.INTRO .CENTER ********************** .CENTER InvisiClues(tm) .CENTER The Hint Booklet for .CENTER ENCHANTER(tm) .CENTER ********************** [Copyright by Infocom, Inc. Provided for non-commercial use only, with the sole intent of making information available that would otherwise be lost. To whoever presently holds the copyright to the information contained in this file: if you think the existence of this file violates your copyright, please complain and the file will be removed. Typed in from the original hintbook by Paul David Doherty.] Sample Question^ ---------------^ Why did the dragon wear red sneakers?^ A. Search the laundry room.^ B. NITFOL the dragon and ask him.^ C. Because his blue ones were in the wash.^ .ENDINTRO .MENU Enchanter Invisiclues .LINK Starting Out .LINK Eating, Drinking, and Sleeping .LINK Inside The Castle .LINK The Hall of Mirrors .LINK The Library .LINK The Egg .LINK The Temple .LINK The Jewelled Box .LINK The Sea .LINK The Engine Room .LINK The Forest .LINK Magical Spells and Objects .LINK The Adventurer .LINK Maps .LINK The Translucent Rooms .LINK The Winding Stair .LINK Krill .LINK Odds and Ends .LINK When You're Done .LINK Have You Tried? .LINK Scoring Points .LINK The Spells and Their Locations .MENU Starting Out .LINK Why was I chosen for this task? .LINK How many times must I go west before I arrive at my destination? .LINK Is there anything important in the shack? .LINK What can I do about the crone? .LINK What is the significance of the Lonely Mountain? .LINK How do I signal the monsters approaching by sea? .HINT Why was I chosen for this task? .CLUE Otherwise it wouldn't be much of a game. .CLUE Apparently, Belboz feels that Krill could easily spot and destroy a powerful Enchanter. .HINT How many times must I go west before I arrive at my destination? .CLUE It isn't called the Long Road for nothing. .CLUE Have you read the signs along the road? .CLUE There's nothing out there. The entire game lies to the east. .HINT Is there anything important in the shack? .CLUE There is a jug lying in the corner. .CLUE Have you tried examining the oven? .CLUE There is a fresh loaf of bread inside the oven. .HINT What can I do about the crone? .CLUE She is rather helpful in presenting you with a spell scroll. .CLUE You can summon her from anywhere in the game if you have the proper spell. .CLUE There's nothing else she can do for you. .HINT What is the significance of the Lonely Mountain? .CLUE It is arguably the most beautiful spot in the region. .CLUE It clearly shows the castle to the east. .HINT How do I signal the monsters approaching by sea? .CLUE Have you tried waving at them? .CLUE You might fire a signal flare. .CLUE What monsters? What signal flare? What a concept? .MENU Eating, Drinking and Sleeping .LINK What do I do when I get thirsty? .LINK What do I do when I get hungry? .LINK What do I do when I get tired? .LINK Where did some of my possessions go while I slept? .LINK Where are the magic pajamas? .LINK What is the significance of the dream with the damsel? .LINK What is the significance of the dream with the cartoon figure? .LINK What is the significance of the dream in which something seems to be lost? .LINK What is the significance of the dream with the dancing penguins? .LINK What is the significance of the dream with the glowing face? .LINK What is a leading cause of insomnia? .LINK What is a leading cure for insomnia? .LINK What is as leading cause of Interlogic games? .HINT What do I do when I get thirsty? .CLUE Have you tried drinking anything? .CLUE The water from the swamp or ocean isn't good for drinking. .CLUE The water at the Shady Brook tastes great. .CLUE The jug can be used to carry a good deal of water. .HINT What do I do when I get hungry? .CLUE Eat. .CLUE There is bread somewhere in the shack. .CLUE It's in the oven. .HINT What do I do when I get tired? .CLUE Guess! .CLUE You could simply SLEEP. Be careful, though. Evil things may be lurking outside the castle. .CLUE It would be safest to find a bed to sleep on. .CLUE There is a bed in the castle. .CLUE In the bedroom, of course. .HINT Where did some of my possessions go while I slept? .CLUE Perhaps the tooth fairy removed them. .CLUE Remember that there is great evil in the