ZORK - aka DUNGEON - circa 1977, Mainframe (final version) ------------------------------------------------------- GREAT WEBSITE: http://zork3point2b.blogspot.com/2013/03/chapter-1-box-full-of-letters-wilco-1995.html http://zork3point2b.blogspot.com/2013/11/appendix-4-this-song-george-harrison.html FUN NOTES: All purpose Gunk - fix leak in the dam from pushing the Blue Button the Coffin - you can carry it out across the ravine and down the slide, or you can visit the room, and let the thief transport it all the way to his hideout - YEAH! Turn the tables and make the thief work like a dog before you slit his throat. (After all, your crimes are quickly adding up: trespassing, breaking&entering, stealing, killing, and probably caused massive flood destruction downriver too!) This faux "Granite Wall" has no use...others might, but as the InvisiClues for Zork I stated, "Evidently the ancient Zorkers did not have strong truth-in-advertising laws. Take nothing for granite." Who is that Ugly Person staring back at me in the MIRROR room? ARAGAIN Falls --> Backwards? NIAGARA Have you ever: - read lettering (in the Living Room) - look at blue cake through flask (and others) - eat the different cakes! - examine the portrait of Flathead, and the bills, coin, stamp - try digging with the shovel in the bat guano - try to keep digging on the sandy shore - get in the barrel and say "GERONIMO" over the falls - wave stick again while walking on the rainbow - try to take the bat - walk into stinky room with torch - the water can also be used to cool the bell if you need to ring it again - examine stamp (Balloon area) - try floating to the top of the volcano - read the card after detonating explosives - look into any sphere (after you've put all 3 in the case!!) - IF YOU DIE... maybe pray at an altar for forgiveness? - in the temple... you can go to the treasure room: TREASURE - opened the grating from beneath while the leaves were still on it? - tried swearing? - tried anything mean to the bodies in Hades? - burned the black book? - damaged the painting? - lit the candles with the torch? - read the matchbook? - play violin / play violin with sword - tried to take yourself (or the Thief, Troll, or Cyclops)? - tried cutting things with the knife or sword? - poured water on something burning? - said WAIT or SCORE or PRAY while dead (as a spirit)? - count (blessings, matchbook, candles, leaves, bills) - examine me - brush teeth - brush teeth with gunk (open tube and take gunk) - oil sword with water - make wish (at top of barrel with coins in hand) - attack cretin with sword - poke cyclops - send for brochure after you already get the stamp - burn brick, leaves, wire, bills - JUMP (from top of well) - kick the bucket (ie. the well) haha - attack master with sword (ENDGAME) in DREARY ROOM > look through window The door is open, dummy. Words you may not have tried: HELLO (by itself, and also to Cretin, Troll, Thief, Cyclops and objects) OIL (lubricate) XYZZY PLUGH ZORK DUNGEON SKIP FIND (especially with house, hands, teeth, cretin, grue) CHOMP COUNT (treasure, blessings, matchbook candles, leaves, bills) WIN LOSE MUMBLE (or SIGH) REPENT YELL (or SCREAM) SMELL GDT NOOBJ FOO BAR BLETCH BACK FROBOZZ SCHEDULE TIME DIAGNOSE NOTE: In some versions, the elvish sword can be referred to as "Glamdring" or "Orcrist" DON'T FORGET - type "score" once you get the full 616 points! EXITS from UNDERGROUND: 1. Trap Door (Cellar) 2. Chimney (Studio) 3. Grating (Maze - unlock with rusty keys) 4. Pray (Altar) 5. Hole in Living Room Wall (Strange Passage) 6. Over the Rainbow (Climb back up the Canyon) LAMP BATTERIES: Lasts about 325 turns BALLOON RIDE: The guidebook burns longest... otherwise you will need to burn a few different items (newspaper, leaflets, labels, brochures). etchings - (Read at TOP of Well) o b o A G I E L m p a Frobozz Magic Well Company Extended Binary Coded Decimal Interchange Code (EBCDIC) Look at cakes through the flask! (then you can read the writing) - Blue cake says "Enlarge" - Orange cakes says "Explode" - Red cake says "Evaporate" ________________ ROYAL PUZZLE: block puzzle. Helps to see the map! You can figure it out if you're looking at it visually. ======================= Walkthrough ======================= take mat - comes in way later, but