ÐÏࡱá>þÿ  šœþÿÿÿ‘’“”•–—˜™ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿì¥ÁM ð¿¸bjbjâ=â= "€W€W´ÿÿÿÿÿÿl*"¤"¤"¤"¤&¥Œ*ôÚö¾­¾­¾­¾­¾­™®™®™®sÚuÚuÚuÚuÚuÚuÚ$êÛ  ÞT™Ú™®™®™®™®™®™Úؾ­¾­Û®ÚØØØ™®î'¾­¾­sÚØ™®sÚØäØsÚsÚ¾­²­ °¿QÝÈÊÆ*ø¢"¤‡ÖsÚsÚÄÚ0ôÚsÚ^Þ‡Ö^ÞsÚØ**ÙThis is a complete transcript to SpiritWrak release 3, by Daniel S. Yu. It follows the step-by-step solution written by Paul J. Godfrey and Shawn Doherty, available at if-archive/solution/spirit.step. No effort has been made to trim the redundant stuff in this walkthrough -- for example, each and every tedious journey through the GU Subway is written out in all its glorious detail. The net result is that this beast is about 150 pages long. Sorry about that.... I’ve done a couple of things that are not mentioned in the solution, mainly to obtain the descriptions of rooms that otherwise you would never visit if you followed the walkthrough. Most notably, there are some interesting “instant-death” rooms you see if you make mistakes in the endgame. In these situations, I give a glimpse of the room, then “UNDO” the last move and go ahead with the walkthrough. My thanks to Daniel S. Yu, who told me about these places. Enjoy! Marco Cavagna **************************************************************************************************** SPIRITWRAK An Interactive Fantasy Adventure Copyright (C) 1996, by D.S. Yu. Portions copyright Graham Nelson. 'SPIRITWRAK' comes with ABSOLUTELY NO WARRANTY This is free software, and you are welcome to redistribute it under conditions as described in the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Release 3 / Serial number 960606 / Inform v1502 Library 5/12 Standard interpreter 1.0 Monastery Chapel You are standing in a monastery chapel. All around you, fellow Brothers of the Order are standing, chanting. The eerie droning voices seem to reverberate into [MORE]the air. At the front of the chapel, Brother Joseph stands in deep concentration, holding the Rod of the Ancients. >z Time passes. Brother Joseph now speaks directly to the entire Order. "Fellow Brothers, the year, as you know, is 976 GUE. A difficult time indeed. Ten years have passed since the Cataclysm brought forth by the Circle of Enchanters changed our world forever. The outside world as we know it is in turmoil. A period of great change is upon all of us." >z Time passes. Brother Joseph continues speaking. "Our order has always maintained the strictest secrecy. Few outside of our order know of our existence. We are the keepers of the mystic balance that which embodies pure magic that can keep our world safe. It has always been thus -- we watch over all of Quendor, never interfering in the affairs of others, yet striving to maintain harmony." >z Time passes. Brother Joseph continues speaking. "But we can no longer depend on enchantments to keep outsiders at bay. Magic as we know it is dying. The dreaded Age of Science is already upon us, and in short time, our order will be discovered, and the balance will be no more. Many of our order have gone out into the world in secret, in attempts to repair what has been broken, but alas, this appears to be impossible." >z Time passes. Brother Joseph continues. "I have brought you all forth today to say that although we cannot protect the future of Quendor, we can protect ourselves!" He holds the Rod of the Ancients high. "This holy Rod, which the Ancient Ones used to defeat the demon Anabais, has the power to protect our order. I have discovered a lost mystic cube!" He holds a white, featureless cube high in his other hand. "This cube, when joined with the Rod of the Ancients, will preserve our order forever, sequestering all of us in another time, another place!" >z Time passes. There is a momentous pause. Brother Joseph looks at the entire Order. "May the Gods smile down upon us on this day! We go now, into the unknown!" He triumphantly joins the white cube to the end of the Rod of the Ancients. There is a sudden, blinding white flash! The chanting is instantly broken by a tremendous thunderclap! Brother Joseph is suddenly thrown back by a great force, and to your horror, the Rod of the Ancients breaks apart! Four pieces now float serenely above the altar, above a strange black globe that seems to crackle with energy. "AT LAST!"[MORE] The voice comes from nowhere and everywhere. The black sphere pulsates with lightning. "ANABAIS IS FREE AGAIN!" The voice pauses. "I see you found my fake mystic cube Joseph. I knew that someday, someone would find it, and free me from my prison!" The voice pauses again. "To show my gratitude, I'm scattering this broken symbol to the corners of the world!" The pieces of the rod suddenly disappear! "Watch out!" someone cries. The black sphere suddenly expands with alarming speed. Seconds later, a violent explosion seems to jar the very ground you stand on, and a black void covers all. You awaken in your room in a cold sweat. Was it all a terrible dream? The day beckons... [MORE] Your Quarters You are in your room in the Monastery. It is sparsely furnished, but certainly feels like home. The exit is north. You can see a note and a sleeping pallet here. >read note The note, in a hastily written scrawl, reads: "Please stop by the chapel as soon as you can. -- Joseph" >take pallet Taken. >n Hallway (near your quarters) You are in a hallway running west and east. The vaulted ceilings are a nice touch. Your quarters are to the south. >w Hallway (west end) You are at the west end of an east-west hallway. There are stairs up and down here, and an exit to the west. >w Monastery Gardens You are in the Monastery gardens, where various shrubs and conifers are covered in a light blanket of snow. An open cloister lies to the west, while a doorway heads east. A small area in the snow has been cleared for late winter planting, and some sand has been sprinkled here and there. >get sand Taken. >w Cloister Walkway You are in an open cloister, that runs along the Monastery gardens to the east. To the north is the main wing of the Monastery. To the south is the entrance hall. >n Main Hall This is the main hall of worship in the Monastery. A large domed ceiling hides some sort of lighting that create a warm yet serene atmosphere. A covered walk to the rest of the Monastery lies to the south. To the north is the Monastery chapel. A brazier sits in the center of the room. >n Monastery Chapel You are in the Monastery Chapel, the site of the recent appearance of the legendary Anabais. Signs of the recent visit include the slightly scorched walls, and the reek of brimstone. Wood pews are arranged in a circle around the central altar. The exit is south. Brother Joseph is here, standing by the altar. Joseph smiles as you enter. "I'm glad you found me. As you know, thanks to the old fool standing before you, the demon Anabais is loose upon the world once more. He has broken the Rod of the Ancients which was keeping our house and Order protected from outsiders. It is a sorry day for us all." Joseph pauses for a moment. "You are our final hope in a time of chaos. Brothers Palemon, TuffBerry and Toolbox have left the Order, and only you remain. I must now ask you to serve the Order which you have so faithfully served in the past. No short [MORE]order this, for our continued existence depends on it, but you must go out into a world gone mad alone, and retrieve the four broken pieces of the Rod of the Ancients, and return them here to me, so that we can rid the world of the evil we have loosed!" Brother Joseph pauses and searches his robes. "Here, you will need this," he says, giving you a strange amulet. "Without this amulet, the Ancient Ones cannot give you the mystic aid that you will most certainly need. But I waste much time. Go now, and may the Gods smile upon us all." [Your score has just gone up by two points.] >wear amulet As you place the amulet around your neck, you feel a strange sense of mystic power. >i You are carrying: a holy amulet (being worn) some sand a sleeping pallet a prayer book >read prayer Mystical Chants gnusto chant: copy a chant into your prayer book. frotz chant: cause an object to give off light. >learn frotz Making a quick prayer to the Gods, you prepare the frotz chant. >cast frotz on amulet There is an almost blinding flash of light as the holy amulet begins to glow! It slowly fades to a less painful level, but the holy amulet is now quite usable as a light source. >s Main Hall >s Cloister Walkway >e Monastery Gardens >e Hallway (west end) >e Hallway (near your quarters) >e Hallway (near quarters of Palemon and TuffBerry) You are in a hallway running west and east. Brother TuffBerry's quarters lie to the south. Brother Palemon's quarters are to the north. >e Hallway (east end) You are at the east end of an east-west hallway. Brother Joseph's quarters lie to the north, and Brother Toolbox's quarters lie to the south. >s Brother Toolbox's Quarters You are in Brother Toolbox's quarters, vacant ever since he left the order due to differences many years ago. The exit is north. You can see a diary and a folded scroll here. >get scroll Taken. [Your score has just gone up by two points.] >read scroll The scroll reads "espnis chant: deliver dull sermon (cause sleep)". >gnusto espnis You speak the chant, but the Gods are not kind this time, as nothing happens! >g You speak the chant, but something sounds wrong. Nothing happens this time. >g Your prayer book begins to shake! Slowly, ornately, the words of the espnis chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >read diary "-- <944 GUE> Today Brother Joseph tried to explain the essence of how we channel magic energy through our amulets. To me, this seems to pale in comparison with the seemingly innate abilities of those who call themselves Enchanters. Joseph did show me a nice trick, however. He brought the Rod of the Ancients near my amulet, and the amulet gave off a sudden purple flash of light! I'll have to try that one on the Acolytes tomorrow." (there isn't much else of interest until the very last entry, which is not dated) "-- So long diary. I'm now off to seek greater spiritual guidance in Thriff. I hear the summers there are very nice too." >n Hallway (east end) >w Hallway (near quarters of Palemon and TuffBerry) >s Brother TuffBerry's Quarters You are in Brother TuffBerry's quarters, vacant since he undertook his quest for Joseph not long ago. The exit is north. You can see a torn page here. >read page This page was apparently torn from a larger document of some sort. All that is left now reads: "...fear. Just today I heard again something below me when I was meditating upstairs. It sounded like a person, or something alive at least was just below, trying to quietly move around unnoticed. Clearly this is impossible, and yet I cannot doubt what I heard. Palemon tells me I'm hearing spirits, but little does he know that I once heard the same noises in his very chambers! He was not around at the time, but to the west, behind the wall, I..." >n Hallway (near quarters of Palemon and TuffBerry) >n Brother Palemon's Quarters You are in Brother Palemon's quarters, which have been left unattended ever since Brother Palemon's unexplained disappearance many years ago. The exit is south. You can see a thin journal here. >read journal This journal is very strange indeed. Brother Palemon seems to have been very preoccupied up to the point of his disappearance with strange accursed places that he claims are located all over Quendor. He also makes several references to evil 'spirits' found in these places. You also notice that several pages of parchment near the back of the journal have been torn out. >push west wall Pushing the west wall reveals a hidden secret door! You've been in these quarters before, but certainly never noticed anything like this! >w Hidden Sanctum You are standing in a small chamber that obviously hasn't been used in quite some time -- the cobwebs and dust are several layers thick. There is a short crawl east. You can see a dusty scroll and a faded parchment here. >get scroll Taken. [Your score has just gone up by two points.] >read scroll The scroll reads "foblub chant: deliver magnificent sermon (glue audience to seats)". >gnusto foblub You speak the chant, but something sounds wrong. Nothing happens this time. >g You speak the chant, but something sounds wrong. Nothing happens this time. >g You speak the chant, but the Gods are not kind this time, as nothing happens! >g Your prayer book begins to shake! Slowly, ornately, the words of the foblub chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >read faded "...are real! I have seen much evidence in the jungles of Miznia, marshes of Fublio Valley, the ruins of old Egreth and in Aragain itself! I believe that they are associated with certain basic elements in the surrounding area. But they dare not show themselves now, not while magic is strong! Woe unto us, should the powers of magic cease, as there would be nothing to stop their terror..." >e Brother Palemon's Quarters You can see a thin journal here. >s Hallway (near quarters of Palemon and TuffBerry) >w Hallway (near your quarters) >w Hallway (west end) >u Hallway (second floor, west) You are in a hallway on the second floor of the Monastery. The hallway continues east, while stairs lead downwards. >e Hallway (second floor, east) You are in a hallway on the second floor of the Monastery that runs east-to-west. To the north is the private meditation room. To the east is the Monastery library. To the northeast is an entrance to the steeple room. >ne Steeple Room You are in a round room with colored-glass windows. Wood beams line the walls and rise to form a short point in the peaked ceiling above. A small walkway returns to the southwest. A long wood table sits in the center of the room. A large rose-colored window lets some light in. >open window You turn and yank the window handle and pull. A rush of wind and snow greets you as you open the window. >sw Hallway (second floor, east) >e Monastery Library You are in the Monastery library, a cozy, almost cramped room with shelves of various books. The exit is to the west. On the shelves is a copy of the Holy Scriptures. >read scriptures This sacred tome details the teachings and beliefs of the Order, of which it's certainly always good practice to re-familiarize yourself with. The scriptures are divided into several sections. Sections that can be consulted in greater detail include: "Doctrines" "Demons" "Spirits" "(Book of the) Mystical" "(Book of the) Planes" "(Book of the) Ancients" "Legend of the Rod" >consult scriptures about planes "Let not the ways of the mortal life dissuade the knowledge of higher and lower planes of existence. For, beyond mortal reach are places where those who have truly served the Order and those who have truly forsaken the Harmony of Balance will find themselves in death. These are the Ethereal Plane of Atrii and the plane of the damned -- Hades." >consult scriptures about ancients "Trust in The Ancient Ones, those Three who showed mankind the way of Balance and Harmony." >consult scriptures about rod "Anabais foresaw his own demise when he dared to challenge the Ancient Ones. From powers of light and darkness, the Ancient Ones constructed that holy Rod that we know only as the Rod of the Ancients, and did smite the demon Anabais so grievously, that they did imprison him in that very Rod, where he could do no harm. This very Rod was made of pieces of ancient elemental energy, once separated. Only the powers of the Ancients could bring them together." >consult scriptures about doctrines "THE SACRED DOCTRINES OF THE ORDER OF BALANCE: Thou shalt strive to achieve balance in a world filled with unbalance. Thou shalt pray to the Deities in moments of inner reflection. Thou shalt not harm innocents nor aid them -- this is the way of balance." >consult scriptures about demons "Fear not, mortal men though your world be filled with demons and the wicked. Thou alone can prevail as The Ancient Ones against Anabais, the trickster were victorious." >consult scriptures about mystical "If one is true of doubts, then a believer in the great Harmony can draw upon the powers of the Ancients and perform feats of mystic power anywhere. Remember that in so doing, thou must act only as the channel of mystical power for the Ancient Ones." >consult scriptures about spirits "Before the dawn of time, know that our world was filled with evil spirits of the elements, until mankind came upon the land and vanquished them forever." >w Hallway (second floor, east) >w Hallway (second floor, west) >d Hallway (west end) >d Hallway (basement) You are in a hallway in the Monastery basement. The hallway continues to the east, and stairs lead upwards. >e Refectory You are in the Refectory, the general dining area for members of the Order. You grimace at the lingering scent of Brother Pufpistery's favorite dish -- Borphbelly stew. Several large oak tables and benches adorn this otherwise bare room. An exit lies to the west, the kitchen is to the north, and another exit lies to the east. >n Monastery Kitchen You are in Brother Pufpistery's domain -- the dreaded acolyte kitchen. A huge soup cauldron sits unused nearby. The refectory is south. You can see a preparing table (on which is a scrap of paper) here. >read paper It's a recipe torn from an issue of "Better Homes and Caverns": GUILDMASTER SNEFFLE'S PRIZE WINNING BIRTHDAY CAKE Ingredients: -- 1 small sack of flour -- 1 large sugar cube -- 1 packet of baking powder -- 1 stick butter -- 1 large corbie egg -- Dornberries, to taste Mix the ingredients together. Fold the resulting mixture the correct number of times (a single gloth spell should do the trick). Bake in a GUE Automatic oven [MORE]on the "cake" setting. Guildmaster Sneffle claims that "the dornberries are the secret to making a cake even the King would be impressed with." He also notes that "improper folding of the dough will produce very poor results." >s Refectory >e Storeroom You are in a small cramped storeroom, stocked with various crates and barrels of foodstuffs. The refectory is west. You can see a large barrel (on which is a sack of flour) here. >get flour Taken. >move barrel Well whaddya know, a trapdoor... >open trapdoor You open the trapdoor. >d Caverns You are in an low underground cavern, made of roughly worked stone. An even lower tunnel travels east. Light gleams in from an open trapdoor above. >e Cave Intersection You are in a large open cavern. The rough limestone here was probably eroded by underground springs to form the somewhat circular chamber you now stand in. Oddly, there seems to have been a recent cave-in, as piles of rubble line the walls. A tunnel snakes off to the west. To the southeast, a huge steel wall demonstrates a marked contrast to the otherwise drab surroundings. >w Caverns Light gleams in from an open trapdoor above. >u Storeroom A trapdoor opens into darkness below. You can also see a large barrel here. >w Refectory >w Hallway (basement) >u Hallway (west end) >w Monastery Gardens >w Cloister Walkway >s Entrance Hall This is the large entrance hall to the Monastery. Many a devoted visitor has passed through this place. There is an exit to the outside world to the south, and the rest of the Monastery lies to the north. >s You are surprised by a cold blast of wind as you leave the Monastery! Cliff Face You are standing near the top of a snowy mountain peak. The wind is quite cold and is making your teeth chatter. The general vicinity is mostly snow and rock; however, the entrance into the Monastery is to the north, all but hidden from view by the enormous slabs of snow-covered rock that make up the cliff face. There is a rough but obvious trail leading down the mountain to the south. There is also another trail that winds even further up the mountain peak almost hidden in the snow to the east. >drop all sack of flour: Dropped. sand: Dropped. sleeping pallet: Dropped. prayer book: Dropped. >drop amulet (first taking the holy amulet off) You take off the holy amulet. Dropped. >e Covered Trail You are climbing up a small trail that gets periodically lost in great bluffs of snow. The swirling snow makes seeing an unusual effort. The trail leads downwards to a cliff face to the west, and rises towards the mountain top to the north. >u Mountain Peak You are standing on the top of a peak of the Gray Mountains. A cold wind blows snow everywhere, obscuring what would otherwise surely be a wonderful view of the surrounding countryside. You can just make out some buildings to the far south in Frostham. A snowy bluff marks the way back down, or to the west, there appears to be a snowy outcropping. It seems to hang precariously over the edge of the mountain, however. >w You carefully make your way onto the outcropping. Snowy Outcropping You are standing on a snow-covered outcropping. You are almost waist-deep in snow, and the blisteringly cold winds aren't helping. The outcropping juts out alarmingly over the western edge of the mountain. In fact, you can see the Monastery steeple below this ledge. The main portion of the mountain peak lies to the east. There is a dirty scroll here, practically buried in the snow! Some snow falls off the outermost edge of the outcropping. >yell You give the best bellow you can muster, given the current weather conditions. Unfortunately, you seem to have disturbed something, as the entire outcropping gives way in a brief but powerful avalanche! You tumble through the air, followed by a large quantity of snow! But suddenly, you see the Monastery steeple rushing up to meet you! THUMP! You lie dazed for a moment. Miraculously, the dirty scroll lands next to you! Steeple Roof You are on a very narrow ledge outside the Monastery steeple. The snow and wind are doing their best to send you to a ungracious death below. The steeple roof is quite sharply slanted. A window opens into the steeple proper.[MORE] There is a dirty scroll here. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "swanko chant: banish spirit". >enter window Steeple Room Someone has left a rose-colored window open and some snow drifts in. >sw Hallway (second floor, east) >w Hallway (second floor, west) >d Hallway (west end) >w Monastery Gardens >w Cloister Walkway >s Entrance Hall >s You are surprised by a cold blast of wind as you leave the Monastery! Cliff Face You can see a holy amulet, a prayer book, a sleeping pallet, some sand and a sack of flour here. >get all snow: It melts into nothing soon after. holy amulet: Taken. prayer book: Taken. sleeping pallet: Taken. sand: Taken. sack of flour: Taken. >wear amulet As you place the amulet around your neck, you feel a strange sense of mystic power. >gnusto swanko Your prayer book begins to shake! Slowly, ornately, the words of the swanko chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >s Rocky Mountain Trail You are on a rocky mountain trail that winds up and down a mountain. Patches of snow can be found here and there. The trail continues down the mountain to the south, or up to the north. >s Snowy Intersection You are at a snow-filled crossroads in a mountain trail. Paths lead north towards the top of the mountain, east, west, and south towards the base of the mountain. There is a large stone marker here, in the center of the intersection. >w Top of Snowy Slope You're at the top of a short downwards slope into a snowy area below. A path leads east. You could also slide down the slope. A lone tree stands here, overlooking the slope. >d Bottom of Snowy Slope You've made your way down to a small snow-covered clearing, ringed by pine trees. The only exit is back up the slope. There's a large boulder here, sitting squat in the middle of the clearing. >put pallet on boulder You drape the pallet over the boulder. >u Top of Snowy Slope >climb tree You clamber up the tree. Top of tree You're on top of the tree, on some lower branches that seem pretty stable. There's a large bird's nest a bit farther out on a nearby branch. There appears to be an egg in it. >shake branch You give the branches a good shake. The egg pops free and tumbles to the ground below! You see the egg land in a soft patch of snow, and roll down the slope! Moments later, you hear a dull thump from below. >d Top of Snowy Slope >d Bottom of Snowy Slope There's a large boulder here, sitting squat in the middle of the clearing. On the large boulder is a sleeping pallet. You can also see a corbie egg here. >get egg Taken. [Your score has just gone up by two points.] >u Top of Snowy Slope >e Snowy Intersection There is a large stone marker here, in the center of the intersection. >s North of Frozen River You are standing just north of a frozen river (probably a tributary of Lake Dinge). You can just see the south bank from here, where the trail seems to continue. There doesn't seem to be a bridge, however. A trail also continues north. >s On Frozen River You are standing on a wide smooth river of ice. The river 'runs' east to west, and there are banks to the north and south. >throw sand You scatter the sand onto the ice. [Your score has just gone up by two points.] >s You tread lightly on the sand covered portion of the ice, and scramble to the south bank. South of Frozen River You are standing just south of a frozen river. You can just see the north bank from here, where the trail seems to continue. The only way to get there is across the river. A trail heads south into a valley. >s Valley Trail You are walking along a valley trail, just below a portion of the Gray Mountain ranges. You can see the beginnings of a city to the south, while the trail winds further into the mountain ranges to the north. >s Frostham Outskirts You are at the northern outskirts of Frostham. The city proper is to the south. A few snow covered residences are nearby. A trail leads into a valley to the north. The last time you saw Frostham was before you entered the Monastery -- many years ago at least. Oddly, it seemed bigger and less desolate then. >s Frostham You are in Frostham City, the famous winter-lover's haven. The once booming ski vacation spot seems to be a bit more run-down than in times past. The city thins out towards the north, while another section of town is to the south. To the west is a large wood structure. To the southwest is a small building. To the southeast is another small building, possibly a store. >se General Store This appears to be a small grocery store, strangely abandoned at the moment. Shelves line the walls, although, since no one is minding the store, the current stock seems to be a bit depleted. You notice an exit south marked "EMPLOYEES ONLY" that appears to lead to some hallway. The way back out is to the northwest. You can see a dusty crate, a moldy crate and a filthy crate here. >save Ok. SPIRIT1.SAV >push dusty s You give the crate a good shove. North end of Hallway You're at the north end of a short N-S hall. The hallway slopes sharply upwards to the south. You notice two dark doorways above you along the northern wall, one above the other, but no obvious means of getting to them. To the north is an exit. You can see a dusty crate here. The hallway suddenly creaks underfoot! The floor shakes briefly and dust seems to rise from cracks near the walls. Apparently, your unexpected presence has jarred some old mechanisms back to life! >n General Store You can see a moldy crate and a filthy crate here. >push moldy s You give the crate a good shove. North end of Hallway You can see a moldy crate and a dusty crate here. >n General Store You can see a filthy crate here. >push filthy s You give the crate a good shove. North end of Hallway You can see a filthy crate, a moldy crate and a dusty crate here. >push dusty s You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You're at the south end of a short N-S hall that seems to lead nowhere. The hallway slopes sharply upwards to the north. You can see a dusty crate here. >n You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a filthy crate and a moldy crate here. >push moldy s You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a moldy crate and a dusty crate here. >n You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a filthy crate here. >push filthy s You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a filthy crate, a moldy crate and a dusty crate here. >n North end of Hallway >n Attic This is an exceptionally cramped attic, obviously unused for some time. The floorboards are starting to crack. An exit heads south. You can see a square key here. >get all floorboards: They're nailed into the floor. square key: Taken. >examine floorboards Some badly rotting floorboards. >move floorboards The floor shakes under your abuse, and suddenly, a portion in the middle sags considerably! But nothing else happens. >s North end of Hallway >s South end of Hallway You can see a filthy crate, a moldy crate and a dusty crate here. >push dusty n You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a dusty crate here. >s You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a filthy crate and a moldy crate here. >push moldy n You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a moldy crate and a dusty crate here. >s You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a filthy crate here. >push filthy n You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a filthy crate, a moldy crate and a dusty crate here. >g You give the crate a good shove. General Store You can see a filthy crate here. >s North end of Hallway You can see a moldy crate and a dusty crate here. >push dusty s You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a dusty crate here. >n You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a moldy crate here. >push moldy s You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a moldy crate and a dusty crate here. >n You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway >n You hear a low grinding noise behind you. Stockroom This is a tiny poorly lit room, that is covered in dust. An exit south leads to a dark hole. You notice a loose board, partially broken, hanging from the ceiling structure. A dust-covered icebox stands closed against the northern wall. >unlock icebox with square key You unlock the icebox. >drop square key Dropped. >open icebox You open the icebox, revealing a blue cereal box, a packet of baking powder and a stick of butter. >open blue box You open the blue cereal box, revealing a crunchy cereal and a sugar-coated scroll. