Solution to MOONMIST: GREEN version x gate: press dragon: Sir Erik: yes: green: yes: enter: yes: follow Tamara: greet Jack: follow Tamara: g: x: yes: no: z: follow Tamara: Tamara, tell me about ghost: z: yes: z: yes: yes: z: yes: x device: drop it {you won't need it in this version}: n: remove clothes: take bath: s: dress for dinner: look in drawer: go to dining room: wait {until 7:54}: take butler's note: read it: drop it: wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look under punchbowl: x it: Jack, give clue to me: x it {notice the letter 'I'}: got to game room: x rhino head: get eye: drop it: get third clue: x it: {in never but not in ever = 'N'}: go to my room: search wall mirror: pull switch: go to kitchen: get lantern: go to my room: turn on lantern: e: n: n: w: s: get fourth clue: x it {night vs knight = 'K'; together the letters spell INK}: n: e: e: s: w: go to office: get INKwell: x it: drop all clues: get journal: read it: drop it: go to sitting room: search desk: get maid's note: x it: {notice the last four lines}: drop it: got to new great hall {remember what Bolitho said?}: search floor: yes: get lens: go to Wendish's room: search room: yes: get box: open it: {if Wendish arrives: apologize to Wendish and wait 10}: look in kit: x wig: go to library {this was tough to discover!}: search room: yes: get notebook: read it: {now find Wendish: look in the sitting room or go to Wendish's room and search it several times and he'll come and protest to the search, in which case you do the following:}: pull mustache: arrest Wendish: yes (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) and Twan Lintermans, Holland