As you can easily imagine, what I'm looking forward is the comptition results. All I would like to see is if all my efforts will be understood, but mainly if people will have fun playing this game. This is really what I want.
About the future, the possibilities are two. I might start thinking about a new text adventure (no more related to Zork), or continue an old project on Zork. Recently I met a Zork fan that could help me carring on this old idea. He is Andy Harrington, and is the one that helped me very much to restyle my game map to fit with the past Zork games. Anyway, here some screenshots of this old game. It's a real time 3D adventure. The engine is working and supports:
resolution up to 1024 x 768 (30fps at 512 x 384 on a PII 350 without 3d card), 16 million colors, weather effects, trasparencies, dynamic colored lights, 3d sound and force feedback.