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "zemdor chant: triplicate object". >gnusto zemdor Your prayer book begins to shake! Slowly, ornately, the words of the zemdor chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >learn zemdor Making a quick prayer to the Gods, you prepare the zemdor chant. >zemdor blue box The box of cereal suddenly seems to dance with magic! Before your very eyes, the box suddenly splits into three boxes! The magic fades, but the boxes remain. [Your score has just gone up by five points.] >open royal-blue box You open the royal-blue cereal box, revealing a flaky cereal and a plastic wrapper. >get wrapper Taken. >open wrapper The wrapper rips open with ease, and disintegrates, leaving the contents behind. >i You are carrying: an instruction notice a toy volcano a corbie egg a sack of flour a prayer book a holy amulet (providing light and being worn) >read notice "Frobozz Instant Volcano" (parental supervision recommended) To use: Just add a good quantity of water! We suggest a very large safety radius." >drop it Dropped. >open navy-blue box You open the navy-blue cereal box, revealing a sugary cereal and a whistle. >get whistle Taken. >get crunchy cereal Taken. >get packet Taken. >get butter Taken. >hit board You give the board a good couple of yanks. The board soon breaks off, taking a small portion of the ceiling with it! After the dust settles, you notice the rather poor remodeling job you've done to the ceiling. >u Attic >s You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway >s You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a moldy crate and a dusty crate here. >push moldy n You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a moldy crate here. >s You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! South end of Hallway You can see a dusty crate here. >push dusty n You give the crate a good shove. You hear a low grinding noise. The hallway underfoot suddenly shifts and drops! North end of Hallway You can see a dusty crate and a moldy crate here. >n General Store You can see a filthy crate here. >nw Frostham >sw Governor's House, Waiting Room You are in a waiting room in the house of the Frostham Governor. The carpet is surprisingly plush. The walls have been painted a rather bland peach-like color. The furnishings are also colored peach, which complements the walls without being too nouveau. The way out is to the northeast. There's a closed door to the south. A comfortable-looking peach-colored couch is here. On the desk are a ledger and an alarm clock. A receptionist sits behind a desk, engrossed in the ledger. You can also see a travel brochure and a subway brochure here. Without even looking up, the receptionist says, "The governor is busy right now." >save Ok. SPIRIT2.SAV >search couch You rummage through the cushions and a coin falls out! >get coin Taken. >examine clock A small round desk-clock, with a set of bells on the top, and a small pull-knob on the back. Strangely, the clock seems to be stopped. Two hands, black and golden, are sitting at 9 and 12 respectively. >turn knob The knob turns -- barely. You hear a small clicking noise as well. >g The knob turns -- barely. You hear a small clicking noise as well. The alarm clock suddenly makes an awful grinding noise! >g The knob turns -- barely. You hear a small clicking noise as well. >g The knob turns -- barely. You hear a small clicking noise as well. The alarm clock suddenly makes an awful grinding noise! >g The knob turns -- barely. You hear a small clicking noise as well. >g The knob turns -- barely. You hear a small clicking noise as well. The alarm clock suddenly makes an awful grinding noise, followed by a ear-splitting clang! The receptionist suddenly jumps from her seat and rushes out of the room, screaming "Lunchtime!" [Your score has just gone up by five points.] >get clock Taken. >get ledger Taken. >read ledger The ledger reads: " -- New signed petition for presentation and coronation of new King delivered to Aragain Magistrate, awaiting word of event schedule." That's all. I guess the governor hasn't been very busy as of late. >read subway "The Great Underground Subway" Adventurers who really need to get where they're going in a hurry are going to love GUS! The new underground high-speed rail system can be your personal ride to the major travel points in Quendor, for just one mere zorkmid! For Eastland travel to Frostham, Aragain and Fublio Valley, the Purple line is at your service! For Westland travel to New Borphee, Gurth City and Miznia, just jump on board the Green line! And for you folks who need to get across the Great Sea in a hurry, don't forget the Orange line, stopping off at Aragain, Anthar and Gurth City! Remember, there's no costs for transferring between lines either. So don't delay, take the GUS today! >open door You open the door. >s Governor's Office You are in a rather spacious office. The carpeting is quite plush, and all the furnishings seem excessively lavish. There's an open door to the north. On the desk is a shiny key. The governor of Frostham is sitting behind a desk here, trying to look busy. The governor scowls as you enter. "What do you want?" he says, and doesn't wait for a response. "Oh, I know. More complaints about the snow, I suppose? Well look, I didn't ask for this job. Do you want it? I didn't think so." He shoves something into your hand. "Here, buy yourself a cup of coffee, and stop bothering me." >ask governor about key "Some key an important visitor forgot while visiting. Probably useless now." The governor looks up and notices you. "Don't you have anything else to do?" he says. >get key "Oh sure, just go ahead and take things from my office. See if I care." The governor looks up and notices you. "Don't you have anything else to do?" he says. >n You hear the door slam and lock behind you. Governor's House, Waiting Room There's a closed door to the south. A comfortable-looking peach-colored couch is here. You can also see a travel brochure and a subway brochure here. >ne Frostham >s Subway Entrance You're near the southern end of the city. The rest of the city lies to the north. There's also a rather conspicuous stairway down here. Standing on a tall pole next to the stairs is a circular sign. >d Frostham GUS Station You are standing in a dimly lit underground chamber. There seems to be a much larger room to the southeast, which is unfortunately almost completely blocked by a long metal barricade and gate. Stairs lead up to the outside. A metal gate bisects the fence to the southeast. >put coin in slot The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT3.SAV >se You saunter through the apparently open gate. Frostham Train Platform You are standing in a long underground chamber. The east side of the room contains a lowered set of what appear to be train tracks. The tracks run south into a dark tunnel. Along one wall painted lettering reads "FROSTHAM STATION". A short walkway leads northwest, to a metal fence. A metal gate bisects the fence to the northwest. >z Time passes. >z Time passes. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >e You enter the train car. The doors slam shut behind you. Subway car You are in an underground train car. Various people fill the train, some in uncomfortable-looking seats. There's a discarded newspaper in a seat nearby. You can also see a sinister-looking thug here. The train starts to move, quickly exiting the station going south. The sinister-looking thug notices you from the back of the car, and approaches. "Well, well, well," he says, "what do we have here?". >learn espnis Making a quick prayer to the Gods, you prepare the espnis chant. The train rumbles as it moves. The thug snarls at you. "Hey, I'm talking to you, Preacher-man." >espnis thug You begin to extol the virtues of bedtime prayers, and the thug starts to yawn. Soon, his eyes blink slowly, and before long, he nods off to sleep! Two subway police officers, hiding until now, get up the nerve to capture the snoring thug, and drag him off, disappearing into the throng of people. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >search seat Good fortune is your friend! You notice a forgotten coin stuck in a seat crack, and fend off two passengers to grab it. A voice overhead says "Doors will be closing, please stand clear." >get newspaper Taken. The train starts to move, quickly exiting the station going south. >read it A copy of "The Fublio Tribune", with news, sports and feature sections to read about. The train rumbles as it moves. >read news in newspaper The news section has three major stories. The headliner is the continued failure to resolve peace in the Kobold war in southern Egreth. Recently, various troops have been cut-off from the main camps by clever kobold raiding groups. A second story details the shocking death of a GUE Tech student found in the subway tunnels in Gurth City Station, the apparent victim of a GUS train. "Don't know how he got in there." a subway worker is quoted as saying. Finally, a sad local news story about a nice couple in Fublio valley who recently were victims of the kidnaping of their son. No leads as of yet. The train suddenly lurches to a stop! A voice from somewhere overhead says "Fublio station, watch your step please." >read sports in newspaper Apparently, the golem brothers at Flathead Stadium have amassed an amazing 322-0 win streak. A voice overhead says "Doors will be closing, please stand clear." >read features in newspaper The paper points out that culture seekers should check out the newly discovered Leonardo Flathead painting on exhibit at the Royal Museum. The train starts to move, quickly exiting the station going north. >drop newspaper Dropped. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >w Aragain Train Platform You are standing in a long underground chamber. The east side of the room contains a lowered set of what appear to be train tracks. The tracks run north and south into dark tunnels. Along one wall painted lettering reads "ARAGAIN STATION". A short walkway leads northwest, to a metal fence. There is also a stairway down here. In addition, there is a large train car sitting on the tracks to the east. A metal gate bisects the fence to the northwest. The train doors close, and the train rolls off. >d Aragain Train Platform (lower) You are standing in a long underground chamber. The south side of the room contains a lowered set of what appear to be train tracks. The tracks run west into a dark tunnel. Along one wall painted lettering reads "ARAGAIN STATION". A set of stairs leads up out of the gloom. Suddenly, from the west, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and up the stairs. >s You squeeze onto the train car. The doors close behind you. Subway car You are in an underground train car. Various people fill the train, some in uncomfortable-looking seats. The train starts to move, quickly exiting the station going west. >search seat Good fortune is your friend! You notice a forgotten coin stuck in a seat crack, and fend off two passengers to grab it. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >n Greater Anthar Train Platform You are standing in a long underground chamber. The south side of the room contains a lowered set of what appear to be train tracks. The tracks run east and west into dark tunnels. Along one wall painted lettering reads "ANTHAR STATION". A short walkway leads north, to a metal fence. There is a large train car sitting on the tracks to the south. A metal gate bisects the fence to the north. The train doors close, and the train rolls off. >n Greater Anthar GUS Station You are standing at the entrance to the Greater Anthar Great Underground Subway (GUS) station. The train platform lies past the gate to the south, or stairs lead up into the city. A metal gate bisects the fence to the south. >u Entrance to Greater Anthar You're just west of Greater Anthar on the island nation of Antharia. The bright sunlight seems to make the city streets east of here glitter. A stairway leads down. Standing on a tall pole next to the stairs is a circular sign. >save Ok. SPIRIT4.SAV >e Anthar West You are standing in a busy section of West Greater Anthar City. The city seems to thin out to the west. A roadway heads east, the ever-popular Flathead Stadium lies to the northeast, and a pub lies to the south. >e Anthar East You are standing in a busy section of East Greater Anthar City. The city continues to the west. There is a large odd structure to the east, made mostly of glass. The ever-popular Flathead Stadium lies to the northwest. A short walk down to a waterfront area is to the south. >e Conservatory Entrance You stand before the entrance to a large public conservatory. You can enter the greenhouses to the northeast and southeast, or walk back to Anthar to the west. >se Flower Garden A rather lovely flower garden lies before you. The multi-colored flowers are turning the air into perfume. The conservatory entrance is northwest, or more greenhouse gardens lie to the north and east. A tiny trail leads south past the flower beds. >e Jungle Garden A garden path winds through this long greenhouse, which is filled with plants native to jungle settings. The environment is somewhat humid. The path heads west and north from here. A nice little waterfall enhances the jungle setting to the east. >touch waterfall You reach out, expecting to get your hands wet, but to your surprise, you feel a cloth-like substance. On closer examination, you realize that the waterfall is a clever realistic-looking fake, made of cloth and wood. Stepping around some low plants, you also notice the waterfall covers a passage east! >e Nursery This small back room is apparently the conservatory nursery. Bits of soil and plant debris are everywhere, along with immature seedling plants. A exit lies west, partially covered by some cloth. You can see a small flower pot (which is empty) here. >put egg, flour, butter, packet, whistle in pot corbie egg: Done. sack of flour: Done. stick of butter: Done. packet of baking powder: Done. whistle: Done. >put shiny, cereal, volcano, clock, ledger in pot shiny key: Done. crunchy cereal: Done. toy volcano: Done. alarm clock: Done. ledger: Done. >get pot Moving the pot uncovers a small key hidden underneath it. Taken. >get small key Taken. >w Jungle Garden A fake waterfall hides a passage to the east. >n Fountain A tasteful fountain intercepts a north-south garden trail here. It looks like someone left their glasses here. >get glasses Taken. >search fountain You fish in the fountain for a bit and find a coin! >get coin from fountain Removed. >s Jungle Garden A fake waterfall hides a passage to the east. >w Flower Garden >s Gardener's Storehouse This must be a storehouse for the conservatory gardeners. There are soil stains and plant debris all over. The only exit is north. A toolshed stands closed against the wall. >unlock toolshed with small key You unlock the toolshed. >drop small key, glasses small key: Dropped. pair of glasses: Dropped. >open toolshed You open the toolshed, revealing a cap, a hedge clipper, a pair of rubber gloves and a cracked parchment. >get all from toolshed cap: Removed. hedge clipper: Removed. rubber gloves: Removed. cracked parchment: Removed. >wear gloves You put on the rubber gloves. >wear cap You put on the cap. >read cracked "...is true that those who go by the title of 'Enchanters' need not wear any holy symbol through which to draw magical power. Indeed, it seems as though the very amulets we must wear are our only link to magical powers at all. Worse yet, the powers are indeed granted from powers above, but the Ancient Ones? I think not. For indeed, I have found places where magic powers will not work, with or without the amulet. Likewise, I have found places where magic works, but praying to the Ancient Ones goes unanswered! What this all..." >drop it Dropped. >n Flower Garden >n Decorative Plants Garden You are standing in a small well-kept garden. The plots surrounding the paths are filled with a variety of general ground-cover plants, all appropriate for most discerning homeowners. Exits lie north and south. A Christmas Tree stands in one plot, swaying back and forth. A small shrub sits near and under the Christmas Tree, almost covered by it. A small plaque sticks out of the soil near the two plants. The Christmas Tree Monster belts out a few bars of 'I'm dreaming of a Black Cavern' arranged by Bing Frozby. >clip monster You being to clip a few of the lower branches of the Christmas Tree Monster, who bellows in pain! Out of nowhere, a short old man appears, wearing full gardener regalia. He drags your hand away from the tree. "What are ya trying to do there, kill the thing?" he says. He seems to be squinting at you. "Who are you sonny?" he asks. He starts searching his pockets. "Confound it, lost my glasses again." He looks at you again, and notices your cap. "You must be one of the new boys. Here, look, I'm not going to show you twice." He takes the clippers and delicately clips away several lower branches, all the while singing "It's beginning to look a lot like Christmas". He finishes trimming the tree, leaving a nice opening exposing the shrub next to it, and stops singing. "I'm starting to hate that tune," he says under his breath. He hands the clippers back to you and says, "Now if I catch you doing this wrong again, I'm going to make you dig for slugs, understand?" He disappears as quickly as he appeared. The Christmas Tree Monster hums to itself. [Your score has just gone up by five points.] [MORE] >drop cap, clipper cap: (first taking the cap off) You take off the cap. Dropped. hedge clipper: Dropped. The Christmas Tree Monster hums to itself. >save Ok. SPIRIT5.SAV >n Desert Garden A nicely arranged collection of desert plants is here in the "Desert Garden". Bright sunlight and a sandy ground enhance the overall effect. The conservatory entrance is to the southwest, or more gardens lie to the south and east. >e Forest Garden A garden path winds through this narrow greenhouse, which is stocked with various forest plants. The path winds back to the west and south. >w Desert Garden >sw Conservatory Entrance >w Anthar East >s Swank Waterfront A pleasant waterfront walk is your current location. You can see the Great Sea stretching out before you to the south, a breath-taking sight. A rail runs along the south end, preventing an untimely fall into the rock shore below. The city is back to the north. There's a viewing telescope here, attached to the railing. >look in telescope You take a peak through the telescope but oddly, there's something blocking your view. >open it You pry loose a lens. You open the viewing telescope, revealing a musty scroll. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "fiznav chant: make boat sea-worthy". >gnusto fiznav Your prayer book begins to shake! Slowly, ornately, the words of the fiznav chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >n Anthar East >w Anthar West >s Delbin's Pub Delbin's Pub has been a popular food and drink spot in South Anthar for quite a while. Usually, you need to fight off barbarians to find a place to sit. At the moment, however, the place is unusually quiet. A group of barbarians seem paralyzed with fear near the back wall, glancing nervously at the front of the bar. The exit is to the north. A gaudy headdress of some kind is hanging on a nearby wall. On the bar are a glass of ale and a dirty rag. There's a warrior-maiden sitting at the bar, her eyes riveted to the glass of ale. There's an old wizard sitting at the bar, his eyes riveted to the glass of ale. There's a gentleman dressed in black sitting at the bar, his eyes riveted to the glass of ale. Delbin himself is standing behind the bar. [MORE] >ask delbin about ale "Quite a situation we've got sir. Those three at the front of the bar all ordered a glass of Special Borphee Ale. Well, with the shutdown of the Brewers Guild in Borphee since the Great Change, I can't keep that particular beverage in stock, but I've got that one left there. Seems none of them's leaving until they decide who gets the ale -- and let me tell you, those three are folks who don't like to be disappointed!" >ask morgan about dragon Morgan becomes momentarily thoughtful. "Some of the best dragon-hunting I ever did was up in Frostham long ago. Those white frost dragons are quite a vicious lot. Best not to wake a sleeping white dragon unless you have a weapon handy and know how to use it!" Delbin cleans some glasses behind the bar. >offer coin to delbin Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "This crazy-looking old fellow stops in the other day. Said that he was a professor, at GUE Tech, but that he was giving that all up! Something about his research going bad, on something he called 'an ethereal gate'. What all of that means, I can't say." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "An artist friend of mine tells me that this new Leonardo Flathead painting they've recently discovered on display at the Royal Museum has a special secret. They say that Leonardo painted over something else under the canvas, but no one's saying what. They're keeping a watchful eye on it too, just in case curiosity gets the better of some folk. In fact, I hear they've already had a few people trying to steal the thing!" The thief suddenly starts to cough, and controls himself. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "An artist friend of mine tells me that this new Leonardo Flathead painting they've recently discovered on display at the Royal Museum has a special secret. They say that Leonardo painted over something else under the canvas, but no one's saying what. They're keeping a watchful eye on it too, just in case curiosity gets the better of some folk. In fact, I hear they've already had a few people trying to steal the thing!" The thief suddenly starts to cough, and controls himself. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." Delbin shrugs. "Guess I'm getting old, nothing comes to mind at the moment. Maybe if you give me a moment, I'll think of something." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." Delbin shrugs. "Guess I'm getting old, nothing comes to mind at the moment. Maybe if you give me a moment, I'll think of something." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "They say the kobold war up north is gonna end real soon. I'll believe that when it happens." The man in black makes a lightning fast move for the glass of ale, but is countered by an equally fast move by the warrior. "Lose something, thief?" the woman says. "No need to get violent, Morgan," the thief says. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" The wizard looks at his companions. "Say, did I ever show any of you my famous disappearing glass trick?" He starts to take off his wizard's hat, but the gentleman and ranger stop him. "Don't even try it, Frobar." the woman warrior says. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" The female ranger fixates on the glass of ale. "Look you two, some of us have better things to do, like fight wars." The wizard scowls. "Oh save it, Morgan." he says. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "People tell me this new Flathead king is a fake, plain and simple. Hasn't stopped people from trying to get on his good side, though. Now, I haven't seen the fellow myself, but if you ask me, somebody somewhere is up to no good." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "An artist friend of mine tells me that this new Leonardo Flathead painting they've recently discovered on display at the Royal Museum has a special secret. They say that Leonardo painted over something else under the canvas, but no one's saying what. They're keeping a watchful eye on it too, just in case curiosity gets the better of some folk. In fact, I hear they've already had a few people trying to steal the thing!" The thief suddenly starts to cough, and controls himself. Delbin cleans some glasses behind the bar. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "This crazy-looking old fellow stops in the other day. Said that he was a professor, at GUE Tech, but that he was giving that all up! Something about his research going bad, on something he called 'an ethereal gate'. What all of that means, I can't say." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "An artist friend of mine tells me that this new Leonardo Flathead painting they've recently discovered on display at the Royal Museum has a special secret. They say that Leonardo painted over something else under the canvas, but no one's saying what. They're keeping a watchful eye on it too, just in case curiosity gets the better of some folk. In fact, I hear they've already had a few people trying to steal the thing!" The thief suddenly starts to cough, and controls himself. Delbin cleans some glasses behind the bar. >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "This crazy-looking old fellow stops in the other day. Said that he was a professor, at GUE Tech, but that he was giving that all up! Something about his research going bad, on something he called 'an ethereal gate'. What all of that means, I can't say." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "They say the kobold war up north is gonna end real soon. I'll believe that when it happens." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." Delbin shrugs. "Guess I'm getting old, nothing comes to mind at the moment. Maybe if you give me a moment, I'll think of something." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "People tell me this new Flathead king is a fake, plain and simple. Hasn't stopped people from trying to get on his good side, though. Now, I haven't seen the fellow myself, but if you ask me, somebody somewhere is up to no good." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." Delbin shrugs. "Guess I'm getting old, nothing comes to mind at the moment. Maybe if you give me a moment, I'll think of something." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "They say the kobold war up north is gonna end real soon. I'll believe that when it happens." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "This crazy-looking old fellow stops in the other day. Said that he was a professor, at GUE Tech, but that he was giving that all up! Something about his research going bad, on something he called 'an ethereal gate'. What all of that means, I can't say." >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Say, you sorta remind me of this other Priest fellow who stopped by here a long long time ago. Delbin never forgets, you know? This fellow, who didn't give a name, told me he was on an important quest for something called -- now what was it -- 'The Rod of the Ancients', or something like that. That mean anything to you?" >g Delbin refuses your offering. "Keep your change, sir. If you're looking for a good tip, I can tell you what I hear." Delbin scratches his ear and says, "Yes, now, what did I hear..." "Oh, this one's a good one. You see that headdress over there? Well, this explorer fellow left it here, along with quite a story. He claimed he found some lost ancient city in the Miznia jungles. Said he made a map to the place, but lost it when bargaining for his life with some jungle natives. I just nodded and let the poor man talk." >learn zemdor Making a quick prayer to the Gods, you prepare the zemdor chant. >zemdor ale You quickly make the zemdor chant and watch the glass of ale start to shimmer! In short time, there are three glasses filled with ale on the bar! Morgan the Ranger looks suspiciously at Frobar the Enchanter. "Is this your doing, wizard?" Frobar shakes his head. "Surely not, you know I can't do magic anymore." He glances briefly in your direction. "No matter," the thief says, and raises a glass. "To the spirit of adventure!" The three down their glasses quickly. Morgan smiles. "Now, that's good ale." She adjusts her broadsword. "I'm off to the Egreth front. Want to help end a war, Frobar?" Frobar chuckles. "Thank you, no. I've got, err, something to do at home," he says and quickly leaves. "Well, then, what about you, thief?" Morgan asks, and notices that the thief has already slipped away. She shrugs and leaves the bar as well. "Good hunting!" Delbin calls after her. [Your score has just gone up by five points.] >get rag Delbin give you a curious look, but says nothing. >get headdress "You're welcome to that unsightly thing, sir. Been trying to get rid of it for sometime." >put rag, headdress in pot dirty rag: Done. headdress: Done. >n Delbin calls out "Visit us again!" as you leave. Anthar West >w Entrance to Greater Anthar Standing on a tall pole next to the stairs is a circular sign. >d Greater Anthar GUS Station A metal gate bisects the fence to the south. >put coin in slot The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT6.SAV >s You saunter through the apparently open gate. Greater Anthar Train Platform A metal gate bisects the fence to the north. Suddenly, from the east, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >n Gurth City Train Platform (lower) You are standing in a long underground chamber. The south side of the room contains a lowered set of what appear to be train tracks. The tracks run east into a dark tunnel. Along one wall painted lettering reads "GURTH CITY STATION". A set of stairs leads up out of the gloom. There is a large train car sitting on the tracks to the south. The train doors close, and the train heads off to the east. >u Gurth City Train Platform You are standing in a long underground chamber. The west side of the room contains a lowered set of what appear to be train tracks. The tracks run north and south into dark tunnels. Along one wall painted lettering reads "GURTH CITY STATION". A short walkway leads northeast, to a metal fence. There is also a stairway down here. A metal gate bisects the fence to the northeast. >z Time passes. You hear a distant rumbling noise from the north. >z Time passes. >z Time passes. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >w You shove your way onto train car. The doors close behind you. Subway car You are in an underground train car. Various people fill the train, some in uncomfortable-looking seats. You can see an annoying yupple here. The train starts to move, quickly exiting the station going north. The annoying-looking yupple notices you from the back of the car, and approaches. "A priest," he says, "Just the person I was looking for." He squeezes into a seat near you. >learn foblub Making a quick prayer to the Gods, you prepare the foblub chant. The train rumbles as it moves. The yupple drones on about the science behind large corporate takeovers. >foblub yupple You draw a stunning parallel between corporate morality and monarchy ruling. The yupple's jaw drops. "I've got to tell my boss that," he says, and tries to leave his seat, but finds himself stuck fast. Several passengers nearby take the opportunity to remove the yupple (seat included) to a different part of the train. The train suddenly lurches to a stop! A voice from somewhere overhead says "New Borphee station, watch your step please." >search seat Good fortune is your friend! You notice a forgotten coin stuck in a seat crack, and fend off two passengers to grab it. A voice overhead says "Doors will be closing, please stand clear." >e New Borphee Train Platform You are standing in a long underground chamber. The west side of the room contains a lowered set of what appear to be train tracks. The tracks run south into a dark tunnel. Along one wall painted lettering reads "NEW BORPHEE STATION". A short walkway leads northeast, to a metal fence. There is a large train car sitting on the tracks to the west. A metal gate bisects the fence to the northeast. A few people exit the train, and hurry out of the station. You hear a voice from inside the train say, "Doors will be closing, please stand clear." >ne New Borphee GUS Station You are standing at the entrance to the New Borphee Great Underground Subway (GUS) station. The train platform lies past the gate to the southwest, or stairs lead up into the city. A metal gate bisects the fence to the southwest. >u You enter the city and are nearly flattened by crowds rushing past. Downtown New Borphee You're right in the middle of downtown New Borphee -- perhaps the busiest, most crowded city you've ever seen. Huge brand-new buildings and throngs of fast-moving people make the whole scene somewhat surreal. The streets head north to a business district, while a set of stairs here leads down. Standing on a tall pole next to the stairs is a circular sign. >n Business District You're in a crowded business district filled with busy people. The city thins out a bit to the north, while city streets head west and south. Directly to the east is a building so tall it makes you dizzy just looking at it. A number of people rudely brush past you and accidentally knock you down. A kindly old lady helps you to your feet. "I think you dropped that," she says, pointing to a paper object nearby that doesn't seem familiar. She walks off, and is soon lost in the crowd. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "gloth chant: fold dough 83 times". >gnusto gloth Your prayer book begins to shake! Slowly, ornately, the words of the gloth chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >w City Streets You're on some busy side street in New Borphee. There's a crowded walk back east. To the north is the entrance to some sort of open area, with a large open arch. >n GUE Entrance You're standing under an open archway that has the letters "GUE TECH" prominently displayed in twisted brass and copper. A busy street lies to the south, and the campus quad opens up to the north. >n South Quad You're walking across a grassy field. More lawn lies to the north, while an archway exits the area to the south. To the west is a low stone building with the word "GYMNASIUM" etched in stone across the entrance. To the east is a old brick building covered in ivy. >w Gymnasium There's a large field house here, filled with gym equipment and helpful rubber mats. The exit is east. Someone left a key here. >get flat key Taken. >e South Quad >e Humanities Building You're in the humanities building, which is vacant and closed for the summer. The exit is west. Someone left a history book here. >read history book It's a biography on the life and times of Duncanthrax the Bellicose. Most of it chronicles fairly dry stuff about his much publicized conquests of the Eastlands and his famous battles. There is an interesting bit about some secret trophy chamber that Duncanthrax had constructed near the end of his reign, but for more details, I'd suggest "look up (word) in book" specifically. >look up index in history book There appear to be notable entries on "trophy", "Zilbo", "Griffspotter", "Diablo", "Ogre", and "Silvermane". >look up trophy in history book Apparently, in 680 GUE, Duncanthrax grew increasingly withdrawn. At this time, of foremost importance to him was his collection of various battle trophys and awards he had bestowed to himself (for unusual valor on the field of battle) over the years. He decided to construct a hidden underground chamber south of Egreth to sequester this collection, which would be locked in a most clever means. He decided to order the construction of a "four-room key" which, when a miniature trophy was inserted and removed (once) in a special keyhole in each of the four rooms (in a specific order), would unlock a holding chamber in a center room containing his prized trophies. Priding himself on his logic skills, he requested that two captured foreigners produce a logic puzzle plainly inscribed in the four key rooms themselves that would detail the exact order that the key rooms were to be "applied". A Prevaricon, who could not help but write untruths, was given a can of gold paint, while a Veritassi, who could only write the truth, was given a can of silver paint. Imagine Duncanthrax's rage when he discovered that the two prisoners had secretly painted over their gold and silver key phrases with _black_ paint! The prisoners were summarily executed, of course, but Duncanthrax sealed off the chamber and researchers can only guess at the final fate of the trophy collection of Duncanthrax. >look up zilbo in history book Zilbo the third was overthrown in the great revolt lead by Duncanthrax in 659 GUE. The biographers suggest reading their companion text "How Zilbo Came to Mithicus". >look up griffspotter in history book In 665 GUE, Duncanthrax humiliated the Antharian naval Armada in the famous battle at Fort Griffspotter. (Well, okay, there's quite a bit more in the book about this battle, but remember, you're a priest, not a navy sailor.) >look up diablo in history book In 666 GUE, Duncanthrax invaded Zorbel Pass in the Eastlands and severely trounced a local militia of trolls armed with clubs and garlic. The key significance of this victory on Duncanthrax's conquest of the Eastlands, as well as the immediate recall of all vampiric soldiers in Duncanthrax's military force, cannot be understated. >look up ogre in history book In late 666 GUE, Duncanthrax was engaged in a fierce battle with forces near Globby Hills. In a brilliant tactical move, Duncanthrax goaded the opposing force into decided the fate of the battle on a single duel -- himself versus their champion. Unfortunately for Duncanthrax, the Globby Hill champion turned out to be an Ogre of immense size. In an attempted diversion, Duncanthrax was quoted as saying to the Ogre, "It's all right, we're with Silvermane." The Ogre was quoted as responding with "Huh?". Duncanthrax then, perhaps in a moment of sheer bravado, was heard to say "Your shoes are untied." As the Ogre bent down to examine his unshod feet, Duncanthrax gave the signal, and the Ogre was buried under a massive pile of granola. >look up silvermane in history book Silvermane, the book notes, was the name of Duncanthrax's pet Dire Wolf. >w South Quad >n Center of Quad The center of the campus is a nicely tended green lawn with a bronze statue in the center. Paths lead north and south across grassy fields. To the west is a small brick building. To the east is a large stone building with a lintel roof and the words "WOOMAX LIBRARY" enscribed across the entrance. >w Cafeteria A small cramped area with lots of tables and chairs and food stains. The exit is east. Someone must've had a late night recently, as there is quite a mess of coffee cups, napkins, and other junk on one table. >search mess You dig through the mess and find an unopened can of coffee and a sugar-cube. >get all can of decaf coffee: Taken. sugar cube: Taken. mess: There's too much to carry. >put cube, decaf in pot sugar cube: Done. can of decaf coffee: Done. >e Center of Quad >n North Quad You're walking across a grassy field. More lawn lies to the south, while a large building that resembles a auditorium of some sort is north. An inscription near the entrance reads "ENCHANTER HALL". To the west you see a small house-like building. To the east you see a low stone building, clearly new and rather modern looking in contrast to its surroundings. >w Dorms You're in a short hallway inside some student dormitories. The exit is east. There's a closed door to the north. There's a closed door to the south. You can also see a dirty ID card here. >unlock northern door with flat key You unlock the northern door. >drop flat key Dropped. >open northern door You open the northern door. >n Dorm room A cramped room, mostly empty, with some bare furnishings. There's an open door to the south. A forgotten textbook is lying in one corner of the room. >open textbook As you open the book, a small card flies out and lands at your feet. >read textbook "A colorful myth among ancient races has been called 'The myth of the Four Brothers' by Elder Kroonwatz (the famous Royal Chronicler). The story states that at the dawn of time, four evil gods, who were brothers, sought dominance over that which would become our world. Great battles were fought between forces of light and darkness, and these brothers were often victorious. Fortunately for us, they could not cooperate with each other, and fought amongst themselves in petty power struggles, driven individually by power and greed. Indeed, legends state that on occassions, the brothers would seek ways to actually destroy their own siblings, along with the forces of good. One brother constructed a strange artifact that would have given him great power, but was discovered by agents of good. He was imprisoned within the very object he built. The remaining three, facing certain defeat without the combined strength of their trapped brother, fled into planes unknown, but made a pact that if the brother were ever freed, and the artifact of power returned to him, the four would agree to make their final attack against the forces of good. Kroonwatz points out the obvious parallels with various other mythologies that foretell the end of the known world." >get card Taken. >s Dorms There's an open door to the north. There's a closed door to the south. You can also see a flat key and a dirty ID card here. >e North Quad >n Enchanter Hall (top) You're at the top of a large auditorium which is empty. You can walk down a long aisle to the front of the hall, or out to the south. >n Enchanter Hall (bottom) You're at the very front of a large auditorium. From here you can look south and sees rows upon rows of empty seats focused on the stage-like area where you now stand. You can walk back into the seats to the south. You can see a switch and a large desk here. >turn on switch You hear a click. A dim light now makes the nearby area less gloomy. A student creeps out of the shadows. He looks at you sheepishly. "Sorry I haven't been to class all semester, Professor," he begins. "Anyway, here's my final paper." He puts a notebook on the desk. "All this stuff about the new 'science' -- I don't know what all the fuss is about. Magic was okay too, wasn't it? There's a part in my conclusion where --" He stops and looks at the notebook. "Well, anyhow." he says, and disappears back into the shadows. >open notebook You open the notebook, revealing a term paper. >get term paper Taken. >read it "Magic, so what's it good for?" by Wilbur Lunchbox. It's a long-winded haphazard writing about the virtues of magic in a time of science. Some of the topic sentences are particularly clumsy. However, there's an insightful bit at the end about how under certain circumstances, magic and science become indistinguishable. >s Enchanter Hall (top) >s North Quad >s Center of Quad >e Library A student library is here, filled with various texts. The exit is west. There's a wrinkled magazine ("US News and Dungeon Report") here. There's a pen-marked scroll sitting amongst some books here. You can also see a librarian here. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "taclor chant: heal wounds". >read magazine SPIRITWRAK Author notes: 3/96 -- Initial (beta) release. Functionally complete, some nagging bugs and typos may still be present. 4/96 -- Second release. Reported bugs fixed. A few puzzles added, some removed. 6/96 -- Third release. Bug fix release. >w Some strange invisible force stops you as you try to leave. The librarian doesn't look up, but merely says, "If you want to check something out, I'll need to see some ID first." >show card to librarian The librarian peers at the ID. "Hi Harold," she says. "I heard you were going to be away for a least two more years. Got tired of Mithicus, eh? Well, anyway, remember to return anything you borrow after summer session is over." She scribbles something down in a notebook. >drop card Dropped. >w Center of Quad >gnusto taclor You speak the chant, but something sounds wrong. Nothing happens this time. >g Your prayer book begins to shake! Slowly, ornately, the words of the taclor chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >n North Quad >e Science Center You are in a short hallway of some new building. The words "SCIENCE CENTER" are painted on one wall. The hallway opens to rooms to the east, or you can escape to the west. >e Engineering Labs You shudder as you look around this area. Clearly a place of science, piles of heavy machinery and strange delicate-looking tools and artifacts are everywhere here. Hallways run west and east. There's a closed heavy metal door to the south. There's an odd set of dials in the wall near the metal door. You can also see a research paper here. >e Office You're in a small office of some sort. The only exit is west. A small desk sits in one corner here. On the desk is a lab journal. >read journal Some loose handwritten pages read: "...DAY 14) We've put the artifact in the south lab. Still no idea what it does, but I'm sure I can find some lab student who can figure it out. DAY 20) My lab assistant Peabody believes that it's some sort of 'mystical gate'. Clearly this is hogwash. However my grant has been awarded, so I have allowed Peabody to continue work. DAY 25) Peabody demonstrated something fantastic today. He took my briefcase and put it on the artifact and in a white flash, it was gone! DAY 27) This is my last entry. I am leaving the University tomorrow. Peabody, in my request to retrieve my briefcase stepped onto the artifact, and was gone! I've read his recent research notes, and if he's right, he's now lost in a place unimaginable! I've locked the artifact away and destroyed the combination -- I pray no one ever sees it again!..." (The journal breaks off here) [MORE] >w Engineering Labs There's a closed heavy metal door to the south. There's an odd set of dials in the wall near the metal door. You can also see a research paper here. >read research paper "On the Structural Strength of Woods", a short, fairly dry research paper. Apparently, the researcher was testing the breaking point of various woods. The conclusions reached are summed up in the final paragraph: "In summary, our findings indicate that out of the materials tested, Ebony wood is clearly the best choice, and Balsa wood clearly the worst. Balsa wood structures broke immediately when even the slightest weight was tested on them. Pine wood structures fared slightly better, holding light weights, but tended to break on repeated stress. Ebony wood structures were approximately twice as strong as Pine structures, holding up to at least one repeated stress test before breaking." >w Science Center >w North Quad >w Dorms There's an open door to the north. There's a closed door to the south. You can also see a flat key and a dirty ID card here. >read id card A slightly dirty ID card. There's a picture of some woman with short dark hair and glasses, and the name "Stephanie" on the front. >open southern door As you open the door, an enormous hellhound jumps out! The unusual watchdog creeps back into the room and closes the door -- after having mauled you to pieces, of course. A blackness surrounds you, only to be replaced by... Hades You are floating in an empty space. Surrounding you on all sides is a great wall of flame. It would almost seem like you are trapped inside a ball of fire. >undo Dorms [Previous turn undone.] >e North Quad >s Center of Quad >s South Quad >s GUE Entrance >s City Streets >e Business District >s Downtown New Borphee Standing on a tall pole next to the stairs is a circular sign. >d New Borphee GUS Station A metal gate bisects the fence to the southwest. >put coin in slot The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT7.SAV >sw You saunter through the apparently open gate. New Borphee Train Platform A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off to the south. >z Time passes. >z Time passes. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >w You shove your way onto train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Miznia station, watch your step please." >e Miznia Train Platform You are standing in a long underground chamber. The west side of the room contains a lowered set of what appear to be train tracks. The tracks run north into a dark tunnel. Along one wall painted lettering reads "MIZNIA STATION". A short walkway leads northeast, to a metal fence. There is a large train car sitting on the tracks to the west. A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off to the north. >ne Miznia GUS Station You are standing at the entrance to the Miznia Great Underground Subway (GUS) station. The train platform lies past the gate to the southwest, or stairs lead up into the city. A metal gate bisects the fence to the southwest. >u Mizniaport The Great Change certainly hasn't changed the ultra-swank city of Mizniaport. The entire place is filled with splashy color and a disturbing sense of moderness. There's a stairway down here, while side walkways head west and northeast. Standing on a tall pole next to the stairs is a circular sign. >ne In Front of Swank House You're in front of a rather swank looking house to the northeast. To the southwest is the rest of Mizniaport. You can see a mailbox (which is closed) here. >ne Entrance Foyer You are in the Entrance Foyer of a small but tasteful home. The exit is to the southwest. The general area is tastefully done in maroon carpeting and brass fixtures. Another room lies to the north. >n Parlor You are in a very decorative parlor. Various furnishings of high quality are arranged around an enormous rug with intricate golden symbols in the weave design. Open doorways lead south, north, east and west. A large potted plant sits in one corner. >n Bedroom A nice cozy bedroom. The exit is south. You can see a large bed here. >s Parlor Frobar the Enchanter is here. A large potted plant sits in one corner. Frobar mutters to himself, "Good old dependable Frobar. Bah!" >show term paper to frobar Frobar glances over the term paper and his eyes widen. "Wilbur -- why, that's my great nephew!" He takes the paper and reads. "So true, so true," he mumbles and smiles. "A fine boy, perhaps he'll become a great man someday, if he stops skipping class. He reminds me of my days at Tech -- all filled with dreams and hopes." He pauses, and searches his pockets. "I even perfected a spell, did you know? Good old loyal, boring Frobar perfected a spell, and, if it hadn't been for that Snaboz show-off who had to go and perfect the izyuk spell, I might have even tried to publish mine." He finds a scroll amongst his robes and hands it to you. "You don't believe me? Here, see for yourself." "Hmm. Not very interesting." Frobar leafs through a magazine he holds. "What happened to Barsap? Hah! Did they ask me? No, of course not." [Your score has just gone up by seven points.] >read scroll The scroll reads "feeyuk chant: allow creature to resist gravity". Frobar walks off to the west. >gnusto feeyuk Your prayer book begins to shake! Slowly, ornately, the words of the feeyuk chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >w Lounge A large room here apparently serves as a lounge for entertaining. The walls and furniture all have interesting design work that gives an impression of dignified age. A doorway heads east. Frobar the Enchanter is here. Frobar dusts the furniture a bit. Frobar mutters to himself, "Good old dependable Frobar. Bah!" >e Parlor A large potted plant sits in one corner. Frobar walks in. Frobar tends to the plant. >e Study This is a study room with fancy wood paneling and plush carpeting. There is an exit to the west. A large bookshelf takes up most of the north wall. On the large bookshelf are a plain journal and a twisted parchment. You can also see a large wood desk here. Frobar walks in. Frobar mutters to himself, "They didn't even invite me to the Last Enchanter's Guild Meeting." >read journal This is a short journal of notes that Frobar was keeping. The contents are quite dull, mostly consisting of entries like "Remember to water plant" and so forth. In fact, the only non-trivial entry follows: "Perhaps today I will go visit Barsap's latest creation. Then again, maybe I won't. This so-called 'Gambit' of his is supposed to be some silly diversion where people can hop around floating platforms trying to reach the southeast corner platform on the bottom level, just so they can get teleported back to the top, and start all over again! Can this be a monetarily beneficial thing? I doubt it." Frobar mutters to himself, "Good old dependable Frobar. Bah!" >read twisted "...understand. I, like many of the Order, have understood that the greatest Saints of our Order were the Three, those Three that we know as the Ancient Ones. Why then, do I find in ancient cairns, in hidden temples, and in versions of the Scriptures found in unsettled lands, that _four_ beings that called themselves the Ancient Ones did do battle with evil and were defeated? This surely is not to be believed, but I..." Frobar pulls a book off the shelves, glances through it, and puts it back. >w Parlor A large potted plant sits in one corner. >s Entrance Foyer >sw In Front of Swank House You can see a mailbox (which is closed) here. >sw Mizniaport Standing on a tall pole next to the stairs is a circular sign. >w Miznia Suburbs Overly cozy-looking homes sprout up all over the place here. Ridiculously well-trimmed front lawns remind you that you're still in Miznia. A nice pebble path heads east and west. You see the entrance to a swank-looking boutique to the south. A stuffed toy has been left unattended on someone's lawn. >get toy (the stuffed toy) Taken. >put toy in pot You put the stuffed toy into the small flower pot. >s Swank Boutique A ultra-swank accessory store, filled with flashy items for the fashion-unconscious shopper. An exit lies north. You can see a small sign and a coin here. >get coin (the coin) Taken. >read sign The sign reads "PLEASE RING BELL FOR SERVICE" >get clock Taken. >pull knob The knob pulls out a short bit. >turn knob The knob turns easily. You notice the golden hand on the front sweep to 1. >push knob The knob pushes in a short bit. >turn knob The knob turns -- barely. You hear a small clicking noise as well. >g The knob turns -- barely. You hear a small clicking noise as well. The alarm clock suddenly makes an awful grinding noise, followed by a ear-splitting clang! From somewhere in the back of the store, a tailor rushes out and sees you. "We've got a rather busy schedule," he explains, "but let me see what I can do." He gives you a somewhat unapproving look. "The ascetic-monk look is out, you know. Here." He pins a rolled paper object to your clothes. "The latest craze -- wearing magic scrolls. Beats using them nowadays, I hear. Now, like I said, we're very busy." He goes off to the back of the store. [Your score has just gone up by seven points.] >read scroll The scroll reads "wigro chant: turn undead". >gnusto wigro Your prayer book begins to shake! Slowly, ornately, the words of the wigro chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >drop clock Dropped. >save Ok. SPIRIT8.SAV >n Miznia Suburbs >w City Limits The city stops here abruptly. The Miznia jungle makes its presence known for real here, forming a natural barrier. A path leads east, while an almost overgrown path leads into the jungle to the southwest. >sw Edge of Jungle Wild birds and wilder vegetation distract you from a faint trail through the jungle here. The path leads northeast and southwest. >sw Deep Jungle You're in very deep jungle, just on the verge of getting lost. Your surroundings are green and untamed. A path leads northeast, while a muddy path heads south. Partially buried in the mud is a scroll. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "throck chant: grow plant". >gnusto throck Your prayer book begins to shake! Slowly, ornately, the words of the throck chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >s Swamp You're knee-deep in a murky swamp. Huge swamp grasses wall you in. Drier land is north or south. >s Jungle Clearing The Jungle clears out a bit here, so you can actually see patches of sky and walk ten paces without running into a tree. There's a path into the jungle undergrowth to the north. You notice a group of jungle natives gathered here. >examine natives A group of jungle natives in elaborate feather and fur clothing. They appear to be armed with large spears. A single native tribesman breaks away from the group and approaches you. >examine shaman A jungle native with a rather elaborate costume make of bird feathers and animal hides. He seems old, but wise. Unlike the rest of the natives, this one is not wearing a fancy feather-and-fur headdress. >get headdress Taken. >give headdress to shaman The shaman takes the headdress and places it on his head. He smiles, and gives you a strange map in return. >n Swamp >read map The map is somewhat crudely drawn: xxxx xxxx XXXX / XXXX XXXX XXXX I oooo <#>---oooo oooo I XXXX XXXX XXXX >search grass You check the jungle map. Sure enough, there's a loose patch of grass that you could duck under to the west. [Your score has just gone up by five points.] >drop map Dropped. >n Deep Jungle >ne Edge of Jungle >ne City Limits >e Miznia Suburbs >e Mizniaport Standing on a tall pole next to the stairs is a circular sign. >d Miznia GUS Station A metal gate bisects the fence to the southwest. >put coin in slot The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT9.SAV >sw You saunter through the apparently open gate. Miznia Train Platform A metal gate bisects the fence to the northeast. You hear a distant rumbling noise from the north. >z Time passes. >z Time passes. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >w You shove your way onto train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >e Gurth City Train Platform A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off. >ne Gurth City GUS Station You are standing at the entrance to the Gurth City Great Underground Subway (GUS) station. The train platform lies past the gate to the southwest, or stairs lead up into the city. Some lettering on the wall reads "TRANSFER STATION". A metal gate bisects the fence to the southwest. >u You are greeted by a light rain as you leave the station. Gurth City Streets A foggy sky covers the ever-busy city of Gurth. A road heads southeast into a larger portion of the city, and stairs lead down here. Standing on a tall pole next to the stairs is a circular sign. You can also see an umbrella here. >get umbrella Taken. >se North District Probably the safest district in Gurth, the North District is mostly cobblestone roads and barricaded buildings. A main road heads south, or forks northwest and northeast. >s Market District The famous Gurth Market District is as noisy, crowded, and dangerous as it ever was. A cobblestone road heads north and south here. >z Time passes. A clumsy hawker stumbles into you as he crosses the street, hustling off without so much as an apology. You notice he dropped something in his hurry. >l Market District The famous Gurth Market District is as noisy, crowded, and dangerous as it ever was. A cobblestone road heads north and south here. You can see a coin here. >get coin (the coin) Taken. >s South District The general gloomy atmosphere is more noticeable than ever here, in the extremely dangerous South District. The general area is filled with boarded-up houses, and a few shifty-eyed characters are the only people milling about here. A road leads north. To the east is an abandoned flat, probably in better shape than the rest. >e Front of House You're standing at the rotting front steps of a small flat. The front door to the east has been battered down and you could probably walk right in, or return to the street to the west. >e Entrance Room A bare room, with peeling paint and rotting, water-stained walls. There's a room to the east, and a rickety stairway down. The outdoors lie west. >d Basement A musty, smelly basement. Stairs head up. There's a dusty metal box attached to the wall here. A large break in the wall exposes a good portion of the house's foundation. You can also see a frightening zombie and a gray scroll here. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "tossio chant: turn granite to pasta". >gnusto tossio You speak the chant, but the Gods are not kind this time, as nothing happens! >g Your prayer book begins to shake! Slowly, ornately, the words of the tossio chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >learn wigro Making a quick prayer to the Gods, you prepare the wigro chant. >wigro zombie The zombie crumbles into dust, turned. >open box You open the dusty metal box, revealing a thin wire. >get wire As you touch the wire, you notice a bright spark! Good thing you were wearing rubber gloves! Taken. >drop gloves (first taking the rubber gloves off) You take off the rubber gloves. Dropped. >u Entrance Room >e Kitchen You're in the kitchen, by the looks of things. Some broken cabinets are on the wall. Light from partially boarded-up windows lets you see the rotting wood floors. Rooms lie to the north and west. Strangely untouched and undamaged, a GUE-Automatic oven is sitting closed in a corner of the room. >w Entrance Room >w Front of House >w South District >n Market District >n North District >nw Gurth City Streets Standing on a tall pole next to the stairs is a circular sign. >d Gurth City GUS Station A metal gate bisects the fence to the southwest. >put coin in slot The coin slides into the slot, but you hear a strange click almost immediately. A subway nymph suddenly appears. She looks at the gate disapprovingly. "Broken again? I thought they just fixed it. Well, fine." She seems rather annoyed. "We'll get someone to look at it, eventually. Bye!" She disappears. >put wire in slot You poke around in the slot, and manage to free something! There is a solid thunk-like noise. [Your score has just gone up by five points.] >drop wire Dropped. >save Ok. SPIRIT10.SAV >sw You saunter through the apparently open gate. Gurth City Train Platform A metal gate bisects the fence to the northeast. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >d Gurth City Train Platform (lower) Suddenly, from the east, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and up the stairs. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going east. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going east. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >n Aragain Train Platform (lower) The train doors close, and the train heads off to the west. >u Aragain Train Platform A metal gate bisects the fence to the northwest. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >e You enter the train car. The doors slam shut behind you. Subway car You can see a newspaper here. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Fublio station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Frostham station, watch your step please." >w Frostham Train Platform A metal gate bisects the fence to the northwest. The train doors close, and the train rolls off to the south. >nw Frostham GUS Station A metal gate bisects the fence to the southeast. >u Subway Entrance Standing on a tall pole next to the stairs is a circular sign. >n Frostham >w Ski Resort You are inside a large ski resort. Perhaps it's not ski-season, as the entire place is basically empty. Frostham city lies to the east. A tall lanky guy is here, holding two colorful skis. He seems to be waxing them with a scroll. >ask skier about scroll "Something I found at the top of a run. Doesn't work too well, but hey, I gotta wax." The skier polishes a spot on his skis. >give rag to skier (first taking the dirty rag) The skier gladly takes the rag and starts polishing immediately. He lets the scroll fall to the ground. "Excellent man, thanks!" [Your score has just gone up by five points.] >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "egdelp chant: create waxy build-up on wood". >gnusto egdelp Your prayer book begins to shake! Slowly, ornately, the words of the egdelp chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >e Frostham >s Subway Entrance Standing on a tall pole next to the stairs is a circular sign. >d Frostham GUS Station A metal gate bisects the fence to the southeast. >put coin in slot The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT11.SAV >se You saunter through the apparently open gate. Frostham Train Platform A metal gate bisects the fence to the northwest. >z Time passes. >z Time passes. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >e You enter the train car. The doors slam shut behind you. Subway car You can see a newspaper here. