/L10"IAGE Script" Line Comment = ' Line Comment Alt = ! Nocase File Extensions = ic ih /Function String = "%[PF]*)$" /Indent Strings = "Then" /Unindent Strings = "EndIf" "End" "EndWhile" "CancelEvent" /Delimiters = ~!@$%^&*()#-+=|\/{}[]:;"'<> ,.?/ /C1"Objects+Game" AllowPersist ChanceOfHittingIncrementForKill character currentplayer DamageIndicatorIncrementForKill DefaultChanceOfHitting DefaultDamage DefaultHitPoints DefaultMoney flag game gamecode IDEPassword input internal item librarymessage location MaxItemsCanCarry MaxSizeCanCarry MaxUsers MaxWeightCanCarry MediaBase message module Name NPCsStayDead OverrideSecondaryNouns player playerarray PlayersStayDead RealTimeNPCs ShowAvailableExits SinglePlayerGame StartingLocation this UsingIAGECombat UsingIAGEMoney Verbose WideInventoryDisplay /C2"Methods" AddUserBoolean Adverb Adverb2 Adverb3 AIMode AttackNpc AttackPlayer AttackWhenAttacked AutoAttack CanBeLaidOn CanBeSatOn CanBeStoodOn CanOpenClose CanSee ChanceOfHitting Close ContainedSize ContainedWeight ContainerLocation Count Count Count Count Count CountID CP1 CP10 CP2 CP3 CP4 CP5 CP6 CP7 CP8 CP9 CurrentLocation D DamageIndicator DefaultExamine Description DisplayCurrentLocation DisplayVersion Drop DropAllItems E Eat EdibleHitPoints Extinguish FixedMessage FollowPlayerIndex Get GetFirstBoolItem GetIn GetInventory GetOutOf GetUserBoolean GetValue Go HasSurface HitPoints ID ImagePath Index Inventory Invisible IPAddress IsCarrying IsContainer IsDark IsEdible IsFixed IsLightSource IsLit IsReadable IsSubItem IsWeapon IsWearable IsWorn ItemsCarried LastCommand LastNoun LieOn Light Money MovedFromOriginalLocation N Name NE Noun Noun2 Noun3 NounID NW Open OpenCloseState OutputToPlayer Print Put Quit Read ReadableText Remove RemoveUserBoolean RestoreState S SaveState Score SE SetValue Show ShowAllIn ShowOthers ShowScore ShowStatus SitOn Size SizeCarried Stand State StateItem SubItemOf SurfaceLocation SW Text TimerIndex TimerInterval TimeToNextRun Turns U Unwear Value Verb Verb2 Verb3 VerboseMode W Wear Weight WeightCarried /C3"Events" after_drop after_get after_insert after_remove AfterInput AfterInputImmediate before_display before_displayinitial before_drop before_get before_insert before_remove BeforeInput DisplayBanner each_turn initialise OnAction OnDisplay OnInput OnTalk OnTimer Quit Score Start /C4"Statements" addadverb addnoun addverb ask call cancelevent else end endif endwhile getitemfromnoun goto if import librarymessage proc printallin printallexcept printallexcept showpicture then var while /C5"Keywords" attackwhenattacked autoattack Character container D_to DamageIndicator darkness Description E_to edible enterable Examine has HasUDB HitPoints ImagePath Initial Item lay light lightsource Location Money N_to NE_to Nouns NW_to open openable readable ReadableText S_to scenery SE_to sit Size stand StartsIn static StaticMessage subitem SubItemOf supporter SW_to TimerInterval transparent U_to W_to weapon wearable Weight worn /C6"Operators" + - = & > < ^ ! | ; #