.gz)

# advent_bhavnani.tar.gz

Source code of two versions of Colossal Cave Adventure,
by Ravi Bhavnani. The first is his and Marc Chardon's
VMS port and expansion of Mike Goetz's 550-point
"Adventure B01" for CP/M. The second is Bhavnani's port
of the VMS version to Windows (console mode).

# advent_forth.zip
tuid: fft6pu91j85y4acv

The 350 point version of Colossal Cave Adventure,
translated to Forth by Leo Wong.
Runs under Gforth, Win32Forth, bigFORTH, VFX Forth,
Swiftforth and PFE.

# advent_unisys2200.zip
tuid: fft6pu91j85y4acv

A version of Colossal Cave Adventure converted to run
on the Mapper database on a Unisys 2200 mainframe.

# advos2s.zip
tuid: fft6pu91j85y4acv

OS/2 2.x source code of Colossal Cave, by John W. Kennedy
based on Jerry D. Pohl's version giving separate values
for treasures, survival, and score.
(an OS/2 executable compiled from this version is in
</if-archive/games/os2/#advos2.zip>)

# advqnx.tar.gz
tuid: fft6pu91j85y4acv

a Unix C version (?) of the source code in advtc2.zip

# advsrc.zip
tuid: fft6pu91j85y4acv

portable FORTRAN source code for an extended 551
points version of Colossal Cave by Doug McDonald
Version 6.6 August 1990
(a compiled DOS executable is in </if-archive/games/pc/#pcadvent.zip>,
another one with support for multiple save files added
by Magnus Olsson is in </if-archive/games/pc/#adv551.zip>)

# advtc2.zip

DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
(Jerry D. Pohl's original is in </if-archive/games/pc/#adv.arc>)

# atomia.zoo

Atomia Akorny, Magnus Olsson's first adventure game for
the Acorn Atom; C source code and DOS executable

# batlstar.zip

Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source

# battlestar.tar.Z

Battlestar version 1.2, a stellar-tropical adventure game
C source code and man page from BSD Unix

# beyond-the-titanic.tar.gz

Pascal source code for Beyond the Titanic, written by
Scott Miller. It was originally released as shareware
by Apogee Software, who later released the source code
under the GPL. This archive includes the source as
modified by Jason Self to compile on most systems with
the Free Pascal compiler.

# cave.zoo

Cave Adventure by Russell Wallace
C source code and DOS executable

# chimaera.tar.gz
tuid: 23c7hv0nwnmaup7t

Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN
adventure game, by the game's original author.
Chimaera is inspired by Colossal Cave, but differs in
that the game and text are generated algorithmically,
so that no two games are the same. C source code.
(an MS-DOS executable is in </if-archive/games/pc/#chimaera.zip>)

# cloak.awk

GNU AWK port of Roger Firth's Cloak of Darkness, written by Nick Moffitt.

# cpm-advent.zip

CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.

# crystal.tar.gz

C source code for Crystal Cave adventure, converted
from the original Fortran by Kevin O'Gorman, ported to
Linux and packaged by Glenn Hutchings.
(a Mac executable, though not compiled from this version,
is in </if-archive/games/mac/#crystalcave2.2.sit.hqx>)

# dinkum-2.14.tar.gz
tuid: v4nj44nlwfzbpmcj

Dinkum, the Australian Adventure Game version 2.14
C source code by Gary A. Allen, Jr.
(a DOS executable is in </if-archive/games/pc/#dinkm214.zip>)

# dungeon-2.5.6.tar.gz
tuid: 4gxk83ja4twckm6j

FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.5A, 30-Aug-90. This version is Robert M.
Supnik's DECUS version 2.5A (18-Jul-80), ported to
Linux with f2c.

# dungeon-3.0A.tar.gz
tuid: 4gxk83ja4twckm6j

FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 3.0A, 1-Jan-90.
DEC FORTRAN source code by Robert M. Supnik.

# dungeon-3.2A.tar.Z
tuid: 4gxk83ja4twckm6j

Dungeon version 3.2A, 1-Oct-94; contains all the rooms
and puzzles of the original MIT Zork.
DEC FORTRAN source code by Robert M. Supnik; see
dungn32b.zip for a port to DOS.

# dungeon-3.2B.patch
tuid: 4gxk83ja4twckm6j

Source code patch by Robert M. Supnik to upgrade Dungeon
version 3.2A to version 3.2B.

# dungeon-3.2B.unidiff
tuid: 4gxk83ja4twckm6j

Same patch, converted to Larry Wall's 'patch' utility
format (unified diff) by David Bristow.

# dungeon-glk.tar.Z
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface.

# dungeon-gdt-glk.tar.gz

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
Paul Goyette added support for the GDT debugger and
fixes for 64-bit compilation.