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Fublio station, watch your step please." >w Fublio Valley Train Platform You are standing in a long underground chamber. The east side of the room contains a lowered set of what appear to be train tracks. The tracks run north into a dark tunnel. Along one wall painted lettering reads "FUBLIO VALLEY STATION". A short walkway leads northwest, to a metal fence. There is a large train car sitting on the tracks to the east. A metal gate bisects the fence to the northwest. The train doors close, and the train rolls off to the north. >nw Fublio Valley GUS Station You are standing at the entrance to the South Fublio Valley Great Underground Subway (GUS) station. The train platform lies past the gate to the southeast, or stairs lead up into the city. A metal gate bisects the fence to the southeast. >u Southern Fublio Valley You are in a southern region of Fublio Valley, where someone apparently decided to start a city. So far, a couple huts and farmhouses are the result. A rather run-down farmhouse lies to the southwest, a trail runs through grasslands to the south and a smaller trail runs along the hills to the southeast. To the north, you see a decrepit old building. There is also a stairway into the ground here. Standing on a tall pole next to the stairs is a circular sign. >sw Farm You're standing in front of a small farmhouse. A trail leads northeast, a sand bar lies to the southwest, and another trail heads east. There's a tired-looking farmer here. >sw Oyster Farm A coastline sand bar curves west a short distance here, ending in a shoal of large rocks. Nearby, someone has dug some shallow holes in the sand, probably farming for live Rotund Oysters, a popular Eastland delicacy.Unfortunately, the oyster beds are too far inland, and they appear to be empty. A bit to the west you can see a small shoreline cave in the rocks. >w You try to head towards the cave, but the unstable rocks and sea waves make it difficult to get there from here. Suddenly, a rock slips from underfoot! You fall... Dark Damp Cave You seem to be in some underground cave. There are no visible exits. You feel rather claustrophobic. You also hear some unexpected noises. You can see a mad hermit and a spotted scroll here. The hermit talks to someone or thing unseen. "Closer, closer, nary a sound betray..." >get scroll Taken. The hermit giggles for no reason. [Your score has just gone up by two points.] >read it The scroll reads "bekdab chant: turn iron to rust". The hermit shrinks into a corner and weeps. "No more, no more. I can help you no more." >gnusto bekdab Your prayer book begins to shake! Slowly, ornately, the words of the bekdab chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. The hermit talks to someone or thing unseen. "Closer, closer, nary a sound betray..." >examine hermit He looks quite crazed -- his wild eyes are almost unbearable to watch. His clothes are complete tatters, and he looks rather emaciated. The hermit pauses. "Listen, do you hear them? The voices -- everywhere!" >get cereal Taken. The hermit shrinks into a corner and weeps. "No more, no more. I can help you no more." >give cereal to hermit The hermit greedily takes the crunchy cereal and gobbles it quickly. "Good, yes. I have something for you -- something you will treasure as I have." He gives you a piece of parchment.. The hermit pauses. "Listen, do you hear them? The voices -- everywhere!" >ask hermit about exit The hermit laughs. "You want to leave already? Very well, you'll find the exit where you came in." The hermit giggles for no reason. >ask hermit about entrance The hermit chuckles. "Forgotten where you came in? It hasn't gone anywhere." He points at a space in the south wall, which you realize is actually a well-hidden tunnel. The hermit grabs your shoulder. "I am hampered," he pleads with you, "by the lack of an algebraic solution! That was where I went wrong!" >s You crawl through the dark tunnel, which seems to snake back and forth. After what seems like an eternity, you see daylight, and stumble forward. You find yourself on the sand bar again! Looking back, you can't locate the tunnel you just left at all! Oyster Farm >read parchment "...evidence that there are more demons like the evil Anabais! In fact, I suspect that four demons, not one, faced the Ancient Ones in spiritual battle at the dawn of time! To suspect this is..." >drop it Dropped. >ne Farm There's a tired-looking farmer here. >ask farmer about oyster "Did a foolish thing, sir, tried my luck with oyster farming this year. The place is too far from the sea, and I can't get any oysters in my beds, 'cause there's no water to grow 'em in." >e Grassland Beach A nice beach with lots of tall grasses hides behind a short dune here. The Great Sea stretches out to the south. From here, you can go north, west or east. You can just glimpse some sort of tower-like structure far across the bay in the east. You can see a small sailboat (in which is a fur sack (which is closed)) here. >e On Peninsula You stand in a clearing on a grassland peninsula. A trail leads northwest from here, and another leads west. Off to the southeast, there's an entrance into what looks like an old abandoned lighthouse, just at the tip of the peninsula. >se Bottom of Lighthouse You're inside an ancient lighthouse. The place must have been deserted quite a long time ago, and is now a mess of broken stone, cobwebs and seabird droppings. The rest of the peninsula is back northwest. You can see a hole above where a stairway probably entered an upper floor of the place, but the stairway itself crumbled into dust long ago. Your amulet suddenly gives off a bright purple flash, then returns to normal! >nw On Peninsula >w Grassland Beach You can see a small sailboat (in which is a fur sack (which is closed)) here. >get sack (the fur sack) Taken. >examine boat A nice little sailboat that looks pretty sea-worthy. The word "MINIRVA" is painted on one side. >enter boat You get into the small sailboat. >get volcano Taken. >s On Fublio Bay (in the small sailboat) You are sailing on Fublio Bay. A shoreline lies to the north. You could probably sail out of the bay to the south, but I'd advise against it, the winds aren't very strong. To the northeast you can see the tip of a peninsula where a lighthouse tower is standing. >s A sudden gust of wind sends your small craft skimming out of control! Lost at Sea (in the small sailboat) You're lost at sea. The winds are completely dead. They managed to take you quite a ways out before they died, however, and it's currently hard to tell which way land was from here. >undo On Fublio Bay [Previous turn undone.] >drop volcano in water The toy volcano drops into the water and sinks like a stone. >n Grassland Beach (in the small sailboat) >exit You get out of the small sailboat. Grassland Beach You can see a small sailboat (which is empty) here. >n Southern Fublio Valley Standing on a tall pole next to the stairs is a circular sign. You hear a massive explosion from the south! It sounded pretty far off, but whatever it was, it was loud. >s Grassland Beach You can see a small sailboat (which is empty) here. >examine boat A badly damaged sailboat. Several places bear deep cracks, as though the boat had been tossed in a violent storm. >learn fiznav Making a quick prayer to the Gods, you prepare the fiznav chant. >fiznav boat You perform a nice liturgy to the Sea Gods, and before your very eyes, the sailboat repairs itself! [Your score has just gone up by five points.] >enter boat You get into the small sailboat. >s On Fublio Bay (in the small sailboat) >ne Near Submerged Lighthouse (in the small sailboat) You're on the outside of what looks like the upper part of a lighthouse, sticking straight out of the sea. The lighthouse is broken in many places, and several areas provide ledge-space to stand on. In fact, you could probably climb into the lighthouse through one of many large cracks in the walls to the east. The rest of Fublio bay is back southwest. >exit You get out of the small sailboat. Near Submerged Lighthouse You can see a small sailboat (which is empty) here. >learn swanko Making a quick prayer to the Gods, you prepare the swanko chant. >save Ok. SPIRIT12.SAV >e Lighthouse, upper level You're inside an abandoned lighthouse, on what must be an upper floor. The whole interior is lifeless and barren. There's a large broken crack in the western wall. You also notice a hole in the floor nearby, which might have been an exitway a long, long time ago. In the center of the room is a short gray rod. Suddenly, water seeps in from the west, and forms into a large vaguely-humanoid shape before your very eyes! >swanko spirit As you speak the chant, the water spirit falls back in fear! You finish the chant, and the water spirit makes one last attempt to smother you, but dissipates with a splash! >get gray rod Taken. [Your score has just gone up by two points.] >put gray rod in pot You put the gray rod piece into the small flower pot. >w Near Submerged Lighthouse You can see a small sailboat (which is empty) here. >enter boat You get into the small sailboat. >sw On Fublio Bay (in the small sailboat) >n Grassland Beach (in the small sailboat) >exit You get out of the small sailboat. Grassland Beach You can see a small sailboat (which is empty) here. >w Farm There's a tired-looking farmer here. The farmer sees you approach and rushes to greet you. "I saw what you did, sir, yes indeed. A mighty crazy thing to do, calling a volcano outa the water like that. But you did it! And my oyster beds thank you kindly! I'd like to repay the favor, but I'm only a poor farmer." He pauses, then searches his pockets. "Here," he says, putting something in your hand. "Found it digging in the sand. Don't know what it is, but I'll bet you can use it." He smiles and disappears into the farmhouse. [Your score has just gone up by two points.] >i You are carrying: a silver sphere a fur sack (which is closed) two coins an umbrella a small flower pot a gray rod piece a stuffed toy a can of decaf coffee a sugar cube a ledger a shiny key a whistle a packet of baking powder a stick of butter a sack of flour a corbie egg a prayer book a holy amulet (providing light and being worn) >put silver sphere in pot You put the silver sphere into the small flower pot. >ne Southern Fublio Valley Standing on a tall pole next to the stairs is a circular sign. >n Abandoned Bank You're inside what must have once been a small branch office of the once indestructible Bank of Zork. However, the place has clearly been abandoned, and age has not been kind. Even the required portrait of J. Pierpont Flathead has been pilfered. An exit lies south. An vault labeled "INTEREST PAID" is open in the wall. An vault labeled "OVERHEAD" is open in the wall. An vault labeled "BASIS" is open in the wall. Inside are twenty coins. An vault labeled "LOANS" is open in the wall. You can also see a bank memo here. >read memo BANK WORKER GUIDELINES If at any point, account activity has been suspended (i.e. all regular account vaults have no funds) then it must be ensured that 20 zorkmids remain in basis, for potential loan requests. Otherwise, vaults must be maintained as follows: For interest waiting to be paid, the amount must equal the amount held in the loan payments vault. If this amount goes over the loan payments, talk to your local gnome manager to see about getting some outstanding loans paid back. Overhead should be kept at the amount in interest, plus five. Loan payments should be kept at a positive amount. Make sure that both the loan and interest vaults are maintained properly, and at the same time, the overhead vault is maintained while the basis vault is kept at a non-suspended bank amount. If this is not the case, you may need to put some overtime in to straighten out the bank funds. >open fur sack You open the fur sack. >put coins in fur sack coin: Done. coin: Done. >take all from basis coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. coin: You're carrying too many things already. >put coins in fur sack coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. >take all from basis coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. coin: Removed. >put coin in interest You put the coin into the interest vault. >put coin in loans You put the coin into the loans vault. >put six coins in overhead coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. coin: Done. >s Southern Fublio Valley Standing on a tall pole next to the stairs is a circular sign. >d Fublio Valley GUS Station A metal gate bisects the fence to the southeast. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT13.SAV >se You saunter through the apparently open gate. Fublio Valley Train Platform A metal gate bisects the fence to the northwest. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >e You enter the train car. The doors slam shut behind you. Subway car You can see a newspaper here. The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >w Aragain Train Platform A metal gate bisects the fence to the northwest. The train doors close, and the train rolls off. >d Aragain Train Platform (lower) >z Time passes. You hear a distant rumbling noise from the west. >z Time passes. >z Time passes. Suddenly, from the west, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and up the stairs. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >n Greater Anthar Train Platform A metal gate bisects the fence to the north. The train doors close, and the train rolls off. >n Greater Anthar GUS Station A metal gate bisects the fence to the south. >u Entrance to Greater Anthar Standing on a tall pole next to the stairs is a circular sign. >e Anthar West >e Anthar East >e Conservatory Entrance >se Flower Garden >n Decorative Plants Garden A Christmas Tree stands in one plot, swaying back and forth. A small shrub sits near and under the Christmas Tree. A small plaque sticks out of the soil near the two plants. You can also see a hedge clipper and a cap here. The Christmas Tree Monster treats you to an abridged version of Handel's 'Messiah'. >learn throck Making a quick prayer to the Gods, you prepare the throck chant. The Christmas Tree Monster whistles a part of 'Frosty the Snow Wight'. >throck shrub The shrub seems to shake suddenly! A new leaf grows, searchs for the sunlight, and finds it! Another leaf follows, and soon the shrub is sprouting new branches. In the sunlight, flowers appear, and a cycle of missed-out seasons is made-up for in minutes! The shrub is now quite a thriving plant, covered with tiny red fruit. The Christmas Tree Monster hums a few notes from 'Dornbeasts Roasting on an Open Pyre'. >get dornberries Taken. The Christmas Tree Monster hums to itself. [Your score has just gone up by two points.] >put dornberries in pot You put the bunch of dornberries into the small flower pot. The Christmas Tree Monster sways in time to 'Let it snow, let it snow, let it snow'. >s Flower Garden >nw Conservatory Entrance >w Anthar East >nw Entrance to Flathead Stadium Here stands the entrance into the still popular Flathead Stadium, home to esoteric sports activities you never fully understood. Walkways lie southeast and southwest from here, or you can enter the stadium to the north. A stadium event sign is pasted to one of the stadium walls here. A statue depicting the legendary Babe Flathead greets all visitors in front of the stadium. >read sign "Today's event: GOLEM FIGHTS!!! ALL CHALLENGERS WELCOME!!! THREE ROUNDS, THREE BOUTS! BIG CASH FOR THE WINNER! (All Golems have undefeated records, so only trained golem-wrestlers need apply!)" >n You walk right into the stadium. The ticket-takers must be on strike or something. In Flathead Stadium, upper seats You are near the top cheap seats of Flathead Stadium. The crowd is busy cheering whatever is going on down on the field. Looking at the field, you see two small dots. The Stadium exit is back south, or you can walk down to the front seats to the north. >n In Flathead Stadium, lower seats You are near the good seats in Flathead Stadium. The crowd is busy cheering for the current event on the field. Looking at the field, you see two large dots. The seats continue up and south, or you can walk down to the field below. You can see a burly man here. >d The burly man jumps out of his seat as you try to pass. "Hey buddy, I'm saving those seats." He points to an entire row of seats below you. "I've been waiting all season, and I don't want an obstructed view, so look for somewhere else to sit." He sits back in his seat. >learn foblub Making a quick prayer to the Gods, you prepare the foblub chant. >foblub man You begin your sermon. The man starts to tell you to knock it off, but starts to listen with awe. As you finish, the man tries to get up to shake your hand, but realizes he is stuck fast. "They gotta start cleaning these seats," he says. [Your score has just gone up by five points.] >n Near Locker Room You are near a locker room under Flathead field. You can enter the locker room to the north, or start the climb back into the roaring crowd to the south. A couple front row fans are getting a bit boisterous. Several of them throw garbage and paper debris towards the field. You notice something flutter down by your feet. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "shazok chant: call lightning from storm". >gnusto shazok You speak the chant, but something sounds wrong. Nothing happens this time. >g You speak the chant, but something sounds wrong. Nothing happens this time. >g Your prayer book begins to shake! Slowly, ornately, the words of the shazok chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >save Ok. SPIRIT14.SAV >n Locker Room You are inside a locker room under Flathead field. You can hear the crowds outside. The room is empty. There is an exit to the south, and the entrance to the field is to the north. You can see a tough-looking coach here. The coach looks up and notices you. "Oh, you must be the replacement," he says. He drags you over to the field entrance. "Well, I hoped you're warmed up, cuz you're up." He shoves you north. "Remember, these guys are tough, so give 'em your best stuff." Flathead Field You're on Flathead field, in front of millions of zany fans, a lifetime dream. Or not. Well, anyway, there's a locker room to the south. You can see a referee and a dangerous-looking wood golem here. >learn egdelp Making a quick prayer to the Gods, you prepare the egdelp chant. The ref blows his whistle and says "Round 1". The golem, not needing any encouragement, jumps into the fray. The wood golem makes a lumbering swing at your head, and misses! >egdelp golem The wood golem is suddenly covered with a waxy buildup! Greatly embarrassed, he turns to call foul, and slips! With a great thud, the golem hits the turf, and knocks himself out cold! The ref says "Knockout!". The crowd cheers in approval. Several dwarves appear and cart the wood golem off. Unfortunately, a stone golem soon walks into view! The coach yells from the doorway "You're doing great kid, just hang in there." The ref says "Round 2!" The golem tries to close, and misses. >learn tossio Making a quick prayer to the Gods, you prepare the tossio chant. The golem tries to close, and misses. >tossio golem The golem is suddenly replaced with a pile of steaming linguini alfredo! The ref yells "Takeout!" The crowd goes wild! Several dwarves appear and serve the pasta to the crowd on platters. Unfortunately, an iron golem soon walks into view! The coach yells out from the safety of the locker room "Okay kid, drop this golem, and we can celebrate." The ref yells "Round 3!" The crowd waves some strange colorful objects. Rather distracting. The golem tries to step on you, and you dodge. >learn bekdab Making a quick prayer to the Gods, you prepare the bekdab chant. The golem tries to step on you, and you dodge. >bekdab golem The golem suddenly develops many unsightly patches of rust. Mortified, the golem calls for his oil trainer, but to no avail! It soon falls apart into several rusty metal pieces! The ref calls out "The winner!" and holds your hand aloft. The crowd is on its feet! They'd probably be chanting your name, if they knew it. Several dwarves appear and drag off the rusty metal plates. The ref explains that the prize money and a championship trophy will be awarded in the locker room, and exits. [Your score has just gone up by ten points.] >learn taclor Making a quick prayer to the Gods, you prepare the taclor chant. >taclor me You speak the chant, but the Gods are not kind this time, as nothing happens! >learn taclor Making a quick prayer to the Gods, you prepare the taclor chant. >taclor me You speak the chant, and feel a warm glow surround you. In moments, you feel physically renewed! >save Ok. SPIRIT15.SAV >s Locker Room You can see a tough-looking coach here. The coach gives you a slap on the back that knocks the wind out of you. "You did it! I didn't think you had it in you!" He hands you a small bag. "Here's the winnings. I went ahead and took out my cut, of course." >examine coach An old fellow with bushy eyebrows and a gruff demeanor. He's dressed like a sports coach. You also notice he's holding some sort of trophy. >ask coach for trophy The coach looks lovingly at the trophy, and then at you. "Fair enough kid, you earned it." he says, and gives it to you. "I've seen a lot of golem-wrestlers in my time, but I gotta say, you're the best golem-wrestler I've ever seen." He leaves the locker room to greet his fans. [Your score has just gone up by two points.] >s Near Locker Room >s In Flathead Stadium, lower seats You can see a burly man here. >s In Flathead Stadium, upper seats >s Entrance to Flathead Stadium A stadium event sign is pasted to one of the stadium walls here. A statue depicting the legendary Babe Flathead greets all visitors in front of the stadium. >sw Anthar West >s Delbin's Pub Delbin himself is standing behind the bar. >ask delbin about minirva "I think that's the name of some old Antharian Sea Goddess. Like a patron saint to sailors, in the old days." >n Delbin calls out "Visit us again!" as you leave. Anthar West >w Entrance to Greater Anthar Standing on a tall pole next to the stairs is a circular sign. >d Greater Anthar GUS Station A metal gate bisects the fence to the south. >get coin Taken. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >s You saunter through the apparently open gate. Greater Anthar Train Platform A metal gate bisects the fence to the north. You hear a distant rumbling noise from the west. >z Time passes. Suddenly, from the west, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going east. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >n Gurth City Train Platform (lower) The train doors close, and the train heads off to the east. >u Gurth City Train Platform A metal gate bisects the fence to the northeast. A few people exit the train, and hurry out of the station. You hear a voice from inside the train say, "Doors will be closing, please stand clear." >ne Gurth City GUS Station A metal gate bisects the fence to the southwest. You can also see a thin wire here. >u You are greeted by a light rain as you leave the station. Gurth City Streets Standing on a tall pole next to the stairs is a circular sign. >se North District >save Ok. SPIRIT16.SAV >ne Forest Edge Dark forest meets dark city outskirts here. The only exit is along an old path to the southwest -- the forest is too thick for travel otherwise. Rain falls periodically from a dark stormy sky. You can see an angry treant and a log cabin here. The treant angrily attacks the wood cabin, which shakes with the continued blows. >examine treant Treants are basically animated trees. They are considered mythical creatures, usually solitary and quite rare. This particular treant looks similar to a great elm tree. You notice that it seems covered with spots of some sort of blight. A rumble of thunder booms overhead. The treant angrily attacks the wood cabin, which shakes with the continued blows. >learn shazok Making a quick prayer to the Gods, you prepare the shazok chant. The treant hammers on the house and you hear a crack! The cabin sustains some damage! >learn taclor Making a quick prayer to the Gods, you prepare the taclor chant. The treant angrily attacks the wood cabin, which shakes with the continued blows. >shazok storm A bolt of lightning rips down from the clouds overhead as you finish your chant! It strikes the angry treant! A portion of its top branches catch fire! Howling in pain, the creature runs off into the woods and disappears! Moments later, a woodsman appears from the battered log cabin. "Much thanks, sir," he says. "Appears I mistook that treant for a dead tree and tried to cut it down. Can't say he took it too well." he says sheepishly. "Say, you don't look like you're from around these parts. Kinda like this funny thing I found in the woods the other day." He hands you a strange round object. "Maybe you know what to do with it?" He hefts a small hatchet over his shoulder. "Well, back to do a little logging," he says, as he walks off into the deep forest, whistling. A rumble of thunder booms overhead. [Your score has just gone up by two points.] >undo Forest Edge [Previous turn undone.] >taclor treant The treant seems to turn a shade of deep green, and the patches of blight disappear! The ancient tree creature pauses, regards you solemnly, and then walks off into the forest. Moments later, a woodsman appears from the battered log cabin. "Much thanks, sir," he says. "Appears I mistook that treant for a dead tree and tried to cut it down. Can't say he took it too well." he says sheepishly. "Say, you don't look like you're from around these parts. Kinda like this funny thing I found in the woods the other day." He hands you a strange round object. "Maybe you know what to do with it?" He hefts a small hatchet over his shoulder. "Well, back to do a little logging," he says, as he walks off into the deep forest, whistling. A rumble of thunder booms overhead. [Your score has just gone up by two points.] >i You are carrying: a red sphere a trophy a bag nine coins a fur sack (which is open) thirteen coins an umbrella a small flower pot a bunch of dornberries a silver sphere a gray rod piece a stuffed toy a can of decaf coffee a sugar cube a ledger a shiny key a whistle a packet of baking powder a stick of butter a sack of flour a corbie egg[MORE] a prayer book a holy amulet (providing light and being worn) >put red sphere in pot You put the red sphere into the small flower pot. A rumble of thunder booms overhead. >sw North District >s Market District >s South District >e Front of House >e Entrance Room >e Kitchen Strangely untouched and undamaged, a GUE-Automatic oven is sitting closed in a corner of the room. >n Pantry This was once probably a pantry of some sort. It's now a bare closet-sized room. The exit is south. You can see a baking pan (in which is a sticker) here. >get pan Taken. >s Kitchen Strangely untouched and undamaged, a GUE-Automatic oven is sitting closed in a corner of the room. >get sticker Taken. >read sticker Frobozz Magic Baking Pan HELLO, BAKER! To mix ingredients placed in pan, simply say 'MIX PAN'. Baked goods should be removed with a Frobozz Magic Spatula. >drop it Dropped. >get flour Taken. >put it in pan You break open the bag and add the flour to the pan. >get butter Taken. >put it in pan You put the stick of butter into the baking pan. >get packet Taken. >put it in pan You open the packet and add the powder to the pan. >get sugar Taken. >put it in pan You crumble the sugar cube into the pan. >get egg Taken. >put it in pan You crack the egg and drop the gooey contents into the pan, discarding the shell. >get berries Taken. >put it in pan You put the bunch of dornberries into the baking pan. >mix pan You start mixing. Like magic, in short time you have a doughy mixture in the pan. >learn gloth Making a quick prayer to the Gods, you prepare the gloth chant. >gloth dough As you speak the chant, the dough seems to twinkle! With a sudden puff of flour, the dough spins and neatly kneads itself many times! >open oven You open the oven, which is empty. >put pan in oven You put the baking pan into the GUE-Automatic oven. >close oven You close the GUE-Automatic oven. >turn dial The line is now pointing to "Roast Chicken" on the dial. >g The line is now pointing to "Baked Potato" on the dial. >g The line is now pointing to "Rib Roast" on the dial. >g The line is now pointing to "Thermo-nuclear Flash" on the dial. >g The line is now pointing to "Warm Soup" on the dial. >g The line is now pointing to "Hot Chocolate" on the dial. >g The line is now pointing to "Pizza" on the dial. >g The line is now pointing to "Cake" on the dial. >push button You press the button and hear a low spinning noise. Suddenly, the oven makes a a loud 'pop' and nearly springs off the floor! Then, just as suddenly, everything is quiet again. >open oven You open the oven, revealing: a baking pan a cake >get pan Taken. >save Ok. SPIRIT17.SAV >w Entrance Room >w Front of House >w South District >n Market District >n North District >nw Gurth City Streets Standing on a tall pole next to the stairs is a circular sign. >d Gurth City GUS Station A metal gate bisects the fence to the southwest. You can also see a thin wire here. >get coin Taken. >get wire Taken. >put coin in slot (the coin in the metal slot) The coin slides into the slot, but you hear a strange click almost immediately. A subway nymph suddenly appears. She looks at the gate disapprovingly. "Broken again? I thought they just fixed it. Well, fine." She seems rather annoyed. "We'll get someone to look at it, eventually. Bye!" She disappears. >put wire in slot You poke around in the slot, and manage to free something! There is a solid thunk-like noise. >drop wire Dropped. >sw You saunter through the apparently open gate. Gurth City Train Platform A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off. >d Gurth City Train Platform (lower) >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. Suddenly, from the east, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and up the stairs. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going east. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going east. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >n Aragain Train Platform (lower) The train doors close, and the train heads off to the west. >u Aragain Train Platform A metal gate bisects the fence to the northwest. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >nw Aragain GUS Station You are standing at the entrance to the Aragain Great Underground Subway (GUS) station. The train platform lies past the gate to the southeast, or stairs lead up into the city. Some lettering on the wall reads "TRANSFER STATION". A metal gate bisects the fence to the southeast. >u Aragain North You are just north of the newly built Aragain City. The general vicinity is busy with important-looking people. A stairway goes down here, while a large walkway heads south into Aragain. Standing on a tall pole next to the stairs is a circular sign. >s Aragain Entrance Before you is a truly astounding sight. A huge metal gate to the south blocks the entrance into the newly built Aragain Royal Grounds. Worse yet, a seemingly endless line of people stands before the gate. They look like dignitaries, diplomats, or just plain politicians. A walkway heads north. The massive gate is closed. There is a large sign bolted to the gate. A tough-looking palace guard is standing by the gate. >read sign The sign reads: "WELCOME TO ARAGAIN! As today (and everyday henceforth) has been decreed his royal lordship's birthday, we request that all visitors respect good king Sydney Flathead's wishes and present a cake appropriate for the occasion before entering." Well, that's odd. If memory and Brother TuffBerry's Quendor History lessons serve, the Flathead family died off more than a hundred years ago. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. The guard paces back and forth. >z Time passes. The guard paces back and forth. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. An official presents a nice morgia root pie to the guard. "A pie?" the guard says, clearly exasperated. He points at the sign as the official leaves. "Cakes folks, we're taking C-A-K-E-S." >z Time passes. An official presents a nice morgia root pie to the guard. "A pie?" the guard says, clearly exasperated. He points at the sign as the official leaves. "Cakes folks, we're taking C-A-K-E-S." >z Time passes. >z Time passes. >z Time passes. A representative from Borphee steps up and presents a pile of baked dough-bits on a plate to the guard. "Frobolli cake, eh? Well, this may be popular where you come from, but it ain't popular here." The representative walks off. >z Time passes. The guard hums a military dirge to himself. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. The guard hums a military dirge to himself. >z Time passes. Some dignitary presents the guard with a strange green cake with the words "EAT ME" written in frosting. The guard smiles, cuts himself a piece, and suddenly stuffs it into the dignitary's mouth! "You boys are going to have to do better than that," he says to the now tiny dignitary, who stalks off. >z Time passes. >z Time passes. The guard paces back and forth. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. The guard blows his whistle at some people in line. >z Time passes. The guard paces back and forth. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. The guard hums a military dirge to himself. >z Time passes. The guard paces back and forth. >z Time passes. >z Time passes. An official presents a nice morgia root pie to the guard. "A pie?" the guard says, clearly exasperated. He points at the sign as the official leaves. "Cakes folks, we're taking C-A-K-E-S." >give pan to guard The guard grabs the pan, and, to your annoyance, cuts himself a massive slice of cake with his broadsword. The guard takes a bite, and smacks his lips. "Finally, someone who can bake an acceptable cake." He unlocks and opens the gate. "You can pass." [Your score has just gone up by ten points.] >s Courtyard You're standing in a lovely courtyard with magnificent topiary designs and real marble walkways. A large gate stands to the north. To the east is a red stone building with spires and columns. To the west is a large flat stone building. To the south is a huge entranceway into what must be the new Royal Palace, which appears to be carved out of the face of a massive mountain. The massive gate is open. >w Warm Room You are in a long stone room, which is strangely warm. In the very center of the room is a hole, with a ladder down. An outdoor courtyard lies to the east. There is a large sign posted near the doorway. >read sign "Welcome to Barsap's Royal Gambit, a delight to entertain all guests to the Aragain Royal Grounds. Please consult your tourbook for rules and regulations regarding this area. His highness, Sydney Flathead, and those in his employ, cannot be held responsible for any accidents or minor spills at this location." >d On Giant White Cube As far as you can tell, you are standing on a large white stone cube that somehow floats without visible supports in a terrifyingly large underground chamber. The entire place is dimly lit red from somewhere below. There is a ladder up to a hole high in the ceiling here. There's a square niche in the western edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is an ebony beam that extends into the darkness. >learn feeyuk Making a quick prayer to the Gods, you prepare the feeyuk chant. >feeyuk me You speak the chant in clear tones. Initially, you feel no different. And then, strangely, your back feels better than it has in years, and your step seems lighter! >save Ok. SPIRIT18.SAV >get ebony Taken. >w You step gingerly onto the wood beam... On wood beam You're walking along a very narrow wood beam that runs east to west into darkness. Below, you can see the dark silhouette of a network of beams and floating cubes. Much farther below you can see a dull red glow. >w On Giant White Cube You are standing on a large floating white stone cube in a very large underground chamber. The entire place is dimly lit red from somewhere below. There's a square niche in the eastern edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. >s You step gingerly onto the wood beam... On wood beam You're walking along a very narrow wood beam that runs north to south into darkness. Below, you can see the dark silhouette of a network of beams and floating cubes. Much farther below you can see a dull red glow. >s On Giant White Cube You are standing on a large floating white stone cube in a very large underground chamber. The entire place is dimly lit red from somewhere below. There's a square niche in the northern edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the eastern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is an ebony beam that extends into the darkness. >get ebony (the ebony beam) Taken. >w As you step onto the wood beam, it breaks with a shuddering crack! Amazingly, you float downwards like a feather, instead of falling to your death! You float down towards another network of floating cubes and beams. You float to another wood beam and your feet land on it, perfectly balanced! On wood beam You're walking along a very narrow wood beam that runs east to west into darkness. Both above and below, you can see the dark silhouette of a network of beams and floating cubes. Farther below you can see a dull red glow. >e On Giant White Cube You are on the surface of a floating stone cube. You can barely see another cube floating far above you in the dim red light that illuminates the entire area. There's a square niche in the northern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the eastern edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. >get balsa beam from northern niche Taken. >drop it Dropped. >put ebony in northern niche You carefully place one end of the beam in the niche and extend the other end into the darkness. You feel something solid support the far end! >n You step gingerly onto the wood beam... On wood beam You're walking along a very narrow wood beam that runs north to south into darkness. Both above and below, you can see the dark silhouette of a network of beams and floating cubes. Farther below you can see a dull red glow. >n On Giant White Cube You are on the surface of a floating stone cube. You can barely see another cube floating far above you in the dim red light that illuminates the entire area. There's a square niche in the eastern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is an ebony beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. >get ebony (the ebony beam) Taken. >w As you step onto the wood beam, it breaks with a shuddering crack! Amazingly, you float downwards like a feather, instead of falling to your death! You float down towards another network of floating cubes and beams. You float to another wood beam and your feet land on it, perfectly balanced! On wood beam You're walking along a very narrow wood beam that runs east to west into darkness. Above you can see a network of floating beams and cubes. Below you can see a red glow. >e On Giant White Cube You are on the surface of a floating stone cube. The red light from below seems a bit brighter here. There's a square niche in the eastern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. >get balsa beam from southern niche Taken. >drop it Dropped. >put ebony in southern niche You carefully place one end of the beam in the niche and extend the other end into the darkness. You feel something solid support the far end! >s You step gingerly onto the wood beam... On wood beam You're walking along a very narrow wood beam that runs north to south into darkness. Above you can see a network of floating beams and cubes. Below you can see a red glow.. >s On Giant White Cube You are on the surface of a floating stone cube. The red light from below seems a bit brighter here. There's a square niche in the northern edge of the floor here. Resting in the niche is an ebony beam that extends into the darkness. There's a square niche in the eastern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the southern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. >get ebony (the ebony beam) Taken. >get balsa beam from southern niche Taken. >drop it Dropped. >put ebony in southern niche You carefully place one end of the beam in the niche and extend the other end into the darkness. You feel something solid support the far end! >s You step gingerly onto the wood beam... On wood beam You're walking along a very narrow wood beam that runs north to south into darkness. Above you can see a network of floating beams and cubes. Below you can see a red glow.. >s On Giant White Cube You are on the surface of a floating stone cube. The red light from below seems a bit brighter here. There's a square niche in the northern edge of the floor here. Resting in the niche is an ebony beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the eastern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. >get balsa beam from eastern niche Taken. >drop it Dropped. >put ebony in eastern niche (the ebony beam in the eastern niche) You carefully place one end of the beam in the niche and extend the other end into the darkness. You feel something solid support the far end! >learn swanko Making a quick prayer to the Gods, you prepare the swanko chant. >save Ok. SPIRIT19.SAV >e You step gingerly onto the wood beam... On wood beam You're walking along a very narrow wood beam that runs east to west into darkness. Above you can see a network of floating beams and cubes. Below you can see a red glow. Your amulet suddenly gives off a bright flash, then fades! >e On Giant White Cube You are on the surface of a floating stone cube. The red light from below seems a bit brighter here. There's a square niche in the northern edge of the floor here. Resting in the niche is a balsa beam that extends into the darkness. There's a square niche in the western edge of the floor here. Resting in the niche is an ebony beam that extends into the darkness. In the center of the room is a large round hole, going straight down through the floating cube. Sitting on the floor is a short smoke-colored rod. Suddenly, a flash of flame bursts through the hole in the center of the cube! A living tower of flame attacks! >swanko spirit As you speak the chant, the fire spirit falls back in fear! You finish the chant, and the fire spirit dissipates into harmless smoke, banished! >get smoke rod Taken. [Your score has just gone up by two points.] >put smoke rod in pot You put the smoke rod piece into the small flower pot. >enter hole You close your eyes and jump straight into the hole! There is a bright flash of light... On Giant White Cube As far as you can tell, you are standing on a large white stone cube that somehow floats without visible supports in a terrifyingly large underground chamber. The entire place is dimly lit red from somewhere below. There is a ladder up to a hole high in the ceiling here. There's a square niche in the western edge of the floor here. Resting in the niche is a pine beam that extends into the darkness. There's a square niche in the southern edge of the floor here. [Your score has just gone up by fifteen points.] >u Warm Room There is a large sign posted near the doorway. >e Courtyard The massive gate is open. >s Palace Entrance Hall A vast hall runs north and south in this massive palace. Royal trappings decorate the walls and ceiling, and red carpet lines the floor. A tremendous open archway exits to the north into some courtyard, while two open solid brass doors mark the entrance south into some audience chamber. Two smaller exits head east and west towards stairways up and down respectively. >e Royal Bedroom This might have once been a lavish bedroom for royalty. At the moment, it seems like someone has converted it into a private lounge of some sort. A stairway heads down. A wooden cabinet stands against one wall, clearly a new addition to the room. >get key Taken. >unlock cabinet with key You unlock the cabinet. >drop key Dropped. >open cabinet You give the cabinet a good tug, but the cabinet doors barely budge. The new-looking wood seems to be rather tightly fitted. >learn egdelp Making a quick prayer to the Gods, you prepare the egdelp chant. >egdelp cabinet The cabinet is covered in waxy build-up. >open cabinet You give the cabinet a good tug. The wax makes the doors open with ease. >look in cabinet In the cabinet are a warped parchment and a crumpled scroll. >get scroll Taken. [Your score has just gone up by two points.] >read it The scroll reads "ledak chant: detect forgery". >gnusto ledak Your prayer book begins to shake! Slowly, ornately, the words of the ledak chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >read warped "...truth. In fact, the truth too terrible to believe, but believe it I must, for all the evidence I have found indicates that the Ancient Ones went up against the evil elementals and lost! With the Rod in hand, they were defeated by trickery! The Rod was broken and scattered into the world, but can be regained and rejoined by any whose heart and spirit are pure! Did the Ancient Ones forsake the spheres of..." >save Ok. SPIRIT20.SAV >d Palace Entrance Hall >d Palace Dungeons Dark and spooky, the palace dungeons seem empty at the moment. The north portion of the room is sectioned-off by iron bars that form a makeshift cell. The cell is closed. >u Palace Entrance Hall >s Audience Hall This is a giant audience hall, equivalent to a large auditorium with a throne on the stage. The hall is filled with luxurious decorations -- red carpeting, expensive chandeliers, sweeping gold-edged drapery. The hall is also currently filled with a large number of dignitaries and important-looking people taking up all the seats. Open brass doors lie to the north. There is a royal magistrate here. An impatient diplomat shouts out, "Bring out the King!" The Magistrate smiles and says, "Did anyone make a petition for a royal presentation?" The crowd is silent. "I didn't think so." >get ledger Taken. An impatient diplomat shouts out, "Bring out the King!" The Magistrate smiles and says, "Did anyone make a petition for a royal presentation?" The crowd is silent. "I didn't think so." >show ledger to magistrate The Magistrate grabs the ledger and frowns as he reads it. "Fine, you want a presentation?" He grabs a young boy who was hiding behind the throne and shoves him forward. "Presenting his royal Highness, King Sydney Flathead, lost heir to the Flathead monarchy!" The crowd reaction is somewhat mixed. "Well, his head does look flat," you hear one person say. >examine sydney A little boy dressed in uncomfortable-looking frilly clothes. He's wearing a small red hat. >get toy Taken. A diplomat approaches the little boy with a document. The Magistrate steps forward and stops him. "Sydney is much too busy to bother with that." the Magistrate says. >give toy to sydney Tentatively, the boy takes the stuffed toy. You catch the glimpse of a sad smile as he holds it tightly. >ask sydney for hat Little Sydney smiles and removes the hat and hands it to you. You notice his head is actually round, and the hat was cleverly hiding this. "He's no Flathead!" someone in the audience hall yells out. A distinct murmur of discontent rises from the crowd. The Magistrate slowly backs away. "Wait! I can explain!" the Magistrate starts, but soon runs screaming out of the hall, with several angry diplomats hot on his heels! "Thank you, kind sir," someone behind you says. You turn around. Little Sydney is happily in the arms of a kindly-looking couple. The woman continues. "Our son was kidnaped, a little while ago. We've been waiting here, hoping to get him back. You did a very brave thing." The man steps forward holding some small object. "A priest fellow, such as yourself, told me a long time ago that one day, someone would help us in our time of need, and that I should give him this." He gives you a strange round object. "It's the least we can do." he says. The couple leaves the hall, with the little boy laughing in their arms. [Your score has just gone up by two points.] >i You are carrying: a brown sphere a red hat a trophy a bag eight coins a fur sack (which is open) thirteen coins an umbrella a small flower pot a smoke rod piece a red sphere a silver sphere a gray rod piece a can of decaf coffee a whistle a prayer book a holy amulet (providing light and being worn) >put brown sphere in pot You put the brown sphere into the small flower pot. >drop red hat Dropped. >n Palace Entrance Hall >n Courtyard The massive gate is open. >e Royal Museum You're in the entrance to a museum. The lighting is rather dim, throwing light shadows all over the walls. There are exhibit rooms to the north and south, or an exit west. >s South Exhibit Room You are in a square exhibit room with wood flooring and plain plaster walls. In the center of the room is an exhibit platform made from a large slab of marble. The room is lit brightly by hidden torches. The exit is north. On the platform is a flower vase (which is empty). >get vase Taken. >n Royal Museum >n North Exhibit Room You are in a small exhibit room designed with dark wood floors and plaster-on-stucco walls. The room is dimly lit by hidden lamps or torches behind recessed wall niches. The exit is south. There is a priceless painting hanging on the north wall. A metal plaque is attached to the wall next to the painting. >examine painting It's a beautiful oil painting of a dark stormy scene. On the horizon, you can see the edges of mountaintops. Near the top of the painting, two winged figures are carrying a lone individual towards a break in the clouds, where a bright white light seems to emanate. >read plaque "ASCENDENCY" Leonardo Flathead, 777 GUE You feet feel heavy again. >get whistle Taken. >blow it You produce an extremely high-pitched noise. Suddenly, to the north, a near-invisible wall of glass shatters into a million little shards! From out of the shadows, a man dressed in black appears! He performs a half-bow in your direction before deftly prying the painting off the wall! "I'm a great appreciator of the arts, you understand," he says, as with a quick twist of his cape, he melds into the shadows and disappears with the painting! As you reflect on the thief's actions, you can't help but notice that he apparently dropped something while making his dramatic exit. >drop it Dropped. >l North Exhibit Room You are in a small exhibit room designed with dark wood floors and plaster-on-stucco walls. The room is dimly lit by hidden lamps or torches behind recessed wall niches. The exit is south. There's an unattached door lying on the ground here. A metal plaque is attached to the wall. You can also see a whistle here. >get door Taken. >s Royal Museum >w Courtyard The massive gate is open. >n Aragain Entrance The massive gate is open. There is a large sign bolted to the gate. A tough-looking palace guard is standing by the gate. >n Aragain North Standing on a tall pole next to the stairs is a circular sign. >d Aragain GUS Station A metal gate bisects the fence to the southeast. >get coin Taken. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT21.SAV >se You saunter through the apparently open gate. Aragain Train Platform A metal gate bisects the fence to the northwest. A few exit the train, and hurry out of the station. You hear a voice from inside the train say, "Doors will be closing, please stand clear." >d Aragain Train Platform (lower) >z Time passes. >z Time passes. >z Time passes. >z Time passes. Suddenly, from the west, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and up the stairs. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >n Gurth City Train Platform (lower) The train doors close, and the train heads off to the east. >u Gurth City Train Platform A metal gate bisects the fence to the northeast. >z Time passes. >z Time passes. >z Time passes. You hear a distant rumbling noise from the south. >z Time passes. >z Time passes. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >w You shove your way onto train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "New Borphee station, watch your step please." >e New Borphee Train Platform A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off to the south. >ne New Borphee GUS Station A metal gate bisects the fence to the southwest. >u You enter the city and are nearly flattened by crowds rushing past. Downtown New Borphee Standing on a tall pole next to the stairs is a circular sign. >n Business District >e Inside Skyscraper You're inside a gigantic skyscraper. The marble and brass fixtures and trim exude professionalism. There's a small open chamber to the north. City streets are to the west. There is a large sign posted near the small chamber. >n As you enter the small chamber, metal doors suddenly spring forward and close behind you! Inside Elevator You are inside a cramped metal room, with featureless walls. There are no obvious exits. There's a small paper sign attached to a wall. >read sign "Shep: Put the elevator buttons _here_. -T" >s The doors seem to be closed tight. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. Suddenly, the doors spring open! You dive out. Inside Skyscraper You're inside a gigantic skyscraper. The marble and brass fixtures and trim exude professionalism. There's a small open chamber to the north. City streets are to the west. There is a large sign posted near the small chamber. >read sign The sign reads: "ELEVATOR UNDER CONSTRUCTION PLEASE USE STAIRS." Oddly, there don't seem to be any stairs. >learn ledak Making a quick prayer to the Gods, you prepare the ledak chant. >drop door As you drop the door, it leaps off the ground and flies towards the eastern wall! Amazingly, it seems to attach itself to the eastern wall! >open door The door opens. There's a dark chamber on the other side, which seems all but impossible, given that the wall previously appeared solid! >save Ok. SPIRIT22.SAV >e Wondrous Stairway An enormous spiral staircase seems to wind miles above your head in this curious column-like chamber. Strange points of light brighten the chamber from above. To the west is a small exit. >u You begin the long trek upwards. Strangely, the stair seems to twist and move as you step on it, turning like a corkscrew, until you are graciously deposited at the top, far above your previous location. Fancy Hall This must be an apartment or penthouse in the skyscraper. You are in a very high hall, with black slate stone walls that seem to reflect shadows everywhere. There is a room to the north. The southern edge of this room drops off into the darkness, followed by a long spiral staircase. The ceiling overhead seems to have tiny points of light like a night sky. >n Magnificent Foyer This is an exceptionally grand entrance foyer, with sweeping arched ceilings and sparkling chandeliers. The room is dimly lit. Open hallways lead south and west. >w Fancy Lounge A tastefully overdone lounge with tapestries and gold enamel finished walls. The room is dimly lit, although you see no windows or other sources of light. Open hallways lead east and west. There's an open journal sitting here. >read journal This appears to be a short collection of notes: "TIPS ON CRACKING THE NEW FROBOZZCO 3-DIAL COMBO LOCKS: Remember, there's a slight flaw in the design. For every correct number in the correct dial, pressing the opening button with cause a small click. Dials with the correct number in the wrong dial place will cause a small thunk. The lock mechanism scans for correct numbers in correct places first, and then for correct numbers in the wrong place in the 'remaining dials'. Simple! But don't forget, closing the locks will automatically lock and reset the dials! NEW FLATHEAD PAINTING: I've completed making the copy of the new Leonardo Flathead painting, received courtesy of the Royal Museum. Glad to say my skills in art forgery are undiminished -- I can barely tell the difference between the two myself! I'll soon replace the original with the copy, and no one will be the wiser!" >w Workroom A sight to inspire even the most avaricious, this storeroom is filled with all sorts of rare and precious treasures. A hallway leads east. You notice that the west wall appears to be made of solid granite. You can see two priceless paintings here. >ledak painting One of the paintings is surrounded by a yellow glow! It crumbles into dust! >get painting Taken. >e Fancy Lounge There's an open journal sitting here. >e Magnificent Foyer >s Fancy Hall >d Wondrous Stairway >w Inside Skyscraper There's an open door to the east. There is a large sign posted near the small chamber. >search painting You notice a slightly loose part of the canvas in one corner. You carefully peel back a part of the canvas from the back and reveal a hidden scroll! [Your score has just gone up by two points.] >read scroll The scroll reads "huncho chant: send object to higher plane". Out of the shadows, a gentleman dressed in black appears! He sees the door to the east and seems somewhat annoyed. "Much too busy for unexpected guests," you hear him say as he slips through the door and closes it behind him. Moments later you hear the sound of a lock closing on the other side. >gnusto huncho Your prayer book begins to shake! Slowly, ornately, the words of the huncho chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. >save Ok. SPIRIT23.SAV >w Business District >n Suburbs A suburb starts here, in contrast to the start of a big downtown to the south. For a residential area, it's surprisingly crowded. A main street runs north-south here. >n Outskirts New Borphee stops here, although it probably won't for long. A rough trail leads off into some woods to the northwest, or you can enter the city to the south. >nw Forest Deep forest surrounds you. A rough trail runs north and southeast. >n Over River You're on a nice new bridge crossing some large river below. Trails lead north and south into woods. You can see a coin here. >get coin (the coin) Taken. >n Forest Trail A beaten trail cuts through some very dense forest running north and south. >n Ravine Pass A forest ravine opens into some sort of clearing to the north here, or a trail heads south. Morgan the Ranger is here. You can also see a group of soldiers, a wicker cage (which is closed) (in which are a speckled windcat and a spotted windcat), two red flags and two blue flags here. The Ranger sees you approach and recognizes you. "Well met again, Priest. I have need of your assistance to end the kobold border war that has been going on far too long." She pauses. "To the west and east are two of my lieutenants and their soldiers, cut off from the rest of us by previous kobold raids. I have the power to end this war and call a truce, but to do so, I need to inform both of my lieutenants to stop fighting via windcat message carriers." She points to the two windcats in the wicker cage and the pile of colored flags. "The 'red' flags indicate 'attack', the 'blue', truce. When my lieutenants receive the instructions, they will verify my commands by sending additional messengers with 'attack' or 'truce' instructions to each other. Based on the two received messages, each lieutenant will act accordingly." She slaps you on the back, [MORE]jolting you to attention. "Herein lies my problem, Priest. I know for a fact, that one of my lieutenants is a traitor, who will disobey my orders. Any instruction I send to the traitor, the opposite will be sent by the traitor to my remaining good lieutenant. The traitor will also take the two orders he receives and do the opposite, if there is a majority, or attack outright, if there are messages of 'truce' and 'attack'. Thankfully, my good lieutenant will faithfully copy my instructions to the other lieutenant, and will follow orders received, if there is a majority, or follow a 'truce' if there are mixed messages. My greatest problem, Priest, is that I do not know which lieutenant is the traitor! If you can bring peace once and for all to Southern Egreth, many will remember your good deeds." >get red flag Taken. >g (the red flag) Taken. >put red flag on speckled You put the red flag on the speckled windcat. >put red flag on spotted (the red flag on the spotted windcat) You put the red flag on the spotted windcat. >examine cage A wicker cage, with two compartments, and a lever attached to the front. >pull lever Morgan stops your hand, just as you are about to pull the lever. She looks at the cats. "Are you quite sure, Priest?" Now, that seems like a reasonable question. So, are you? yes You nod and yank the lever. The cage door latch is loosened enough for both windcats to break free! The spotted windcat tears off to the west, and the speckled cat zips off to the east! There is a somewhat stressful pause. Simultaneously, from the east and west, a three horn signal sounds! Morgan smiles triumphantly. "A truce has been declared! The war has ended!" The army soldiers yell a round of "Three cheers!" before heading off. Morgan shakes your hand with almost enough force to break it. "Well done indeed, Priest. Your wisdom only compliments your tranquil nature." She walks off, seeking the next challenge. [Your score has just gone up by ten points.] >save Ok. SPIRIT24.SAV >n Forest Clearing A open clearing is surrounded by forest trees here. A ravine pass is to the south, and a short trail heads northwest. You can just see a small cave opening to the northeast. >nw Forest Brambles There's a small area of forest surrounded by brambles and shrubs here. A trail leads southeast. There appears to be a wounded kobold here, resting against a shrub. >learn taclor Making a quick prayer to the Gods, you prepare the taclor chant. >taclor kobold You begin your chant, and the kobold seems stricken with fear. Soon, however, the kobold stands up and looks at his healed shoulder with wonder. He starts to say something, realizes you don't speak kobold, and stops. Puzzled by your actions, he stares at you for a moment, then searchs his jerkin, finding a small object which he tosses at your feet. He walks off into the deep forest, and vanishes. >l Forest Brambles There's a small area of forest surrounded by brambles and shrubs here. A trail leads southeast. You can see a green sphere here. >get green sphere Taken. [Your score has just gone up by two points.] >put green sphere in pot You put the green sphere into the small flower pot. >se Forest Clearing >ne In front of cave A small cave mouth enters into darkness to the north here. A clearing lies to the southwest. >n North-South Tunnel You're in a natural cave tunnel running north and south. To the south you can see a glimmer of daylight. >n Tunnel Intersection Several natural cave tunnels intersect here, running north, south, and east. >n Twisting Tunnel A natural cave tunnel makes short twists and turns here, running south and east. >e Damp Cave You're in a small cave with noticeably damp walls. Exits lie to the west and south. >s Sloping Tunnel You're in a windy tunnel that gradually slopes up to the east, or down to the west. A cold breeze blows from a tunnel to the north. >e Windy Tunnel A strange wind seems to howl through this winding tunnel heading east and west. A crack in the tunnel wall exposes an exit north. >e Bare Cavern A bare cavern. The exit is west. You can see a torn parchment here. >read torn "...places no mortal man should go, There are planes of existence far beyond our own, that connect and interlace, so that even mortal man may tread upon the featureless gray of . But, I believe that there may be other planes, perhaps where the Implementors are said to live. Are these places just parts of existing planes or planes unto themselves? I do not..." >w Windy Tunnel >n Ancient Hallway You're in a stone hallway, clearly man-made. The dust and musty smell indicate the place hasn't been used in quite some time. The corridor runs north, while the south wall has a large crack, creating a dark opening. >n End of Hallway You're at the north end of a long stone hallway. You can follow the hallway back south, or you can take a set of cracked stone stairs up. >u Domed Chamber You are in a large man-made underground chamber, with a perfectly domed high ceiling. Smooth stone archways lead to rooms to the north, south, east and west. Stone cut steps lead down. In the very center of the ceiling you notice a strange circular depression in the stone. Your amulet suddenly gives off a flash of purple light, then fades! >save Ok. SPIRIT25.SAV >e East Trophy Room This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "THE NORTH CHAMBER HAS SILVER LETTERING". An archway exits west. There is a circular depression in the center of the floor. >put trophy in depression You hear a click. >get trophy Taken. >w Domed Chamber >w West Trophy Room This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "EITHER I AM THE SECOND TROPHY ROOM AND THE NORTH CHAMBER IS THE LAST TROPHY ROOM, OR I HAVE GOLD LETTERING". An archway exits east. There is a circular depression in the center of the floor. >put trophy in depression You hear a click. >get trophy Taken. >e Domed Chamber >s South Trophy Room This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "THE EAST CHAMBER HAS SILVER LETTERING AND I HAVE GOLD LETTERING". An archway exits north. There is a circular depression in the center of the floor. >put trophy in depression You hear a click. >get trophy Taken. >n Domed Chamber >n North Trophy Room This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "THE EAST CHAMBER IS NOT THE FIRST TROPHY ROOM". An archway exits south. There is a circular depression in the center of the floor. >put trophy in depression You hear a click, followed by a dull thump from the south. [Your score has just gone up by ten points.] >learn swanko Making a quick prayer to the Gods, you prepare the swanko chant. >s Domed Chamber In the center of the room is a short white rod. You hear a strange intake of air from the hole above your head. Without warning, a small tornado seems to flow in from above. It seems to be sentient! >swanko spirit As you speak the chant, the air spirit falls back in fear! You finish the chant, and the air spirit slowly dissipates and grows smaller, until the creature vanishes completely. >l Domed Chamber You are in a large man-made underground chamber, with a perfectly domed high ceiling. Smooth stone archways lead to rooms to the north, south, east and west. Stone cut steps lead down. In the very center of the ceiling you notice a circular hole. In the center of the room is a short white rod. >get white rod Taken. [Your score has just gone up by two points.] >put white rod in pot You put the white rod piece into the small flower pot. >save Ok. SPIRIT26.SAV >d End of Hallway >s Ancient Hallway >s Windy Tunnel >w Sloping Tunnel >w Tunnel Intersection >s North-South Tunnel >s In front of cave >sw Forest Clearing >s Ravine Pass You can see a wicker cage (which is closed and empty) and two blue flags here. >s Forest Trail >s Over River >s Forest >se Outskirts >s Suburbs >s Business District >w City Streets >n GUE Entrance >n South Quad >n Center of Quad >n North Quad >e Science Center >e Engineering Labs There's a closed heavy metal door to the south. There's an odd set of dials in the wall near the metal door. You can also see a research paper here. >examine dials Three dials are in a left-to-right row. Above each dial is a tiny square window with some number visible behind it. The windows currently read: "000". Right next to the set of dials is a small green button. Letters right above the dials read: "FrobozzCo". >set left dial to 7 The left window now reads: "7". >set center dial to 3 The center window now reads: "3". >set right dial to 4 The right window now reads: "4". >push button You hear three clicks, and the door swings open! [Your score has just gone up by five points.] >s Strange Lab This is an odd room, cramped even by lab standards. The place seems to have been cleared out recently. There's an open metal door to the north. You can also see a strange contraption here. >examine contraption It looks like a large, slightly convex round disc made of some silvery material. >stand on disc As you step onto the silvery disc, you feel a strange jolt run through your body. A bright white flash blinds you momentarily! You blink, trying to register your surroundings. Ethereal Plane of Atrii Standing on a featureless gray plane that stretches to the infinite horizon against a gray sky, you can only conclude one thing -- you're on the Ethereal Plane of Atrii. Well, at least it fits the description Brother Palemon gave you. It seems like you could go in any direction from here. >save Ok. SPIRIT27.SAV >sw Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Stranger still is the upright rectangular hole in the fabric of space that stands in the center of this area. Otherwise, you could wander this gray dimension in any direction, it seems. >examine hole Surely you are in a place where the very laws of nature and the Gods work by different rules! Here stands a rectangular hole, seemingly torn out of the very space you stand in. You see some curious metal chamber through the opening, but there is nothing behind the opening. >sw Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Stranger still is the large black hole to the south. Otherwise, you could wander this gray dimension in any direction, it seems. >examine hole It looks like a large hole, probably twice your height. It's completely black and featureless. >s You step into the black hole. You stumble forward, surrounded by blacker-than-night darkness. Dark Tunnel You're in a large dark tunnel that seems to run north and south. To the south you see light. There seem to be two metal tracks running along the ground. You can see a briefcase (which is closed) here. >get briefcase Taken. >s You step out into an underground chamber. A burly uniformed figure sees you exit the tunnel and yells, "Hey, no playing in the tunnels, pal!" Gurth City Train Platform A metal gate bisects the fence to the northeast. [Your score has just gone up by five points.] >open briefcase You open the briefcase, revealing a red scroll. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >get scroll Taken. A few people exit the train, and hurry out of the station. You hear a voice from inside the train say, "Doors will be closing, please stand clear." [Your score has just gone up by two points.] >read it The scroll reads "luncho chant: send object to lower plane". The train doors close, and the train rolls off. >gnusto luncho You speak the chant, but something sounds wrong. Nothing happens this time. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >g Your prayer book begins to shake! Slowly, ornately, the words of the luncho chant are inscribed, into the book with a violet glow. The book's brightness fades, but the chant remains! However, the scroll on which it was written vanishes as the last word is copied. A few people exit the train, and hurry out of the station. You hear a voice from inside the train say, "Doors will be closing, please stand clear." >drop briefcase Dropped. The train doors close, and the train rolls off. >z Time passes. >z Time passes. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >save Ok. SPIRIT28.SAV >w You shove your way onto train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "New Borphee station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Miznia station, watch your step please." >e Miznia Train Platform A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off to the north. >ne Miznia GUS Station A metal gate bisects the fence to the southwest. >u Mizniaport Standing on a tall pole next to the stairs is a circular sign. >w Miznia Suburbs >w City Limits >sw Edge of Jungle >sw Deep Jungle >s Swamp You can see a jungle map here. >w Hidden Ruins Hidden here in some extremely deep jungle are the ruins of some ancient civilization. Broken sandstone structures are nearly covered with jungle vines and mosses. There is a partially intact structure to the north. It seems to be a short pyramid-like building, with a single dark entrance hidden amongst vines. Definitely a find to write the Monastery about, or at least your local Archeology Guild. >n Pyramid Entrance A damp, dark, unmarked stone room. You can hear the sounds of the jungle from the exit to the south. There are dark passages north and east. >e Statue Room A tiny dark chamber, with a passage west. You can see a large statue here. >push statue w There's a grinding noise as you push the statue west. Pyramid Entrance >push statue n There's a grinding noise as you push the statue. Strange Chamber This is an odd long hallway running north and south. The stone floor is noticeably concave, sloping upwards to the east and west. It's like being in a long stone channel. >push statue n You start to push the statue north, and hear a strange click. Suddenly, two enormous stone rolling pins slide down from the east and west sides of the room! Desperately, you topple the statue and hide behind it. You hear a huge crash! You open your eyes, surprised to find yourself not squashed into pancake. The statue has wedged itself neatly between the two giant rollers, effectively blocking them! >n You step over and around the jammed rollers and the statue and head north. Bare Chamber You are in a bare stone chamber with passages leading north, east, south and west. A stone ladder also heads upwards through a dark hole in the ceiling. >e Small Chamber You're in a small stone chamber. In the center of the floor is a strange funnel-like depression, which starts as a large circular opening, and narrows into a very small tunnel below, probably no wider than your hand. You also see a small round hole in the ceiling above. An exit heads west. The opening appears to be empty. >put vase in opening You put the flower vase into the opening. >w Bare Chamber >w Small Chamber You're in a small bare chamber. On one of the walls, you notice an engraving, almost worn away with age. It seems to be a picture of a jungle village, and you recognize the pyramid you are currently in. An exit lies east. >e Bare Chamber >n Small Chamber You're in a rather bare chamber. On one of the walls, you see a worn engraving depicting a group of robed figures standing in some chamber. They are carrying several long reeds. An exit lies south. >s Bare Chamber >u Bare Chamber You are in a bare stone chamber with passages leading north, east, south and west. A stone ladder leads upwards and downwards into dark holes. >n Small Chamber You're in a small bare chamber. Engravings on the wall show several robed figures in a low domed chamber. Some of the figures are pushing what appears to be reeds down a small hole in the ground, while others stand by and seem to be praying or engaged in some ceremony. In a separate scene, similar robed figures can be seen throwing some poor bound individual off the top of the pyramid, apparently in some sort of ritualistic sacrifice. An exit heads south. >s Bare Chamber >s Small Chamber You're in a rather small chamber. Engravings on the walls depict several robed figures in a strange room with a circular depression in the ground, filled with water. Water also flows into the pool in a thin stream from some undrawn source above. With the stream of water, a few reeds appear to be falling. A single figure is collecting the reeds as they fall and placing them in a long thin vase or container. The significance of this is uncertain. An exit lies north. >n Bare Chamber >w Small Chamber You're in a small bare chamber. Engravings on the wall depict several robed figures in a room mostly filled with water. The figures are watching reeds that seem to fall from the sky and land in the water. Several reeds are floating towards an apparent drain in the water, where a few reeds that are thin enough fall through with the flow of the water. An exit lies east. >e Bare Chamber >e Small Chamber You're in a bare stone chamber which is partially filled with a sunken pool of dirty blackish water. Near the south wall is a depression in the floor that was probably a drain for the pool, given the apparent water stains; however the level of the pool is below the point where it would overflow into the drain. Near the center of the ceiling is a small round hole, right above the pool. An exit lies west. Your amulet suddenly gives off a bright purple flash! The black pool is disturbingly calm. >open umbrella You snap the umbrella open. >put umbrella on pool The open umbrella sits in the pool, floating on the surface like a cloth dome. >w Bare Chamber >learn swanko Making a quick prayer to the Gods, you prepare the swanko chant. >save Ok. SPIRIT29.SAV >u Collapsed Chamber You are in a stone chamber that has broken and eroded walls in several places. Broken stones and dirt are everywhere. It appears there was once an open archway east, however the heavy stones that framed it have collapsed. A tiny hole remains, but it would be an exceptionally tight squeeze. A stone ladder leads downwards into a dark hole. Some of the dirt and mud in one corner stirs! A form made of mud and earth suddenly rises to attack! >swanko spirit As you speak the chant, the earth spirit falls back in fear! You finish the chant, and the earth spirit collapses into a heap of dirt and mud, banished! >drop all priceless painting: Dropped. coin: Dropped. fur sack: Dropped. bag: Dropped. small flower pot: Dropped. prayer book: Dropped. >drop amulet (first taking the holy amulet off) You take off the holy amulet. Dropped. >e Low Chamber You're in a tiny low room, dimly lit by strange glowing lichens and mosses. A tiny exit lies west between some collapsed rock -- it looks like a very tight squeeze. The room is otherwise filled with broken rock and the like. A tiny round hole is in the very center of the floor. In the center of the room is a short black rod. >get black rod Taken. [Your score has just gone up by two points.] >put black rod in hole The rod slips through with ease. Moments later you hear a thump from below, followed by a rattling noise, and finally another thump, much fainter. [Your score has just gone up by ten points.] >w Collapsed Chamber You can see a holy amulet (providing light), a prayer book, a small flower pot (in which are a white rod piece, a green sphere, a brown sphere, a smoke rod piece, a red sphere, a silver sphere, a gray rod piece and a can of decaf coffee), a bag (in which are seven coins), a fur sack (in which are thirteen coins), a coin and a priceless painting here. >get all small flower pot: Taken. prayer book: Taken. holy amulet: Taken. bag: Taken. fur sack: Taken. coin: Taken. priceless painting: Taken. >wear amulet As you place the amulet around your neck, you feel a strange sense of mystic power. >d Bare Chamber >d Bare Chamber >e Small Chamber The opening contains: a flower vase a black rod piece >learn huncho Making a quick prayer to the Gods, you prepare the huncho chant. >huncho vase You speak the chant, but the Gods are not kind this time, as nothing happens! >learn huncho Making a quick prayer to the Gods, you prepare the huncho chant. >huncho vase There is a flash of light, and the flower vase suddenly vanishes! >w Bare Chamber >s Strange Chamber There are two stone rollers pinned against the statue. You can also see a large statue here. >s Pyramid Entrance >s Hidden Ruins >e Swamp You can see a jungle map here. >n Deep Jungle >ne Edge of Jungle >ne City Limits >e Miznia Suburbs >e Mizniaport Standing on a tall pole next to the stairs is a circular sign. >d Miznia GUS Station A metal gate bisects the fence to the southwest. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT30.SAV >sw You saunter through the apparently open gate. Miznia Train Platform A metal gate bisects the fence to the northeast. >z Time passes. >z Time passes. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >w You shove your way onto train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "New Borphee station, watch your step please." >e New Borphee Train Platform A metal gate bisects the fence to the northeast. The train doors close, and the train rolls off to the south. >ne New Borphee GUS Station A metal gate bisects the fence to the southwest. >u You enter the city and are nearly flattened by crowds rushing past. Downtown New Borphee Standing on a tall pole next to the stairs is a circular sign. >n Business District >w City Streets >n GUE Entrance >n South Quad >n Center of Quad Some students walk by. They must be upperclassmen, as they don't even look in your direction. >n North Quad >e Science Center >e Engineering Labs There's an open metal door to the south. There's an odd set of dials in the wall near the metal door. You can also see a research paper here. >s Strange Lab There's an open metal door to the north. You can also see a strange contraption here. >stand on disc As you step onto the silvery disc, you feel a strange jolt run through your body. A bright white flash blinds you momentarily! You blink, trying to register your surroundings. Ethereal Plane of Atrii Standing on a featureless gray plane that stretches to the infinite horizon against a gray sky, you can only conclude one thing -- you're on the Ethereal Plane of Atrii. Well, at least it fits the description Brother Palemon gave you. It seems like you could go in any direction from here. >se Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Stranger still is the flat, glass-like square in the center of the 'floor' of this area. Otherwise, you could wander this gray dimension in any direction, it seems. >examine square It looks and feels like a perfect square of ice, flush with the featureless gray surface you stand on. >se Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. It seems like you could go in any direction from here. You can see a ripped parchment here. >read ripped "...now know that the Rod we believe is the Rod of the Ancients, sequestered in our Monastery, is an artifact of evil! Imprisoned inside, true to the scriptures (at least this much is, what isn't, I can nowadays say is much) we know, is Anabais. What is worse, is that this very Rod is an artifact of evil power created by Anabais, in the image of the True Rod of the Ancients, which he planned to use to aid him in his evil gains! Were that evil one free again, and had about him both his brothers and his Rod of Evil, we would witness a reckoning greater than Quendor has ever known! I take relief in the knowledge that he will never be freed, and he will never regain his implement of evil; only an innocent being can break the false rod and free him from his prison, and subsequently, the false rod cannot be regained by Anabais through his own will, or another evil being. In fact, only a being of good again can gather the resulting pieces, and only through this being can Anabais regain his evil artifact, for..." >sw Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Stranger still is the odd-shaped depression in the gray plane here. Otherwise, you could wander this gray dimension in any direction, it seems. >examine depression It's a large elongated depression in the gray 'floor'. The cavity has a flat bottom, and somewhat cigar-like shape. >sw Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Directly overhead, you notice odd streaks of light. From here, you could wander this gray dimension in any direction, it seems. You can see a flower vase (in which is a black rod piece) here. >get black rod Taken. >get smoke rod Taken. >get white rod Taken. >get gray rod Taken. >learn huncho Making a quick prayer to the Gods, you prepare the huncho chant. >save Ok. SPIRIT31.SAV >l Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Directly overhead, you notice odd streaks of light. From here, you could wander this gray dimension in any direction, it seems. You can see a flower vase (which is empty) here. >huncho me You finish the chant and notice the white streaks of light above widen, as though a rift was being torn in the sky! You feel a force pulling you upwards, into the unknown! Strange Room You feel a great sense of dread! Surely, given the way you got here, this must be the domicile of a dreaded Implementor! The entire place feels strange and alien and, well, "modern". There's some sort of kitchen to the east. Long curtains cover what must be a window to the south. There's a closed door to the west. You can also see a set of curtains here. You hear some faint noises to the west. >get decaf from pot Removed. You hear some faint noises to the west. >e Strange Kitchen A room that could be a kitchen, if it didn't seem completely strange. Harsh bright lights seem to be coming from some unknown source. Strange-looking white countertops and cabinets fill the area, along with a curious white closet-like object. A room lies to the west. You can see a curious machine and a can of regular coffee here. >get can (the can of regular coffee) Taken. >drop decaf Dropped. >w Strange Room There's a closed door to the west. You can also see a set of curtains here. You hear some faint noises to the west. >listen It sounds like someone is talking to himself to the west. You hear: "Now, wait just a second here, the player object is gone! How did that happen?" You hear some faint noises to the west. >listen It sounds like someone is talking to himself to the west. You hear: "That can't be right. I must be getting tired. Think I'll make myself a nice hot cup of coffee." >enter curtain In an attempt to hide, you part the curtains. You get into the set of curtains. You hear a door open to the west. You hear some faint noises nearby. >l Strange Room (in the set of curtains) You can't see much behind these curtains. Someone you assume must be an Implementor is here. You hear some faint noises to the east. >z Time passes. You hear some faint noises to the east. >z Time passes. You hear some faint noises nearby. >z Time passes. You hear a door close to the west. You hear some faint noises to the west. >exit You get out of the set of curtains. Strange Room There's a closed door to the west. You can also see a set of curtains here. You hear some faint noises to the west. >listen You hear someone snoring loudly to the west. You hear some faint noises to the west. >open door You open the door. You hear some faint noises to the west. >w Strange Bedroom A very curious small bedroom. A white desk sits here amongst other odd furnishings. There's an open door to the east. Someone you assume must be an Implementor is here, sound asleep. On the desk is a strange machine. >examine machine It's a strange metal box. On top, perhaps connected in some way, is another metal box with a glass plate on the front. Strange wires seem to be attached to the boxes somehow. In front of the boxes is an odd plastic flat object with rows and rows of plastic buttons labeled every letter in the alphabet. Looking closer, you notice curious glowing letters on the glass plate. You read the letters, and feel drawn to respond... SPIRITWRAK DEVELOPMENT SYSTEM: (AUTOMATIC OBJECT GARBAGE-COLLECTION) REMOVE OBJECT IMPENETRABLE_STEEL_WALL? (Y/N) y You press a button labeled "Y". The strange box emits a tiny beep, and the glass plate is covered with fantastic colorful designs. [Your score has just gone up by ten points.] >drop can Dropped. >examine implementor Some Implementor. Looks more like a oddly-dressed young man badly in need of a haircut. He's also sound asleep! >wake implementor You manage to rouse the Implementor from his slumber. He stares at you, bewildered. "What are you doing here?" he asks. "I'm afraid you'll have to go back." The Implementor snaps his fingers, and suddenly, you're back in... Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Directly overhead, you notice odd streaks of light. From here, you could wander this gray dimension in any direction, it seems. You can see a flower vase (which is empty) here. >save Ok. SPIRIT32.SAV >ne Ethereal Plane of Atrii >n Ethereal Plane of Atrii >l Ethereal Plane of Atrii Flat, featureless gray is in every direction you look. Stranger still is the flat, glass-like square in the center of the 'floor' of this area. Otherwise, you could wander this gray dimension in any direction, it seems. >enter square You step onto the square, and before you know it, your surroundings shift and start to fade! You feel a sudden chilling wind. The ice seems to lengthen and stretch. The gray plane slowly turns white and bumpy. On Frozen River You are standing on a wide smooth river of ice. The river 'runs' east to west. To the north and south are huge snow bluffs that obscure most of the surrounding countryside. You can see a scrawled parchment here. >get scrawled Taken. >w As you step west, a slight downwards slope in the ice sends you sliding uncontrollably. On Frozen River You can see some sand here. >n North of Frozen River >n Snowy Intersection There is a large stone marker here, in the center of the intersection. >n Rocky Mountain Trail >n Cliff Face >n You are greeted by relatively warm and cozy air. Entrance Hall >n Cloister Walkway >n Main Hall >read scrawled "Red beats smoke, Silver bests clouds, Green defeats depths, Brown stops earth." >drop it Dropped. >i You are carrying: a gray rod piece a white rod piece a smoke rod piece a black rod piece a priceless painting a fur sack (which is open) thirteen coins a bag seven coins a holy amulet (providing light and being worn) a prayer book a small flower pot a green sphere a brown sphere a red sphere a silver sphere >get green sphere Taken. >put it in brazier As you place the sphere in the brazier, you feel a strange sensation. Suddenly, the brazier is filled with seawater! No, wait, it's empty again. You hastily withdraw the sphere, and try to clear your mind. >put it in pot You put the green sphere into the small flower pot. >get brown sphere Taken. >put it in brazier As you place the sphere in the brazier, you feel a strange sensation. Suddenly, the brazier is filled with earthworms! No, wait, it's empty again. You hastily withdraw the sphere, and try to clear your mind. >put it in pot You put the brown sphere into the small flower pot. >get red sphere Taken. >put it in brazier As you place the sphere in the brazier, you feel a strange sensation. Suddenly, the brazier is filled with burning embers! No, wait, it's empty again. You hastily withdraw the sphere, and try to clear your mind. >put it in pot You put the red sphere into the small flower pot. >get silver sphere Taken. >put it in brazier As you place the sphere in the brazier, you feel a strange sensation. Suddenly, the brazier is filled with white vapors! No, wait, it's empty again. You hastily withdraw the sphere, and try to clear your mind. >put it in pot You put the silver sphere into the small flower pot. >s Cloister Walkway >e Monastery Gardens >e Hallway (west end) >d Hallway (basement) >e Refectory >e Storeroom A trapdoor opens into darkness below. You can also see a large barrel here. >d Caverns Light gleams in from an open trapdoor above. >e Cave Intersection >se As you enter the tunnel, a strange light surrounds you! The four rod pieces you were carrying crumble into dust! Mystical Cave You've entered a wondrous natural cave, lit everywhere by reflected light from some sort of purple crystalline substance in the walls. A tunnel exits to the northwest. There's a purple crystal sphere partially embedded in the rock floor here. Lying in one corner of the room is a skeleton. You can also see a blackened parchment, a silver rod piece, a red rod piece, a green rod piece and a brown rod piece here. >save Ok. SPIRIT33.SAV >read blackened "I write these final words not in the hope that others will find and heed them, for this is too great a hope in my moment of death, but rather, to try and maintain my mind and soul in the face of the terror I now know is the truth. For how can a man survive, knowing that his entire life, his entire belief, has been a ruse, a dupe, from the early beginning? That he has merely been a pawn in a working of evil that cannot be stopped? I have fought all manner of terrors, and recovered that which I know is the _true_ Rod of the Ancients, broken and scattered eons ago in the face of great evil. I sought also those ancient spheres that the Four Ancients never had the chance to use against the evil four elemental demons, but alas, I could not find them all, and sequestered those which I did with good people that the elemental evil could not touch. Alas, my quest has ended here. I lie trapped here, with the pieces of the true Rod in hand, unable to go forward, trapped by the elemental mystic locks on the rod that prevent it from leaving this very room, yet unable to go back, to leave the rod here and deny the very real danger of the defeat of the Ancients, of the power that the evil elementals hold. [MORE] What is a faith destroyed? Who can help me to believe, in my moment of disbelief? --P--" >examine skeleton Just some bones, not much else, is all. >get silver rod Taken. [Your score has just gone up by two points.] >push purple The sphere pulses with angry energy! It seems to be fighting the silver rod piece you hold! With a sudden burst, you feel your mind reel and your very surroundings change! Giant Cavern You find yourself in a huge cavern. To the west is a large exit that looks out into a void of snow-covered mountains. There is a gigantic white dragon here! >jump You close your eyes and leap out of the cave! You plummet through silent white winds. Moments later, you fall right into an enormous snowbank, and roll downwards, into... Snowy Intersection You are at a snow-filled crossroads in a mountain trail. Paths lead north towards the top of the mountain, east, west, and south towards the base of the mountain. Something seems familiar, yet different, about this place. There is a large stone marker here, in the center of the intersection. >z Time passes. >z Time passes. You hear a roar from the east! From out of the sky, a giant white dragon descends! It draws near, spots you, and bellows in rage! You shrink back, and pray for a quick but painless end. There is a loud crack! The dragon, in trying to land, almost impales itself on the obelisk marker! Part of the marker breaks off, and the dragon flies off, whimpering in pain! >put silver rod in top As you place the rod piece in the broken stone piece, you sense a force from above pull you skywards! In moments, you are high above the snow covered mountains, nearing the sky, which you notice is strangely purple! Mystical Cave You've entered a wondrous natural cave, lit everywhere by reflected light from some sort of purple crystalline substance in the walls. A tunnel exits to the northwest. There's a purple crystal sphere partially embedded in the rock floor here. Lying in one corner of the room is a skeleton. You can also see a small flower pot (in which are a silver sphere, a red sphere, a brown sphere and a green sphere), a prayer book, a holy amulet, a bag (in which are seven coins), a fur sack (in which are thirteen coins), a priceless painting, a blackened parchment, a red rod piece, a green rod piece and a brown rod piece here. >save Ok. SPIRIT34.SAV >get green rod Taken. [Your score has just gone up by two points.] >push purple The sphere pulses with angry energy! It seems to be fighting the green rod piece you hold! With a sudden burst, you feel your mind reel and your very surroundings change! On strange boat You are on a long open boat, riding the waves of some great sea. The boat seems to be filled with sailors from some militia. You can see a sea captain here. You suddenly realize that you are being held fast by two navy sailors! The captain walks forward and points his cutlass near your ear. "What we have here, lads, is a stowaway!" Some sailor cries out "Overboard with the stowaway!" The captain smiles. "Now, we was planning on feeding you to the groupers, but we could use a scullion in the hold. One things for sure, ye ain't finding passage on this ship if ye ain't aligned with the Antharian Navy cause!" Some sailor cries out (unnecessarily) "The Antharian Navy cause!". "So, tell us lad, are ye with us? If ye are true, you'll tell me the Antharian Navy patron saint! So speak quickly, lad, if ye wish to stay dry!" [MORE] >say minirva (to the sea captain) "Aye, that's right. Escort the new scullion down to the hold where --" The captain's orders are cut short by a sudden grinding noise, and the boat rocks violently! "Reef, captain!" you hear someone cry. "Blast!" the captain says, "quickly men, we've got to --" But it's too late. The boat starts to tip and sway, and the two sailors release you and hastily try to help raise the rigging! >drop green rod You drop the green rod and watch it roll near a mast and get stuck in the floorboards. There's a load crack! The ship is breaking apart! Sailors scramble in vain for safety! You hang onto the side of the boat, but the vessel rocks wildly, and you fall into the waters. As you sink, you notice the waters seem to change to a purplish hue, and you find yourself back in... Mystical Cave You've entered a wondrous natural cave, lit everywhere by reflected light from some sort of purple crystalline substance in the walls. A tunnel exits to the northwest. There's a purple crystal sphere partially embedded in the rock floor here. Lying in one corner of the room is a skeleton. You can also see a small flower pot (in which are a silver sphere, a red sphere, a brown sphere and a green sphere), a prayer book, a holy amulet, a bag (in which [MORE]are seven coins), a fur sack (in which are thirteen coins), a priceless painting, a blackened parchment, a red rod piece and a brown rod piece here. >save Ok. SPIRIT35.SAV >get red rod Taken. [Your score has just gone up by two points.] >push purple The sphere pulses with angry energy! It seems to be fighting the red rod piece you hold! With a sudden burst, you feel your mind reel and your very surroundings change! Entrance to Flathead Stadium You appear to be in front of Flathead Stadium once again, however something seems different. Even the stadium itself seems dissimilar, newer. Walkways lie southeast and southwest from here, or you can enter the stadium to the north. In front of the stadium is a square hole. You can see a square hole (which is empty) here. >put red rod in hole You put the red rod piece into the square hole. >z Time passes. You hear voices behind you, and suddenly, a small crowd of people pass by, pushing a statue. "Right there," someone shouts, and a few people position the statue into the square hole. It fits, but seems just slightly tilted. "That's perfect," you hear a voice say, and the crowd murmurs in agreement. Why, it's Babe Flathead himself! He saunters up towards the statue, which is indeed a good likeness, and starts handing out cigars. "We'll get to autographs later," he says while lighting your cigar as you try to protest. Seconds later, the cigar explodes! You see sparkling stars, which seem to change to purple flashes. You blink. Mystical Cave You've entered a wondrous natural cave, lit everywhere by reflected light from some sort of purple crystalline substance in the walls. A tunnel exits to the northwest. There's a purple crystal sphere partially embedded in the rock floor here.