let's move it n - north of house n - Forest with Big Tree u - Go Up in a Tree take egg +5 (5/5) d n - Forest (East Sunlight) n - South of House e - East of House open window w (or enter) +10 (15/11) take all w - Living Room move rug open trap door take lamp e u - To Attic turn on lamp take all d w ------------------------------- -- GOING FOR THE TORCH FIRST -- ------------------------------- drop all but rope, lamp, egg and knife d - to Cellar +25 (40/24) e - To Troll Room kill troll with knife (until you win... you can beat him in 1 move, but its rare) kill troll with knife n - East-West room +5 (45/28) n - Deep Ravine w - Rocky Crawl nw - Egyptian Room (this brief detour lets the thief STEAL the coffin for us) e - Back to Rocky Crawl e - Dome Room tie rope to railing climb down turn off lamp (and save batteries!) take torch + 14 (59/37) d - back to North-South Crawlway e (back to Troll Room) -------------------------------------- -- THIEF MAZE - To save Treasures -- -------------------------------------- s - entering maze s e u - Enters the old Adventurer's room take coins +10 (69/44) sw e s ne - to enter Cyclops room! ODYSSEUS - scares him away u - to enter THIEF'S Secret lair +25 (94/50) give egg to thief (hope he hasn't killed you yet) d - now to escape n - STRANGE PASSAGE +10 (104/53) e - WOW... back in the living room open case put coins in case - +5 (109/56) open trap door (will now stay open with treasures in case) -------------------------------------- -- ADVENTURES in WONDERLAND -- -------------------------------------- take bottle d e - we're back in the troll room n - East-west passage e - Round Room se - *RANDOM... but trying to get to ENGRAVINGS CAVE se - to RIDDLE ROOM (from Engravings Cave) answer "well" e - Pearl Room take necklace +9 (118/67) e - Circular Room (ie. Bottom of Well) get inside bucket open bottle pour water +10 (128/71) get out of bucket - Top of Well e - Tea Room (Wonderland time) take all eat eatme cake e throw red cake take tin +5 (133/78) w eat blue cake nw - Low Room tell robot "go east" e - Machine Room tell robot "push triangular button" (the THUMP is the box dropping in the round room) tell robot "go south" s - Dingy Closet get sphere tell robot "lift cage" get sphere +6 (139/89) (for REAL this time... LOL) n - leave the room behind (Now "gaze into sphere" for some fun!) w se (NOTE: compass is spinning, you might not get back to TEA ROOM on first try) w board (alternate way to get into the bucket) fill bottle with water disembark (alternate way to get out of bucket.. or w w d n - back to ROUND ROOM, but now you know what the "CLUNK" was. open box take violin +10 (149/102) w w w u put treasure in case (necklace,violin,tin,sphere, torch) +5, +10, +5, +6, +6 (181/107) drop all -------------------------------------- -- LETS GO ROB A BANK -- -------------------------------------- take torch (notice your points drop by -6 as you remove torch) d - back to the Cellar s - West Chasm s - Gallery take painting +4 (179/113) (NOTE: take masterpiece also works) w - Bank of Zork nw - West Tellers (or ne to East Tellers) w - Safety Deposit (or e from East tellers) s - Chairman's Office take portrait +10 (189/118) n walk through north wall walk through south wall walk through north wall take bills +10 (199/123) walk through north wall drop all except torch w w take all walk through north wall s s - back to Gallery (you escaped!) n w u put treasure in case (masterpiece +7, bills +15, portrait +5, torch +6 (232/135) -------------------------------------- -- TIME TO GIVE A DAM (a visit) -- -------------------------------------- take torch and mat (226/136) d e n e - Round Room nw - Deep Canyon e - Dam (no... it's a good thing) n - Dam Lobby (I kind of like it) take all read matchbook (also takes it) send for free brochure (lol) e - Maintenance Room take all (need the wrench immediately, and the screwdriver after that) push yellow button (turns on the bubble light) w s turn bolt with wrench s s - Round Room ------------------------------------------- -- Now that we've SCREWED with the DAM -- ------------------------------------------- w n - Deep Ravine w - Rock Crawl e - Dome Room (hope the thief didn't take your ROPE) d - back to the Torch Room w - Tiny Room put mat under door open lid put screwdriver in keyhole