# dungn26b-src.zip
tuid: 4gxk83ja4twckm6j

FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.6B, 07-Apr-88. This version is Robert M.
Supnik's DECUS version 2.6A (18-Oct-80), ported to
MS-DOS by Kevin Black.
(an MS-DOS executable of this version is in
</if-archive/games/pc/#dungn26b.zip>)

# dungn27s.zip
tuid: 4gxk83ja4twckm6j

C source code of Dungeon, the more or less public
domain version of the original MIT Zork, version
2.7A, 11-Mar-91.
(an MS-DOS executable of this version is in
</if-archive/games/pc/#dungn27a.zip>)

# dungn32b.zip

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
The original source code is in dungeon-32A.tar.Z

# haunt.ops5
tuid: 9mlh6ak6npvpho0s

OPS5 source code of HAUNT, by John Laird.
This is an unfinished port of the game from OPS4 to OPS5,
but it is the only version that is available.
Archived here with the author's permission.
For more information on this game, see Adventureland:
<http://www.if-legends.org/~adventure/Mainframe_adventures.html#HAUNT>

# island26.zip

Island, version 2.6; a small textual adventure
C source code and DOS executable by CyberDaemon

# mansion-19.2.tar.gz
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in
Fortran-IV, now rewritten in C by James Garnett.
Version 19.2. Windows executable plus C and
Fortran source code.

# mansion-fortran.zip
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by
Ken Cortenet. Includes original FORTRAN source,
along with C files translated via Bellcore's F2C program.

# mecha.zip

The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg

# mercycomp.txt
tuid: r2vshl7noxxpjma4

the code for the computer in Mercy, by Christopher Klimas
(the game is in </if-archive/games/zcode/#Mercy.z5>)

# napoleon-1.02.tar.gz
tuid: pg4cimbgwn7xx4bs

Napoleon version 1.02, by Pete Chown.
C source code; needs yacc or bison.

# newfore.pas
tuid: 65smaiamfh9azfox

ForePlay, for both sexes.  Pascal port of a REXX program.
Looks like an adolescent form of IF.

# rcg-1.0.tar.gz
tuid: kxbdfdvz79ofjz66

Religious Computer Game 1.0, by the Servants of Wisdom.

# softporp.zip

Chuck Benton's Apple II SoftPorn Adventure (which
later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in </if-archive/games/appleII/#softporn.zip>)

# tess.tar.gz
tuid: 0u4eqnk37mohejhu

Beyond the Tesseract version 2.0p, by David Lo.
(an Atari ST executable is in </if-archive/games/atari-ST/#tess.arc>,
and an MS-DOS executable is in </if-archive/games/pc/#tess.zip>)

# the-bookshop-poisoning.zip

The Bookshop Poisoning, by Daniel Winterstein.
PHP web source code.

# thuria.zip

The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.

# wander.zip

Wander, by Peter Langston. Started in 1974, with four
games included that were written at different times
(castle, a3, library, tut). Unix source in C from the
Usenix 1980 conference.

# worldsrc.zip
tuid: crih2j6niodqy5vj

C source code for World version 1.07, by J. Doug McDonald
(A DOS executable compiled from this source is in
</if-archive/games/pc/#world107.zip>;
a Macintosh executable is in
</if-archive/games/mac/#World107.sit>)

# brainsca.zip
tuid: xrvgtxd30b8cvr5a

BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and Lynne Ostergren.
Pascal source code and DOS executable.
(an AGT port of the source code is in
</if-archive/programming/agt/#agtmastr.zip>)

# CMines.zip
tuid: 10lmbbwutsf2m3tt

A randomly generated maze exploring game, by
James L. Dean. Archive contains Linux (x86) and 
Windows (32-bit) executables, plus C source code.
(a Java version is in </if-archive/games/java/#JMines.zip>, and
a Javascript/PDF version is in </if-archive/games/pdf/#Mines.pdf>)

# steal-10-treasures.zip
tuid: kkkkpgu5dovzm9p3

Steal Ten Treasures to Win This Game, by spaceflounder. Written for ParserComp 2023. Version 1.0.5 post-competition release. Archive contains game and source code.
MIT License; see in-game credits for details.

# yurf.zip
tuid: nfg1yf5ztp1copzz

YURF, by spaceflounder.
Version 1.1a (post-ParserComp-2024 release).
Copyright (c) spaceflounder 2024. MIT License; see in-game credits for details.
Archive contains complete (Javascript) source code, and post-mortem.
NameLast modifiedSize