[MORE] Lying in one corner of the room is a skeleton. You can also see a small flower pot (in which are a silver sphere, a red sphere, a brown sphere and a green sphere), a prayer book, a holy amulet, a bag (in which are seven coins), a fur sack (in which are thirteen coins), a priceless painting, a blackened parchment and a brown rod piece here. >save Ok. SPIRIT36.SAV >get brown rod Taken. [Your score has just gone up by two points.] >push purple The sphere pulses with angry energy! It seems to be fighting the brown rod piece you hold! With a sudden burst, you feel your mind reel and your very surroundings change! Front of House You're standing near a small construction site. A city street lies west, and a construction ditch is east. An old discarded brick lies nearby. >get dusty brick Taken. >e Construction Site This is a long square ditch that is likely to be the starting point for some building. It is framed by wood slats and short brick walls. The only way out is to the west. A thick brick lies nearby. You notice a foundation side wall in the ditch. >get thick brick Taken. >drop dusty brick Dropped. >put brown rod in hole You put the brown rod piece into the small hole in the wall. >examine dusty brick An old brick, slightly cracked in several places. >examine hole It looks somewhat unfinished. Part of it is open into a dark recess in the side of the ditch. From behind some scaffolding, a construction worker appears. He walks to a part of the ditch and starts to make some finishing touches on part of a low wall. He finds a brick nearby and applies it to the wall with a good patch of mortar. He looks at the patch somewhat unsatisfied, but shrugs, and walks off, soon out of sight. >break wall (the portion of wall) You knock on the weak portion of the wall, and produce a slight crack, that no doubt will cause the homeowners some worry in the future. The wall seems to start to glow a purple color, and you step back, to find your surroundings replaced by cold natural cave walls. Mystical Cave You've entered a wondrous natural cave, lit everywhere by reflected light from some sort of purple crystalline substance in the walls. A tunnel exits to the northwest. There's a purple crystal sphere partially embedded in the rock floor here. Lying in one corner of the room is a skeleton. You can also see a small flower pot (in which are a silver sphere, a red sphere, a brown sphere and a green sphere), a prayer book, a holy amulet, a bag (in which are seven coins), a fur sack (in which are thirteen coins), a priceless painting and a blackened parchment here. >get all but parchment prayer book: Taken. holy amulet: Taken. bag: Taken. fur sack: Taken. small flower pot: Taken. priceless painting: Taken. purple sphere: That's fixed in place. skeleton: That's fixed in place. >wear amulet As you place the amulet around your neck, you feel a strange sense of mystic power. >save Ok. SPIRIT37.SAV >nw As you leave, a sudden tremor shakes the cave! You just narrowly avoid a sudden cave-in behind you! Cave Intersection >w Caverns Light gleams in from an open trapdoor above. >u Storeroom A trapdoor opens into darkness below. You can also see a large barrel here. >w Refectory >w Hallway (basement) >u Hallway (west end) >w Monastery Gardens >w Cloister Walkway >s Entrance Hall >s You are surprised by a cold blast of wind as you leave the Monastery! Cliff Face >s Rocky Mountain Trail >s Snowy Intersection There is a large stone marker here, in the center of the intersection. >search snow Remembering where the stone marker top fell, you brush aside some snow. Sure enough, there it is! [Your score has just gone up by five points.] >search top In the broken stone top is a silver rod piece. >get silver rod Taken. >s North of Frozen River >s On Frozen River You can see some sand here. >s You tread lightly on the sand covered portion of the ice, and scramble to the south bank. South of Frozen River >s Valley Trail >s Frostham Outskirts >s Frostham >s Subway Entrance Standing on a tall pole next to the stairs is a circular sign. >d Frostham GUS Station A metal gate bisects the fence to the southeast. >get coin Taken. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >save Ok. SPIRIT38.SAV >se You saunter through the apparently open gate. Frostham Train Platform A metal gate bisects the fence to the northwest. Suddenly, from the south, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >e You enter the train car. The doors slam shut behind you. Subway car You can see a newspaper here. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going south. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Fublio station, watch your step please." >w Fublio Valley Train Platform A metal gate bisects the fence to the northwest. The train doors close, and the train rolls off to the north. >nw Fublio Valley GUS Station A metal gate bisects the fence to the southeast. >u Southern Fublio Valley Standing on a tall pole next to the stairs is a circular sign. >s Grassland Beach You can see a small sailboat (which is empty) here. >enter boat You get into the small sailboat. >s On Fublio Bay (in the small sailboat) >se Volcanic Island (in the small sailboat) You're on the north shore of a small volcanic island in the middle of Fublio bay. A little more shore lies to the south. The bay spreads out before you to the northwest. >exit You get out of the small sailboat. Volcanic Island You can see a small sailboat (which is empty) here. >s South Part of Island You're on a southern section of a small volcanic island in the middle of Fublio bay. Most of the area here is lava-rock, still warm. You can see a more open shore to the north. An old shipwreck is almost embedded in the lava here. >search wreck Something about the old boat rings a familiar tune. You check near something that might have once been a mast, and uncover a familiar green rod! [Your score has just gone up by five points.] >get green rod Taken. >save Ok. SPIRIT39.SAV >n Volcanic Island You can see a small sailboat (which is empty) here. >enter boat You get into the small sailboat. >nw On Fublio Bay (in the small sailboat) >n Grassland Beach (in the small sailboat) >exit You get out of the small sailboat. Grassland Beach You can see a small sailboat (which is empty) here. >n Southern Fublio Valley Standing on a tall pole next to the stairs is a circular sign. >d Fublio Valley GUS Station A metal gate bisects the fence to the southeast. >get coin Taken. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >se You saunter through the apparently open gate. Fublio Valley Train Platform A metal gate bisects the fence to the northwest. >z Time passes. >z Time passes. >z Time passes. >z Time passes. Suddenly, from the north, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >e You enter the train car. The doors slam shut behind you. Subway car You can see a newspaper here. The train starts to move, quickly exiting the station going north. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >w Aragain Train Platform A metal gate bisects the fence to the northwest. The train doors close, and the train rolls off. >d Aragain Train Platform (lower) >z Time passes. >z Time passes. Suddenly, from the west, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and up the stairs. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >n Greater Anthar Train Platform A metal gate bisects the fence to the north. The train doors close, and the train rolls off. >n Greater Anthar GUS Station A metal gate bisects the fence to the south. >u Entrance to Greater Anthar Standing on a tall pole next to the stairs is a circular sign. >e Anthar West >ne Entrance to Flathead Stadium A stadium event sign is pasted to one of the stadium walls here. A statue depicting the legendary Babe Flathead greets all visitors in front of the stadium. >push statue You give the statue a shove, and it wobbles and falls, breaking into useless dust! A passing sportsfan notices your act of vandalism, and says to a friend, "Look at that. The guy wins one bout of Golem wrestling, and he thinks he's better than Babe Flathead." [Your score has just gone up by five points.] >l Entrance to Flathead Stadium Here stands the entrance into the still popular Flathead Stadium, home to esoteric sports activities you never fully understood. Walkways lie southeast and southwest from here, or you can enter the stadium to the north. In front of the stadium is a square hole. A stadium event sign is pasted to one of the stadium walls here. You can also see a square hole (in which is a red rod piece) here. >get red rod Taken. >save Ok. SPIRIT40.SAV >sw Anthar West >w Entrance to Greater Anthar Standing on a tall pole next to the stairs is a circular sign. >d Greater Anthar GUS Station A metal gate bisects the fence to the south. >get coin Taken. >put coin in slot (the coin in the metal slot) The coin slides into the slot with a satisfying thunk. >s You saunter through the apparently open gate. Greater Anthar Train Platform A metal gate bisects the fence to the north. Suddenly, from the west, a train emerges from the tunnel! It pulls to a screeching halt, the doors open, and several people rush out and exit the station. >s You squeeze onto the train car. The doors close behind you. Subway car The train starts to move, quickly exiting the station going east. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Aragain station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Greater Anthar station, watch your step please." >z Time passes. A voice overhead says "Doors will be closing, please stand clear." >z Time passes. The train starts to move, quickly exiting the station going west. >z Time passes. The train rumbles as it moves. >z Time passes. The train suddenly lurches to a stop! A voice from somewhere overhead says "Gurth City station, watch your step please." >n Gurth City Train Platform (lower) The train doors close, and the train heads off to the east. >u Gurth City Train Platform A metal gate bisects the fence to the northeast. You can also see a briefcase (which is empty) here. >ne Gurth City GUS Station A metal gate bisects the fence to the southwest. You can also see a thin wire here. >u You are greeted by a light rain as you leave the station. Gurth City Streets Standing on a tall pole next to the stairs is a circular sign. >se North District >s Market District >s South District >e Front of House >e Entrance Room >d Basement There's an open metal box attached to the wall here. It seems to be empty. A large break in the wall exposes a good portion of the house's foundation. You can also see a pair of rubber gloves here. >search foundation You dig around in a familiar spot in the hole and find something! [Your score has just gone up by five points.] >l Basement A musty, smelly basement. Stairs head up. There's an open metal box attached to the wall here. It seems to be empty. A large break in the wall exposes a good portion of the house's foundation. You can also see a brown rod piece and a pair of rubber gloves here. >get brown rod Taken. >save Ok. SPIRIT41.SAV >join red rod to silver rod There is a dazzling golden light as you join the two rod pieces! What remains is a new, strange rod piece! [Your score has just gone up by two points.] >join golden rod to green rod You feel a strange surge of mystic energy as you join the rod pieces. The green rod piece joins with the golden rod! >join golden rod to brown rod You feel a strange surge of mystic energy as you join the rod pieces. The brown rod piece joins with the golden rod! Time and space seem to grind to a halt. Your surroundings and the very ground you stand on shatter like planes of glass, revealing a strange, new dimension... Nothingness Nothingness surrounds you. Yet, you feel like your conscious being extends into worlds and dimensions never imagined. You float in a void of total being. You can see a black sphere, a smoke-colored sphere, a gray sphere and a white sphere here. Echoing in your mind, you hear a voice, that you somehow know is from the black sphere. "Give me the rod priest, and you shall be immortalized as a symbol to an entire civilization!" [Your score has just gone up by ten points.] [MORE] >get all from pot brown sphere: Removed. green sphere: Removed. silver sphere: Removed. red sphere: Removed. Echoing in your mind, you hear a voice, that you somehow know is from the smoke-colored sphere. "Give me the rod priest, and I shall let you be witness to a feat of great magic, never before witnessed!" >z Time passes. Echoing in your mind, you hear a voice, that you somehow know is from the gray-colored sphere. "Give me the rod priest, and I will grant you power over all who surround you!" >z Time passes. Echoing in your mind, you hear a voice, that you somehow know is from the white sphere. "Give me the rod priest, and you will gain the attention of one of the more powerful figures of your time!" >save Ok. SPIRIT42.SAV >give golden to smoke You feel a strange foreboding feeling as the smoke-filled sphere seems to engulf the rod, then you! Your surroundings change once again! On Giant Cube You stand on a single giant floating white cube, in the middle of some dimly lit cavern. A small newt floats nearby, concentrating on something. The newt suddenly opens its eyes! "What?" it croaks in surprise. "Who are you? You've broken my concentration on the spell, you fool!" the newt croaks. You feel the cube shift, then stop floating! You plummet into the lava you feared was below... A blackness surrounds you, replaced by more blackness... *** You have died *** [MORE] In that game you scored 240 out of a possible 250, in 1417 turns, earning you the rank of Patriarch Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT? > undo Nothingness [Previous turn undone.] >give golden to white You feel a strange foreboding feeling as the white sphere seems to engulf the rod, then you! Your surroundings change once again! Secret Trophy Room You're in a small domed stone room. The only exit, unfortunately, is a hole in the stone floor to a floor of another chamber far below. Engraved in the wall is: "LORD DUNCANTHRAX'S PRIVATE TROPHY ROOM". Lord Duncanthrax and some of his soldiers are here. Duncanthrax looks up and sees you. "Who is that?" he asks. "Looks like a priest," a soldier says. "Wonderful. First, the black paint, and now, a priest breaks into my trophy room." He sighs. "Will no one rid me of this meddlesome priest?" One of the soldiers takes the hint and knocks you out cold. You awake a short time later. >undo Nothingness [Previous turn undone.] >give golden to gray You feel a strange foreboding feeling as the gray sphere seems to engulf the rod, then you! Your surroundings change once again! Dark Damp Cave You seem to be in some underground cave. There is a small dark tunnel leading south. You hear the sounds of rushing water from somewhere nearby. You can see a mad hermit here. The hermit giggles for no reason. >undo Nothingness [Previous turn undone.] >give golden to black You feel a strange foreboding feeling as the black sphere seems to engulf the rod, then you! Your surroundings change once again! Top of Pyramid You are on top of a pyramid in some ancient city. You see dense jungle to the horizon. An ancient civilization spreads before you, in all its mysterious glory. Several robed figures surround you. Suddenly, you realize you are tightly bound! One of the figures points towards the horizon and makes a complicated gesture. In a language you do not understand, he seems to make a prayer to some nameless god! Fearing the inevitable, you struggle mightily, but to no avail. In moments, the group of robed figures hurls you off the pyramid to your death! A blackness surrounds you, replaced by more blackness... *** You have died ***[MORE] In that game you scored 240 out of a possible 250, in 1417 turns, earning you the rank of Patriarch Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT? > undo Nothingness [Previous turn undone.] >throw red at smoke The smoke-filled sphere howls in rage and is no more! >throw silver at white The white sphere howls in rage and is no more! >throw green at gray The gray sphere howls in rage and is no more! >throw brown at black The last sphere howls in rage and disappears! You scream in agony as the void that surrounds you seems to implode! You feel yourself dissipating into the surrounding nothingness. "Is this my reward?" you scream, "Is this, then, the end?" A white light makes you open your eyes. You are lying on a beach. The Great Sea laps at your tattered garments. Slowly, you rise to your knees. The sun, like a bloated, radiant bird, is sinking below the wave on the horizon. Another day is coming to an end. A voice startles you. "Tis a fine spot for watching sunsets." You turn to see Morgan the Ranger, Frobar and the Thief nearby. The Thief helps you to your feet, and Frobar glances your way. "I sensed a great upheaval in the fabric of time and space not long ago. I gather you have quite a story to tell," he says. "We probably can relate to much of what you have seen, although your unwavering faith is something we desire to understand." Morgan explains, "Belief in the face of the unbelievable is an enviable strength." The Thief chuckles quietly. "Perhaps you will join us at Delbins, where we will partake in a belief of fine cuisine [MORE]while you tell all?" he says. He notices your weary expression and adds with surprising seriousness, "Not that I prepose to offer advice from one as myself, but humbly, I admit, that many a time, a belief in myself was often sufficient." He pauses. "Gods or no, now, you make your own destiny." *** You have won *** In that game you scored 250 out of a possible 250, in 1420 turns, earning you the rank of Enlightened One Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT? > full In that game you scored 250 out of a possible 250, in 1420 turns, earning you the rank of Enlightened One The score was made up as follows: 2 using sand to get across the river 5 triplicating the cereal box 5 setting the alarm clock 5 getting the waxy scroll from the skier 10 giving the palace guard a good cake 15 solving Barsap's Gambit 5 fixing the sailboat 5 finding the rod in the shipwreck 5 triplicating the ale 5 finding the rod under the statue 5 pruning the Christmas Tree Monster 5 getting past the burly sports fan 10 winning the three Golem bouts 10 ending the kobold war 10 unlocking Duncanthrax's Trophy chamber[MORE] 5 unlocking the Lab door 5 finding the rod in the top of the marker 5 finding the rod in the house foundation 10 removing the impenetrable steel wall 10 joining the True Rod 5 getting past the broken subway gate 5 finding the hidden path to the temple 10 getting the rod through the temple 5 getting the scroll from the boutique 5 getting the scroll from Frobar 5 getting into the subway tunnel 10 banishing the four evil elementals 68 finding sundry items 250 total (out of 250) Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT? > quit [Hit any key to exit.] 9 <   ),ÕØ·Â+8@CÕØZ]’œ¤§]`ŠI"V"«"®"##‘#ž#ß#õ#¨$«$·$º$Í$Ð$ä$ç$ü$ÿ$%!%Ü%ß%‚&…&R'^'”'¡'ç'ö'E(H(•(˜(¡)­)0,3,H,K,~,,8-C-g/j// /€0Ž0222 23›3Ñ3Þ364E4’4•4â4å445ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_ÕÖ¦§®¯½¾#$/Pp’“÷ ¸ õ   8 9 < I J ‚ ƒ ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¸þƒ œ   ­ ® Ñ Ò (),9:]^ÔÕØåæ23öýýýýýýýýýýýýýýýýýýýýýýýýýýýýýö÷@ARSª«å椥þ†‡¶·Âð*+8?@CDaýýýýýýýýýýýýýýýýýýýýýýýýýýýýýaÔÕØÙìYZ]^p‘’œ£¤§¨¹\]`ak‰ŠŽýýýýýýýýýýýýýýýýýýýýýýýýýýýýýŽŸ¦ÕÖû ü *!+!""H"I"V"ª"«"®"À"Ý"é"ý" ###+#,#_##‘#ž#ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýž#Þ#ß#õ#§$¨$«$¬$¶$·$º$»$Ì$Í$Ð$Ñ$ã$ä$ç$è$û$ü$ÿ$%%%!%"%S%Û%ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÛ%Ü%ß%à%ó%&‚&…&†&¡&"'#'Q'R'^'e'f'“'”'¡'æ'ç'ö'D(E(H(”(•(˜( )ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý )¡)­)`+b+´+µ+/,0,3,4,G,H,K,L,},~,,‚,Ÿ,--7-8-C-¢-£-f/g/j/ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýj/k/œ// /¡/¼/]0^00€0Ž0222œ22 2¡2°2V3W3Ž33›3¢3£3Ð3Ñ3Þ3ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÞ35464E4‘4’4•4á4â4å4354575?6@6L6Ó7Ô7×7Ø7ó7ô78888K8L8O8P8ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý4575@6L6Ô7×788L8O8n8q8†8‰899::A;N;¸;¼;Û;Þ;š<«<$>E>¡?Ä?!@?@ B.B0CQCýC DE>EÚEÝEüEÿEF!F6F9FºF½FHHôHIšKK©K¬KlLwLLŒL®L½LÕLØLvMyMO OAODOO O¬O¯OÄOÇOÜOßOóOöO P PéPìP4S>S–S£SîSñSòTõT¨V«V÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_P8m8n8q8r8…8†8‰8Š8§8999 9=9::::*:;@;A;N;·;¸;¼;½;Ú;Û;ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÛ;Þ;ß;ñ;g<h<™<š<«<¦=§=³=¼=Æ=ß=ö=>#>$>E>ª>«> ?¡?Ä? @!@?@ B Býýýýýýýýýýýýýýýýýýýýýýýýýýýýý B.B]B^B¥BäB/C0CQCgCCŸC C·CËCêCüCýC DEE>EÙEÚEÝEÞEûEüEÿEFýýýýýýýýýýýýýýýýýýýýýýýýýýýýýFFF!F"F5F6F9F:FMF¹FºF½F¾FÈFHHHH'H¯H°HóHôHI@IAItIuI‚Iýýýýýýýýýýýýýýýýýýýýýýýýýýýýý‚IƒIœI²IÏIáI÷IJJÌJÍJ™KšKKžK¨K©K¬K­K·K+L,LkLlLwL~LLŒL­L®Lýýýýýýýýýýýýýýýýýýýýýýýýýýýýý®L½LÔLÕLØLÙLáLHMuMvMyMzMŒMžNŸNOO O OO@OAODOEOOOuOvOœOO Oýýýýýýýýýýýýýýýýýýýýýýýýýýýýý O¡O«O¬O¯O°OÃOÄOÇOÈOÛOÜOßOàOòOóOöO÷OP P P PPèPéPìP2Q3Q>Q3Sýýýýýýýýýýýýýýýýýýýýýýýýýýýýý3S4S>SVSeSS•S–S£SÆSäSíSîSñSòSTñTòTõTöTU§V¨V«VÝVÞVðV3X4XrXýýýýýýýýýýýýýýýýýýýýýýýýýýýýýrXsX®X¯XµXZZZZ]Z^ZkZ$[R[S[q[r[~[…[†[³[´[½[î[ï[ý[þ[ \P\Q\ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý«V¯XµXr[~[´[½[ï[ý[Q\U\t\w\–\™\®\±\Å\È\Û\Þ\î\ò\§]°]<^I^ž^­^¶_¹_Š``aaSbVb0cGcocrc‡c“cjdxdHeKe`ecef!fWfZfofrfÏfÒfÖgÙgfhrhÄhÇhj jêjíj7l:l·m»mKoQocoqo†q‰qÍqÛqGrJr|r‹rss:t=tÙtçt¤u§u1v@v ww'wùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_Q\U\V\s\t\w\x\•\–\™\š\­\®\±\²\Ä\Å\È\É\Ú\Û\Þ\ß\í\î\ò\8]9]D]E]ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýE]¦]§]°]Ø]ì]^^%^;^<^I^^ž^­^µ_¶_¹_º_Ï_‰`Š``Ž`¡`DaEaŒaaaýýýýýýýýýýýýýýýýýýýýýýýýýýýýýa‘a¤aRbSbVbWbmbãbäb/c0cGcncocrcsc†c‡c“c¬c­c¹cddidjdxdGeHeýýýýýýýýýýýýýýýýýýýýýýýýýýýýýHeKeLe_e`ecedeze{eÆeÇeòeóeff!f(f)fVfWfZf[fnfofrfsf†f‡fÎfÏfýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÏfÒfÓféfÕgÖgÙgÚgêgehfhrh•h–hÃhÄhÇh!i"i8ijj j jjéjêjíjîjkýýýýýýýýýýýýýýýýýýýýýýýýýýýýýk¥k¦k6l7l:l;lDl¶m·m»m¼mÊmooJoKoQobocoqoro“o”o©ožpŸp¿pÀp…qýýýýýýýýýýýýýýýýýýýýýýýýýýýýý…q†q‰qŠq˜q™qÌqÍqÛqÜqýqþqrrFrGrJrKrYrZr{r|r‹rŒr­r®rÃrÄrssýýýýýýýýýýýýýýýýýýýýýýýýýýýýýsss7s8sˆs‰sžstt9t:t=t>tŽtt¤t¥tØtÙtçtèt u uZu[upuqu£u¤uýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¤u§u¨uøuùuvv0v1v@vAvbvcv³v´vÉvÊv w www&w'w*w+w1wµw¶wÕwÖwýýýýýýýýýýýýýýýýýýýýýýýýýýýýý'w*wÖwßwx4xUxgxÞxáxøxûxUycyzz­z»zx{{{||á|ä|8};}…}“}>~A~Ê~Ø~•˜€€'F^oy†êùN‚Z‚‚™‚Ï‚Þ‚çƒõƒ7„H„…+…€……•…£…õ…ø…•†¢†6‡?‡I‡]‡ª‡·‡¿‡Ó‡Û‡ç‡ï‡û‡ˆˆâˆåˆíˆðˆX‰[‰ö‰Š¯Š²Š;‹I‹Œ Œ;Œ?ŒJŒNŒ÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_Öwßw xxx4xTxUxgxÝxÞxáxâx÷xøxûxüxyyTyUycydy…y†yÖy×yìyíy zýýýýýýýýýýýýýýýýýýýýýýýýýýýýý zzzzbzczxzyz¬z­z»z¼zÝzÞz.{/{D{E{w{x{{{|{Ì{Í{â{ã{||||ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý|6|7|‡|ˆ||ž|à|á|ä|å|}}}}7}8};}<}Q}R}„}…}“}”}µ}¶}~~~ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý~~=~>~A~B~’~“~¨~©~É~Ê~Ø~Ù~ú~û~KLab”•˜™éêÿ€€-€ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý-€.€8€•€–€æ€ç€&'F]^oxy†éêùM‚N‚Z‚a‚b‚‚‚™‚΂ςނýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÞ‚æƒçƒõƒ6„7„H„æ„ç„……+……€……”…•…£…ô…õ…ø… †"†2†A†S†c†”†•†¢†ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¢†¼†½†à†á†5‡6‡?‡H‡I‡]‡©‡ª‡·‡¾‡¿‡Ó‡Ú‡Û‡ç‡î‡ï‡û‡ˆˆˆáˆâˆåˆæˆýýýýýýýýýýýýýýýýýýýýýýýýýýýýýæˆìˆíˆðˆñˆA‰B‰W‰X‰[‰\‰¬‰­‰Â‰Ã‰õ‰ö‰ŠŠ&Š'ŠwŠxŠŠŽŠ®Š¯Š²Š³Š‹ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý‹‹‹‹:‹;‹I‹J‹k‹l‹¼‹½‹Ò‹Ó‹ŒŒ Œ ŒŒŒ:Œ;Œ?Œ@ŒIŒJŒNŒOŒnŒŽýýýýýýýýýýýýýýýýýýýýýýýýýýýýýŽ³´ç莎RŽSŽ’Ž“ŽåŽæŽìŽýŽþŽ CDNUVe/0;~‚ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýNŒæŽìŽþŽ DNVe0;‚ÿ‘F‘I‘Æ‘É‘ ’’B“M“U“a“i“v“V”c”%—0—D—G—¢™º™_šhš› ›ñ›õ›œœÝœàœ žžSžYžkžož    Ã Æ ¢¢°¢T£a£¥¥Í¥Ü¥(¦1¦¨¦À¦’©¬©Nªjª:«J«t«w«ü«ÿ« ®®Ü¯ß¯Õ°â°{±~± ² ²è³ë³ê´í´ïµõµ¶ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_‚ÅÆþÿ‘E‘F‘I‘Œ‘‘Å‘Æ‘É‘ ’ ’’S’T’°’±’““A“B“M“T“U“a“h“ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýh“i“v“ˆ“‰“””U”V”c”‚”ƒ”$—%—0—C—D—G—H—Z—Ηϗò—󗘘]˜^˜¡™¢™ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¢™º™šš^š_šhš°š±š›› ›7›8›W›X›|›}›°›±›ð›ñ›õ›ö›ÿ›œœœœœœýýýýýýýýýýýýýýýýýýýýýýýýýýýýýœœœÜœÝœàœáœöœÖמ žžRžSžYžjžkžožžžž¶žÑŸÒŸ      % ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý% & Â Ã Æ Ç ¡¡ ¡u¡v¡¦¡§¡Ö¡×¡¢¢¡¢¢¢°¢ñ¢ò¢££S£T£a£‹¤Œ¤¥ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¥¥¥ˆ¥‰¥Ì¥Í¥Ü¥ã¥ä¥'¦(¦1¦‡¦ˆ¦§¦¨¦À¦©§ª§ˆ¨‰¨©©‘©’©¬© ª ªMªýýýýýýýýýýýýýýýýýýýýýýýýýýýýýMªNªjªõªöª9«:«J«S«T«s«t«w«„«…«û«ü«ÿ«¬¬©­ª­Û­Ü­ ® ®®®0®B¯ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýB¯C¯Û¯Ü¯ß¯à¯°°(°‘°’°Ô°Õ°â°Z±[±z±{±~±‹±Œ± ² ² ²²,²ˆ³‰³¶³·³ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý·³ç³è³ë³ì³´»´¼´é´ê´í´î´ µ®µ¯µîµïµõµ¶¶ ¶ ¶¶ë¶ì¶ï¶ð¶ü¶¸¸ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¶ ¶ì¶ï¶¸¸Ë¸Ï¸×¹Ú¹áºòº"¼%¼)½Y½Æ½ø½T¾]¾Ÿ¾®¾¶¾¹¾ø¾û¾v¿ƒ¿‹¿œ¿Ñ¿é¿ó¿ö¿5À8ÀHÀLÀÁ2ÁLÁeÁ”Á£ÁÂ%€Â¦ÂËÂÙÂîÄ÷ÄÅÅÅÅ:ÇHǠ˳Ë7Ì=ÌOÌRÌIÍLÍèÍëÍûÍÿÍÎÎ(Î+ÎÏ’ÏêÏóÏDÐPІÐÐÈÐ×ÐàÑãÑñÑôÑÒÒÕ&ÕÍÖæÖ÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_¸¸¸*¸Ê¸Ë¸Ï¸Ð¸Þ¸Ö¹×¹Ú¹Û¹é¹žºŸºàºáºòº!¼"¼%¼&¼.¼ñ¼ò¼(½)½Y½k½ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýk½€½—½¶½Å½Æ½ø½ ¾¾2¾E¾S¾T¾]¾—¾ž¾Ÿ¾®¾µ¾¶¾¹¾º¾È¾É¾÷¾ø¾û¾ü¾¿E¿ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýE¿F¿u¿v¿ƒ¿Š¿‹¿œ¿Ð¿Ñ¿é¿ò¿ó¿ö¿÷¿ÀÀ4À5À8À9ÀGÀHÀLÀbÀåÀæÀÁÁ2Áýýýýýýýýýýýýýýýýýýýýýýýýýýýýý2ÁKÁLÁeÁyÁ“Á”Á£Á ÂÂ%Â3ÂKÂc€«¬¶ÂÊÂËÂÙÂíÄîÄ÷ÄÅÅÅÅýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÅÅÅÅÅ1ÅÆÆBÆCÆÆÆËÆÌÆ9Ç:ÇHǪǫÇÈÈ>Ë?ËjËk˙ˠ˳ËÓËéËýýýýýýýýýýýýýýýýýýýýýýýýýýýýýéËòË Ì Ì6Ì7Ì=ÌNÌOÌRÌSÌaÌHÍIÍLÍMÍ[ÍçÍèÍëÍìÍúÍûÍÿÍÎÎÎÎÎ'Îýýýýýýýýýýýýýýýýýýýýýýýýýýýýý'Î(Î+Î,Î=ÎBÏCÏ~ÏÏ’ÏéÏêÏóÏCÐDÐPÐWÐXЅІÐÐÈÐ×ÐßÑàÑãÑäÑðÑñÑôÑýýýýýýýýýýýýýýýýýýýýýýýýýýýýýôÑõÑÒÒÒÒÒkÓlÓ¨Ó©ÓØÓÙÓ,Ô-Ô}Ô~ÔÝÔÞÔ ÕÕ&ÕÌÖÍÖæÖê×ë×ØØ-ØýýýýýýýýýýýýýýýýýýýýýýýýýýýýýæÖØ-Ø+Ú.ÚçÛêÛ†Þ‰Þ%á(ágâjâ©ã¬ãœåŸåŒèèêêŽì‘ì7ï:ïÛðÞð¦ó©óbõeõ-ø0øéùìùûûFüIüêýíýëÿîÿ-0HK"dp  M \ · Ò õ ø 7 : — š å ÷ /5GJbeòõ#&®±fiEHVYÖäŸ[ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_-آأØåØæØ*Ú+Ú.Ú£Ú¤ÚæÚçÚæÛçÛêÛ_Ü`ܢܣ܅ކމÞþÞÿÞAßBß$á%á(ááýýýýýýýýýýýýýýýýýýýýýýýýýýýýýážáàáááfâgâjâßâàâ"ã#ã¨ã©ã¬ã!ä"ädäeäÃäÄä›åœåŸåææWæXæœçç‹èýýýýýýýýýýýýýýýýýýýýýýýýýýýýý‹èŒèèééGéHéŒêêêëëHëIëìŽì‘ìííIíJíŽîî6ï7ï:ï¯ï°ïòïóïýýýýýýýýýýýýýýýýýýýýýýýýýýýýýóïÚðÛðÞðSñTñ–ñ—ñyózó¥ó¦ó©óôôaôbôaõbõeõÚõÛõööøø,ø-ø0ø¥øýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¥ø¦øèøéøèùéùìùaúbú¤ú¥úûûû|û}û¿ûÀûEüFüIü¾ü¿üýýéýêýíýbþcþýýýýýýýýýýýýýýýýýýýýýýýýýýýýýcþ¥þ¦þêÿëÿîÿcd¦§,-0¥¦èéGHKÀÁ|}¿ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¿À}~ÀÁ"cdp  á â    L M \ ¶ · Ò ã ô ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýô õ ø ) * 6 7 : ; V W – — š › ¶ · ä å ÷ ./5FGJxy—˜ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý˜ÅÆabef¢£®¯ñòõ"#&34­®±²Ô()efýýýýýýýýýýýýýýýýýýýýýýýýýýýýýfij„ÎÏDEHUVYfgGHS¼½âãýýýýýýýýýýýýýýýýýýýýýýýýýýýýýã&'ÕÖä%&EFŸßàZ[hàá$%()D ¡ÒÓgýýýýýýýýýýýýýýýýýýýýýýýýýýýýý[h%(hlmp250!XAXNXQXÙXçXkYY[ [+[.[;[>[O[R[_[b[q[t[ƒ[†[š[[ô[÷[C\U\\“\¥\©\d]g]u]x]#^&^·^º^è^ë^s_v_É_Ì_`!`O`R`Ö`Ù`¸b¼b³cùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_€HŒH“H”HÁHÂHËHúHûH I#IŒIÜIJJJºJ»JÓJãKäKïKøKùKüKýK L LLhLýýýýýýýýýýýýýýýýýýýýýýýýýýýýýhLiLlLtMuMxMyM„M…MˆM‰M˜MDNENHNINZNOOLOMOŠO‹O³O´O·O¸O¿OýOþOýýýýýýýýýýýýýýýýýýýýýýýýýýýýýþO$P%PCPDPRPuPvP³PïP&Q`QŒQ»QöQR\RRËR STS•SÖST^T‡T¦T­T°T±Týýýýýýýýýýýýýýýýýýýýýýýýýýýýý±TÂTÃTóTôT1U2UZU[UpUEVFV)X*X-X.X=X>XAXBXMXNXQXRXXXYX|X}X¡X¢Xýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¢XØXÙXçXjYkYY*Z+Z,ZaZbZcZiZ[[ [[*[+[.[/[:[;[>[?[N[O[R[S[ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýS[^[_[b[c[p[q[t[u[‚[ƒ[†[‡[™[š[[ž[³[´[ó[ô[÷[ø[\\B\C\U\Œ\\ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý\“\¤\¥\©\×\Ø\ó\ô\%]&]c]d]g]t]u]x]…]†]"^#^&^'^f^g^r^s^¶^·^º^ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýº^Ç^È^ç^è^ë^ø^ù^r_s_v_„_…_È_É_Ì_Ù_Ú_``!`.`/`N`O`R`_```Õ`Ö`ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÖ`Ù`Ú`ð`GbHbybzb·b¸b¼b½bÐb€cc²c³c¶c·cÂc®d¯dîdïdódôd eze{e©eýýýýýýýýýýýýýýýýýýýýýýýýýýýýý³c¶cïdódªe®e…fˆf‹gŽgßgâgshŽhûklll{l„m‡mÍnÐn1o4o²pÀp^slsaudu—ušu«u¯uøuüuIvLvŠw“w­w½wñwôw¡x«x¾xÉxøxy yy7yByŽy™yºyÅy z zœ|©|Ø|æ|î}ú}~ ~~~0~3~¥©€€ÀÌ€û€ ‚‚‚‚‚zƒ‹ƒB„R„…-…5…O…¼…¿…÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_©eªe®e¯e¾e„f…fˆf‰ff`gagŠg‹gŽgg—g¿gÀgÞgßgâgãgêgëg h h3h4hrhýýýýýýýýýýýýýýýýýýýýýýýýýýýýýrhshŽh>k[k\kÊkËkúkûklLlMlklll{lƒm„m‡mˆmmKnLnjnknnŽnÌnÍnÐnýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÐnÑnØnÙnoooo0o1o4o5o;oœooÐoÑopp?p@pQpRp±p²pÀpŽqqssýýýýýýýýýýýýýýýýýýýýýýýýýýýýýs]s^slsuu`uaudueulumu–u—ušu›uªu«u¯u°uÈuÉu÷uøuüuýuv vHvIvýýýýýýýýýýýýýýýýýýýýýýýýýýýýýIvLvMv\vNwOw‰wŠw“w¥w¬w­w½wðwñwôwõwxuxvx x¡x«x¶x½x¾xÉx÷xøxyýýýýýýýýýýýýýýýýýýýýýýýýýýýýýy y yy6y7yByyŽy™y¹yºyÅyz z zOzPz«z¬zk|l|›|œ|©|×|Ø|æ|í}î}ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýî}ú}~~ ~~~~ ~/~0~3~4~@~ "¤¥©ª¶V€W€€€€€”€ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý”€•€€ÀÌ€ú€û€ ‚‚‚‚‚~‚‚‚‚ƒ‚“‚yƒzƒ‹ƒ÷ƒøƒA„B„R„……-…4…ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý4…5…O…»…¼…¿…À…Æ…Ç…Ñ…ô…õ…†-†I†a†x††¦†¼†Ó†ê†‡‡.‡E‡\‡]‡k‡؇ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¿…Ç…Ñ…]‡k‡ˆˆˆˆ-ˆ1ˆBˆFˆTˆWˆhˆkˆ¸ˆ»ˆ‰‰L‰R‰d‰h‰ŠŠ$Š'ŠÒŠÕŠf‹i‹—‹š‹"Œ%Œ¤Œ¨ŒÜß%-1íð†‰.‘1‘á‘ë‘þ‘’X“[“%”(”Ê”Í”Ä•Е––I–X–§–ª–³—À—˜˜7˜A˜w˜˜æ˜ó˜B™E™U™X™Šššš š±š´šÅšÈšÚšÝšîšòšG›ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_؇Ù‡ˆˆˆˆˆˆ ˆ,ˆ-ˆ1ˆ2ˆAˆBˆFˆGˆSˆTˆWˆXˆgˆhˆkˆlˆwˆxˆ·ˆ¸ˆ»ˆýýýýýýýýýýýýýýýýýýýýýýýýýýýýý»ˆ¼ˆψЈ‰‰‰K‰L‰R‰c‰d‰h‰–‰—‰­‰®‰߉à‰ŠŠŠ#Š$Š'Š4Š5ŠÑŠÒŠÕŠýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÕŠÖŠ‹‹!‹"‹e‹f‹i‹v‹w‹–‹—‹š‹§‹¨‹!Œ"Œ%Œ&Œ@ŒAŒrŒsŒ£Œ¤Œ¨Œ©ŒÀŒ©ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý©ªÛÜߎŽ-Ž²Ž³ŽòŽóŽ%,-12Aìíðñ…†‰–—ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý—-‘.‘1‘2‘B‘Æ‘Ç‘à‘á‘ë‘ö‘ý‘þ‘’’’W“X“[“\“k“$”%”(”)”7”ɔʔ͔ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÍ”Δ×”••7•8•„•…•ÕÄ•ЕוØ•–––H–I–X–¦–§–ª–²—³—À—˜˜˜6˜ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý6˜7˜A˜v˜w˜˜å˜æ˜ó˜™8™A™B™E™F™T™U™X™Y™a™%š&š‰šŠššŽšœšš š¡šýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¡š°š±š´šµšÄšÅšÈšÉšÙšÚšÝšÞšíšîšòšóš››F›G›J›K›b›c›”›•›§›÷›ø›ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýG›J›•›§›Øœêœxƒ“¦ªÞÆžƒŸ†Ÿ  E H Ô × )¡,¡}¡€¡®¡±¡6¢9¢—¢š¢‚£…£/¤2¤`¤c¤ç¤ê¤<¥?¥‘¥”¥Â¥Å¥J¦M¦Ÿ¦¢¦ô¦÷¦%§(§®§±§;¨?¨ˆ¨‹¨ݨà¨ë¨î¨ã©û©zªª[«g««¦«ç«ö«ÿ¬­ ­­b­e­®­À­ø­þ­®®®’® ®£®N¯Q¯û¯þ¯,°0°÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_ø›לØœêœHIwxƒŒ“¥¦ªØÙóô%ž&žžÞƞǞéžêž‚ŸƒŸ†Ÿýýýýýýýýýýýýýýýýýýýýýýýýýýýýý†Ÿ‡ŸßÄŸÏŸП   $ % D E H U V Ó Ô × ä å (¡)¡,¡9¡:¡|¡}¡€¡¡ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¡Ž¡­¡®¡±¡¾¡¿¡5¢6¢9¢:¢Y¢Z¢–¢—¢š¢›¢²¢³¢ä¢å¢£‚£…£†£¿£À£Ë£Ì£ê£ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýê£ë£.¤/¤2¤?¤@¤_¤`¤c¤p¤q¤æ¤ç¤ê¤÷¤ø¤;¥<¥?¥L¥M¥¥‘¥”¥¡¥¢¥Á¥Â¥Å¥ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÅ¥Ò¥Ó¥I¦J¦M¦Z¦[¦ž¦Ÿ¦¢¦¯¦°¦ó¦ô¦÷¦§§$§%§(§5§6§­§®§±§²§ʧ˧ü§ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýü§ý§:¨;¨?¨@¨U¨V¨‡¨ˆ¨‹¨Œ¨œ¨¨ܨݨà¨á¨ê¨ë¨î¨ï¨ú¨‚©ƒ©â©ã©û©QªRªýýýýýýýýýýýýýýýýýýýýýýýýýýýýýRªyªzªªªª+«,«Z«[«g«n«o«œ««¦«æ«ç«ö«þ¬ÿ¬­­ ­ ­­­!­"­a­b­ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýb­e­f­{­|­­­®­À­÷­ø­þ­®®®C®D®\®]®Ž®®’®Ÿ® ®£®°®±®M¯N¯Q¯R¯ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýR¯‹¯Œ¯—¯˜¯¶¯·¯ú¯û¯þ¯ ° °+°,°0°=°>°´°µ°¸°Å°Æ° ± ± ±±±^±_±b±ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý0°µ°¸° ± ±_±b±±“±²²´ ´µµ··»·¿·8¹;¹»»l»u»¼¼s½ƒ½V¾b¾þÚ¾Þ¿õ¿|À—ÀÌÁÏÁÙÂé®÷ÃÁÃÅÃòà ÄÈÄËÄÆ"ÆÇ ÇàÈäÈóÈöÈWÉaÉxɆÉçÉóÉÊ"Ê*Ê-Ê[Ë^Ë̮̇ÌÅÌÍÍ0Í6ͣ͠ÍgÎjαοÎ2Ï@Ï‚ÏÏ#Ð/ÐQÐTÐ|ЀÐÒÒÒùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_b±o±p±±±“± ±¡±²²²²8²–³—³ȳɳ´´ ´ ´&´ã´ä´µµµµ1µÀ¶ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÀ¶Á¶···· ·”·•·º·»·¿·À·Ì·7¹8¹;¹ß¹à¹ï¹zº{º¯º°º»»»»»=»ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý=»>»k»l»u»ª»«»¼¼¼½½r½s½ƒ½ ¾ ¾U¾V¾b¾i¾j¾¾þÚ¾“¿”¿Ý¿Þ¿õ¿ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýõ¿XÀYÀ{À|À—À@ÁAÁËÁÌÁÏÁÐÁËÂÌÂØÂÙÂé­î÷ÃÀÃÁÃÅÃÆÃËÃÌÃñÃòà ÄÇÄýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÇÄÈÄËÄÌÄÜÄÏÅÐÅÆÆ"Æ#Æ0ÆÇÇ Ç!Ç6ÇÈ‘ÈßÈàÈäÈåÈòÈóÈöÈ÷ÈÉÉVÉýýýýýýýýýýýýýýýýýýýýýýýýýýýýýVÉWÉaÉpÉwÉxɆÉæÉçÉóÉÊÊ"Ê)Ê*Ê-Ê.ÊTÊZË[Ë^Ë_˥˦ËÊË€Ì̭̇̕Ìýýýýýýýýýýýýýýýýýýýýýýýýýýýýý­Ì®ÌÅÌÍÍÍÍ/Í0Í6ÍYÍZÍjÍkͣͤ͟͠ͻͼÍûÍüÍfÎgÎjÎkÎ{Î|ΰαÎýýýýýýýýýýýýýýýýýýýýýýýýýýýýý±Î¿Î1Ï2Ï@ÏÏ‚ÏÏóÏôÏ"Ð#Ð/ÐPÐQÐTÐUÐ{Ð|ЀÐгÐÒÒÒ?Ò@ÒZÒ[ÒÒýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÒÒžÒßÒàÒæÒøÒùÒüÒýÒÓÔÔMÔNÔ»Ô¼ÔËÔxÕyÕ‡ÕŽÕÕ¼Õ½ÕÒÕÖ Ö Ö ÖýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÒžÒàÒæÒùÒüÒ¼ÔËÔyÕ‡Õ½ÕÒÕ Ö Ö]ÖiÖ‹ÖÖ·ÖºÖäÖêÖT×Wמ١Ù+ÛEÛ{ÛÛØÛÛÛúÝÞ‡á–á®áÅáÞáóá@äWäÜäñäyååºåÍåõåæYæ\æµæ¸æççmçsç†çŠç è èèè+è.è<è?èMèPèûèþè¨é«éÙéÜéaêdêàêãêëëGëJëXë[ëìì’ì•ìÃìÆìRíUíÔí×í÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_ Ö'Ö(Ö\Ö]ÖiÖŠÖ‹ÖÖÖ¶Ö·ÖºÖ»ÖãÖäÖêÖ ××××S×T×W×X×]×^׃ׄ×oÙýýýýýýýýýýýýýýýýýýýýýýýýýýýýýoÙpÙٞ١ٳÙÅÙäÙðÙþÙÚ(Ú:ÚTÚeÚrÚ‚ÚÚ®ÚÄÚØÚéÚùÚ*Û+ÛEÛzÛ{ÛÛ€Ûýýýýýýýýýýýýýýýýýýýýýýýýýýýýý€Û—Û˜Û×ÛØÛÛÛÜÛëÛõÜöÜ,Ý-Ý^Ý_ݦݧÝÕÝÖÝùÝúÝÞÞÞÙÞÚÞ ß ßóßôß2àýýýýýýýýýýýýýýýýýýýýýýýýýýýýý2à3àfàgà†á‡á–á­á®áÅáÑáÝáÞáóáââ â/â>âMâ\âkâzâ‰â˜âÇâöâ%ãTãƒãýýýýýýýýýýýýýýýýýýýýýýýýýýýýýƒã²ãáãä?