Documents and tools for the Blorb format, for bundling resources such as graphics and music with story files. See also the Blorb homepage at https://eblong.com/zarf/blorb/.
A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. (This extension was incorporated into the main Blorb spec as of version 2.0.)
Blorb: An IF Resource Collection Format Standard, Version 2.0.4, by Andrew Plotkin, converted to AsciiDoc format by Tristano Ajmone.
Blorb: An IF Resource Collection Format Standard, Version 2.0.4, by Andrew Plotkin.
Blorblib 1.0.2, a library for use in a Z-code interpreter to read Blorb files, by Andrew Plotkin. Also contains the source for BlorbScan, a tool to read and analyze Blorb files.
A patch for Blorbtar 0.1 to correct a problem with the encoding and recognition of Glulx gamefiles, by D.J. Picton.
Blorbtar 0.1, a tarlike interface to Blorb files. Written in PERL by Evin Robertson.
A Python script for examining and manipulating Blorb files, by Andrew Plotkin.
Gblorb, a Blorb packager and extractor, written in Glulx Inform by Simon Baldwin. Serial number 060301
IBlorb, a Blorb 2.0 packager and resource manager, by L. Ross Raszewski. MS-DOS executables.
IBlorb, a Blorb 2.0 packager and resource manager, by L. Ross Raszewski. C source code.
C source code for a utility that extracts resources from a Blorb file, written by Felix Grützmacher.