S C A P E G H O S T (Level 9) PART TWO: HAUNTED HOUSE You start the next night by your grave, aware of a house north of the cemetery. You must find the gang's hideout. Joe says you can probably now heat and cool things and also reach through solid objects. He says he will come with you to find the crooks. To pass the green safely, go to the south green and wait till you see pale headlights. Go south and north. You now see red tail lights heading away from you and Joe says it's now safe to cross. Outside the house, Joe says if you concentrate you might be able to bring back visions of what happened. If you "CONCENTRATE" in various locations, you will see what happened. You see yourself burying something in the garden, you shooting one of the crooks in the hall, the crooks clearing the house and burning papers in the fireplace, one piece being trapped in the chimney shaft, two crooks taking their dead comrade's body upstairs and returning without it and then you being hit and taken from the house. The visions leave you unsure as to whether or not Sarah, your colleague, was working with the crooks. After your vision of you burying something in the herb garden, "DIG" and you unearth your plastic ID card. Get it and drop it in the hallway. "EXAMINE DIRECTORY" in the hall to find a bookmark. EXAMINE it; it's an old envelope showing the postmark of the village near the crooks' new hideout. You can't get it on your own so "JOE, WAIT, GET BOOKMARK", "GET BOOKMARK". Now drop it in hall. By the garden is a stream but the water makes you nervous. On the water is a branch and on the branch is a map. To get the map, "COOL WATER", it freezes. Get the map, examine it; it shows the crooks' new hideout. To get the paper from the chimney, it's too high up to get from inside and Joe says it might be better to try from the other side. If you reach through the wall from inside, Joe says it must look funny from outside. If you reach through the wall from the outside (by the ivy), you don't know where you are reaching. Joe says he wonders if he could help. Go back inside, "JOE, WAIT 5, REACH THROUGH WALL". Go back to the ivy and wait till Joe's hand waves through the wall. Now if you "REACH INTO WALL" you know where the chimney is and dislodge the paper. Go back to the lounge and get the paper. It shows all the first names of the gang - it's a list of their gambling debts. You realise it will help the police find out their full names by narrowing down their search. Drop paper in hall. If you try to go upstairs, the ghost of Luke, the crook you killed, attacks you and Joe saves you. To get rid of him, you must turn on the light upstairs but not downstairs (as that will affect you.) so in hall, "GET BULB, DROP IT, PUSH SWITCH"; the light goes on upstairs and the ghost screams and vanishes. But now the light upstairs stops you going up or turning off the switch downstairs. You must fuse the lights. Go to the kitchen, "GET BULB, DROP IT, GET FUSE, PUT FOIL IN HOLDER, PUSH SWITCH" and the fuse blows. You can now go upstairs. In the tank in the attic, if you "CONCENTRATE", you see Luke's body being put in the tank. You find it in the tank and push off the lid in your panic. Get plug, go to the bathroom. You see a mirror. "THROW PLUG AT MIRROR"; the mirror breaks, you see an alcove behind. In it is a briefcase. Get it. Joe says you have enough evidence, now you must work out how to get the police. Drop all evidence in the hall - the paper, bookmark, briefcase, map and card. You have to summon the fire service and bring the evidence to their attention or they will just kick it out of the way. To do this, go to the attic carrying the plug and either "FREEZE PLUG TO BODY" or "TIE PLUG TO BODY". Get the socket, go to the clock, "OPEN PANEL, PUT SOCKET IN PANEL, CLOSE PANEL". Then "PUSH CLOCK"; it falls down the stairs and drags the body down behind it. Go to kitchen, "PUSH BOTTLE"; whisky vapour fills the room. "LIGHT VAPOUR, BLOW CURTAINS"; the fire gets a grip, firemen arrive, see the body and realise he was not killed in the fire. They call the police. SCORING (carrying over 300 from part 1) Cross green safely........................+10 Have vision in driveway...................+20 Have vision in garden, find card..........+20 Get bookmark..............................+25 (375/1000) Freeze water, get map.....................+20 Dislodge paper from chimney...............+20 Get rid of Luke...........................+30 (445/1000) Blow fuse and go up.......................+10 Find Luke's body..........................+10 Break mirror, get briefcase...............+20 (485/1000) Get 3rd bit of evidence to hall...........+5 Get 4th bit of evidence to hall...........+5 Get 5th bit of evidence to hall...........+5 Get body to hall..........................+50 Blow curtains.............................+25 Firemen call police.......................+25 (Total 600/1000) (PART TWO IS NOW COMPLETED!!)