castle. Something or someone may have come in the night and removed them. .CLUE You can use the BLORB spell to protect something valuable (the spell book is the most important thing to protect). You should use it before going off to sleep. .HINT Where are the magic pajamas? .CLUE Have you tried looking under the bed? .CLUE Have you met the Prince of Kaldorn? .CLUE You don't need pajamas and there is no Prince of Kaldorn. .HINT What is the significance of the dream with the damsel? .CLUE The woman is playing with the bedpost. Have you examined it? .CLUE Examining the post reveals a button. Have you pushed it? .CLUE In case you wondered, you can't find the button unless you have experienced the dream. .HINT What is the significance of the dream with the cartoon figure? .CLUE The figure is the adventurer. His opening of a door is significant. See the section on the adventurer. .HINT What is the significance of the dream in which something seems to be lost? .CLUE It indicates that you no longer have something that you need. .CLUE The thing is a spell scroll that you have used in the wrong location. .CLUE The spell is the KULCAD spell. You can use it successfully in a number of places, but only once correctly. .CLUE The climbing aspect of the dream is also significant. Have you been anyplace that implies climbing endlessly? .CLUE It is the Winding Stair. .HINT What is the significance of the dream with the dancing penguins? .CLUE Have you seen any other penguins in the game? .CLUE Did the guidebook to Antarctica help in any way? .CLUE Have you asked the walrus? .CLUE Are you still developing answers? .CLUE Why? .HINT What is the significance of the dream with the glowing face? .CLUE Is there any place in the castle which is filled with faces of many types? .CLUE The place is the portrait gallery. The room in the dream was darkened and one face was glowing. .CLUE If you go into the gallery without a light, you can see that one of the portraits is lit from behind. .CLUE Looking behind the lighted portrait reveals a secret niche, which contains a spell scroll. .HINT What is a leading cause of insomnia? .CLUE INTERLOGIC games. .HINT What is a leading cure for insomnia? .CLUE InvisiClues. .HINT What is as leading cause of Interlogic games? .CLUE Insomnia. .MENU Inside The Castle .LINK How do I get into the castle? .LINK What do I use for light in the castle? .LINK What's going on in the Dungeon? .LINK What can I do with the silver spoon? .HINT How do I get into the castle? .CLUE Have you tried opening the gates? .CLUE Do you have a spell that might be helpful? .CLUE Try casting the REZROV spell on the gates. .CLUE The crone in the hovel will give you the REZROV scroll. .CLUE The hovel is in the village. Try entering it. .HINT What do I use for light in the castle? .CLUE There is a lantern in the shack. .CLUE All right. So it doesn't work. How about a spell? .CLUE Casting the FROTZ spell on any object you are carrying will cause it to give off light for the rest of the game. Poetic justice might suggest the battered lantern from the shack, but it's pretty heavy to carry around. .HINT What's going on in the Dungeon? .CLUE There is a prison cell next to the dungeon. There is also a path leading down into a series of Translucent Rooms. .CLUE Have you examined or read the walls or graffiti? .CLUE After examining the graffiti, try moving the irregular block. .HINT What can I do with the silver spoon? .CLUE Have you tried digging a hole with it? .CLUE Have you tried feeding someone with it? .CLUE Have you tried gagging someone with it? .CLUE If you answered "no" to the previous questions, so much the better. Besides being "valuable," there is nothing to do with it. .MENU The Hall of Mirrors .LINK Are the mirrors useful for anything? .LINK Who is the adventurer? .HINT Are the mirrors useful for anything? .CLUE They make a mess if you break them. .CLUE They are windows, from your viewpoint. .CLUE Have you noticed anyone wandering through the underground world as depicted in the mirror? .CLUE Occasionally, a bedraggled and weary adventurer will wander through the area in the mirror. .CLUE You might be able to summon him with the right spell. .CLUE The ZIFMIA spell is the one. .HINT Who is the adventurer? .CLUE Some ZORK