# babel.zip Treaty of Babel processing tool, version 0.4b, by L. Ross Raszewski. # gophermap-ifarchive A simple gophermap file for creating a gopher mirror of the IF Archive. # ifarchivexml.py A Python xmllib parser class for the (undocumented) IF Archive XML schema, by Andrew Plotkin. # int-fiction.sh A Bash shell script that displays a menu of games and selects the correct interpreter to run. Version 1.0, by Lee Bigelow. # legend1.zip Vocabulary lister for Spellcasting 101 and TimeQuest (Legend Entertainment), by Volker Blasius. C source and DOS executable. # legend_text.zip Vocabulary and string listers for Legend Entertainment games, from TimeQuest to Callahan's Crosstime Saloon, by Vasyl Tsvirkunov. C++ source and Windows console executables. # magic Data for the Unix file(1) command to detect ALAN, TADS, and Infocom Z-Machine games. Originally written by Allen Garvin and updated by Dave Chapeskie. Displays game type and version/date/serial number. # mimeconf2mimetypes.pl Perl script to convert a mime.conf file into the simpler mime.types file. Primarily of interest for those running odd gopher mirror servers that don't use mime.conf. # monkey.zip BundleMonkey, a generic gamefile and interpreter packaging tool for MS-DOS, by L. Ross Raszewski. # parse-ifarchive.py A Python script which uses ifarchivexml.py to create a Python data structure representing the Archive. It then saves this data structure to a Python pickle file. Written by Andrew Plotkin. # taplay_if_launcher.tar.bz2 The auto-magical Text Adventure PLAYing session launcher, version 0.9.8, by Valerie Winter and René Kuligowski. A Unix/BASH-based helper script suite to automatically launch an appropriate interpreter for any IF game format.
The IF Archive is a public service of the Interactive Fiction Technology Foundation.