This directory contains Inform source code examples.
Compiled versions are here (files *.z?
) or in directory games/zcode.
A Good Ear, by Sam Hulick and Gareth Rees. A Sony Discman and some CDs to play on it.
A Nasal Twinge: An Interactive Aroma release 1, by Graham Nelson. A short demonstration of "add-to-scope".
Alice Through the Looking Glass version 3, by Gareth Rees. The first room of a game based on the Lewis Carroll book. (see infocom/compilers/inform5/manuals/tutor2.txt on where to find the Inform Tutorial Part I that describes the creation of this game.)
A tiny game to test the array facilities introduced by Inform 5.5, by Graham Nelson.
A Scenic View release 2, by Richard Barnett. A demonstration of object-less scenery descriptions, or how to manufacture non-objects that respond to the 'examine' verb. (See infocom/compilers/inform5/library/contributions/scenery.tar.Z for includable headers created from release 1 of this example by Joe Mason)
Bazaar, by Sam Hulick and Gareth Rees. A simple way to implement money and commerce.
Cafe Inform, or Informa Cola: An Additive-Free Interactive Example, by Graham Nelson. A drinks machine demonstrating the 'parse_name' routine.
Carousel: An Interactive Snippet from Zork II by Dave Lebling and Marc Blank (1981). The Carousel Room from Zork II, by Graham Nelson: how to stop an event by setting a routine to NULL.
Compass Rose, by Joachim Baumann and Gareth Rees. Puts a compass rose on the status line, showing the exits from a room.
A note by Graham Nelson on his Inform demonstration games
Follow My Leader, by Gareth Rees. A roadrunner sprints round the map and can be followed by the player.
form.h release 5, a Bureaucracy-style form by Torbjoern Andersson, with documentation and an example using the form (Inform source code and compiled game).
Encyclopedia Frobozzica, by Gareth Rees. How to parse conversation and consultation.
Mike Roberts' TADS example goldskul.t (contained in the TADS package) ported to Inform by John Holder and Gareth Rees. For TADS users who want to learn Inform.
A non-interactive demonstration by Graham Nelson.
A compiled version of hellow.inf.
Shakespearean Insult Generator v1.0, by Tim Middleton.
List Property, by Graham Nelson. A demonstration of the powerful list-generation capabilities of Inform.
Listless, a Useless Utility for Programmers, by Robert M. Dickau. An interactive demonstration of the effects of the style bits inside the WriteListFrom function.
Listless, a Useless Utility for Programmers, by Robert M. Dickau. Release 1, serial number 950914. Type HELP for instructions.
Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. (this is the game file that accompanies the tutorial infocom/compilers/inform5/manuals/tutor2.txt)
Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. Release 1 / Serial number 951029.
An example of an Inform game which uses the styled text facilities of the Macintosh ZeX interpreter, by Greg Ewing. (see infocom/interpreters/old/zip/macZeX*)
An example of implementing a maze using only a single room, by Steven Howard.
Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson
Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Release 1 / Serial number 951220
Museum of Inform (see above), modified for Inform v6 by Anson Turner. Functionally identical to Graham's original, complete with bugs and all. :-)
Padlock: An Interactive Locked-Box Mystery, by Gareth Rees (after an idea of Scott Harvey's). How to make a verb choose a default object when appropriate.
Robots: Another Abuse of the Z-Machine. A Nostalgic Diversion by Torbjoern Andersson. Release 5 / Serial number 951120
Interactive skeleton, by Graham Nelson.
A compiled version of shell.inf.
Division tester, release 1, by Andrew Plotkin Tests the multiplication, division, and modulo operations on the Z-machine. All these operations are supposed to be signed (contrary to the Z-Machine Specification 0.2).
A compiled version of testdiv.inf.
The Thief, by Gareth Rees. A thief who wanders round the map, opens locked doors, and responds to changing entrances and exits.
Toyshop, An Interactive Demonstration by Graham Nelson
Toyshop, An Interactive Demonstration by Graham Nelson Release 3 / Serial number 951221