player, most likely. .CLUE It doesn't much matter. You can bet on the fact that he is interested in finding treasures, though. .MENU The Library .LINK Read any good books lately? .LINK What can be done with the rat tracks? .HINT Read any good books lately? .CLUE The book of legends contains interesting knowledge. You should read the two legible legends. .CLUE The Legend of the Unseen Terror is rather frightening. .CLUE It is also significant. .HINT What can be done with the rat tracks? .CLUE Have you tried following them? .CLUE They lead into a hole in the wall. Any idea of what's in the hole? .CLUE Try reaching in. (Don't be scared!) .MENU The Egg .LINK What is the egg good for? .LINK Can the egg be opened? .LINK What can I make with the egg? .LINK Can I fix what's inside the egg? .HINT What is the egg good for? .CLUE Breakfast? .CLUE It certainly appears valuable, but the more interesting thing is that it has handles, cranks, and the like connected to some machinery inside. .CLUE Have you tried turning, pushing, or otherwise manipulating the handles, cranks, knobs, and buttons? .HINT Can the egg be opened? .CLUE Sure. Try all of the devices on the outside. After playing with them, the egg will open. .CLUE There is an easier way to open the egg, which doesn't require any manipulation at all. .CLUE Try the REZROV spell on it. .HINT What can I make with the egg? .CLUE An omelette, but you will need more than one. .CLUE Try finding a chicken. .CLUE What do you think this is, "The Joy of Cooking"? .HINT Can I fix what's inside the egg? .CLUE The mechanism is working just fine, but the shredded scroll needs some help. .CLUE Some magic spell might be of use. .CLUE Use the KREBF spell. .CLUE The scroll is located in the forest area. .MENU The Temple .LINK How can I avoid being taken prisoner in the Temple and adjoining areas? .LINK Can I stop the guards from taking me away? .LINK Do the guards become bolder as the game goes on? .LINK Once I'm taken prisoner, is there any escape? .LINK Can I survive the sacrifice? .LINK Can I get the dagger from the being that sacrifices me? .LINK Is Krill the being that sacrifices me? .LINK When the statue approaches, should I pray or run? .LINK Will the BOZBAR spell be of use to me? .HINT How can I avoid being taken prisoner in the Temple and adjoining areas? .CLUE Going into the Temple or Junction will cause you to be taken prisoner unless you are "protected from evil." .CLUE If you enter the Temple or Junction directly, there is no way to avoid being captured. .CLUE In the Banquet Hall or Library, you will get a warning when the guards approach. .HINT Can I stop the guards from taking me away? .CLUE The guards are not very friendly. .CLUE You can make them friendly with the appropriate magic. .CLUE You can also kill or "newtralize" them with the proper magic. .HINT Do the guards become bolder as the game goes on? .CLUE They certainly do. The more suspicious Krill becomes about your presence, the bolder they become. .HINT Once I'm taken prisoner, is there any escape? .CLUE Have you tried befriending the guards? .CLUE No, there is no way to avoid the sacrifice. .HINT Can I survive the sacrifice? .CLUE That would require a bit of magic. .CLUE There is a magic spell that can protect you from the sacrifice. .CLUE It is the OZMOO spell. A clue to finding it can be found in a dream. .HINT Can I get the dagger from the being that sacrifices me? .CLUE If you can survive the sacrifice, you can have the dagger. .CLUE Really. .HINT Is Krill the being that sacrifices me? .CLUE What do you think? .HINT When the statue approaches, should I pray or run? .CLUE Have you tried both possibilities? .CLUE Did you think to use the spray paint? .CLUE When the statue approaches, magic has occurred beyond the wisdom of the implementers. .HINT Will the BOZBAR spell be of use to me? .CLUE Only if you can find it. And a horse. .CLUE Look behind the cupboard in the basement of the mansion, just to the right of the 85-foot yacht and immediately in front of the microwave tower. .CLUE You can use it to eradicate lice infestation in ospreys. .CLUE Note: This spell does not work reliably on Thursdays. .MENU The Jewelled Box .LINK What is a Gordian Knot? .LINK How can I unravel the rope? .LINK