A proposed standard library for ALAN, version 0.3.1, written by Thomas Nilsson and Stephen Griffiths.
A miniature game by Stephen Griffiths, using Alan 'Events' and math functions. It illustrates one way to create a time-piece within an Alan game.
Four examples by Mark B. Sachs, including a fully working Floyd from Planetfall.
Same contents for DOS; the Amiga archive etudes.lzh cannot be unpacked under DOS ("special attribute").
An alternate standard library for ALAN (English version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres.
An alternate standard library for ALAN (German version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres.
Source code for Knot To Be Undone, by Lelah Conrad (a compiled game is in games/mini-comps/wacky/wackycmp.zip)
An example demonstrating various techniques for coding menu systems for use in ALAN games, by Stephen Griffiths. Version 1.0, February 1999.
An example game demonstrating notifying the player of score changes. Version 1.1, Feb 2001, by Stephen Griffiths.
Sample code for ALAN version 3, by Anssi Raisanen, illustrating the use of inheritance plus show, entered, depending on, event and when.
Saviour, an example ALAN game, by Thomas Nilsson
Source code for Skipping Breakfast, by Stephen Griffiths (a compiled game is in games/mini-comps/wacky/skipbrek.zip)
A library file intended to make simulating layered clothing easier in Alan, written by Alan Bampton. Archive includes library and documentation.