ä@äWäcäoä{ä‡ä“äŸä«ä·äÃäÏäÛäÜäñäååå-å<åKåZåiåxåyåýýýýýýýýýýýýýýýýýýýýýýýýýýýýýyåå¹åºåÍåôåõåææ(æ4æ@æLæXæYæ\æ]ætæuæ´æµæ¸æ¹æÓæÔæççç5çlçýýýýýýýýýýýýýýýýýýýýýýýýýýýýýlçmçsç…ç†çŠç¸ç¹çÖç×çè è èèèè*è+è.è;è<è?èLèMèPè]è^èúèûèþèýýýýýýýýýýýýýýýýýýýýýýýýýýýýýþèÿè8é9éDéEécédé§é¨é«é¸é¹éØéÙéÜéééêé`êaêdêeê|ê}ê®ê¯êßêàêãêäêýýýýýýýýýýýýýýýýýýýýýýýýýýýýýäêëëëëëFëGëJëWëXë[ëhëiëììììBìCìNìOì‘ì’ì•ì¢ì£ìÂìÃìÆìýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÆìÓìÔìQíRíUíVítíuí¢í£íÓíÔí×íØíóíôí!î"î%î&îAîBîî‚î…î†î’î“î–îýýýýýýýýýýýýýýýýýýýýýýýýýýýýý×í"î%î‚î…î“î–î¤î§î¿îÃîÓîÖî)ð7ðÁðÏðnòòâòúòóó ó¤ó½óÀóÎóÒólõwõ<ö?ö²÷µ÷ßøâøñùÿùAúMúkûnûÄüÐüýýMý\ý©ý¬ýùýüýÿ ÿÿ!ÿåóåóÝëTbM[ÍÛö  F Q   ® ð û ] c v y ˆ — $ : €ƒ–™ÛÞÂÆÔùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_–î—î£î¤î§î¨î¾î¿îÃîÄîÒîÓîÖî×îðîñî.ï/ïeïfï¡ï¢ïÓïÔï(ð)ð7ðxðyðÀðýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÀðÁðÏðòòmònòò†ò‡ò³ò´òáòâòúò6ó7óŒóóó‘óŸó ó¤ó¦ó¼ó½óÀóÁóÍóýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÍóÎóÒóÓóðóÌôÍôõõkõlõwõ‡õ—õ˜õ³õÎõçõèõö;ö<ö?ö’ö“ö´ö±÷²÷µ÷¶÷ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¶÷×÷¿øÀøÞøßøâøðùñùÿù@úAúMú;û<ûjûkûnûoû€ûüüÃüÄüÐü×üØüýýýýýýýýýýýýýýýýýýýýýýýýýýýýýýýýýLýMý\ý¨ý©ý¬ýøýùýüýÿÿ ÿÿÿ!ÿ"ÿ.ÿãÿäÿ    ¤¥äåóýýýýýýýýýýýýýýýýýýýýýýýýýýýýýó45¢£äåó«¬äåLMœµ¶ÜÝë,-STb«¬STýýýýýýýýýýýýýýýýýýýýýýýýýýýýýT¾¿ØÙLM[œÌÍÛŽ  Ç È õ ö  E F Q Ÿ   ® ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý® ï ð û \ ] c u v y z † ‡ ¯ ° † ‡ ˆ — # $ : QR€ƒ„•–ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý–™š»¼ÚÛÞß"#deÁÂÆÇÓÔ×Øåæ,ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÔ×,›žÝà=@‹•¯µ¸beòõ#&«®TW…ˆil½Àîñy|ÝàÃÇ69ÈÌÝãöúO_ÅÓlzy!!¤!³!â$å$È&ß&7';'L'O'a'd'u'x'‰'Œ'œ'Ÿ' ((µ(¾(Æ(É(7)D)L)Z)ø)* **÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_,š›žÏÐÜÝàáüý<=@A\]Š‹•œ¯Ì56ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý6TU‚ƒ´µ¸ÅÆabef¢£®¯ñòõ"#&34ª«ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý«®»¼ÿSTWde„…ˆ•–$%hilyz¼ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¼½ÀÍÎíîñþÿxy|}Ÿ ÜÝàáûü-.ÂÃÇÈßàýýýýýýýýýýýýýýýýýýýýýýýýýýýýýà569st‡ˆÇÈÌÍÜÝãõöúûÈÉûüNO_LýýýýýýýýýýýýýýýýýýýýýýýýýýýýýLMqrÄÅÓklz»¼ûü%!&!J!K!x!y!!‹!£!¤!³!ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý³!d"e"Ž$$³$´$á$â$å$÷$%%%(%E%X%f%{%–%ª%¿%Ñ%ë%ü% &&'&E&[&ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý[&o&†&–&Ç&È&ß&''6'7';'<'K'L'O'P'`'a'd'e't'u'x'y'ˆ'‰'Œ''›'ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý›'œ'Ÿ' '¨'©' ( ((((|(}(´(µ(¾(Å(Æ(É(Ê(Ò(Ó(6)7)D)K)L)Z)s)t)ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýt)‚)ƒ)÷)ø)* * ****-*b*c*o*v*w*†*·*¸*Ä*Ë*Ì*Û*+++!+"+1+ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý**-*c*o*w*†*¸*Ä*Ì*Û*++"+1+[+d+l+|+Ï+Ü+ä+ó+*,3,†,“,Ô,á,h-s-—-¨-Ý-é- ..Q.T...Æ.É. / /C/F/€/ƒ/µ/¸/é/ö/¨0³0ì0õ0ý0111*1-1>1A1R1U1g1j1{11Ô1×1F2P2X2b2j2|2Ê3Ü3;4F4P4T455(5+595<5J5M5[5^5l5ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_1+Z+[+d+k+l+|+Î+Ï+Ü+ã+ä+ó+),*,3,…,†,“,Ó,Ô,á,g-h-s-–-—-¨-Ü-Ý-ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÝ-é- . ..P.Q.T.Œ...Å.Æ.É. / / /B/C/F//€/ƒ/´/µ/¸/è/é/ö/§0ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý§0¨0³0Ñ0à0ë0ì0õ0ü0ý011111)1*1-1.1=1>1A1B1Q1R1U1V1f1g1j1ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýj1k1z1{11€1“1”1Ó1Ô1×1Ø1ï1ð1!2"2E2F2P2W2X2b2i2j2|2™2é2ê2É3Ê3ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÊ3Ü3:4;4F4O4P4T4‚4ƒ44ž4Ï4Ð45555'5(5+58595<5I5J5M5Z5[5^5ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý^5k5l5o5|5}5€55Ž5‘5ž5Ÿ5¢5¯5°5H6I6L6M6‰6Š6•6–6Ø6Ù6Ü6é6ê6 7 7ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýl5o5}5€5Ž5‘5Ÿ5¢5I6L6Ù6Ü6 7 7™7œ7î7ñ7B8E8s8v8û8þ8\9_9G:K:y;|;‡<Š<B>M>â?å?ó?ö?@@@@&@)@X@[@‹@Ž@œ@Ÿ@­@°@¾@Á@Ï@Ò@žA¡AmBpB~BBB’B†C‰CÄCÇCÕCØCæCéC÷CúCD DDD*D-D;D>DyD|D¸E»EÉEÌEûEþE FFF F.F1F÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_ 7 777˜7™7œ7©7ª7í7î7ñ7þ7ÿ7A8B8E8R8S8r8s8v8ƒ8„8ú8û8þ8ÿ899ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý9[9\9_9`9w9x9©9ª9F:G:K:L:`:F;G;x;y;|;};‹;F<G<†<‡<Š<‹<œ<Â=Ã=ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÃ=ß=à= > >A>B>M>]>^>s>t>Q?R?á?â?å?ò?ó?ö?@@@@@@%@&@)@6@ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý6@7@W@X@[@i@j@Š@‹@Ž@›@œ@Ÿ@¬@­@°@½@¾@Á@Î@Ï@Ò@ß@à@AžA¡A®A¯AlBýýýýýýýýýýýýýýýýýýýýýýýýýýýýýlBmBpB}B~BBŽBB’BŸB B…C†C‰C–C—CÃCÄCÇCÔCÕCØCåCæCéCöC÷CúCDDýýýýýýýýýýýýýýýýýýýýýýýýýýýýýD DDDD)D*D-D:D;D>DKDLDxDyD|D‰DŠD·E¸E»EÈEÉEÌEÙEÚEúEûEþE Fýýýýýýýýýýýýýýýýýýýýýýýýýýýýý F FFFF F-F.F1F>F?FBFOFPFSF`FaF•F–F™F¦F§FÇFÈFËFØFÙFÜFéFêFýýýýýýýýýýýýýýýýýýýýýýýýýýýýý1F?FBFPFSF–F™FÈFËFÙFÜFêFíFûFþF GGG G.G1GlGoGžG¡G¯G²G~H‘H»I¾I^KaK9LDL|MM®O½OÿO P°P¶PÉPÔPÜPßPêQíQ!T$T1U4UïWúWXX)Z,Zñ\]]&]0]M]Ý]à]÷^ú^=aHaaadaDcGcNerezeƒeeªe:f=f!g$g²i½iÖiúij jj2jÂjÅj©kùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_êFíFúFûFþF G GGGG G-G.G1G>G?GkGlGoG|G}GGžG¡G®G¯G²G¿GÀG}Hýýýýýýýýýýýýýýýýýýýýýýýýýýýýý}H~H‘HŒIIºI»I¾I¿IÉIBKCK]K^KaKbKlKL L8L9LDL{M|MM€M”M¤N¥N'Oýýýýýýýýýýýýýýýýýýýýýýýýýýýýý'O(O­O®O½OþOÿO P¯P°P¶PÈPÉPÔPÛPÜPßPQQQéQêQíQîQR•R—RSSSýýýýýýýýýýýýýýýýýýýýýýýýýýýýýSžS T!T$TLTMTZT0U1U4U5UIUÜUÝU`VaVäVåVhWiWîWïWúW XXXXyýýýýýýýýýýýýýýýýýýýýýýýýýýýýý>y?yyŽy—yžyŸy¸yÐyÑyÛyäyåyóypzqzzÀzÁzÑzúzûz {R{S{d{¡{¢{®{µ{ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýµ{¶{ã{ä{í{||-|4}5}B}à~á~ç~ù~ú~ý~þ~(¿ÀÔÕØÙîýýýýýýýýýýýýýýýýýýýýýýýýýýýýýîïòó€op’“L‚M‚Y‚`‚a‚ƒƒ6ƒ›„œ„¬„… …………À…Á…Õ…>†?†ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý?†S†Þ†߆ù‡ú‡dŠeŠ’Š“Š–Š¨Š¹ŠÅŠЊØŠèŠ‹‹&‹;‹Q‹b‹v‹‹‹¥‹³‹Ëô‹õ‹ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýõ‹ŒBŒCŒQŒZŒ[Œ^Œ_ŒtŒuŒxŒyŒƒŒ„ŒžŒŸŒ¢Œ£Œ°Œ\]`atSŽTŽ‡ŽˆŽ’Žýýýýýýýýýýýýýýýýýýýýýýýýýýýýý’Ž™ŽšŽŽžŽ«Ž¬Ž¯Ž°ŽÃŽ€º»øù ‘‘"‘L‘g‘h‘u‘|‘}‘†‘’’C“ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýŽ¬Ž¯Žù ‘"‘h‘u‘}‘†‘Ë“Ô“Þ“á“4•>•F•I•X•[•‚•…•––h–k–³–½–Å–×–,—2—E—I—P˜S˜t˜w˜…˜ˆ˜–˜™˜§˜ª˜Q™T™á™ä™šš¡š¤šöšùšJ›M›{›~›œ œjœmœ»œ¾œÌœÏœÝœàœ!$25àãtžwž¥ž¨ž1Ÿ4ŸÁŸÅŸ  ¯ ² Æ É ¿¡¡·¢¢ñ¢ô¢£ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_C“D“Ê“Ë“Ô“Ý“Þ“á“â“õ“²”³”è”锕•3•4•>•E•F•I•J•W•X•[•\•f•g••ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý•‚•…•†•—•˜•²•³•Ý•Þ•––––'–(–g–h–k–l–€––²–³–½–Ä–Å–×–ô–+—ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý+—,—2—D—E—I—w—x———Á——O˜P˜S˜T˜s˜t˜w˜„˜…˜ˆ˜•˜–˜™˜¦˜§˜ª˜·˜¸˜ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¸˜P™Q™T™U™‘™’™™ž™à™á™ä™ñ™ò™ššš"š#š š¡š¤š±š²šõšöšùš››I›ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýI›J›M›Z›[›z›{›~›‹›Œ›œœ œ œ,œ-œiœjœmœnœˆœ‰œºœ»œ¾œËœÌœÏœÜœÝœýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÝœàœíœîœ !$125BCßàãä#ž$ž/ž0žsžtžwž„ž…ž¤ž¥ž¨žµž¶žýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¶ž0Ÿ1Ÿ4Ÿ5ŸPŸQŸ‚ŸƒŸÀŸÁŸÅŸÆŸÞŸߟ   X Y n o ® ¯ ² ³ Å Æ É Ê ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÊ Ü ˆ¡‰¡¾¡¿¡¡¢¢-¢†¢‡¢¶¢·¢¢É¢Ê¢ë¢ì¢ð¢ñ¢ô¢£££(£)£,£9£:£ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý££)£,£:£=£K£N£\£_£m£p£~£££’£ £££±£´££Å£Ó£Ö£ä£ç£õ£ø£¤ ¤¤¤(¤+¤]¥h¥Ö¥ã¥$¦/¦¼¦ǦQ§W§j§m§=¨@¨€ªƒª9«<«/¬=¬¹¯¼¯À°а±+±3±6±l±o±ƒ±†±“±–±ª±­±²+²ï²ü²f´u´~µ„µ—µšµ®µ±µb¶e¶··`·c·ï·ù· ¸¸j¸m¸!À/À÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_:£=£J£K£N£[£\£_£l£m£p£}£~££Ž££’£Ÿ£ £££°£±£´£Á££Å£Ò£Ó£Ö£ã£ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýã£ä£ç£ô£õ£ø£¤¤ ¤¤¤¤'¤(¤+¤8¤9¤h¤z¤&¥'¥\¥]¥h¥x¥y¥–¥ª¥«¥Õ¥ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÕ¥Ö¥ã¥#¦$¦/¦»¦¼¦ǦP§Q§W§i§j§m§n§€§<¨=¨@¨A¨ ©©©ª€ªƒª„ª–ª8«ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý8«9«<«=«J«¬¬.¬/¬=¬m¬n¬§¬s®t®Œ®¸¯¹¯¼¯½¯Ư”°•°¿°À°а±±+±2±ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý2±3±6±7±D±E±k±l±o±p±‚±ƒ±†±‡±’±“±–±—±©±ª±­±®±À±Á±ã±ä±²²+²À²ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÀ²Á²î²ï²ü²;³<³d´e´f´u´}µ~µ„µ–µ—µšµ›µ­µ®µ±µ²µºµa¶b¶e¶f¶p¶··ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý····_·`·c·d·o·Ô·Õ·î·ï·ù·¸ ¸ ¸¸¸¸i¸j¸m¸n¸z¸Ö¸׸ò¸ó¸™¹ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý™¹š¹ À!À/À6À7À:ÀIÀPÀQÀkÀ™ÀšÀ³ÀÙÀÁÁÁ^Á_ÁkÁáÁâÁ ÂÚÂÛÂÃÃÄýýýýýýýýýýýýýýýýýýýýýýýýýýýýý/À7À:ÀQÀkÀšÀ³ÀÁÁ_ÁkÁ¾ÄÄÄ×ÄÚĚŞÅUÆcƥƴÆEÈHÈÜÈîÈ$É=ÉrÉvɈɌÉüÉÿÉ}Ê€ÊãÊæÊIËLˬ˯ËDÌGÌØÌÛÌ.Í9ͬίξÎÁΫϮÏIÐLгѹÑÌÑÏѲÒÌÒßÒëÒóÒöÒÓ Ó0ÔJÔ]ÔiÔqÔtÔ„Ô‡Ô…ÕŸÕ²Õ¾ÕÆÕÉÕÙÕÜÕÈÖâÖL×Zלן×x؇Ø9Ù<ÙtÚƒÚ¹Úùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_ÄĽľÄÄÄÖÄ×ÄÚÄÛÄëꌪşůÅÆÆTÆUÆcƤƥƴÆDÈEÈHÈIÈYȹȺÈýýýýýýýýýýýýýýýýýýýýýýýýýýýýýºÈÛÈÜÈîÈõÈöÈ#É$É=ÉqÉrÉvÉwɇɈɌÉÉžÉûÉüÉÿÉÊÊ|Ê}Ê€ÊÊ•ÊâÊãÊýýýýýýýýýýýýýýýýýýýýýýýýýýýýýãÊæÊçÊ÷ÊHËIËLËMËW˫ˬ˯˰˿ËCÌDÌGÌHÌUÌ×ÌØÌÛÌÜÌèÌ Í Í-Í.Í9Í«Îýýýýýýýýýýýýýýýýýýýýýýýýýýýýý«Î¬Î¯Î°Î½Î¾ÎÁÎÂÎÒΪϫϮϯϾÏHÐIÐLÐMÐ[ÐmÑnѲѳѹÑËÑÌÑÏÑÐÑáÑuÒýýýýýýýýýýýýýýýýýýýýýýýýýýýýýuÒvÒ±Ò²ÒÌÒÞÒßÒëÒòÒóÒöÒ÷ÒÓÓ Ó ÓÓóÓôÓ/Ô0ÔJÔ\Ô]ÔiÔpÔqÔtÔuÔƒÔýýýýýýýýýýýýýýýýýýýýýýýýýýýýýƒÔ„Ô‡ÔˆÔšÔHÕIÕ„Õ…ÕŸÕ±Õ²Õ¾ÕÅÕÆÕÉÕÊÕØÕÙÕÜÕÝÕïÕ‹ÖŒÖÇÖÈÖâÖ××K×ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýK×L×Zכלןנ׮ׯ×ß×à×wØx؇Ø8Ù9Ù<Ù=ÙKÙBÚCÚsÚtÚƒÚŠÚ‹Ú¸Ú¹ÚÏÚÛýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¹ÚÏÚÛ Û Û#Û4Û7ÛIÛLÛ[Û^ÛoÛrÛˆÛ‹Û Û£Û¶ÛºÛÌÛÏÛ-Ü0Ü?ÜBÜOÜRÜ[Ü_ÜkÜnÜxÜ{ÜܒܡܤܳܶÜÃÜÆÜ×ÜÚÜçÜêÜûÜþܩݸݹÞÍÞîÞß'ß<ß^ßkßÌßÏßœà±àááÿâããã'ä5äHåLåæ,æŒææÆçÕçÝçàçìèüèÊéÖé¡êªêë)ëìì´íÄíÿíîîî÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_ÛÛ ÛÛ Û#Û$Û3Û4Û7Û8ÛHÛIÛLÛMÛZÛ[Û^Û_ÛnÛoÛrÛsۇۈۋیۣ۟۠Ûýýýýýýýýýýýýýýýýýýýýýýýýýýýýý£Û¤ÛµÛ¶ÛºÛ»ÛËÛÌÛÏÛÐÛÜÛÝÛ,Ü-Ü0Ü1Ü>Ü?ÜBÜCÜNÜOÜRÜSÜZÜ[Ü_Ü`ÜjÜkÜýýýýýýýýýýýýýýýýýýýýýýýýýýýýýkÜnÜoÜwÜxÜ{Ü|ÜŽÜܒܓܠܡܤܥܷܲܳܶÜÂÜÃÜÆÜÇÜÖÜ×ÜÚÜÛÜæÜçÜêÜýýýýýýýýýýýýýýýýýýýýýýýýýýýýýêÜëÜúÜûÜþÜÿÜÝÝAÝBÝ݀ݨݩݸݸ޹ÞÍÞíÞîÞß&ß'ß<ß]ß^ßkßœßßËßýýýýýýýýýýýýýýýýýýýýýýýýýýýýýËßÌßÏßÐßÜßCàDàmànà›àœà±àááá‘á’áÃáÄáÜáþâÿâããããã5ã&ä'äýýýýýýýýýýýýýýýýýýýýýýýýýýýýý'ä5äGåHåLåMåeåææ,æ‹æŒæææîæïæûæ”ç•çÅçÆçÕçÜçÝçàçáçoèpèŠè‹èýýýýýýýýýýýýýýýýýýýýýýýýýýýýý‹è¼è½èëèìèüè,é-éÉéÊéÖéÝéÞérêsê ê¡êªêèêéêëë)ëuëvëìììííýýýýýýýýýýýýýýýýýýýýýýýýýýýýýí³í´íÄíÍíÎíþíÿíîîîî î!î½î¾îÄîÖî×îÚîÛîïï&ï'ïjïkïnï{ï|ïýýýýýýýýýýýýýýýýýýýýýýýýýýýýýî¾îÄî×îÚîkïnïœïŸï(ð+ð}ð€ðÒðÕðññŽñ‘ñãñæñ8ò;òiòlòðòóò{óóÆóÉóôô*ô-ô;ô?ôPôTôbôeôôô/ö2öÒöÕö/÷>÷ˆ÷—÷†ø•ø*ú-ú û#ûxüü¸ü»üÊüÍü»ý¾ýÍýÐý¦þ©þ¸þ»þYÿ\ÿ8;JM25DGÊÍÜßãò%ux‡•×Ýðùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_|ï›ïœïŸï¬ï­ï'ð(ð+ð8ð9ð|ð}ð€ððŽðÑðÒðÕðâðãðññññññŽñ‘ñžñýýýýýýýýýýýýýýýýýýýýýýýýýýýýýžñŸñâñãñæñóñôñ7ò8ò;òHòIòhòiòlòyòzòïòðòóòôò ó ó<ó=ózó{óó€ó“óýýýýýýýýýýýýýýýýýýýýýýýýýýýýý“ó”óÅóÆóÉóÊóÕóÖóôôôô)ô*ô-ô.ô:ô;ô?ô@ôOôPôTôUôaôbôeôfôlômôýýýýýýýýýýýýýýýýýýýýýýýýýýýýýmôŒôôô‘ôžô.ö/ö2ö3öDöÑöÒöÕöÖöâö ÷ ÷.÷/÷>÷?÷u÷v÷‡÷ˆ÷—÷˜÷É÷Ê÷ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÊ÷Ú÷…ø†ø•ø€ùù)ú*ú-úxúyú†úû û#û$û2ûUüVüwüxüü·ü¸ü»ü¼üÉüÊüÍüýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÍüÎüÜüºý»ý¾ý¿ýÌýÍýÐýÑýßý¥þ¦þ©þªþ·þ¸þ»þ¼þÉþXÿYÿ\ÿ]ÿkÿ78;<ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý<IJMN\1256CDGHVÉÊÍÎÛÜßàî…†¼½âãýýýýýýýýýýýýýýýýýýýýýýýýýýýýýãò%tuxy†‡•Ö×ÝïðóôZ [ À Á Ð i j t ‘   ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýðóÁ Ð j t ó  K N ¤ ³ é   Å ;DËØ-0?BQT¡¯ñþM[ªíðÿsv‰Œ›žÆÉ×Ûìðþbe¬¾,0¨«¹¼gjûþ,/·º ad’•!®²þœŸ³¶ÅÈ×Úçê÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_  ³ Á Ü ò ó  # A J K N O [ r s £ ¤ ³ º » è é  “ ” Á  Å Æ ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÆ Ø Ù :;D]q…‘¢¯ÊËØ,-01>?BCPQTUcdzýýýýýýýýýýýýýýýýýýýýýýýýýýýýýzŠ ¡¯ðñþLM[œªìíðñþÿKLrsvwýýýýýýýýýýýýýýýýýýýýýýýýýýýýýwˆ‰Œš›žŸ¥¦ÅÆÉÊÖ×ÛÜëìðñýþýýýýýýýýýýýýýýýýýýýýýýýýýýýýý!"abefyz«¬¾Û+,0^_uv§¨«¸¹¼ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¼ÉÊfgjkª«¶·úûþ  +,/<=¶·ºÇÈ  ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý`adqr‘’•¢£!"=>op­®²³ËÌýþEýýýýýýýýýýýýýýýýýýýýýýýýýýýýýEF[\›œŸ ²³¶·ÄÅÈÉÖ×ÚÛæçêëúûYZ]^ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýêZ]jm~%(ŽŠŽ„”ü®»¹#½#ž$²$'%+%=&L&T&c&k&z&‚&&˜&¦&è&î&''((]*q*¤*§*,,3,?,I,L,Ò,Ú,˜- -F.U.í.ð. /£/Ú/Ý/00m0s01%1|1‡1Ä1Ç1µ2Æ2—5¡5«5À516C6&8,8?8C8]8`8z8}8s99:;H;P;S;Û;ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_^ijmn}~‚“”½¾ûü$%()56_`ŽNOýýýýýýýýýýýýýýýýýýýýýýýýýýýýýOg‰ŠŽ§ƒ„”ûü‡ˆ­®»¸#¹#½#¾#Ö#$ž$²$&%'%ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý'%+%,%D%û%ü%<&=&L&S&T&c&j&k&z&&‚&&—&˜&¦&ç&è&î&'''''Ô'ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÔ'Õ'(((¾(¿(Ì(å)æ) * *3*4*\*]*q*z*{*£*¤*§*¨*¸*Ä+Å+,,,+,ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý+,2,3,?,H,I,L,M,Z,[,~,,¨,©,Ñ,Ò,Ú,n-o-—-˜- -E.F.U.¥.¦.È.É.ì.ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýì.í.ð.ñ./A/B/u/v/w/Ÿ/ /£/°/±/Ù/Ú/Ý/ê/ë/0000 0C0D0l0m0s0ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýs0—0˜0¥0¦0É0Ê0ó0ô011%1R1S1{1|1‡1š1›1Ã1Ä1Ç1È1Ø1,2-2O2P2‘2’2ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý’2´2µ2Æ2õ3ö3p4q44¶4å4h5i5–5—5¡5ª5«5À50616C6#7$7<7ó7ô7%8&8,8ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý,8>8?8C8D8\8]8`8a8y8z8}8~8–8r9s99S:T:d:;;9;:;H;O;P;S;T;¬;ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¬;­;½;¾;Ú;Û;Þ;ß;õ;ö;ù;ú; <<U<V<Y<Z<o<p<s<t<<€<ƒ<´<µ<Ã<Ä<Ç<ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÛ;Þ;ö;ù;V<Y<p<s<€<ƒ<Ä<Ç<Ú<Ý<é<ø<J=S=]=`=Â>Ô>Ü>ï>¾?Í?@@@/@AADATA\AoADBSB†B™B¡B´B‡C–CÌCÏCâCåCùCüCDD)D,D8D;D”D—DÎDÑDåDéD GG$G4GSLeLŽLžLÔLáL9N?N&P)P7P:P´QËQ#U)U> >Q>a>ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýa>v>‰>œ>­>Á>Â>Ô>Û>Ü>ï>½?¾?Í?@@@@@/@ÿ@AACADATA[A\AoACBýýýýýýýýýýýýýýýýýýýýýýýýýýýýýCBDBSB…B†B™B B¡B´B†C‡C–CËCÌCÏCÐCáCâCåCæCøCùCüCýCDDDD(D)Dýýýýýýýýýýýýýýýýýýýýýýýýýýýýý)D,D-D7D8D;Dl?lKlallmmm{m#n$nonpnŸn nýýýýýýýýýýýýýýýýýýýýýýýýýýýýý n´oµoÌoàoôopp*pEpkpŒppšpîpïpõpqq qpqqqƒq„q‡qˆqq½q¾qÁqýýýýýýýýýýýýýýýýýýýýýýýýýýýýýÁqÂqÌqòqóqrrrr(r)r,r-r@rArDrErXrYr\r]rorprsrtr…r†r‰rŠr˜rýýýýýýýýýýýýýýýýýýýýýýýýýýýýý˜r™rœrârãrîrïròrórs s s s s!shsisvsØsÙstttCtDtTt[t\t_t`týýýýýýýýýýýýýýýýýýýýýýýýýýýýý`tvtwtzt{t‹tŒt¨t©t¬tuuuu!u"u/u0u3u4uGuHuKuLuUuVuYuZujukuýýýýýýýýýýýýýýýýýýýýýýýýýýýýýkuªu«u®u¯uÄuÅuöu÷uvv vv8vovpvvvˆv‰vv»v¼vÔvÕvww£w¤w§w¨wýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¨wáwâwíwîw x xPxQxTxaxbxx‚x…x’x“x y y yyy^y_ybyoypy³y´y·yýýýýýýýýýýýýýýýýýýýýýýýýýýýýý_yby´y·yåyèylzozþz{P{S{¬{¯{ö{|$|'|O|S|'}-}—}š}™~§~hw…˜›â<€?€i€o€Ù€Ü€58†˜ªÿ‚‚‚…‚“‚–‚¤‚§‚µ‚¸‚cƒfƒ„„A„D„É„Ì„H…K…l…o…}…€…'†*†·†º†è†ë†w‡z‡ù‡ü‡GˆJˆ§ˆªˆ¸ˆ¼ˆz‰‡‰»Š¾ŠiŒvŒ~Œ„Œ÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ OJQJ^J5OJQJ^J_·yÄyÅyäyåyèyõyöykzlzozpzzŽz¿zÀzýzþz{{{{O{P{S{T{k{l{«{¬{ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¬{¯{°{À{Á{õ{ö{|#|$|'|(|N|O|S|T|||&}'}-}P}Q}a}b}–}—}š}›}°}a~ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýa~b~˜~™~§~89ghw~…—˜›œ¬­áâ€€;€<€?€@€ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý@€h€i€o€’€“€£€¤€Ø€Ù€Ü€Ý€ô€õ€4589ST…†—˜ªÇþÿ‚ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý‚1‚2‚O‚P‚‚‚‚…‚’‚“‚–‚£‚¤‚§‚´‚µ‚¸‚Å‚Æ‚bƒcƒfƒgƒ ƒ¡ƒ¬ƒ­ƒ˃̃„ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý„„„ „!„@„A„D„Q„R„È„É„Ì„Í„ä„å„……G…H…K…L…k…l…o…|…}…€……Ž…ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýŽ…&†'†*†+†g†h†s†t†¶†·†º†džȆç†è†ë†ø†ù†v‡w‡z‡{‡™‡š‡LJȇø‡ù‡ü‡ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýü‡ý‡ˆˆFˆGˆJˆKˆfˆgˆ¦ˆ§ˆªˆ«ˆ·ˆ¸ˆ¼ˆ½ˆÚˆÛˆ‰‰y‰z‰‡‰‹ŠŒŠºŠ»Š¾Šýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¾Š¿ŠÜŠ¸‹â‹ã‹$Œ%ŒhŒiŒvŒ}Œ~Œ„Œ–Œ—Œ›ŒœŒ¨Œ©Œ¬Œ­ŒÈŒÉŒ   ()ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý„Œ—Œ›Œ©Œ¬Œ  Wai{ÐÓëŽîŽ{~¬¯47‰ŒÝà‘‘‘ ‘ò‘õ‘F’I’w’z’““f“i“ì“ð“_”b”ñ”õ”• •••/•2•C•F•V•Y•-–@–²–µ–É—Ø—à—æ—ù—˜¯˜͘C™a™gœyœ¡¤bžež8Ÿ>ŸQŸgŸ«¢²¢×¢í¢Ï¥Õ¥ú¥¦u§{§ §¶§«—«¼«Ы¬ùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñùñù5OJQJ^J OJQJ^J_)VWahi{˜ÏÐÓŽŽ Ž!ŽNŽOŽêŽëŽîŽïŽ+,78z{~‹ŒýýýýýýýýýýýýýýýýýýýýýýýýýýýýýŒ«¬¯¼½347DEˆ‰Œ™šÜÝàíî ‘‘‘‘‘œ‘‘ ‘­‘ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý­‘®‘ñ‘ò‘õ‘’’E’F’I’V’W’v’w’z’‡’ˆ’““““(“)“e“f“i“j“„“…“¶“ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¶“·“ë“ì“ð“ñ“” ”:”;”^”_”b”œ””°”±”ð”ñ”õ”ö”•• • •••••.•ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý.•/•2•3•B•C•F•G•U•V•Y•Z•c•d•¯•°•ü•ý•,–-–@–‚–ƒ–±–²–µ–¶–¿–é–ê–ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýê–5—6—‚—ƒ—È—É—Ø—ß—à—æ—ø—ù—˜€˜˜®˜¯˜͘B™C™a™Ö™×™ÿ™šwšxš„š›ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý››z›{›2œ3œ`œgœyœœ§œ¿œÔœÕœ ¡¤±²ažbžežržsž7Ÿ8Ÿ>ŸPŸQŸgŸýýýýýýýýýýýýýýýýýýýýýýýýýýýýýgŸðŸñŸÿŸY Z ’ “ Š¡‹¡Œ¡Å¡Æ¡Ç¡È¡â¡é¡ê¡N¢O¢«¢²¢¾¢Ö¢×¢í¢o£p£ƒ£N¤ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýN¤O¤ƒ¤„¤¯¥°¥Î¥Ï¥Õ¥á¥ù¥ú¥¦¦‘¦ ¦1§2§Q§R§t§u§{§‡§Ÿ§ §¶§8¨9¨H¨ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýH¨è¨é¨ ©©oªpªqªªª«ª¬ª­ªͪΪϪ3«4««—«£«»«¼«Ы¬¬¬M¬N¬c¬‘¬ýýýýýýýýýýýýýýýýýýýýýýýýýýýýý¬¬N¬c¬’¬¨¬*³1³q¸x¸¸÷ð÷ð÷ð÷ð÷ð OJQJ^J5OJQJ^J ‘¬’¬¨¬–­—­¿­À­(®)®›®œ®F²G²H²a²b²c²Ͳβ*³1³2³œ³³¿³À³ê³ ´,´Z´ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýZ´…´¤´¿´ç´µ+µUµ~µ£µÀµôµ¶B¶q¶¶¹¶ä¶·;·g··³·Ý·ù·ú·¸¸q¸x¸ýýýýýýýýýýýýýýýýýýýýýýýýýýýýýx¸¸ý 1h°Ð/ °à=!°8"°8#8$8%° i8@ñÿ8 NormalCJ_HaJmH sH tH <A@òÿ¡< Default Paragraph Font<Z@ò< Plain TextCJOJQJ^JaJ.U`¢. Hyperlink >*B*phÿ´ÿÿÿÿÕÖ¦§®¯½¾#$/Pp’“÷¸õ 89<IJ‚ƒœ ­®ÑÒ( ) , 9 : ] ^ Ô Õ Ø å æ  ØÙìYZ]^p‘’œ£¤§¨¹\]`ak‰ŠŽŸ¦ÕÖûü*+HIVª«®ÀÝéý +,_‘žÞßõ§ ¨ « ¬ ¶ · º » Ì Í Ð Ñ ã ä ç è û ü ÿ !!!!!"!S!Û!Ü!ß!à!ó!"‚"…"†"¡""###Q#R#^#e#f#“#”#¡#æ#ç#ö#D$E$H$”$•$˜$ %¡%­%`'b'´'µ'/(0(3(4(G(H(K(L(}(~((‚(Ÿ())7)8)C)¢)£)f+g+j+k+œ++ +¡+¼+],^,,€,Ž,...œ.. .¡.°.V/W/Ž//›/¢/£/Ð/Ñ/Þ/5060E0‘0’0•0á0â0å0314171?2@2L2Ó3Ô3×3Ø3ó3ô34444K4L4O4P4m4n4q4r4…4†4‰4Š4§4555 5=56666*67@7A7N7·7¸7¼7½7Ú7Û7Þ7ß7ñ7g8h8™8š8«8¦9§9³9¼9Æ9ß9ö9:#:$:E:ª:«: ;¡;Ä; <!<?< > >.>]>^>¥>ä>/?0?Q?g??Ÿ? ?·?Ë?ê?ü?ý? @AA>AÙAÚAÝAÞAûAüAÿABBB!B"B5B6B9B:BMB¹BºB½B¾BÈBDDDD'D¯D°DóDôDE@EAEtEuE‚EƒEœE²EÏEáE÷EFFÌFÍF™GšGGžG¨G©G¬G­G·G+H,HkHlHwH~HHŒH­H®H½HÔHÕHØHÙHáHHIuIvIyIzIŒIžJŸJKK K KK@KAKDKEKOKuKvKœKK K¡K«K¬K¯K°KÃKÄKÇKÈKÛKÜKßKàKòKóKöK÷KL L L LLèLéLìL2M3M>M3O4O>OVOeOO•O–O£OÆOäOíOîOñOòOPñPòPõPöPQ§R¨R«RÝRÞRðR3T4TrTsT®T¯TµTVVVV]V^VkV$WRWSWqWrW~W…W†W³W´W½WîWïWýWþW XPXQXUXVXsXtXwXxX•X–X™XšX­X®X±X²XÄXÅXÈXÉXÚXÛXÞXßXíXîXòX8Y9YDYEY¦Y§Y°YØYìYZZ%Z;ZpŽpp¤p¥pØpÙpçpèp q qZq[qpqqq£q¤q§q¨qøqùqrr0r1r@rArbrcr³r´rÉrÊr s sss&s's*s+s1sµs¶sÕsÖsßs ttt4tTtUtgtÝtÞtátât÷tøtûtütuuTuUucudu…u†uÖu×uìuíu vvvvbvcvxvyv¬v­v»v¼vÝvÞv.w/wDwEwwwxw{w|wÌwÍwâwãwxxxx6x7x‡xˆxxžxàxáxäxåxyyyy7y8y;yzAzBz’z“z¨z©zÉzÊzØzÙzúzûzK{L{a{b{”{•{˜{™{é{ê{ÿ{||-|.|8|•|–|æ|ç|&}'}F}]}^}o}x}y}†}é}ê}ù}M~N~Z~a~b~~~™~Î~Ï~Þ~æçõ6€7€H€æ€ç€+€”•£ôõø ‚"‚2‚A‚S‚c‚”‚•‚¢‚¼‚½‚à‚á‚5ƒ6ƒ?ƒHƒIƒ]ƒ©ƒªƒ·ƒ¾ƒ¿ƒÓƒÚƒÛƒçƒîƒïƒûƒ„„„á„â„å„æ„ì„í„ð„ñ„A…B…W…X…[…\…¬…­…Â…Ã…õ…ö…††&†'†w†x††Ž†®†¯†²†³†‡‡‡‡:‡;‡I‡J‡k‡l‡¼‡½‡Ò‡Ó‡ˆˆ ˆ ˆˆˆ:ˆ;ˆ?ˆ@ˆIˆJˆNˆOˆnˆŽ‰‰³‰´‰ç‰è‰ŠŠRŠSŠ’Š“ŠåŠæŠìŠýŠþŠ ‹C‹D‹N‹U‹V‹e‹/Œ0Œ;Œ~ŒŒ‚ŒÅŒÆŒþŒÿŒEFIŒÅÆÉ Ž ŽŽSŽTŽ°Ž±ŽABMTUahivˆ‰UVc‚ƒ$“%“0“C“D“G“H“Z“Γϓò“ó“””]”^”¡•¢•º•––^–_–h–°–±–—— —7—8—W—X—|—}—°—±—ð—ñ—õ—ö—ÿ—˜˜˜˜œ˜˜Ü˜Ý˜à˜á˜ö˜Ö™×™š ššRšSšYšjškšoššžš¶šÑ›Ò›œœœœœœ%œ&œÂœÃœÆœÇœ uv¦§Öמž¡ž¢ž°žñžòžŸŸSŸTŸaŸ‹ Œ ¡¡¡ˆ¡‰¡Ì¡Í¡Ü¡ã¡ä¡'¢(¢1¢‡¢ˆ¢§¢¨¢À¢©£ª£ˆ¤‰¤¥¥‘¥’¥¬¥ ¦ ¦M¦N¦j¦õ¦ö¦9§:§J§S§T§s§t§w§„§…§û§ü§ÿ§¨¨©©ª©Û©Ü© ª ªªª0ªB«C«Û«Ü«ß«à«¬¬(¬‘¬’¬Ô¬Õ¬â¬Z­[­z­{­~­‹­Œ­ ® ® ®®,®ˆ¯‰¯¶¯·¯ç¯è¯ë¯ì¯°»°¼°é°ê°í°î° ±®±¯±î±ï±õ±²² ² ²²ë²ì²ï²ð²ü²´´´´*´Ê´Ë´Ï´Ð´Þ´Öµ×µÚµÛµéµž¶Ÿ¶à¶á¶ò¶!¸"¸%¸&¸.¸ñ¸ò¸(¹)¹Y¹k¹€¹—¹¶¹Å¹Æ¹ø¹ ºº2ºEºSºTº]º—ºžºŸº®ºµº¶º¹ºººÈºÉº÷ºøºûºüº»E»F»u»v»ƒ»Š»‹»œ»Ð»Ñ»é»ò»ó»ö»÷»¼¼4¼5¼8¼9¼G¼H¼L¼b¼å¼æ¼½½2½K½L½e½y½“½”½£½ ¾¾%¾3¾K¾c¾¾€¾¾«¾¬¾¶¾Ê¾Ë¾Ù¾íÀîÀ÷ÀÁÁÁÁÁÁÁÁ1ÁÂÂBÂCÂÂÂËÂÌÂ9Ã:ÃHêëÃÄÄ>Ç?ÇjÇkǙǠdzÇÓÇéÇòÇ È È6È7È=ÈNÈOÈRÈSÈaÈHÉIÉLÉMÉ[ÉçÉèÉëÉìÉúÉûÉÿÉÊÊÊÊÊ'Ê(Ê+Ê,Ê=ÊBËCË~ËË’ËéËêËóËCÌDÌPÌWÌX̅̆ÌÌÈÌ×ÌßÍàÍãÍäÍðÍñÍôÍõÍÎÎÎÎÎkÏlϨϩÏØÏÙÏ,Ð-Ð}Ð~ÐÝÐÞÐ ÑÑ&ÑÌÒÍÒæÒêÓëÓÔÔ-Ô¢Ô£ÔåÔæÔ*Ö+Ö.Ö£Ö¤ÖæÖçÖæ×ç×ê×_Ø`آأ؅چډÚþÚÿÚAÛBÛ$Ý%Ý(ÝÝžÝàÝáÝfÞgÞjÞßÞàÞ"ß#ߨߩ߬ß!à"àdàeàÃàÄà›áœáŸáââWâXâœãã‹äŒääååGåHåŒæææççHçIçèŽè‘èééIéJéŽêê6ë7ë:ë¯ë°ëòëóëÚìÛìÞìSíTí–í—íyïzï¥ï¦ï©ïððaðbðañbñeñÚñÛñòòôô,ô-ô0ô¥ô¦ôèôéôèõéõìõaöbö¤ö¥ö÷÷÷|÷}÷¿÷À÷EøFøIø¾ø¿øùùéùêùíùbúcú¥ú¦úêûëûîûcüdü¦ü§ü,ý-ý0ý¥ý¦ýèýéýGþHþKþÀþÁþÿÿ|}¿À}~ÀÁ"cdpáâLM\¶·Òãôõø) * 6 7 : ; V W – — š › ¶ · ä å ÷ . / 5 F G J x y — ˜ Å Æ a b e f ¢ £ ® ¯ ñ ò õ   " # & 3 4 ­ ® ± ² Ô ()efij„ÎÏDEHUVYfgGHS¼½âã&'ÕÖä%&EFŸßàZ[hàá$%()D ¡ÒÓghlm…:;lmp´µÊñò1256H()/0<CDqr{±²ÀÇÈËÌÙ{|€R S V W b j!k!n!o!y!à!á!ú!û! """"" "!"$"%"9"™"š"¼"½"Ð"L$M$l$Ù$Ú$ú$i*j*‰*/+0+V+7,8,X,¤-¥-Ã-¦0§0Ë01111$1%1(1)181b2c2f2g2q2È2É2C3D3Q3Ÿ3 3©3Å3Ø3ù3ú34$4?4@4C4D4S4T4W4X4c4Ë5Ì5Ï5Ð5Ö5#6$6H6I6m6n6•6–6º6Ø6Ù6è6ñ6ò67"7#7&7'717k7l777É7Ê7Ù788.8=='=.=/=2=3=9=:=]=^=‚=ƒ=¹=º=½=¾=É=Ê=Í=Î=ã=i>j>m>n>†>]?^?Š?‹?›?à?á?§A¨A·AæAçA÷AþAÿABHCICLCMCbCcCfCgCrCsCvCwC†C‡CŠC‹C“CÛCÜCDD[D\DD€DŒD“D”DÁDÂDËDúDûD E#EŒEÜEFFFºF»FÓFãGäGïGøGùGüGýG H HHhHiHlHtIuIxIyI„I…IˆI‰I˜IDJEJHJIJZJKKLKMKŠK‹K³K´K·K¸K¿KýKþK$L%LCLDLRLuLvL³LïL&M`MŒM»MöMN\NNËN OTO•OÖOP^P‡P¦P­P°P±PÂPÃPóPôP1Q2QZQ[QpQERFR)T*T-T.T=T>TATBTMTNTQTRTXTYT|T}T¡T¢TØTÙTçTjUkUU*V+V,VaVbVcViVWW WW*W+W.W/W:W;W>W?WNWOWRWSW^W_WbWcWpWqWtWuW‚WƒW†W‡W™WšWWžW³W´WóWôW÷WøWXXBXCXUXŒXX“X¤X¥X©X×XØXóXôX%Y&YcYdYgYtYuYxY…Y†Y"Z#Z&Z'ZfZgZrZsZ¶Z·ZºZÇZÈZçZèZëZøZùZr[s[v[„[…[È[É[Ì[Ù[Ú[\\!\.\/\N\O\R\_\`\Õ\Ö\Ù\Ú\ð\G^H^y^z^·^¸^¼^½^Ð^€__²_³_¶_·_Â_®`¯`î`ï`ó`ô` aza{a©aªa®a¯a¾a„b…bˆb‰bb`cacŠc‹cŽcc—c¿cÀcÞcßcâcãcêcëc d d3d4drdsdŽd>g[g\gÊgËgúgûghLhMhkhlh{hƒi„i‡iˆiiKjLjjjkjjŽjÌjÍjÐjÑjØjÙjkkkk0k1k4k5k;kœkkÐkÑkll?l@lQlRl±l²lÀlŽmmoo]o^oloqq`qaqdqeqlqmq–q—qšq›qªq«q¯q°qÈqÉq÷qøqüqýqr rHrIrLrMr\rNsOs‰sŠs“s¥s¬s­s½sðsñsôsõstutvt t¡t«t¶t½t¾tÉt÷tøtu u uu6u7uBuuŽu™u¹uºuÅuv v vOvPv«v¬vkxlx›xœx©x×xØxæxíyîyúyzz zzzz z/z0z3z4z@z {{{{"{¤{¥{©{ª{¶{V|W|€|||”|•|Â|Ã|Ì|ú|û| }~~~~~~~~‚~ƒ~“~yz‹÷øA€B€R€-45O»¼¿ÀÆÇÑôõ‚-‚I‚a‚x‚‚¦‚¼‚ӂꂃƒ.ƒEƒ\ƒ]ƒkƒ؃Ùƒ„„„„„„ „,„-„1„2„A„B„F„G„S„T„W„X„g„h„k„l„w„x„·„¸„»„¼„Ï„Є………K…L…R…c…d…h…–…—…­…®…ß…à…†††#†$†'†4†5†цÒ†Õ†Ö†‡‡!‡"‡e‡f‡i‡v‡w‡–‡—‡š‡§‡¨‡!ˆ"ˆ%ˆ&ˆ@ˆAˆrˆsˆ£ˆ¤ˆ¨ˆ©ˆÀˆ©‰ª‰Û‰܉߉ŠŠ-Š²Š³ŠòŠóŠ‹‹%‹,‹-‹1‹2‹A‹ì‹í‹ð‹ñ‹Œ…Œ†Œ‰Œ–Œ—Œ-.12BÆÇàáëöýþŽŽŽWX[\k$%()7ÉÊÍÎב‘7‘8‘„‘…‘ÑÄ‘БבØ‘’’’H’I’X’¦’§’ª’²“³“À“”””6”7”A”v”w””å”æ”ó”•8•A•B•E•F•T•U•X•Y•a•%–&–‰–Š––Ž–œ–– –¡–°–±–´–µ–Ä–Å–È–É–Ù–Ú–Ý–Þ–í–î–ò–ó–——F—G—J—K—b—c—”—•—§—÷—ø—טؘê˜H™I™w™x™ƒ™Œ™™“™¥™¦™ª™Ø™Ù™ó™ô™%š&ššÚƚǚéšêš‚›ƒ›†›‡›ÛÄ›Ï›Лœœœ$œ%œDœEœHœUœVœÓœÔœלäœåœ(),9:|}€Ž­®±¾¿5ž6ž9ž:žYžZž–ž—žšž›ž²ž³žäžåžŸ‚Ÿ…Ÿ†Ÿ¿ŸÀŸËŸÌŸêŸëŸ. / 2 ? @ _ ` c p q æ ç ê ÷ ø ;¡<¡?¡L¡M¡¡‘¡”¡¡¡¢¡Á¡¡Å¡Ò¡Ó¡I¢J¢M¢Z¢[¢ž¢Ÿ¢¢¢¯¢°¢ó¢ô¢÷¢££$£%£(£5£6£­£®£±£²£Ê£Ë£ü£ý£:¤;¤?¤@¤U¤V¤‡¤ˆ¤‹¤Œ¤œ¤¤ܤݤà¤á¤ê¤ë¤î¤ï¤ú¤‚¥ƒ¥â¥ã¥û¥Q¦R¦y¦z¦¦ª¦+§,§Z§[§g§n§o§œ§§¦§æ§ç§ö§þ¨ÿ¨©© © ©©©!©"©a©b©e©f©{©|©­©®©À©÷©ø©þ©ªªªCªDª\ª]ªŽªª’ªŸª ª£ª°ª±ªM«N«Q«R«‹«Œ«—«˜«¶«·«ú«û«þ« ¬ ¬+¬,¬0¬=¬>¬´¬µ¬¸¬ŬƬ ­ ­ ­­­^­_­b­o­p­­­“­ ­¡­®®®®8®–¯—¯ȯɯ°° ° °&°ã°ä°±±±±1±À²Á²³³³³ ³”³•³º³»³¿³À³̳7µ8µ;µßµàµïµz¶{¶¯¶°¶·····=·>·k·l·u·ª·«·¸¸¸¹¹r¹s¹ƒ¹ º ºUºVºbºiºjººúÚº“»”»Ý»Þ»õ»X¼Y¼{¼|¼—¼@½A½˽̽Ͻн˾̾ؾپ龭¿®¿·¿À¿Á¿Å¿Æ¿Ë¿Ì¿ñ¿ò¿ ÀÇÀÈÀËÀÌÀÜÀÏÁÐÁÂÂ"Â#Â0ÂÃà Ã!Ã6ÃÄ‘ÄßÄàÄäÄåÄòÄóÄöÄ÷ÄÅÅVÅWÅaÅpÅwÅxņÅæÅçÅóÅÆÆ"Æ)Æ*Æ-Æ.ÆTÆZÇ[Ç^Ç_ǥǦÇÊÇ€ÈȇȕȭȮÈÅÈÉÉÉÉ/É0É6ÉYÉZÉjÉkɟɠɣɤɻɼÉûÉüÉfÊgÊjÊkÊ{Ê|ʰʱʿÊ1Ë2Ë@ËË‚ËËóËôË"Ì#Ì/ÌPÌQÌTÌUÌ{Ì|Ì€Ì̳ÌÎÎÎ?Î@ÎZÎ[ÎÎΞÎßÎàÎæÎøÎùÎüÎýÎÏÐÐMÐNлмÐËÐxÑyчюÑѼѽÑÒÑÒ Ò Ò Ò'Ò(Ò\Ò]ÒiÒŠÒ‹ÒÒÒ¶Ò·ÒºÒ»ÒãÒäÒêÒ ÓÓÓÓSÓTÓWÓXÓ]Ó^ÓƒÓ„ÓoÕpÕÕžÕ¡Õ³ÕÅÕäÕðÕþÕÖ(Ö:ÖTÖeÖrÖ‚ÖÖ®ÖÄÖØÖéÖùÖ*×+×E×z×{×׀חט×××Ø×Û×Ü×ë×õØöØ,Ù-Ù^Ù_٦٧ÙÕÙÖÙùÙúÙÚÚÚÙÚÚÚ Û ÛóÛôÛ2Ü3ÜfÜg܆݇ݖݭݮÝÅÝÑÝÝÝÞÝóÝÞÞ Þ/Þ>ÞMÞ\ÞkÞzÞ‰Þ˜ÞÇÞöÞ%ßT߃߲ßáßà?à@àWàcàoà{à‡à“àŸà«à·àÃàÏàÛàÜàñàááá-á<áKáZáiáxáyáá¹áºáÍáôáõáââ(â4â@âLâXâYâ\â]âtâuâ´âµâ¸â¹âÓâÔâããã5ãlãmãsã…ã†ãŠã¸ã¹ãÖã×ãä ä ääää*ä+ä.ä;ä<ä?äLäMäPä]ä^äúäûäþäÿä8å9åDåEåcådå§å¨å«å¸å¹åØåÙåÜåéåêå`æaædæeæ|æ}æ®æ¯æßæàæãæäæçççççFçGçJçWçXç[çhçiçèèèèBèCèNèOè‘è’è•è¢è£èÂèÃèÆèÓèÔèQéRéUéVétéué¢é£éÓéÔé×éØéóéôé!ê"ê%ê&êAêBêê‚ê…ê†ê’ê“ê–ê—ê£ê¤ê§ê¨ê¾ê¿êÃêÄêÒêÓêÖê×êðêñê.ë/ëeëfë¡ë¢ëÓëÔë(ì)ì7ìxìyìÀìÁìÏìîîmînîî†î‡î³î´îáîâîúî6ï7ïŒïïï‘ïŸï ï¤ï¦ï¼ï½ïÀïÁïÍïÎïÒïÓïðïÌðÍðññkñlñwñ‡ñ—ñ˜ñ³ñÎñçñèñò;ò<ò?ò’ò“ò´ò±ó²óµó¶ó×ó¿ôÀôÞôßôâôðõñõÿõ@öAöMö;÷<÷j÷k÷n÷o÷€÷øøÃøÄøÐø×øØøùùùLùMù\ù¨ù©ù¬ùøùùùüùûû ûûû!û"û.ûãûäû ü ü ý ýý¤ý¥ýäýåýóý4þ5þ¢þ£þäþåþóþ«ÿ¬ÿäÿåÿLMœµ¶ÜÝë,-STb«¬ST¾¿ØÙLM[œÌÍÛŽÇÈõöEFQŸ ®ïðû\]cuvyz†‡¯°†‡ˆ—# $ : Q R  € ƒ „ • – ™ š » ¼ Ú Û Þ ß     " # d e Á  Æ Ç Ó Ô × Ø å æ   , š › ž Ï Ð Ü Ý à á ü ý < = @ A \ ] Š ‹ • œ  ¯ Ì 56TU‚ƒ´µ¸ÅÆabef¢£®¯ñòõ"#&34ª«®»¼ÿSTWde„…ˆ•–$%hilyz¼½ÀÍÎíîñþÿxy|}Ÿ ÜÝàáûü-.ÂÃÇÈßà569st‡ˆÇÈÌÍÜÝãõöúûÈÉûüNO_LMqrÄÅÓklz»¼ûü%&JKxy‹£¤³deŽ  ³ ´ á â å ÷ !!!(!E!X!f!{!–!ª!¿!Ñ!ë!ü! ""'"E"["o"†"–"Ç"È"ß"##6#7#;#<#K#L#O#P#`#a#d#e#t#u#x#y#ˆ#‰#Œ##›#œ#Ÿ# #¨#©# $ $$$$|$}$´$µ$¾$Å$Æ$É$Ê$Ò$Ó$6%7%D%K%L%Z%s%t%‚%ƒ%÷%ø%& & &&&&-&b&c&o&v&w&†&·&¸&Ä&Ë&Ì&Û&'''!'"'1'Z'['d'k'l'|'Î'Ï'Ü'ã'ä'ó')(*(3(…(†(“(Ó(Ô(á(g)h)s)–)—)¨)Ü)Ý)é) * **P*Q*T*Œ***Å*Æ*É* + + +B+C+F++€+ƒ+´+µ+¸+è+é+ö+§,¨,³,Ñ,à,ë,ì,õ,ü,ý,-----)-*---.-=->-A-B-Q-R-U-V-f-g-j-k-z-{--€-“-”-Ó-Ô-×-Ø-ï-ð-!.".E.F.P.W.X.b.i.j.|.™.é.ê.É/Ê/Ü/:0;0F0O0P0T0‚0ƒ00ž0Ï0Ð01111'1(1+18191<1I1J1M1Z1[1^1k1l1o1|1}1€11Ž1‘1ž1Ÿ1¢1¯1°1H2I2L2M2‰2Š2•2–2Ø2Ù2Ü2é2ê2 3 3 333˜3™3œ3©3ª3í3î3ñ3þ3ÿ3A4B4E4R4S4r4s4v4ƒ4„4ú4û4þ4ÿ455[5\5_5`5w5x5©5ª5F6G6K6L6`6F7G7x7y7|7}7‹7F8G8†8‡8Š8‹8œ8Â9Ã9ß9à9 : :A:B:M:]:^:s:t:Q;R;á;â;å;ò;ó;ö;<<<<<<%<&<)<6<7<W<X<[<i<j<Š<‹<Ž<›<œ<Ÿ<¬<­<°<½<¾<Á<Î<Ï<Ò<ß<à<=ž=¡=®=¯=l>m>p>}>~>>Ž>>’>Ÿ> >…?†?‰?–?—?Ã?Ä?Ç?Ô?Õ?Ø?å?æ?é?ö?÷?ú?@@ @@@@)@*@-@:@;@>@K@L@x@y@|@‰@Š@·A¸A»AÈAÉAÌAÙAÚAúAûAþA B BBBB B-B.B1B>B?BBBOBPBSB`BaB•B–B™B¦B§BÇBÈBËBØBÙBÜBéBêBíBúBûBþB C CCCC C-C.C1C>C?CkClCoC|C}CCžC¡C®C¯C²C¿CÀC}D~D‘DŒEEºE»E¾E¿EÉEBGCG]G^GaGbGlGH H8H9HDH{I|II€I”I¤J¥J'K(K­K®K½KþKÿK L¯L°L¶LÈLÉLÔLÛLÜLßLMMMéMêMíMîMN•N—NOOOžO P!P$PLPMPZP0Q1Q4Q5QIQÜQÝQ`RaRäRåRhSiSîSïSúS TTTTu?uuŽu—užuŸu¸uÐuÑuÛuäuåuóupvqvvÀvÁvÑvúvûv wRwSwdw¡w¢w®wµw¶wãwäwíwxx-x4y5yByàzázçzùzúzýzþz{{{{({¿{À{Ô{Õ{Ø{Ù{î{ï{ò{ó{|o}p}’}“}L~M~Y~`~a~6›€œ€¬€ ÀÁÕ>‚?‚S‚Þ‚ß‚ùƒúƒd†e†’†“†–†¨†¹†ņІ؆膇‡&‡;‡Q‡b‡v‡‹‡¥‡³‡Çô‡õ‡ˆBˆCˆQˆZˆ[ˆ^ˆ_ˆtˆuˆxˆyˆƒˆ„ˆžˆŸˆ¢ˆ£ˆ°ˆ\‰]‰`‰a‰t‰SŠTŠ‡ŠˆŠ’Š™ŠšŠŠžŠ«Š¬Š¯Š°ŠÊ€‹‹º‹»‹ø‹ù‹ Œ"Lghu|}†ŽŽCDÊËÔÝÞáâõ²³èé‘‘3‘4‘>‘E‘F‘I‘J‘W‘X‘[‘\‘f‘g‘‘‚‘…‘†‘—‘˜‘²‘³‘Ý‘Þ‘’’’’'’(’g’h’k’l’€’’²’³’½’Ä’Å’×’ô’+“,“2“D“E“I“w“x“““Á““O”P”S”T”s”t”w”„”…”ˆ”•”–”™”¦”§”ª”·”¸”P•Q•T•U•‘•’••ž•à•á•ä•ñ•ò•–––"–#– –¡–¤–±–²–õ–ö–ù–——I—J—M—Z—[—z—{—~—‹—Œ—˜˜ ˜ ˜,˜-˜i˜j˜m˜n˜ˆ˜‰˜º˜»˜¾˜˘̘Ϙܘݘà˜í˜î˜ ™!™$™1™2™5™B™C™ß™à™ã™ä™#š$š/š0šsštšwš„š…š¤š¥š¨šµš¶š0›1›4›5›P›Q›‚›ƒ›À›Á›Å›Æ›Þ›ß›œœœXœYœnœoœ®œ¯œ²œ³œÅœÆœÉœÊœÜœˆ‰¾¿Âžž-ž†ž‡ž¶ž·žžÉžÊžëžìžðžñžôžŸŸŸ(Ÿ)Ÿ,Ÿ9Ÿ:Ÿ=ŸJŸKŸNŸ[Ÿ\Ÿ_ŸlŸmŸpŸ}Ÿ~ŸŸŽŸŸ’ŸŸŸ Ÿ£Ÿ°Ÿ±Ÿ´ŸÁŸŸÅŸÒŸÓŸÖŸãŸäŸçŸôŸõŸøŸ       ' ( + 8 9 h z &¡'¡\¡]¡h¡x¡y¡–¡ª¡«¡Õ¡Ö¡ã¡#¢$¢/¢»¢¼¢Ç¢P£Q£W£i£j£m£n£€£<¤=¤@¤A¤ ¥¥¥¦€¦ƒ¦„¦–¦8§9§<§=§J§¨¨.¨/¨=¨m¨n¨§¨sªtªŒª¸«¹«¼«½«Æ«”¬•¬¿¬À¬Ь­­+­2­3­6­7­D­E­k­l­o­p­‚­ƒ­†­‡­’­“­–­—­©­ª­­­®­À­Á­ã­ä­®®+®À®Á®î®ï®ü®;¯<¯d°e°f°u°}±~±„±–±—±š±›±­±®±±±²±º±a²b²e²f²p²³³³³³_³`³c³d³o³Ô³Õ³î³ï³ù³´ ´ ´´´´i´j´m´n´z´Ö´×´ò´ó´™µšµ ¼!¼/¼6¼7¼:¼I¼P¼Q¼k¼™¼š¼³¼Ù¼½½½^½_½k½á½â½ ¾Ú¾Û¾¿¿ÀÀ½À¾ÀÄÀÖÀ×ÀÚÀÛÀëÀ™ÁšÁžÁŸÁ¯ÁÂÂTÂUÂc¤¥´ÂDÄEÄHÄIÄYĹĺÄÛÄÜÄîÄõÄöÄ#Å$Å=ÅqÅrÅvÅwŇňŌÅÅžÅûÅüÅÿÅÆÆ|Æ}Æ€ÆÆ•ÆâÆãÆæÆçÆ÷ÆHÇIÇLÇMÇWǫǬǯǰǿÇCÈDÈGÈHÈUÈ×ÈØÈÛÈÜÈèÈ É É-É.É9ɫʬʯʰʽʾÊÁÊÂÊÒʪ˫ˮ˯˾ËHÌIÌLÌMÌ[ÌmÍnͲͳ͹ÍËÍÌÍÏÍÐÍáÍuÎvαβÎÌÎÞÎßÎëÎòÎóÎöÎ÷ÎÏÏ Ï ÏÏóÏôÏ/Ð0ÐJÐ\Ð]ÐiÐpÐqÐtÐuЃЄЇЈКÐHÑIфхџѱѲѾÑÅÑÆÑÉÑÊÑØÑÙÑÜÑÝÑïÑ‹ÒŒÒÇÒÈÒâÒÓÓKÓLÓZӛӜӟӠӮӯÓßÓàÓwÔxÔ‡Ô8Õ9Õ<Õ=ÕKÕBÖCÖsÖtÖƒÖŠÖ‹Ö¸Ö¹ÖÏÖ×× ×× ×#×$×3×4×7×8×H×I×L×M×Z×[×^×_×n×o×r×sׇ׈׋׌ןנףפ׵׶׺׻×Ë×Ì×Ï×Ð×Ü×Ý×,Ø-Ø0Ø1Ø>Ø?ØBØCØNØOØRØSØZØ[Ø_Ø`ØjØkØnØoØwØxØ{Ø|ØŽØؒؓؠءؤإزسضطØÂØÃØÆØÇØÖØ×ØÚØÛØæØçØêØëØúØûØþØÿØÙÙAÙBÙـ٨٩ٸٸڹÚÍÚíÚîÚÛ&Û'Û<Û]Û^ÛkÛœÛÛËÛÌÛÏÛÐÛÜÛCÜDÜmÜnܛܜܱÜÝÝÝ‘Ý’ÝÃÝÄÝÜÝþÞÿÞßßßßß5ß&à'à5àGáHáLáMáeáââ,â‹âŒâââîâïâûâ”ã•ãÅãÆãÕãÜãÝãàãáãoäpäŠä‹ä¼ä½äëäìäüä,å-åÉåÊåÖåÝåÞåræsæ æ¡æªæèæéæçç)çuçvçèèèéé³é´éÄéÍéÎéþéÿéêêêê ê!ê½ê¾êÄêÖê×êÚêÛêëë&ë'ëjëkënë{ë|ë›ëœëŸë¬ë­ë'ì(ì+ì8ì9ì|ì}ì€ììŽìÑìÒìÕìâìãìííííííŽí‘ížíŸíâíãíæíóíôí7î8î;îHîIîhîiîlîyîzîïîðîóîôî ï ï<ï=ïzï{ïï€ï“ï”ïÅïÆïÉïÊïÕïÖïðððð)ð*ð-ð.ð:ð;ð?ð@ðOðPðTðUðaðbðeðfðlðmðŒððð‘ðžð.ò/ò2ò3òDòÑòÒòÕòÖòâò ó ó.ó/ó>ó?óuóvó‡óˆó—ó˜óÉóÊóÚó…ô†ô•ô€õõ)ö*ö-öxöyö†ö÷ ÷#÷$÷2÷UøVøwøxøø·ø¸ø»ø¼øÉøÊøÍøÎøÜøºù»ù¾ù¿ùÌùÍùÐùÑùßù¥ú¦ú©úªú·ú¸ú»ú¼úÉúXûYû\û]ûkû7ý8ý;ý<ýIýJýMýNý\ý1ÿ2ÿ5ÿ6ÿCÿDÿGÿHÿVÿÉÊÍÎÛÜßàî…†¼½âãò%tuxy†‡•Ö×ÝïðóôZ[ÀÁÐijt‘ ³ÁÜòó#AJKNO[rs£¤³º»èé “ ” Á  Å Æ Ø Ù : ; D ] q … ‘ ¢ ¯ Ê Ë Ø , - 0 1 > ? B C P Q T U c d z Š   ¡ ¯ ð ñ þ L M [ œ  ª ì í ð ñ þ ÿ KLrsvwˆ‰Œš›žŸ¥¦ÅÆÉÊÖ×ÛÜëìðñýþ!"abefyz«¬¾Û+,0^_uv§¨«¸¹¼ÉÊfgjkª«¶·úûþ  +,/<=¶·ºÇÈ  `adqr‘’•¢£!"=>op­®²³ËÌýþEF[\›œŸ ²³¶·ÄÅÈÉÖ×ÚÛæçêëúûYZ]^ijmn}~‚“”½¾ûü$%()56_`ŽNOg‰ŠŽ§ƒ„”ûü‡ˆ­®»¸¹½¾Ö ž ² &!'!+!,!D!û!ü!<"="L"S"T"c"j"k"z""‚""—"˜"¦"ç"è"î"#####Ô#Õ#$$$¾$¿$Ì$å%æ% & &3&4&\&]&q&z&{&£&¤&§&¨&¸&Ä'Å'(((+(2(3(?(H(I(L(M(Z([(~((¨(©(Ñ(Ò(Ú(n)o)—)˜) )E*F*U*¥*¦*È*É*ì*í*ð*ñ*+A+B+u+v+w+Ÿ+ +£+°+±+Ù+Ú+Ý+ê+ë+,,,, ,C,D,l,m,s,—,˜,¥,¦,É,Ê,ó,ô,--%-R-S-{-|-‡-š-›-Ã-Ä-Ç-È-Ø-,.-.O.P.‘.’.´.µ.Æ.õ/ö/p0q00¶0å0h1i1–1—1¡1ª1«1À10212C2#3$3<3ó3ô3%4&4,4>4?4C4D4\4]4`4a4y4z4}4~4–4r5s55S6T6d67797:7H7O7P7S7T7¬7­7½7¾7Ú7Û7Þ7ß7õ7ö7ù7ú7 88U8V8Y8Z8o8p8s8t88€8ƒ8´8µ8Ã8Ä8Ç8È8Ù8Ú8Ý8Þ8è8é8ø8 9959I9J9S9\9]9`9r9…9™9­9Á9Ø9õ9:: :Q:a:v:‰:œ:­:Á:Â:Ô:Û:Ü:ï:½;¾;Í;<<<<</<ÿ<==C=D=T=[=\=o=C>D>S>…>†>™> >¡>´>†?‡?–?Ë?Ì?Ï?Ð?á?â?å?æ?ø?ù?ü?ý?@@@@(@)@,@-@7@8@;@<@F@l@m@“@”@—@˜@ @Í@Î@Ñ@Ò@ä@å@é@ê@[A\AjABB^B_BŽBB C CC#C$C4CDDèDéDŠF‹FñGøGJHKHRHSHeHHŽHžH¥H¦HÓHÔHáHIŽI›IJ8J9J?JêJëJþJ¡K¢KÝKÞK%L&L)L6L7L:LGLHLMM³M´MËM£N¤N²NZO[O¦O§OÖO×O"Q#Q)Q;Qh?hKhahlimi{i#j$jojpjŸj j´kµkÌkàkôkll*lElklŒllšlîlïlõlmm mpmqmƒm„m‡mˆmm½m¾mÁmÂmÌmòmómnnnn(n)n,n-n@nAnDnEnXnYn\n]nonpnsntn…n†n‰nŠn˜n™nœnânãnînïnònóno o o o o!ohoiovoØoÙopppCpDpTp[p\p_p`pvpwpzp{p‹pŒp¨p©p¬pqqqq!q"q/q0q3q4qGqHqKqLqUqVqYqZqjqkqªq«q®q¯qÄqÅqöq÷qrr rr8rorprvrˆr‰rr»r¼rÔrÕrss£s¤s§s¨sásâsísîs t tPtQtTtatbtt‚t…t’t“t u u uuu^u_ubuoupu³u´u·uÄuÅuäuåuèuõuöukvlvovpvvŽv¿vÀvývþvwwwwOwPwSwTwkwlw«w¬w¯w°wÀwÁwõwöwx#x$x'x(xNxOxSxTx|x&y'y-yPyQyayby–y—yšy›y°yazbz˜z™z§z8{9{g{h{w{~{{…{—{˜{›{œ{¬{­{á{â{î{||||;|<|?|@|h|i|o|’|“|£|¤|Ø|Ù|Ü|Ý|ô|õ|4}5}8}9}S}T}…}†}}—}˜}ª}Ç}þ}ÿ}~1~2~O~P~~‚~…~’~“~–~£~¤~§~´~µ~¸~Å~Æ~bcfg ¡¬­ËÌ€€€ €!€@€A€D€Q€R€È€É€Ì€Í€ä€å€GHKLklo|}€Ž&‚'‚*‚+‚g‚h‚s‚t‚¶‚·‚º‚Ç‚È‚ç‚è‚ë‚ø‚ù‚vƒwƒzƒ{ƒ™ƒšƒǃȃøƒùƒüƒýƒ„„F„G„J„K„f„g„¦„§„ª„«„·„¸„¼„½„Ú„Û„……y…z…‡…‹†Œ†º†»†¾†¿†܆¸‡â‡ã‡$ˆ%ˆhˆiˆvˆ}ˆ~ˆ„ˆ–ˆ—ˆ›ˆœˆ¨ˆ©ˆ¬ˆ­ˆȈɈ‰ ‰ ‰ ‰(‰)‰V‰W‰a‰h‰i‰{‰˜‰ωЉÓ‰ŠŠ Š!ŠNŠOŠêŠëŠîŠïŠ+‹,‹7‹8‹z‹{‹~‹‹‹Œ‹«‹¬‹¯‹¼‹½‹3Œ4Œ7ŒDŒEŒˆŒ‰ŒŒŒ™ŒšŒÜŒÝŒàŒíŒîŒ œ ­®ñòõŽŽEŽFŽIŽVŽWŽvŽwŽzŽ‡ŽˆŽ()efij„…¶·ëìðñ :;^_bœ°±ðñõö‘‘ ‘ ‘‘‘‘‘.‘/‘2‘3‘B‘C‘F‘G‘U‘V‘Y‘Z‘c‘d‘¯‘°‘ü‘ý‘,’-’@’‚’ƒ’±’²’µ’¶’¿’é’ê’5“6“‚“ƒ“È“É“Ø“ß“à“æ“ø“ù“”€””®”¯”Í”B•C•a•Ö•וÿ•–w–x–„–——z—{—2˜3˜`˜g˜y˜˜§˜¿˜Ô˜Õ˜ ™¡™¤™±™²™ašbšešršsš7›8›>›P›Q›g›ð›ñ›ÿ›YœZœ’œ“œŠ‹ŒÅÆÇÈâéêNžOž«ž²ž¾žÖžמížoŸpŸƒŸN O ƒ „ ¯¡°¡ΡÏ¡Õ¡á¡ù¡ú¡¢¢‘¢ ¢1£2£Q£R£t£u£{£‡£Ÿ£ £¶£8¤9¤H¤è¤é¤ ¥¥o¦p¦q¦ª¦«¦¬¦­¦ͦΦϦ3§4§§—§£§»§¼§Ч¨¨¨M¨N¨c¨‘¨’¨¨¨–©—©¿©À©(ª)ª›ªœªF®G®H®a®b®c®Í®ή*¯1¯2¯œ¯¯¿¯À¯ê¯ °,°Z°…°¤°¿°ç°±+±U±~±£±À±ô±²B²q²²¹²ä²³;³g³³³³ݳù³ú³´´q´x´‘´˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€š0€€š0€€š0€€ž€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€˜0€€š0€€45«V'wNŒ¶æÖ[LG³c¿…G›0°Ò×íÔ*l51F©kŽ£/À¹ÚîðêÛ;˜__y„Œ¬¸Ýéóý'0:DMWalvˆ™£¬µ½ÆÏØãíö ƒ öaŽž#Û% )j/Þ3P8Û; BF‚I®L O3SrXQ\E]aHeÏfk…qs¤uÖw z|~-€Þ‚¢†æˆ‹Ž‚h“¢™œœ% ¥MªB¯·³¸k½E¿2ÁÅéË'ÎôÑ-Øá‹èóï¥øcþ¿ô ˜fãg{!&¤1Ø7Ù:]AçE€HhLþO±T¢XS[\º^Ö`©erhÐnsIvyî}”€4…؇»ˆÕŠ©—Í”6˜¡šø›†Ÿ¡ê£Å¥ü§Rªb­R¯b±À¶=»õ¿ÇÄVɭ̱ÎÒ ÖoÙ€Û2àƒãyålçþèäêÆì–îÀðÍó¶÷ýóT® –,6«¼àL³![&›'t)1+Ý-§0j1Ê3^5 79Ã=6@lBD FêF}H'OS=Y^Ed,i0mRp‰t>yµ{î?†õ‹’ŽC“•+—¸˜I›Ýœ¶žÊ :£ã£Õ¥8«2±À²·™¹ÄºÈãÊ«ÎuÒƒÔK×Û£ÛkÜêÜËß'ä‹èí|ïžñ“ómôÊ÷Íü<ã  Æ zw¼E^O'%Ô'+,ì.s0’2,8¬;Ç<a>CB)D_FáL¤RŽYŠ_±e¶i nÁq˜r`tku¨w·y¬{a~@€‚„Ž…ü‡¾Š)Œ­‘¶“.•ê–›gŸN¤H¨‘¬Z´x¸¸Þàáâãäåæçèêëìíîïðñòôõö÷øùúûüþÿ      !"#$%&()*+,-./123456789;<=>?@ABCEFGHIJKLNOPQRSTUVXYZ[\]^_`bcdefghijkmnopqrstuwxyz{|}~€‚ƒ„…†‡‰Š‹ŒŽ‘’“”•–—˜š›œžŸ ¡¢¤¥¦§¨©ª«­®¯°±²³´¶·¸¹º»¼¾¿ÀÁÂÃÄÅÇÈÉÊËÌÍÎÐÑÒÓÔÕÖ×ÙÚÛÜÝÞßàáâäåæçèéêëìîïðñòóôõ÷øùúûüýþÿ    ¸ßð8ð@ñÿÿÿ€€€÷ð’ðð0ð( ð ððB ðS ð¿Ëÿ ?ð!+½Èàèµ¼Ð × Z a å ì óúMTNUW`¬­,2_d˜ÑÖåê0D0|1‚1†2Œ2™2Ÿ2¹2¿2Ç2Î2à3é344;4@4I466¹7»7s;x;@<G< ='=c>h>ª>¯>é>î>Ó?Ú?BCNC`CjC:DFDìEòEúEFpFuFÍFØFÙFàFòFýF‘H˜H÷QÿQÏWÕWRXTXŸZ¥Z¦Z¬ZòZøZb b5c:cîföf&g.g¼gÄg;hChOhWh«~±~Ð~Ö~×~Ý~#)îô(€.€8€>€ö÷6‚<‚£‚ª‚<ˆ>ˆ@ˆHˆKˆMˆœˆ¤ˆÛâK‘R‘f‘m‘†‘Ž‘‘—‘œ‘¢‘ê‘ñ‘ó‘ø‘’’ž’¥’§’­’²’·’ ”(”ò—ô—ö—þ—á˜é˜KšPšžš¦š©ž¯žãžéžUŸ[ŸØ ß @¢F¢@£F£ ¤¤À¤Æ¤ï¤ø¤h¥n¥Ñ§Ø§¨¨ªªà­æ­®®ô¯ú¯7°=°±±%±+±D±L± ²²J²P²ð²ö²/³5³¶´¼´Y¹_¹è¼ð¼½"½A½I½š½¢½°½¸½¾$¾,Ã0Ã1Ã7Ã%Ä'ÄüÉþÉÊ!ʡ̧ÌÉÌÏÌÐÌÖÌÍ"ÍäÍêÍõÍûÍÎÎÎÎPÎVÎÞÐäÐÑÑ‹Ñ’ÑÈÑÏÑHÒNÒÒÒØÒCÓKÓëÓñÓ&Ô,Ô-Ô3Ô£Ô©ÔðÔõÔ7Õ;ÕFÕLÕ.Ö4Ö¤ÖªÖê×ð×`Øf؉ÚÚÿÚÛ(Ý.ݞݤÝáÝçÝjÞpÞàÞæÞ#ß)߲߬ß"à(àŠààŸá¥áââbâgâ©â­â¸â¾âjäpää•äå åRåWå™åå¨å®åæ–æç çSçXçšçžç©ç¯ç‘è—èé éTéYé›éŸéªé°é:ë@ë°ë¶ëÞìäìTíZízï€ï©ï¯ïð%ðeñkñÛñáñôô0ô6ô¦ô¬ôìõòõböhöÊöÏö÷ ÷}÷ƒ÷À÷Æ÷IøOø¿øÅøíùóùcúiú°úµú÷úûúû ûîûôûdüjü§ü­ü0ý6ý¦ý¬ýþþKþQþÁþÇþ }ƒÊÏ &~„u{!U[ek…‹+1_e–œ¼ÂÅËÉÏ øþ* 0 O U £ © ' ,  ‡ € … ² · joÕÛ<BÝãJP‘—˜žðø¦¬07-4ikqx±¸ÂÉõü’³¹º¿ ú"#g#p#Ì#×#$¢$¦$²$Ì$Ö$%%Œ%“%3&9&{(…(Õ(Þ())6)ì)÷)\*g*s*x*‰*Ž*Ä*Ï*++$+,+9+E+b+m+}+†+±+½+A,G,d,o,x,~,‹,”, --(-1-Z-b-o-|-Ô-ß-..<.G.Ë.Ö.Ü.â.6/A/€/Š/¼/Ç/P0[0°0º0Ë0Õ0÷01C2L2Œ8•8c:m:§<°<ÝDãDUG]GHHHH±H·H«W²WüWX…XŠX¦X¨XÜXãXE[J[¬\²\Ú\à\¹^»^½^Ã^ø^þ^·_Á_``X`a`ð`ò`naxa«a­aëcñc4d:dddjd‡ddŽd”d6f¤@¤H¤á¤é¤b¥j¥E¦J¦¸§¾§è§î§ï§õ§;¨A¨© ©f©n©ð©õ©DªLªŠ¬‘¬í­ó­®!®° ° °°T°Z°#±)±Q±W±³³¼³¾³›´±´‡··¸ ¸ ¸¸X¸^¸¿&¿¿Ä¿¿ÀÁÀáÄãÄ1Æ7ÆgÆmÆŠÈȭɳÉ9Ë?ËsËy˃ˉËXÌ^Ì}ÌÌ÷ÍýÍ—ÎÎÑÎ×ÎþÏнÐÃЌҎғҙÒÔÔŸÕ ÕÞÖäÖ|×~׉××KØOؼØÄØ¢ÚªÚfâlâ¹â¿âeãjã¹ã¿ã6æ=æeælæäæëæ(é.é^édéàéæé:ê@ê†êŒê—êêìì0ì6ìjìpìÂìÈìí íGîQîsî~îçîòîïï¡ï£ïÁïÇïÏïÑïøõþõ2ö8öBöHö÷÷!ù'ùNùTùUù[ùAúGú§üªüöüøüìýòý&þ,þæþìþäê$U[¢©TZŽ”ÎÔý7=GM§­áçñ÷é î à Å Ç Í Ø à æ ì   $ + Q Z ž ¤ Ð Ö õ û I O ü >D€‡êðKP}‚áæÄÆÈÍty÷ùÞäX^_fÞäv|ÌÒ sy­³Àƃ‰pv¥«¬²·½Ùßx}ã ä Š!•!u"{"8#:#Z%a%à%ç%(((’(Æ(Ë(Õ(Ú(E,F,|-~-€-…-Ø-Ý-(0-0Q0S0ƒ0ˆ01 1o3u3Ð4×4ÿ45`5g5H6J6L6S6ˆ66}7„7±7¸7=8D8‹8’8 99z;…;†;;ü<=Ë=Ñ=¶>½> ??R?W?ÜCâCPHXHH—H»HÃHµK»KðKöKLLÌjÒjk kÜnânxv~v²v¸vÂvÈvÿwx x&x'x,xrxwx¥€«€ÎÔD‚J‚ž„¦„”†•††‘‘’ ’l’s’$“)“x““T”[”w–}–Ø—Ý— ˜˜n˜s˜› ›9›@››Ä›Ê›Ñ›fœmœÞǞݡ⡢¢ƒ©ˆ©Á¬Ƭ¯¯g°m°n°t°º°À°t²{²³³RµYµhµoµJ·Q·{·ƒ·ó»ù»¼—¼м×¼ý¼½l¾t¾¾—¾›ÁÁ\Âb–œ¦¬ÂÊÃÑÉŋÅ5ÊAÊSÓYÓÓ“ÓyÔԷ׹׬ڵÚÖÝÛÝÞ„ÞµÞ¼Þßß/ß4ßIáKá_ádápäuä¼æÂæç!ç"ç(ç[èaèýëì`íeíÆîÌîôîúî|ï~ï€ï†ïÊïÔïð ð<ð>ðQðSð<þCþŽ”ÈÎÂȨ ® â è ò ø T Z Ž ” ž ¤ ØÚíï fl -/_e‰Žóú&-¯±·¾SZaf @G¡¦¨¯þíôôûŽ•º¼ÐÕ(!*!>!C!Ÿ"¥"Ù"ß"##$$8%C%`+k+n.y.´1¿1Å1Ð172B2[2f2ä2ï263;3@4B4V4[4s4x44•4^9_9ÄJÌJ[T`T„T‰T›T¤TÝTæT:UCU“UšU m m4q?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ     þÿÿÿ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~þÿÿÿ‚ƒ„…†‡þÿÿÿ‰Š‹ŒŽþÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿýÿÿÿ›þÿÿÿþÿÿÿþÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿRoot Entryÿÿÿÿÿÿÿÿ ÀF`¹pÝÈÊÆ€1Tableÿÿÿÿÿÿÿÿÿÿÿÿ^ÞWordDocumentÿÿÿÿÿÿÿÿ"SummaryInformation(ÿÿÿÿ€DocumentSummaryInformation8ÿÿÿÿÿÿÿÿÿÿÿÿˆCompObjÿÿÿÿjObjectPoolÿÿÿÿÿÿÿÿÿÿÿÿ`¹pÝÈÊÆ`¹pÝÈÊÆÿÿÿÿÿÿÿÿÿÿÿÿþÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿþÿ ÿÿÿÿ ÀFMicrosoft Word Document MSWordDocWord.Document.8ô9²q