Can I cut the rope? .LINK Can the adventurer cut the rope? .LINK How can I use magic to open the box? .HINT What is a Gordian Knot? .CLUE Read a mythology text. The rope tied around the jewelled box is a good example of one. .HINT How can I unravel the rope? .CLUE You can't do it by hand. It would take forever. .HINT Can I cut the rope? .CLUE Perhaps, but then only with a magical blade. .CLUE Have you seen any blade that might be magical? .CLUE Have you ever been killed by one? If not, don't read the next hints until you have. .CLUE The one used to sacrifice you in the Temple might be useful, if only you could get it without getting it. Get it? .CLUE See the questions relating to the sacrifice. .HINT Can the adventurer cut the rope? .CLUE His sword is useless against the magic in the rope. Perhaps there is a blade with more magic. .CLUE If you could dispel the magic in the rope, he could probably cut the rope with his sword. .HINT How can I use magic to open the box? .CLUE You can't use REZROV because the magic of the rope is stronger. .CLUE You might use KULCAD (if you have it) to dispel its magic. Then you could open it easily. .CLUE Or maybe that's not such a good idea... .MENU The Sea .LINK How can I swim away from the castle? .LINK Is the turtle significant? .LINK How do I make turtle soup? .HINT How can I swim away from the castle? .CLUE The backstroke would be easiest. .CLUE You can't swim in the ocean. .HINT Is the turtle significant? .CLUE He is significant among turtles, certainly. .CLUE Have you tried talking to him? .CLUE You can use the NITFOL spell to speak to the turtle. .CLUE Once you have cast NITFOL on him, you can ask him to do things for you. Consult your manual for details. .CLUE Among the more interesting things he will do for you is follow you around. Try: TURTLE, FOLLOW ME. .HINT How do I make turtle soup? .CLUE Find a good cookbook. .CLUE "The Joy of Cooking" is recommended. .CLUE You don't make soup in this game. You were probably thinking of Starcross(tm). .MENU The Engine Room .LINK Is there any way to shut off the machinery from the Engine Room? .LINK Is there any way to shut off the machinery from the Control Room? .LINK Can I reliably get to the Control Room without becoming a pancake? .LINK Can I get back from the Control Room safely? .LINK How can I talk to the turtle when it's too noisy? .HINT Is there any way to shut off the machinery from the Engine Room? .CLUE The Control Room happens to be across the way. Unless you can get there you don't have a chance. .HINT Is there any way to shut off the machinery from the Control Room? .CLUE No. .HINT Can I reliably get to the Control Room without becoming a pancake? .CLUE Yes, but you're not normally fast enough. .CLUE Do you have any magic that might make you move faster? .CLUE The EXEX spell can make you fast enough. .CLUE The EXEX scroll is in the Dungeon area. .HINT Can I get back from the Control Room safely? .CLUE Apparently not. Even if you have made yourself move quickly, you get hit by spears and the like. .CLUE Perhaps someone or something else in the game could survive those spears. .CLUE Turtles have pretty tough shells. .CLUE If you could get the turtle into the Control Room, he would probably survive the return trip. If you haven't seen the turtle, don't continue to the next clues. .CLUE If you haven't spoken with the turtle, don't continue to the next clues. .CLUE You can lead the turtle to the Engine Room, and then get him to go into the Control Room for you. .CLUE First, you must EXEX the turtle. Then, ask him to go the southeast [sic] and bring you the scroll. You might, for example, type "TURTLE, GO SE. TAKE SCROLL. GO NW." .HINT How can I talk to the turtle when it's too noisy? .CLUE You can't talk to him, but you could try getting his attention. .CLUE You can either yell or wave at him. .MENU The Forest .LINK Where is the forest? .LINK How do I get into the forest? .LINK How do I avoid the herd of dragons in the forest? .LINK Is there anything important in the forest? .LINK What is the significance of the frogs? .LINK How can I turn one of the frogs into the Prince of Kaldorn? .HINT Where is the forest? .CLUE It is north of the castle. .CLUE It is beyond the rusty gate. .HINT How do I get into