This page lists the most recent month of files in the Archive, sorted by date. (The last update of the file, not the date it first entered the Archive.) Note that this list is based on filesystem timestamps, which may be inaccurate – or just plain wrong – for various reasons.
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Christmas Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Skyward Sanctuary, by Jennifer S. Lange (Make it a Triple Games). English and German (the German title is "Haus im Himmel").
Skyward Sanctuary, by Jennifer S. Lange (Make it a Triple Games). English and German (the German title is "Haus im Himmel").
Ravenwood Hill, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
A Python script for examining and manipulating Blorb files, by Andrew Plotkin. Last updated: October 10, 2024.
PunyInform version of 350 point Adventure by Will Crowther and Don Woods. Release 1 / Serial number 241124. z3 and z5 versions. Adapted by Fredrik Ramsberg from the original Inform 6 version by Graham Nelson et al. (source code is at games/source/inform/advent_punyinform.inf)
Inform 6 source code for the PunyInform version of 350 point Adventure by Will Crowther and Don Woods. Release 1 / Serial number 241124. Adapted by Fredrik Ramsberg from the original Inform 6 version by Graham Nelson et al. (a compiled version is in games/zcode/advent_punyinform.zip)
Glulx VM interpreter written in Javascript. Version 2.2.5, by Andrew Plotkin.
GlkOte 2.3.6, a Javascript library for creating interactive fiction, based on the Glk API, by Andrew Plotkin.
Caverns of the Forgotten, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Spermson, by Xenogate. ChoiceScript. English and Brazilian Portuguese.
Sweet & Savory, by Xenogate. ChoiceScript. English and Brazilian Portuguese.
Yarry, by Zachary Dillon. ChoiceScript.
As the Eye Can See, by SkyShard. Twine.
Map of the game "Все в прошлом", drawn by Alexey Galkin. (the game itself is in games/glulx/russian/devoursR.zip; an English version of the map is at solutions/maps/AllThingsDevoursMap.png)
Map of All Things Devours, drawn by Alexey Galkin. (the game itself is at games/zcode/devours.z5; a Russian version of the map is at solutions/maps/russian/AllThingsDevoursMapRu.png)
Poptart Quest, by ambrolen. Ink.
SPILL YOUR GUT, by Coral Nulla. HTML/Decker.
Productivity2000, by yonixw. (Microsoft Excel export of Google Sheet. May not be fully functional.)
I need to let it out, by Naarel. Part of Passerine Hills. (Text files.)
Inform all-in-one Unix source package, put together by David Griffith. The package includes the following:
Arctic Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Love and Java, by Biggus. (HTML/CSS, no Javascript.)
CurseOfTheManor.xls, by Adam Biltcliffe.
Source code for
:-O _(._.)_ INTERRED _(._.)_ :-Q
by solipsistgames. (Written in the Emoticon esoteric programming language.)
a conversation with a concerned cow, by graymeditations. (Static export of a Google Docs document; lacks some of the interactivity of the original.)
Map of Felix Pleșoianu's Catch That Cat (TADS version), drawn by Alexey Galkin.
Bananen-Zombie, by HrZ.
Inform all-in-one Unix source package, put together by David Griffith. The package includes the following:
The Coral Labyrinth, by Coral Nulla. Version 1.0.1.
Temple Of The Sun, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Map of the game "Секрет звёздных глубин", drawn by Alexey Galkin. Includes spoilers. (the game itself is in games/glulx/russian/starry-depths-ru.zip)
Why Pout?, by Andrew Schultz (as "Mick Stupp"). Release 5 / Serial number 241112. Contains story file, map, walkthrough, and Inform 7 source code. (the original competition entry is in games/competition2024/Games/why-pout.zip)
Why Pout?, by Andrew Schultz (as "Mick Stupp"). Release 5 / Serial number 241112. Contains story file, map, walkthrough, and Inform 7 source code. (the original competition entry is in games/competition2024/Games/why-pout.zip)
you are not goliath. by Malachi Versus. Version 1. Public domain.
The graphics files for Journey, with added image descriptions. The descriptions are taken from the placeholder text included in the prototype version of the game (release 46) found at https://eblong.com/infocom/sources/journey-r46.zip.
At the time of writing (Nov 2024), these descriptions are probably only supported by the macOS interpreter Spatterlight.
Cyberpunk 1977, by Antonin Demeilliez (Atozi).
TADS 3 source files for All Hope Abandon, version 4, by Eric Eve.
An extension to allow author control over the handling of duplicate direct objects in the same command (e.g. EXAMINE LEAVES, TWIGS AND BRANCHES). Version 1.3, by Eric Eve.
The campfire is the beggining, by JustUseMind.
yet another planning doc, by Naarel. Part of Passerine Hills. (The supplementary materials accompanying the online Google Docs, links to which are included.)
This is what I need to tell you, by Max Fog. (Static export of views of the Interactive Fiction forum at intfiction.org.)