take all take key unlock door with key open door n - Dreary Room take sphere +10 (236/169) s e d - back to North-South Crawlway e - Troll Room n n w e untie rope take rope (this really could come in handy later) e w s w w u put blue sphere in case +5 (241/186) drop all (I like to start fresh for each save) ------------------------------ -- TREASURE HUNT -- ------------------------------ take torch d - Cellar e n n - Deep Ravine d - Reservoir South n - Reservoir (now drained) take trunk +15 (256/195) n - Reservoir North take pump (we'll use it next section) n - Atlantis Room take trident +4 (260/199) u - Cave n - Mirror Room (2) w - Cold Passage w - Slide Room d - MAGIC - back in the Cellar u put trunk and trident in the case +8, +11 (279/206) ------------------------------ -- FRIGED RIVER RIDING -- ------------------------------ d e n e - Round Room ne - North South Passage ne - LOUD ROOM echo take bar +12 (291/214) e - Ancient Chasm e - Small Cave take shovel (take all? Bat Guano?) nw s u - Damp Cave e - Dam #3 d - Dam Base (and the raft) pump up plastic put all in boat board launch d - Frigid River #2 d - Frigid River #3 d - Frigid River #4 take all take buoy w - Sandy Beach open buoy take emerald +5 (296/234) put buoy in boat disembark dig sand with shovel dig sand with shovel dig sand with shovel dig sand with shovel take statue +10 (306/241) s - Shore s - Aragain Falls wave stick (It was a magic wand??) e - Rainbow Room (Over the Rainbow!) e - End of Rainbow take gold +10 (316/247) se - Canyon Bottom u - Rocky Ledge u - Canyon View s - Forest #5 w - Forest #3 n - South of House e w w put all in case +10, +10, +10, +13 (359/257) *NOTE You will hear knocking - go look in the mailbox! e e s w - West of House (oh, I remember this place...) open mailbox take all (for fun--> read brochure and EXAMINE STAMP) n e - (Because I wanted to walk around the house) w w put stamp in case +1 (360/268) drop all ------------------------------ -- TIME TO KILL (A THIEF) -- ------------------------------ take torch and nasty knife w - Strange Passage s - Cyclops Room u - Thief's Hideout! kill thief with nasty knife (best I had was 2 turns) kill thief with nasty knife take coffin +3 (363/276) (let's deal with you first) d n e put coffin in case +7 (370/280) (because it's frickin heavy!) w s u take all Chalice +10 Canary +6 (386/284) d n e - Living Room e - Kitchen e - Behind House n n u - Up in the tree (again) wind canary d take bauble +1 (387/295) w e - Behind House w w put treasure in case Chalice +10 / Egg +5 / Bauble +1 / Canary +2 (411/300) drop all ------------------------------ -- HELL HATH NO FURY -- ------------------------------ take torch and matchbook (405/302) d e n e e - Grail Room take grail +2 (407/308) u - Temple take bell e - Altar take all w w e - Narrow Crawlway s - Tiny Cave (Candles blow out) d - Entrance to Hades ring bell (sometimes you drop the candles... pick 'em up) light match light candles with match read book drop book and candles e - Land of the Living Dead +30 (437/323) e - Tomb of the Unknown Implementer w w u - Back to tiny cave n n - Grail Room w - Round Room w w - Troll Room w - Cellar u put grail in case +5 (442/335) drop all ----------------------------------- -- IT'S ALL MINE!! - pt. 1 -- ----------------------------------- take torch, lamp, sack, rope and screwdriver d e n e se - Winding Passage e - Mirror Room (1) touch mirror - Mirror Room (2) w - Cold Passage w - Slide Room n - Mine Entrance nw - Squeaky Room open sack take garlic - (Vampires hate garlic) w - Bat Room take figurine +5 (447/352) e s ne - Shaft Room put torch and screwdriver in basket (have one more thing to go get) turn on lamp n - Wooden Tunnel w - Smelly Room d - Gas Room take bracelet +5 (452/361) u e ne - Coal Mine (Maze #3... after forest, and Troll's) n - Coal Mine ne - Coal Mine nw - Coal Mine d - Ladder Top d - Ladder Bottom ne - Dead End (but with coal) take coal s - Ladder Bottom s - Timber Room drop all take lamp, timber and coal n u u - Coal Mine e e - Wooden Tunnel s put coal in basket drop timber lower basket n ne n ne nw d - Ladder Top d s - Timber Room drop all sw - Lower Shaft +10 (462/394) take all e - Machine Room (yeah, a totally different machine than earlier) open lid put coal in machine close lid turn switch with