the forest? .CLUE Open the rusty gate. .CLUE Since the gate is so rusty, you must use special means to open it. .CLUE You have to REZROV the rusty gate to open it. .HINT How do I avoid the herd of dragons in the forest? .CLUE You might try to VAXUM them. .CLUE You might try using the MELBOR spell on yourself. .CLUE You might GUNCHO them. .CLUE What forest dragons? .HINT Is there anything important in the forest? .CLUE Have you noticed the scroll sitting there in plain sight? .CLUE The forest borders on the swamp, which is an interesting place. .CLUE That's all, folks (except for the dragons). .HINT What is the significance of the frogs? .CLUE The frogs know everything about the swamp. .CLUE You should listen to them. .CLUE You have to NITFOL the frogs before you can understand them. .CLUE The frogs will tell you where to find a scroll. .CLUE There is a scroll under a lily pad. .HINT How can I turn one of the frogs into the Prince of Kaldorn? .CLUE Kiss them. .CLUE KREBF them. .CLUE KULCAD them. .CLUE OK, so they're real frogs... .CLUE Frogs can dream, can't they? .MENU Magical Spells and Objects .LINK What is Thaumaturgy? .LINK How, exactly, does one cast a spell? .LINK How long do spells last? .LINK Is there a limit to how many times I can cast a spell? .LINK Do I always need to copy spells into my book? .LINK Why can't I copy some spells into my spell book? .LINK What on earth is the FILFRE spell good for? .LINK How many spells can I keep memorized? .LINK Why do I have trouble with spells when I get tired? .LINK What happens when I've exceeded the number of spells I can memorize? .LINK Why does Belboz take powerful spells away from me? .LINK How can I use the KULCAD spell? .HINT What is Thaumaturgy? .CLUE The study of magic. .HINT How, exactly, does one cast a spell? .CLUE There are two ways, long and short. Assuming there is a spell named BOZBAR, you can type either "BOZBAR something" or "CAST BOZBAR AT/ON something." You can cast a few spells without any particular object in mind, in which case you can type either "BOZBAR" or "CAST BOZBAR." .HINT How long do spells last? .CLUE That depends on the spell. Some last forever. Others last only a short period of time. .HINT Is there a limit to how many times I can cast a spell? .CLUE You can cast most spells whenever needed. .CLUE You can use some only once. This is most often true with spells of great power. .HINT Do I always need to copy spells into my book? .CLUE No, you can cast a spell exactly once from the scroll you find it on. If you do this, the scroll disappears. .CLUE It is always a good idea to copy them into your book, when possible. You can then use them many times. .HINT Why can't I copy some spells into my spell book? .CLUE They are clearly different in some way from the others. .CLUE They are the most powerful spells. You can use them only once, after which they disappear. .HINT What on earth is the FILFRE spell good for? .CLUE Effect. .HINT How many spells can I keep memorized? .CLUE Initially three, plus the GNUSTO spell, which is yours forever. .CLUE Each day it becomes possible to keep one additional spell memorized. .HINT Why do I have trouble with spells when I get tired? .CLUE When you get tired, you tend to forget spells that you have memorized. In addition, it becomes harder to memorize new spells. .HINT What happens when I've exceeded the number of spells I can memorize? .CLUE You will probably forget one. .HINT Why does Belboz take powerful spells away from me? .CLUE He doesn't trust you with them. .CLUE This is to prevent you from solving problems by getting yourself killed. You can't get those spells back once Belboz has taken them from you. .HINT How can I use the KULCAD spell? .CLUE If you haven't seen the KULCAD scroll, don't read further. .CLUE Many objects in the game are magical or have had magical spells cast upon them. The KULCAD spell will dissipate that magic. .CLUE Are there any objects in the game that seem to be unreal? .CLUE Are there objects that seem impossible or act illogically? Don't read further unless you are completely stumped. .CLUE Among other illusions are the banquet setting, the guarded door, and the infinite Winding Stair. Other magical objects include the map, pencil, and rope. There