Parent Directory  -
twine/2024-07-17 14:38 -
tads/2024-11-05 16:52 -
superglus/2024-10-24 00:34 -
sintac/2024-10-24 00:34 -
russian/2023-02-21 09:54 -
phoenix/2024-10-24 00:27 -
java/2024-10-24 00:34 -
inform/2024-11-24 13:59 -
iage/2024-10-24 00:34 -
hugo/2024-10-24 00:34 -
gags/2024-10-24 00:34 -
dialog/2024-10-07 14:25 -
dendry/2024-04-01 00:23 -
basic/2024-10-24 00:34 -
alan/2024-10-24 00:34 -
agt/2024-10-24 00:34 -
adventuron/2022-09-30 10:42 -
steal-10-treasures.zip2024-07-03 17:35 34M
yurf.zip2024-08-07 20:57 4.3M
AdventurePascal500.zip2017-04-24 20:35 2.4M
WindowsAdventure7.zip2014-08-25 12:39 2.3M
beyond-the-titanic.tar.gz2014-09-13 12:28 1.3M
adv350win.zip2007-02-14 00:18 1.0M
cpm-advent.zip2020-10-21 21:31 863K
adv770-2.07-C-src.tgz2013-05-20 12:04 780K
advent_acode.tar.gz2002-01-04 22:32 779K
the-bookshop-poisoning.zip2018-07-24 11:11 480K
dungeon-2.5.6.tar.gz2003-04-21 17:44 442K
dungn32b.zip2003-10-29 20:25 374K
mansion-fortran.zip2018-08-17 13:17 374K
dungeon-glk.tar.Z1998-10-19 04:00 317K
dungeon-3.2A.tar.Z1994-10-05 04:00 296K
advent_bhavnani.tar.gz2016-06-29 20:06 271K
dungeon-gdt-glk.tar.gz2009-11-25 19:47 256K
dungn27s.zip2003-04-21 21:36 255K
adv660.tar.Z1995-11-29 05:00 228K
dungeon-3.0A.tar.gz2021-06-01 12:10 223K
adv350kp.zip1994-10-11 04:00 220K
mansion-19.2.tar.gz2000-02-20 05:00 209K
batlstar.zip1996-06-01 04:00 188K
adv370s.zip1996-09-16 04:00 181K
Dungeon_source.sit1992-12-21 05:00 167K
advent-5.2.2-5.tar.gz2003-03-18 17:11 161K
dungn26b-src.zip1997-03-05 05:00 158K
adv440.tgz2013-11-07 12:12 157K
advent.tar.Z1992-12-21 05:00 156K
haunt.ops51998-10-03 04:00 144K
advbds.zip1996-06-16 04:00 141K
adv350de.zip1992-11-12 05:00 139K
crystal.tar.gz2007-03-16 14:07 136K
adv550s.zip1993-03-25 05:00 131K
advent-orig550.tar.gz2003-03-19 20:21 115K
advsrc.zip1992-12-16 05:00 115K
thuria.zip2001-12-15 04:11 110K
advent-orig-nelson.tar.gz2016-02-03 18:24 110K
abermud2.tar.gz2021-04-25 18:29 109K
wander.zip2015-04-24 18:49 106K
Adventure2.5-recent-compilers.zip2023-01-21 10:40 106K
battlestar.tar.Z1993-10-11 04:00 100K
worldsrc.zip1993-08-04 04:00 99K
advtc2.zip1993-03-25 05:00 98K
dinkum-2.14.tar.gz1995-12-07 05:00 96K
softporp.zip1996-04-02 05:00 87K
Adventure2.5.tar.gz1996-01-29 05:00 67K
adv350kb-src.zip1997-03-05 05:00 65K
CMines.zip2005-06-19 12:27 64K
adv350jg.zip1996-11-13 05:00 62K
advos2s.zip1994-04-29 04:00 58K
advent_forth.zip2003-08-20 21:11 57K
adv_crowther.zip2007-08-14 15:48 55K
adv350-php.zip2003-04-08 21:08 54K
brainsca.zip1995-07-24 04:00 53K
chimaera.tar.gz2003-03-19 20:20 52K
adv350r4_f77.tar.gz2002-11-01 23:29 52K
adv350r4.tar.gz1996-12-12 05:00 51K
advent-original.tar.gz1996-03-18 05:00 50K
napoleon-1.02.tar.gz1995-12-06 05:00 50K
cave.zoo1993-02-03 05:00 50K
adv350-pdp10.tar.gz2000-12-28 05:00 49K
advqnx.tar.gz1994-02-16 05:00 39K
island26.zip1995-08-10 04:00 36K
newfore.pas1993-09-22 04:00 36K
atomia.zoo1992-12-21 05:00 31K
tess.tar.gz2003-12-15 03:46 28K
mecha.zip1994-02-23 05:00 27K
advent_unisys2200.zip2002-09-30 18:49 25K
Index2024-10-24 00:22 18K
World_Adventure.zip2014-10-05 15:55 17K
Hobbit_redux_dircut.zip2001-12-30 01:04 15K
rcg-1.0.tar.gz2003-01-02 00:56 11K
DunnetPredecessor.zip2018-11-18 02:41 10K
mercycomp.txt1997-09-04 04:00 8.0K
IOCCC-2001-jason.zip2003-02-06 00:31 6.3K
cloak.awk2022-08-13 13:27 6.1K
IOCCC-1994-dodsond2.zip2003-03-08 03:38 5.8K
dungeon-3.2B.unidiff1997-08-23 04:00 4.3K
IOCCC-1994-westley.zip2003-02-06 00:30 4.2K
dungeon-3.2B.patch1994-11-04 05:00 3.2K

The IF Archive is a public service of the Interactive Fiction Technology Foundation.

Terms of Use - About Us