screwdriver open lid take diamond +10 (472/402) nw put all in basket raise basket ne - Timber Room --------------------------------- -- IT'S ALL MINE!! -pt. 10 -- --------------------------------- take all n u - Ladder Top u - Coal Mine e - Coal Mine e - Wooden Tunnel s - Shaft Room turn off lamp drop all take torch and rope and timber w s drop timber tie rope to timber d - Slide (but hanging on the rope) d - Slide d - Slide (you're at the end of your rope - haha) e - Slide Ledge s - Sooty Room take sphere +10 (482/426) n w u u u - Slide Room (lets recover some treasures) n - Mine Entrance ne - Shaft Room take all w s d d - (rope slips and you go right to CELLAR at some point) u - Living Room put treasure in case (507/440) (ie. TORCH is in there too +6) (NOTE: JADE FIGURINE +5 HUGE DIAMOND +6 SAPPHIRE BRACELET +3 RED SPHERE +5 drop all ------------------------------ -- A ROYAL PAIN -- ------------------------------ take torch w - Strange Passage s - Cyclops Room u - Treasure Room e - Small Square Room read paper d - Enter the Royal Puzzle! (look at a map of the puzzle to solve it yourself, or try to follow a step-by-step walkthrough if you need to. But it's like a Sokoban-type of "push" puzzle.) ... take card +15 (516/...) ... u - Small Square Room w d n e put card in case +10 (526/510) drop all ------------------------------ -- THE LONELY MOUNTAIN -- ------------------------------ take torch, lamp, guidebook, brick and matchbook d - Cellar e n d - Deep Ravine d - Reservoir South w - Stream View take wire n - Glacier View throw torch turn on lamp w - Ruby Room take ruby +15 (541/524) w - Lava Room s - Volcano Bottom board open receptacle put guidebook in receptacle light match light guidebook with match wait - Volcano Core - 100 ft up (time passes...) wait - Near Small Ledge - 200 ft up land - Narrow Ledge disembark tie rope to hook take coin +10 (551/537) s - Library open purple book take stamp +4 (555/540) n untie rope from hook board wait wait - Near Viewing Ledge wait - Near Wide Ledge land - Wide Ledge disembark tie rope to hook s - Dusty Room put brick in hole put wire in brick light match light wire with match n (BOOM! behind you) s take crown +15 (570/557) (read card for fun) n untie rope from hook board close receptacle wait wait - near Small Ledge wait - Volcano Core wait - Volcano bottom disembark n - Lava Room w - Ruby Room s - Glacier Room n - Stream View take torch e s s w w u - Living Room put treasure in case (616/578) (COIN +12, RUBY +8, TORCH +6, CROWN +10, STAMP +6 ------------------------------ -- THE END GAME -- ------------------------------ d e n e e e - Narrow Crawlway s - Cave d - Hades e e - Tomb of the Unknown Implementer (now "wait" until the endgame begins) wait == END GAME BEGINS == 0 of 100 points (609 moves) open door n - Crypt close door turn off lamp wait (disorientation -- new location) n - Stone room n - Small room drop sword s push button n take sword n go in (enter the mirror just bonks your head... I know, weird) lift short pole push red panel push red panel (Compass points NORTH) lower short pole push mahogany panel push mahogany panel push mahogany panel lift short pole push red panel push red panel push red panel push red panel (compass points SOUTH) push pine panel n - Dungeon Entrance knock on door: (if you try to walk SW or SE you're pounded by the Guardians) 1. "The taking of which object offends the ghosts?" Skeleton. 2. "From which room can one enter the robber's hideaway without passing through the Cyclops room?" Temple. 3. "What object is of use in determining the function of the iced cakes?" Flask. 4. "What object in the dungeon is haunted?" Rusty knife. 5. "Besides the temple, to which room is it possible to go from the altar?" Forest. 6. "What can be done to the mirror that is useful?" Touch. 7. "In which room is the phrase 'Hello sailor' useful?" None. 8. "What is the absolute minimum specified value of the Zorkmid treasures, in zorkmids?" 