are others too, and each can be changed with the KULCAD spell, some with disastrous results. Have fun finding them! .CLUE Of course, you can use the spell only once, so you'll have to figure out which of the objects you can't deal with in another way. Some may be best to ignore. .MENU The Adventurer .LINK How can I meet the adventurer? .LINK Why doesn't the adventurer seem to like me? .LINK What can the adventurer do for me? .LINK How can I get the adventurer where I need him? .HINT How can I meet the adventurer? .CLUE If you haven't even seen any adventurer, don't continue. .CLUE If you haven't gotten the ZIFMIA spell, don't continue. .CLUE When the adventurer appears in the "mirror," you can cast the ZIFMIA spell to summon him to you. .HINT Why doesn't the adventurer seem to like me? .CLUE Maybe it's your breath? .CLUE Have you found the mouthwash? .CLUE More likely, he sees you as an unpredictable wizard, like the ones he's read about. He's probably more frightened than unfriendly. .CLUE He will be much more inclined to do as you request if you make him your friend. .CLUE There is a spell that makes people/things friendly. If you haven't seen it, don't continue. .CLUE Casting the VAXUM spell on the adventurer will make him friendly. .HINT What can the adventurer do for me? .CLUE If you haven't summoned him, don't continue. .CLUE If you haven't made him your friend, don't continue. .CLUE When he is your friend, he will do simple things for you, like giving you items he has or opening doors. .CLUE Have you ever dreamed about the cartoonish figure who opens a door and wanders up a flight of stairs? Why do you suppose it was such a frightening dream? .CLUE Have you ever noticed that he doesn't find anything interesting about the Guarded Door room? .CLUE The monstrous door is a powerful illusion, and as with other forms of magic, it is most effective on magic users. .CLUE You can KULCAD the door and dispel the illusion. .CLUE However, you then lose the ability to use KULCAD elsewhere. .CLUE If you either point at the door with the adventurer present, or ask him to open it for you, the illusion will be broken. .HINT How can I get the adventurer where I need him? .CLUE If you aren't sure where you need him, don't continue. .CLUE What is the distinguishing property of adventurers? .CLUE Greed. .CLUE If you are holding a treasure and you have charmed the adventurer (using VAXUM), he will follow you. Also, you might try leaving a treasure at the place you need him. He will see it and enter. .MENU Maps .LINK Are any of the maps useful? .LINK How can I remove the globe? .LINK What is the map on the ground good for? .LINK What can I do with the pencil? .LINK Can I sharpen the pencil? .HINT Are any of the maps useful? .CLUE The ones on the walls are useful for a student of history. .CLUE The one on the ground is very useful for a student of thaumaturgy. .CLUE You are a student of thaumaturgy. .CLUE It is useful to you. Q.E.D. .HINT How can I remove the globe? .CLUE Have you tried the SWANZO spell? .CLUE There's no SWANZO spell in this game. You can't remove the globe. .HINT What is the map on the ground good for? .CLUE Does the configuration of points and lines remind you of anyplace in the game? .CLUE The map is a representation of the Translucent Rooms and their connections. .HINT What can I do with the pencil? .CLUE Have you tried writing with it? .CLUE Have you tried writing with it on the map? .CLUE Have you tried connecting points on the map or erasing lines between points? .CLUE Connecting and disconnecting the points on the map CHANGES the Translucent Room maze to agree with the map. .HINT Can I sharpen the pencil? .CLUE Did you try? .CLUE No, this is a magic pencil. You can't sharpen it. For that matter, you can't get any more eraser, either. .MENU The Translucent Rooms .LINK What is the evil presence I feel in the Translucent Rooms? .LINK Once the evil presence is released, can I stop it? .LINK Why stir up the evil presence anyway? .LINK How, exactly, do I get the powerful scroll? .HINT What is the evil presence I feel in the Translucent Rooms? .CLUE If you haven't felt it, don't read any of the following questions and their answers. .CLUE Read any good legends lately? .CLUE The Legend of the