solutions
SpeedIF 5.5 (1999-11-26) [4c] [Baf's]
The solutions below are by David Welbourn and are based on the specified release or version of each game. See also the SpeedIF pages at FourCoffees and Baf’s Guide.
>x head. x beads. touch head. n. n. e.
>x tulips. x rag. x head. take rag. w. s. polish head.
>i. x bill. z. (Repeat waiting 10 more turns until you hear which color is "lucky". Which color it is changes from game to game.)
>s. s. s. s. s. (Actually, any five moves in any direction should bring you to the game booth.)
>x sign. x targets. x rock. take rock. throw rock at luckycolor target.
Unfortunately, this walkthru ends with a score of 3 out of 4. I got 4 points once, but I couldn't remember what I did differently.
Once the corn has come to life, timing is critical. Any turn where the corn is breathing down your neck, you must either run away or make an effective attack.
>i. x broom. x apples. x corn.
>sweep. g. g. g. x corn. n. n.
>take cup. throw cup at corn. (+1) s. s.
>take dryer. turn on dryer. (+1) point dryer at corn. (+1)
Note: you must pee on the meteor twice to get the full score.
>i. x book. read book. pee on book. look.
>x meteor. take meteor. pee on meteor. x meteor.
>pee on meteor. x meteor. take meteor.
>x streamers. x stage. x tables. x chairs. se.
>x rock. take rock. n. n.
>x hole. put rock in hole.
>x me. i. x slab. x boulder. push slab. push boulder. listen. xyzzy.
>kick slab. kick boulder. x rock. take rock.
>hit slab with rock. g. take rock. hit slab with rock.
>x opening. enter opening.
>u. x grating. open grating. enter grating.