Index: if-archive/programming/alan/examples

13 Items

alanlib031.zip [01-Mar-2001]

A proposed standard library for ALAN, version 0.3.1, written by Thomas Nilsson and Stephen Griffiths.

clock.ala [17-Nov-1998]

A miniature game by Stephen Griffiths, using Alan 'Events' and math functions. It illustrates one way to create a time-piece within an Alan game.

etudes.lzh [18-Oct-1993]

Four examples by Mark B. Sachs, including a fully working Floyd from Planetfall.

etudes.zip [20-Oct-1993]

Same contents for DOS; the Amiga archive etudes.lzh cannot be unpacked under DOS ("special attribute").

julstd.alan [18-Feb-2000]

An alternate standard library for ALAN (English version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres.

julstdd.alan [18-Feb-2000]

An alternate standard library for ALAN (German version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres.

knot4.zip [16-Aug-2000]

Source code of Knot To Be Undone, by Lelah Conrad [file is linked to games/mini-comps/wacky/knot4.zip] (a compiled game is in games/mini-comps/wacky/wackycmp.zip)

menu.ala [01-Feb-1999]

An example demonstrating various techniques for coding menu systems for use in ALAN games, by Stephen Griffiths. Version 1.0, February 1999.

notify.ala [01-Mar-2001]

An example game demonstrating notifying the player of score changes. Version 1.1, Feb 2001, by Stephen Griffiths.

sample1.zip [03-Dec-2004]

Sample code for ALAN version 3, by Anssi Raisanen, illustrating the use of inheritance plus show, entered, depending on, event and when.

saviour.alan [15-Aug-1997]

Saviour, an example ALAN game, by Thomas Nilsson

skipbsrc.zip [20-Jun-1999]

Source code for Skipping Breakfast, second release, by Stephen Griffiths (a compiled game is in games/mini-comps/wacky/skipbrek.zip) [file is linked to games/mini-comps/wacky/skipbsrc.zip]

xwear.zip [12-May-2001]

A library file intended to make simulating layered clothing easier in Alan, written by Alan Bampton. Archive includes library and documentation.