Unseen Terror is strange, but true. The Terror lives in the unconnected room in the Translucent Room maze. If you can feel its presence, you have given it a chance to escape! .HINT Once the evil presence is released, can I stop it? .CLUE If you can trap it within the Translucent Room area, you will be safe. .CLUE Try erasing lines on the map to disconnect passages. The presence moves once per turn, much as you do. .HINT Why stir up the evil presence anyway? .CLUE Re-read the Legend of the Unseen Terror in the legend book. .CLUE The Terror was lured by a spell of great power. It might be helpful in defeating Krill. .HINT How, exactly, do I get the powerful scroll? .CLUE Please don't read these answers unless you have read the preceding ones. The problem will otherwise be ruined. .CLUE You can use the pencil to make new passages in the Translucent Rooms. Similarly, you can use the eraser to disconnect passages. You can type anything like MAKE A LINE BETWEEN POINT X AND POINT Z and DISCONNECT THE LINE BETWEEN P AND J. .CLUE There are a number of solutions to the problem, which can be stated this way: How can I connect passages in such a way as to re-trap the Terror within the maze while allowing access to its lair? .CLUE The following sequence will work: Start at room M. CONNECT P AND F. CONNECT M AND P. ERASE M AND V. ERASE P AND F. Then, you can simply go into room P and collect the scroll which is lying there. .MENU The Winding Stair .LINK How long does the Winding Stair continue? .HINT How long does the Winding Stair continue? .CLUE How far have you gone? .CLUE The stair appears to continue infinitely in both directions. .CLUE Doesn't that seem a bit peculiar? .CLUE The stair cannot be real. It must be magical. .CLUE Thus, you can dispel the illusion with the KULCAD spell. Be careful! .MENU Krill .LINK Who is Krill? .LINK What is he doing? .LINK Why do things in the castle seem to deteriorate with time? .LINK How can I find Krill? .LINK How do I survive the bottomless pit? .LINK How can I defeat Krill? .LINK How do I defeat the dragon? .LINK How do I defeat the shape? .LINK How do I defeat the mongoose? .HINT Who is Krill? .CLUE Ask the game. .HINT What is he doing? .CLUE He is in the process of subjugating the land by means of a potent spell that he is composing. .CLUE If you don't stop him, eternal night will fall over the land. .CLUE And that will be that. .HINT Why do things in the castle seem to deteriorate with time? .CLUE Perhaps entropy is increasing dramatically in the area. .CLUE You may have had a dream that tells you why. .CLUE Krill is doing it, by means of some terrible spell, which he is brewing during the course of the game. The effects of the spell are the dissolution of rooms in the castle and the lengthening of night. .HINT How can I find Krill? .CLUE Did you try summoning him? .CLUE His fortress is protected by a magic spell. .CLUE Unless you have the KULCAD spell, don't continue. .CLUE There is a dream involving climbing which is a hint. .CLUE The endless stair is an illusion. If you KULCAD it, you can enter his hideaway. But watch out! .HINT How do I survive the bottomless pit? .CLUE Presumably, you have used KULCAD on the Winding Stair. If not, proceed no further. .CLUE The bannister turns into a useful scroll. (What a coincidence!) .CLUE The scroll contains the IZYUK spell, which allows you to fly. .CLUE Don't waste time using GNUSTO first, especially since you don't have your spell book. Cast it directly from the scroll. .CLUE Krill's hideaway is to the east. Be careful! .HINT How can I defeat Krill? .CLUE If you haven't found the KREBF spell, don't continue. .CLUE You can undo some of the damage he is causing by casting KREBF in the various rooms that have been damaged by him. .CLUE This is only a temporary measure, however, and somewhat of a waste of time. .CLUE If you haven't entered the Warlock's Tower, don't continue. .CLUE You must fend off the two monsters that he sets after you and then deliver the coup de grace. .CLUE If you haven't gotten the GUNCHO scroll, read no further. .CLUE You must use the GUNCHO spell on him when you get the chance. .CLUE Remember that you had best memorize all the spells you'll need before entering Krill's presence. .HINT How do I