30003. n - Narrow Corridor n - South Corridor e or w (the same puzzle ends up on either side n - North Corridor n - Parapet turn dial to four push button tell master "stay" s open cell door s - Prison Cell (make sure bronze door is there) tell master "turn dial to six" tell master "push button" open bronze door n - NIRVANA!!! (WINS THE GAME) ============================ 616 out of 616 100 out of 100 Endgame 658 MOVES!! RANK: Dungeon Master ============================= ENDING TEXT: [Treasury of Zork] This is a room of large size, richly appointed and decorated in a style that bespeaks exquisite taste. To judge from its contents, it is the ultimate storehouse of the treasures of Zork. There are chests here containing precious jewels, mountains of zorkmids, rare paintings, ancient statuary, and beguiling curios. In one corner of the room is a bookcase boasting such volumes as "The History of the Great Underground Empire", "The Lives of the Twelve Flatheads", "The Wisdom of the Implementers", and other informative and inspiring works. On one wall is a completely annotated map of the Great Underground Empire, showing points of interest and various troves of treasure, and indicating the locations of several superior scenic views. On the desk at the far end of the room may be found stock certificates representing a controlling interest in FrobozzCo International, the multinational conglomerate and parent company of the Frobozz Magic Boat Co., etc. As you gleefully examine your new-found riches, the Dungeon Master himself materializes beside you and says, "Now that you have solved all the mysteries of the dungeon, it is time for you to assume your rightfully-earned place in the scheme of things. Long have I waited for one capable of releasing me from my burden!" He taps you lightly on the head with his staff, mumbling a few well-chosen spells, and you feel yourself changing, growing older and more stooped. For a moment there are two identical images staring at each other among the treasures, then you watch as your counterpart dissolves into a mist and disappears, a sardonic grin on his face. ========================================================= FAVORITE TREASURES: Here are some of your own treasures to look at: examine don woods +--v----v----v----v----v--+ | _______ | > One / \ G < | Lousy / \ U | > Point | ___ | E < | | (___) | | > <--)___(--> P < | / / \ \ o | > / / \ \ s < | |-|---------|-| t | > | | \ _ / | | a < | | | --(_)-- | | g | > | | /| |\ | | e < | |-|---|_|---|-| | > \ \__/_\__/ / < | _/_______\_ | > | f.m.i.c. | < | ------------- | > < | Donald Woods, Editor | > Spelunker Today < | | +--^----^----^----^----^--+ >examine flathead stamp ---V----V----V----V----V----V----V----V--- | | | |||||||||| LORD | > !|||| | DIMWIT < | |||| ---| FLATHEAD | | |||C CC \ | > |||| _\ < | ||| (____| | | || | | > |______| Our < | / \ Excessive | | / \ Leader | > | | < | | | | | | > G.U.E. POSTAGE 3 Zorkmids < | | ---^----^----^----^----^----^----^----^--- >examine bills _______________________________________________________________ | 1 0 0 GREAT UNDERGROUND EMPIRE 1 0 0 | | 1 0 0 0 0 1 0 0 0 0 | | 1 0 0 0 0 1 0 0 0 0 | | 1 0 0 DIMWIT 1 0 0 | | |||||||||||||||| | | || __ __ || B30332744D | | || -OO OO- || | | IN FROBS \|| >> ||/ WE TRUST | | || ______ || | | B30332744D | ------ | | | \\________// | | 1 0 0 Series FLATHEAD LD Flathead 1 0 0 | | 1 0 0 0 0 719GUE Treasurer 1 0 0 0 0 | | 1 0 0 0 0 1 0 0 0 0 | | 1 0 0 One Hundred Royal Zorkmids 1 0 0 | |_______________________________________________________________| >examine portrait |||||||||||||| || __ __ || || $$ $$ || \|| >> ||/ || ________ || | -//----- | \\_//_______// ___// | | /__// | | | | __________// \\__________ / $ / **** \ $ \ / / ** \ \ / /| ** |\ \ / / | ** | \ \ / / | ** | \ \ ^ ^__|______$Z$**$Z$______|__^ ^ \ * $Z$**$Z$ * / \________*___$Z$**$Z$___*________/ | $Z$**$Z$ | J. PIERPONT FLATHEAD CHAIRMAN >examine coin -------------------------- / Gold Zorkmid \ / T e n T h o u s a n d \ / Z o r k m i d s \ / \ / |||||||||||||||||| \ / !|||| ||||! \ | ||| ^^ ^^ ||| | | ||| OO OO ||| | | In Frobs ||| << ||| We Trust | | || (______) || | | | | | | |__________| | \ / \ -- Lord Dimwit Flathead -- / \ -- Beloved of Zorkers -- / \ / \ * 722 G.U.E. * / \ / \ / ----------------------- AND BECAUSE I KNOW YOU WANTED THE RANKINGS!!! Table of Rankings Score Rank -31 "Incompetent" 0 "Beginner" 31 "Amateur Adventurer" 62 "Novice Adventurer" 123 "Junior Adventurer" 246 "Adventurer" 370 "Hacker" 493 "Winner" 554 "Master" 585 "Wizard" 616 "Cheater" 641 "Advanced Cheater" 666 "Master Cheater" 691 "Super Cheater" 716 "Dungeon Master"