Index: if-archive/games/cpm

This directory contains games for the CP/M operating system, which ran on various 8-bit home computers with 8080/Z80 processors in the 1980s.


1 Subdirectory

old

Older versions of some of the games in this directory.

6 Files

adventure_cpm.tar.gz [03-May-2016]
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IFDB entry
IFWiki: Adventure

CP/M executable of the 375 point version of Colossal Cave, by The Software Toolworks. This is an expansion and port by Walt Bilofsky to the 8080/Z80 of Jim Gillogly's UNIX C port of Wood's original code.

barsoom1.zip [17-May-2019]
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IFDB entry

Barsoom Adventure #1: The Lost City, by Susan Schnitger. (a solution is in solutions/Barsoom1.sol)

cpm-advent-c01.zip [03-Jul-2020]
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IFDB entry
IFWiki: Adventure

CP/M port of Colossal Cave Adventure, ported by Mike Goetz. Version C01.1, March 1987, (580 points). Includes Goetz's C source code for the A-code munger and interpreter, and instructions on how to build the game on a modern system.

cpm-advent.zip [21-Oct-2020]
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IFDB entry
IFWiki: Adventure

CP/M ports of Colossal Cave Adventure, ported by Mike Goetz. Included are version A02 (350 points) with Fortran source, versions B00 and B01 (both 550 points), B02 and B03 (580 points), and tools to extract some approximation to A-code source from the version B games.

[linked from if-archive/games/source/cpm-advent.zip]
cpm_advsampler.zip [09-Jun-2019]
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IFDB entry, entry, entry
IFWiki: Catseye, Moonglow

A sampler of several freeware Z-code adventures, put together by Carsten Dost. This will work with most CP/M Systems with a 80x25 terminal and at least 64k of memory. Included games are Cat's Eye, Deja Vu and Moonglow.

scott-adams-cpm.zip [15-Jun-2021]
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IFDB entry, entry, entry, entry, entry, entry, entry, entry, entry, entry, entry, entry, entry
IFWiki: Adventureland, Pirate Adventure, Secret Mission, Voodoo Castle, The Count, Strange Odyssey, Mystery Fun House, Pyramid of Doom, Ghost Town, Savage Island, Part I, Savage Island, Part II, Golden Voyage

Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M. Z-80 required because the random number generator depends on the R register. It has been tested on CP/M emulators that do implement the R register. Without the R register, the interpreter will hang after printing the first room but before accepting any commands. The interpreter program is believed to be identical to what was shipped on 8" floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware made in the early 1990s.

[linked from if-archive/scott-adams/games/cpm/scott-adams-cpm.zip]