defeat the dragon? .CLUE Did you try throwing the water at him? .CLUE Did you try befriending him? .CLUE Do you have any spell that might be more appropriate? .CLUE Use the GONDAR spell. See the section on the Library. .HINT How do I defeat the shape? .CLUE It's pretty mean. .CLUE It could certainly be friendlier. .CLUE Use the VAXUM spell on it. Alternately, the CLEESH spell will also work. .HINT How do I defeat the mongoose? .CLUE If you haven't found the FILFRE spell, don't continue. .CLUE Have you read the book "Mongoose on the Loose?" .CLUE How about using the YUMZO spell? .CLUE There is no mongoose in this game. .CLUE By the way, do you know the plural of mongoose? .CLUE Just checking. .MENU Odds and Ends .LINK What is happening when my mind is "probed"? .LINK Is Enchanter really Zork IV? .LINK Will there be a sequel to Enchanter? .HINT What is happening when my mind is "probed"? .CLUE Krill is the one doing the probing. .CLUE Whenever you try to write or cast a spell of great power, both Krill and Belboz, being powerful wizards, take notice. .HINT Is Enchanter really Zork IV? .CLUE Is the sky green? .CLUE Does a bear build laser weapons in the woods? .HINT Will there be a sequel to Enchanter? .CLUE Certainly. .CLUE ZORK V. .MENU When You're Done .LINK Do the spells' names have any meaning? .LINK Do spells work on unintended objects? .HINT Do the spells' names have any meaning? .CLUE Some do, some don't. .CLUE GONDAR is an anagram of DRAGON. NITFOL is a backwards, and somewhat modified, rendering of Hugh Lofting's name (he is the author of the Dr. Doolittle stories). .CLUE EXEX is an obscure reference to a very slow mainframe computer. FILFRE is a modification of the expression "Feel Free," which is commonly uttered by game writers. .CLUE The others are either obliquely related to the original mainframe version of ZORK, or totally arbitrary. Any relation between the names of spells and persons, living or dead, is a pity for the persons involved. .HINT Do spells work on unintended objects? .CLUE Oh yes. Try a bunch of spells on random objects. .TEXT Have You Tried...? (When you think you've seen everything) * casting the KULCAD spell on everything remotely magical?^ * casting the GUNCHO spell on everything that moves?^ * talking to or befriending the guards in the cell? the dragon?^ * listening to the guards' conversation while in the cell?^ * sleeping outside the grounds of the castle?^ * using BLORB on yourself? the adventurer?^ * giving something to the adventurer after he says "Hello, Sailor"?^ * using ZIFMIA to summon the implementers? Krill? Belboz? Entharion? the Terror?^ * using CLEESH on Krill? the adventurer? yourself? the guards?^ * reading all of the signs along the Long Road?^ * leading the adventurer or turtle onto the Winding Stair?^ * writing on spell scrolls with the pencil?^ .ENDTEXT .TEXT Scoring Points (As a last resort) .FIX 20 points for opening the iron gate 20 points for making light 25 points for finding the GONDAR scroll (in the Library) 10 points for opening the egg 5 points for repairing the scroll destroyed by the egg 25 points for finding the OZMOO scroll (in the gallery) 35 points for surviving the sacrifice 25 points for opening the jewelled box 20 points for finding the VAXUM scroll (in the bedroom) 10 points for summoning the adventurer 35 points for getting behind the guarded door 50 points for getting the GUNCHO scroll and re-trapping the Terror 25 points for getting the KULCAD scroll using the turtle 10 points for eating food (the first time) 15 points for drinking water (the first time) 20 points for dispelling the stair illusion 50 points for defeating Krill 400 Total points .UNFIX .ENDTEXT .TEXT The Spells and Their Locations (Use only as a last resort) .FIX Spells Locations GNUSTO Spell Book BLORB Spell Book NITFOL Spell Book FROTZ Spell Book REZROV Hovel (given by the crone) KREBF Forest CLEESH Swamp (under a lily pad) GONDAR Library (in the rat hole) OZMOO Gallery (behind the lighted portrait) VAXUM Bedroom (in the bedpost) EXEX Dungeon cell (behind a loosened block) MELBOR Closet (in the jewelled box) ZIFMIA Jewel Room (in the egg) FILFRE Map Room KULCAD Control Room IZYUK Winding Stair/Bottomless Pit GUNCHO Translucent Room "P" .UNFIX .ENDTEXT